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Vyzion Eyri
The Southern Legion RISE of LEGION
868
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Posted - 2013.07.10 02:33:00 -
[1] - Quote
Are all you tankers talking about tank vs. tank, in a 1v1 situation?
I'd like the point of view of tankers who have (semi-)dedicated tank crews who stick with the tank with repair tools and AV weapons to add their voices to this.
A shield tank's slightly higher speed could close gaps between armour tanks allowing for the crew to pop out, lob AV nades and fire swarms, then hop back in to use the small turrets, before a shield hardener even runs out.
I've also tried using my dropship to keep an armour tank's shields up with a transporter, and it nullifies quite a bit of swarm damage (until they decide to take me out instead of the tank).
I really disagree that tanks should be balanced in pilot v. pilot situations, with no other people around. It's a team game, no? Mercenaries or not, the blues are fighting for the same contract that you are.
-Perspective of a logibro and dropship pilot. I've got an alt that has 3 mill SP into tanking, that's as far as I've gone down that road. |
Vyzion Eyri
The Southern Legion RISE of LEGION
873
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Posted - 2013.07.10 03:19:00 -
[2] - Quote
Exmaple Core wrote: Yes, one V one situations. tanks need to be balanced for 1v1 because that also effects times when ppl intervine. For Exmaple: What if the stronger tank recives help against the unbalanced, weaker tank? The stronger, OP tank wins. What happens when both tanks have help? the stronger, OP tank wins. What happens when the weaker, UP tank fights the stronger, OP tank? the OP tank still usally wins unless the UP tank gets a significant amount of help, wich will pull waaay too many ppl to deal with one tank. Kinda ruins everything. What happens when one tank is OP adn the other is UP? the OP tank wins 100% of the time and no one wants to play shield tanks. like what is happening now.
If shield tanks were balanced against armour tanks, then how balanced would they be against infantry AV?
Lets assume AV isn't taken into account. Oh wait, there aren't just tankers in every single bloody game, and yes, there will be AV present.
I used to say the best tankers know the map, know the escape routes, know the flanking routes, and know how to get their tanks to those routes, and know their tank's limits.
Well, lets expand on that.
The best tankers know how to take advantage of the fact that THEY ARE NOT THE ONLY ONES ON THE BATTLEFIELD.
Your team is there, and they want points too.
A shield blaster tank with 1 extra gunner who has 3 AV grenades can deal more damage than an armour tank with the same blaster and no gunners.
A shield blaster tank with 2 extra gunners with 6 AV grenades and 1 swarm launcher can deal MUCH more damage than an armour tank with the same blaster and 1 gunner with 3 AV nades.
An armour blaster tank with 2 extra gunners and 6 AV grenades can stomp a shield tank, ONLY if the shield tank lets the armour tank get close enough. And if the shield tank has a gunner who is willing to hop out, throw AV grenades and generally distract the armour tank as the shield tank uses his superior mobility to make haste for the hills, then the shield tank survives.
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Vyzion Eyri
The Southern Legion RISE of LEGION
874
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Posted - 2013.07.10 04:37:00 -
[3] - Quote
Exmaple Core wrote: And okay? hypithetical situations? yes, it is obvious ppl get in the way of things, cool whatever i can make hypthical situations and have a debate too, ppl who gang up on each other win woooooo yeah doesent matter, balance the tanks out so everyone doesent run armor tanks exclusively (like they are now) and the armor tanks dont wreck face 100% the time when they verse the nerfed tank (like they do now) and give ppl reason to spec into a variety of vehicals (wich there is not any now). This thread is about balancing these 2 tanks, not about who gang bangs who the hardest
Yes but no tanker here has specifically spoken about their experiences with a tank crew. Which tank comes out victorious when the majority of AV deals more damage to armour, and both tanks have a 3-man crew?
Have there been any tests into this? Here's another hypothetical situation. If we don't check out 3v3 shield vs. armour scenarios, and in actual fact shields survive for longer, and we balance shields and armour for 1v1, then suddenly shields are OP.
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