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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
203
|
Posted - 2013.07.10 19:11:00 -
[151] - Quote
CCP FoxFour wrote:Now in the proper thread...
Hey guys! A quick update on the dev blog:
We are aware that there may possibly be a way to lock a district indefinitely. We have discussed this with the CPM and internally. For now we are going forward with tomorrows release of all the information included in this dev blog. We have monitoring in place to see how things go over. We are also working on plans that we can implement early or mid next week depending how this weekend goes.
Thank you everyone who has been providing feedback here, on IRC, twitter, and just anywhere else.
That is all for now. Carry on. :)
Can I just say that to me, and I suspect may others too, that ANY occurrence of the loopholes is highly unacceptable. Merely not being 'widespread' is not sufficient reason not to implement an economic penalty to chained remote district shielding. My suggestion above meets that need neatly, though I am sure there are other ways too. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1249
|
Posted - 2013.07.10 19:17:00 -
[152] - Quote
crazy space 1 wrote:Yes! no more warpoints for orbitals! What a stupid system, This is eve! The losing side should have the option to use a strike from space to turn the battle. Not just be a kill streak weapon that gives the winners an extra advantage.
Thank you <3 Explain how a losing streak is better than a kill streak. |
Gorgoth24Reborn
Kang Lo Directorate Gallente Federation
2
|
Posted - 2013.07.10 20:48:00 -
[153] - Quote
+1
A faster iterative process is definitely what this game needs. I also love reading pages of positive, almost exclusively constructive feedback instead of "Dust is Dead".
Not to mention:
CCP FoxFour wrote: We are also working on plans that we can implement early or mid next week depending how this weekend goes.
Now that's a quick response.
Keep up the good work! |
ZDub 303
TeamPlayers EoN.
843
|
Posted - 2013.07.10 20:54:00 -
[154] - Quote
Mag did orbitals best imo. They put it on a timer... so there was no CoD-like killstreak BS.
The timer gives you an interesting strategic process to orbitals now... do you wait until a better time to use it... do you just pop it right away for as many kills as possible so you can start the timer CD again?
Much better way to do it.
Then you implement these skyfire cannons right? You put in one to three of them per match as a secondary objective.
Now... the closer a pilot is to the district or some beacon near it... the faster the timer counts. however, if the pilot is within a certain distance... the skyfire cannon starts to fire up at it. Not to mention it centralizes any sort of eve battles above a district as they vie for control of the air space to exclude the other team from dropping orbitals.
Oh man, the possibilities you could have for space battles over a district. I'm sure this is the kind of stuff eve pilots were thinking of when they first mentioned PC details. |
Sephirian Fair
Seraphim Initiative. CRONOS.
77
|
Posted - 2013.07.10 21:21:00 -
[155] - Quote
CCP FoxFour wrote:ZDub 303 wrote:while we're talking about PC.
Any thoughts on removing precision strikes from PC TTG?
Its the only way we'll have a true eve-dust link in PC battles. We would like to remove them and would also like to make getting an orbital strike like how it was during the tournament at Fanfest. EVE pilots do something to get it.
I sincerely hope this is true. The warpoints for Orbitals has been a huge limiter to the worth of supporting actions in Dust since their implementation. You can finally give good, reasonable wp for all the support actions rather than the **** poor amount currently gathered or the none at all currently obtained.
Resupplies, repairs, and uplinks should give more than they do. Dropships are still waiting on promised warpoint gains. Give WP for destroying enemy equipment (Hives/Uplinks/explosives). Give WP for defending an objective. Hell, go the Battlefield route and give points for attacking and defending NEAR an objective.
You've been so afraid to give warpoints where they are due because of the farming orbitals incident a few builds back... Please, just get rid of it and finally make doing half the actions in this game worth it. Don't just change it for PC, change it across all game modes. The game will be healthier for it. |
ZDub 303
TeamPlayers EoN.
845
|
Posted - 2013.07.10 21:35:00 -
[156] - Quote
I do agree, oribtals really have no place in pubs except as a cheap way to instagib people you are probably already pubstomping anyways.
It would really give PC orbitals some novelty if they were exclusive to eve pilots. |
ZDub 303
TeamPlayers EoN.
846
|
Posted - 2013.07.10 22:18:00 -
[157] - Quote
Here is another thought I had that could really shake up PC and potentially keep large coalitions from dominating all of PC.
So this probably a month or two away from being possible but here is also a possibility that might help down the road.
If you change it so that income generated by PC is distributed evenly across the whole corp, with a tax rate of 0-100% set by the CEO, now you've got a personal motivation for each member to want their corp to hold land. However that is only part of it.
here is the real shake up that I think will fundementally change PC.
What if 'clone kills' rewarded no money at all? I mean really... it doesn't make a lot of sense does it? You've killed a clone and then the clone was consumed by nanites and disintegrated... why is genolution paying you anything?
This would obviously have to come with a redesign on how PC generates income, with a hefty increase in income... but now the internal dynamics of a corporation have changed completely.
Now if you swell into this huge corp... all your earnings are split evenly... meaning you get almost nothing... yet you have to spend tons of cash in suits to defend this district? This will probably fragment corps as people say... f this im gonna make my own corp will a small elite team and we're gonna hold less land because thats more profitable! Or any sort of changes this might make.
Now alliances are completely different... will you really help fight a battle if all you're getting is some salvage? No... you'll want to get paid for your troubles! So being a ringer now has a true price to it.
Also this would completely fix locking your own district down cause you make no clone sale kills... therefore it just flat out costs clones to lock a district down... in the end making it barely profitable if at all. to hold a district in that manner.
Just some thoughts rolling around in my head.. it probably needs some iteration but I figure its something to consider and discuss. |
Rubico
Seraphim Initiative. CRONOS.
47
|
Posted - 2013.07.10 22:20:00 -
[158] - Quote
CCP FoxFour wrote:reydient wrote: if you defend your district successfully are you safe from all attackers or just the one particular? All we are doing is saying if the attacker loses the battle they lose their exclusivity. Which was the only thing that let them get an attack in the following day. It effectively means anyone can now attack the district, including the attacking corporation that just lost, but the battle will not happen for at least 47 hours.
IMO this is a bad idea. This gives at minimum two clone generation cycles for a successful defense, which combined with the clone theft by the defender could replenish the clone reserves of almost all possible surface infrastructures.
That means that one unsuccessful attack means you are back at square one in a campaign. With the many of the PC battles I have been in, especially, against Ill Omens, the contested battles have been one or lost on by a hair. Such a change would mean that in these situations it is not feasible to attack a district against an opponent anywhere near your own corp's strength, giving the defender a very large advantage in any confrontation. |
SolusNothos
The Southern Legion RISE of LEGION
22
|
Posted - 2013.07.11 04:39:00 -
[159] - Quote
Sounds good so far, though the blog post TSOLE are really interested in will be the performance one. Having all the performance issues everyone else has plus the additional tyranny of being on the other side of the planet from the server 90% of the time makes things impossible for us.
As one of those crazy people who's actually bothered to go to a district for the purpose of doing orbitals, I have a few thoughts on what I'd like to see with them.
Primarily I'd like more interaction. An MCC AFK'er has more to do than a pilot in orbit. At best you're looking at hitting F1 maybe 3-4 times if your team is crushing, that's it.
Lowering the warpoints to say, quarter the warbarge points would help a lot. It'd give people a reason to actually show up in space, even if to just nullify the extra strikes.
Live intel gathering. It'd be awesome to be able to watch the match from Eve via that cool topdown camera that's used to select your dropzone. While I understand that a live video feed may be a bit too much data (though it'd be awesome to have) even a representative one with the icons over a static image of the map would be really awesome. Giving Eve pilot perfect live intel to pass on to their team would make their presence something worthwhile.
It'd also allow other cool things like being able to shift orbital strike positions. Doesn't have to be much, 20-30 meter radius would be plenty.
It'd also be nice if Dust Mercs were actually moved into local chat where the fight is taking place... |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
208
|
Posted - 2013.07.11 08:22:00 -
[160] - Quote
I think I have forgotten to give any positive feedback!
I'd like to say I really like that the attacker is immediately rewarded with another attack if they win. And the counterside to this is that the defender gets a day off (and 2 RT reinforcements) if they win a match.
Winning or losing the actual battle *really* matters, and war by mere attrition of clones or will is less important. |
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reydient
ROGUE SPADES EoN.
41
|
Posted - 2013.07.11 10:56:00 -
[161] - Quote
Does any one else fill that PC is going to be come a WAR of attrition ? Other than locking down districts " which is incredibly clever " i feel that the biggest wallet is going to win |
Kevall Longstride
DUST University Ivy League
352
|
Posted - 2013.07.11 11:34:00 -
[162] - Quote
Ok. This are just my thoughts.
I'm a reasonably smart guy. I work in a bookies and I work with numbers daily basis. So the numbers being flung about so far is something I understand. And as I'm reading them in the new blog I had something of an epiphany.
This is incredibly dull.
The level of understanding required to get the most of your districts, risk/reward determinations, profit and loss, attrition rates blah blah bla.........snooze.
I know that their are players and corp that eat this all up with a ladle. But maybe I'm going out on a limb here to say this, I'm guessing these are in the minority.
The vast majority of players just want to shoot things. Nothing more complicated than that. And what they have right now are three options that are in fact just one.
An increasingly stale parade of Pub matches. Too infrequent Faction Warfare that offers nothing as a reward for participation. And Planetary Conquest, so convoluted in its complexity and of such value to an ISK starved economy that corporations are unwilling to allow anyone but their very best players in it, denying a majority access to develop their skill to level where they could participate in PC.
I know a lot of work has gone into PC. But I'm concerned that in is desire to provide consequence in the world of the Dust Mercenary, they've given us a consequence that a majority care little about, because the personal rewards are not tangible enough and the rewards for a corp are too ethereal.
I believe that in terms of engaging and keeping in the game new players and fresh blood, PC is ill conceived as a game mechanic and is more likely to turn them off.
Hopefully the new monthly point build cycle will bring us rapid progress on developing game modes other than the four we have in Pub matches, better rewards for Faction Warfare (gear as salvage that can only be gained in Faction Warfare and unavailable I the market place would be the first way to start) and as for PC....
Every fix so far has been broken by the players and the latest one before it even launched. It's off putting to new players and the latest iteration is going to do nothing to help prevent burnout of players. It's a game, not a second job.
The NPE, corp mechanics, balancing issues, murder taxis, Dropships becoming viable again... these are matters that should've been fixed already before PC was looked at.
I still love playing the game and I'll be here till the servers pack up but I'm just concerned that a priorities need to be realigned before further iteration on PC. |
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CCP Nullarbor
C C P C C P Alliance
1835
|
Posted - 2013.07.11 12:59:00 -
[163] - Quote
Kevall Longstride wrote:Ok. This are just my thoughts.
I'm a reasonably smart guy. I work in a bookies and I work with numbers daily basis. So the numbers being flung about so far is something I understand. And as I'm reading them in the new blog I had something of an epiphany.
This is incredibly dull.
The level of understanding required to get the most of your districts, risk/reward determinations, profit and loss, attrition rates blah blah bla.........snooze.
I know that their are players and corp that eat this all up with a ladle. But maybe I'm going out on a limb here to say this, I'm guessing these are in the minority.
The vast majority of players just want to shoot things. Nothing more complicated than that. And what they have right now are three options that are in fact just one.
An increasingly stale parade of Pub matches. Too infrequent Faction Warfare that offers nothing as a reward for participation. And Planetary Conquest, so convoluted in its complexity and of such value to an ISK starved economy that corporations are unwilling to allow anyone but their very best players in it, denying a majority access to develop their skill to level where they could participate in PC.
I know a lot of work has gone into PC. But I'm concerned that in is desire to provide consequence in the world of the Dust Mercenary, they've given us a consequence that a majority care little about, because the personal rewards are not tangible enough and the rewards for a corp are too ethereal.
I believe that in terms of engaging and keeping in the game new players and fresh blood, PC is ill conceived as a game mechanic and is more likely to turn them off.
Hopefully the new monthly point build cycle will bring us rapid progress on developing game modes other than the four we have in Pub matches, better rewards for Faction Warfare (gear as salvage that can only be gained in Faction Warfare and unavailable I the market place would be the first way to start) and as for PC....
Every fix so far has been broken by the players and the latest one before it even launched. It's off putting to new players and the latest iteration is going to do nothing to help prevent burnout of players. It's a game, not a second job.
The NPE, corp mechanics, balancing issues, murder taxis, Dropships becoming viable again... these are matters that should've been fixed already before PC was looked at.
I still love playing the game and I'll be here till the servers pack up but I'm just concerned that a priorities need to be realigned before further iteration on PC.
Work on PC is not done at the exclusion of the other things you mentioned. In fact these changes took less than a days work, we are otherwise very busy working on the upcoming releases.
Prioritization of work is more complicated than just what is most important to the players right now. We need to consider alignment with teams doing work on systems that may intersect with the design, resolving dependencies between teams and finding places we can have a big impact for a small amount of effort. PC changes now are just good timing in the interest of shaking things up a bit. |
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Calroon DeVil
Internal Error. League of Infamy
72
|
Posted - 2013.07.11 13:04:00 -
[164] - Quote
All I can hear is "wahh wahh wahh, our job is so hard". Good for you. Other people also have complicated jobs and you don't see them explaining themself.
Get things in order, better and faster. No one wants to listen to excuses. |
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CCP Nullarbor
C C P C C P Alliance
1835
|
Posted - 2013.07.11 13:09:00 -
[165] - Quote
Calroon DeVil wrote:All I can hear is "wahh wahh wahh, our job is so hard". Good for you. Other people also have complicated jobs and you don't see them explaining themself.
Get things in order, better and faster. No one wants to listen to excuses.
Not making excuses or complaining, just trying to explain why we made these changes to Kevall who has the impression we are doing this instead of the other things he mentioned. |
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ChromeBreaker
Sver true blood Public Disorder.
763
|
Posted - 2013.07.11 13:17:00 -
[166] - Quote
CCP Nullarbor wrote:Calroon DeVil wrote:All I can hear is "wahh wahh wahh, our job is so hard". Good for you. Other people also have complicated jobs and you don't see them explaining themself.
Get things in order, better and faster. No one wants to listen to excuses. Not making excuses or complaining, just trying to explain why we made these changes to Kevall who has the impression we are doing this instead of the other things he mentioned.
Calroon is being a little member... your implementing balancing to a complicated feature of the game... its all good, i for one am happy you keep coming back to things, and making sure the different aspects of the game are as good as they can be |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1923
|
Posted - 2013.07.11 13:38:00 -
[167] - Quote
CCP Nullarbor wrote:Calroon DeVil wrote:All I can hear is "wahh wahh wahh, our job is so hard". Good for you. Other people also have complicated jobs and you don't see them explaining themself.
Get things in order, better and faster. No one wants to listen to excuses. Not making excuses or complaining, just trying to explain why we made these changes to Kevall who has the impression we are doing this instead of the other things he mentioned.
I wouldnt even justify that with a response, honestly. I mean, lets be real, his job is vastly more difficult than building/balancing the largest universe in the universe so FoxFour you should feel honored he even looked at you with enough dignity to speak to, apparently.
I lived in a time when there was politeness once. It was called Closed Beta, June 2012. I miss those days. |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
209
|
Posted - 2013.07.11 13:48:00 -
[168] - Quote
Calroon DeVil wrote:All I can hear is "wahh wahh wahh, our job is so hard". Good for you. Other people also have complicated jobs and you don't see them explaining themself.
Get things in order, better and faster. No one wants to listen to excuses.
Of course you hear people explaining themselves to their stakeholders and interested parties. If you don't find them explaining themselves to you, then you are clearly irrelevant from their professional perspective.
What a ~pleasure to read posts from such self-entitled people being assholes. You've a lot to learn about how to influence people. |
Kevall Longstride
DUST University Ivy League
352
|
Posted - 2013.07.11 17:44:00 -
[169] - Quote
CCP Nullarbor wrote:Work on PC is not done at the exclusion of the other things you mentioned. In fact these changes took less than a days work, we are otherwise very busy working on the upcoming releases.
Prioritization of work is more complicated than just what is most important to the players right now. We need to consider alignment with teams doing work on systems that may intersect with the design, resolving dependencies between teams and finding places we can have a big impact for a small amount of effort. PC changes now are just good timing in the interest of shaking things up a bit.
If I gave the impression that I believe that other things are being sacrificed for PC I apologise. I know that different teams are working on them and they are forthcoming.
But every iteration on PC so far has made it more and more complicated with nothing other than an increased payout of ISK and some extra salvage. I explain to new players in chat how it works, I can hear their brain thinking about the uninstall option.
There is no benefit to a corp to be had from PC that can be felt or seen by the rank and file members. The vast majority of eve players couldn't possibly care less about its bonus's to them and their corp. The vast majority of Eve players couldn't care less about dust to be honest. When I won the CCP office tour at Fanfast, some of them went tonto on the forums and social media demanding to know how the hell a Dust player won a tour of CCP! The logic of it being a game also made by CCP and I chucked a Plex into the pot like they did, seemed to elude them at that point....
PC is too complicated, without the kind of consequential impact on Eve or benefit that would make the doubters change their mind about it and consider Dust as being worthwhile to take seriously.
Corps want to fight each other. Lets give them a way to do it that's free from the need for resource management or the kind of thinking and preparation more appropriate to a new business start up. A basic war dec system, a league tournament or standings systems. Anything other than PC, which is going to be exclusively the domain of the mega corps and alliances in no time once again or cause burnout and its too much of a grind.
If we want to make eve players care about Dust, we need to start being able to go after their stuff and make a lot more more ISK doing it. |
crazy space 1
Unkn0wn Killers
1485
|
Posted - 2013.07.11 17:44:00 -
[170] - Quote
Iskandar Zul Karnain wrote:crazy space 1 wrote:Yes! no more warpoints for orbitals! What a stupid system, This is eve! The losing side should have the option to use a strike from space to turn the battle. Not just be a kill streak weapon that gives the winners an extra advantage.
Thank you <3 Explain how a losing streak is better than a kill streak.
It's not?
How does "earned space superiority" equal losing streak?
The point is both sides should have equal access. Sandbox not lobby shooter please, thank you. |
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crazy space 1
Unkn0wn Killers
1485
|
Posted - 2013.07.11 17:48:00 -
[171] - Quote
Laurent Cazaderon wrote:Absolute Idiom II wrote:Just wanna throw this idea in the ring: zero clone attrition for sending clones to a district that you own. meh considering the new attrition level, i think we can live attrition for friendly movements.
Shouldn't you move them over any distance for free? I mean with a host of research labs why would it ever cost anything to move clones ever? Just move them a few jumps at a time, over and over again. There BAM, it's super easy to get around the new system in the dev blog
;_;
I'm sorry |
Halador Osiris
Dead Six Initiative Lokun Listamenn
454
|
Posted - 2013.07.11 18:27:00 -
[172] - Quote
Calroon DeVil wrote:All I can hear is "wahh wahh wahh, our job is so hard". Good for you. Other people also have complicated jobs and you don't see them explaining themself.
Get things in order, better and faster. No one wants to listen to excuses. Dude, why are you being such a d*ck about a free game? |
Marston VC
Sver true blood Public Disorder.
550
|
Posted - 2013.07.11 19:27:00 -
[173] - Quote
Calroon DeVil wrote:All I can hear is "wahh wahh wahh, our job is so hard". Good for you. Other people also have complicated jobs and you don't see them explaining themself.
Get things in order, better and faster. No one wants to listen to excuses.
Why would anyone else complain about their jobs on a public forum when this forum is meant for game related talk? I mean.... I know a ton of people that complain about there "super complicated jobs" but they do it in person.... to let off steam most of the time. The CCP staff doesn't seem like the type of crowd that would complain simply because..... well if you've seen any of their trailers or events they seem like there doing it for fun. Sure it might be a high stress job at times, but that's only because people like you accuse them of being lazy and slow 24/7 |
TechMechMeds
Swamp Marines
60
|
Posted - 2013.07.11 20:40:00 -
[174] - Quote
The changes appear to discourage farmville 514, gives alot more players the opportunity to take part, all in all it sounds much better.
Am I understanding it correctly that after a successful attack we can attack again within the hour? I hope I got that correct because if it's still the same wait a day to re attack thing then I take all that back and the changes obviously arent going to do anything, just an observation.
I would also like to mention as well that this is a free to play game and at least the devs listen, quit the whining and demanding like a spoilt little brat, ccp doesnt owe you anything, you have no right to order them to do anything. Sick of seeing demanding whining brat comments. |
Absolute Idiom II
Edimmu Warfighters Gallente Federation
209
|
Posted - 2013.07.11 20:43:00 -
[175] - Quote
Kevall Longstride wrote:CCP Nullarbor wrote:Work on PC is not done at the exclusion of the other things you mentioned. In fact these changes took less than a days work, we are otherwise very busy working on the upcoming releases.
Prioritization of work is more complicated than just what is most important to the players right now. We need to consider alignment with teams doing work on systems that may intersect with the design, resolving dependencies between teams and finding places we can have a big impact for a small amount of effort. PC changes now are just good timing in the interest of shaking things up a bit. If I gave the impression that I believe that other things are being sacrificed for PC I apologise. I know that different teams are working on them and they are forthcoming. But every iteration on PC so far has made it more and more complicated with nothing other than an increased payout of ISK and some extra salvage. I explain to new players in chat how it works, I can hear their brain thinking about the uninstall option. There is no benefit to a corp to be had from PC that can be felt or seen by the rank and file members. The vast majority of eve players couldn't possibly care less about its bonus's to them and their corp. The vast majority of Eve players couldn't care less about dust to be honest. When I won the CCP office tour at Fanfast, some of them went tonto on the forums and social media demanding to know how the hell a Dust player won a tour of CCP! The logic of it being a game also made by CCP and I chucked a Plex into the pot like they did, seemed to elude them at that point.... PC is too complicated, without the kind of consequential impact on Eve or benefit that would make the doubters change their mind about it and consider Dust as being worthwhile to take seriously. Corps want to fight each other. Lets give them a way to do it that's free from the need for resource management or the kind of thinking and preparation more appropriate to a new business start up. A basic war dec system, a league tournament or standings systems. Anything other than PC, which is going to be exclusively the domain of the mega corps and alliances in no time once again or cause burnout and its too much of a grind. If we want to make eve players care about Dust, we need to start being able to go after their stuff and make a lot more more ISK doing it.
I disagree. PC is essentially the top tier games; the toughest matches in the game. Why? because it's the best players playing their hardest and using the best equipment. And the battles are meaningful: you will lose or take districts based on the results of the battles. And the outcomes are there for everyone to see.
When it comes to rules and numbers for PC, the main thing which is important is that what feel intuitively true is *actually* true when it comes to sensible strategy in terms of attacking, holding and defending. I think with this latest update we are pretty much there (apart from the lack of economic penalty for district shielding). Now it's time to add some meat in terms of affects into and out of the eve universe.
If you think that PC is complicated to explain and understand, then I just say that it you have not found a good way to explain it. The rules for PC are really very straightforward. What becomes more intricate is the strategic implications of certain choices.
To be clear, there are several layers to PC. For the line member of a corp the content is the tougher matches, with more meaning. For the CEO/Directors, there are decisions to be made about where and when to attack. There is diplomacy and alliances to be made. There is arrangement of EVE-side support and disruption (which can all be gate-crashed by 3rd parties).. |
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CCP Nullarbor
C C P C C P Alliance
1835
|
Posted - 2013.07.11 21:26:00 -
[176] - Quote
Kevall Longstride wrote:If we want to make eve players care about Dust, we need to start being able to go after their stuff and make a lot more more ISK doing it.
FoxFour and myself have been getting into deep design discussion about the future of Planetary Conquest which we hinted at in the last developer blog. Splitting the ISK earning from clones and creating a demand in EVE for a new commodity is going to be key to getting EVE players to care about what happens in PC. The CPM and CSM have also been speaking together about this very topic and we have some, lets say interesting, plans to make PC a little more open and "sandbox like" as well as unique from instant battles.
For now though, we will be watching to see if these changes are enjoyed by those corps who want to put in the effort required to play in the deep end of the pool. |
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Terra Thesis
HDYLTA Defiant Legacy
339
|
Posted - 2013.07.11 22:18:00 -
[177] - Quote
CCP Nullarbor wrote:The CPM and CSM have also been speaking together about this very topic and we have some, lets say interesting, plans to make PC a little more open and "sandbox like" as well as unique from instant battles.
yessssssssssssssssssssssssssss |
Robert JD Niewiadomski
NULLIMPEX INC
312
|
Posted - 2013.07.12 06:51:00 -
[178] - Quote
Terra Thesis wrote:CCP Nullarbor wrote:The CPM and CSM have also been speaking together about this very topic and we have some, lets say interesting, plans to make PC a little more open and "sandbox like" as well as unique from instant battles. yessssssssssssssssssssssssssss Could this possibly mean the district owning corporation members could actually enter the district map whenever they please? That would be dustastic! And a more tangible incentive to own a district than clone ISKs... Really |
crazy space 1
Unkn0wn Killers
1485
|
Posted - 2013.07.12 07:35:00 -
[179] - Quote
one day for sure we will go down to our planets when there is no combat, I think the plan is have PvE there? But we don't have a system that generates endless maps YET so we have to wait. |
Robert JD Niewiadomski
NULLIMPEX INC
313
|
Posted - 2013.07.12 07:44:00 -
[180] - Quote
crazy space 1 wrote:one day for sure we will go down to our planets when there is no combat, I think the plan is have PvE there? But we don't have a system that generates endless maps YET so we have to wait. You could trespass on other corporation's district. They get alerted, deploy their team, seek you out and stomp your clone into dust... Your district loose one clone But you could roam around whole planet this way, making map "endless". At a risk... |
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