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Serimos Haeraven
Deep Space Republic Top Men.
224
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Posted - 2013.07.11 20:14:00 -
[1] - Quote
This issue has gotten to a point that it's not even a good idea to call in my proto-fitted python at all anymore, and being that i have skilled 7 million SP into dropships alone and their modules, it's practically impossible for me to discern any real entertainment out of the game right now. The past 3 games i have played today (don't know why it's all today) i have been unable to do literally anything in my python, because whenever i get at least 500 feet closer to the ground from the height ceiling, an invisible shot from no-where takes away all of my shield, and often times is somehow followed by another amazingly accurate shot as i activate my fuel injector and am speeding away.
It's impossible to tell the direction of the shot, and even when I'm high in the air looking for the tanks they often don't render below me. Last game there were literally 3 railgun tanks all camping and not giving a **** about their team who were loosing, their only intention was to rake in kills from behind the redline and not support anyone. This is a new low that these railgun tanking idiots have reached, and i pray that CCP does at least something to end it. |
DumpsterJuice
Krusual Covert Operators Minmatar Republic
40
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Posted - 2013.07.11 20:19:00 -
[2] - Quote
AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails |
Serimos Haeraven
Deep Space Republic Top Men.
224
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Posted - 2013.07.11 20:22:00 -
[3] - Quote
DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails The issue i have with tank drivers claiming AV is somehow forcing them to redline is the fact that whatever tank is seriously being pushed back must not have a good knowlege on how to shield or armor fit. While those tanks were railgun sniping me, there was a madrugar (who must have been well fitted) taking countless amounts of swarm hits and even FG hits as well, while still being able to use structures to his advantage to hide behind. He wasn't redlining at all, and he survived those hits quite easily. AV's are supposed to push tanks back when they are proto AV's regardless, the big issue is that while tanks can sustain hits from miltia AV's and be reasonably taken back or destroyed by proto's, dropships are easily taken out by any real fit (be it miltia or proto), and this combined with redline camping railgun tanks makes for an impossible gain of anykind for a dropship pilot, whether that be entertainment, or ISK. |
Oso Peresoso
RisingSuns
272
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Posted - 2013.07.11 20:26:00 -
[4] - Quote
1. That's sad and I hope they improve dropship gameplay survivability (the way that high-sp tanks can be quite survivable if they're prudent). I killed a dropship with a militia forge gun the other day (it was a tough shot though) and I felt a bit bad about it while simultaneously whooping for joy because it was amazing.
2. If the 7m sp you have in dropships represents more than 2/3's of your SP, then you are at least partially to blame for your own predicament, and I don't feel particularly sorry for you.
3. Despite number 2, training a LLAV should be a short train and they get tons of kills and don't die at all. Have fun with that. |
Sgt Buttscratch
Algintal Core Gallente Federation
442
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Posted - 2013.07.11 20:27:00 -
[5] - Quote
CCP just made a redline railer event-- destroy 100 installations |
Serimos Haeraven
Deep Space Republic Top Men.
226
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Posted - 2013.07.11 20:42:00 -
[6] - Quote
Sgt Buttscratch wrote:CCP just made a redline railer event-- destroy 100 installations I half thought that this was exactly why so many redliners were showing up. I was destroying a turret today (like i do with my python every day to support the team in having less variables for getting hit) and out of nowhere i got the assist because a redliner wayyyy across the map destroyed it before i did, and then he hit me next... it's so horrid. They are using this abuse to achieve a stupid goal instead of actually help the team. Once this event is over they won't give a **** about destroying installations because they don't get shiny objects. It seems like the people who redline snipe have the minds of 10 year olds. |
JerechD Diaboli
DEATH FROM ABOVE CORP
1
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Posted - 2013.07.11 20:51:00 -
[7] - Quote
Serimos Haeraven wrote:I was destroying a turret today (like i do with my python every day to support the team in having less variables for getting hit) and out of nowhere i got the assist because a redliner wayyyy across the map destroyed it before i did, and then he hit me next... it's so horrid.
IT WAS ME! |
Halador Osiris
Dead Six Initiative Lokun Listamenn
455
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Posted - 2013.07.11 20:53:00 -
[8] - Quote
I'm glad somebody else made a thread about this. I've made 3 or 4 in the past and then gone of and cried to myself while playing Skyrim. |
Serimos Haeraven
Deep Space Republic Top Men.
227
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Posted - 2013.07.11 20:55:00 -
[9] - Quote
Halador Osiris wrote:I'm glad somebody else made a thread about this. I've made 3 or 4 in the past and then gone of and cried to myself while playing Skyrim. If anything, this event gives a perfect highlight to how abusive these railgun redliners are, especially to proto-dropship pilots that literally can't even play the game right now because of this event being abused. |
Cy Clone1
Kinsho Swords Caldari State
102
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Posted - 2013.07.11 20:57:00 -
[10] - Quote
look tanks and dropships are in the same boat vs av. Rather than shooting us down from an unreachable location why don't you just look the other way? I mean we are going to bail out, is 75 wp really worth killing an ally. maybe we come to some mutual agreement as pilots to avoid killing each other. |
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Serimos Haeraven
Deep Space Republic Top Men.
228
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Posted - 2013.07.11 21:02:00 -
[11] - Quote
Cy Clone1 wrote:look tanks and dropships are in the same boat vs av. Rather than shooting us down from an unreachable location why don't you just look the other way? I mean we are going to bail out, is 75 wp really worth killing an ally. maybe we come to some mutual agreement as pilots to avoid killing each other. Those redline snipers could care less about any mutual agreement that's made on the forums, it would never last ingame when they see a pretty enemy dropship flying in the distance, and they know they can destroy us in 2 shots from 1500 meters away. |
Scheneighnay McBob
Brutor Vanguard Minmatar Republic
2206
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Posted - 2013.07.11 21:05:00 -
[12] - Quote
DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails There have always been redline sniper HAVs, so that's not really an excuse.
Although I admit the maps should be bigger so snipers can stay in optimal range without sitting on the redline. |
Serimos Haeraven
Deep Space Republic Top Men.
228
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Posted - 2013.07.11 21:07:00 -
[13] - Quote
Scheneighnay McBob wrote:DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails There have always been redline sniper HAVs, so that's not really an excuse. Although I admit the maps should be bigger so snipers can stay in optimal range without sitting on the redline. Yeah but having a fix by making maps larger means we would be waiting about 2 years for that to come |
DumpsterJuice
Krusual Covert Operators Minmatar Republic
41
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Posted - 2013.07.11 21:07:00 -
[14] - Quote
Serimos Haeraven wrote:Cy Clone1 wrote:look tanks and dropships are in the same boat vs av. Rather than shooting us down from an unreachable location why don't you just look the other way? I mean we are going to bail out, is 75 wp really worth killing an ally. maybe we come to some mutual agreement as pilots to avoid killing each other. Those redline snipers could care less about any mutual agreement that's made on the forums, it would never last ingame when they see a pretty enemy dropship flying in the distance, and they know they can destroy us in 2 shots from 1500 meters away.
Lol, I love two shotting those Derpships, most of the time it's those morons just flying to the top of a tower to drop an uplink, recall their dropship and camp the whole match, down every one I can |
Oso Peresoso
RisingSuns
279
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Posted - 2013.07.11 21:09:00 -
[15] - Quote
Sgt Buttscratch wrote:CCP just made a redline railer event-- destroy 100 installations
Yes they did. So much that people like me that can't tank at all will be redline tanking. |
Serimos Haeraven
Deep Space Republic Top Men.
230
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Posted - 2013.07.11 21:09:00 -
[16] - Quote
DumpsterJuice wrote:Serimos Haeraven wrote:Cy Clone1 wrote:look tanks and dropships are in the same boat vs av. Rather than shooting us down from an unreachable location why don't you just look the other way? I mean we are going to bail out, is 75 wp really worth killing an ally. maybe we come to some mutual agreement as pilots to avoid killing each other. Those redline snipers could care less about any mutual agreement that's made on the forums, it would never last ingame when they see a pretty enemy dropship flying in the distance, and they know they can destroy us in 2 shots from 1500 meters away. Lol, I love two shotting those Derpships, most of the time it's those morons just flying to the top of a tower to drop an uplink, recall their dropship and camp the whole match, down every one I can Well it's good that people like you are making an abusive issue even more obvious, so keep at it until they finally nerf either the distance capabilties of those ridiculously powerful railguns, or get rid of the redline issue altogether. I agree that those pilots are completely useless and aren't really pilots, but railgun tanks like you are ruining the game for dedicated dropship pilots that have real skill. |
stlcarlos989
Sver true blood Public Disorder.
270
|
Posted - 2013.07.11 21:11:00 -
[17] - Quote
I honestly don't think that bullets or railshots should be able to leave the redline. In my opinion if you want to kill someone or destroy something you should have to enter the field of battle. |
Serimos Haeraven
Deep Space Republic Top Men.
230
|
Posted - 2013.07.11 21:13:00 -
[18] - Quote
stlcarlos989 wrote:I honestly don't think that bullets or railshots should be able to leave the redline. In my opinion if you want to kill someone or destroy something you should have to enter the field of battle. It's basic gameplay rules like this you would think CCP could have anticipated before they released the game, or even addressed it during beta at least. Alas here we are after its "official release" still trying to bring light to these game-breaking issues. |
Chunky Munkey
Amarr Templars Amarr Empire
748
|
Posted - 2013.07.11 21:15:00 -
[19] - Quote
Serimos Haeraven wrote:This issue has gotten to a point that it's not even a good idea to call in my proto-fitted python at all anymore.
When was that a good idea?
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Void Echo
Internal Error. League of Infamy
491
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Posted - 2013.07.11 21:18:00 -
[20] - Quote
you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be pushing the enemy team at the redline. but since a single swarm missile can take down most of our armor, were not letting you get easy kills off of us |
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TEXA5 HiTM4N
ROGUE SPADES EoN.
90
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Posted - 2013.07.11 21:18:00 -
[21] - Quote
that is why i only play ambush
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Serimos Haeraven
Deep Space Republic Top Men.
231
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Posted - 2013.07.11 21:23:00 -
[22] - Quote
Void Echo wrote:you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be pushing the enemy team at the redline. but since a single swarm missile can take down most of our armor, were not letting you get easy kills off of us *sigh*.. Going to re-quote what i said about 2 posts after my OP that you must have not read, as well as other tankers below stating that they are actually capable of taking swarms and forge guns. Do you even know how much higher tanks shields and armor is when compared to us proto dropships?, as well as being able to include regeneration modules that are extremely affective just because they have "HAV" in their description? Anyways, here's what i said earlier that applies directly to your supposed statement.
"The issue i have with tank drivers claiming AV is somehow forcing them to redline is the fact that whatever tank is seriously being pushed back must not have a good knowlege on how to shield or armor fit. While those tanks were railgun sniping me, there was a madrugar (who must have been well fitted) taking countless amounts of swarm hits and even FG hits as well, while still being able to use structures to his advantage to hide behind. He wasn't redlining at all, and he survived those hits quite easily. AV's are supposed to push tanks back when they are proto AV's regardless, the big issue is that while tanks can sustain hits from miltia AV's and be reasonably taken back or destroyed by proto's, dropships are easily taken out by any real fit (be it miltia or proto), and this combined with redline camping railgun tanks makes for an impossible gain of anykind for a dropship pilot, whether that be entertainment, or ISK." |
Oso Peresoso
RisingSuns
279
|
Posted - 2013.07.11 21:23:00 -
[23] - Quote
Also, my militia tank got killed by a dropship yesterday. OP's point is invalid. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
470
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Posted - 2013.07.11 21:25:00 -
[24] - Quote
I love a good self dignified rail sniping but hut thread . ....... ahhh the sweet sweet tears . |
Serimos Haeraven
Deep Space Republic Top Men.
231
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Posted - 2013.07.11 21:25:00 -
[25] - Quote
Oso Peresoso wrote:Also, my militia tank got killed by a dropship yesterday. OP's point is invalid. Because you were using a militia tank you idiot, my point was that if you actually use proto-fits you can take AV's fine, you don't even know the amount of tanks i can't kill in my proto-python with XT launchers because they are well fitted and better than stupid militia tanks, that's the entire point of SP spending to get better tanks that actually are useful, NOT MILITIA TANKS THAT ARE WEAK.
If you are driving a militia anything you better expect to be destroyed by a **** load of things, because ITS A MILTIA ITEM. |
Void Echo
Internal Error. League of Infamy
492
|
Posted - 2013.07.11 21:32:00 -
[26] - Quote
Serimos Haeraven wrote:Void Echo wrote:you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be pushing the enemy team at the redline. but since a single swarm missile can take down most of our armor, were not letting you get easy kills off of us *sigh*.. Going to re-quote what i said about 2 posts after my OP that you must have not read, as well as other tankers below stating that they are actually capable of taking swarms and forge guns. Do you even know how much higher tanks shields and armor is when compared to us proto dropships?, as well as being able to include regeneration modules that are extremely affective just because they have "HAV" in their description? Anyways, here's what i said earlier that applies directly to your supposed statement. "The issue i have with tank drivers claiming AV is somehow forcing them to redline is the fact that whatever tank is seriously being pushed back must not have a good knowlege on how to shield or armor fit. While those tanks were railgun sniping me, there was a madrugar (who must have been well fitted) taking countless amounts of swarm hits and even FG hits as well, while still being able to use structures to his advantage to hide behind. He wasn't redlining at all, and he survived those hits quite easily. AV's are supposed to push tanks back when they are proto AV's regardless, the big issue is that while tanks can sustain hits from miltia AV's and be reasonably taken back or destroyed by proto's, dropships are easily taken out by any real fit (be it miltia or proto), and this combined with redline camping railgun tanks makes for an impossible gain of anykind for a dropship pilot, whether that be entertainment, or ISK."
you acct as if I don't know **** about tanks when in fact you do not. |
DumpsterJuice
Krusual Covert Operators Minmatar Republic
41
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Posted - 2013.07.11 21:33:00 -
[27] - Quote
Void Echo wrote:you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be pushing the enemy team at the redline. but since a single swarm missile can take down most of our armor, were not letting you get easy kills off of us
Yep, run a few redline matches to pay for the tank you lose when you actually go out on the map, gotta love ducking into cover from swarms and having them stop, turn a 90 and hit you anyway |
Serimos Haeraven
Deep Space Republic Top Men.
232
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Posted - 2013.07.11 21:38:00 -
[28] - Quote
Void Echo wrote:Serimos Haeraven wrote:Void Echo wrote:you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be pushing the enemy team at the redline. but since a single swarm missile can take down most of our armor, were not letting you get easy kills off of us *sigh*.. Going to re-quote what i said about 2 posts after my OP that you must have not read, as well as other tankers below stating that they are actually capable of taking swarms and forge guns. Do you even know how much higher tanks shields and armor is when compared to us proto dropships?, as well as being able to include regeneration modules that are extremely affective just because they have "HAV" in their description? Anyways, here's what i said earlier that applies directly to your supposed statement. "The issue i have with tank drivers claiming AV is somehow forcing them to redline is the fact that whatever tank is seriously being pushed back must not have a good knowlege on how to shield or armor fit. While those tanks were railgun sniping me, there was a madrugar (who must have been well fitted) taking countless amounts of swarm hits and even FG hits as well, while still being able to use structures to his advantage to hide behind. He wasn't redlining at all, and he survived those hits quite easily. AV's are supposed to push tanks back when they are proto AV's regardless, the big issue is that while tanks can sustain hits from miltia AV's and be reasonably taken back or destroyed by proto's, dropships are easily taken out by any real fit (be it miltia or proto), and this combined with redline camping railgun tanks makes for an impossible gain of anykind for a dropship pilot, whether that be entertainment, or ISK." you acct as if I don't know **** about tanks when in fact you do not. What i know for a fact is the majority of every tanker is running in a militia tank fit with proto-modules, and sitting behind the redline with them complaining that they can't take AV's (because they are militia), when they could instead be SP-ing into the better fits that literally give them a fighting chance on the battlefield. I have tried to take out those higher-tier tanks and they literally tank every single shot i give them very well. |
stlcarlos989
Sver true blood Public Disorder.
270
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Posted - 2013.07.11 21:39:00 -
[29] - Quote
Void Echo wrote:you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be pushing the enemy team at the redline. but since a single swarm missile can take down most of our armor, were not letting you get easy kills off of us
Like the easy kills tanks were getting when it took at least 2-3 coordinated proto AV players to take out well fitted sagaris and suryas. |
Serimos Haeraven
Deep Space Republic Top Men.
232
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Posted - 2013.07.11 21:42:00 -
[30] - Quote
stlcarlos989 wrote:Void Echo wrote:you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be pushing the enemy team at the redline. but since a single swarm missile can take down most of our armor, were not letting you get easy kills off of us Like the easy kills tanks were getting when it took at least 2-3 coordinated proto AV players to take out well fitted sagaris and suryas. This is my point. It seems that the strategy of "good tankers" is to now outfit militia tanks with proto-modules, because they know it's less of a risk in ISK and they can just sit behind the redline anyways, when instead for some more ISK and SP, they could skill into tanks that literally take a good, well-coordinated team to take them down. I rarely ever see good proto tanks on the fields anymore, because it seems like the common conscientious is these militia fits are good enough, and then they go out and complain how AV's hurt them so much. I wonder why. |
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