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Sylwester Dziewiecki
BetaMax. CRONOS.
105
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Posted - 2013.07.11 22:19:00 -
[1] - Quote
Serimos Haeraven wrote:This issue has gotten to a point that it's not even a good idea to call in my proto-fitted python at all anymore, and being that i have skilled 7 million SP into dropships alone and their modules, it's practically impossible for me to discern any real entertainment out of the game right now. The past 3 games i have played today (don't know why it's all today) i have been unable to do literally anything in my python, because whenever i get at least 500 feet closer to the ground from the height ceiling, an invisible shot from no-where takes away all of my shield, and often times is somehow followed by another amazingly accurate shot as i activate my fuel injector and am speeding away.
It's impossible to tell the direction of the shot, and even when I'm high in the air looking for the tanks they often don't render below me. Last game there were literally 3 railgun tanks all camping and not giving a **** about their team who were loosing, their only intention was to rake in kills from behind the redline and not support anyone. This is a new low that these railgun tanking idiots have reached, and i pray that CCP does at least something to end it.
If you are at high attitude HAV can not hit you, because they can not aim turret so high, beside that they draw distances are worst than your's(I'm guessing that it was ForgGun).
All we need is differently constructed maps on geographic level, with mountains, and valleys between point's so that game will be more complex for vehicle users. CCP made changes in last update with makes RHAV life more difficult - Bolas are now more dynamic, they are no longer easy kill, and they appear nearly instantly, add to it that CCP did not fix draw distance for us and we keep dieing from invisible Infantry.
RaingunHAV's are like artillery - they supposed to be at back and kill everything that is at front of Infantry(annoying LAV for example).
Same as RHAV in not for all battles, the Python is not for all battles either. |
Sylwester Dziewiecki
BetaMax. CRONOS.
105
|
Posted - 2013.07.11 23:05:00 -
[2] - Quote
Serimos Haeraven wrote:DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails The issue i have with tank drivers claiming AV is somehow forcing them to redline is the fact that whatever tank is seriously being pushed back must not have a good knowlege on how to shield or armor fit. While those tanks were railgun sniping me, there was a madrugar (who must have been well fitted) taking countless amounts of swarm hits and even FG hits as well, while still being able to use structures to his advantage to hide behind. He wasn't redlining at all, and he survived those hits quite easily. AV's are supposed to push tanks back when they are proto AV's regardless, the big issue is that while tanks can sustain hits from miltia AV's and be reasonably taken back or destroyed by proto's, dropships are easily taken out by any real fit (be it miltia or proto), and this combined with redline camping railgun tanks makes for an impossible gain of anykind for a dropship pilot, whether that be entertainment, or ISK. Well it is BS; HAV had to be out of range or you were hitting invisible layer of the map instead of him.
For me it is just as entertaining as every other part of this game. How the **** I suppose to know that I'm on redline for most of the time? Imagine that you are slow as ****, you turret tracking is slower, you dieing after 2-3 volleys of proto-swarms(on alfa) with best possible armor tank in game, your visibility is limited by game designer so you can not see guy 100 meters from you.. ow and you want to kill as many vehicle as it possible in metch, to get 1/3 of your HAV price at the end. You sitting at spawning screen and you asking your self a question 'where to place myself on this map?', at the middle of map between two high building so that everyone can **** me, or in place where I have wide field of view(mountain).
I't easy for you to judge others when you are in vechicle that have perfect range of view - all you need to do is to fly higher - HTF I suppose to do that in HAV? Thats not our fault(HAV pilots) that CCP decide to make nice looking maps for Infantry. When they will do a map with huge mountain at the middle you will stop crying about redline campers.
And to these DS pilots that think they are 'king of the ring' - I'm killing every DS in game with 2-3 shoots, if you were able to recall your vehicle after attack, then you were attacked by amatore.. |
Sylwester Dziewiecki
BetaMax. CRONOS.
105
|
Posted - 2013.07.11 23:24:00 -
[3] - Quote
Anmol Singh wrote:DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails AV is only to worrie about when thier is some1 with proto, i always run to the red line to recall my enforcer with scatterd ion cannon, i dont want to lose a 2.5mil isk tank to a ****** that put 1mil sp into proto forge or swarms, funny thing why dont people use in forge guns red line, the forge gun does more damage so whats the point of using and expensive tanks if you can do it with a 50k forgegun... BS, FG does not do more damage then Railgun - HAV have more dmg slots to spare. There is no FG that is able to solo Bolas. If you are using proto turret on HAV that have lower CPU/PG then STD version you don't have much space for decent tank, don't you? |
Sylwester Dziewiecki
BetaMax. CRONOS.
105
|
Posted - 2013.07.11 23:55:00 -
[4] - Quote
Anmol Singh wrote:Sylwester Dziewiecki wrote:Anmol Singh wrote:DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails AV is only to worrie about when thier is some1 with proto, i always run to the red line to recall my enforcer with scatterd ion cannon, i dont want to lose a 2.5mil isk tank to a ****** that put 1mil sp into proto forge or swarms, funny thing why dont people use in forge guns red line, the forge gun does more damage so whats the point of using and expensive tanks if you can do it with a 50k forgegun... BS, FG does not do more damage then Railgun - HAV have more dmg slots to spare. There is no FG that is able to solo Bolas. If you are using proto turret on HAV that have lower CPU/PG then STD version you don't have much space for decent tank, don't you? ever herd of the breach? yup thats the one.... idgaf if it takes 6 sec to recharge stil does more than proto rail and when you put dmg mods then it does way more and over that it cost 900k isk less Are you able to solo-kill vehicle that is being deployed before it touch ground, and kill Bolas before it cloaks from that france infantry-weapon? I guess no |
Sylwester Dziewiecki
BetaMax. CRONOS.
105
|
Posted - 2013.07.12 13:53:00 -
[5] - Quote
I'm getting tired of this topic. If you see RHAV camping from the hill:
- Order DS where he can not see him being deployed, fit on that DS 4 Militia guy's with STD grenades, and STD SL/AFG, land behind RHAV or bailout at top of him. Kill him.
- Order your sqd mates to take Militia fit with STD grenades, and STD SL/AFG same as previously, call in 3 Militia LAV, and in that group drive to RHAV. Kill him.
People that don't see a redline, don't see a problem on killing anyone on it. Redline itself is not a problem, people imagination on how to deal with it is a issue. |
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