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Serimos Haeraven
Deep Space Republic Top Men.
224
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Posted - 2013.07.11 20:14:00 -
[1] - Quote
This issue has gotten to a point that it's not even a good idea to call in my proto-fitted python at all anymore, and being that i have skilled 7 million SP into dropships alone and their modules, it's practically impossible for me to discern any real entertainment out of the game right now. The past 3 games i have played today (don't know why it's all today) i have been unable to do literally anything in my python, because whenever i get at least 500 feet closer to the ground from the height ceiling, an invisible shot from no-where takes away all of my shield, and often times is somehow followed by another amazingly accurate shot as i activate my fuel injector and am speeding away.
It's impossible to tell the direction of the shot, and even when I'm high in the air looking for the tanks they often don't render below me. Last game there were literally 3 railgun tanks all camping and not giving a **** about their team who were loosing, their only intention was to rake in kills from behind the redline and not support anyone. This is a new low that these railgun tanking idiots have reached, and i pray that CCP does at least something to end it. |
Serimos Haeraven
Deep Space Republic Top Men.
224
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Posted - 2013.07.11 20:22:00 -
[2] - Quote
DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails The issue i have with tank drivers claiming AV is somehow forcing them to redline is the fact that whatever tank is seriously being pushed back must not have a good knowlege on how to shield or armor fit. While those tanks were railgun sniping me, there was a madrugar (who must have been well fitted) taking countless amounts of swarm hits and even FG hits as well, while still being able to use structures to his advantage to hide behind. He wasn't redlining at all, and he survived those hits quite easily. AV's are supposed to push tanks back when they are proto AV's regardless, the big issue is that while tanks can sustain hits from miltia AV's and be reasonably taken back or destroyed by proto's, dropships are easily taken out by any real fit (be it miltia or proto), and this combined with redline camping railgun tanks makes for an impossible gain of anykind for a dropship pilot, whether that be entertainment, or ISK. |
Serimos Haeraven
Deep Space Republic Top Men.
226
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Posted - 2013.07.11 20:42:00 -
[3] - Quote
Sgt Buttscratch wrote:CCP just made a redline railer event-- destroy 100 installations I half thought that this was exactly why so many redliners were showing up. I was destroying a turret today (like i do with my python every day to support the team in having less variables for getting hit) and out of nowhere i got the assist because a redliner wayyyy across the map destroyed it before i did, and then he hit me next... it's so horrid. They are using this abuse to achieve a stupid goal instead of actually help the team. Once this event is over they won't give a **** about destroying installations because they don't get shiny objects. It seems like the people who redline snipe have the minds of 10 year olds. |
Serimos Haeraven
Deep Space Republic Top Men.
227
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Posted - 2013.07.11 20:55:00 -
[4] - Quote
Halador Osiris wrote:I'm glad somebody else made a thread about this. I've made 3 or 4 in the past and then gone of and cried to myself while playing Skyrim. If anything, this event gives a perfect highlight to how abusive these railgun redliners are, especially to proto-dropship pilots that literally can't even play the game right now because of this event being abused. |
Serimos Haeraven
Deep Space Republic Top Men.
228
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Posted - 2013.07.11 21:02:00 -
[5] - Quote
Cy Clone1 wrote:look tanks and dropships are in the same boat vs av. Rather than shooting us down from an unreachable location why don't you just look the other way? I mean we are going to bail out, is 75 wp really worth killing an ally. maybe we come to some mutual agreement as pilots to avoid killing each other. Those redline snipers could care less about any mutual agreement that's made on the forums, it would never last ingame when they see a pretty enemy dropship flying in the distance, and they know they can destroy us in 2 shots from 1500 meters away. |
Serimos Haeraven
Deep Space Republic Top Men.
228
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Posted - 2013.07.11 21:07:00 -
[6] - Quote
Scheneighnay McBob wrote:DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails There have always been redline sniper HAVs, so that's not really an excuse. Although I admit the maps should be bigger so snipers can stay in optimal range without sitting on the redline. Yeah but having a fix by making maps larger means we would be waiting about 2 years for that to come |
Serimos Haeraven
Deep Space Republic Top Men.
230
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Posted - 2013.07.11 21:09:00 -
[7] - Quote
DumpsterJuice wrote:Serimos Haeraven wrote:Cy Clone1 wrote:look tanks and dropships are in the same boat vs av. Rather than shooting us down from an unreachable location why don't you just look the other way? I mean we are going to bail out, is 75 wp really worth killing an ally. maybe we come to some mutual agreement as pilots to avoid killing each other. Those redline snipers could care less about any mutual agreement that's made on the forums, it would never last ingame when they see a pretty enemy dropship flying in the distance, and they know they can destroy us in 2 shots from 1500 meters away. Lol, I love two shotting those Derpships, most of the time it's those morons just flying to the top of a tower to drop an uplink, recall their dropship and camp the whole match, down every one I can Well it's good that people like you are making an abusive issue even more obvious, so keep at it until they finally nerf either the distance capabilties of those ridiculously powerful railguns, or get rid of the redline issue altogether. I agree that those pilots are completely useless and aren't really pilots, but railgun tanks like you are ruining the game for dedicated dropship pilots that have real skill. |
Serimos Haeraven
Deep Space Republic Top Men.
230
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Posted - 2013.07.11 21:13:00 -
[8] - Quote
stlcarlos989 wrote:I honestly don't think that bullets or railshots should be able to leave the redline. In my opinion if you want to kill someone or destroy something you should have to enter the field of battle. It's basic gameplay rules like this you would think CCP could have anticipated before they released the game, or even addressed it during beta at least. Alas here we are after its "official release" still trying to bring light to these game-breaking issues. |
Serimos Haeraven
Deep Space Republic Top Men.
231
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Posted - 2013.07.11 21:23:00 -
[9] - Quote
Void Echo wrote:you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be pushing the enemy team at the redline. but since a single swarm missile can take down most of our armor, were not letting you get easy kills off of us *sigh*.. Going to re-quote what i said about 2 posts after my OP that you must have not read, as well as other tankers below stating that they are actually capable of taking swarms and forge guns. Do you even know how much higher tanks shields and armor is when compared to us proto dropships?, as well as being able to include regeneration modules that are extremely affective just because they have "HAV" in their description? Anyways, here's what i said earlier that applies directly to your supposed statement.
"The issue i have with tank drivers claiming AV is somehow forcing them to redline is the fact that whatever tank is seriously being pushed back must not have a good knowlege on how to shield or armor fit. While those tanks were railgun sniping me, there was a madrugar (who must have been well fitted) taking countless amounts of swarm hits and even FG hits as well, while still being able to use structures to his advantage to hide behind. He wasn't redlining at all, and he survived those hits quite easily. AV's are supposed to push tanks back when they are proto AV's regardless, the big issue is that while tanks can sustain hits from miltia AV's and be reasonably taken back or destroyed by proto's, dropships are easily taken out by any real fit (be it miltia or proto), and this combined with redline camping railgun tanks makes for an impossible gain of anykind for a dropship pilot, whether that be entertainment, or ISK." |
Serimos Haeraven
Deep Space Republic Top Men.
231
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Posted - 2013.07.11 21:25:00 -
[10] - Quote
Oso Peresoso wrote:Also, my militia tank got killed by a dropship yesterday. OP's point is invalid. Because you were using a militia tank you idiot, my point was that if you actually use proto-fits you can take AV's fine, you don't even know the amount of tanks i can't kill in my proto-python with XT launchers because they are well fitted and better than stupid militia tanks, that's the entire point of SP spending to get better tanks that actually are useful, NOT MILITIA TANKS THAT ARE WEAK.
If you are driving a militia anything you better expect to be destroyed by a **** load of things, because ITS A MILTIA ITEM. |
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Serimos Haeraven
Deep Space Republic Top Men.
232
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Posted - 2013.07.11 21:38:00 -
[11] - Quote
Void Echo wrote:Serimos Haeraven wrote:Void Echo wrote:you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be pushing the enemy team at the redline. but since a single swarm missile can take down most of our armor, were not letting you get easy kills off of us *sigh*.. Going to re-quote what i said about 2 posts after my OP that you must have not read, as well as other tankers below stating that they are actually capable of taking swarms and forge guns. Do you even know how much higher tanks shields and armor is when compared to us proto dropships?, as well as being able to include regeneration modules that are extremely affective just because they have "HAV" in their description? Anyways, here's what i said earlier that applies directly to your supposed statement. "The issue i have with tank drivers claiming AV is somehow forcing them to redline is the fact that whatever tank is seriously being pushed back must not have a good knowlege on how to shield or armor fit. While those tanks were railgun sniping me, there was a madrugar (who must have been well fitted) taking countless amounts of swarm hits and even FG hits as well, while still being able to use structures to his advantage to hide behind. He wasn't redlining at all, and he survived those hits quite easily. AV's are supposed to push tanks back when they are proto AV's regardless, the big issue is that while tanks can sustain hits from miltia AV's and be reasonably taken back or destroyed by proto's, dropships are easily taken out by any real fit (be it miltia or proto), and this combined with redline camping railgun tanks makes for an impossible gain of anykind for a dropship pilot, whether that be entertainment, or ISK." you acct as if I don't know **** about tanks when in fact you do not. What i know for a fact is the majority of every tanker is running in a militia tank fit with proto-modules, and sitting behind the redline with them complaining that they can't take AV's (because they are militia), when they could instead be SP-ing into the better fits that literally give them a fighting chance on the battlefield. I have tried to take out those higher-tier tanks and they literally tank every single shot i give them very well. |
Serimos Haeraven
Deep Space Republic Top Men.
232
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Posted - 2013.07.11 21:42:00 -
[12] - Quote
stlcarlos989 wrote:Void Echo wrote:you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be pushing the enemy team at the redline. but since a single swarm missile can take down most of our armor, were not letting you get easy kills off of us Like the easy kills tanks were getting when it took at least 2-3 coordinated proto AV players to take out well fitted sagaris and suryas. This is my point. It seems that the strategy of "good tankers" is to now outfit militia tanks with proto-modules, because they know it's less of a risk in ISK and they can just sit behind the redline anyways, when instead for some more ISK and SP, they could skill into tanks that literally take a good, well-coordinated team to take them down. I rarely ever see good proto tanks on the fields anymore, because it seems like the common conscientious is these militia fits are good enough, and then they go out and complain how AV's hurt them so much. I wonder why. |
Serimos Haeraven
Deep Space Republic Top Men.
238
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Posted - 2013.07.11 22:33:00 -
[13] - Quote
DumpsterJuice wrote:Lol at these QQ threads about rail sniping, it's a way to make a profit as a dedicated tanker, balance AV vs vehicles or drop the price of tanks and the problem will be solved, nobody wants to sit and railsnipe. While dedicated dropship pilots go into the negative millions of ISK. It's completely bullshit. And to the person who said HAV's can't aim high enough to hit dropships, they can. All they do is drive up a little hill to adjust their turret higher and they can shoot dropships at the height ceiling, I've seen it done to my dropship countless amounts of times. |
Serimos Haeraven
Deep Space Republic Top Men.
241
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Posted - 2013.07.11 22:55:00 -
[14] - Quote
ZeHealingHurts HurtingHeals wrote:Serimos Haeraven wrote:If anything, this event gives a perfect highlight to how abusive these railgun redliners are, especially to proto-dropship pilots that literally can't even play the game right now because of this event being abused. What? Abused? How are they abusing the event? They're just doing it. by sniping friendly turrets from their own redline before they can do anything about it. The distance and power those railguns have is so unbelievably OP it's not even funny. When they added that "optimal range" thing, it was only for handheld weapons... it should have extended to turrets as well. |
Serimos Haeraven
Deep Space Republic Top Men.
243
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Posted - 2013.07.11 23:44:00 -
[15] - Quote
Cenex Langly wrote:CharCharOdell wrote:Pvt Numnutz wrote:Rail gun sniper tanking is the lamest and boringest thing in dust aside from AFKing. The fact that they can hit clean across the map is just super annoying, they hardly take down my dropship, unless its an enforcer, or two. They really they just deny the entire map. So I land and recall most of the time because its not worth loosing 1.1 mil on some worthless railgunner. Hell I think I have more respect for people who sit on turrets than people who redline tank, not by much, but still. Don't try and defend you're self by saying AV is broke, your just tring to feed your KDR. You're not helping the team push or fight or anything. You're not nearly as effective as snipers who are actually useful. I've seen some tankers actually fight and help their team. Some I actually can't kill and they manage to retreat back to the redline but only to get me off their back. I'm getting very tiered of not being able to fight back and just not being able to do what I skilled into. Which like serimos I have probably 7 mil sp into vehicles and dropships, because you HAVE to skill that far in to make them worth your time. Please remove the redline or make it so they get no points for kills in the redline please. This is for you.On another note, I'd rather see dropships get a huge buff, than tanks get nerfed. I'm talking 70% price reduction, 200% HP buff, 50% speed buff, 30% damage on turrets bonus. those buffs suck, let's just give them infinite health and make them break the sound barrier so our swarm launchers can't ever hit. Yeah boss, you should probably learn 2 play before you put out ridiculous percentages without even using that squishy thing inside your head first, if you had used it you would have realized how ******** your numbers are. 70% price reduction, so roughly 340k off the incubus which will go for 150k now? 200% hp buff, so 5k hp? Okay, maybe that one works... But let's exclude the shield extenders and armor plates with this number which could potentially put them over 10k hp. 50% speed buff? Now all swarm launchers will need to be buffed with missile speed in order to hit... Okay... 30% damage bonus on turrets... I'm not even going to talk about this one considering one direct hit from an assault dropship turret will just about kill anyone not in a heavy suit... Think sir. Think about what you say before you spit those senseless words out. Those words aren't very senseless, and there really does need to be a 50% speed increase to logistics dropships, they are far too slow to be able to withstand anything, as well as a very good HP buff, maybe not 200%, but 150-180% is extremely reasonable. And the only turret that does any damage right now is the XT-Accelerated, which is the proto launcher that costs 271,000 ISK just for 1, so an increase in damage woudn't be unreasonable either. From the looks of what you're saying you must not fly dropships that often, or be skilled into them if you think those numbers are outrageous. |
Serimos Haeraven
Deep Space Republic Top Men.
244
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Posted - 2013.07.12 00:53:00 -
[16] - Quote
Oh CCP, when will you address all of these issues, i hope it's soon.. and not CCP's "soon" but like, in the next few months. |
Serimos Haeraven
Deep Space Republic Top Men.
247
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Posted - 2013.07.12 02:46:00 -
[17] - Quote
Alaika Arbosa wrote:Here Here,
I agree with you OP.
I would go so far as to say that they are bigger bitches than the redline dropsuit snipers who are without the protection of several thousand eHP.
Tankers are bitches who're just looking for an I-Win button. They want all of the ISK without any of the risk. And that's what irritates me the most. Snipers, eh they have been around in many other games before, so it's a tactic i am used to. But these railgun redline snipers... they understand they are heavily armored, that they are un-reachable, and are leeching onto this new tactic that ensures as long as they camp like a little blueberry, they will be safe, and that apparently is 100% acceptable for many of them. |
Serimos Haeraven
Deep Space Republic Top Men.
248
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Posted - 2013.07.12 13:25:00 -
[18] - Quote
Takahiro Kashuken wrote:Nelo Angel0 wrote:Takahiro Kashuken wrote:Alaika Arbosa wrote:Here Here,
I agree with you OP.
I would go so far as to say that they are bigger bitches than the redline dropsuit snipers who are without the protection of several thousand eHP.
Tankers are bitches who're just looking for an I-Win button. They want all of the ISK without any of the risk. Says no risk OB/AV nades/proto AV/enemy tanks only one of these is an actual issue. Even then tanks can outlast an OB'run blaster help the team' - AV naded to hell because NFL quaterback is launching them from behind cover only effective against armor tanks'then send in the infantry to deal with AV nades' - why is the tank being used then if infantry can do it all? because that's called teamwork. you can't kill EVERYBODY EVERYWHERE EVERYTIMETakes a good 10mil of SP for a tank, lose a proper tank which for me is 1.7mil and im in the hole for the next 5-7 games If your in PC that isn't an issue. If you were here pre-uprising that isn't an issue. If your 10mil into a godamned tank this shouldn't be an issueI can fit up a cheap tank and by that i mean 500k or less, it can survive but proto AV wrecks it PRO should wreck a MLT tank whats your point?Tanks are all risk and no reward currently their high risk low reward if your solo. almost no risk if your running a tight squad like you should be.I rail sniper to protect that investment and the reward is i get to keep it at the end of a match With a dropship i have to make all installtions are gone and that ther are no enemy tanks on the field, in fact if i dropship i have to make sure i have a friendly tank to keep an enemy focused on that instead of my flying coffin AV nades still powerful even against shield, seeking feature you cant ever miss On foot you can, you cant send that blaster tank somewhere becaus its not helping the team ppl complain and if it does go somewhere else lolswarms will prob hit it out on the open, it cant win no matter what the driver does everyone complains but doesnt realise the tank can only do what it can do If you are in PC you are ****** end of, proto AV everywhere against your basic tank you are ******, plus you will lose money overall unless you are damn careful My cheap tank is basic not milita, pro wreck it so its why i made it cheap so i can recover the loss in 2 games, i could use my 1.7mil tank but pro AV whacks it as easily as my cheap tank No risk in a squad gtfo, half the time its FG/noskillSL on top of a hill somewhere whacking me, how can a squad deal with that? snipers so my entire squad is snipers aiming at bunny hoppers but what about nades now, well half of squad is snipers and have near me but they throw AV nades faster than they can be killed and the snipers are getting counter snipe themselves or cannot see them because they dont render while me in the tank cant do anything because i cant shoot through walls Until i can manufacture all my tank stuff that i need im staying careful and bollocks to a pub match I'm hoping CCP's getting all of this down, and understand that they seriously ****** up when they gave LAV's the most attention in vehicle buffs, i mean, whos ******* idea was that in the first place, and how the hell did the rest of the CCP team agree with that absolute absurdity? |
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