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Alpha 443-6732
Not Guilty EoN.
12
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Posted - 2013.07.10 03:34:00 -
[1] - Quote
Exmaple Core wrote: We can all agree that heavy armor is well, heavy and should slow you down. Shields are weightless and should not weigh anything. shields need to be faster. In eve, gallenete are second fastest and caldari are the slowest.... in space. Were weight and gravity dont matter. Now were on a planet and these things do matter, this only makes sence and helps balance the tanks. So make armor tanks slow again and shield tanks significantly faster.
You forget that although weight is eliminated in space, mass is preserved, and inertia and acceleration are derived from mass. Remember the formula f=ma (net force= mass x acceleration, or acceleration = net force/mass)? That applies everywhere. |
Alpha 443-6732
Not Guilty EoN.
12
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Posted - 2013.07.10 03:37:00 -
[2] - Quote
Exmaple Core wrote:Alpha 443-6732 wrote:Exmaple Core wrote: We can all agree that heavy armor is well, heavy and should slow you down. Shields are weightless and should not weigh anything. shields need to be faster. In eve, gallenete are second fastest and caldari are the slowest.... in space. Were weight and gravity dont matter. Now were on a planet and these things do matter, this only makes sence and helps balance the tanks. So make armor tanks slow again and shield tanks significantly faster.
You forget that although weight is eliminated in space, mass is preserved, and inertia and acceleration are derived from mass. Remember the formula f=ma (net force= mass x acceleration, or acceleration = net force/mass)? That applies everywhere. So are you disagreeing and say it is better for the balance of the game that armor tanks remain faster than shield tanks?
Sorry, just edited post. I think caldari needs to be buffed but not in the area of speed (passive regen and long range weaponry maybe). I think minmatar will fill that role instead. |
Alpha 443-6732
Not Guilty EoN.
12
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Posted - 2013.07.10 04:11:00 -
[3] - Quote
Exmaple Core wrote: very fair point. Though it makes sence, were not getting long range weaponry or minmitar tanks for months, prolly even an entire year. going back to what the OP said, we shouldent have to wait another year for this to get fixed. needs to be fixed now
Possibly a significant increase in the CPU required and a significant decrease in the PG needed for railguns would discourage running a railgun on a madrugar, but not completely remove the possibility of it. Meaning it would be even more convenient to use railguns on a caldari tank than it would be for a gallente tank if they were to make this change, causing caldari to rule long range (it would be able to equip a good railgun turret and damage mods due to its large CPU pool, while retaining tankiness).
Also I think these changes should be made at a factor of 1.25x or 1.5x. |
Alpha 443-6732
Not Guilty EoN.
12
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Posted - 2013.07.10 04:30:00 -
[4] - Quote
Nguruthos IX wrote:random derpship post
Derpship
That is all
Go home you annoying wasp, nobody wins the way you play. You're ruthless. If I were wanting to play cat and mouse I would go to my local kindergarten and sneak into their parachute/blanket.
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Alpha 443-6732
Not Guilty EoN.
13
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Posted - 2013.07.10 16:14:00 -
[5] - Quote
Exmaple Core wrote:Alpha 443-6732 wrote:Exmaple Core wrote: very fair point. Though it makes sence, were not getting long range weaponry or minmitar tanks for months, prolly even an entire year. going back to what the OP said, we shouldent have to wait another year for this to get fixed. needs to be fixed now
Possibly a significant increase in the CPU required and a significant decrease in the PG needed for railguns would discourage running a railgun on a madrugar, but not completely remove the possibility of it. Meaning it would be even more convenient to use railguns on a caldari tank than it would be for a gallente tank if they were to make this change, causing caldari to rule long range (it would be able to equip a good railgun turret and damage mods due to its large CPU pool, while retaining tankiness). Also I think these changes should be made at a factor of 1.25x or 1.5x. nooo bad, bad idea. Madrugers have an insaine amount of CPU and PG while both the caldari tanks have a very limited amount, its honestly unfair. This would hurt the caldari tanks more ebcause we are already having promblems stacking our damage mods and heat sinks, wich all cost a crazy amount of CPU. Caldari tanks wont be doing damage at that point because lack of damage mods or heat sinks but the armor tanks will have enough fitting to do whatever they want and will be uneffected. Droping the PG would make both tanks harder to kill and we already cant kill an armor tank. So this change would destroy us even more
I thought gunnlogis had an extra 100 or so CPU. I guess they do need a buff to their PG and CPU before this change could be made.
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Alpha 443-6732
Not Guilty EoN.
13
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Posted - 2013.07.10 16:16:00 -
[6] - Quote
Xocoyol Zaraoul wrote:Exmaple Core wrote:The reps are sooooooooo unfair! the best armor rep repairs about 7500 HP total over the course of 15 seconds while the shield anks reps about 2500 HP in 5 seconds. very significant difference, the armor tank is 3 times more effective. Can we make the shield tanks rep at least half as competent? Seriously, being half as effective would be nice, no troll. I just noticed this, you don't shield tank, do you? The best Shield Booster is the Heavy Clarity Shield Booster, which gives 314 every five seconds for five pulses...
Its every three seconds, not 5... |
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