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Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
252
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Posted - 2013.07.12 13:04:00 -
[91] - Quote
Nelo Angel0 wrote:Godin Thekiller wrote:Takahiro Kashuken wrote:Alaika Arbosa wrote:Here Here,
I agree with you OP.
I would go so far as to say that they are bigger bitches than the redline dropsuit snipers who are without the protection of several thousand eHP.
Tankers are bitches who're just looking for an I-Win button. They want all of the ISK without any of the risk. Says no risk OB/AV nades/proto AV/enemy tanks 'run blaster help the team' - AV naded to hell because NFL quaterback is launching them from behind cover 'then send in the infantry to deal with AV nades' - why is the tank being used then if infantry can do it all? Takes a good 10mil of SP for a tank, lose a proper tank which for me is 1.7mil and im in the hole for the next 5-7 games I can fit up a cheap tank and by that i mean 500k or less, it can survive but proto AV wrecks it Tanks are all risk and no reward currently I rail sniper to protect that investment and the reward is i get to keep it at the end of a match With a dropship i have to make all installtions are gone and that ther are no enemy tanks on the field, in fact if i dropship i have to make sure i have a friendly tank to keep an enemy focused on that instead of my flying coffin Pretty much this. If PROTO AV gets tempoarily removed until PROTO vehicles get (finally) put in, then I'll be happy. Also, AV nades need to go. They essentially make actual AV pointless, as if you have say 2-3 guys in a PROTO stomping squad with them, you don't have to worry about vehicles. No such thing as PRO tanks if i'm right. There are 3 class of tanks though and people must have on hella short memory. The sagaris and surya were no joke no matter what you were using. If you want up against either with no PRO AV, you were not going to kill them period.
1: I clearly stated that there has been no PROTO vehicles yet.
2: There's 4 types actually: base frame, Black Ops, Enforcer, and Marauder.
3: I killed 3 Marauders in 1 match with AV nades (std) and a adv. swarm so wtf are you talking about?
Peace, Godin |
Takahiro Kashuken
Red Star. EoN.
649
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Posted - 2013.07.12 13:09:00 -
[92] - Quote
Nelo Angel0 wrote:Takahiro Kashuken wrote:Alaika Arbosa wrote:Here Here,
I agree with you OP.
I would go so far as to say that they are bigger bitches than the redline dropsuit snipers who are without the protection of several thousand eHP.
Tankers are bitches who're just looking for an I-Win button. They want all of the ISK without any of the risk. Says no risk OB/AV nades/proto AV/enemy tanks only one of these is an actual issue. Even then tanks can outlast an OB'run blaster help the team' - AV naded to hell because NFL quaterback is launching them from behind cover only effective against armor tanks'then send in the infantry to deal with AV nades' - why is the tank being used then if infantry can do it all? because that's called teamwork. you can't kill EVERYBODY EVERYWHERE EVERYTIMETakes a good 10mil of SP for a tank, lose a proper tank which for me is 1.7mil and im in the hole for the next 5-7 games If your in PC that isn't an issue. If you were here pre-uprising that isn't an issue. If your 10mil into a godamned tank this shouldn't be an issueI can fit up a cheap tank and by that i mean 500k or less, it can survive but proto AV wrecks it PRO should wreck a MLT tank whats your point?Tanks are all risk and no reward currently their high risk low reward if your solo. almost no risk if your running a tight squad like you should be.I rail sniper to protect that investment and the reward is i get to keep it at the end of a match With a dropship i have to make all installtions are gone and that ther are no enemy tanks on the field, in fact if i dropship i have to make sure i have a friendly tank to keep an enemy focused on that instead of my flying coffin
AV nades still powerful even against shield, seeking feature you cant ever miss
On foot you can, you cant send that blaster tank somewhere becaus its not helping the team ppl complain and if it does go somewhere else lolswarms will prob hit it out on the open, it cant win no matter what the driver does everyone complains but doesnt realise the tank can only do what it can do
If you are in PC you are ****** end of, proto AV everywhere against your basic tank you are ******, plus you will lose money overall unless you are damn careful
My cheap tank is basic not milita, pro wreck it so its why i made it cheap so i can recover the loss in 2 games, i could use my 1.7mil tank but pro AV whacks it as easily as my cheap tank
No risk in a squad gtfo, half the time its FG/noskillSL on top of a hill somewhere whacking me, how can a squad deal with that? snipers so my entire squad is snipers aiming at bunny hoppers but what about nades now, well half of squad is snipers and have near me but they throw AV nades faster than they can be killed and the snipers are getting counter snipe themselves or cannot see them because they dont render while me in the tank cant do anything because i cant shoot through walls
Until i can manufacture all my tank stuff that i need im staying careful and bollocks to a pub match
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Nelo Angel0
The Nommo Insurance Fraud.
130
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Posted - 2013.07.12 13:23:00 -
[93] - Quote
Godin Thekiller wrote:Nelo Angel0 wrote:Godin Thekiller wrote:Takahiro Kashuken wrote:Alaika Arbosa wrote:Here Here,
I agree with you OP.
I would go so far as to say that they are bigger bitches than the redline dropsuit snipers who are without the protection of several thousand eHP.
Tankers are bitches who're just looking for an I-Win button. They want all of the ISK without any of the risk. Says no risk OB/AV nades/proto AV/enemy tanks 'run blaster help the team' - AV naded to hell because NFL quaterback is launching them from behind cover 'then send in the infantry to deal with AV nades' - why is the tank being used then if infantry can do it all? Takes a good 10mil of SP for a tank, lose a proper tank which for me is 1.7mil and im in the hole for the next 5-7 games I can fit up a cheap tank and by that i mean 500k or less, it can survive but proto AV wrecks it Tanks are all risk and no reward currently I rail sniper to protect that investment and the reward is i get to keep it at the end of a match With a dropship i have to make all installtions are gone and that ther are no enemy tanks on the field, in fact if i dropship i have to make sure i have a friendly tank to keep an enemy focused on that instead of my flying coffin Pretty much this. If PROTO AV gets tempoarily removed until PROTO vehicles get (finally) put in, then I'll be happy. Also, AV nades need to go. They essentially make actual AV pointless, as if you have say 2-3 guys in a PROTO stomping squad with them, you don't have to worry about vehicles. No such thing as PRO tanks if i'm right. There are 3 class of tanks though and people must have on hella short memory. The sagaris and surya were no joke no matter what you were using. If you want up against either with no PRO AV, you were not going to kill them period. 1: I clearly stated that there has been no PROTO vehicles yet. because the surya and sagaris were not PRO tank amirite2: There's 4 types actually: base frame, Black Ops, Enforcer, and Marauder. black ops=logi tanks IIRC, Base is herp derp, enforecer=long range tanks, and Marauder=hardcore high life tanks. 3: I killed 3 Marauders in 1 match with AV nades (std) and a adv. swarm so wtf are you talking about? The **** are you on? i said the -SAGARIS AND SURYA- these are acutal PRO tanks which is what i'm talking aboutPeace, Godin
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Serimos Haeraven
Deep Space Republic Top Men.
248
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Posted - 2013.07.12 13:25:00 -
[94] - Quote
Takahiro Kashuken wrote:Nelo Angel0 wrote:Takahiro Kashuken wrote:Alaika Arbosa wrote:Here Here,
I agree with you OP.
I would go so far as to say that they are bigger bitches than the redline dropsuit snipers who are without the protection of several thousand eHP.
Tankers are bitches who're just looking for an I-Win button. They want all of the ISK without any of the risk. Says no risk OB/AV nades/proto AV/enemy tanks only one of these is an actual issue. Even then tanks can outlast an OB'run blaster help the team' - AV naded to hell because NFL quaterback is launching them from behind cover only effective against armor tanks'then send in the infantry to deal with AV nades' - why is the tank being used then if infantry can do it all? because that's called teamwork. you can't kill EVERYBODY EVERYWHERE EVERYTIMETakes a good 10mil of SP for a tank, lose a proper tank which for me is 1.7mil and im in the hole for the next 5-7 games If your in PC that isn't an issue. If you were here pre-uprising that isn't an issue. If your 10mil into a godamned tank this shouldn't be an issueI can fit up a cheap tank and by that i mean 500k or less, it can survive but proto AV wrecks it PRO should wreck a MLT tank whats your point?Tanks are all risk and no reward currently their high risk low reward if your solo. almost no risk if your running a tight squad like you should be.I rail sniper to protect that investment and the reward is i get to keep it at the end of a match With a dropship i have to make all installtions are gone and that ther are no enemy tanks on the field, in fact if i dropship i have to make sure i have a friendly tank to keep an enemy focused on that instead of my flying coffin AV nades still powerful even against shield, seeking feature you cant ever miss On foot you can, you cant send that blaster tank somewhere becaus its not helping the team ppl complain and if it does go somewhere else lolswarms will prob hit it out on the open, it cant win no matter what the driver does everyone complains but doesnt realise the tank can only do what it can do If you are in PC you are ****** end of, proto AV everywhere against your basic tank you are ******, plus you will lose money overall unless you are damn careful My cheap tank is basic not milita, pro wreck it so its why i made it cheap so i can recover the loss in 2 games, i could use my 1.7mil tank but pro AV whacks it as easily as my cheap tank No risk in a squad gtfo, half the time its FG/noskillSL on top of a hill somewhere whacking me, how can a squad deal with that? snipers so my entire squad is snipers aiming at bunny hoppers but what about nades now, well half of squad is snipers and have near me but they throw AV nades faster than they can be killed and the snipers are getting counter snipe themselves or cannot see them because they dont render while me in the tank cant do anything because i cant shoot through walls Until i can manufacture all my tank stuff that i need im staying careful and bollocks to a pub match I'm hoping CCP's getting all of this down, and understand that they seriously ****** up when they gave LAV's the most attention in vehicle buffs, i mean, whos ******* idea was that in the first place, and how the hell did the rest of the CCP team agree with that absolute absurdity? |
Nelo Angel0
The Nommo Insurance Fraud.
131
|
Posted - 2013.07.12 13:32:00 -
[95] - Quote
Takahiro Kashuken wrote:Nelo Angel0 wrote:Takahiro Kashuken wrote:Alaika Arbosa wrote:Here Here,
I agree with you OP.
I would go so far as to say that they are bigger bitches than the redline dropsuit snipers who are without the protection of several thousand eHP.
Tankers are bitches who're just looking for an I-Win button. They want all of the ISK without any of the risk. Says no risk OB/AV nades/proto AV/enemy tanks only one of these is an actual issue. Even then tanks can outlast an OB'run blaster help the team' - AV naded to hell because NFL quaterback is launching them from behind cover only effective against armor tanks'then send in the infantry to deal with AV nades' - why is the tank being used then if infantry can do it all? because that's called teamwork. you can't kill EVERYBODY EVERYWHERE EVERYTIMETakes a good 10mil of SP for a tank, lose a proper tank which for me is 1.7mil and im in the hole for the next 5-7 games If your in PC that isn't an issue. If you were here pre-uprising that isn't an issue. If your 10mil into a godamned tank this shouldn't be an issueI can fit up a cheap tank and by that i mean 500k or less, it can survive but proto AV wrecks it PRO should wreck a MLT tank whats your point?Tanks are all risk and no reward currently their high risk low reward if your solo. almost no risk if your running a tight squad like you should be.I rail sniper to protect that investment and the reward is i get to keep it at the end of a match With a dropship i have to make all installtions are gone and that ther are no enemy tanks on the field, in fact if i dropship i have to make sure i have a friendly tank to keep an enemy focused on that instead of my flying coffin AV nades still powerful even against shield, seeking feature you cant ever miss No their not. Unless your using packed AV nades in which case i recommend you try actually using it and try spamming a shield tank with them. come back some tissuesOn foot you can, you cant send that blaster tank somewhere because it's not helping the team ppl complain and if it does go somewhere else lolswarms will prob hit it out on the open, it cant win no matter what the driver does everyone complains but doesnt realise the tank can only do what it can do see the point i made above. If your 10mill sp into your tank then chances are you have shield hardeners in which case swarms are just flies.If you are in PC you are ****** end of, proto AV everywhere against your basic tank you are ******, plus you will lose money overall unless you are damn careful naturally it's because your running STD gear against PRO AV you can blame that one on CCPMy cheap tank is basic not milita, pro wreck it so its why i made it cheap so i can recover the loss in 2 games, i could use my 1.7mil tank but pro AV whacks it as easily as my cheap tank see aboveNo risk in a squad gtfo, half the time its FG/noskillSL on top of a hill somewhere whacking me, how can a squad deal with that? snipers so my entire squad is snipers aiming at bunny hoppers but what about nades now, well half of squad is snipers and have near me but they throw AV nades faster than they can be killed and the snipers are getting counter snipe themselves or cannot see them because they dont render while me in the tank cant do anything because i cant shoot through walls if you get whcked by a FG send a squad to the area to take him out. SLs leave a trail behind people should have an idea of where to go to find him. If your entire squad is snipers you have a shize squad and are stupid for risking a tank to begin with. For AV nade point see above. the draw distance is a game issue blame CCPUntil i can manufacture all my tank stuff that i need im staying careful and bollocks to a pub match [
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Operative 1174 Uuali
D3LTA ACADEMY Inver Brass
25
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Posted - 2013.07.12 13:36:00 -
[96] - Quote
They need to make the maps bigger again so there is more flying room. It's like stuffing an elephant into tin can.
I have been able to survive a lot though by continuing to fly around and hover erratically. Being a tanker too I can say that doing so makes it much harder for missiles and rails to hit you in a dropship when it is moving fast or in a not so predictable fashion.
Learn the art of the drunken monkey my apprentice. |
Takahiro Kashuken
Red Star. EoN.
649
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Posted - 2013.07.12 13:43:00 -
[97] - Quote
Nelo Angel0 wrote:Takahiro Kashuken wrote:Nelo Angel0 wrote:Takahiro Kashuken wrote:Alaika Arbosa wrote:Here Here,
I agree with you OP.
I would go so far as to say that they are bigger bitches than the redline dropsuit snipers who are without the protection of several thousand eHP.
Tankers are bitches who're just looking for an I-Win button. They want all of the ISK without any of the risk. Says no risk OB/AV nades/proto AV/enemy tanks only one of these is an actual issue. Even then tanks can outlast an OB'run blaster help the team' - AV naded to hell because NFL quaterback is launching them from behind cover only effective against armor tanks'then send in the infantry to deal with AV nades' - why is the tank being used then if infantry can do it all? because that's called teamwork. you can't kill EVERYBODY EVERYWHERE EVERYTIMETakes a good 10mil of SP for a tank, lose a proper tank which for me is 1.7mil and im in the hole for the next 5-7 games If your in PC that isn't an issue. If you were here pre-uprising that isn't an issue. If your 10mil into a godamned tank this shouldn't be an issueI can fit up a cheap tank and by that i mean 500k or less, it can survive but proto AV wrecks it PRO should wreck a MLT tank whats your point?Tanks are all risk and no reward currently their high risk low reward if your solo. almost no risk if your running a tight squad like you should be.I rail sniper to protect that investment and the reward is i get to keep it at the end of a match With a dropship i have to make all installtions are gone and that ther are no enemy tanks on the field, in fact if i dropship i have to make sure i have a friendly tank to keep an enemy focused on that instead of my flying coffin AV nades still powerful even against shield, seeking feature you cant ever miss No their not. Unless your using packed AV nades in which case i recommend you try actually using it and try spamming a shield tank with them. come back some tissuesOn foot you can, you cant send that blaster tank somewhere because it's not helping the team ppl complain and if it does go somewhere else lolswarms will prob hit it out on the open, it cant win no matter what the driver does everyone complains but doesnt realise the tank can only do what it can do see the point i made above. If your 10mill sp into your tank then chances are you have shield hardeners in which case swarms are just flies.If you are in PC you are ****** end of, proto AV everywhere against your basic tank you are ******, plus you will lose money overall unless you are damn careful naturally it's because your running STD gear against PRO AV you can blame that one on CCPMy cheap tank is basic not milita, pro wreck it so its why i made it cheap so i can recover the loss in 2 games, i could use my 1.7mil tank but pro AV whacks it as easily as my cheap tank see aboveNo risk in a squad gtfo, half the time its FG/noskillSL on top of a hill somewhere whacking me, how can a squad deal with that? snipers so my entire squad is snipers aiming at bunny hoppers but what about nades now, well half of squad is snipers and have near me but they throw AV nades faster than they can be killed and the snipers are getting counter snipe themselves or cannot see them because they dont render while me in the tank cant do anything because i cant shoot through walls if you get whcked by a FG send a squad to the area to take him out. SLs leave a trail behind people should have an idea of where to go to find him. If your entire squad is snipers you have a shize squad and are stupid for risking a tank to begin with. For AV nade point see above. the draw distance is a game issue blame CCPUntil i can manufacture all my tank stuff that i need im staying careful and bollocks to a pub match [
Send a squad, like 300m away from the obejctive, lolno just move the tank but if its swarms they will follow you
Swarms are like flies, proto swarms must be bald eagles then holding onto a torpedo
Packed AV, forget them use lai dai 1800 per nade easy street |
Sylwester Dziewiecki
BetaMax. CRONOS.
105
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Posted - 2013.07.12 13:53:00 -
[98] - Quote
I'm getting tired of this topic. If you see RHAV camping from the hill:
- Order DS where he can not see him being deployed, fit on that DS 4 Militia guy's with STD grenades, and STD SL/AFG, land behind RHAV or bailout at top of him. Kill him.
- Order your sqd mates to take Militia fit with STD grenades, and STD SL/AFG same as previously, call in 3 Militia LAV, and in that group drive to RHAV. Kill him.
People that don't see a redline, don't see a problem on killing anyone on it. Redline itself is not a problem, people imagination on how to deal with it is a issue. |
Soldiersaint
Deepspace Digital
98
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Posted - 2013.07.12 14:02:00 -
[99] - Quote
Serimos Haeraven wrote:This issue has gotten to a point that it's not even a good idea to call in my proto-fitted python at all anymore, and being that i have skilled 7 million SP into dropships alone and their modules, it's practically impossible for me to discern any real entertainment out of the game right now. The past 3 games i have played today (don't know why it's all today) i have been unable to do literally anything in my python, because whenever i get at least 500 feet closer to the ground from the height ceiling, an invisible shot from no-where takes away all of my shield, and often times is somehow followed by another amazingly accurate shot as i activate my fuel injector and am speeding away.
It's impossible to tell the direction of the shot, and even when I'm high in the air looking for the tanks they often don't render below me. Last game there were literally 3 railgun tanks all camping and not giving a **** about their team who were loosing, their only intention was to rake in kills from behind the redline and not support anyone. This is a new low that these railgun tanking idiots have reached, and i pray that CCP does at least something to end it. Thats how war works. your not supposed to know the enemise position. also this game gives no reward for winning so why the heck should we care about even trying to win. when ccp gives an actual reward for winning then we will stop red line sniping..actually no we wont. stop trying to force others to change there play style...if you dont like then thats to bad.....isnt that the point of the EvE universe to play however you want? cause if not then there is no reason for us to even keep playing this game. I started playing this game because i was told that ccp is all about unfair tactics and all that good stuff. |
Soldiersaint
Deepspace Digital
98
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Posted - 2013.07.12 14:03:00 -
[100] - Quote
Also we are mercenaries......we dont give a flying hamster about if our team wins or not. we only care about the pay. |
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