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Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
53
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Posted - 2013.07.11 21:53:00 -
[31] - Quote
Scheneighnay McBob wrote:DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails There have always been redline sniper HAVs, so that's not really an excuse. Although I admit the maps should be bigger so snipers can stay in optimal range without sitting on the redline.
Remove the red lines. Any player should be able to reach another player anywhere on the map. that's what you call balance. There should always be ladders to the tallest buildings. Always be some path through the mountains to reach distant snipers. Anyone who is able to stay in a red zone "unreachable" by the other side means the game is unbalanced. |
Pvt Numnutz
BetaMax Beta CRONOS.
77
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Posted - 2013.07.11 22:00:00 -
[32] - Quote
Rail gun sniper tanking is the lamest and boringest thing in dust aside from AFKing. The fact that they can hit clean across the map is just super annoying, they hardly take down my dropship, unless its an enforcer, or two. They really they just deny the entire map. So I land and recall most of the time because its not worth loosing 1.1 mil on some worthless railgunner. Hell I think I have more respect for people who sit on turrets than people who redline tank, not by much, but still. Don't try and defend you're self by saying AV is broke, your just tring to feed your KDR. You're not helping the team push or fight or anything. You're not nearly as effective as snipers who are actually useful. I've seen some tankers actually fight and help their team. Some I actually can't kill and they manage to retreat back to the redline but only to get me off their back. I'm getting very tiered of not being able to fight back and just not being able to do what I skilled into. Which like serimos I have probably 7 mil sp into vehicles and dropships, because you HAVE to skill that far in to make them worth your time. Please remove the redline or make it so they get no points for kills in the redline please. |
Savage Mangler
DUST University Ivy League
5
|
Posted - 2013.07.11 22:12:00 -
[33] - Quote
A single swarm missle does 330 damage, not including mods. If your tank has only marginally more armor than that, perhaps you should alert technical support and give them a bug report? |
Henchmen21
Vherokior Combat Logistics Minmatar Republic
28
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Posted - 2013.07.11 22:18:00 -
[34] - Quote
Serimos Haeraven wrote:Oso Peresoso wrote:Also, my militia tank got killed by a dropship yesterday. OP's point is invalid. Because you were using a militia tank you idiot, my point was that if you actually use proto-fits you can take AV's fine, you don't even know the amount of tanks i can't kill in my proto-python with XT launchers because they are well fitted and better than stupid militia tanks, that's the entire point of SP spending to get better tanks that actually are useful, NOT MILITIA TANKS THAT ARE WEAK. If you are driving a militia anything you better expect to be destroyed by a **** load of things, because ITS A MILTIA ITEM.
My weak milita tank takes out the expensive tanks all the time. Its quite fun really, particularly on my alt who is actually skilled into tanks. I am primarily a logibro who deals with tanks on foot, so I am well away of just how easy they can go down. I have no problem running away from that 1 guy hiding behind a corner because I know if that was me I'd have nanos dropped and AV nades ready to fly. |
Sylwester Dziewiecki
BetaMax. CRONOS.
105
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Posted - 2013.07.11 22:19:00 -
[35] - Quote
Serimos Haeraven wrote:This issue has gotten to a point that it's not even a good idea to call in my proto-fitted python at all anymore, and being that i have skilled 7 million SP into dropships alone and their modules, it's practically impossible for me to discern any real entertainment out of the game right now. The past 3 games i have played today (don't know why it's all today) i have been unable to do literally anything in my python, because whenever i get at least 500 feet closer to the ground from the height ceiling, an invisible shot from no-where takes away all of my shield, and often times is somehow followed by another amazingly accurate shot as i activate my fuel injector and am speeding away.
It's impossible to tell the direction of the shot, and even when I'm high in the air looking for the tanks they often don't render below me. Last game there were literally 3 railgun tanks all camping and not giving a **** about their team who were loosing, their only intention was to rake in kills from behind the redline and not support anyone. This is a new low that these railgun tanking idiots have reached, and i pray that CCP does at least something to end it.
If you are at high attitude HAV can not hit you, because they can not aim turret so high, beside that they draw distances are worst than your's(I'm guessing that it was ForgGun).
All we need is differently constructed maps on geographic level, with mountains, and valleys between point's so that game will be more complex for vehicle users. CCP made changes in last update with makes RHAV life more difficult - Bolas are now more dynamic, they are no longer easy kill, and they appear nearly instantly, add to it that CCP did not fix draw distance for us and we keep dieing from invisible Infantry.
RaingunHAV's are like artillery - they supposed to be at back and kill everything that is at front of Infantry(annoying LAV for example).
Same as RHAV in not for all battles, the Python is not for all battles either. |
Henchmen21
Vherokior Combat Logistics Minmatar Republic
28
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Posted - 2013.07.11 22:20:00 -
[36] - Quote
Pvt Numnutz wrote:Rail gun sniper tanking is the lamest and boringest thing in dust aside from AFKing. The fact that they can hit clean across the map is just super annoying, they hardly take down my dropship, unless its an enforcer, or two. They really they just deny the entire map. So I land and recall most of the time because its not worth loosing 1.1 mil on some worthless railgunner. Hell I think I have more respect for people who sit on turrets than people who redline tank, not by much, but still. Don't try and defend you're self by saying AV is broke, your just tring to feed your KDR. You're not helping the team push or fight or anything. You're not nearly as effective as snipers who are actually useful. I've seen some tankers actually fight and help their team. Some I actually can't kill and they manage to retreat back to the redline but only to get me off their back. I'm getting very tiered of not being able to fight back and just not being able to do what I skilled into. Which like serimos I have probably 7 mil sp into vehicles and dropships, because you HAVE to skill that far in to make them worth your time. Please remove the redline or make it so they get no points for kills in the redline please.
Because removing enemy tanks from the field is not helping the team in any way. |
DumpsterJuice
Krusual Covert Operators Minmatar Republic
41
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Posted - 2013.07.11 22:21:00 -
[37] - Quote
Lol at these QQ threads about rail sniping, it's a way to make a profit as a dedicated tanker, balance AV vs vehicles or drop the price of tanks and the problem will be solved, nobody wants to sit and railsnipe. |
Serimos Haeraven
Deep Space Republic Top Men.
238
|
Posted - 2013.07.11 22:33:00 -
[38] - Quote
DumpsterJuice wrote:Lol at these QQ threads about rail sniping, it's a way to make a profit as a dedicated tanker, balance AV vs vehicles or drop the price of tanks and the problem will be solved, nobody wants to sit and railsnipe. While dedicated dropship pilots go into the negative millions of ISK. It's completely bullshit. And to the person who said HAV's can't aim high enough to hit dropships, they can. All they do is drive up a little hill to adjust their turret higher and they can shoot dropships at the height ceiling, I've seen it done to my dropship countless amounts of times. |
CharCharOdell
Shining Flame Amarr Empire
451
|
Posted - 2013.07.11 22:34:00 -
[39] - Quote
Serimos Haeraven wrote:This issue has gotten to a point that it's not even a good idea to call in my proto-fitted python at all anymore, and being that i have skilled 7 million SP into dropships alone and their modules, it's practically impossible for me to discern any real entertainment out of the game right now. The past 3 games i have played today (don't know why it's all today) i have been unable to do literally anything in my python, because whenever i get at least 500 feet closer to the ground from the height ceiling, an invisible shot from no-where takes away all of my shield, and often times is somehow followed by another amazingly accurate shot as i activate my fuel injector and am speeding away.
It's impossible to tell the direction of the shot, and even when I'm high in the air looking for the tanks they often don't render below me. Last game there were literally 3 railgun tanks all camping and not giving a **** about their team who were loosing, their only intention was to rake in kills from behind the redline and not support anyone. This is a new low that these railgun tanking idiots have reached, and i pray that CCP does at least something to end it.
We're redline sniping because there is proto AV out there and we dont want to go 6 games in the hole. Buff dropships and buff tanks; that will solve it |
CharCharOdell
Shining Flame Amarr Empire
451
|
Posted - 2013.07.11 22:36:00 -
[40] - Quote
Pvt Numnutz wrote:Rail gun sniper tanking is the lamest and boringest thing in dust aside from AFKing. The fact that they can hit clean across the map is just super annoying, they hardly take down my dropship, unless its an enforcer, or two. They really they just deny the entire map. So I land and recall most of the time because its not worth loosing 1.1 mil on some worthless railgunner. Hell I think I have more respect for people who sit on turrets than people who redline tank, not by much, but still. Don't try and defend you're self by saying AV is broke, your just tring to feed your KDR. You're not helping the team push or fight or anything. You're not nearly as effective as snipers who are actually useful. I've seen some tankers actually fight and help their team. Some I actually can't kill and they manage to retreat back to the redline but only to get me off their back. I'm getting very tiered of not being able to fight back and just not being able to do what I skilled into. Which like serimos I have probably 7 mil sp into vehicles and dropships, because you HAVE to skill that far in to make them worth your time. Please remove the redline or make it so they get no points for kills in the redline please.
This is for you.
On another note, I'd rather see dropships get a huge buff, than tanks get nerfed. I'm talking 70% price reduction, 200% HP buff, 50% speed buff, 30% damage on turrets bonus. |
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Henchmen21
Vherokior Combat Logistics Minmatar Republic
28
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Posted - 2013.07.11 22:39:00 -
[41] - Quote
Yep, run a few redline matches to pay for the tank you lose when you actually go out on the map, gotta love ducking into cover from swarms and having them stop, turn a 90 and hit you anyway[/quote]
I've been enjoying the invisible one quite a lot myself. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
470
|
Posted - 2013.07.11 22:39:00 -
[42] - Quote
stlcarlos989 wrote:Void Echo wrote:you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be pushing the enemy team at the redline. but since a single swarm missile can take down most of our armor, were not letting you get easy kills off of us Like the easy kills tanks were getting when it took at least 2-3 coordinated proto AV players to take out well fitted sagaris and suryas.
They were effectivly proto tanks so yea it should have taken team worknto destroy one. |
Void Echo
Internal Error. League of Infamy
493
|
Posted - 2013.07.11 22:43:00 -
[43] - Quote
pegasis prime wrote:stlcarlos989 wrote:Void Echo wrote:you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be pushing the enemy team at the redline. but since a single swarm missile can take down most of our armor, were not letting you get easy kills off of us Like the easy kills tanks were getting when it took at least 2-3 coordinated proto AV players to take out well fitted sagaris and suryas. They were effectivly proto tanks so yea it should have taken team worknto destroy one.
we have no prototype tanks, if we did, then we wouldn't be arguing over the balance, the balance would be fixed because it would be proto av vs proto hav, not proto av vs standard hav, that's 2 tier difference |
hackerzilla
Defenders of the Helghast Dream
69
|
Posted - 2013.07.11 22:43:00 -
[44] - Quote
DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails Railgun tanks aren't the only AV option. If thats your exuse then just **** off because you don't know hat you're saying, just exuses for being K/D ratio-whoring idiots that have no skill. |
Kiro Justice
The Unholy Legion Of DarkStar DARKSTAR ARMY
365
|
Posted - 2013.07.11 22:43:00 -
[45] - Quote
Firstly
Serimos Haeraven wrote:I have skilled 7 million SP into dropships alone and their modules.
That was your first problem. Secondly, when the AR suits called out that tanks needed to be nerfed simply because it wasn't possible to kill them with militia swarms (See beginning/middle of Chromosome) CCP responded to their QQ-ing, but instead of telling them to HTFU they went ahead and nerfed tanks, causing them to go ahead and run off to the redline, of course.
Not to say I don't see some really exceptional Tankers running around on the actual battlefield and surviving (Cuz I see it all the time, they're really inspiring) but...Yeah.
Tl;dr - AR babies cried because tanks were as good as they were SUPPOSED TO BE, and CCP did something about it.
^ The resulting imbalance may also be the reason that CCP is a little bit more conservative about listening to player feedback now. |
DumpsterJuice
Krusual Covert Operators Minmatar Republic
48
|
Posted - 2013.07.11 22:45:00 -
[46] - Quote
hackerzilla wrote:DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails Railgun tanks aren't the only AV option. If thats your exuse then just **** off because you don't know hat you're saying, just exuses for being K/D ratio-whoring idiots that have no skill.
Rail gun tanks aren't the only AV option?? WTH are you even talking about? I don't know what I'M saying?? |
DumpsterJuice
Krusual Covert Operators Minmatar Republic
48
|
Posted - 2013.07.11 22:47:00 -
[47] - Quote
Henchmen21 wrote:Yep, run a few redline matches to pay for the tank you lose when you actually go out on the map, gotta love ducking into cover from swarms and having them stop, turn a 90 and hit you anyway
I've been enjoying the invisible one quite a lot myself. [/quote]
And yes, the invisible swarms are a fun treat, especially in quantity... |
CharCharOdell
Shining Flame Amarr Empire
452
|
Posted - 2013.07.11 22:47:00 -
[48] - Quote
i have memed your plight. |
ZeHealingHurts HurtingHeals
Seituoda Taskforce Command Caldari State
265
|
Posted - 2013.07.11 22:48:00 -
[49] - Quote
Serimos Haeraven wrote:If anything, this event gives a perfect highlight to how abusive these railgun redliners are, especially to proto-dropship pilots that literally can't even play the game right now because of this event being abused.
What?
Abused? How are they abusing the event? They're just doing it. |
Serimos Haeraven
Deep Space Republic Top Men.
241
|
Posted - 2013.07.11 22:55:00 -
[50] - Quote
ZeHealingHurts HurtingHeals wrote:Serimos Haeraven wrote:If anything, this event gives a perfect highlight to how abusive these railgun redliners are, especially to proto-dropship pilots that literally can't even play the game right now because of this event being abused. What? Abused? How are they abusing the event? They're just doing it. by sniping friendly turrets from their own redline before they can do anything about it. The distance and power those railguns have is so unbelievably OP it's not even funny. When they added that "optimal range" thing, it was only for handheld weapons... it should have extended to turrets as well. |
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Sylwester Dziewiecki
BetaMax. CRONOS.
105
|
Posted - 2013.07.11 23:05:00 -
[51] - Quote
Serimos Haeraven wrote:DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails The issue i have with tank drivers claiming AV is somehow forcing them to redline is the fact that whatever tank is seriously being pushed back must not have a good knowlege on how to shield or armor fit. While those tanks were railgun sniping me, there was a madrugar (who must have been well fitted) taking countless amounts of swarm hits and even FG hits as well, while still being able to use structures to his advantage to hide behind. He wasn't redlining at all, and he survived those hits quite easily. AV's are supposed to push tanks back when they are proto AV's regardless, the big issue is that while tanks can sustain hits from miltia AV's and be reasonably taken back or destroyed by proto's, dropships are easily taken out by any real fit (be it miltia or proto), and this combined with redline camping railgun tanks makes for an impossible gain of anykind for a dropship pilot, whether that be entertainment, or ISK. Well it is BS; HAV had to be out of range or you were hitting invisible layer of the map instead of him.
For me it is just as entertaining as every other part of this game. How the **** I suppose to know that I'm on redline for most of the time? Imagine that you are slow as ****, you turret tracking is slower, you dieing after 2-3 volleys of proto-swarms(on alfa) with best possible armor tank in game, your visibility is limited by game designer so you can not see guy 100 meters from you.. ow and you want to kill as many vehicle as it possible in metch, to get 1/3 of your HAV price at the end. You sitting at spawning screen and you asking your self a question 'where to place myself on this map?', at the middle of map between two high building so that everyone can **** me, or in place where I have wide field of view(mountain).
I't easy for you to judge others when you are in vechicle that have perfect range of view - all you need to do is to fly higher - HTF I suppose to do that in HAV? Thats not our fault(HAV pilots) that CCP decide to make nice looking maps for Infantry. When they will do a map with huge mountain at the middle you will stop crying about redline campers.
And to these DS pilots that think they are 'king of the ring' - I'm killing every DS in game with 2-3 shoots, if you were able to recall your vehicle after attack, then you were attacked by amatore.. |
Azura Sakura
Militaires-Sans-Frontieres
281
|
Posted - 2013.07.11 23:07:00 -
[52] - Quote
TEXA5 HiTM4N wrote:that is why i only play ambush
Yeah ambush and dropships = sexy time. But I spec into DS and logi so I won't be useless on the ground :) |
Void Echo
Internal Error. League of Infamy
493
|
Posted - 2013.07.11 23:12:00 -
[53] - Quote
Serimos Haeraven wrote:ZeHealingHurts HurtingHeals wrote:Serimos Haeraven wrote:If anything, this event gives a perfect highlight to how abusive these railgun redliners are, especially to proto-dropship pilots that literally can't even play the game right now because of this event being abused. What? Abused? How are they abusing the event? They're just doing it. by sniping friendly turrets from their own redline before they can do anything about it. The distance and power those railguns have is so unbelievably OP it's not even funny. When they added that "optimal range" thing, it was only for handheld weapons... it should have extended to turrets as well.
actually on the forge gun its op because that's a human sized weapon, its not op for the rail gun because its a vehicle sized weapon, that would be like in real life saying that the rpg taking down an AC130 is op and the rpg shouldn't go that far.
the rang on the rail gun has one problem though, after about 150m you don't see anything but red colors and that doesn't help at all, its also a problem with the degree if view from the cannon, anything that is below the bottom of the tank is invisible and so is anything above it at the height of a average dropship flight.
the rail gun range is where it should be, something that big should have the power required to send a projectile across the map |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
149
|
Posted - 2013.07.11 23:16:00 -
[54] - Quote
DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails
AV is only to worrie about when thier is some1 with proto, i always run to the red line to recall my enforcer with scatterd ion cannon, i dont want to lose a 2.5mil isk tank to a ****** that put 1mil sp into proto forge or swarms, funny thing why dont people use in forge guns red line, the forge gun does more damage so whats the point of using and expensive tanks if you can do it with a 50k forgegun... |
Pvt Numnutz
BetaMax Beta CRONOS.
78
|
Posted - 2013.07.11 23:21:00 -
[55] - Quote
Henchmen21 wrote:Because removing enemy tanks from the field is not helping the team in any way.
Because you have to sit in the red line to kill enemy tanks? Honestly it breeds incompitence. Rail tank snipers hardly know how to handle a combat situation, aside from well...sniping. even when they get brave, hell we even killed one just zerging it with light weapons. There is good tank piloting...and then there is rail tank sniping. Just like how there are good snipers who take up positions to lay down really good overwatch and relocate to help squads and there are mountain snipers who go 3/0 with a charge. |
Sylwester Dziewiecki
BetaMax. CRONOS.
105
|
Posted - 2013.07.11 23:24:00 -
[56] - Quote
Anmol Singh wrote:DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails AV is only to worrie about when thier is some1 with proto, i always run to the red line to recall my enforcer with scatterd ion cannon, i dont want to lose a 2.5mil isk tank to a ****** that put 1mil sp into proto forge or swarms, funny thing why dont people use in forge guns red line, the forge gun does more damage so whats the point of using and expensive tanks if you can do it with a 50k forgegun... BS, FG does not do more damage then Railgun - HAV have more dmg slots to spare. There is no FG that is able to solo Bolas. If you are using proto turret on HAV that have lower CPU/PG then STD version you don't have much space for decent tank, don't you? |
Son-Of A-Gun
3dge of D4rkness SoulWing Alliance
149
|
Posted - 2013.07.11 23:28:00 -
[57] - Quote
Serimos Haeraven wrote:Void Echo wrote:you got killed by an HAV and now your whining like an infantry player, if infantry players hadn't made tanks so weak we wouldn't be rednline sitting, the average tanker would be in the middle of the map, the good ones would be pushing the enemy team at the redline. but since a single swarm missile can take down most of our armor, were not letting you get easy kills off of us *sigh*.. Going to re-quote what i said about 2 posts after my OP that you must have not read, as well as other tankers below stating that they are actually capable of taking swarms and forge guns. Do you even know how much higher tanks shields and armor is when compared to us proto dropships?, as well as being able to include regeneration modules that are extremely affective just because they have "HAV" in their description? Anyways, here's what i said earlier that applies directly to your supposed statement. "The issue i have with tank drivers claiming AV is somehow forcing them to redline is the fact that whatever tank is seriously being pushed back must not have a good knowlege on how to shield or armor fit. While those tanks were railgun sniping me, there was a madrugar (who must have been well fitted) taking countless amounts of swarm hits and even FG hits as well, while still being able to use structures to his advantage to hide behind. He wasn't redlining at all, and he survived those hits quite easily. AV's are supposed to push tanks back when they are proto AV's regardless, the big issue is that while tanks can sustain hits from miltia AV's and be reasonably taken back or destroyed by proto's, dropships are easily taken out by any real fit (be it miltia or proto), and this combined with redline camping railgun tanks makes for an impossible gain of anykind for a dropship pilot, whether that be entertainment, or ISK."
Dude, I am starting to get tired of flap your yap about something you know very little to nothing about. I run full proto tanks, and not trying to blow my on horn here, but I am pretty damn good at driving a tank. Your example of seeing a tank take multiple swarm vollys and forge blasts is just ridiculous, not that it doesn't happen all the time, because it does, but in these instances it is a bunch of noobs firing either a std swarm or forge gun.
No here is the problem: a single person with or proto swarms/forge gun/AV nades can take out a tank quite easily. These weapons make tank cry like little *******.
So, in Dust currently, we have only std level tank yet we have adv and proto level AV weapons. a "well fit" tank runs about 1.4 million ISK to put together, and a lot of of tankers have grown tired of having some ***hole with a proto swarm launcher or proto AV nades pop out of some random bush somewhere to some ***hole with a proto forge gun get a perfect line of sight on us from half way across the map, and kill us with out us ever having a proper chance to run for cover.
Now you want to blame someone, blame CCP for bad game design.
Oh and by the way, I'm going to be rail sniping until I get 100 instilation kill. Best you stay the **** out of my way |
Cenex Langly
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
54
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Posted - 2013.07.11 23:32:00 -
[58] - Quote
CharCharOdell wrote:Pvt Numnutz wrote:Rail gun sniper tanking is the lamest and boringest thing in dust aside from AFKing. The fact that they can hit clean across the map is just super annoying, they hardly take down my dropship, unless its an enforcer, or two. They really they just deny the entire map. So I land and recall most of the time because its not worth loosing 1.1 mil on some worthless railgunner. Hell I think I have more respect for people who sit on turrets than people who redline tank, not by much, but still. Don't try and defend you're self by saying AV is broke, your just tring to feed your KDR. You're not helping the team push or fight or anything. You're not nearly as effective as snipers who are actually useful. I've seen some tankers actually fight and help their team. Some I actually can't kill and they manage to retreat back to the redline but only to get me off their back. I'm getting very tiered of not being able to fight back and just not being able to do what I skilled into. Which like serimos I have probably 7 mil sp into vehicles and dropships, because you HAVE to skill that far in to make them worth your time. Please remove the redline or make it so they get no points for kills in the redline please. This is for you.On another note, I'd rather see dropships get a huge buff, than tanks get nerfed. I'm talking 70% price reduction, 200% HP buff, 50% speed buff, 30% damage on turrets bonus.
those buffs suck, let's just give them infinite health and make them break the sound barrier so our swarm launchers can't ever hit.
Yeah boss, you should probably learn 2 play before you put out ridiculous percentages without even using that squishy thing inside your head first, if you had used it you would have realized how ******** your numbers are.
70% price reduction, so roughly 340k off the incubus which will go for 150k now? 200% hp buff, so 5k hp? Okay, maybe that one works... But let's exclude the shield extenders and armor plates with this number which could potentially put them over 10k hp. 50% speed buff? Now all swarm launchers will need to be buffed with missile speed in order to hit... Okay... 30% damage bonus on turrets... I'm not even going to talk about this one considering one direct hit from an assault dropship turret will just about kill anyone not in a heavy suit...
Think sir. Think about what you say before you spit those senseless words out. |
Serimos Haeraven
Deep Space Republic Top Men.
243
|
Posted - 2013.07.11 23:44:00 -
[59] - Quote
Cenex Langly wrote:CharCharOdell wrote:Pvt Numnutz wrote:Rail gun sniper tanking is the lamest and boringest thing in dust aside from AFKing. The fact that they can hit clean across the map is just super annoying, they hardly take down my dropship, unless its an enforcer, or two. They really they just deny the entire map. So I land and recall most of the time because its not worth loosing 1.1 mil on some worthless railgunner. Hell I think I have more respect for people who sit on turrets than people who redline tank, not by much, but still. Don't try and defend you're self by saying AV is broke, your just tring to feed your KDR. You're not helping the team push or fight or anything. You're not nearly as effective as snipers who are actually useful. I've seen some tankers actually fight and help their team. Some I actually can't kill and they manage to retreat back to the redline but only to get me off their back. I'm getting very tiered of not being able to fight back and just not being able to do what I skilled into. Which like serimos I have probably 7 mil sp into vehicles and dropships, because you HAVE to skill that far in to make them worth your time. Please remove the redline or make it so they get no points for kills in the redline please. This is for you.On another note, I'd rather see dropships get a huge buff, than tanks get nerfed. I'm talking 70% price reduction, 200% HP buff, 50% speed buff, 30% damage on turrets bonus. those buffs suck, let's just give them infinite health and make them break the sound barrier so our swarm launchers can't ever hit. Yeah boss, you should probably learn 2 play before you put out ridiculous percentages without even using that squishy thing inside your head first, if you had used it you would have realized how ******** your numbers are. 70% price reduction, so roughly 340k off the incubus which will go for 150k now? 200% hp buff, so 5k hp? Okay, maybe that one works... But let's exclude the shield extenders and armor plates with this number which could potentially put them over 10k hp. 50% speed buff? Now all swarm launchers will need to be buffed with missile speed in order to hit... Okay... 30% damage bonus on turrets... I'm not even going to talk about this one considering one direct hit from an assault dropship turret will just about kill anyone not in a heavy suit... Think sir. Think about what you say before you spit those senseless words out. Those words aren't very senseless, and there really does need to be a 50% speed increase to logistics dropships, they are far too slow to be able to withstand anything, as well as a very good HP buff, maybe not 200%, but 150-180% is extremely reasonable. And the only turret that does any damage right now is the XT-Accelerated, which is the proto launcher that costs 271,000 ISK just for 1, so an increase in damage woudn't be unreasonable either. From the looks of what you're saying you must not fly dropships that often, or be skilled into them if you think those numbers are outrageous. |
Anmol Singh
The Unholy Legion Of DarkStar DARKSTAR ARMY
151
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Posted - 2013.07.11 23:46:00 -
[60] - Quote
Sylwester Dziewiecki wrote:Anmol Singh wrote:DumpsterJuice wrote:AV has forced us to the redline, when CCP returns balance you will no longer have as big of a problem with redline rails AV is only to worrie about when thier is some1 with proto, i always run to the red line to recall my enforcer with scatterd ion cannon, i dont want to lose a 2.5mil isk tank to a ****** that put 1mil sp into proto forge or swarms, funny thing why dont people use in forge guns red line, the forge gun does more damage so whats the point of using and expensive tanks if you can do it with a 50k forgegun... BS, FG does not do more damage then Railgun - HAV have more dmg slots to spare. There is no FG that is able to solo Bolas. If you are using proto turret on HAV that have lower CPU/PG then STD version you don't have much space for decent tank, don't you?
ever herd of the breach? yup thats the one.... idgaf if it takes 6 sec to recharge stil does more than proto rail and when you put dmg mods then it does way more and over that it cost 900k isk less |
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