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Serimos Haeraven
Deep Space Republic Top Men.
224
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Posted - 2013.07.11 20:14:00 -
[1] - Quote
This issue has gotten to a point that it's not even a good idea to call in my proto-fitted python at all anymore, and being that i have skilled 7 million SP into dropships alone and their modules, it's practically impossible for me to discern any real entertainment out of the game right now. The past 3 games i have played today (don't know why it's all today) i have been unable to do literally anything in my python, because whenever i get at least 500 feet closer to the ground from the height ceiling, an invisible shot from no-where takes away all of my shield, and often times is somehow followed by another amazingly accurate shot as i activate my fuel injector and am speeding away.
It's impossible to tell the direction of the shot, and even when I'm high in the air looking for the tanks they often don't render below me. Last game there were literally 3 railgun tanks all camping and not giving a **** about their team who were loosing, their only intention was to rake in kills from behind the redline and not support anyone. This is a new low that these railgun tanking idiots have reached, and i pray that CCP does at least something to end it. |
DumpsterJuice
Krusual Covert Operators Minmatar Republic
40
|
Posted - 2013.07.11 20:19:00 -
[2] - Quote
AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails |
Serimos Haeraven
Deep Space Republic Top Men.
224
|
Posted - 2013.07.11 20:22:00 -
[3] - Quote
DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails The issue i have with tank drivers claiming AV is somehow forcing them to redline is the fact that whatever tank is seriously being pushed back must not have a good knowlege on how to shield or armor fit. While those tanks were railgun sniping me, there was a madrugar (who must have been well fitted) taking countless amounts of swarm hits and even FG hits as well, while still being able to use structures to his advantage to hide behind. He wasn't redlining at all, and he survived those hits quite easily. AV's are supposed to push tanks back when they are proto AV's regardless, the big issue is that while tanks can sustain hits from miltia AV's and be reasonably taken back or destroyed by proto's, dropships are easily taken out by any real fit (be it miltia or proto), and this combined with redline camping railgun tanks makes for an impossible gain of anykind for a dropship pilot, whether that be entertainment, or ISK. |
Oso Peresoso
RisingSuns
272
|
Posted - 2013.07.11 20:26:00 -
[4] - Quote
1. That's sad and I hope they improve dropship gameplay survivability (the way that high-sp tanks can be quite survivable if they're prudent). I killed a dropship with a militia forge gun the other day (it was a tough shot though) and I felt a bit bad about it while simultaneously whooping for joy because it was amazing.
2. If the 7m sp you have in dropships represents more than 2/3's of your SP, then you are at least partially to blame for your own predicament, and I don't feel particularly sorry for you.
3. Despite number 2, training a LLAV should be a short train and they get tons of kills and don't die at all. Have fun with that. |
Sgt Buttscratch
Algintal Core Gallente Federation
442
|
Posted - 2013.07.11 20:27:00 -
[5] - Quote
CCP just made a redline railer event-- destroy 100 installations |
Serimos Haeraven
Deep Space Republic Top Men.
226
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Posted - 2013.07.11 20:42:00 -
[6] - Quote
Sgt Buttscratch wrote:CCP just made a redline railer event-- destroy 100 installations I half thought that this was exactly why so many redliners were showing up. I was destroying a turret today (like i do with my python every day to support the team in having less variables for getting hit) and out of nowhere i got the assist because a redliner wayyyy across the map destroyed it before i did, and then he hit me next... it's so horrid. They are using this abuse to achieve a stupid goal instead of actually help the team. Once this event is over they won't give a **** about destroying installations because they don't get shiny objects. It seems like the people who redline snipe have the minds of 10 year olds. |
JerechD Diaboli
DEATH FROM ABOVE CORP
1
|
Posted - 2013.07.11 20:51:00 -
[7] - Quote
Serimos Haeraven wrote:I was destroying a turret today (like i do with my python every day to support the team in having less variables for getting hit) and out of nowhere i got the assist because a redliner wayyyy across the map destroyed it before i did, and then he hit me next... it's so horrid.
IT WAS ME! |
Halador Osiris
Dead Six Initiative Lokun Listamenn
455
|
Posted - 2013.07.11 20:53:00 -
[8] - Quote
I'm glad somebody else made a thread about this. I've made 3 or 4 in the past and then gone of and cried to myself while playing Skyrim. |
Serimos Haeraven
Deep Space Republic Top Men.
227
|
Posted - 2013.07.11 20:55:00 -
[9] - Quote
Halador Osiris wrote:I'm glad somebody else made a thread about this. I've made 3 or 4 in the past and then gone of and cried to myself while playing Skyrim. If anything, this event gives a perfect highlight to how abusive these railgun redliners are, especially to proto-dropship pilots that literally can't even play the game right now because of this event being abused. |
Cy Clone1
Kinsho Swords Caldari State
102
|
Posted - 2013.07.11 20:57:00 -
[10] - Quote
look tanks and dropships are in the same boat vs av. Rather than shooting us down from an unreachable location why don't you just look the other way? I mean we are going to bail out, is 75 wp really worth killing an ally. maybe we come to some mutual agreement as pilots to avoid killing each other. |
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Serimos Haeraven
Deep Space Republic Top Men.
228
|
Posted - 2013.07.11 21:02:00 -
[11] - Quote
Cy Clone1 wrote:look tanks and dropships are in the same boat vs av. Rather than shooting us down from an unreachable location why don't you just look the other way? I mean we are going to bail out, is 75 wp really worth killing an ally. maybe we come to some mutual agreement as pilots to avoid killing each other. Those redline snipers could care less about any mutual agreement that's made on the forums, it would never last ingame when they see a pretty enemy dropship flying in the distance, and they know they can destroy us in 2 shots from 1500 meters away. |
Scheneighnay McBob
Brutor Vanguard Minmatar Republic
2206
|
Posted - 2013.07.11 21:05:00 -
[12] - Quote
DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails There have always been redline sniper HAVs, so that's not really an excuse.
Although I admit the maps should be bigger so snipers can stay in optimal range without sitting on the redline. |
Serimos Haeraven
Deep Space Republic Top Men.
228
|
Posted - 2013.07.11 21:07:00 -
[13] - Quote
Scheneighnay McBob wrote:DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails There have always been redline sniper HAVs, so that's not really an excuse. Although I admit the maps should be bigger so snipers can stay in optimal range without sitting on the redline. Yeah but having a fix by making maps larger means we would be waiting about 2 years for that to come |
DumpsterJuice
Krusual Covert Operators Minmatar Republic
41
|
Posted - 2013.07.11 21:07:00 -
[14] - Quote
Serimos Haeraven wrote:Cy Clone1 wrote:look tanks and dropships are in the same boat vs av. Rather than shooting us down from an unreachable location why don't you just look the other way? I mean we are going to bail out, is 75 wp really worth killing an ally. maybe we come to some mutual agreement as pilots to avoid killing each other. Those redline snipers could care less about any mutual agreement that's made on the forums, it would never last ingame when they see a pretty enemy dropship flying in the distance, and they know they can destroy us in 2 shots from 1500 meters away.
Lol, I love two shotting those Derpships, most of the time it's those morons just flying to the top of a tower to drop an uplink, recall their dropship and camp the whole match, down every one I can |
Oso Peresoso
RisingSuns
279
|
Posted - 2013.07.11 21:09:00 -
[15] - Quote
Sgt Buttscratch wrote:CCP just made a redline railer event-- destroy 100 installations
Yes they did. So much that people like me that can't tank at all will be redline tanking. |
Serimos Haeraven
Deep Space Republic Top Men.
230
|
Posted - 2013.07.11 21:09:00 -
[16] - Quote
DumpsterJuice wrote:Serimos Haeraven wrote:Cy Clone1 wrote:look tanks and dropships are in the same boat vs av. Rather than shooting us down from an unreachable location why don't you just look the other way? I mean we are going to bail out, is 75 wp really worth killing an ally. maybe we come to some mutual agreement as pilots to avoid killing each other. Those redline snipers could care less about any mutual agreement that's made on the forums, it would never last ingame when they see a pretty enemy dropship flying in the distance, and they know they can destroy us in 2 shots from 1500 meters away. Lol, I love two shotting those Derpships, most of the time it's those morons just flying to the top of a tower to drop an uplink, recall their dropship and camp the whole match, down every one I can Well it's good that people like you are making an abusive issue even more obvious, so keep at it until they finally nerf either the distance capabilties of those ridiculously powerful railguns, or get rid of the redline issue altogether. I agree that those pilots are completely useless and aren't really pilots, but railgun tanks like you are ruining the game for dedicated dropship pilots that have real skill. |
stlcarlos989
Sver true blood Public Disorder.
270
|
Posted - 2013.07.11 21:11:00 -
[17] - Quote
I honestly don't think that bullets or railshots should be able to leave the redline. In my opinion if you want to kill someone or destroy something you should have to enter the field of battle. |
Serimos Haeraven
Deep Space Republic Top Men.
230
|
Posted - 2013.07.11 21:13:00 -
[18] - Quote
stlcarlos989 wrote:I honestly don't think that bullets or railshots should be able to leave the redline. In my opinion if you want to kill someone or destroy something you should have to enter the field of battle. It's basic gameplay rules like this you would think CCP could have anticipated before they released the game, or even addressed it during beta at least. Alas here we are after its "official release" still trying to bring light to these game-breaking issues. |
Chunky Munkey
Amarr Templars Amarr Empire
748
|
Posted - 2013.07.11 21:15:00 -
[19] - Quote
Serimos Haeraven wrote:This issue has gotten to a point that it's not even a good idea to call in my proto-fitted python at all anymore.
When was that a good idea?
|
Void Echo
Internal Error. League of Infamy
491
|
Posted - 2013.07.11 21:18:00 -
[20] - Quote
you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be pushing the enemy team at the redline. but since a single swarm missile can take down most of our armor, were not letting you get easy kills off of us |
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TEXA5 HiTM4N
ROGUE SPADES EoN.
90
|
Posted - 2013.07.11 21:18:00 -
[21] - Quote
that is why i only play ambush
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Serimos Haeraven
Deep Space Republic Top Men.
231
|
Posted - 2013.07.11 21:23:00 -
[22] - Quote
Void Echo wrote:you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be pushing the enemy team at the redline. but since a single swarm missile can take down most of our armor, were not letting you get easy kills off of us *sigh*.. Going to re-quote what i said about 2 posts after my OP that you must have not read, as well as other tankers below stating that they are actually capable of taking swarms and forge guns. Do you even know how much higher tanks shields and armor is when compared to us proto dropships?, as well as being able to include regeneration modules that are extremely affective just because they have "HAV" in their description? Anyways, here's what i said earlier that applies directly to your supposed statement.
"The issue i have with tank drivers claiming AV is somehow forcing them to redline is the fact that whatever tank is seriously being pushed back must not have a good knowlege on how to shield or armor fit. While those tanks were railgun sniping me, there was a madrugar (who must have been well fitted) taking countless amounts of swarm hits and even FG hits as well, while still being able to use structures to his advantage to hide behind. He wasn't redlining at all, and he survived those hits quite easily. AV's are supposed to push tanks back when they are proto AV's regardless, the big issue is that while tanks can sustain hits from miltia AV's and be reasonably taken back or destroyed by proto's, dropships are easily taken out by any real fit (be it miltia or proto), and this combined with redline camping railgun tanks makes for an impossible gain of anykind for a dropship pilot, whether that be entertainment, or ISK." |
Oso Peresoso
RisingSuns
279
|
Posted - 2013.07.11 21:23:00 -
[23] - Quote
Also, my militia tank got killed by a dropship yesterday. OP's point is invalid. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
470
|
Posted - 2013.07.11 21:25:00 -
[24] - Quote
I love a good self dignified rail sniping but hut thread . ....... ahhh the sweet sweet tears . |
Serimos Haeraven
Deep Space Republic Top Men.
231
|
Posted - 2013.07.11 21:25:00 -
[25] - Quote
Oso Peresoso wrote:Also, my militia tank got killed by a dropship yesterday. OP's point is invalid. Because you were using a militia tank you idiot, my point was that if you actually use proto-fits you can take AV's fine, you don't even know the amount of tanks i can't kill in my proto-python with XT launchers because they are well fitted and better than stupid militia tanks, that's the entire point of SP spending to get better tanks that actually are useful, NOT MILITIA TANKS THAT ARE WEAK.
If you are driving a militia anything you better expect to be destroyed by a **** load of things, because ITS A MILTIA ITEM. |
Void Echo
Internal Error. League of Infamy
492
|
Posted - 2013.07.11 21:32:00 -
[26] - Quote
Serimos Haeraven wrote:Void Echo wrote:you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be pushing the enemy team at the redline. but since a single swarm missile can take down most of our armor, were not letting you get easy kills off of us *sigh*.. Going to re-quote what i said about 2 posts after my OP that you must have not read, as well as other tankers below stating that they are actually capable of taking swarms and forge guns. Do you even know how much higher tanks shields and armor is when compared to us proto dropships?, as well as being able to include regeneration modules that are extremely affective just because they have "HAV" in their description? Anyways, here's what i said earlier that applies directly to your supposed statement. "The issue i have with tank drivers claiming AV is somehow forcing them to redline is the fact that whatever tank is seriously being pushed back must not have a good knowlege on how to shield or armor fit. While those tanks were railgun sniping me, there was a madrugar (who must have been well fitted) taking countless amounts of swarm hits and even FG hits as well, while still being able to use structures to his advantage to hide behind. He wasn't redlining at all, and he survived those hits quite easily. AV's are supposed to push tanks back when they are proto AV's regardless, the big issue is that while tanks can sustain hits from miltia AV's and be reasonably taken back or destroyed by proto's, dropships are easily taken out by any real fit (be it miltia or proto), and this combined with redline camping railgun tanks makes for an impossible gain of anykind for a dropship pilot, whether that be entertainment, or ISK."
you acct as if I don't know **** about tanks when in fact you do not. |
DumpsterJuice
Krusual Covert Operators Minmatar Republic
41
|
Posted - 2013.07.11 21:33:00 -
[27] - Quote
Void Echo wrote:you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be pushing the enemy team at the redline. but since a single swarm missile can take down most of our armor, were not letting you get easy kills off of us
Yep, run a few redline matches to pay for the tank you lose when you actually go out on the map, gotta love ducking into cover from swarms and having them stop, turn a 90 and hit you anyway |
Serimos Haeraven
Deep Space Republic Top Men.
232
|
Posted - 2013.07.11 21:38:00 -
[28] - Quote
Void Echo wrote:Serimos Haeraven wrote:Void Echo wrote:you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be pushing the enemy team at the redline. but since a single swarm missile can take down most of our armor, were not letting you get easy kills off of us *sigh*.. Going to re-quote what i said about 2 posts after my OP that you must have not read, as well as other tankers below stating that they are actually capable of taking swarms and forge guns. Do you even know how much higher tanks shields and armor is when compared to us proto dropships?, as well as being able to include regeneration modules that are extremely affective just because they have "HAV" in their description? Anyways, here's what i said earlier that applies directly to your supposed statement. "The issue i have with tank drivers claiming AV is somehow forcing them to redline is the fact that whatever tank is seriously being pushed back must not have a good knowlege on how to shield or armor fit. While those tanks were railgun sniping me, there was a madrugar (who must have been well fitted) taking countless amounts of swarm hits and even FG hits as well, while still being able to use structures to his advantage to hide behind. He wasn't redlining at all, and he survived those hits quite easily. AV's are supposed to push tanks back when they are proto AV's regardless, the big issue is that while tanks can sustain hits from miltia AV's and be reasonably taken back or destroyed by proto's, dropships are easily taken out by any real fit (be it miltia or proto), and this combined with redline camping railgun tanks makes for an impossible gain of anykind for a dropship pilot, whether that be entertainment, or ISK." you acct as if I don't know **** about tanks when in fact you do not. What i know for a fact is the majority of every tanker is running in a militia tank fit with proto-modules, and sitting behind the redline with them complaining that they can't take AV's (because they are militia), when they could instead be SP-ing into the better fits that literally give them a fighting chance on the battlefield. I have tried to take out those higher-tier tanks and they literally tank every single shot i give them very well. |
stlcarlos989
Sver true blood Public Disorder.
270
|
Posted - 2013.07.11 21:39:00 -
[29] - Quote
Void Echo wrote:you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be pushing the enemy team at the redline. but since a single swarm missile can take down most of our armor, were not letting you get easy kills off of us
Like the easy kills tanks were getting when it took at least 2-3 coordinated proto AV players to take out well fitted sagaris and suryas. |
Serimos Haeraven
Deep Space Republic Top Men.
232
|
Posted - 2013.07.11 21:42:00 -
[30] - Quote
stlcarlos989 wrote:Void Echo wrote:you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be pushing the enemy team at the redline. but since a single swarm missile can take down most of our armor, were not letting you get easy kills off of us Like the easy kills tanks were getting when it took at least 2-3 coordinated proto AV players to take out well fitted sagaris and suryas. This is my point. It seems that the strategy of "good tankers" is to now outfit militia tanks with proto-modules, because they know it's less of a risk in ISK and they can just sit behind the redline anyways, when instead for some more ISK and SP, they could skill into tanks that literally take a good, well-coordinated team to take them down. I rarely ever see good proto tanks on the fields anymore, because it seems like the common conscientious is these militia fits are good enough, and then they go out and complain how AV's hurt them so much. I wonder why. |
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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
53
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Posted - 2013.07.11 21:53:00 -
[31] - Quote
Scheneighnay McBob wrote:DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails There have always been redline sniper HAVs, so that's not really an excuse. Although I admit the maps should be bigger so snipers can stay in optimal range without sitting on the redline.
Remove the red lines. Any player should be able to reach another player anywhere on the map. that's what you call balance. There should always be ladders to the tallest buildings. Always be some path through the mountains to reach distant snipers. Anyone who is able to stay in a red zone "unreachable" by the other side means the game is unbalanced. |
Pvt Numnutz
BetaMax Beta CRONOS.
77
|
Posted - 2013.07.11 22:00:00 -
[32] - Quote
Rail gun sniper tanking is the lamest and boringest thing in dust aside from AFKing. The fact that they can hit clean across the map is just super annoying, they hardly take down my dropship, unless its an enforcer, or two. They really they just deny the entire map. So I land and recall most of the time because its not worth loosing 1.1 mil on some worthless railgunner. Hell I think I have more respect for people who sit on turrets than people who redline tank, not by much, but still. Don't try and defend you're self by saying AV is broke, your just tring to feed your KDR. You're not helping the team push or fight or anything. You're not nearly as effective as snipers who are actually useful. I've seen some tankers actually fight and help their team. Some I actually can't kill and they manage to retreat back to the redline but only to get me off their back. I'm getting very tiered of not being able to fight back and just not being able to do what I skilled into. Which like serimos I have probably 7 mil sp into vehicles and dropships, because you HAVE to skill that far in to make them worth your time. Please remove the redline or make it so they get no points for kills in the redline please. |
Savage Mangler
DUST University Ivy League
5
|
Posted - 2013.07.11 22:12:00 -
[33] - Quote
A single swarm missle does 330 damage, not including mods. If your tank has only marginally more armor than that, perhaps you should alert technical support and give them a bug report? |
Henchmen21
Vherokior Combat Logistics Minmatar Republic
28
|
Posted - 2013.07.11 22:18:00 -
[34] - Quote
Serimos Haeraven wrote:Oso Peresoso wrote:Also, my militia tank got killed by a dropship yesterday. OP's point is invalid. Because you were using a militia tank you idiot, my point was that if you actually use proto-fits you can take AV's fine, you don't even know the amount of tanks i can't kill in my proto-python with XT launchers because they are well fitted and better than stupid militia tanks, that's the entire point of SP spending to get better tanks that actually are useful, NOT MILITIA TANKS THAT ARE WEAK. If you are driving a militia anything you better expect to be destroyed by a **** load of things, because ITS A MILTIA ITEM.
My weak milita tank takes out the expensive tanks all the time. Its quite fun really, particularly on my alt who is actually skilled into tanks. I am primarily a logibro who deals with tanks on foot, so I am well away of just how easy they can go down. I have no problem running away from that 1 guy hiding behind a corner because I know if that was me I'd have nanos dropped and AV nades ready to fly. |
Sylwester Dziewiecki
BetaMax. CRONOS.
105
|
Posted - 2013.07.11 22:19:00 -
[35] - Quote
Serimos Haeraven wrote:This issue has gotten to a point that it's not even a good idea to call in my proto-fitted python at all anymore, and being that i have skilled 7 million SP into dropships alone and their modules, it's practically impossible for me to discern any real entertainment out of the game right now. The past 3 games i have played today (don't know why it's all today) i have been unable to do literally anything in my python, because whenever i get at least 500 feet closer to the ground from the height ceiling, an invisible shot from no-where takes away all of my shield, and often times is somehow followed by another amazingly accurate shot as i activate my fuel injector and am speeding away.
It's impossible to tell the direction of the shot, and even when I'm high in the air looking for the tanks they often don't render below me. Last game there were literally 3 railgun tanks all camping and not giving a **** about their team who were loosing, their only intention was to rake in kills from behind the redline and not support anyone. This is a new low that these railgun tanking idiots have reached, and i pray that CCP does at least something to end it.
If you are at high attitude HAV can not hit you, because they can not aim turret so high, beside that they draw distances are worst than your's(I'm guessing that it was ForgGun).
All we need is differently constructed maps on geographic level, with mountains, and valleys between point's so that game will be more complex for vehicle users. CCP made changes in last update with makes RHAV life more difficult - Bolas are now more dynamic, they are no longer easy kill, and they appear nearly instantly, add to it that CCP did not fix draw distance for us and we keep dieing from invisible Infantry.
RaingunHAV's are like artillery - they supposed to be at back and kill everything that is at front of Infantry(annoying LAV for example).
Same as RHAV in not for all battles, the Python is not for all battles either. |
Henchmen21
Vherokior Combat Logistics Minmatar Republic
28
|
Posted - 2013.07.11 22:20:00 -
[36] - Quote
Pvt Numnutz wrote:Rail gun sniper tanking is the lamest and boringest thing in dust aside from AFKing. The fact that they can hit clean across the map is just super annoying, they hardly take down my dropship, unless its an enforcer, or two. They really they just deny the entire map. So I land and recall most of the time because its not worth loosing 1.1 mil on some worthless railgunner. Hell I think I have more respect for people who sit on turrets than people who redline tank, not by much, but still. Don't try and defend you're self by saying AV is broke, your just tring to feed your KDR. You're not helping the team push or fight or anything. You're not nearly as effective as snipers who are actually useful. I've seen some tankers actually fight and help their team. Some I actually can't kill and they manage to retreat back to the redline but only to get me off their back. I'm getting very tiered of not being able to fight back and just not being able to do what I skilled into. Which like serimos I have probably 7 mil sp into vehicles and dropships, because you HAVE to skill that far in to make them worth your time. Please remove the redline or make it so they get no points for kills in the redline please.
Because removing enemy tanks from the field is not helping the team in any way. |
DumpsterJuice
Krusual Covert Operators Minmatar Republic
41
|
Posted - 2013.07.11 22:21:00 -
[37] - Quote
Lol at these QQ threads about rail sniping, it's a way to make a profit as a dedicated tanker, balance AV vs vehicles or drop the price of tanks and the problem will be solved, nobody wants to sit and railsnipe. |
Serimos Haeraven
Deep Space Republic Top Men.
238
|
Posted - 2013.07.11 22:33:00 -
[38] - Quote
DumpsterJuice wrote:Lol at these QQ threads about rail sniping, it's a way to make a profit as a dedicated tanker, balance AV vs vehicles or drop the price of tanks and the problem will be solved, nobody wants to sit and railsnipe. While dedicated dropship pilots go into the negative millions of ISK. It's completely bullshit. And to the person who said HAV's can't aim high enough to hit dropships, they can. All they do is drive up a little hill to adjust their turret higher and they can shoot dropships at the height ceiling, I've seen it done to my dropship countless amounts of times. |
CharCharOdell
Shining Flame Amarr Empire
451
|
Posted - 2013.07.11 22:34:00 -
[39] - Quote
Serimos Haeraven wrote:This issue has gotten to a point that it's not even a good idea to call in my proto-fitted python at all anymore, and being that i have skilled 7 million SP into dropships alone and their modules, it's practically impossible for me to discern any real entertainment out of the game right now. The past 3 games i have played today (don't know why it's all today) i have been unable to do literally anything in my python, because whenever i get at least 500 feet closer to the ground from the height ceiling, an invisible shot from no-where takes away all of my shield, and often times is somehow followed by another amazingly accurate shot as i activate my fuel injector and am speeding away.
It's impossible to tell the direction of the shot, and even when I'm high in the air looking for the tanks they often don't render below me. Last game there were literally 3 railgun tanks all camping and not giving a **** about their team who were loosing, their only intention was to rake in kills from behind the redline and not support anyone. This is a new low that these railgun tanking idiots have reached, and i pray that CCP does at least something to end it.
We're redline sniping because there is proto AV out there and we dont want to go 6 games in the hole. Buff dropships and buff tanks; that will solve it |
CharCharOdell
Shining Flame Amarr Empire
451
|
Posted - 2013.07.11 22:36:00 -
[40] - Quote
Pvt Numnutz wrote:Rail gun sniper tanking is the lamest and boringest thing in dust aside from AFKing. The fact that they can hit clean across the map is just super annoying, they hardly take down my dropship, unless its an enforcer, or two. They really they just deny the entire map. So I land and recall most of the time because its not worth loosing 1.1 mil on some worthless railgunner. Hell I think I have more respect for people who sit on turrets than people who redline tank, not by much, but still. Don't try and defend you're self by saying AV is broke, your just tring to feed your KDR. You're not helping the team push or fight or anything. You're not nearly as effective as snipers who are actually useful. I've seen some tankers actually fight and help their team. Some I actually can't kill and they manage to retreat back to the redline but only to get me off their back. I'm getting very tiered of not being able to fight back and just not being able to do what I skilled into. Which like serimos I have probably 7 mil sp into vehicles and dropships, because you HAVE to skill that far in to make them worth your time. Please remove the redline or make it so they get no points for kills in the redline please.
This is for you.
On another note, I'd rather see dropships get a huge buff, than tanks get nerfed. I'm talking 70% price reduction, 200% HP buff, 50% speed buff, 30% damage on turrets bonus. |
|
Henchmen21
Vherokior Combat Logistics Minmatar Republic
28
|
Posted - 2013.07.11 22:39:00 -
[41] - Quote
Yep, run a few redline matches to pay for the tank you lose when you actually go out on the map, gotta love ducking into cover from swarms and having them stop, turn a 90 and hit you anyway[/quote]
I've been enjoying the invisible one quite a lot myself. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
470
|
Posted - 2013.07.11 22:39:00 -
[42] - Quote
stlcarlos989 wrote:Void Echo wrote:you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be pushing the enemy team at the redline. but since a single swarm missile can take down most of our armor, were not letting you get easy kills off of us Like the easy kills tanks were getting when it took at least 2-3 coordinated proto AV players to take out well fitted sagaris and suryas.
They were effectivly proto tanks so yea it should have taken team worknto destroy one. |
Void Echo
Internal Error. League of Infamy
493
|
Posted - 2013.07.11 22:43:00 -
[43] - Quote
pegasis prime wrote:stlcarlos989 wrote:Void Echo wrote:you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be pushing the enemy team at the redline. but since a single swarm missile can take down most of our armor, were not letting you get easy kills off of us Like the easy kills tanks were getting when it took at least 2-3 coordinated proto AV players to take out well fitted sagaris and suryas. They were effectivly proto tanks so yea it should have taken team worknto destroy one.
we have no prototype tanks, if we did, then we wouldn't be arguing over the balance, the balance would be fixed because it would be proto av vs proto hav, not proto av vs standard hav, that's 2 tier difference |
hackerzilla
Defenders of the Helghast Dream
69
|
Posted - 2013.07.11 22:43:00 -
[44] - Quote
DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails Railgun tanks aren't the only AV option. If thats your exuse then just **** off because you don't know hat you're saying, just exuses for being K/D ratio-whoring idiots that have no skill. |
Kiro Justice
The Unholy Legion Of DarkStar DARKSTAR ARMY
365
|
Posted - 2013.07.11 22:43:00 -
[45] - Quote
Firstly
Serimos Haeraven wrote:I have skilled 7 million SP into dropships alone and their modules.
That was your first problem. Secondly, when the AR suits called out that tanks needed to be nerfed simply because it wasn't possible to kill them with militia swarms (See beginning/middle of Chromosome) CCP responded to their QQ-ing, but instead of telling them to HTFU they went ahead and nerfed tanks, causing them to go ahead and run off to the redline, of course.
Not to say I don't see some really exceptional Tankers running around on the actual battlefield and surviving (Cuz I see it all the time, they're really inspiring) but...Yeah.
Tl;dr - AR babies cried because tanks were as good as they were SUPPOSED TO BE, and CCP did something about it.
^ The resulting imbalance may also be the reason that CCP is a little bit more conservative about listening to player feedback now. |
DumpsterJuice
Krusual Covert Operators Minmatar Republic
48
|
Posted - 2013.07.11 22:45:00 -
[46] - Quote
hackerzilla wrote:DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails Railgun tanks aren't the only AV option. If thats your exuse then just **** off because you don't know hat you're saying, just exuses for being K/D ratio-whoring idiots that have no skill.
Rail gun tanks aren't the only AV option?? WTH are you even talking about? I don't know what I'M saying?? |
DumpsterJuice
Krusual Covert Operators Minmatar Republic
48
|
Posted - 2013.07.11 22:47:00 -
[47] - Quote
Henchmen21 wrote:Yep, run a few redline matches to pay for the tank you lose when you actually go out on the map, gotta love ducking into cover from swarms and having them stop, turn a 90 and hit you anyway
I've been enjoying the invisible one quite a lot myself. [/quote]
And yes, the invisible swarms are a fun treat, especially in quantity... |
CharCharOdell
Shining Flame Amarr Empire
452
|
Posted - 2013.07.11 22:47:00 -
[48] - Quote
i have memed your plight. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
265
|
Posted - 2013.07.11 22:48:00 -
[49] - Quote
Serimos Haeraven wrote:If anything, this event gives a perfect highlight to how abusive these railgun redliners are, especially to proto-dropship pilots that literally can't even play the game right now because of this event being abused.
What?
Abused? How are they abusing the event? They're just doing it. |
Serimos Haeraven
Deep Space Republic Top Men.
241
|
Posted - 2013.07.11 22:55:00 -
[50] - Quote
ZeHealingHurts HurtingHeals wrote:Serimos Haeraven wrote:If anything, this event gives a perfect highlight to how abusive these railgun redliners are, especially to proto-dropship pilots that literally can't even play the game right now because of this event being abused. What? Abused? How are they abusing the event? They're just doing it. by sniping friendly turrets from their own redline before they can do anything about it. The distance and power those railguns have is so unbelievably OP it's not even funny. When they added that "optimal range" thing, it was only for handheld weapons... it should have extended to turrets as well. |
|
Sylwester Dziewiecki
BetaMax. CRONOS.
105
|
Posted - 2013.07.11 23:05:00 -
[51] - Quote
Serimos Haeraven wrote:DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails The issue i have with tank drivers claiming AV is somehow forcing them to redline is the fact that whatever tank is seriously being pushed back must not have a good knowlege on how to shield or armor fit. While those tanks were railgun sniping me, there was a madrugar (who must have been well fitted) taking countless amounts of swarm hits and even FG hits as well, while still being able to use structures to his advantage to hide behind. He wasn't redlining at all, and he survived those hits quite easily. AV's are supposed to push tanks back when they are proto AV's regardless, the big issue is that while tanks can sustain hits from miltia AV's and be reasonably taken back or destroyed by proto's, dropships are easily taken out by any real fit (be it miltia or proto), and this combined with redline camping railgun tanks makes for an impossible gain of anykind for a dropship pilot, whether that be entertainment, or ISK. Well it is BS; HAV had to be out of range or you were hitting invisible layer of the map instead of him.
For me it is just as entertaining as every other part of this game. How the **** I suppose to know that I'm on redline for most of the time? Imagine that you are slow as ****, you turret tracking is slower, you dieing after 2-3 volleys of proto-swarms(on alfa) with best possible armor tank in game, your visibility is limited by game designer so you can not see guy 100 meters from you.. ow and you want to kill as many vehicle as it possible in metch, to get 1/3 of your HAV price at the end. You sitting at spawning screen and you asking your self a question 'where to place myself on this map?', at the middle of map between two high building so that everyone can **** me, or in place where I have wide field of view(mountain).
I't easy for you to judge others when you are in vechicle that have perfect range of view - all you need to do is to fly higher - HTF I suppose to do that in HAV? Thats not our fault(HAV pilots) that CCP decide to make nice looking maps for Infantry. When they will do a map with huge mountain at the middle you will stop crying about redline campers.
And to these DS pilots that think they are 'king of the ring' - I'm killing every DS in game with 2-3 shoots, if you were able to recall your vehicle after attack, then you were attacked by amatore.. |
Azura Sakura
Militaires-Sans-Frontieres
281
|
Posted - 2013.07.11 23:07:00 -
[52] - Quote
TEXA5 HiTM4N wrote:that is why i only play ambush
Yeah ambush and dropships = sexy time. But I spec into DS and logi so I won't be useless on the ground :) |
Void Echo
Internal Error. League of Infamy
493
|
Posted - 2013.07.11 23:12:00 -
[53] - Quote
Serimos Haeraven wrote:ZeHealingHurts HurtingHeals wrote:Serimos Haeraven wrote:If anything, this event gives a perfect highlight to how abusive these railgun redliners are, especially to proto-dropship pilots that literally can't even play the game right now because of this event being abused. What? Abused? How are they abusing the event? They're just doing it. by sniping friendly turrets from their own redline before they can do anything about it. The distance and power those railguns have is so unbelievably OP it's not even funny. When they added that "optimal range" thing, it was only for handheld weapons... it should have extended to turrets as well.
actually on the forge gun its op because that's a human sized weapon, its not op for the rail gun because its a vehicle sized weapon, that would be like in real life saying that the rpg taking down an AC130 is op and the rpg shouldn't go that far.
the rang on the rail gun has one problem though, after about 150m you don't see anything but red colors and that doesn't help at all, its also a problem with the degree if view from the cannon, anything that is below the bottom of the tank is invisible and so is anything above it at the height of a average dropship flight.
the rail gun range is where it should be, something that big should have the power required to send a projectile across the map |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
149
|
Posted - 2013.07.11 23:16:00 -
[54] - Quote
DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails
AV is only to worrie about when thier is some1 with proto, i always run to the red line to recall my enforcer with scatterd ion cannon, i dont want to lose a 2.5mil isk tank to a ****** that put 1mil sp into proto forge or swarms, funny thing why dont people use in forge guns red line, the forge gun does more damage so whats the point of using and expensive tanks if you can do it with a 50k forgegun... |
Pvt Numnutz
BetaMax Beta CRONOS.
78
|
Posted - 2013.07.11 23:21:00 -
[55] - Quote
Henchmen21 wrote:Because removing enemy tanks from the field is not helping the team in any way.
Because you have to sit in the red line to kill enemy tanks? Honestly it breeds incompitence. Rail tank snipers hardly know how to handle a combat situation, aside from well...sniping. even when they get brave, hell we even killed one just zerging it with light weapons. There is good tank piloting...and then there is rail tank sniping. Just like how there are good snipers who take up positions to lay down really good overwatch and relocate to help squads and there are mountain snipers who go 3/0 with a charge. |
Sylwester Dziewiecki
BetaMax. CRONOS.
105
|
Posted - 2013.07.11 23:24:00 -
[56] - Quote
Anmol Singh wrote:DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails AV is only to worrie about when thier is some1 with proto, i always run to the red line to recall my enforcer with scatterd ion cannon, i dont want to lose a 2.5mil isk tank to a ****** that put 1mil sp into proto forge or swarms, funny thing why dont people use in forge guns red line, the forge gun does more damage so whats the point of using and expensive tanks if you can do it with a 50k forgegun... BS, FG does not do more damage then Railgun - HAV have more dmg slots to spare. There is no FG that is able to solo Bolas. If you are using proto turret on HAV that have lower CPU/PG then STD version you don't have much space for decent tank, don't you? |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
149
|
Posted - 2013.07.11 23:28:00 -
[57] - Quote
Serimos Haeraven wrote:Void Echo wrote:you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be pushing the enemy team at the redline. but since a single swarm missile can take down most of our armor, were not letting you get easy kills off of us *sigh*.. Going to re-quote what i said about 2 posts after my OP that you must have not read, as well as other tankers below stating that they are actually capable of taking swarms and forge guns. Do you even know how much higher tanks shields and armor is when compared to us proto dropships?, as well as being able to include regeneration modules that are extremely affective just because they have "HAV" in their description? Anyways, here's what i said earlier that applies directly to your supposed statement. "The issue i have with tank drivers claiming AV is somehow forcing them to redline is the fact that whatever tank is seriously being pushed back must not have a good knowlege on how to shield or armor fit. While those tanks were railgun sniping me, there was a madrugar (who must have been well fitted) taking countless amounts of swarm hits and even FG hits as well, while still being able to use structures to his advantage to hide behind. He wasn't redlining at all, and he survived those hits quite easily. AV's are supposed to push tanks back when they are proto AV's regardless, the big issue is that while tanks can sustain hits from miltia AV's and be reasonably taken back or destroyed by proto's, dropships are easily taken out by any real fit (be it miltia or proto), and this combined with redline camping railgun tanks makes for an impossible gain of anykind for a dropship pilot, whether that be entertainment, or ISK."
Dude, I am starting to get tired of flap your yap about something you know very little to nothing about. I run full proto tanks, and not trying to blow my on horn here, but I am pretty damn good at driving a tank. Your example of seeing a tank take multiple swarm vollys and forge blasts is just ridiculous, not that it doesn't happen all the time, because it does, but in these instances it is a bunch of noobs firing either a std swarm or forge gun.
No here is the problem: a single person with or proto swarms/forge gun/AV nades can take out a tank quite easily. These weapons make tank cry like little *******.
So, in Dust currently, we have only std level tank yet we have adv and proto level AV weapons. a "well fit" tank runs about 1.4 million ISK to put together, and a lot of of tankers have grown tired of having some ***hole with a proto swarm launcher or proto AV nades pop out of some random bush somewhere to some ***hole with a proto forge gun get a perfect line of sight on us from half way across the map, and kill us with out us ever having a proper chance to run for cover.
Now you want to blame someone, blame CCP for bad game design.
Oh and by the way, I'm going to be rail sniping until I get 100 instilation kill. Best you stay the **** out of my way |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
54
|
Posted - 2013.07.11 23:32:00 -
[58] - Quote
CharCharOdell wrote:Pvt Numnutz wrote:Rail gun sniper tanking is the lamest and boringest thing in dust aside from AFKing. The fact that they can hit clean across the map is just super annoying, they hardly take down my dropship, unless its an enforcer, or two. They really they just deny the entire map. So I land and recall most of the time because its not worth loosing 1.1 mil on some worthless railgunner. Hell I think I have more respect for people who sit on turrets than people who redline tank, not by much, but still. Don't try and defend you're self by saying AV is broke, your just tring to feed your KDR. You're not helping the team push or fight or anything. You're not nearly as effective as snipers who are actually useful. I've seen some tankers actually fight and help their team. Some I actually can't kill and they manage to retreat back to the redline but only to get me off their back. I'm getting very tiered of not being able to fight back and just not being able to do what I skilled into. Which like serimos I have probably 7 mil sp into vehicles and dropships, because you HAVE to skill that far in to make them worth your time. Please remove the redline or make it so they get no points for kills in the redline please. This is for you.On another note, I'd rather see dropships get a huge buff, than tanks get nerfed. I'm talking 70% price reduction, 200% HP buff, 50% speed buff, 30% damage on turrets bonus.
those buffs suck, let's just give them infinite health and make them break the sound barrier so our swarm launchers can't ever hit.
Yeah boss, you should probably learn 2 play before you put out ridiculous percentages without even using that squishy thing inside your head first, if you had used it you would have realized how ******** your numbers are.
70% price reduction, so roughly 340k off the incubus which will go for 150k now? 200% hp buff, so 5k hp? Okay, maybe that one works... But let's exclude the shield extenders and armor plates with this number which could potentially put them over 10k hp. 50% speed buff? Now all swarm launchers will need to be buffed with missile speed in order to hit... Okay... 30% damage bonus on turrets... I'm not even going to talk about this one considering one direct hit from an assault dropship turret will just about kill anyone not in a heavy suit...
Think sir. Think about what you say before you spit those senseless words out. |
Serimos Haeraven
Deep Space Republic Top Men.
243
|
Posted - 2013.07.11 23:44:00 -
[59] - Quote
Cenex Langly wrote:CharCharOdell wrote:Pvt Numnutz wrote:Rail gun sniper tanking is the lamest and boringest thing in dust aside from AFKing. The fact that they can hit clean across the map is just super annoying, they hardly take down my dropship, unless its an enforcer, or two. They really they just deny the entire map. So I land and recall most of the time because its not worth loosing 1.1 mil on some worthless railgunner. Hell I think I have more respect for people who sit on turrets than people who redline tank, not by much, but still. Don't try and defend you're self by saying AV is broke, your just tring to feed your KDR. You're not helping the team push or fight or anything. You're not nearly as effective as snipers who are actually useful. I've seen some tankers actually fight and help their team. Some I actually can't kill and they manage to retreat back to the redline but only to get me off their back. I'm getting very tiered of not being able to fight back and just not being able to do what I skilled into. Which like serimos I have probably 7 mil sp into vehicles and dropships, because you HAVE to skill that far in to make them worth your time. Please remove the redline or make it so they get no points for kills in the redline please. This is for you.On another note, I'd rather see dropships get a huge buff, than tanks get nerfed. I'm talking 70% price reduction, 200% HP buff, 50% speed buff, 30% damage on turrets bonus. those buffs suck, let's just give them infinite health and make them break the sound barrier so our swarm launchers can't ever hit. Yeah boss, you should probably learn 2 play before you put out ridiculous percentages without even using that squishy thing inside your head first, if you had used it you would have realized how ******** your numbers are. 70% price reduction, so roughly 340k off the incubus which will go for 150k now? 200% hp buff, so 5k hp? Okay, maybe that one works... But let's exclude the shield extenders and armor plates with this number which could potentially put them over 10k hp. 50% speed buff? Now all swarm launchers will need to be buffed with missile speed in order to hit... Okay... 30% damage bonus on turrets... I'm not even going to talk about this one considering one direct hit from an assault dropship turret will just about kill anyone not in a heavy suit... Think sir. Think about what you say before you spit those senseless words out. Those words aren't very senseless, and there really does need to be a 50% speed increase to logistics dropships, they are far too slow to be able to withstand anything, as well as a very good HP buff, maybe not 200%, but 150-180% is extremely reasonable. And the only turret that does any damage right now is the XT-Accelerated, which is the proto launcher that costs 271,000 ISK just for 1, so an increase in damage woudn't be unreasonable either. From the looks of what you're saying you must not fly dropships that often, or be skilled into them if you think those numbers are outrageous. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
151
|
Posted - 2013.07.11 23:46:00 -
[60] - Quote
Sylwester Dziewiecki wrote:Anmol Singh wrote:DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails AV is only to worrie about when thier is some1 with proto, i always run to the red line to recall my enforcer with scatterd ion cannon, i dont want to lose a 2.5mil isk tank to a ****** that put 1mil sp into proto forge or swarms, funny thing why dont people use in forge guns red line, the forge gun does more damage so whats the point of using and expensive tanks if you can do it with a 50k forgegun... BS, FG does not do more damage then Railgun - HAV have more dmg slots to spare. There is no FG that is able to solo Bolas. If you are using proto turret on HAV that have lower CPU/PG then STD version you don't have much space for decent tank, don't you?
ever herd of the breach? yup thats the one.... idgaf if it takes 6 sec to recharge stil does more than proto rail and when you put dmg mods then it does way more and over that it cost 900k isk less |
|
Henchmen21
Vherokior Combat Logistics Minmatar Republic
28
|
Posted - 2013.07.11 23:54:00 -
[61] - Quote
Pvt Numnutz wrote:Henchmen21 wrote:Because removing enemy tanks from the field is not helping the team in any way. Because you have to sit in the red line to kill enemy tanks? Honestly it breeds incompitence. Rail tank snipers hardly know how to handle a combat situation, aside from well...sniping. even when they get brave, hell we even killed one just zerging it with light weapons. There is good tank piloting...and then there is rail tank sniping. Just like how there are good snipers who take up positions to lay down really good overwatch and relocate to help squads and there are mountain snipers who go 3/0 with a charge.
Who said anything about doing so solely from the redline? I sure didn't. |
Sylwester Dziewiecki
BetaMax. CRONOS.
105
|
Posted - 2013.07.11 23:55:00 -
[62] - Quote
Anmol Singh wrote:Sylwester Dziewiecki wrote:Anmol Singh wrote:DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails AV is only to worrie about when thier is some1 with proto, i always run to the red line to recall my enforcer with scatterd ion cannon, i dont want to lose a 2.5mil isk tank to a ****** that put 1mil sp into proto forge or swarms, funny thing why dont people use in forge guns red line, the forge gun does more damage so whats the point of using and expensive tanks if you can do it with a 50k forgegun... BS, FG does not do more damage then Railgun - HAV have more dmg slots to spare. There is no FG that is able to solo Bolas. If you are using proto turret on HAV that have lower CPU/PG then STD version you don't have much space for decent tank, don't you? ever herd of the breach? yup thats the one.... idgaf if it takes 6 sec to recharge stil does more than proto rail and when you put dmg mods then it does way more and over that it cost 900k isk less Are you able to solo-kill vehicle that is being deployed before it touch ground, and kill Bolas before it cloaks from that france infantry-weapon? I guess no |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
472
|
Posted - 2013.07.12 00:37:00 -
[63] - Quote
CharCharOdell wrote:i have memed your plight.
Love it . Wish I could have that stamped on the side of my glass cannon. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
472
|
Posted - 2013.07.12 00:38:00 -
[64] - Quote
Double post. |
Pvt Numnutz
BetaMax Beta CRONOS.
78
|
Posted - 2013.07.12 00:40:00 -
[65] - Quote
Henchmen21 wrote:Because removing enemy tanks from the field is not helping the team in any way. Who said anything about doing so solely from the redline? I sure didn't.
You replied to a post talking about railgun snipers and how they are useless. I assumed that you were reffering to you're self as a railgun sniper. In the future please be more clear. Actually I think I just solved the problem of redline tanks for dropships. Does anyone know if the range on small railgun turrets is also unlimited like the tanks railgun? |
Exmaple Core
Hellstorm Inc League of Infamy
521
|
Posted - 2013.07.12 00:45:00 -
[66] - Quote
As it was said before in this thread, tanks are redline sniping because the risk/reward factor for front line tanking is not worth it at all. Its really unfortionet, our sagaris/surya was taken from us because "they were broke" and we were given enforcer tanks instead, wich are worse than standard tanks. At the same time our fitting and overall stats were nerfed so we simply arnt as effective anymore. Then to add to it, all infaintry wweapons (AV) got buffed and more AV weapons were added to it so were pretty screwed, things are not balanced for vehicals and especially you dropship guys, it really sucks to be yal. We dont have proto mod or tanks, all we have are standard tanks and proto turrents, no mods. Im not counting the enforcer because it sucks.... sucks at anything other than rail sniping, those tanks are made for them, particulary the Falshion. With railsniping being encouraged and our non rail fits being destroyed by the horrendously powerful AV tanks dont really have a choice. Belive me, we tankers dont want to play this way ethire. I hate rail sniping and i loose many tanks to them because ppl dont run blasters or missles anymore. Us tankers want to, really do but we cant. We loose too much getting blown up out there, vehicals and AV is unbalanced. We will railsnipe untill balance is restored, so dropship pilots should spec into something else. sorry, blame CCP for making it our only choice to make profit. Rest asured, if another respec comes around there will be almost no tankers at all. fingers crossed! |
Void Echo
Internal Error. League of Infamy
500
|
Posted - 2013.07.12 00:46:00 -
[67] - Quote
Pvt Numnutz wrote:Henchmen21 wrote:Because removing enemy tanks from the field is not helping the team in any way. Who said anything about doing so solely from the redline? I sure didn't. You replied to a post talking about railgun snipers and how they are useless. I assumed that you were reffering to you're self as a railgun sniper. In the future please be more clear. Actually I think I just solved the problem of redline tanks for dropships. Does anyone know if the range on small railgun turrets is also unlimited like the tanks railgun?
no its not, the small turret only has range of 100m |
Void Echo
Internal Error. League of Infamy
500
|
Posted - 2013.07.12 00:48:00 -
[68] - Quote
Exmaple Core wrote:As it was said before in this thread, tanks are redline sniping because the risk/reward factor for front line tanking is not worth it at all. Its really unfortionet, our sagaris/surya was taken from us because "they were broke" and we were given enforcer tanks instead, wich are worse than standard tanks. At the same time our fitting and overall stats were nerfed so we simply arnt as effective anymore. Then to add to it, all infaintry wweapons (AV) got buffed and more AV weapons were added to it so were pretty screwed, things are not balanced for vehicals and especially you dropship guys, it really sucks to be yal. We dont have proto mod or tanks, all we have are standard tanks and proto turrents, no mods. Im not counting the enforcer because it sucks.... sucks at anything other than rail sniping, those tanks are made for them, particulary the Falshion. With railsniping being encouraged and our non rail fits being destroyed by the horrendously powerful AV tanks dont really have a choice. Belive me, we tankers dont want to play this way ethire. I hate rail sniping and i loose many tanks to them because ppl dont run blasters or missles anymore. Us tankers want to, really do but we cant. We loose too much getting blown up out there, vehicals and AV is unbalanced. We will railsnipe untill balance is restored, so dropship pilots should spec into something else. sorry, blame CCP for making it our only choice to make profit. Rest asured, if another respec comes around there will be almost no tankers at all. fingers crossed!
also thank the QQing infantry for it too |
Ronan Elsword
Dead Six Initiative Lokun Listamenn
56
|
Posted - 2013.07.12 00:49:00 -
[69] - Quote
The problem with railgun redliners is that you can't kill them without either an Orbital, or another Sniper Tank. Forge guns can't even hit them most of the time and if they do the tank runs off. Redline is OP |
Mobius Wyvern
BetaMax. CRONOS.
2424
|
Posted - 2013.07.12 00:50:00 -
[70] - Quote
Kinda surprised not to see Noc Tempre in here defending redline camping and demanding more OB nerfs so he can ensure he never loses an HAV. |
|
Cy Clone1
Kinsho Swords Caldari State
109
|
Posted - 2013.07.12 00:51:00 -
[71] - Quote
As someone who played almost his whole dust character as a tank, I know how expensive it is to move into the field of battle. Its not a tankers fault, its not av players fault as Example Core said.
tankers just need to run in squads wont help my ship stay alive but maybe we'll see less redline tanks. it worked for dropships, to an extent it will help tanks as well. |
Void Echo
Internal Error. League of Infamy
500
|
Posted - 2013.07.12 00:51:00 -
[72] - Quote
Ronan Elsword wrote:The problem with railgun redliners is that you can't kill them without either an Orbital, or another Sniper Tank. Forge guns can't even hit them most of the time and if they do the tank runs off. Redline is OP
redlining is a problem, but the av/vehicle balance is the problem that started this problem, without proper balance we will use whatever tactics we can to stay alive and kill |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
704
|
Posted - 2013.07.12 00:51:00 -
[73] - Quote
Ronan Elsword wrote:The problem with railgun redliners is that you can't kill them without either an Orbital, or another Sniper Tank. Forge guns can't even hit them most of the time and if they do the tank runs off. Redline is OP
Other sniper tanks don't work unless the enemy HAV pilot is a complete nincompoop. I've had many matches where I literally spend every minute just shooting a red-liner, watching him roll back, and come back 60 seconds later. He was a nuisance and I had to dedicate my entire existence to make sure he did not harass my team...
God-awful boring. |
Serimos Haeraven
Deep Space Republic Top Men.
244
|
Posted - 2013.07.12 00:53:00 -
[74] - Quote
Oh CCP, when will you address all of these issues, i hope it's soon.. and not CCP's "soon" but like, in the next few months. |
Exmaple Core
Hellstorm Inc League of Infamy
521
|
Posted - 2013.07.12 01:01:00 -
[75] - Quote
Void Echo wrote:Exmaple Core wrote:As it was said before in this thread, tanks are redline sniping because the risk/reward factor for front line tanking is not worth it at all. Its really unfortionet, our sagaris/surya was taken from us because "they were broke" and we were given enforcer tanks instead, wich are worse than standard tanks. At the same time our fitting and overall stats were nerfed so we simply arnt as effective anymore. Then to add to it, all infaintry wweapons (AV) got buffed and more AV weapons were added to it so were pretty screwed, things are not balanced for vehicals and especially you dropship guys, it really sucks to be yal. We dont have proto mod or tanks, all we have are standard tanks and proto turrents, no mods. Im not counting the enforcer because it sucks.... sucks at anything other than rail sniping, those tanks are made for them, particulary the Falshion. With railsniping being encouraged and our non rail fits being destroyed by the horrendously powerful AV tanks dont really have a choice. Belive me, we tankers dont want to play this way ethire. I hate rail sniping and i loose many tanks to them because ppl dont run blasters or missles anymore. Us tankers want to, really do but we cant. We loose too much getting blown up out there, vehicals and AV is unbalanced. We will railsnipe untill balance is restored, so dropship pilots should spec into something else. sorry, blame CCP for making it our only choice to make profit. Rest asured, if another respec comes around there will be almost no tankers at all. fingers crossed! also thank the QQing infantry for it too
yeah they whined, and bitched, and moaned about how someone with an assult rifle cant hurt us, they are but one person who are open to tank farming. well.... yeah? should AV nades alone be enough to destroy us? apreantly ccp thought so, look what happens when ppl with ARs can kill us with no promblem too, nevermind ppl who actually speced into AV. Buff AV, nerf vehicals. thats how promblems are solved.... cant wait for ps4!!! Planet side tanks look so much better and balanced |
Exmaple Core
Hellstorm Inc League of Infamy
521
|
Posted - 2013.07.12 01:06:00 -
[76] - Quote
Xocoyol Zaraoul wrote:Ronan Elsword wrote:The problem with railgun redliners is that you can't kill them without either an Orbital, or another Sniper Tank. Forge guns can't even hit them most of the time and if they do the tank runs off. Redline is OP Other sniper tanks don't work unless the enemy HAV pilot is a complete nincompoop. I've had many matches where I literally spend every minute just shooting a red-liner, watching him roll back, and come back 60 seconds later. He was a nuisance and I had to dedicate my entire existence to make sure he did not harass my team... God-awful boring.
get used to it, we dont want to play that way but our class is trash, the 2ed worse class to play, were trailing right behind dropships. we long for the day we can reliably fight you infainty asses, yal are too good for us were playing like pu*ys for a reason. cuz we cant win fighting you up close |
Void Echo
Internal Error. League of Infamy
500
|
Posted - 2013.07.12 01:08:00 -
[77] - Quote
Exmaple Core wrote:Void Echo wrote:Exmaple Core wrote:As it was said before in this thread, tanks are redline sniping because the risk/reward factor for front line tanking is not worth it at all. Its really unfortionet, our sagaris/surya was taken from us because "they were broke" and we were given enforcer tanks instead, wich are worse than standard tanks. At the same time our fitting and overall stats were nerfed so we simply arnt as effective anymore. Then to add to it, all infaintry wweapons (AV) got buffed and more AV weapons were added to it so were pretty screwed, things are not balanced for vehicals and especially you dropship guys, it really sucks to be yal. We dont have proto mod or tanks, all we have are standard tanks and proto turrents, no mods. Im not counting the enforcer because it sucks.... sucks at anything other than rail sniping, those tanks are made for them, particulary the Falshion. With railsniping being encouraged and our non rail fits being destroyed by the horrendously powerful AV tanks dont really have a choice. Belive me, we tankers dont want to play this way ethire. I hate rail sniping and i loose many tanks to them because ppl dont run blasters or missles anymore. Us tankers want to, really do but we cant. We loose too much getting blown up out there, vehicals and AV is unbalanced. We will railsnipe untill balance is restored, so dropship pilots should spec into something else. sorry, blame CCP for making it our only choice to make profit. Rest asured, if another respec comes around there will be almost no tankers at all. fingers crossed! also thank the QQing infantry for it too yeah they whined, and bitched, and moaned about how someone with an assult rifle cant hurt us, they are but one person who are open to tank farming. well.... yeah? should AV nades alone be enough to destroy us? apreantly ccp thought so, look what happens when ppl with ARs can kill us with no promblem too, nevermind ppl who actually speced into AV. Buff AV, nerf vehicals. thats how promblems are solved.... cant wait for ps4!!! Planet side tanks look so much better and balanced
il give it one point, the tank gameplay is actually balanced. |
Henchmen21
Vherokior Combat Logistics Minmatar Republic
28
|
Posted - 2013.07.12 01:12:00 -
[78] - Quote
Pvt Numnutz wrote:Henchmen21 wrote:Because removing enemy tanks from the field is not helping the team in any way. Who said anything about doing so solely from the redline? I sure didn't. You replied to a post talking about railgun snipers and how they are useless. I assumed that you were reffering to you're self as a railgun sniper. In the future please be more clear. Actually I think I just solved the problem of redline tanks for dropships. Does anyone know if the range on small railgun turrets is also unlimited like the tanks railgun?
Can't say I am not guilty of it either though. My tank alt has maybe 4 million SP. Can fly assult DS, LLAV, and has a mix of shield and armor skills. So my Soma isn't exactly overwhelming at the moment. So if there is a lot of proto AV flying around I'll need a good reason to wade into the think of it. But in the end it's 603K and if I think I have a chance at taking out another tank I'll risk it. |
Exmaple Core
Hellstorm Inc League of Infamy
521
|
Posted - 2013.07.12 01:15:00 -
[79] - Quote
Void Echo wrote:Exmaple Core wrote:Void Echo wrote:Exmaple Core wrote:As it was said before in this thread, tanks are redline sniping because the risk/reward factor for front line tanking is not worth it at all. Its really unfortionet, our sagaris/surya was taken from us because "they were broke" and we were given enforcer tanks instead, wich are worse than standard tanks. At the same time our fitting and overall stats were nerfed so we simply arnt as effective anymore. Then to add to it, all infaintry wweapons (AV) got buffed and more AV weapons were added to it so were pretty screwed, things are not balanced for vehicals and especially you dropship guys, it really sucks to be yal. We dont have proto mod or tanks, all we have are standard tanks and proto turrents, no mods. Im not counting the enforcer because it sucks.... sucks at anything other than rail sniping, those tanks are made for them, particulary the Falshion. With railsniping being encouraged and our non rail fits being destroyed by the horrendously powerful AV tanks dont really have a choice. Belive me, we tankers dont want to play this way ethire. I hate rail sniping and i loose many tanks to them because ppl dont run blasters or missles anymore. Us tankers want to, really do but we cant. We loose too much getting blown up out there, vehicals and AV is unbalanced. We will railsnipe untill balance is restored, so dropship pilots should spec into something else. sorry, blame CCP for making it our only choice to make profit. Rest asured, if another respec comes around there will be almost no tankers at all. fingers crossed! also thank the QQing infantry for it too yeah they whined, and bitched, and moaned about how someone with an assult rifle cant hurt us, they are but one person who are open to tank farming. well.... yeah? should AV nades alone be enough to destroy us? apreantly ccp thought so, look what happens when ppl with ARs can kill us with no promblem too, nevermind ppl who actually speced into AV. Buff AV, nerf vehicals. thats how promblems are solved.... cant wait for ps4!!! Planet side tanks look so much better and balanced il give it one point, the tank gameplay is actually balanced. lol no its not. Shiled tanks do not beat armor tanks. at all |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
597
|
Posted - 2013.07.12 01:18:00 -
[80] - Quote
Here Here,
I agree with you OP.
I would go so far as to say that they are bigger bitches than the redline dropsuit snipers who are without the protection of several thousand eHP.
Tankers are bitches who're just looking for an I-Win button. They want all of the ISK without any of the risk. |
|
Void Echo
Internal Error. League of Infamy
509
|
Posted - 2013.07.12 01:18:00 -
[81] - Quote
Exmaple Core wrote:Void Echo wrote:Exmaple Core wrote:Void Echo wrote:Exmaple Core wrote:As it was said before in this thread, tanks are redline sniping because the risk/reward factor for front line tanking is not worth it at all. Its really unfortionet, our sagaris/surya was taken from us because "they were broke" and we were given enforcer tanks instead, wich are worse than standard tanks. At the same time our fitting and overall stats were nerfed so we simply arnt as effective anymore. Then to add to it, all infaintry wweapons (AV) got buffed and more AV weapons were added to it so were pretty screwed, things are not balanced for vehicals and especially you dropship guys, it really sucks to be yal. We dont have proto mod or tanks, all we have are standard tanks and proto turrents, no mods. Im not counting the enforcer because it sucks.... sucks at anything other than rail sniping, those tanks are made for them, particulary the Falshion. With railsniping being encouraged and our non rail fits being destroyed by the horrendously powerful AV tanks dont really have a choice. Belive me, we tankers dont want to play this way ethire. I hate rail sniping and i loose many tanks to them because ppl dont run blasters or missles anymore. Us tankers want to, really do but we cant. We loose too much getting blown up out there, vehicals and AV is unbalanced. We will railsnipe untill balance is restored, so dropship pilots should spec into something else. sorry, blame CCP for making it our only choice to make profit. Rest asured, if another respec comes around there will be almost no tankers at all. fingers crossed! also thank the QQing infantry for it too yeah they whined, and bitched, and moaned about how someone with an assult rifle cant hurt us, they are but one person who are open to tank farming. well.... yeah? should AV nades alone be enough to destroy us? apreantly ccp thought so, look what happens when ppl with ARs can kill us with no promblem too, nevermind ppl who actually speced into AV. Buff AV, nerf vehicals. thats how promblems are solved.... cant wait for ps4!!! Planet side tanks look so much better and balanced il give it one point, the tank gameplay is actually balanced. lol no its not. Shiled tanks do not beat armor tanks. at all
nvmnd, I don't even watch ps2 |
Serimos Haeraven
Deep Space Republic Top Men.
247
|
Posted - 2013.07.12 02:46:00 -
[82] - Quote
Alaika Arbosa wrote:Here Here,
I agree with you OP.
I would go so far as to say that they are bigger bitches than the redline dropsuit snipers who are without the protection of several thousand eHP.
Tankers are bitches who're just looking for an I-Win button. They want all of the ISK without any of the risk. And that's what irritates me the most. Snipers, eh they have been around in many other games before, so it's a tactic i am used to. But these railgun redline snipers... they understand they are heavily armored, that they are un-reachable, and are leeching onto this new tactic that ensures as long as they camp like a little blueberry, they will be safe, and that apparently is 100% acceptable for many of them. |
Pvt Numnutz
BetaMax Beta CRONOS.
78
|
Posted - 2013.07.12 12:25:00 -
[83] - Quote
there is almost no risk to red line sniper tanks. As others have said you need to have a OB or another sniper tank to kill them. forge guns cant get an angle, unless they come over the mountain, but as soon as their tank gets hit, they just move back slightly. Dropships want to go and take them out, because out of all vehicles we are the weakest however we cant get into their red line to kill them. Same as with forgeguns they just move back further into the red line and get on a small mound so they can have a clear view at the sky.
The reason why i have so much of a problem with this is, is because it makes the game incredibly dull. If i get killed by a rail tank that is on the battle field doing work, then thats my fault, and i can tip my hat to that tanker for destroying me. I cant abide by a mobile rail turret on a mountain that is impossible to kill or even engage and makes my entire time skilling into dropships, loosing hundreds in the heat of battle to learn how to properly fly them in combat, grinding tirelessly when i had no ground game just to get another assault dropship, a waste. Why? because i know im going to loose that dropship, sooner or later ill get too bored of just sitting around waiting for this baby to get a little brave so i can try and engage him. maybe ill go and try and support my team. ill probably get shot down.
besides red line sniping doesnt teach any tankers about how to actually handle a tank in combat. The same rules apply to tanks as they do to dropships, they are suppose to be supported by infantry. This solves one of the biggest problems that these tankers are complaining about, and why many players criticize tank players only wanting an "I-win button". For alot of tankers this seems to be true, as they moan about AV and complain that they cant kill everyone before they get some swarms out. You need infantry, as much as im sure you hate to admit that. You're tanks will last far longer. Ill give you an example from dropships, as you all know dropships are very week, AV is highly effective against them. I only ever fly my ADS when i have a gunner. My dedicated gunner is also an experienced shock trooper, when we get hit by a FG or some swarms we try to locate the threat, once it has been found we fly over and he jumps out. I attempt to draw as much attention as possible (without undo risk to the dropship) while my gunner tears apart the AV. After the threat has been neutralized and a LZ has been cleared, I come in to extract him and we go about supporting the team. ADAPT! so what if you loose a couple tanks, you're just gonna let your balls drop off?
TL;DR The problem dropship pilots are complaining about is that after all this time spent getting good and experienced in the heat of battle, this red line rail that we cant even hit just shows up and denies the map to us without us being able to engage him. Tanks arent useless because of AV learn how to tank and get some infantry to support you instead of loosing your balls and cowering in the red.
|
Takahiro Kashuken
Red Star. EoN.
648
|
Posted - 2013.07.12 12:39:00 -
[84] - Quote
Alaika Arbosa wrote:Here Here,
I agree with you OP.
I would go so far as to say that they are bigger bitches than the redline dropsuit snipers who are without the protection of several thousand eHP.
Tankers are bitches who're just looking for an I-Win button. They want all of the ISK without any of the risk.
Says no risk
OB/AV nades/proto AV/enemy tanks
'run blaster help the team' - AV naded to hell because NFL quaterback is launching them from behind cover
'then send in the infantry to deal with AV nades' - why is the tank being used then if infantry can do it all?
Takes a good 10mil of SP for a tank, lose a proper tank which for me is 1.7mil and im in the hole for the next 5-7 games
I can fit up a cheap tank and by that i mean 500k or less, it can survive but proto AV wrecks it
Tanks are all risk and no reward currently
I rail sniper to protect that investment and the reward is i get to keep it at the end of a match
With a dropship i have to make all installtions are gone and that ther are no enemy tanks on the field, in fact if i dropship i have to make sure i have a friendly tank to keep an enemy focused on that instead of my flying coffin |
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
252
|
Posted - 2013.07.12 12:46:00 -
[85] - Quote
Takahiro Kashuken wrote:Alaika Arbosa wrote:Here Here,
I agree with you OP.
I would go so far as to say that they are bigger bitches than the redline dropsuit snipers who are without the protection of several thousand eHP.
Tankers are bitches who're just looking for an I-Win button. They want all of the ISK without any of the risk. Says no risk OB/AV nades/proto AV/enemy tanks 'run blaster help the team' - AV naded to hell because NFL quaterback is launching them from behind cover 'then send in the infantry to deal with AV nades' - why is the tank being used then if infantry can do it all? Takes a good 10mil of SP for a tank, lose a proper tank which for me is 1.7mil and im in the hole for the next 5-7 games I can fit up a cheap tank and by that i mean 500k or less, it can survive but proto AV wrecks it Tanks are all risk and no reward currently I rail sniper to protect that investment and the reward is i get to keep it at the end of a match With a dropship i have to make all installtions are gone and that ther are no enemy tanks on the field, in fact if i dropship i have to make sure i have a friendly tank to keep an enemy focused on that instead of my flying coffin
Pretty much this. If PROTO AV gets tempoarily removed until PROTO vehicles get (finally) put in, then I'll be happy. Also, AV nades need to go. They essentially make actual AV pointless, as if you have say 2-3 guys in a PROTO stomping squad with them, you don't have to worry about vehicles. |
Nelo Angel0
The Nommo Insurance Fraud.
130
|
Posted - 2013.07.12 12:50:00 -
[86] - Quote
Takahiro Kashuken wrote:Alaika Arbosa wrote:Here Here,
I agree with you OP.
I would go so far as to say that they are bigger bitches than the redline dropsuit snipers who are without the protection of several thousand eHP.
Tankers are bitches who're just looking for an I-Win button. They want all of the ISK without any of the risk. Says no risk OB/AV nades/proto AV/enemy tanks only one of these is an actual issue. Even then tanks can outlast an OB'run blaster help the team' - AV naded to hell because NFL quaterback is launching them from behind cover only effective against armor tanks'then send in the infantry to deal with AV nades' - why is the tank being used then if infantry can do it all? because that's called teamwork. you can't kill EVERYBODY EVERYWHERE EVERYTIMETakes a good 10mil of SP for a tank, lose a proper tank which for me is 1.7mil and im in the hole for the next 5-7 games If your in PC that isn't an issue. If you were here pre-uprising that isn't an issue. If your 10mil into a godamned tank this shouldn't be an issueI can fit up a cheap tank and by that i mean 500k or less, it can survive but proto AV wrecks it PRO should wreck a MLT tank whats your point?Tanks are all risk and no reward currently their high risk low reward if your solo. almost no risk if your running a tight squad like you should be.I rail sniper to protect that investment and the reward is i get to keep it at the end of a match With a dropship i have to make all installtions are gone and that ther are no enemy tanks on the field, in fact if i dropship i have to make sure i have a friendly tank to keep an enemy focused on that instead of my flying coffin |
Gigatron Prime
The.Primes
207
|
Posted - 2013.07.12 12:51:00 -
[87] - Quote
I too have frustrations about the current state of affairs with the dreaded redline. |
Kekklian Noobatronic
Goonfeet Top Men.
169
|
Posted - 2013.07.12 12:56:00 -
[88] - Quote
DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails
Translation: We're Cowards.
Blaming AV for your choice to redline snipe is a load. I cannot *wait* for the planned nerfs to dealing damage while in the redline. I've got a list of coward redline tanks and snipers which are going to get the full attention of my Proto Swarms, Forge Guns, and AV Grenades.
Having said that, well fitted, well driven tanks are VERY hard to kill, reguardless of the AV type. You're bringing a TANK on to the field - if you're too much of a coward to accept the risk associated with that, and the necessity to properly fit your tank, then you should not be driving one. Furthermore, you WILL lose tanks. Very few tank drivers seem to accept the fact that it's A) Going to happen, and B) That it even SHOULD happen. If there's anything that needs to change, it's that "I should be impervious to everything and never die" attitude that the majority of Tank drivers seem to have.
HTFU, get out of the redline, and when you do finally die to that AVer who you managed to kill 7 times already, tip your hat or give a salute, because IT TOOK ALOT OF EFFORT TO KILL YOU(Unless of course, your fitting or tank driving skills are crap. Then "haha").
/endrant
|
Nelo Angel0
The Nommo Insurance Fraud.
130
|
Posted - 2013.07.12 12:56:00 -
[89] - Quote
Godin Thekiller wrote:Takahiro Kashuken wrote:Alaika Arbosa wrote:Here Here,
I agree with you OP.
I would go so far as to say that they are bigger bitches than the redline dropsuit snipers who are without the protection of several thousand eHP.
Tankers are bitches who're just looking for an I-Win button. They want all of the ISK without any of the risk. Says no risk OB/AV nades/proto AV/enemy tanks 'run blaster help the team' - AV naded to hell because NFL quaterback is launching them from behind cover 'then send in the infantry to deal with AV nades' - why is the tank being used then if infantry can do it all? Takes a good 10mil of SP for a tank, lose a proper tank which for me is 1.7mil and im in the hole for the next 5-7 games I can fit up a cheap tank and by that i mean 500k or less, it can survive but proto AV wrecks it Tanks are all risk and no reward currently I rail sniper to protect that investment and the reward is i get to keep it at the end of a match With a dropship i have to make all installtions are gone and that ther are no enemy tanks on the field, in fact if i dropship i have to make sure i have a friendly tank to keep an enemy focused on that instead of my flying coffin Pretty much this. If PROTO AV gets tempoarily removed until PROTO vehicles get (finally) put in, then I'll be happy. Also, AV nades need to go. They essentially make actual AV pointless, as if you have say 2-3 guys in a PROTO stomping squad with them, you don't have to worry about vehicles.
No such thing as PRO tanks if i'm right. There are 3 class of tanks though and people must have on hella short memory. The sagaris and surya were no joke no matter what you were using. If you want up against either with no PRO AV, you were not going to kill them period.
|
Void Echo
Internal Error. League of Infamy
531
|
Posted - 2013.07.12 13:00:00 -
[90] - Quote
Kekklian Noobatronic wrote:DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails Translation: We're Cowards. Blaming AV for your choice to redline snipe is a load. I cannot *wait* for the planned nerfs to dealing damage while in the redline. I've got a list of coward redline tanks and snipers which are going to get the full attention of my Proto Swarms, Forge Guns, and AV Grenades. Having said that, well fitted, well driven tanks are VERY hard to kill, reguardless of the AV type. You're bringing a TANK on to the field - if you're too much of a coward to accept the risk associated with that, and the necessity to properly fit your tank, then you should not be driving one. Furthermore, you WILL lose tanks. Very few tank drivers seem to accept the fact that it's A) Going to happen, and B) That it even SHOULD happen. If there's anything that needs to change, it's that "I should be impervious to everything and never die" attitude that the majority of Tank drivers seem to have. HTFU, get out of the redline, and when you do finally die to that AVer who you managed to kill 7 times already, tip your hat or give a salute, because IT TOOK ALOT OF EFFORT TO KILL YOU(Unless of course, your fitting or tank driving skills are crap. Then "haha"). /endrant
Translation: ok all of you smart tankers, because I cant kill you im waiting for CCP to make it to where you have no chance of survival against me if your in the open and you cant kill me when your doing what we forced you to do. I also believe that every one of you tankers wants an instant win button and I don't care what your opinions really are on that. good luck with your tanks your gona need it now.
on a side note, I only have respect for av players that actually skilled into av so we can agree on that |
|
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
252
|
Posted - 2013.07.12 13:04:00 -
[91] - Quote
Nelo Angel0 wrote:Godin Thekiller wrote:Takahiro Kashuken wrote:Alaika Arbosa wrote:Here Here,
I agree with you OP.
I would go so far as to say that they are bigger bitches than the redline dropsuit snipers who are without the protection of several thousand eHP.
Tankers are bitches who're just looking for an I-Win button. They want all of the ISK without any of the risk. Says no risk OB/AV nades/proto AV/enemy tanks 'run blaster help the team' - AV naded to hell because NFL quaterback is launching them from behind cover 'then send in the infantry to deal with AV nades' - why is the tank being used then if infantry can do it all? Takes a good 10mil of SP for a tank, lose a proper tank which for me is 1.7mil and im in the hole for the next 5-7 games I can fit up a cheap tank and by that i mean 500k or less, it can survive but proto AV wrecks it Tanks are all risk and no reward currently I rail sniper to protect that investment and the reward is i get to keep it at the end of a match With a dropship i have to make all installtions are gone and that ther are no enemy tanks on the field, in fact if i dropship i have to make sure i have a friendly tank to keep an enemy focused on that instead of my flying coffin Pretty much this. If PROTO AV gets tempoarily removed until PROTO vehicles get (finally) put in, then I'll be happy. Also, AV nades need to go. They essentially make actual AV pointless, as if you have say 2-3 guys in a PROTO stomping squad with them, you don't have to worry about vehicles. No such thing as PRO tanks if i'm right. There are 3 class of tanks though and people must have on hella short memory. The sagaris and surya were no joke no matter what you were using. If you want up against either with no PRO AV, you were not going to kill them period.
1: I clearly stated that there has been no PROTO vehicles yet.
2: There's 4 types actually: base frame, Black Ops, Enforcer, and Marauder.
3: I killed 3 Marauders in 1 match with AV nades (std) and a adv. swarm so wtf are you talking about?
Peace, Godin |
Takahiro Kashuken
Red Star. EoN.
649
|
Posted - 2013.07.12 13:09:00 -
[92] - Quote
Nelo Angel0 wrote:Takahiro Kashuken wrote:Alaika Arbosa wrote:Here Here,
I agree with you OP.
I would go so far as to say that they are bigger bitches than the redline dropsuit snipers who are without the protection of several thousand eHP.
Tankers are bitches who're just looking for an I-Win button. They want all of the ISK without any of the risk. Says no risk OB/AV nades/proto AV/enemy tanks only one of these is an actual issue. Even then tanks can outlast an OB'run blaster help the team' - AV naded to hell because NFL quaterback is launching them from behind cover only effective against armor tanks'then send in the infantry to deal with AV nades' - why is the tank being used then if infantry can do it all? because that's called teamwork. you can't kill EVERYBODY EVERYWHERE EVERYTIMETakes a good 10mil of SP for a tank, lose a proper tank which for me is 1.7mil and im in the hole for the next 5-7 games If your in PC that isn't an issue. If you were here pre-uprising that isn't an issue. If your 10mil into a godamned tank this shouldn't be an issueI can fit up a cheap tank and by that i mean 500k or less, it can survive but proto AV wrecks it PRO should wreck a MLT tank whats your point?Tanks are all risk and no reward currently their high risk low reward if your solo. almost no risk if your running a tight squad like you should be.I rail sniper to protect that investment and the reward is i get to keep it at the end of a match With a dropship i have to make all installtions are gone and that ther are no enemy tanks on the field, in fact if i dropship i have to make sure i have a friendly tank to keep an enemy focused on that instead of my flying coffin
AV nades still powerful even against shield, seeking feature you cant ever miss
On foot you can, you cant send that blaster tank somewhere becaus its not helping the team ppl complain and if it does go somewhere else lolswarms will prob hit it out on the open, it cant win no matter what the driver does everyone complains but doesnt realise the tank can only do what it can do
If you are in PC you are ****** end of, proto AV everywhere against your basic tank you are ******, plus you will lose money overall unless you are damn careful
My cheap tank is basic not milita, pro wreck it so its why i made it cheap so i can recover the loss in 2 games, i could use my 1.7mil tank but pro AV whacks it as easily as my cheap tank
No risk in a squad gtfo, half the time its FG/noskillSL on top of a hill somewhere whacking me, how can a squad deal with that? snipers so my entire squad is snipers aiming at bunny hoppers but what about nades now, well half of squad is snipers and have near me but they throw AV nades faster than they can be killed and the snipers are getting counter snipe themselves or cannot see them because they dont render while me in the tank cant do anything because i cant shoot through walls
Until i can manufacture all my tank stuff that i need im staying careful and bollocks to a pub match
|
Nelo Angel0
The Nommo Insurance Fraud.
130
|
Posted - 2013.07.12 13:23:00 -
[93] - Quote
Godin Thekiller wrote:Nelo Angel0 wrote:Godin Thekiller wrote:Takahiro Kashuken wrote:Alaika Arbosa wrote:Here Here,
I agree with you OP.
I would go so far as to say that they are bigger bitches than the redline dropsuit snipers who are without the protection of several thousand eHP.
Tankers are bitches who're just looking for an I-Win button. They want all of the ISK without any of the risk. Says no risk OB/AV nades/proto AV/enemy tanks 'run blaster help the team' - AV naded to hell because NFL quaterback is launching them from behind cover 'then send in the infantry to deal with AV nades' - why is the tank being used then if infantry can do it all? Takes a good 10mil of SP for a tank, lose a proper tank which for me is 1.7mil and im in the hole for the next 5-7 games I can fit up a cheap tank and by that i mean 500k or less, it can survive but proto AV wrecks it Tanks are all risk and no reward currently I rail sniper to protect that investment and the reward is i get to keep it at the end of a match With a dropship i have to make all installtions are gone and that ther are no enemy tanks on the field, in fact if i dropship i have to make sure i have a friendly tank to keep an enemy focused on that instead of my flying coffin Pretty much this. If PROTO AV gets tempoarily removed until PROTO vehicles get (finally) put in, then I'll be happy. Also, AV nades need to go. They essentially make actual AV pointless, as if you have say 2-3 guys in a PROTO stomping squad with them, you don't have to worry about vehicles. No such thing as PRO tanks if i'm right. There are 3 class of tanks though and people must have on hella short memory. The sagaris and surya were no joke no matter what you were using. If you want up against either with no PRO AV, you were not going to kill them period. 1: I clearly stated that there has been no PROTO vehicles yet. because the surya and sagaris were not PRO tank amirite2: There's 4 types actually: base frame, Black Ops, Enforcer, and Marauder. black ops=logi tanks IIRC, Base is herp derp, enforecer=long range tanks, and Marauder=hardcore high life tanks. 3: I killed 3 Marauders in 1 match with AV nades (std) and a adv. swarm so wtf are you talking about? The **** are you on? i said the -SAGARIS AND SURYA- these are acutal PRO tanks which is what i'm talking aboutPeace, Godin
|
Serimos Haeraven
Deep Space Republic Top Men.
248
|
Posted - 2013.07.12 13:25:00 -
[94] - Quote
Takahiro Kashuken wrote:Nelo Angel0 wrote:Takahiro Kashuken wrote:Alaika Arbosa wrote:Here Here,
I agree with you OP.
I would go so far as to say that they are bigger bitches than the redline dropsuit snipers who are without the protection of several thousand eHP.
Tankers are bitches who're just looking for an I-Win button. They want all of the ISK without any of the risk. Says no risk OB/AV nades/proto AV/enemy tanks only one of these is an actual issue. Even then tanks can outlast an OB'run blaster help the team' - AV naded to hell because NFL quaterback is launching them from behind cover only effective against armor tanks'then send in the infantry to deal with AV nades' - why is the tank being used then if infantry can do it all? because that's called teamwork. you can't kill EVERYBODY EVERYWHERE EVERYTIMETakes a good 10mil of SP for a tank, lose a proper tank which for me is 1.7mil and im in the hole for the next 5-7 games If your in PC that isn't an issue. If you were here pre-uprising that isn't an issue. If your 10mil into a godamned tank this shouldn't be an issueI can fit up a cheap tank and by that i mean 500k or less, it can survive but proto AV wrecks it PRO should wreck a MLT tank whats your point?Tanks are all risk and no reward currently their high risk low reward if your solo. almost no risk if your running a tight squad like you should be.I rail sniper to protect that investment and the reward is i get to keep it at the end of a match With a dropship i have to make all installtions are gone and that ther are no enemy tanks on the field, in fact if i dropship i have to make sure i have a friendly tank to keep an enemy focused on that instead of my flying coffin AV nades still powerful even against shield, seeking feature you cant ever miss On foot you can, you cant send that blaster tank somewhere becaus its not helping the team ppl complain and if it does go somewhere else lolswarms will prob hit it out on the open, it cant win no matter what the driver does everyone complains but doesnt realise the tank can only do what it can do If you are in PC you are ****** end of, proto AV everywhere against your basic tank you are ******, plus you will lose money overall unless you are damn careful My cheap tank is basic not milita, pro wreck it so its why i made it cheap so i can recover the loss in 2 games, i could use my 1.7mil tank but pro AV whacks it as easily as my cheap tank No risk in a squad gtfo, half the time its FG/noskillSL on top of a hill somewhere whacking me, how can a squad deal with that? snipers so my entire squad is snipers aiming at bunny hoppers but what about nades now, well half of squad is snipers and have near me but they throw AV nades faster than they can be killed and the snipers are getting counter snipe themselves or cannot see them because they dont render while me in the tank cant do anything because i cant shoot through walls Until i can manufacture all my tank stuff that i need im staying careful and bollocks to a pub match I'm hoping CCP's getting all of this down, and understand that they seriously ****** up when they gave LAV's the most attention in vehicle buffs, i mean, whos ******* idea was that in the first place, and how the hell did the rest of the CCP team agree with that absolute absurdity? |
Nelo Angel0
The Nommo Insurance Fraud.
131
|
Posted - 2013.07.12 13:32:00 -
[95] - Quote
Takahiro Kashuken wrote:Nelo Angel0 wrote:Takahiro Kashuken wrote:Alaika Arbosa wrote:Here Here,
I agree with you OP.
I would go so far as to say that they are bigger bitches than the redline dropsuit snipers who are without the protection of several thousand eHP.
Tankers are bitches who're just looking for an I-Win button. They want all of the ISK without any of the risk. Says no risk OB/AV nades/proto AV/enemy tanks only one of these is an actual issue. Even then tanks can outlast an OB'run blaster help the team' - AV naded to hell because NFL quaterback is launching them from behind cover only effective against armor tanks'then send in the infantry to deal with AV nades' - why is the tank being used then if infantry can do it all? because that's called teamwork. you can't kill EVERYBODY EVERYWHERE EVERYTIMETakes a good 10mil of SP for a tank, lose a proper tank which for me is 1.7mil and im in the hole for the next 5-7 games If your in PC that isn't an issue. If you were here pre-uprising that isn't an issue. If your 10mil into a godamned tank this shouldn't be an issueI can fit up a cheap tank and by that i mean 500k or less, it can survive but proto AV wrecks it PRO should wreck a MLT tank whats your point?Tanks are all risk and no reward currently their high risk low reward if your solo. almost no risk if your running a tight squad like you should be.I rail sniper to protect that investment and the reward is i get to keep it at the end of a match With a dropship i have to make all installtions are gone and that ther are no enemy tanks on the field, in fact if i dropship i have to make sure i have a friendly tank to keep an enemy focused on that instead of my flying coffin AV nades still powerful even against shield, seeking feature you cant ever miss No their not. Unless your using packed AV nades in which case i recommend you try actually using it and try spamming a shield tank with them. come back some tissuesOn foot you can, you cant send that blaster tank somewhere because it's not helping the team ppl complain and if it does go somewhere else lolswarms will prob hit it out on the open, it cant win no matter what the driver does everyone complains but doesnt realise the tank can only do what it can do see the point i made above. If your 10mill sp into your tank then chances are you have shield hardeners in which case swarms are just flies.If you are in PC you are ****** end of, proto AV everywhere against your basic tank you are ******, plus you will lose money overall unless you are damn careful naturally it's because your running STD gear against PRO AV you can blame that one on CCPMy cheap tank is basic not milita, pro wreck it so its why i made it cheap so i can recover the loss in 2 games, i could use my 1.7mil tank but pro AV whacks it as easily as my cheap tank see aboveNo risk in a squad gtfo, half the time its FG/noskillSL on top of a hill somewhere whacking me, how can a squad deal with that? snipers so my entire squad is snipers aiming at bunny hoppers but what about nades now, well half of squad is snipers and have near me but they throw AV nades faster than they can be killed and the snipers are getting counter snipe themselves or cannot see them because they dont render while me in the tank cant do anything because i cant shoot through walls if you get whcked by a FG send a squad to the area to take him out. SLs leave a trail behind people should have an idea of where to go to find him. If your entire squad is snipers you have a shize squad and are stupid for risking a tank to begin with. For AV nade point see above. the draw distance is a game issue blame CCPUntil i can manufacture all my tank stuff that i need im staying careful and bollocks to a pub match [
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Operative 1174 Uuali
D3LTA ACADEMY Inver Brass
25
|
Posted - 2013.07.12 13:36:00 -
[96] - Quote
They need to make the maps bigger again so there is more flying room. It's like stuffing an elephant into tin can.
I have been able to survive a lot though by continuing to fly around and hover erratically. Being a tanker too I can say that doing so makes it much harder for missiles and rails to hit you in a dropship when it is moving fast or in a not so predictable fashion.
Learn the art of the drunken monkey my apprentice. |
Takahiro Kashuken
Red Star. EoN.
649
|
Posted - 2013.07.12 13:43:00 -
[97] - Quote
Nelo Angel0 wrote:Takahiro Kashuken wrote:Nelo Angel0 wrote:Takahiro Kashuken wrote:Alaika Arbosa wrote:Here Here,
I agree with you OP.
I would go so far as to say that they are bigger bitches than the redline dropsuit snipers who are without the protection of several thousand eHP.
Tankers are bitches who're just looking for an I-Win button. They want all of the ISK without any of the risk. Says no risk OB/AV nades/proto AV/enemy tanks only one of these is an actual issue. Even then tanks can outlast an OB'run blaster help the team' - AV naded to hell because NFL quaterback is launching them from behind cover only effective against armor tanks'then send in the infantry to deal with AV nades' - why is the tank being used then if infantry can do it all? because that's called teamwork. you can't kill EVERYBODY EVERYWHERE EVERYTIMETakes a good 10mil of SP for a tank, lose a proper tank which for me is 1.7mil and im in the hole for the next 5-7 games If your in PC that isn't an issue. If you were here pre-uprising that isn't an issue. If your 10mil into a godamned tank this shouldn't be an issueI can fit up a cheap tank and by that i mean 500k or less, it can survive but proto AV wrecks it PRO should wreck a MLT tank whats your point?Tanks are all risk and no reward currently their high risk low reward if your solo. almost no risk if your running a tight squad like you should be.I rail sniper to protect that investment and the reward is i get to keep it at the end of a match With a dropship i have to make all installtions are gone and that ther are no enemy tanks on the field, in fact if i dropship i have to make sure i have a friendly tank to keep an enemy focused on that instead of my flying coffin AV nades still powerful even against shield, seeking feature you cant ever miss No their not. Unless your using packed AV nades in which case i recommend you try actually using it and try spamming a shield tank with them. come back some tissuesOn foot you can, you cant send that blaster tank somewhere because it's not helping the team ppl complain and if it does go somewhere else lolswarms will prob hit it out on the open, it cant win no matter what the driver does everyone complains but doesnt realise the tank can only do what it can do see the point i made above. If your 10mill sp into your tank then chances are you have shield hardeners in which case swarms are just flies.If you are in PC you are ****** end of, proto AV everywhere against your basic tank you are ******, plus you will lose money overall unless you are damn careful naturally it's because your running STD gear against PRO AV you can blame that one on CCPMy cheap tank is basic not milita, pro wreck it so its why i made it cheap so i can recover the loss in 2 games, i could use my 1.7mil tank but pro AV whacks it as easily as my cheap tank see aboveNo risk in a squad gtfo, half the time its FG/noskillSL on top of a hill somewhere whacking me, how can a squad deal with that? snipers so my entire squad is snipers aiming at bunny hoppers but what about nades now, well half of squad is snipers and have near me but they throw AV nades faster than they can be killed and the snipers are getting counter snipe themselves or cannot see them because they dont render while me in the tank cant do anything because i cant shoot through walls if you get whcked by a FG send a squad to the area to take him out. SLs leave a trail behind people should have an idea of where to go to find him. If your entire squad is snipers you have a shize squad and are stupid for risking a tank to begin with. For AV nade point see above. the draw distance is a game issue blame CCPUntil i can manufacture all my tank stuff that i need im staying careful and bollocks to a pub match [
Send a squad, like 300m away from the obejctive, lolno just move the tank but if its swarms they will follow you
Swarms are like flies, proto swarms must be bald eagles then holding onto a torpedo
Packed AV, forget them use lai dai 1800 per nade easy street |
Sylwester Dziewiecki
BetaMax. CRONOS.
105
|
Posted - 2013.07.12 13:53:00 -
[98] - Quote
I'm getting tired of this topic. If you see RHAV camping from the hill:
- Order DS where he can not see him being deployed, fit on that DS 4 Militia guy's with STD grenades, and STD SL/AFG, land behind RHAV or bailout at top of him. Kill him.
- Order your sqd mates to take Militia fit with STD grenades, and STD SL/AFG same as previously, call in 3 Militia LAV, and in that group drive to RHAV. Kill him.
People that don't see a redline, don't see a problem on killing anyone on it. Redline itself is not a problem, people imagination on how to deal with it is a issue. |
Soldiersaint
Deepspace Digital
98
|
Posted - 2013.07.12 14:02:00 -
[99] - Quote
Serimos Haeraven wrote:This issue has gotten to a point that it's not even a good idea to call in my proto-fitted python at all anymore, and being that i have skilled 7 million SP into dropships alone and their modules, it's practically impossible for me to discern any real entertainment out of the game right now. The past 3 games i have played today (don't know why it's all today) i have been unable to do literally anything in my python, because whenever i get at least 500 feet closer to the ground from the height ceiling, an invisible shot from no-where takes away all of my shield, and often times is somehow followed by another amazingly accurate shot as i activate my fuel injector and am speeding away.
It's impossible to tell the direction of the shot, and even when I'm high in the air looking for the tanks they often don't render below me. Last game there were literally 3 railgun tanks all camping and not giving a **** about their team who were loosing, their only intention was to rake in kills from behind the redline and not support anyone. This is a new low that these railgun tanking idiots have reached, and i pray that CCP does at least something to end it. Thats how war works. your not supposed to know the enemise position. also this game gives no reward for winning so why the heck should we care about even trying to win. when ccp gives an actual reward for winning then we will stop red line sniping..actually no we wont. stop trying to force others to change there play style...if you dont like then thats to bad.....isnt that the point of the EvE universe to play however you want? cause if not then there is no reason for us to even keep playing this game. I started playing this game because i was told that ccp is all about unfair tactics and all that good stuff. |
Soldiersaint
Deepspace Digital
98
|
Posted - 2013.07.12 14:03:00 -
[100] - Quote
Also we are mercenaries......we dont give a flying hamster about if our team wins or not. we only care about the pay. |
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