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Spkr4theDead
Namtar Elite Gallente Federation
326
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Posted - 2013.07.10 16:16:00 -
[1] - Quote
The Attorney General wrote:Beld Errmon wrote:Don't worry considering how terrible shield tanks have had it for such a long time, when they do a rebalance its going to swing in shields favor, and armor tankers like me who haven't spent diddly on shields are gunna be QQing. It has only been bad for them since uprising. In Chromosome a rail Gunloggi would eat a Madrugar for breakfast because of the broken stacking penalties and the damage mods. I don't doubt that anyone not in a gunloggi next build is going to suffer for it. That is why I am working on my shield skills instead of saving up for a pilot suit. If you wanted to be stupid, you could put 3 or 4 damage mods on a Madrugar/Surya, opposed to a maximum of 3 on the Sagaris, and only 2 on the Gunnlogi. |
Spkr4theDead
Namtar Elite Gallente Federation
326
|
Posted - 2013.07.10 17:21:00 -
[2] - Quote
Knight SoIaire wrote:Dr Allopathy wrote:Tanks do not need to be balanced 1v1.
If everything was balanced 1v1 (shield vs armor, different weapons etc) then there would be no need for tactics ingame. Point and shoot like everyone else.
Stop the QQ. You guys move way too fast anyway. It's only when you're not paying attention (which you shouldn't be doing) that you get blown up. Shield HAVs are slower, and have a lower acceleration than Armour HAVs. I think we all know who should really shutup. Agreed - those that don't know what they're talking about. |
Spkr4theDead
Namtar Elite Gallente Federation
326
|
Posted - 2013.07.10 17:36:00 -
[3] - Quote
Alpha 443-6732 wrote:Exmaple Core wrote: We can all agree that heavy armor is well, heavy and should slow you down. Shields are weightless and should not weigh anything. shields need to be faster. In eve, gallenete are second fastest and caldari are the slowest.... in space. Were weight and gravity dont matter. Now were on a planet and these things do matter, this only makes sence and helps balance the tanks. So make armor tanks slow again and shield tanks significantly faster.
You forget that although weight is eliminated in space, mass is preserved, and inertia and acceleration are derived from mass. Remember the formula f=ma (net force= mass x acceleration, or acceleration = net force/mass)? That applies everywhere. This means that gallente simply have more powerful engines. Minmatar will be the speedy shield tanker I predict. Not all of us took physics in school. I don't remember the formula for it. Math makes my brain cry. |
Spkr4theDead
Namtar Elite Gallente Federation
327
|
Posted - 2013.07.10 17:44:00 -
[4] - Quote
Exmaple Core wrote:Eurydice Itzhak wrote:The Attorney General wrote:Knight SoIaire wrote:Just make the Shield Modules (Boosters and Hardeners in particular) match Armour modules.
Nerfing Armour tanks will only make them worse Vs Armour Based AV, and they already are. That would make Armor tanks obsolete overnight. Why would I run a tank that is slightly faster without plates when I could run a tank that has better resistances to the two most popular forms of AV AND can run damage mods without completely sacrificing its tank? Not that I don't think shield tanks are UP right now, but I think we need to think about this about more thoroughly before we start throwing out possible solutions that the crackpots at CCP might take seriously. Just throwing it out there that all gunnlogis have 2 pg extenders in their lows. But i agree armor needs a small buff and shields need a huge buff. They should each fill a niche role and be able to compete. we may be able to use PG extenders but we need that to set ourselfs on par with armor tanks. Armor tanks have a atupid amount of PG and CPU, the amount is baffling and totally dwarfs the fitting ability of the shield tanks. We need those extender and you armor tanks do not, wich is a shame becuase that frees up 2 high slots for armor tanks to throw in active mods of litterally whatever they want. mobile CRU, fuell injectors for an even higher speed advantage over the shiled tank, damage controle for even more resist advantage, active heat sink to kill us even harder than what they normally do, sheild mods to prove that armor tanks can shield just as well as caldari.... So you see, caldari tanks are pluaged by PG enhancers cuz wwe actually need them. armor does not I need the beta powergrid expansion unit to run everything I have on my Madrugar. If you're not running one of those on an armor tank, you're severely limiting your fitting options. |
Spkr4theDead
Namtar Elite Gallente Federation
327
|
Posted - 2013.07.10 17:51:00 -
[5] - Quote
The Attorney General wrote:Exmaple Core wrote:
Speed will not help you in a tank battle. You cant run away and shoot the enemy tank chasing you at the same time, oul run into stuff and blow yourself. But yeah, buffing missles would do something, then we can win using our races preferred weapon. the same weapon that is supposed to beat armor tanks, and doesn't now....
Buffing missiles makes sense, as having a turret that is there to counter the biggest threat to a shield tank makes sense. Having little experience with missiles, is there a specific turret that could be buffed to make it more lethal to tanks without making life to hard on the AR toting masses? Also, being able to drive without looking is a skill that most tank drivers should really work on. There are times and places on certain maps where being able to reliably fire while retreating is a proper tactic, and critical to your survival. Although I have lost more than a couple of tanks to using that tactic carelessly. That and the whole turning the barrel while going through a narrow gap causing your tank to have a seizure perpendicular to the ground. People want to carry an AR, why worry about how hard they'll have it against vehicles? |
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