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Jason Pearson
Seraphim Initiative. CRONOS.
1805
|
Posted - 2013.07.09 23:37:00 -
[1] - Quote
I love my Shield Tank, I love fighting with it constantly and I love the tank fights I get, it was great when everyone else was using Shield Tanks, I felt I was needed in a Corp Battle to compete.
The last 10-15 battles, I've been decimated by Armor Tanks, and it's not because I need to "lern2tank" or anything idiotic, it's simply because Armor Tanking is a **** load better than Shield Tanking, it's not even funny anymore CCP, don't give me "Wait a year because we'll have features that make each one more viable in different situations", No. You released the game from BETA, you can't tell me that this half ass balance is because features aren't in, they need to be balanced.
It's disappointing being a tanker, being a corp battle as an Anti Tank vehicle, only to say "Sorry guys, it's an armor tank, I can't do anything" and then have to back off and bring out a Forge and chase it around the map. If the Armor Tanker matches me in Skill, he will win, if he's "decent" it'll be 50/50 and if he's ****, theres still a possibility he'll win.
CCP, you have all these teams, maybe you need to get MORE teams to balance stuff, or you know, the Vehicle team can actually tell us what they're planning on doing about the issues, CCP Blam! give us a response, seriously. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
653
|
Posted - 2013.07.09 23:57:00 -
[2] - Quote
Maybe it is on purpose as they think it is made up by us taking the current AV weaponry so well due to shielding... But yeah, versus other HAVs I have to go to ridiculous lengths to kill a Gallente non-crap fit with my Caldari fit. |
SENATOR KODOS
Absentee AFK Regiment
279
|
Posted - 2013.07.09 23:58:00 -
[3] - Quote
lol you specced into tanks and consider yourself a tanker in Dust
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Beld Errmon
D3M3NT3D M1NDZ Orion Empire
700
|
Posted - 2013.07.10 00:02:00 -
[4] - Quote
Don't worry considering how terrible shield tanks have had it for such a long time, when they do a rebalance its going to swing in shields favor, and armor tankers like me who haven't spent diddly on shields are gunna be QQing. |
Knight SoIaire
Rent-A-Murder Taxi
1130
|
Posted - 2013.07.10 00:09:00 -
[5] - Quote
Just make the Shield Modules (Boosters and Hardeners in particular) match Armour modules.
Nerfing Armour tanks will only make them worse Vs Armour Based AV, and they already are. |
Cy Clone1
Kinsho Swords Caldari State
73
|
Posted - 2013.07.10 00:15:00 -
[6] - Quote
the argument that most av weapons are better vs armor cant be made because the fact that armor tanks have more ehp, better mods, higher speeds, and faster reps that heal more makes that argument worthless. not to mention shield tanks cant aim as far down, so its even harder for them to red line. armor tanks can increase cpu by 25% we are forced to use mods. |
The Attorney General
ZionTCD
269
|
Posted - 2013.07.10 00:38:00 -
[7] - Quote
Cy Clone1 wrote: armor tanks can increase cpu by 25% we are forced to use mods.
I'm sorry, what? |
The Attorney General
ZionTCD
269
|
Posted - 2013.07.10 00:41:00 -
[8] - Quote
Knight SoIaire wrote:Just make the Shield Modules (Boosters and Hardeners in particular) match Armour modules.
Nerfing Armour tanks will only make them worse Vs Armour Based AV, and they already are.
That would make Armor tanks obsolete overnight.
Why would I run a tank that is slightly faster without plates when I could run a tank that has better resistances to the two most popular forms of AV AND can run damage mods without completely sacrificing its tank?
Not that I don't think shield tanks are UP right now, but I think we need to think about this about more thoroughly before we start throwing out possible solutions that the crackpots at CCP might take seriously. |
The Attorney General
ZionTCD
269
|
Posted - 2013.07.10 00:42:00 -
[9] - Quote
Beld Errmon wrote:Don't worry considering how terrible shield tanks have had it for such a long time, when they do a rebalance its going to swing in shields favor, and armor tankers like me who haven't spent diddly on shields are gunna be QQing.
It has only been bad for them since uprising.
In Chromosome a rail Gunloggi would eat a Madrugar for breakfast because of the broken stacking penalties and the damage mods.
I don't doubt that anyone not in a gunloggi next build is going to suffer for it. That is why I am working on my shield skills instead of saving up for a pilot suit. |
Cy Clone1
Kinsho Swords Caldari State
73
|
Posted - 2013.07.10 00:47:00 -
[10] - Quote
The Attorney General wrote:Cy Clone1 wrote: armor tanks can increase cpu by 25% we are forced to use mods. I'm sorry, what?
vehicle electronics skill increases your maximum cpu by 5% per level. armor tanks have low cpu.
vehicle engineering skill decrease cpu cost of pg mods by 5% per level. shield tanks have low pg. |
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Beld Errmon
D3M3NT3D M1NDZ Orion Empire
700
|
Posted - 2013.07.10 00:48:00 -
[11] - Quote
The Attorney General wrote:Beld Errmon wrote:Don't worry considering how terrible shield tanks have had it for such a long time, when they do a rebalance its going to swing in shields favor, and armor tankers like me who haven't spent diddly on shields are gunna be QQing. It has only been bad for them since uprising. In Chromosome a rail Gunloggi would eat a Madrugar for breakfast because of the broken stacking penalties and the damage mods. I don't doubt that anyone not in a gunloggi next build is going to suffer for it. That is why I am working on my shield skills instead of saving up for a pilot suit.
I disagreed then and I still do my rail madruger was more than a match for the gunnlogi, I think the only thing that set them apart was the gunnlogi lighter frame allowing it to play peekaboo better. |
CharCharOdell
Shining Flame Amarr Empire
366
|
Posted - 2013.07.10 01:07:00 -
[12] - Quote
Shield tanks and armor tanks were pretty balanced last build. I had my gunlogi stacked with double damage mods and i would destroy everything outside of 100m, but let even a sub-par armor tank with a blaster close that distance, and i didnt stand a chance bc my hardeners and reppers sucked. Caldari tanks are supposed to be long-range glass cannons, according to lore, and should reflect that. Either by giving all caldari tanks passive damage bonuses, or by bringing the damage mods back up where they were in Chromosome. Otherwise, we could just make armor tanks and shield tanks much more similar, but then nobody would armor tank bc of the weakness to explosives.
It has to be caldari kills tanks, gallente kills infantry like it used to be.
Buffing damage is more of an issue to armor and shield tankers, as tank turrets already OHK infantry. |
Mavado V Noriega
SyNergy Gaming EoN.
3756
|
Posted - 2013.07.10 01:52:00 -
[13] - Quote
CharCharOdell wrote:Shield tanks and armor tanks were pretty balanced last build. I had my gunlogi stacked with double damage mods and i would destroy everything outside of 100m, but let even a sub-par armor tank with a blaster close that distance, and i didnt stand a chance bc my hardeners and reppers sucked. Caldari tanks are supposed to be long-range glass cannons, according to lore, and should reflect that. Either by giving all caldari tanks passive damage bonuses, or by bringing the damage mods back up where they were in Chromosome. Otherwise, we could just make armor tanks and shield tanks much more similar, but then nobody would armor tank bc of the weakness to explosives.
It has to be caldari kills tanks, gallente kills infantry like it used to be.
Buffing damage is more of an issue to armor and shield tankers, as tank turrets already OHK infantry.
no one wants 2 shot deaths and dmg mods never got nerfed the passive bonus was bugged
tanking shouldnt go back to cod **** 1st to shoot wins no way a tank will close the distance which was the problem when it was glitched.
E3 was pretty balanced. armor was still weaker but there was no 2 shot deaths |
Exmaple Core
Hellstorm Inc League of Infamy
494
|
Posted - 2013.07.10 02:24:00 -
[14] - Quote
Shield tanks are disgustingly underpowered this build, the distance between these two tanks are too much to even consider going sheild tanks. for Exmaple, i have 15.5 million SP into sheild tanks and have literally everything maxed out that matters. With a scattered neutron blaster and 2 damage mods on my gunlogi i can not deal damage to a well fit madruger, between its resistance and armor rep they recover HP faster than i hurt them. For ppl who do not know what im packing, im doing the maximum possible damage on a gunlogi for Uprising. A madruger can rep through this.
Almost the same can be said for a Falshion with proto missles and HAV lv3 vs the same madruger fit. Dispite missles being the weapon that is meant to defeat armor tanks, the well fit madruger wins every single time, a standard tank. Tho they cannot rep through the damage they do not go past half armor.
Additonally, my falshion with a compressed partical cannon, 2 damage mods and an active heat sink can not win a rail shoot out with a standard madruger, they are more manuverable, resist more damage, and dish out more damage. There is litterally nothing i can do to armor tanks at all, and my tank is maxed out entirely.
So, as stated, the promblem is armor tanks are better than sheild tanks in every conceivable way that a tank needs to be. Has more HP, reps longer for more HP, resist more damage, does more damage, has a longer range and is more manuverable/faster. theres well, nothing left for sheild tanks. Their garbage.
We need to buff the shield tank in a way that will still leave both tanks their own unique vehicals and they need to be even.
We can all agree that heavy armor is well, heavy and should slow you down. Shields are weightless and should not weigh anything. shields need to be faster. In eve, gallenete are second fastest and caldari are the slowest.... in space. Were weight and gravity dont matter. Now were on a planet and these things do matter, this only makes sence and helps balance the tanks. So make armor tanks slow again and shield tanks significantly faster.
With the natural resistances of a shield tank, making their hardeners on par with armor tanks would be unfair, they should not have a 15 sec cool down and 60 sec duration like the armor tanks do. however they do need to be improved, right now they are garbage. Say lasts for 30 seconds and 30 second cooldown. Straight up half as effective.
however, passive resist is supposed to be most effective on shield tanks but again, armor tanks can do it just as well. So make the shield passive resist resist for 5% more or remove the stacking penaltys. Ethire works.
The reps are sooooooooo unfair! the best armor rep repairs about 7500 HP total over the course of 15 seconds while the shield anks reps about 2500 HP in 5 seconds. very significant difference, the armor tank is 3 times more effective. Can we make the shield tanks rep at least half as competent? Seriously, being half as effective would be nice, no troll.
Tottal HP seems fair were its at noww. Its reasonable considering one regens and the other doesent. However, shield tanks natural rep is alittle too slow. instead of 23/hps it should be like 35 to make it feel like there are times were you dont have to use your rep. Right now the natural rep just dosent help
|
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
124
|
Posted - 2013.07.10 02:32:00 -
[15] - Quote
If they made it to where Passive Shield tanking was possible, I Wouldn't see the problem. That's the only problem I see. Most people's problem is that they think that They think in a fair fight, a equal leveled battle with 2 pilots, both are using blasters, and the Caldari should win is okay. It isn't. Stop thinking it should. Gallente blaster > Caldari Blaster always.
Peace, Aizen |
Vyzion Eyri
The Southern Legion RISE of LEGION
868
|
Posted - 2013.07.10 02:33:00 -
[16] - Quote
Are all you tankers talking about tank vs. tank, in a 1v1 situation?
I'd like the point of view of tankers who have (semi-)dedicated tank crews who stick with the tank with repair tools and AV weapons to add their voices to this.
A shield tank's slightly higher speed could close gaps between armour tanks allowing for the crew to pop out, lob AV nades and fire swarms, then hop back in to use the small turrets, before a shield hardener even runs out.
I've also tried using my dropship to keep an armour tank's shields up with a transporter, and it nullifies quite a bit of swarm damage (until they decide to take me out instead of the tank).
I really disagree that tanks should be balanced in pilot v. pilot situations, with no other people around. It's a team game, no? Mercenaries or not, the blues are fighting for the same contract that you are.
-Perspective of a logibro and dropship pilot. I've got an alt that has 3 mill SP into tanking, that's as far as I've gone down that road. |
Cosgar
ParagonX
2553
|
Posted - 2013.07.10 02:37:00 -
[17] - Quote
Passive shield tanking needs to become viable on vehicles. |
Exmaple Core
Hellstorm Inc League of Infamy
494
|
Posted - 2013.07.10 02:46:00 -
[18] - Quote
Vyzion Eyri wrote:Are all you tankers talking about tank vs. tank, in a 1v1 situation?
I'd like the point of view of tankers who have (semi-)dedicated tank crews who stick with the tank with repair tools and AV weapons to add their voices to this.
A shield tank's slightly higher speed could close gaps between armour tanks allowing for the crew to pop out, lob AV nades and fire swarms, then hop back in to use the small turrets, before a shield hardener even runs out.
I've also tried using my dropship to keep an armour tank's shields up with a transporter, and it nullifies quite a bit of swarm damage (until they decide to take me out instead of the tank).
I really disagree that tanks should be balanced in pilot v. pilot situations, with no other people around. It's a team game, no? Mercenaries or not, the blues are fighting for the same contract that you are.
-Perspective of a logibro and dropship pilot. I've got an alt that has 3 mill SP into tanking, that's as far as I've gone down that road.
Yes, one V one situations. tanks need to be balanced for 1v1 because that also effects times when ppl intervine. For Exmaple: What if the stronger tank recives help against the unbalanced, weaker tank? The stronger, OP tank wins. What happens when both tanks have help? the stronger, OP tank wins. What happens when the weaker, UP tank fights the stronger, OP tank? the OP tank still usally wins unless the UP tank gets a significant amount of help, wich will pull waaay too many ppl to deal with one tank. Kinda ruins everything. What happens when one tank is OP adn the other is UP? the OP tank wins 100% of the time and no one wants to play shield tanks. like what is happening now. |
Exmaple Core
Hellstorm Inc League of Infamy
494
|
Posted - 2013.07.10 02:47:00 -
[19] - Quote
Cosgar wrote:Passive shield tanking needs to become viable on vehicles.
I agree, and it should be done on shield tanks and not armor tanks. Vice versa for active tanking, like it is now |
Dr Allopathy
Raging Pack of Homos
114
|
Posted - 2013.07.10 02:48:00 -
[20] - Quote
Tanks do not need to be balanced 1v1.
If everything was balanced 1v1 (shield vs armor, different weapons etc) then there would be no need for tactics ingame. Point and shoot like everyone else.
Stop the QQ. You guys move way too fast anyway. It's only when you're not paying attention (which you shouldn't be doing) that you get blown up. |
|
Exmaple Core
Hellstorm Inc League of Infamy
499
|
Posted - 2013.07.10 02:54:00 -
[21] - Quote
Dr Allopathy wrote:Tanks do not need to be balanced 1v1.
If everything was balanced 1v1 (shield vs armor, different weapons etc) then there would be no need for tactics ingame. Point and shoot like everyone else.
Stop the QQ. You guys move way too fast anyway. It's only when you're not paying attention (which you shouldn't be doing) that you get blown up.
lol who are you? get out of here you dont know what your talking about. The core mechanics need to be balanced, right now its not balanced for tanks and armor tanks always win. In battles it will never, ever be balanced because ppl do not have the same amount of skill points. If both tanks are balanced than it will fall to who is the better tanker (who has the most SP, best tactica and fit) as opposed to what it is now. Now its i have a 10 mill SP armor tank vs your 15.5 mill SP sheild tank so i win. That, takes no tactica, just poor game mechanics and balancing. Stop being stupid and stfu, pay attention |
Sev Alcatraz
Bullet Cluster
285
|
Posted - 2013.07.10 02:58:00 -
[22] - Quote
I quit tanking for this very reason, The Armour tanks can actively rep through anything you throw at them and stack Damage mods.
(before you say i know nothing about tranks Consider this, I have tanked through closed beta back when we had "point i win" railguns and carpet bombing missile turrets I have literally seen it all)
-shield tanks
High slots normally consist of Shield extenders and shield boosters (normally a heavy shield booster and a light shield booster to mop up the left over from the Heavy booster)
lows are PG boosters (local/diagnostic) in the days of the long gone Sagaris you could run a heat sink
Now, you fit a decent main gun you would need to run small missiles around it to save on PG even then the Shield tnak will be starving even with maxed out skills
-Armour tanks
High Slots -damage mods -CPU upgrades The surya was able to fit 2 high damage mods and a cpu upgrade
-lows layouts very but i have heard of people booster tanking but running 2 light reps and a few 180mm plates and being able to cycle the reps during battle without the worry of having their armour drop below 50 %
Pros and cons
Shield tanks are quick but easily outgunned
Armour tanks are "slower" but can stay in battle a lot longer and fill the role of the shield tank if fitted with the appropriate mods
Consider this, If you think that the forge gun and AV nades are hard on your 8k EHP armour tanks see what they do to a 5k EHP shield tank with 1 booster (that shield tank needs to fill all of it's highs with boosters to get it's HP that high and can only fit one booster)
The only balance i see here is current AV VS Armour tanks it is an entirely different animal against Shield tanks
Shield tanks need a PG buff and HP buff
|
Cosgar
ParagonX
2568
|
Posted - 2013.07.10 02:59:00 -
[23] - Quote
Exmaple Core wrote:Cosgar wrote:Passive shield tanking needs to become viable on vehicles. I agree, and it should be done on shield tanks and not armor tanks. Vice versa for active tanking, like it is now They could really take some stuff from infantry shield tanking and apply it to armor and it would be a major fix. Armor is in a good place, it's the shield tanks that need help. Un-nerfing vehicle PG and fixing the engineering skill bug would help with tank vs infantry as a whole. |
Cody Sietz
Tritan's Onslaught RISE of LEGION
489
|
Posted - 2013.07.10 03:01:00 -
[24] - Quote
Another way to truly fix vehicles is to make mods that only fit to certain vehicles.
Tanks would get there own set of mods, so would dropships and lavs.
Why? So CCP can adjust mods and cpu/pg usage accordingly.
No more fixing a module and trying to balance for one vehicle, therefore breaking it for another. |
Exmaple Core
Hellstorm Inc League of Infamy
499
|
Posted - 2013.07.10 03:03:00 -
[25] - Quote
Cosgar wrote:Exmaple Core wrote:Cosgar wrote:Passive shield tanking needs to become viable on vehicles. I agree, and it should be done on shield tanks and not armor tanks. Vice versa for active tanking, like it is now They could really take some stuff from infantry shield tanking and apply it to armor and it would be a major fix. Armor is in a good place, it's the shield tanks that need help. Un-nerfing vehicle PG and fixing the engineering skill bug would help with tank vs infantry as a whole.
this thread is about tanks vs tanks not tanks vs infaintry. PG bonuses would help both tanks and wouldent change anything. Would just make them better tanks overall, wich would be nice |
Exmaple Core
Hellstorm Inc League of Infamy
499
|
Posted - 2013.07.10 03:04:00 -
[26] - Quote
Cody Sietz wrote:Another way to truly fix vehicles is to make mods that only fit to certain vehicles.
Tanks would get there own set of mods, so would dropships and lavs.
Why? So CCP can adjust mods and cpu/pg usage accordingly.
No more fixing a module and trying to balance for one vehicle, therefore breaking it for another.
This is about shield tanks vs armor tanks, were not worried about fixing vehicals as a whole. thanks |
Nguruthos IX
Hellstorm Inc League of Infamy
864
|
Posted - 2013.07.10 03:04:00 -
[27] - Quote
random derpship post
Derpship
That is all |
Cody Sietz
Tritan's Onslaught RISE of LEGION
489
|
Posted - 2013.07.10 03:08:00 -
[28] - Quote
Exmaple Core wrote:Cody Sietz wrote:Another way to truly fix vehicles is to make mods that only fit to certain vehicles.
Tanks would get there own set of mods, so would dropships and lavs.
Why? So CCP can adjust mods and cpu/pg usage accordingly.
No more fixing a module and trying to balance for one vehicle, therefore breaking it for another. This is about shield tanks vs armor tanks, were not worried about fixing vehicals as a whole. thanks fair enough. |
Exmaple Core
Hellstorm Inc League of Infamy
499
|
Posted - 2013.07.10 03:13:00 -
[29] - Quote
Exmaple Core wrote:Shield tanks are disgustingly underpowered this build, the distance between these two tanks are too much to even consider going sheild tanks. for Exmaple, i have 15.5 million SP into sheild tanks and have literally everything maxed out that matters. With a scattered neutron blaster and 2 damage mods on my gunlogi i can not deal damage to a well fit madruger, between its resistance and armor rep they recover HP faster than i hurt them. For ppl who do not know what im packing, im doing the maximum possible damage on a gunlogi for Uprising. A madruger can rep through this.
Almost the same can be said for a Falshion with proto missles and HAV lv3 vs the same madruger fit. Dispite missles being the weapon that is meant to defeat armor tanks, the well fit madruger wins every single time, a standard tank. Tho they cannot rep through the damage they do not go past half armor.
Additonally, my falshion with a compressed partical cannon, 2 damage mods and an active heat sink can not win a rail shoot out with a standard madruger, they are more manuverable, resist more damage, and dish out more damage. There is litterally nothing i can do to armor tanks at all, and my tank is maxed out entirely.
So, as stated, the promblem is armor tanks are better than sheild tanks in every conceivable way that a tank needs to be. Has more HP, reps longer for more HP, resist more damage, does more damage, has a longer range and is more manuverable/faster. theres well, nothing left for sheild tanks. Their garbage.
We need to buff the shield tank in a way that will still leave both tanks their own unique vehicals and they need to be even.
We can all agree that heavy armor is well, heavy and should slow you down. Shields are weightless and should not weigh anything. shields need to be faster. In eve, gallenete are second fastest and caldari are the slowest.... in space. Were weight and gravity dont matter. Now were on a planet and these things do matter, this only makes sence and helps balance the tanks. So make armor tanks slow again and shield tanks significantly faster.
With the natural resistances of a shield tank, making their hardeners on par with armor tanks would be unfair, they should not have a 15 sec cool down and 60 sec duration like the armor tanks do. however they do need to be improved, right now they are garbage. Say lasts for 30 seconds and 30 second cooldown. Straight up half as effective.
however, passive resist is supposed to be most effective on shield tanks but again, armor tanks can do it just as well. So make the shield passive resist resist for 5% more or remove the stacking penaltys. Ethire works.
The reps are sooooooooo unfair! the best armor rep repairs about 7500 HP total over the course of 15 seconds while the shield anks reps about 2500 HP in 5 seconds. very significant difference, the armor tank is 3 times more effective. Can we make the shield tanks rep at least half as competent? Seriously, being half as effective would be nice, no troll.
Tottal HP seems fair were its at noww. Its reasonable considering one regens and the other doesent. However, shield tanks natural rep is alittle too slow. instead of 23/hps it should be like 35 to make it feel like there are times were you dont have to use your rep. Right now the natural rep just dosent help
whatchya guys think? |
Vyzion Eyri
The Southern Legion RISE of LEGION
873
|
Posted - 2013.07.10 03:19:00 -
[30] - Quote
Exmaple Core wrote: Yes, one V one situations. tanks need to be balanced for 1v1 because that also effects times when ppl intervine. For Exmaple: What if the stronger tank recives help against the unbalanced, weaker tank? The stronger, OP tank wins. What happens when both tanks have help? the stronger, OP tank wins. What happens when the weaker, UP tank fights the stronger, OP tank? the OP tank still usally wins unless the UP tank gets a significant amount of help, wich will pull waaay too many ppl to deal with one tank. Kinda ruins everything. What happens when one tank is OP adn the other is UP? the OP tank wins 100% of the time and no one wants to play shield tanks. like what is happening now.
If shield tanks were balanced against armour tanks, then how balanced would they be against infantry AV?
Lets assume AV isn't taken into account. Oh wait, there aren't just tankers in every single bloody game, and yes, there will be AV present.
I used to say the best tankers know the map, know the escape routes, know the flanking routes, and know how to get their tanks to those routes, and know their tank's limits.
Well, lets expand on that.
The best tankers know how to take advantage of the fact that THEY ARE NOT THE ONLY ONES ON THE BATTLEFIELD.
Your team is there, and they want points too.
A shield blaster tank with 1 extra gunner who has 3 AV grenades can deal more damage than an armour tank with the same blaster and no gunners.
A shield blaster tank with 2 extra gunners with 6 AV grenades and 1 swarm launcher can deal MUCH more damage than an armour tank with the same blaster and 1 gunner with 3 AV nades.
An armour blaster tank with 2 extra gunners and 6 AV grenades can stomp a shield tank, ONLY if the shield tank lets the armour tank get close enough. And if the shield tank has a gunner who is willing to hop out, throw AV grenades and generally distract the armour tank as the shield tank uses his superior mobility to make haste for the hills, then the shield tank survives.
|
|
Alpha 443-6732
Not Guilty EoN.
12
|
Posted - 2013.07.10 03:34:00 -
[31] - Quote
Exmaple Core wrote: We can all agree that heavy armor is well, heavy and should slow you down. Shields are weightless and should not weigh anything. shields need to be faster. In eve, gallenete are second fastest and caldari are the slowest.... in space. Were weight and gravity dont matter. Now were on a planet and these things do matter, this only makes sence and helps balance the tanks. So make armor tanks slow again and shield tanks significantly faster.
You forget that although weight is eliminated in space, mass is preserved, and inertia and acceleration are derived from mass. Remember the formula f=ma (net force= mass x acceleration, or acceleration = net force/mass)? That applies everywhere. |
Exmaple Core
Hellstorm Inc League of Infamy
499
|
Posted - 2013.07.10 03:34:00 -
[32] - Quote
Vyzion Eyri wrote:Exmaple Core wrote: Yes, one V one situations. tanks need to be balanced for 1v1 because that also effects times when ppl intervine. For Exmaple: What if the stronger tank recives help against the unbalanced, weaker tank? The stronger, OP tank wins. What happens when both tanks have help? the stronger, OP tank wins. What happens when the weaker, UP tank fights the stronger, OP tank? the OP tank still usally wins unless the UP tank gets a significant amount of help, wich will pull waaay too many ppl to deal with one tank. Kinda ruins everything. What happens when one tank is OP adn the other is UP? the OP tank wins 100% of the time and no one wants to play shield tanks. like what is happening now.
If shield tanks were balanced against armour tanks, then how balanced would they be against infantry AV? Lets assume AV isn't taken into account. Oh wait, there aren't just tankers in every single bloody game, and yes, there will be AV present. I used to say the best tankers know the map, know the escape routes, know the flanking routes, and know how to get their tanks to those routes, and know their tank's limits. Well, lets expand on that. The best tankers know how to take advantage of the fact that THEY ARE NOT THE ONLY ONES ON THE BATTLEFIELD. Your team is there, and they want points too. A shield blaster tank with 1 extra gunner who has 3 AV grenades can deal more damage than an armour tank with the same blaster and no gunners. A shield blaster tank with 2 extra gunners with 6 AV grenades and 1 swarm launcher can deal MUCH more damage than an armour tank with the same blaster and 1 gunner with 3 AV nades. An armour blaster tank with 2 extra gunners and 6 AV grenades can stomp a shield tank, ONLY if the shield tank lets the armour tank get close enough. And if the shield tank has a gunner who is willing to hop out, throw AV grenades and generally distract the armour tank as the shield tank uses his superior mobility to make haste for the hills, then the shield tank survives.
"I used to say the best tankers know the map, know the escape routes, know the flanking routes, and know how to get their tanks to those routes, and know their tank's limits." well,if this is true then a tanker can find a way to get the enemy tank on a 1v1, or 1v1 him by chance cuz they met on the roads or on a clearing in the infaintry war in witch they do not interfere (both of these happen quiet often) or are fighting each other across the map in a rail fight. it is very common for tanks to 1v1, just as common as other ppl intervine. I would know, i am a tanker. Also, tanks 1v1 veryy often in PC, not all the time but alot of the time in PC tanks single handly pull the AV for their team. If your tank can not do the AV because of the balancing issiues than your PC plans change.
And okay? hypithetical situations? yes, it is obvious ppl get in the way of things, cool whatever i can make hypthical situations and have a debate too, ppl who gang up on each other win woooooo yeah doesent matter, balance the tanks out so everyone doesent run armor tanks exclusively (like they are now) and the armor tanks dont wreck face 100% the time when they verse the nerfed tank (like they do now) and give ppl reason to spec into a variety of vehicals (wich there is not any now). This thread is about balancing these 2 tanks, not about who gang bangs who the hardest |
Exmaple Core
Hellstorm Inc League of Infamy
499
|
Posted - 2013.07.10 03:35:00 -
[33] - Quote
Alpha 443-6732 wrote:Exmaple Core wrote: We can all agree that heavy armor is well, heavy and should slow you down. Shields are weightless and should not weigh anything. shields need to be faster. In eve, gallenete are second fastest and caldari are the slowest.... in space. Were weight and gravity dont matter. Now were on a planet and these things do matter, this only makes sence and helps balance the tanks. So make armor tanks slow again and shield tanks significantly faster.
You forget that although weight is eliminated in space, mass is preserved, and inertia and acceleration are derived from mass. Remember the formula f=ma (net force= mass x acceleration, or acceleration = net force/mass)? That applies everywhere.
So are you disagreeing and say it is better for the balance of the game that armor tanks remain faster than shield tanks? |
Alpha 443-6732
Not Guilty EoN.
12
|
Posted - 2013.07.10 03:37:00 -
[34] - Quote
Exmaple Core wrote:Alpha 443-6732 wrote:Exmaple Core wrote: We can all agree that heavy armor is well, heavy and should slow you down. Shields are weightless and should not weigh anything. shields need to be faster. In eve, gallenete are second fastest and caldari are the slowest.... in space. Were weight and gravity dont matter. Now were on a planet and these things do matter, this only makes sence and helps balance the tanks. So make armor tanks slow again and shield tanks significantly faster.
You forget that although weight is eliminated in space, mass is preserved, and inertia and acceleration are derived from mass. Remember the formula f=ma (net force= mass x acceleration, or acceleration = net force/mass)? That applies everywhere. So are you disagreeing and say it is better for the balance of the game that armor tanks remain faster than shield tanks?
Sorry, just edited post. I think caldari needs to be buffed but not in the area of speed (passive regen and long range weaponry maybe). I think minmatar will fill that role instead. |
Exmaple Core
Hellstorm Inc League of Infamy
499
|
Posted - 2013.07.10 03:59:00 -
[35] - Quote
Alpha 443-6732 wrote:Exmaple Core wrote:Alpha 443-6732 wrote:Exmaple Core wrote: We can all agree that heavy armor is well, heavy and should slow you down. Shields are weightless and should not weigh anything. shields need to be faster. In eve, gallenete are second fastest and caldari are the slowest.... in space. Were weight and gravity dont matter. Now were on a planet and these things do matter, this only makes sence and helps balance the tanks. So make armor tanks slow again and shield tanks significantly faster.
You forget that although weight is eliminated in space, mass is preserved, and inertia and acceleration are derived from mass. Remember the formula f=ma (net force= mass x acceleration, or acceleration = net force/mass)? That applies everywhere. So are you disagreeing and say it is better for the balance of the game that armor tanks remain faster than shield tanks? Sorry, just edited post. I think caldari needs to be buffed but not in the area of speed (passive regen and long range weaponry maybe). I think minmatar will fill that role instead. very fair point. Though it makes sence, were not getting long range weaponry or minmitar tanks for months, prolly even an entire year. going back to what the OP said, we shouldent have to wait another year for this to get fixed. needs to be fixed now |
Eurydice Itzhak
Militaires Sans Jeux
99
|
Posted - 2013.07.10 04:08:00 -
[36] - Quote
The Attorney General wrote:Knight SoIaire wrote:Just make the Shield Modules (Boosters and Hardeners in particular) match Armour modules.
Nerfing Armour tanks will only make them worse Vs Armour Based AV, and they already are. That would make Armor tanks obsolete overnight. Why would I run a tank that is slightly faster without plates when I could run a tank that has better resistances to the two most popular forms of AV AND can run damage mods without completely sacrificing its tank? Not that I don't think shield tanks are UP right now, but I think we need to think about this about more thoroughly before we start throwing out possible solutions that the crackpots at CCP might take seriously.
Just throwing it out there that all gunnlogis have 2 pg extenders in their lows.
But i agree armor needs a small buff and shields need a huge buff. They should each fill a niche role and be able to compete. |
Alpha 443-6732
Not Guilty EoN.
12
|
Posted - 2013.07.10 04:11:00 -
[37] - Quote
Exmaple Core wrote: very fair point. Though it makes sence, were not getting long range weaponry or minmitar tanks for months, prolly even an entire year. going back to what the OP said, we shouldent have to wait another year for this to get fixed. needs to be fixed now
Possibly a significant increase in the CPU required and a significant decrease in the PG needed for railguns would discourage running a railgun on a madrugar, but not completely remove the possibility of it. Meaning it would be even more convenient to use railguns on a caldari tank than it would be for a gallente tank if they were to make this change, causing caldari to rule long range (it would be able to equip a good railgun turret and damage mods due to its large CPU pool, while retaining tankiness).
Also I think these changes should be made at a factor of 1.25x or 1.5x. |
Alpha 443-6732
Not Guilty EoN.
12
|
Posted - 2013.07.10 04:30:00 -
[38] - Quote
Nguruthos IX wrote:random derpship post
Derpship
That is all
Go home you annoying wasp, nobody wins the way you play. You're ruthless. If I were wanting to play cat and mouse I would go to my local kindergarten and sneak into their parachute/blanket.
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
548
|
Posted - 2013.07.10 04:36:00 -
[39] - Quote
The Attorney General wrote:Knight SoIaire wrote:Just make the Shield Modules (Boosters and Hardeners in particular) match Armour modules.
Nerfing Armour tanks will only make them worse Vs Armour Based AV, and they already are. That would make Armor tanks obsolete overnight. Why would I run a tank that is slightly faster without plates when I could run a tank that has better resistances to the two most popular forms of AV AND can run damage mods without completely sacrificing its tank? Not that I don't think shield tanks are UP right now, but I think we need to think about this about more thoroughly before we start throwing out possible solutions that the crackpots at CCP might take seriously.
Armor would have still more HP after that suggestion. Also, dual repping monsters would still have the speed advantage. Even with one 180mm plate the speed/agility is the same as shield tanks'.
Those are the most clear points for starters. |
Vyzion Eyri
The Southern Legion RISE of LEGION
874
|
Posted - 2013.07.10 04:37:00 -
[40] - Quote
Exmaple Core wrote: And okay? hypithetical situations? yes, it is obvious ppl get in the way of things, cool whatever i can make hypthical situations and have a debate too, ppl who gang up on each other win woooooo yeah doesent matter, balance the tanks out so everyone doesent run armor tanks exclusively (like they are now) and the armor tanks dont wreck face 100% the time when they verse the nerfed tank (like they do now) and give ppl reason to spec into a variety of vehicals (wich there is not any now). This thread is about balancing these 2 tanks, not about who gang bangs who the hardest
Yes but no tanker here has specifically spoken about their experiences with a tank crew. Which tank comes out victorious when the majority of AV deals more damage to armour, and both tanks have a 3-man crew?
Have there been any tests into this? Here's another hypothetical situation. If we don't check out 3v3 shield vs. armour scenarios, and in actual fact shields survive for longer, and we balance shields and armour for 1v1, then suddenly shields are OP.
|
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GVGISDEAD
Sinq Laison Gendarmes Gallente Federation
30
|
Posted - 2013.07.10 04:49:00 -
[41] - Quote
I have specced into both armor and shield, because I wanted to be flexible but shield boosters and shield hardeners duration needs to improve dramatically. Lets not forget about the stacking passive penalties.
Shield tanks need to be bumped to be more competitive |
Beld Errmon
D3M3NT3D M1NDZ Orion Empire
705
|
Posted - 2013.07.10 05:01:00 -
[42] - Quote
Vyzion Eyri wrote:Exmaple Core wrote: And okay? hypithetical situations? yes, it is obvious ppl get in the way of things, cool whatever i can make hypthical situations and have a debate too, ppl who gang up on each other win woooooo yeah doesent matter, balance the tanks out so everyone doesent run armor tanks exclusively (like they are now) and the armor tanks dont wreck face 100% the time when they verse the nerfed tank (like they do now) and give ppl reason to spec into a variety of vehicals (wich there is not any now). This thread is about balancing these 2 tanks, not about who gang bangs who the hardest
Yes but no tanker here has specifically spoken about their experiences with a tank crew. Which tank comes out victorious when the majority of AV deals more damage to armour, and both tanks have a 3-man crew? Have there been any tests into this? Here's another hypothetical situation. If we don't check out 3v3 shield vs. armour scenarios, and in actual fact shields survive for longer, and we balance shields and armour for 1v1, then suddenly shields are OP.
if both tanks have proto AV crews both will die, 1 rail slug and 2 volleys of protoswarm = any tank dead... well maybe some will come out of that on fire. |
Exmaple Core
Hellstorm Inc League of Infamy
502
|
Posted - 2013.07.10 06:51:00 -
[43] - Quote
Beld Errmon wrote:Vyzion Eyri wrote:Exmaple Core wrote: And okay? hypithetical situations? yes, it is obvious ppl get in the way of things, cool whatever i can make hypthical situations and have a debate too, ppl who gang up on each other win woooooo yeah doesent matter, balance the tanks out so everyone doesent run armor tanks exclusively (like they are now) and the armor tanks dont wreck face 100% the time when they verse the nerfed tank (like they do now) and give ppl reason to spec into a variety of vehicals (wich there is not any now). This thread is about balancing these 2 tanks, not about who gang bangs who the hardest
Yes but no tanker here has specifically spoken about their experiences with a tank crew. Which tank comes out victorious when the majority of AV deals more damage to armour, and both tanks have a 3-man crew? Have there been any tests into this? Here's another hypothetical situation. If we don't check out 3v3 shield vs. armour scenarios, and in actual fact shields survive for longer, and we balance shields and armour for 1v1, then suddenly shields are OP. if both tanks have proto AV crews both will die, 1 rail slug and 2 volleys of protoswarm = any tank dead... well maybe some will come out of that on fire.
pretty much |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
670
|
Posted - 2013.07.10 06:54:00 -
[44] - Quote
Beld Errmon wrote: if both tanks have proto AV crews both will die, 1 rail slug and 2 volleys of protoswarm = any tank dead... well maybe some will come out of that on fire.
I will come out of that without a lick of flame.
My shields EHP are about 9000, and your swarms are going to do -20% anyways to me due to being explosive. |
Exmaple Core
Hellstorm Inc League of Infamy
502
|
Posted - 2013.07.10 06:56:00 -
[45] - Quote
Xocoyol Zaraoul wrote:Beld Errmon wrote: if both tanks have proto AV crews both will die, 1 rail slug and 2 volleys of protoswarm = any tank dead... well maybe some will come out of that on fire. I will come out of that without a lick of flame. My shields EHP are about 9000, and your swarms are going to do -20% anyways to me due to being explosive.
Proto swarms to attack the armor tank and proto forge to attack the sheild tank. there, their both dead |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
670
|
Posted - 2013.07.10 06:58:00 -
[46] - Quote
Exmaple Core wrote:Proto swarms to attack the armor tank and proto forge to attack the sheild tank. there, their both dead Now you're talking, though better yet a pair of forge-gunners since forge-guns do ridiculous damage at the higher tiers anyways, even with the -10% against shields a proto-forge will leave a whopping dent and they kill Madrugars just fine. |
Exmaple Core
Hellstorm Inc League of Infamy
502
|
Posted - 2013.07.10 06:59:00 -
[47] - Quote
Vyzion Eyri wrote:Exmaple Core wrote: And okay? hypithetical situations? yes, it is obvious ppl get in the way of things, cool whatever i can make hypthical situations and have a debate too, ppl who gang up on each other win woooooo yeah doesent matter, balance the tanks out so everyone doesent run armor tanks exclusively (like they are now) and the armor tanks dont wreck face 100% the time when they verse the nerfed tank (like they do now) and give ppl reason to spec into a variety of vehicals (wich there is not any now). This thread is about balancing these 2 tanks, not about who gang bangs who the hardest
Yes but no tanker here has specifically spoken about their experiences with a tank crew. Which tank comes out victorious when the majority of AV deals more damage to armour, and both tanks have a 3-man crew? Have there been any tests into this? Here's another hypothetical situation. If we don't check out 3v3 shield vs. armour scenarios, and in actual fact shields survive for longer, and we balance shields and armour for 1v1, then suddenly shields are OP.
Okay give the shield tank 2 cycled missle launchers and give the armor tank 2 rails and its pretty even, if anything an advantage for the armor tank cuz shield tanks dont have the resist, EHP, or rep that armor tanks do |
Exmaple Core
Hellstorm Inc League of Infamy
502
|
Posted - 2013.07.10 07:02:00 -
[48] - Quote
Xocoyol Zaraoul wrote:Exmaple Core wrote:Proto swarms to attack the armor tank and proto forge to attack the sheild tank. there, their both dead Now you're talking, though better yet a pair of forge-gunners since forge-guns do ridiculous damage at the higher tiers anyways, even with the -10% against shields a proto-forge will leave a whopping dent and they kill Madrugars just fine.
none of this matters.... were talking about 1v1 not squad v squad. the only hypotheticals we should be talking about are the pilot suits. the armor tanks could use ethire allente or mini suits cuz it will work for them but the shield tanks will only be useful using the mini suit, wich doesent help the caldari tank survive at all |
Garrett Blacknova
Codex Troopers
3294
|
Posted - 2013.07.10 07:15:00 -
[49] - Quote
Vyzion Eyri wrote:Exmaple Core wrote: And okay? hypithetical situations? yes, it is obvious ppl get in the way of things, cool whatever i can make hypthical situations and have a debate too, ppl who gang up on each other win woooooo yeah doesent matter, balance the tanks out so everyone doesent run armor tanks exclusively (like they are now) and the armor tanks dont wreck face 100% the time when they verse the nerfed tank (like they do now) and give ppl reason to spec into a variety of vehicals (wich there is not any now). This thread is about balancing these 2 tanks, not about who gang bangs who the hardest
Yes but no tanker here has specifically spoken about their experiences with a tank crew. Which tank comes out victorious when the majority of AV deals more damage to armour, and both tanks have a 3-man crew? Have there been any tests into this? Here's another hypothetical situation. If we don't check out 3v3 shield vs. armour scenarios, and in actual fact shields survive for longer, and we balance shields and armour for 1v1, then suddenly shields are OP. Voice of someone who's had a fully-crewed shield tank vs. fully-crewed armour tank fight.
To be more precise, all-Missile Gunnlogi (so perfect for anti-Armour) against a Blaster Madrugar with Small Missile Turrets (so not as perfectly anti-Shield), the Madrugar had taken some shield damage AND the Gunnlogi showed up behind the Madrugar after setting up an ambush.
Once it started taking fire, the Madrugar stopped moving, turned around, and just sat there firing at the Gunnlogi. The Gunnlogi, on the other hand, kept moving, trying to reduce the damage it was taking.
With a mobile target, there were occasional misses, or near-misses with splash damage from the Madrugar's Small Turrets, and even some of the Blaster fire was missing its mark. By contrast, the Gunnlogi landed almost every shot fired on the immobile Madrugar.
By the end of the fight, in spite of all the advantages it had, the Gunnlogi was on fire.
I'm sorry, but when you have a tank that's designed to be competent against any threat, and it goes up against a tank that's specifically designed for taking out that particular enemy, and the specialised tank has not only its preferred target but also an ambush going in its favour, AND a better driver, the fight should definitely NOT be close.
NOTE: Other than a few hits to the Madrugar's shields prior to the tank vs. tank encounter (which ended with infantry being wiped out by the Madrugar), there was no direct involvement from AV infantry. |
Exmaple Core
Hellstorm Inc League of Infamy
502
|
Posted - 2013.07.10 15:23:00 -
[50] - Quote
Garrett Blacknova wrote:Vyzion Eyri wrote:Exmaple Core wrote: And okay? hypithetical situations? yes, it is obvious ppl get in the way of things, cool whatever i can make hypthical situations and have a debate too, ppl who gang up on each other win woooooo yeah doesent matter, balance the tanks out so everyone doesent run armor tanks exclusively (like they are now) and the armor tanks dont wreck face 100% the time when they verse the nerfed tank (like they do now) and give ppl reason to spec into a variety of vehicals (wich there is not any now). This thread is about balancing these 2 tanks, not about who gang bangs who the hardest
Yes but no tanker here has specifically spoken about their experiences with a tank crew. Which tank comes out victorious when the majority of AV deals more damage to armour, and both tanks have a 3-man crew? Have there been any tests into this? Here's another hypothetical situation. If we don't check out 3v3 shield vs. armour scenarios, and in actual fact shields survive for longer, and we balance shields and armour for 1v1, then suddenly shields are OP. Voice of someone who's had a fully-crewed shield tank vs. fully-crewed armour tank fight. To be more precise, all-Missile Gunnlogi (so perfect for anti-Armour) against a Blaster Madrugar with Small Missile Turrets (so not as perfectly anti-Shield), the Madrugar had taken some shield damage AND the Gunnlogi showed up behind the Madrugar after setting up an ambush. Once it started taking fire, the Madrugar stopped moving, turned around, and just sat there firing at the Gunnlogi. The Gunnlogi, on the other hand, kept moving, trying to reduce the damage it was taking. With a mobile target, there were occasional misses, or near-misses with splash damage from the Madrugar's Small Turrets, and even some of the Blaster fire was missing its mark. By contrast, the Gunnlogi landed almost every shot fired on the immobile Madrugar. By the end of the fight, in spite of all the advantages it had, the Gunnlogi was on fire. I'm sorry, but when you have a tank that's designed to be competent against any threat, and it goes up against a tank that's specifically designed for taking out that particular enemy, and the specialised tank has not only its preferred target but also an ambush going in its favour, AND a better driver, the fight should definitely NOT be close. NOTE: Other than a few hits to the Madrugar's shields prior to the tank vs. tank encounter (which ended with infantry being wiped out by the Madrugar), there was no direct involvement from AV infantry.
Yeah i have had the same experiences but instead i used a Falshion with proto missles and enforcer 3. shield tanks are so bad! like you said, they can not win using a fit specifically set up to be anti armor tanks. cant even beat the standard madrugar. its pathetic how unbalanced it is, this is why ppl want respecs. so their not horrendously screwed over by balancing issues |
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Exmaple Core
Hellstorm Inc League of Infamy
502
|
Posted - 2013.07.10 15:29:00 -
[51] - Quote
Eurydice Itzhak wrote:The Attorney General wrote:Knight SoIaire wrote:Just make the Shield Modules (Boosters and Hardeners in particular) match Armour modules.
Nerfing Armour tanks will only make them worse Vs Armour Based AV, and they already are. That would make Armor tanks obsolete overnight. Why would I run a tank that is slightly faster without plates when I could run a tank that has better resistances to the two most popular forms of AV AND can run damage mods without completely sacrificing its tank? Not that I don't think shield tanks are UP right now, but I think we need to think about this about more thoroughly before we start throwing out possible solutions that the crackpots at CCP might take seriously. Just throwing it out there that all gunnlogis have 2 pg extenders in their lows. But i agree armor needs a small buff and shields need a huge buff. They should each fill a niche role and be able to compete.
we may be able to use PG extenders but we need that to set ourselfs on par with armor tanks. Armor tanks have a atupid amount of PG and CPU, the amount is baffling and totally dwarfs the fitting ability of the shield tanks. We need those extender and you armor tanks do not, wich is a shame becuase that frees up 2 high slots for armor tanks to throw in active mods of litterally whatever they want. mobile CRU, fuell injectors for an even higher speed advantage over the shiled tank, damage controle for even more resist advantage, active heat sink to kill us even harder than what they normally do, sheild mods to prove that armor tanks can shield just as well as caldari.... So you see, caldari tanks are pluaged by PG enhancers cuz wwe actually need them. armor does not |
Exmaple Core
Hellstorm Inc League of Infamy
502
|
Posted - 2013.07.10 15:35:00 -
[52] - Quote
Alpha 443-6732 wrote:Exmaple Core wrote: very fair point. Though it makes sence, were not getting long range weaponry or minmitar tanks for months, prolly even an entire year. going back to what the OP said, we shouldent have to wait another year for this to get fixed. needs to be fixed now
Possibly a significant increase in the CPU required and a significant decrease in the PG needed for railguns would discourage running a railgun on a madrugar, but not completely remove the possibility of it. Meaning it would be even more convenient to use railguns on a caldari tank than it would be for a gallente tank if they were to make this change, causing caldari to rule long range (it would be able to equip a good railgun turret and damage mods due to its large CPU pool, while retaining tankiness). Also I think these changes should be made at a factor of 1.25x or 1.5x.
nooo bad, bad idea. Madrugers have an insaine amount of CPU and PG while both the caldari tanks have a very limited amount, its honestly unfair. This would hurt the caldari tanks more ebcause we are already having promblems stacking our damage mods and heat sinks, wich all cost a crazy amount of CPU. Caldari tanks wont be doing damage at that point because lack of damage mods or heat sinks but the armor tanks will have enough fitting to do whatever they want and will be uneffected. Droping the PG would make both tanks harder to kill and we already cant kill an armor tank. So this change would destroy us even more |
The Attorney General
ZionTCD
326
|
Posted - 2013.07.10 15:36:00 -
[53] - Quote
Exmaple Core wrote:
Yeah i have had the same experiences but instead i used a Falshion with proto missles and enforcer 3. shield tanks are so bad! like you said, they can not win using a fit specifically set up to be anti armor tanks. cant even beat the standard madrugar. its pathetic how unbalanced it is, this is why ppl want respecs. so their not horrendously screwed over by balancing issues
Honestly though, running damage mods on a 'Loggi or a Falchion is pretty much suicide if you don't have someone running shield transporters.
I think the only other way you can run a damage mod tank is if you are the anchor and you have another tank operating as a sweeper.
Even then if the other team can get a good fix on you, you will get dropped. A tank with damage mods is not surviving an OB, or a forge gunner prepared to die in the redline to take it out.
I am not really sure how we can go about getting a sort of balance between the two, but I think the first step is to remove the movement penalty from the Falchion entirely. Having it be that slow makes it completely useless as an "enforcer".
The Gunloggi needs a speed bump as well, and both could use a bump in shield regen.
None of that is going to really help it in combat vs a Madrugar though, and that is where the problem lies.
Just saying Shield tanks are for anti-infantry work and armor tanks are for AT doesn't seem like a good solution.
It would be great if the vehicle devs were not so MIA so we could get a better understanding of what they intend the vehicles to be. |
Takahiro Kashuken
Red STar. EoN.
644
|
Posted - 2013.07.10 15:47:00 -
[54] - Quote
https://forums.dust514.com/default.aspx?g=posts&m=925183#post925183
Somewhere in ther |
Exmaple Core
Hellstorm Inc League of Infamy
503
|
Posted - 2013.07.10 15:49:00 -
[55] - Quote
The Attorney General wrote:Exmaple Core wrote:
Yeah i have had the same experiences but instead i used a Falshion with proto missles and enforcer 3. shield tanks are so bad! like you said, they can not win using a fit specifically set up to be anti armor tanks. cant even beat the standard madrugar. its pathetic how unbalanced it is, this is why ppl want respecs. so their not horrendously screwed over by balancing issues
Honestly though, running damage mods on a 'Loggi or a Falchion is pretty much suicide if you don't have someone running shield transporters. I think the only other way you can run a damage mod tank is if you are the anchor and you have another tank operating as a sweeper. Even then if the other team can get a good fix on you, you will get dropped. A tank with damage mods is not surviving an OB, or a forge gunner prepared to die in the redline to take it out. I am not really sure how we can go about getting a sort of balance between the two, but I think the first step is to remove the movement penalty from the Falchion entirely. Having it be that slow makes it completely useless as an "enforcer". The Gunloggi needs a speed bump as well, and both could use a bump in shield regen. None of that is going to really help it in combat vs a Madrugar though, and that is where the problem lies. Just saying Shield tanks are for anti-infantry work and armor tanks are for AT doesn't seem like a good solution. It would be great if the vehicle devs were not so MIA so we could get a better understanding of what they intend the vehicles to be.
Yeah, they really dont work with us at all and we are suffering for it. i dont want to play tanks anymore because of how lopsided, predictable, and non profitable it has become in this build. Ive yet to see any tanker disagree, wed all rather go infaintry. But, i have a double damage mod gunlogi and i have had many victorys, works in PC as well and in pubs with crazy AV. mind you im very tactical with it,and i even used to be able to destroy most armo tanks because before the triple SP event most armor tanks were not resist madrugers and now they are so im pretty boned. Nothing works anymore, period.
Also, i wouldent say that shield tanks need a speed buff but armor tanks need to go back to chromosome speed, shield tanks are were they are in chromosome speeds. Ill also point out that active sheild mods are unusable and are complete garbage that should never, ever be considered, no matter what. Their that bad, were armor hardners are what wins them all these battles. 10 sec activation time with a 30 sec cool down for 30% resist VS 1 min activation time with 30 sec cool down for 25% resist. not very fair, perhaps we can buff that durration of the shild hardners effictive use from 10 sec to 30 sec, that would be worth having and still no were near as powerful as armor mods. It needs to be at least half as effective., because passive resist is not strong enough to make the differnece for caldari. so buff passive hardners for caldari mods? one or the other, we need something to stand up to you guuys |
Exmaple Core
Hellstorm Inc League of Infamy
503
|
Posted - 2013.07.10 15:50:00 -
[56] - Quote
Takahiro Kashuken wrote:https://forums.dust514.com/default.aspx?g=posts&m=925183#post925183
Somewhere in ther were not talking about AV. this is hardly revelant, were discussing balance between armor and shield tanks |
Exmaple Core
Hellstorm Inc League of Infamy
503
|
Posted - 2013.07.10 16:00:00 -
[57] - Quote
Can we get CCP Blam to give us some feedback? jus work with us here, let us know your listening or something, at least give us some hope |
gbh08
Seituoda Taskforce Command Caldari State
62
|
Posted - 2013.07.10 16:01:00 -
[58] - Quote
i love my gunlogi and tbh im glad i specced into it still
but yeah, being against a madruger is pretty much game over for me, unless i pull back and try to snipe it with rail, but i prefer to run mssiles
id be content if gunlogi went a little faster as i'll be popping missiles at maddy not missing yet he will tank that **** and drive straight up to me then blast me to bits or \ also , maybe the missile turrets could fire a little faster than the 2.5 delay they have |
The Attorney General
ZionTCD
329
|
Posted - 2013.07.10 16:04:00 -
[59] - Quote
Exmaple Core wrote:
Yeah, they really dont work with us at all and we are suffering for it. i dont want to play tanks anymore because of how lopsided, predictable, and non profitable it has become in this build. Ive yet to see any tanker disagree, wed all rather go infaintry. But, i have a double damage mod gunlogi and i have had many victorys, works in PC as well and in pubs with crazy AV. mind you im very tactical with it,and i even used to be able to destroy most armo tanks because before the triple SP event most armor tanks were not resist madrugers and now they are so im pretty boned. Nothing works anymore, period.
Also, i wouldent say that shield tanks need a speed buff but armor tanks need to go back to chromosome speed, shield tanks are were they are in chromosome speeds. Ill also point out that active sheild mods are unusable and are complete garbage that should never, ever be considered, no matter what. Their that bad, were armor hardners are what wins them all these battles. 10 sec activation time with a 30 sec cool down for 30% resist VS 1 min activation time with 30 sec cool down for 25% resist. not very fair, perhaps we can buff that durration of the shild hardners effictive use from 10 sec to 30 sec, that would be worth having and still no were near as powerful as armor mods. It needs to be at least half as effective., because passive resist is not strong enough to make the differnece for caldari. so buff passive hardners for caldari mods? one or the other, we need something to stand up to you guuys
Actually, I very much enjoy tanking in this build. I enjoy the challenge of fighting off AV that I know can destroy me very quickly if I make a mistake. It can be very difficult, and there are times where everything goes wrong in a match, but generally I am having lots of fun tanking.
I do agree that active resists on shield tanks are completely worthless. Before 1.2, any time I saw a shield tank activate hardeners, I knew they were dead.
As for changes to hardeners, giving shield tankers a 30 active 30 cooldown doesn't seem out of balance to me, as it still allows armor tanks to have the staying power that we think the devs want them to have.
However, does it really make a difference in a tank 1 v 1? Look at the match we had the other day. Would having better resists got you out of there? Sort of a split. The first Loggi you lost would have gotten away to cover if you had better resists, and the first Falchion might have made it back into the deployment. The second one would have been popped anyway, because I was able to close you down enough that you couldn't run away. The next Gunloggi would have gone down anyway because you got between two tanks, and the last gunloggi was going to die because I knew you were coming and had all my modules ready for you.
So out of those 5 tanks, resists would have kept one alive, might have kept a second alive, and would have made that last fight closer.
Now, I have to ask, were you running damage mods on those blaster gunnloggis at the end? If so, maybe running the PG extenders to get some more HP would be a better solution?
That raises the different issue of why have damage mods if no one can run them without getting popped, but I am just trying to figure out if there is some area where there is a viability for shield tanking that we may have missed.
Because as it stands, I am in agreement with you that shield tanks need love, but I don't know if just bumping the resists would be enough.
I'm thinking crazy here, but how much more PG would a shield tank need from base to be be able to run an extender and a booster with one damage mod? That could open up a whole new can of worms, but I can't really think of a good way of levelling the field without doing some drastic stuff. |
Exmaple Core
Hellstorm Inc League of Infamy
503
|
Posted - 2013.07.10 16:05:00 -
[60] - Quote
gbh08 wrote:i love my gunlogi and tbh im glad i specced into it still but yeah, being against a madruger is pretty much game over for me, unless i pull back and try to snipe it with rail, but i prefer to run mssiles id be content if gunlogi went a little faster as i'll be popping missiles at maddy not missing yet he will tank that **** and drive straight up to me then blast me to bits or \ also , maybe the missile turrets could fire a little faster than the 2.5 delay they have
Speed will not help you in a tank battle. You cant run away and shoot the enemy tank chasing you at the same time, oul run into stuff and blow yourself. But yeah, buffing missles would do something, then we can win using our races preferred weapon. the same weapon that is supposed to beat armor tanks, and doesn't now.... |
|
Knight SoIaire
Rent-A-Murder Taxi
1146
|
Posted - 2013.07.10 16:07:00 -
[61] - Quote
Dr Allopathy wrote:Tanks do not need to be balanced 1v1.
If everything was balanced 1v1 (shield vs armor, different weapons etc) then there would be no need for tactics ingame. Point and shoot like everyone else.
Stop the QQ. You guys move way too fast anyway. It's only when you're not paying attention (which you shouldn't be doing) that you get blown up.
Shield HAVs are slower, and have a lower acceleration than Armour HAVs.
I think we all know who should really shutup. |
Xocoyol Zaraoul
Zumari Force Projection Caldari State
682
|
Posted - 2013.07.10 16:11:00 -
[62] - Quote
Exmaple Core wrote:The reps are sooooooooo unfair! the best armor rep repairs about 7500 HP total over the course of 15 seconds while the shield anks reps about 2500 HP in 5 seconds. very significant difference, the armor tank is 3 times more effective. Can we make the shield tanks rep at least half as competent? Seriously, being half as effective would be nice, no troll.
I just noticed this, you don't shield tank, do you?
The best Shield Booster is the Heavy Clarity Shield Booster, which gives 314 every five seconds for five pulses, so that is 1570 shields total in a time span much longer then five seconds, even counting passives which is roughly an extra hundred shields every four seconds, it is no where near your figure. |
The Attorney General
ZionTCD
329
|
Posted - 2013.07.10 16:13:00 -
[63] - Quote
Exmaple Core wrote:
Speed will not help you in a tank battle. You cant run away and shoot the enemy tank chasing you at the same time, oul run into stuff and blow yourself. But yeah, buffing missles would do something, then we can win using our races preferred weapon. the same weapon that is supposed to beat armor tanks, and doesn't now....
Buffing missiles makes sense, as having a turret that is there to counter the biggest threat to a shield tank makes sense.
Having little experience with missiles, is there a specific turret that could be buffed to make it more lethal to tanks without making life to hard on the AR toting masses?
Also, being able to drive without looking is a skill that most tank drivers should really work on. There are times and places on certain maps where being able to reliably fire while retreating is a proper tactic, and critical to your survival.
Although I have lost more than a couple of tanks to using that tactic carelessly. That and the whole turning the barrel while going through a narrow gap causing your tank to have a seizure perpendicular to the ground. |
Alpha 443-6732
Not Guilty EoN.
13
|
Posted - 2013.07.10 16:14:00 -
[64] - Quote
Exmaple Core wrote:Alpha 443-6732 wrote:Exmaple Core wrote: very fair point. Though it makes sence, were not getting long range weaponry or minmitar tanks for months, prolly even an entire year. going back to what the OP said, we shouldent have to wait another year for this to get fixed. needs to be fixed now
Possibly a significant increase in the CPU required and a significant decrease in the PG needed for railguns would discourage running a railgun on a madrugar, but not completely remove the possibility of it. Meaning it would be even more convenient to use railguns on a caldari tank than it would be for a gallente tank if they were to make this change, causing caldari to rule long range (it would be able to equip a good railgun turret and damage mods due to its large CPU pool, while retaining tankiness). Also I think these changes should be made at a factor of 1.25x or 1.5x. nooo bad, bad idea. Madrugers have an insaine amount of CPU and PG while both the caldari tanks have a very limited amount, its honestly unfair. This would hurt the caldari tanks more ebcause we are already having promblems stacking our damage mods and heat sinks, wich all cost a crazy amount of CPU. Caldari tanks wont be doing damage at that point because lack of damage mods or heat sinks but the armor tanks will have enough fitting to do whatever they want and will be uneffected. Droping the PG would make both tanks harder to kill and we already cant kill an armor tank. So this change would destroy us even more
I thought gunnlogis had an extra 100 or so CPU. I guess they do need a buff to their PG and CPU before this change could be made.
|
gbh08
Seituoda Taskforce Command Caldari State
62
|
Posted - 2013.07.10 16:14:00 -
[65] - Quote
Exmaple Core wrote:gbh08 wrote:i love my gunlogi and tbh im glad i specced into it still but yeah, being against a madruger is pretty much game over for me, unless i pull back and try to snipe it with rail, but i prefer to run mssiles id be content if gunlogi went a little faster as i'll be popping missiles at maddy not missing yet he will tank that **** and drive straight up to me then blast me to bits or \ also , maybe the missile turrets could fire a little faster than the 2.5 delay they have Speed will not help you in a tank battle. You cant run away and shoot the enemy tank chasing you at the same time, oul run into stuff and blow yourself. But yeah, buffing missles would do something, then we can win using our races preferred weapon. the same weapon that is supposed to beat armor tanks, and doesn't now....
Yeah your prolly right on the speed, i only mentioned it as my last loose to maddy was on the 4 point skirm map with c & d under the hangers, and A & B at the top of map in the open, with the big straight road that goes straight down the middle of the map
i was at some serious distance from maddy and going in reverse on the main road while he just kept coming and tanking everything i chuucked at him but yeah, most maps are a bit fiddley to drive around anyhows, still would be nice to be able to escape if im not going to win by shooting at them
and yeah, about that enforcer, 34% movent penatly?! thats fecked up and i do regret speccing into that
|
Spkr4theDead
Namtar Elite Gallente Federation
326
|
Posted - 2013.07.10 16:16:00 -
[66] - Quote
The Attorney General wrote:Beld Errmon wrote:Don't worry considering how terrible shield tanks have had it for such a long time, when they do a rebalance its going to swing in shields favor, and armor tankers like me who haven't spent diddly on shields are gunna be QQing. It has only been bad for them since uprising. In Chromosome a rail Gunloggi would eat a Madrugar for breakfast because of the broken stacking penalties and the damage mods. I don't doubt that anyone not in a gunloggi next build is going to suffer for it. That is why I am working on my shield skills instead of saving up for a pilot suit. If you wanted to be stupid, you could put 3 or 4 damage mods on a Madrugar/Surya, opposed to a maximum of 3 on the Sagaris, and only 2 on the Gunnlogi. |
Alpha 443-6732
Not Guilty EoN.
13
|
Posted - 2013.07.10 16:16:00 -
[67] - Quote
Xocoyol Zaraoul wrote:Exmaple Core wrote:The reps are sooooooooo unfair! the best armor rep repairs about 7500 HP total over the course of 15 seconds while the shield anks reps about 2500 HP in 5 seconds. very significant difference, the armor tank is 3 times more effective. Can we make the shield tanks rep at least half as competent? Seriously, being half as effective would be nice, no troll. I just noticed this, you don't shield tank, do you? The best Shield Booster is the Heavy Clarity Shield Booster, which gives 314 every five seconds for five pulses...
Its every three seconds, not 5... |
Exmaple Core
Hellstorm Inc League of Infamy
503
|
Posted - 2013.07.10 16:18:00 -
[68] - Quote
The Attorney General wrote:Exmaple Core wrote:
Yeah, they really dont work with us at all and we are suffering for it. i dont want to play tanks anymore because of how lopsided, predictable, and non profitable it has become in this build. Ive yet to see any tanker disagree, wed all rather go infaintry. But, i have a double damage mod gunlogi and i have had many victorys, works in PC as well and in pubs with crazy AV. mind you im very tactical with it,and i even used to be able to destroy most armo tanks because before the triple SP event most armor tanks were not resist madrugers and now they are so im pretty boned. Nothing works anymore, period.
Also, i wouldent say that shield tanks need a speed buff but armor tanks need to go back to chromosome speed, shield tanks are were they are in chromosome speeds. Ill also point out that active sheild mods are unusable and are complete garbage that should never, ever be considered, no matter what. Their that bad, were armor hardners are what wins them all these battles. 10 sec activation time with a 30 sec cool down for 30% resist VS 1 min activation time with 30 sec cool down for 25% resist. not very fair, perhaps we can buff that durration of the shild hardners effictive use from 10 sec to 30 sec, that would be worth having and still no were near as powerful as armor mods. It needs to be at least half as effective., because passive resist is not strong enough to make the differnece for caldari. so buff passive hardners for caldari mods? one or the other, we need something to stand up to you guuys
Actually, I very much enjoy tanking in this build. I enjoy the challenge of fighting off AV that I know can destroy me very quickly if I make a mistake. It can be very difficult, and there are times where everything goes wrong in a match, but generally I am having lots of fun tanking. I do agree that active resists on shield tanks are completely worthless. Before 1.2, any time I saw a shield tank activate hardeners, I knew they were dead. As for changes to hardeners, giving shield tankers a 30 active 30 cooldown doesn't seem out of balance to me, as it still allows armor tanks to have the staying power that we think the devs want them to have. However, does it really make a difference in a tank 1 v 1? Look at the match we had the other day. Would having better resists got you out of there? Sort of a split. The first Loggi you lost would have gotten away to cover if you had better resists, and the first Falchion might have made it back into the deployment. The second one would have been popped anyway, because I was able to close you down enough that you couldn't run away. The next Gunloggi would have gone down anyway because you got between two tanks, and the last gunloggi was going to die because I knew you were coming and had all my modules ready for you. So out of those 5 tanks, resists would have kept one alive, might have kept a second alive, and would have made that last fight closer. Now, I have to ask, were you running damage mods on those blaster gunnloggis at the end? If so, maybe running the PG extenders to get some more HP would be a better solution? That raises the different issue of why have damage mods if no one can run them without getting popped, but I am just trying to figure out if there is some area where there is a viability for shield tanking that we may have missed. Because as it stands, I am in agreement with you that shield tanks need love, but I don't know if just bumping the resists would be enough. I'm thinking crazy here, but how much more PG would a shield tank need from base to be be able to run an extender and a booster with one damage mod? That could open up a whole new can of worms, but I can't really think of a good way of levelling the field without doing some drastic stuff.
Yeah you wrecked me pretty hard that match, no wounder your enjoying tanking your armor yess i was running 2 damage mods on a scattered neutron blaster. i can only do this because i have a fully maxed out tank, and i ran the numbers to find this fit i have here does the most damage possible for a gunlogi in uprising because you simply can not fit anything better for damage. As far as my ability to tank i have a 33.5% passive resist and a heavy converse rep (2ed best) and 4623 shields. So if you spend 16 mill SP into your caldari tank like i have than you can run a workable damage mod tank but as youve seen its still trash. If i could have more resist i still would have lost i agree but buffing the shield resist would help out, at least would have got away lol. I agree, more work still needs to be done.
Maby increase the Reping ability to be more on par to your armor mods, ithe heavy clarity sheild rep is the best rep for us and it gives us 328 HP per second for 5 seconds. thats a total of 1640 HP. In that fit i was using the heavy converse, the step under that and it pulses 271 for a total of 1355. these reps basically dont make a difference, youl still pop me in a few seconds and a forge will shoot that all off in 2 seconds |
Exmaple Core
Hellstorm Inc League of Infamy
503
|
Posted - 2013.07.10 16:20:00 -
[69] - Quote
Xocoyol Zaraoul wrote:Exmaple Core wrote:The reps are sooooooooo unfair! the best armor rep repairs about 7500 HP total over the course of 15 seconds while the shield anks reps about 2500 HP in 5 seconds. very significant difference, the armor tank is 3 times more effective. Can we make the shield tanks rep at least half as competent? Seriously, being half as effective would be nice, no troll. I just noticed this, you don't shield tank, do you? The best Shield Booster is the Heavy Clarity Shield Booster, which gives 314 every five seconds for five pulses, so that is 1570 shields total in a time span much longer then five seconds, even counting passives which is roughly an extra hundred shields every four seconds, it is no where near your figure.
my bad, got my facts mixed up, corpless thanks for the correction |
Exmaple Core
Hellstorm Inc League of Infamy
503
|
Posted - 2013.07.10 16:27:00 -
[70] - Quote
The Attorney General wrote:Exmaple Core wrote:
Speed will not help you in a tank battle. You cant run away and shoot the enemy tank chasing you at the same time, oul run into stuff and blow yourself. But yeah, buffing missles would do something, then we can win using our races preferred weapon. the same weapon that is supposed to beat armor tanks, and doesn't now....
Buffing missiles makes sense, as having a turret that is there to counter the biggest threat to a shield tank makes sense. Having little experience with missiles, is there a specific turret that could be buffed to make it more lethal to tanks without making life to hard on the AR toting masses? Also, being able to drive without looking is a skill that most tank drivers should really work on. There are times and places on certain maps where being able to reliably fire while retreating is a proper tactic, and critical to your survival. Although I have lost more than a couple of tanks to using that tactic carelessly. That and the whole turning the barrel while going through a narrow gap causing your tank to have a seizure perpendicular to the ground.
Pretty much the only fair and reasonable turrent for the caldari to have the upper hand on would be the missles, sence it is the best weapons to defeat armor and caldari are the best at using missles. So it would be reasonable to conclude that caldari are the best at taking out armor right? its not so today, but it should be if they use missles. It deffenetly wouldent be fair to buff the caldari tanks to the point were they can beat gallente tanks in blaster tanks consistantly. But missles would be totally reasonable, expescially sence their not the weapon of choice vs infaintry |
|
The Attorney General
ZionTCD
330
|
Posted - 2013.07.10 16:41:00 -
[71] - Quote
Exmaple Core wrote:Yeah you wrecked me pretty hard that match, no wounder your enjoying tanking your armor yess i was running 2 damage mods on a scattered neutron blaster. i can only do this because i have a fully maxed out tank, and i ran the numbers to find this fit i have here does the most damage possible for a gunlogi in uprising because you simply can not fit anything better for damage. As far as my ability to tank i have a 33.5% passive resist and a heavy converse rep (2ed best) and 4623 shields. So if you spend 16 mill SP into your caldari tank like i have than you can run a workable damage mod tank but as youve seen its still trash. If i could have more resist i still would have lost i agree but buffing the shield resist would help out, at least would have got away lol. I agree, more work still needs to be done. Maby increase the Reping ability to be more on par to your armor mods, ithe heavy clarity sheild rep is the best rep for us and it gives us 328 HP per second for 5 seconds. thats a total of 1640 HP. In that fit i was using the heavy converse, the step under that and it pulses 271 for a total of 1355. these reps basically dont make a difference, youl still pop me in a few seconds and a forge will shoot that all off in 2 seconds
I wouldn't say I wrecked you, I just knew that you would be running a shield tank, and brought out my rail. I assumed correctly that you would run a blaster out of the gate, and was able to close you down early enough. The Falchion is ridiculously UP right now, just slightly better than the vayu. So those were not your fault. That second Gunloggi almost had me, if not for my squad having an OB you would have got me I think, and the last one, as said before was just me having me all my modules ready and a good idea of how you were going to try and flank me.
The other thing to consider is that although you have all your SP into shield tanks, I put all mine into armor tanks. When Uprising first dropped I had dabbled a bit in to some shield skills, but when I got my respec I went full armor, maxing all the skills.
The difference in reps is staggering. I don't think they should be equal, but there is no reason why a shield booster can not even top you up half way while my efficient heavy rep can repair to full a 180 poly plate as long as I am not too deep into armor burn.
So I think we as tankers can all agree the shield tanks need a buff to their hardeners to make active resists even an option for shield tankers. At the very lest they need to last half as long as the armor hardeners, with an equal cooldown.
The next question is how much should the booster actual repair, because right now, the passive regen is not enough even with reps for a shield tank to even hope to survive from a madrugar with an active heat sink(which is every rail tank).
Right now shield tanks have worse speed, worse reps, worse hardeners, lower eHP, and the only plus the have is the resistances to AV.
So other than saying shield tanks should fight other tanks (which is stupid), what is the plan from CCP for shield tanks?
Actually, how are the shield transporters? Is there some hidden gem in there that would make a pair or triumvirate of Gunloggis viable? haven't really looked at them and not near my PS3 right now so I can't look it up.
|
gbh08
Seituoda Taskforce Command Caldari State
62
|
Posted - 2013.07.10 16:48:00 -
[72] - Quote
heavy shield transporter 1
50 cpu 560 pg 342 hp\s
cooldown 15 s pulse int 15 s
Heavy converse ST
40 cpu 448 pg 325 hp\s
same cooldown and pulse as above
Heavy clarity ward ST lvl 3
48 cpu 532 pg 393 hp\s
and same cooldown etc as above
Light ST 1
38 cpu 70 pg 132 hp\s
Light converse
30 cpu 56pg 125 hp\s
Light Clarity lvl 3
36 cpu 67 pg 152 hp\s
All have the same 15 sec cooldown and pulse int |
Takahiro Kashuken
Red STar. EoN.
644
|
Posted - 2013.07.10 16:49:00 -
[73] - Quote
Exmaple Core wrote:Takahiro Kashuken wrote:https://forums.dust514.com/default.aspx?g=posts&m=925183#post925183
Somewhere in ther were not talking about AV. this is hardly revelant, were discussing balance between armor and shield tanks
Like i said
Its in ther somewhere |
The Attorney General
ZionTCD
331
|
Posted - 2013.07.10 17:14:00 -
[74] - Quote
[quote=gbh08]
Heavy clarity ward ST lvl 3
48 cpu 532 pg 393 hp\s /quote]
Yeah, those are not good enough. If the shield transporter can't even keep up with a heavy efficient then spider tanking goes to the armor tankers as well.
That makes almost no sense.
This is where we really need Blam to come and tell us what the dev team was thinking when they made these setups.
Thanks for the info BTW, much appreciated. |
Spkr4theDead
Namtar Elite Gallente Federation
326
|
Posted - 2013.07.10 17:21:00 -
[75] - Quote
Knight SoIaire wrote:Dr Allopathy wrote:Tanks do not need to be balanced 1v1.
If everything was balanced 1v1 (shield vs armor, different weapons etc) then there would be no need for tactics ingame. Point and shoot like everyone else.
Stop the QQ. You guys move way too fast anyway. It's only when you're not paying attention (which you shouldn't be doing) that you get blown up. Shield HAVs are slower, and have a lower acceleration than Armour HAVs. I think we all know who should really shutup. Agreed - those that don't know what they're talking about. |
Spkr4theDead
Namtar Elite Gallente Federation
326
|
Posted - 2013.07.10 17:36:00 -
[76] - Quote
Alpha 443-6732 wrote:Exmaple Core wrote: We can all agree that heavy armor is well, heavy and should slow you down. Shields are weightless and should not weigh anything. shields need to be faster. In eve, gallenete are second fastest and caldari are the slowest.... in space. Were weight and gravity dont matter. Now were on a planet and these things do matter, this only makes sence and helps balance the tanks. So make armor tanks slow again and shield tanks significantly faster.
You forget that although weight is eliminated in space, mass is preserved, and inertia and acceleration are derived from mass. Remember the formula f=ma (net force= mass x acceleration, or acceleration = net force/mass)? That applies everywhere. This means that gallente simply have more powerful engines. Minmatar will be the speedy shield tanker I predict. Not all of us took physics in school. I don't remember the formula for it. Math makes my brain cry. |
Spkr4theDead
Namtar Elite Gallente Federation
327
|
Posted - 2013.07.10 17:44:00 -
[77] - Quote
Exmaple Core wrote:Eurydice Itzhak wrote:The Attorney General wrote:Knight SoIaire wrote:Just make the Shield Modules (Boosters and Hardeners in particular) match Armour modules.
Nerfing Armour tanks will only make them worse Vs Armour Based AV, and they already are. That would make Armor tanks obsolete overnight. Why would I run a tank that is slightly faster without plates when I could run a tank that has better resistances to the two most popular forms of AV AND can run damage mods without completely sacrificing its tank? Not that I don't think shield tanks are UP right now, but I think we need to think about this about more thoroughly before we start throwing out possible solutions that the crackpots at CCP might take seriously. Just throwing it out there that all gunnlogis have 2 pg extenders in their lows. But i agree armor needs a small buff and shields need a huge buff. They should each fill a niche role and be able to compete. we may be able to use PG extenders but we need that to set ourselfs on par with armor tanks. Armor tanks have a atupid amount of PG and CPU, the amount is baffling and totally dwarfs the fitting ability of the shield tanks. We need those extender and you armor tanks do not, wich is a shame becuase that frees up 2 high slots for armor tanks to throw in active mods of litterally whatever they want. mobile CRU, fuell injectors for an even higher speed advantage over the shiled tank, damage controle for even more resist advantage, active heat sink to kill us even harder than what they normally do, sheild mods to prove that armor tanks can shield just as well as caldari.... So you see, caldari tanks are pluaged by PG enhancers cuz wwe actually need them. armor does not I need the beta powergrid expansion unit to run everything I have on my Madrugar. If you're not running one of those on an armor tank, you're severely limiting your fitting options. |
Spkr4theDead
Namtar Elite Gallente Federation
327
|
Posted - 2013.07.10 17:51:00 -
[78] - Quote
The Attorney General wrote:Exmaple Core wrote:
Speed will not help you in a tank battle. You cant run away and shoot the enemy tank chasing you at the same time, oul run into stuff and blow yourself. But yeah, buffing missles would do something, then we can win using our races preferred weapon. the same weapon that is supposed to beat armor tanks, and doesn't now....
Buffing missiles makes sense, as having a turret that is there to counter the biggest threat to a shield tank makes sense. Having little experience with missiles, is there a specific turret that could be buffed to make it more lethal to tanks without making life to hard on the AR toting masses? Also, being able to drive without looking is a skill that most tank drivers should really work on. There are times and places on certain maps where being able to reliably fire while retreating is a proper tactic, and critical to your survival. Although I have lost more than a couple of tanks to using that tactic carelessly. That and the whole turning the barrel while going through a narrow gap causing your tank to have a seizure perpendicular to the ground. People want to carry an AR, why worry about how hard they'll have it against vehicles? |
Xender17
Intrepidus XI EoN.
296
|
Posted - 2013.07.10 17:59:00 -
[79] - Quote
The Attorney General wrote:Exmaple Core wrote:
Speed will not help you in a tank battle. You cant run away and shoot the enemy tank chasing you at the same time, oul run into stuff and blow yourself. But yeah, buffing missles would do something, then we can win using our races preferred weapon. the same weapon that is supposed to beat armor tanks, and doesn't now....
Buffing missiles makes sense, as having a turret that is there to counter the biggest threat to a shield tank makes sense. Having little experience with missiles, is there a specific turret that could be buffed to make it more lethal to tanks without making life to hard on the AR toting masses? Also, being able to drive without looking is a skill that most tank drivers should really work on. There are times and places on certain maps where being able to reliably fire while retreating is a proper tactic, and critical to your survival. Although I have lost more than a couple of tanks to using that tactic carelessly. That and the whole turning the barrel while going through a narrow gap causing your tank to have a seizure perpendicular to the ground. The cycled missile is best for AV. missiles kill installation in two rounds. |
Jason Pearson
Seraphim Initiative. CRONOS.
1824
|
Posted - 2013.07.10 18:02:00 -
[80] - Quote
Spkr4theDead wrote:Exmaple Core wrote:Eurydice Itzhak wrote:The Attorney General wrote:Knight SoIaire wrote:Just make the Shield Modules (Boosters and Hardeners in particular) match Armour modules.
Nerfing Armour tanks will only make them worse Vs Armour Based AV, and they already are. That would make Armor tanks obsolete overnight. Why would I run a tank that is slightly faster without plates when I could run a tank that has better resistances to the two most popular forms of AV AND can run damage mods without completely sacrificing its tank? Not that I don't think shield tanks are UP right now, but I think we need to think about this about more thoroughly before we start throwing out possible solutions that the crackpots at CCP might take seriously. Just throwing it out there that all gunnlogis have 2 pg extenders in their lows. But i agree armor needs a small buff and shields need a huge buff. They should each fill a niche role and be able to compete. we may be able to use PG extenders but we need that to set ourselfs on par with armor tanks. Armor tanks have a atupid amount of PG and CPU, the amount is baffling and totally dwarfs the fitting ability of the shield tanks. We need those extender and you armor tanks do not, wich is a shame becuase that frees up 2 high slots for armor tanks to throw in active mods of litterally whatever they want. mobile CRU, fuell injectors for an even higher speed advantage over the shiled tank, damage controle for even more resist advantage, active heat sink to kill us even harder than what they normally do, sheild mods to prove that armor tanks can shield just as well as caldari.... So you see, caldari tanks are pluaged by PG enhancers cuz wwe actually need them. armor does not I need the beta powergrid expansion unit to run everything I have on my Madrugar. If you're not running one of those on an armor tank, you're severely limiting your fitting options.
I run two Local Powergrid Expansion Units, that's the only way we can fit our stuff :(
|
|
Xender17
Intrepidus XI EoN.
296
|
Posted - 2013.07.10 18:05:00 -
[81] - Quote
Spkr4theDead wrote:Exmaple Core wrote:Eurydice Itzhak wrote:The Attorney General wrote:Knight SoIaire wrote:Just make the Shield Modules (Boosters and Hardeners in particular) match Armour modules.
Nerfing Armour tanks will only make them worse Vs Armour Based AV, and they already are. That would make Armor tanks obsolete overnight. Why would I run a tank that is slightly faster without plates when I could run a tank that has better resistances to the two most popular forms of AV AND can run damage mods without completely sacrificing its tank? Not that I don't think shield tanks are UP right now, but I think we need to think about this about more thoroughly before we start throwing out possible solutions that the crackpots at CCP might take seriously. Just throwing it out there that all gunnlogis have 2 pg extenders in their lows. But i agree armor needs a small buff and shields need a huge buff. They should each fill a niche role and be able to compete. we may be able to use PG extenders but we need that to set ourselfs on par with armor tanks. Armor tanks have a atupid amount of PG and CPU, the amount is baffling and totally dwarfs the fitting ability of the shield tanks. We need those extender and you armor tanks do not, wich is a shame becuase that frees up 2 high slots for armor tanks to throw in active mods of litterally whatever they want. mobile CRU, fuell injectors for an even higher speed advantage over the shiled tank, damage controle for even more resist advantage, active heat sink to kill us even harder than what they normally do, sheild mods to prove that armor tanks can shield just as well as caldari.... So you see, caldari tanks are pluaged by PG enhancers cuz wwe actually need them. armor does not I need the beta powergrid expansion unit to run everything I have on my Madrugar. If you're not running one of those on an armor tank, you're severely limiting your fitting options. A good gunnlogi blaster tank has to have 2 local powergrid upgrades. |
Harpyja
DUST University Ivy League
245
|
Posted - 2013.07.10 18:18:00 -
[82] - Quote
Xender17 wrote:A good gunnlogi blaster tank has to have 2 local powergrid upgrades. My good Gunnlogi missile fit needs a local power diagnostic system and a local powergrid expansion module to fit an advanced turret and the best heavy shield booster and extender. And that's using missiles, which use the least amount of PG.
My proto missile Falchion fit needs PG upgrade modules in all three of its low slots to have the same fit as my missile Gunnlogi fit (only difference being proto turret vs advanced turret).
Giving us our PG back is one of the many issues CCP needs to fix. |
Iron Wolf Saber
Den of Swords
5957
|
Posted - 2013.07.10 18:34:00 -
[83] - Quote
Guys I know you like talking about this subject but I please urge you to post in the most tracked thread here...
https://forums.dust514.com/default.aspx?g=posts&find=unread&t=87752 |
Harpyja
DUST University Ivy League
245
|
Posted - 2013.07.10 18:37:00 -
[84] - Quote
That is for DROPSUITS
GTFO IWS, you're drunk. |
Sgt Buttscratch
Algintal Core Gallente Federation
407
|
Posted - 2013.07.10 18:40:00 -
[85] - Quote
Tanker land here |
Jason Pearson
Seraphim Initiative. CRONOS.
1824
|
Posted - 2013.07.10 20:00:00 -
[86] - Quote
Iron Wolf.. Learn to read, that is a Dropsuit thread, my complaint is Vehicles, as usual. |
CharCharOdell
Shining Flame Amarr Empire
389
|
Posted - 2013.07.10 20:18:00 -
[87] - Quote
Complaining about tanks is like cigarettes and cheerios for me :) |
DeathwindRising
ROGUE SPADES EoN.
39
|
Posted - 2013.07.10 20:44:00 -
[88] - Quote
Exmaple Core wrote:
With the natural resistances of a shield tank, making their hardeners on par with armor tanks would be unfair, they should not have a 15 sec cool down and 60 sec duration like the armor tanks do. however they do need to be improved, right now they are garbage. buff the shield hardners to be half as effective as armor's, lasting for 30 seconds and 30 second cooldown. Straight up half as effective, though would be worth using. We neeeed it! we really do!
half as effective? the top shield hardeners are 30% resists. the top shield resistance amplifier is 15%. whats the point of shield hardeners if you you make them half as effective lol? the amps will be better as the dont have cool down lmao |
DeathwindRising
ROGUE SPADES EoN.
39
|
Posted - 2013.07.10 20:48:00 -
[89] - Quote
Exmaple Core wrote:however, passive resist is supposed to be most effective on shield tanks but again, armor tanks can do it just as well. So make the shield passive resist resist for 5% more or remove the stacking penaltys. Ethire works.
armor tanking is supposed to be more effective using passive resist mods. except ccp made them crap. they should be higher like in eve.
shield tanking can be done either passive or actively. with shield hardeners being better than shield amps. again though, ccp doesnt follow its own **** lol |
Exmaple Core
Hellstorm Inc League of Infamy
505
|
Posted - 2013.07.10 21:35:00 -
[90] - Quote
DeathwindRising wrote:Exmaple Core wrote:
With the natural resistances of a shield tank, making their hardeners on par with armor tanks would be unfair, they should not have a 15 sec cool down and 60 sec duration like the armor tanks do. however they do need to be improved, right now they are garbage. buff the shield hardners to be half as effective as armor's, lasting for 30 seconds and 30 second cooldown. Straight up half as effective, though would be worth using. We neeeed it! we really do!
half as effective? the top shield hardeners are 30% resists. the top shield resistance amplifier is 15%. whats the point of shield hardeners if you you make them half as effective lol? the amps will be better as the dont have cool down lmao
Im saying buffing the shield active hardners to be half as effective as armor hardners would make them useful and would be considered. right now shield active hardners are never even thought about. their trash |
|
Exmaple Core
Hellstorm Inc League of Infamy
505
|
Posted - 2013.07.10 21:36:00 -
[91] - Quote
DeathwindRising wrote:Exmaple Core wrote:however, passive resist is supposed to be most effective on shield tanks but again, armor tanks can do it just as well. So make the shield passive resist resist for 5% more or remove the stacking penaltys. Ethire works. armor tanking is supposed to be more effective using passive resist mods. except ccp made them crap. they should be higher like in eve. shield tanking can be done either passive or actively. with shield hardeners being better than shield amps. again though, ccp doesnt follow its own **** lol
who cares if it breaks lore we want game balance! if we wanted lore wed go play eve, were here for the FPS and the mechanics have to work out |
Exmaple Core
Hellstorm Inc League of Infamy
505
|
Posted - 2013.07.10 21:37:00 -
[92] - Quote
Jason Pearson wrote:Iron Wolf.. Learn to read, that is a Dropsuit thread, my complaint is Vehicles, as usual.
its cool small mistake, np ppl lol be nice |
Exmaple Core
Hellstorm Inc League of Infamy
505
|
Posted - 2013.07.10 21:39:00 -
[93] - Quote
The Attorney General wrote:[quote=gbh08]
Heavy clarity ward ST lvl 3
48 cpu 532 pg 393 hp\s /quote]
Yeah, those are not good enough. If the shield transporter can't even keep up with a heavy efficient then spider tanking goes to the armor tankers as well.
That makes almost no sense.
This is where we really need Blam to come and tell us what the dev team was thinking when they made these setups.
Thanks for the info BTW, much appreciated.
yeah, even with a logi lav reping us its still not impressive compared to armor. really sucks how it works out, we literally have nothings other than explosive resist |
Exmaple Core
Hellstorm Inc League of Infamy
507
|
Posted - 2013.07.10 21:50:00 -
[94] - Quote
The Attorney General wrote:Exmaple Core wrote:Yeah you wrecked me pretty hard that match, no wounder your enjoying tanking your armor yess i was running 2 damage mods on a scattered neutron blaster. i can only do this because i have a fully maxed out tank, and i ran the numbers to find this fit i have here does the most damage possible for a gunlogi in uprising because you simply can not fit anything better for damage. As far as my ability to tank i have a 33.5% passive resist and a heavy converse rep (2ed best) and 4623 shields. So if you spend 16 mill SP into your caldari tank like i have than you can run a workable damage mod tank but as youve seen its still trash. If i could have more resist i still would have lost i agree but buffing the shield resist would help out, at least would have got away lol. I agree, more work still needs to be done. Maby increase the Reping ability to be more on par to your armor mods, ithe heavy clarity sheild rep is the best rep for us and it gives us 328 HP per second for 5 seconds. thats a total of 1640 HP. In that fit i was using the heavy converse, the step under that and it pulses 271 for a total of 1355. these reps basically dont make a difference, youl still pop me in a few seconds and a forge will shoot that all off in 2 seconds I wouldn't say I wrecked you, I just knew that you would be running a shield tank, and brought out my rail. I assumed correctly that you would run a blaster out of the gate, and was able to close you down early enough. The Falchion is ridiculously UP right now, just slightly better than the vayu. So those were not your fault. That second Gunloggi almost had me, if not for my squad having an OB you would have got me I think, and the last one, as said before was just me having me all my modules ready and a good idea of how you were going to try and flank me. The other thing to consider is that although you have all your SP into shield tanks, I put all mine into armor tanks. When Uprising first dropped I had dabbled a bit in to some shield skills, but when I got my respec I went full armor, maxing all the skills. The difference in reps is staggering. I don't think they should be equal, but there is no reason why a shield booster can not even top you up half way while my efficient heavy rep can repair to full a 180 poly plate as long as I am not too deep into armor burn. So I think we as tankers can all agree the shield tanks need a buff to their hardeners to make active resists even an option for shield tankers. At the very lest they need to last half as long as the armor hardeners, with an equal cooldown. The next question is how much should the booster actual repair, because right now, the passive regen is not enough even with reps for a shield tank to even hope to survive from a madrugar with an active heat sink(which is every rail tank). Right now shield tanks have worse speed, worse reps, worse hardeners, lower eHP, and the only plus the have is the resistances to AV. So other than saying shield tanks should fight other tanks (which is stupid), what is the plan from CCP for shield tanks? Actually, how are the shield transporters? Is there some hidden gem in there that would make a pair or triumvirate of Gunloggis viable? haven't really looked at them and not near my PS3 right now so I can't look it up.
I agree our reps shouldent be as effective because our shields are constantly reping. Unfortionetly, our natural rep litterally does nothing, it makes no difference when were up against AV or in battles against milita tanks. In fact, it regens so slowly we cant reliably sit and save our peice of poop rep before the next fight in 45 seconds, we have to use our active reps to repair pretty much all kinds of damage. So to compromise, our active reps dont have to be quiet as powerful if our natural rep can compensate. right now we have a megar 22/hps, if it was raised somewere between 35 and 50 per second we wouldent need such an absurd buff on active reps. I just checked the stats on the clarity ward rep and its 328 per pulse for 5 pulses. this gives us 1640 shield back, nothing to take seriously at all. if this amount is doubled than wed be at about half the amount that armor tanks rep for. wich sounds almost reasonable, double our rep power and it might be more fair. might need alittle more but im sticken to 3280 |
Hunter Fencen
ROGUE SPADES EoN.
30
|
Posted - 2013.07.10 21:55:00 -
[95] - Quote
Heyo whats this, not another bloody shield v. armour thread? jesus. Ok look, shields are slighty UP but not as badly as you all seem to think, hardeners are more effective (top gives 30% compared to armor 25%) you can stack damage mods, less AV is hurting to you and heres the kicker, theres passive regen, not something you find on armor. I have specced into both and honestly unless you attempt to use a shield tank as an armor tank, which will blow you the **** up, generally you're fine |
Exmaple Core
Hellstorm Inc League of Infamy
507
|
Posted - 2013.07.10 22:03:00 -
[96] - Quote
Hunter Fencen wrote:Heyo whats this, not another bloody shield v. armour thread? jesus. Ok look, shields are slighty UP but not as badly as you all seem to think, hardeners are more effective (top gives 30% compared to armor 25%) you can stack damage mods, less AV is hurting to you and heres the kicker, theres passive regen, not something you find on armor. I have specced into both and honestly unless you attempt to use a shield tank as an armor tank, which will blow you the **** up, generally you're fine
LMFAO you need to spec more into shield tanks and get out of the instant battle academy bcuz your missing alot of details, armor tanks totally outclass caldari tanks in litterally all forms of being a tank, especially in hardners. Shield hardners last for 10 seconds for 30% resist while armor hardners last 1 minute for 25% resist. that means your dead, tank battles last longer than 10 seconds. this was stated all through out the post above, check it out, bro. Also, shield tanks for the most part can not stack damage mods because they do not have the avabialbe fitting for it, nearly all caldari tanks throw on PG extenders bcuz they absolutly need it to cope with how little pg/cpu is aviable to them. not the case for armor tanks, they can fit what they want cuz they have the fitting stats to do so. this was also said earlier, check that out too. Heres the real kicker, passive regen doesent matter bcuz it is too small to mean anything when getting hit by AV and certainly not in a tank fight. I actually just said that like a post ago, can you not read?
Btw, if you disagree stfu and present your numbers. show us math, cuz your 100% wrong |
Kharga Lum
Seraphim Initiative. CRONOS.
88
|
Posted - 2013.07.10 22:07:00 -
[97] - Quote
The best part is the reward from the Mordus event coming up. Complete ALL the challenges and win...100 SHIELD TANKS!
>_<
A prize no one could sell...if those features even existed yet. |
Kharga Lum
Seraphim Initiative. CRONOS.
89
|
Posted - 2013.07.10 22:09:00 -
[98] - Quote
Hunter Fencen wrote:Heyo whats this, not another bloody shield v. armour thread? jesus. Ok look, shields are slighty UP but not as badly as you all seem to think, hardeners are more effective (top gives 30% compared to armor 25%) you can stack damage mods, less AV is hurting to you and heres the kicker, theres passive regen, not something you find on armor. I have specced into both and honestly unless you attempt to use a shield tank as an armor tank, which will blow you the **** up, generally you're fine
Stack damage mods?
You need to fill your low slots with PG modules to fit anything.
Passive regen, skill at 5 costing 621,840, brings passive regen from 22hp/sec to...wait for it...26! OMG WIN! |
Exmaple Core
Hellstorm Inc League of Infamy
511
|
Posted - 2013.07.10 22:11:00 -
[99] - Quote
Kharga Lum wrote:The best part is the reward from the Mordus event coming up. Complete ALL the challenges and win...100 SHIELD TANKS!
>_<
A prize no one could sell...if those features even existed yet.
right? i thought the same thing, all of 6 players in dust will be able to use the falshion cuz everyone moved to armor. cant blamem tho, look at this thread lmao. its like hey guys, heard you want some tank love. here if you do everything here you get New Edens finest, sh-itest tank! |
Exmaple Core
Hellstorm Inc League of Infamy
515
|
Posted - 2013.07.10 23:13:00 -
[100] - Quote
CCP blaim! throw us a bone here D; |
|
Mary Sedillo
BetaMax. CRONOS.
131
|
Posted - 2013.07.10 23:20:00 -
[101] - Quote
Jason Pearson wrote:I love my Shield Tank, I love fighting with it constantly and I love the tank fights I get, it was great when everyone else was using Shield Tanks, I felt I was needed in a Corp Battle to compete.
The last 10-15 corp battles, I've been decimated by Armor Tanks, and it's not because I need to "lern2tank" or anything idiotic, it's simply because Armor Tanking is a **** load better than Shield Tanking, it's not even funny anymore CCP, don't give me "Wait a year because we'll have features that make each one more viable in different situations", No. You released the game from BETA, you can't tell me that this half ass balance is because features aren't in, they need to be balanced.
It's disappointing being a tanker, being a corp battle as an Anti Tank vehicle, only to say "Sorry guys, it's an armor tank, I can't do anything" and then have to back off and bring out a Forge and chase it around the map. If the Armor Tanker matches me in Skill, he will win, if he's "decent" it'll be 50/50 and if he's ****, theres still a possibility he'll win.
CCP, you have all these teams, maybe you need to get MORE teams to balance stuff, or you know, the Vehicle team can actually tell us what they're planning on doing about the issues, CCP Blam! give us a response, seriously.
"BALANCE" is FIELDING THE COUNTER of the Gallente Armor Tank!!!! EXPLOSIVES and SQUADMATES WITH EXPLOSIVES.
If he is a GALLENTE BLASTER, Bring your Caldari with MISSILES and some RESISTANCE. At range v. Rail, take cover and bring out HUGE SHIELD tank and CALL in NEW one with fresh shields every time for constant health.
CCP can't and SHOULDN'T patch it because people are lazy or don't understand ROCK-PAPER-SCISSORS. |
Exmaple Core
Hellstorm Inc League of Infamy
516
|
Posted - 2013.07.10 23:23:00 -
[102] - Quote
Mary Sedillo wrote:Jason Pearson wrote:I love my Shield Tank, I love fighting with it constantly and I love the tank fights I get, it was great when everyone else was using Shield Tanks, I felt I was needed in a Corp Battle to compete.
The last 10-15 corp battles, I've been decimated by Armor Tanks, and it's not because I need to "lern2tank" or anything idiotic, it's simply because Armor Tanking is a **** load better than Shield Tanking, it's not even funny anymore CCP, don't give me "Wait a year because we'll have features that make each one more viable in different situations", No. You released the game from BETA, you can't tell me that this half ass balance is because features aren't in, they need to be balanced.
It's disappointing being a tanker, being a corp battle as an Anti Tank vehicle, only to say "Sorry guys, it's an armor tank, I can't do anything" and then have to back off and bring out a Forge and chase it around the map. If the Armor Tanker matches me in Skill, he will win, if he's "decent" it'll be 50/50 and if he's ****, theres still a possibility he'll win.
CCP, you have all these teams, maybe you need to get MORE teams to balance stuff, or you know, the Vehicle team can actually tell us what they're planning on doing about the issues, CCP Blam! give us a response, seriously. "BALANCE" is FIELDING THE COUNTER of the Gallente Armor Tank!!!! EXPLOSIVES and SQUADMATES WITH EXPLOSIVES. If he is a GALLENTE BLASTER, Bring your Caldari with MISSILES and some RESISTANCE. At range v. Rail, take cover and bring out HUGE SHIELD tank and CALL in NEW one with fresh shields every time for constant health. CCP can't and SHOULDN'T patch it because people are lazy or don't understand ROCK-PAPER-SCISSORS.
hey dumbo, weve tried this and it simply doesent work, read the thread above missles should counter armor tanks but they dont. srly, read this thread before your post |
Exmaple Core
Hellstorm Inc League of Infamy
516
|
Posted - 2013.07.10 23:24:00 -
[103] - Quote
Blam! were looking for you in this thread https://forums.dust514.com/default.aspx?g=posts&m=1042076#post1042076 |
XxWarlordxX97
Internal Error. League of Infamy
3956
|
Posted - 2013.07.10 23:25:00 -
[104] - Quote
Who? |
Mary Sedillo
BetaMax. CRONOS.
131
|
Posted - 2013.07.10 23:26:00 -
[105] - Quote
THEY DO COUNTER BLASTER TANKS
IF YOU LEARN HOW TO ENGAGE.
DON'T BE A DUMBASS WITH IT.
Jesus you people.
You want "EASY MODE"
without using your brain.
CALDARI TANK > INFANTRY > GALLENTE TANK > CALDARI TANK
LEARN IT. LIVE IT.
OR LOSE A LOT OF ISK. OVER. |
lDocHollidayl
Internal Error. League of Infamy
189
|
Posted - 2013.07.10 23:26:00 -
[106] - Quote
I have a tanking alt. The armor tank get smashed by infantry. I had 3 swarm volleys give a damage tally of over 12000. AV nades murder. I will agree tank wars are for armor...but a shield tank laughs at swarms. I believe shield tanks have their place. Railguns pound armor tanks...you just can not duel.
|
Mary Sedillo
BetaMax. CRONOS.
131
|
Posted - 2013.07.10 23:27:00 -
[107] - Quote
An ADV, or PRO Missile Turret WILL beat the **** out of an armor tanker at optimum range. THis is coming from an experienced Gallente Tank operator who knows how to build them well. |
Jason Pearson
Seraphim Initiative. CRONOS.
1827
|
Posted - 2013.07.10 23:45:00 -
[108] - Quote
Hunter Fencen wrote:Heyo whats this, not another bloody shield v. armour thread? jesus. Ok look, shields are slighty UP but not as badly as you all seem to think, hardeners are more effective (top gives 30% compared to armor 25%) you can stack damage mods, less AV is hurting to you and heres the kicker, theres passive regen, not something you find on armor. I have specced into both and honestly unless you attempt to use a shield tank as an armor tank, which will blow you the **** up, generally you're fine
Hardeners for shields last 10 seconds, compared to the 60 seconds they have. Cooldowns, Shields = 30 Seconds and Armor = 15 Seconds, so that's Hardeners. Stack Damage Mods/ Are you playing with all standard gear and missiles? You cannot run a blaster without PG Modules. Passive Regen is ridiculous weak, My current base regen is 25.63, then I had 3 Ward Regens, making it 39.38, it's really nothing.
Mary Sedillo wrote:Jason Pearson wrote:
"BALANCE" is FIELDING THE COUNTER of the Gallente Armor Tank!!!! EXPLOSIVES and SQUADMATES WITH EXPLOSIVES.
If he is a GALLENTE BLASTER, Bring your Caldari with MISSILES and some RESISTANCE. At range v. Rail, take cover and bring out HUGE SHIELD tank and CALL in NEW one with fresh shields every time for constant health.
CCP can't and SHOULDN'T patch it because people are lazy or don't understand ROCK-PAPER-SCISSORS.
Keep in mind AV can deal a lot of damage to both sides, it's just Swarms are more commonly used and Plasma Cannons need a buff. Forges deal the same damage to each of us. Your suggestion which is more like an exploit, constant recalling of a vehicle, doesn't seem like "fun" gameplay. What you're saying is "Exploit the recall function so you can keep getting fresh tanks", Armor Tanks can do this too. On the Missiles, I just facepalm, I've been practicing with them for a while, I run prototype missiles on my Tank, and you know what? I lose no matter what. Armor Tank with a Railgun and massive tank? Oh look your dead. Armor Tank with a blaster and massive Tank? Oh look, you're dead. Please keep in mind, I've been in **** tons of CBs since PC was released, I've fought with very good tankers and I'm telling you your tactics don't work. On your Rock-Paper-Scissor comment. My Railgun Gunnlogi vs a Railgun Madrugar, I will lose every time. There isn't many times I lose a railgun fight, anybody in a Shield Tank dies to me, an Armor Tank is more suited at long range combat, it can heal much more hp than I can and it has more eHP, Rock seems to beat Scissors and Paper at the minute. [quote=lDocHollidayl]I have a tanking alt. The armor tank get smashed by infantry. I had 3 swarm volleys give a damage tally of over 12000. AV nades murder. I will agree tank wars are for armor...but a shield tank laughs at swarms. I believe shield tanks have their place. Railguns pound armor tanks...you just can not duel.
Shields get smashed just as quickly due to our inability to rep as efficiently as Armor and our eHP is also less. Shield Tanks laugh at Standard and Advanced, Prototype Swarms make me put my tank away, every time.
Your Railgun comment? Wrong, Ask Mavado or Charlotte O'dell, two people I always seem to run into in CBs, their Armor Railguns will beat me every time, because they can get back into the fight quickly and can deal as much damage as me easily |
Mary Sedillo
BetaMax. CRONOS.
131
|
Posted - 2013.07.10 23:53:00 -
[109] - Quote
Jason Pearson wrote:Hunter Fencen wrote:Heyo whats this, not another bloody shield v. armour thread? jesus. Ok look, shields are slighty UP but not as badly as you all seem to think, hardeners are more effective (top gives 30% compared to armor 25%) you can stack damage mods, less AV is hurting to you and heres the kicker, theres passive regen, not something you find on armor. I have specced into both and honestly unless you attempt to use a shield tank as an armor tank, which will blow you the **** up, generally you're fine Hardeners for shields last 10 seconds, compared to the 60 seconds they have. Cooldowns, Shields = 30 Seconds and Armor = 15 Seconds, so that's Hardeners. Stack Damage Mods/ Are you playing with all standard gear and missiles? You cannot run a blaster without PG Modules. Passive Regen is ridiculous weak, My current base regen is 25.63, then I had 3 Ward Regens, making it 39.38, it's really nothing. Mary Sedillo wrote:Jason Pearson wrote:
"BALANCE" is FIELDING THE COUNTER of the Gallente Armor Tank!!!! EXPLOSIVES and SQUADMATES WITH EXPLOSIVES.
If he is a GALLENTE BLASTER, Bring your Caldari with MISSILES and some RESISTANCE. At range v. Rail, take cover and bring out HUGE SHIELD tank and CALL in NEW one with fresh shields every time for constant health.
CCP can't and SHOULDN'T patch it because people are lazy or don't understand ROCK-PAPER-SCISSORS.
Keep in mind AV can deal a lot of damage to both sides, it's just Swarms are more commonly used and Plasma Cannons need a buff. Forges deal the same damage to each of us. Your suggestion which is more like an exploit, constant recalling of a vehicle, doesn't seem like "fun" gameplay. What you're saying is "Exploit the recall function so you can keep getting fresh tanks", Armor Tanks can do this too. On the Missiles, I just facepalm, I've been practicing with them for a while, I run prototype missiles on my Tank, and you know what? I lose no matter what. Armor Tank with a Railgun and massive tank? Oh look your dead. Armor Tank with a blaster and massive Tank? Oh look, you're dead. Please keep in mind, I've been in **** tons of CBs since PC was released, I've fought with very good tankers and I'm telling you your tactics don't work. On your Rock-Paper-Scissor comment. My Railgun Gunnlogi vs a Railgun Madrugar, I will lose every time. There isn't many times I lose a railgun fight, anybody in a Shield Tank dies to me, an Armor Tank is more suited at long range combat, it can heal much more hp than I can and it has more eHP, Rock seems to beat Scissors and Paper at the minute. [quote=lDocHollidayl]I have a tanking alt. The armor tank get smashed by infantry. I had 3 swarm volleys give a damage tally of over 12000. AV nades murder. I will agree tank wars are for armor...but a shield tank laughs at swarms. I believe shield tanks have their place. Railguns pound armor tanks...you just can not duel. Shields get smashed just as quickly due to our inability to rep as efficiently as Armor and our eHP is also less. Shield Tanks laugh at Standard and Advanced, Prototype Swarms make me put my tank away, every time. Your Railgun comment? Wrong, Ask Mavado or Charlotte O'dell, two people I always seem to run into in CBs, their Armor Railguns will beat me every time, because they can get back into the fight quickly and can deal as much damage as me easily
Then. Field. Something. ELSE.
LEARN ARMOR TANK COUNTER. SKILL INTO IT. |
XxWarlordxX97
Internal Error. League of Infamy
3957
|
Posted - 2013.07.10 23:58:00 -
[110] - Quote
I was beating people with my Soma before I got my Respec |
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Exmaple Core
Hellstorm Inc League of Infamy
518
|
Posted - 2013.07.11 01:35:00 -
[111] - Quote
Mary Sedillo wrote:An ADV, or PRO Missile Turret WILL beat the **** out of an armor tanker at optimum range. THis is coming from an experienced Gallente Tank operator who knows how to build them well.
you are not running resistance fits! shield tankers will tell you proto missle tanks do not kill armor tanks |
Eurydice Itzhak
Militaires Sans Jeux
99
|
Posted - 2013.07.11 02:57:00 -
[112] - Quote
Mary are you ******** sir? The only thing that counters armor tanks is armor tanks.
Triple the repair levels. better resists. More ehp.
Armor outclases shield in every aspect. |
Sgt Buttscratch
Algintal Core Gallente Federation
419
|
Posted - 2013.07.11 04:36:00 -
[113] - Quote
Who ever that is with the caps, yes a rocket turret tank can gank an armor tank, but the jump is needed, as for your hide and seek recall/renew idea, why cant mr armor just do the same? except switch to rail. Thats hardly an effective tactic against a tanker with half a brain. Killed bout 5 shield tanks tonight and only 2 armor, but have seen more armors. Due to armors ability to rep and retreat, shield tankers can retreat well, but their reps just arent there. I actually only lost one tank tonight, my fault tho, messed my modules up as an orbital came down, scrapped through into an av nade nest. once again I will remind people I'm not ever saying I am (a) a tank destroying crazy bastard (b) capable of bringing down any shield tank |
Harpyja
DUST University Ivy League
245
|
Posted - 2013.07.11 08:30:00 -
[114] - Quote
For those that say "lrn 2 use missilez to beat ze armor tankz"
I once encountered a very skilled Madrugar pilot while I was in my Falchion. I positioned myself at the bottom of a very small incline and he came thundering out from above. Since I could aim upwards and hit him while he couldn't aim down with his blaster to hit me, I pulled off a couple salvos of proto accelerated missiles before he started shooting at me.
I get him down to very low armor, such that I would need only one more full salvo to hit and he was dead, and I was at roughly 1/2 shields. But the inevitable happened and only two of my missiles hit on the next salvo. His god-mode repper brought him back to life from near death and I started moving in the bumpy terrain so that I could get below his maximum angle of depression.
Lucky for me, I managed to get below his maximum turret depression angle which saved me about a second. I shoot 2 or 3 more salvos into him and he finally gets destroyed, and I am left with maybe 1/5 shields. My adrenaline was running throughout the entire battle.
There are a couple of things that I would like to point out that should not be happening. First, I was in an extremely close ranged engagement where only the terrain helped me win, otherwise I would've lost. I had already previously encountered him at range, but it only gave my position away and the difficulties with hitting a target at range with missiles prevented me from placing accurate hits. I was already burning in reverse and he figured that if he came charging at me he would've lost, so he pulled back and escaped with some scratches.
Second, it should not take a Falchion and local terrain to barely beat a Madrugar. I would rather it be a Gunnlogi and local terrain to barely beat a Madrugar at close range and a Gunnlogi to easily destroy a Madrugar at range without allowing the Madrugar time to escape. Without any terrain advantageous to the Gunnlogi pilot, a Madrugar should defeat the Gunnlogi at close range. |
GET ATMESON
NEW AGE EMPIRE The Family Syndicate
47
|
Posted - 2013.07.11 09:54:00 -
[115] - Quote
Jason Pearson wrote:I love my Shield Tank, I love fighting with it constantly and I love the tank fights I get, it was great when everyone else was using Shield Tanks, I felt I was needed in a Corp Battle to compete.
The last 10-15 corp battles, I've been decimated by Armor Tanks, and it's not because I need to "lern2tank" or anything idiotic, it's simply because Armor Tanking is a **** load better than Shield Tanking, it's not even funny anymore CCP, don't give me "Wait a year because we'll have features that make each one more viable in different situations", No. You released the game from BETA, you can't tell me that this half ass balance is because features aren't in, they need to be balanced.
It's disappointing being a tanker, being a corp battle as an Anti Tank vehicle, only to say "Sorry guys, it's an armor tank, I can't do anything" and then have to back off and bring out a Forge and chase it around the map. If the Armor Tanker matches me in Skill, he will win, if he's "decent" it'll be 50/50 and if he's ****, theres still a possibility he'll win.
CCP, you have all these teams, maybe you need to get MORE teams to balance stuff, or you know, the Vehicle team can actually tell us what they're planning on doing about the issues, CCP Blam! give us a response, seriously.
Shield tanks have a passive+20% reduction to Anything explosion. QQ your fine. Only thing I think shield tanks needs is longer hardeners. Shield tanks are not meant to have blasters. Caldari is missile's and shields. Stick to that role. I say that because its Caldari HAV if you didn't know |
Harpyja
DUST University Ivy League
245
|
Posted - 2013.07.11 10:32:00 -
[116] - Quote
GET ATMESON wrote:Jason Pearson wrote:I love my Shield Tank, I love fighting with it constantly and I love the tank fights I get, it was great when everyone else was using Shield Tanks, I felt I was needed in a Corp Battle to compete.
The last 10-15 corp battles, I've been decimated by Armor Tanks, and it's not because I need to "lern2tank" or anything idiotic, it's simply because Armor Tanking is a **** load better than Shield Tanking, it's not even funny anymore CCP, don't give me "Wait a year because we'll have features that make each one more viable in different situations", No. You released the game from BETA, you can't tell me that this half ass balance is because features aren't in, they need to be balanced.
It's disappointing being a tanker, being a corp battle as an Anti Tank vehicle, only to say "Sorry guys, it's an armor tank, I can't do anything" and then have to back off and bring out a Forge and chase it around the map. If the Armor Tanker matches me in Skill, he will win, if he's "decent" it'll be 50/50 and if he's ****, theres still a possibility he'll win.
CCP, you have all these teams, maybe you need to get MORE teams to balance stuff, or you know, the Vehicle team can actually tell us what they're planning on doing about the issues, CCP Blam! give us a response, seriously. Shield tanks have a passive+20% reduction to Anything explosion. QQ your fine. Only thing I think shield tanks needs is longer hardeners. Shield tanks are not meant to have blasters. Caldari is missile's and shields. Stick to that role. I say that because its Caldari HAV if you didn't know Armor tanks have a passive +200% effectiveness to armor reps. Only things I think shield tanks need are longer hardeners, higher shield boosting abilities, higher passive recharge rates, a buff to missiles, and an acceleration that is noticeably faster than armor tanks. I say this because you don't know that Caldari HAVs are inferior to Gallente HAVs, even for their intended purposes. |
Jason Pearson
Seraphim Initiative. CRONOS.
1927
|
Posted - 2013.07.11 11:48:00 -
[117] - Quote
GET ATMESON wrote:Jason Pearson wrote:I love my Shield Tank, I love fighting with it constantly and I love the tank fights I get, it was great when everyone else was using Shield Tanks, I felt I was needed in a Corp Battle to compete.
The last 10-15 corp battles, I've been decimated by Armor Tanks, and it's not because I need to "lern2tank" or anything idiotic, it's simply because Armor Tanking is a **** load better than Shield Tanking, it's not even funny anymore CCP, don't give me "Wait a year because we'll have features that make each one more viable in different situations", No. You released the game from BETA, you can't tell me that this half ass balance is because features aren't in, they need to be balanced.
It's disappointing being a tanker, being a corp battle as an Anti Tank vehicle, only to say "Sorry guys, it's an armor tank, I can't do anything" and then have to back off and bring out a Forge and chase it around the map. If the Armor Tanker matches me in Skill, he will win, if he's "decent" it'll be 50/50 and if he's ****, theres still a possibility he'll win.
CCP, you have all these teams, maybe you need to get MORE teams to balance stuff, or you know, the Vehicle team can actually tell us what they're planning on doing about the issues, CCP Blam! give us a response, seriously. Shield tanks have a passive+20% reduction to Anything explosion. QQ your fine. Only thing I think shield tanks needs is longer hardeners. Shield tanks are not meant to have blasters. Caldari is missile's and shields. Stick to that role. I say that because its Caldari HAV if you didn't know
Stop Posting, seriously, it's quite obvious that the majority of players posting in this thread don't use tanks and if they do, they're atrocious at it.
Missiles do not work, Armor Tanks have better reps and longer hardeners, and they have more eHP. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
581
|
Posted - 2013.07.11 11:55:00 -
[118] - Quote
Jason Pearson wrote:GET ATMESON wrote:Jason Pearson wrote:I love my Shield Tank, I love fighting with it constantly and I love the tank fights I get, it was great when everyone else was using Shield Tanks, I felt I was needed in a Corp Battle to compete.
The last 10-15 corp battles, I've been decimated by Armor Tanks, and it's not because I need to "lern2tank" or anything idiotic, it's simply because Armor Tanking is a **** load better than Shield Tanking, it's not even funny anymore CCP, don't give me "Wait a year because we'll have features that make each one more viable in different situations", No. You released the game from BETA, you can't tell me that this half ass balance is because features aren't in, they need to be balanced.
It's disappointing being a tanker, being a corp battle as an Anti Tank vehicle, only to say "Sorry guys, it's an armor tank, I can't do anything" and then have to back off and bring out a Forge and chase it around the map. If the Armor Tanker matches me in Skill, he will win, if he's "decent" it'll be 50/50 and if he's ****, theres still a possibility he'll win.
CCP, you have all these teams, maybe you need to get MORE teams to balance stuff, or you know, the Vehicle team can actually tell us what they're planning on doing about the issues, CCP Blam! give us a response, seriously. Shield tanks have a passive+20% reduction to Anything explosion. QQ your fine. Only thing I think shield tanks needs is longer hardeners. Shield tanks are not meant to have blasters. Caldari is missile's and shields. Stick to that role. I say that because its Caldari HAV if you didn't know Stop Posting, seriously, it's quite obvious that the majority of players posting in this thread don't use tanks and if they do, they're atrocious at it. Missiles do not work, Armor Tanks have better reps and longer hardeners, and they have more eHP.
This man speaks the truth. The only time my missile gunlogi or falchion takes down any armoir tank is either iv got the drop ob them between their rep cycle or they are a less experienced pilot. Shields need a buff to stand any chance against armour tanks. Iv ran my maddy with a scatterd neutron blaster and riped appart falchion and gunlogis whilst under constent fire and they barely get through my armour before my reps kick in and when they do im nearly invincible. I have only skilled all the armour skills to 3 thus far but run fully maxed falchions and gunlogis . From both points of veiw shields need a buff.
|
Garrett Blacknova
Codex Troopers
3336
|
Posted - 2013.07.11 12:49:00 -
[119] - Quote
Mary Sedillo wrote:Then. Field. Something. ELSE.
LEARN ARMOR TANK COUNTER. SKILL INTO IT. If I want to field a Shield tank, I COUNTER NOTHING BUT NON-AV INFANTRY. And other non-AV infantry counter them BETTER.
If I want to counter an Armour tank, I have two options. Either infantry, or ANOTHER ARMOUR TANK.
That's the entire point of this thread. Thank you for proving it. |
GeneralButtNaked
ZionTCD
528
|
Posted - 2013.07.16 21:00:00 -
[120] - Quote
This thread needs attention, and has lots of good posts. Back to the top till we get shield tanks some love. |
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