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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
crazy space 1
Unkn0wn Killers
1486
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Posted - 2013.07.12 22:15:00 -
[181] - Quote
^^ this is why I support dust I don't like the curent game but being able to invade others players PvE sessions would be AMAZING GAME CHANGING on the mmo world seriously. |
Mobius Wyvern
BetaMax. CRONOS.
2442
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Posted - 2013.07.13 02:10:00 -
[182] - Quote
CCP Nullarbor wrote:Kevall Longstride wrote:If we want to make eve players care about Dust, we need to start being able to go after their stuff and make a lot more more ISK doing it. FoxFour and myself have been getting into deep design discussion about the future of Planetary Conquest which we hinted at in the last developer blog. Splitting the ISK earning from clones and creating a demand in EVE for a new commodity is going to be key to getting EVE players to care about what happens in PC. The CPM and CSM have also been speaking together about this very topic and we have some, lets say interesting, plans to make PC a little more open and "sandbox like" as well as unique from instant battles. For now though, we will be watching to see if these changes are enjoyed by those corps who want to put in the effort required to play in the deep end of the pool. BOOM baby! That's what I like to hear! |
thhrey eyuwayreyuwr
Super Smash Corp.
0
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Posted - 2013.07.13 11:18:00 -
[183] - Quote
what does this have to do with dust? |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1561
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Posted - 2013.07.13 19:52:00 -
[184] - Quote
If you guys (devs) can make PC more strategic, then it may really enhance the experience.
More specifically, during war time, create a mechanic in which corps have to fight through systems in order to get into the heart of the enemy's territory. Right now, we can purchase a clone pack and drop it anywhere. But corps with districts shouldn't be able to attack anywhere so easily. We should only be able to use clones from a district in order to launch an attack an invade another alliance's territory.
This way, alliances can set up defences and design their specific installations around them. So, for example, you may want to place SR facilities close to your border because you can only transfer clones to invade. Or, if you are attacking, you may want to attack the enemy's SR facilities first....and with that in mind, alliances will have to decide where to place them.
It will actually feel like a war. And you will be able to really tell who's winning by who's advancing into their enemy's territory and who's being pushed back. Temporary trades of districts may be done in order to get closer to your enemy's borders, etc, etc, etc.
This isn't really thought out....but I figure that I throw it out there because it will actually take thought if you can't just drop a clone pack anywhere you feel like. Wars will be like playing chess. |
Deluxe Edition
TeamPlayers EoN.
536
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Posted - 2013.07.14 04:02:00 -
[185] - Quote
If you loose the 5 minute reup attack are the attackers supposed to be able to keep the 1 hour attack dibs?
If so when does this 1 hour attack dibs begin? when we enter the MCC on the reupped attack?
Currently we are having issues on issuing the 3rd attack after loosing the bonus round. |
Felix Thunide
Gespenster Kompanie Villore Accords
6
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Posted - 2013.07.14 08:14:00 -
[186] - Quote
Can the facwar guys get some love? |
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CCP Nullarbor
C C P C C P Alliance
1864
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Posted - 2013.07.14 14:46:00 -
[187] - Quote
Deluxe Edition wrote:If you loose the 5 minute reup attack are the attackers supposed to be able to keep the 1 hour attack dibs?
If so when does this 1 hour attack dibs begin? when we enter the MCC on the reupped attack?
Currently we are having issues on issuing the 3rd attack after loosing the bonus round.
No your reattack was the second attack. You need to win the second battle as well to earn a 3rd reattack. |
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1315
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Posted - 2013.07.15 16:41:00 -
[188] - Quote
Question: Can I move clones to a district I am attacking during a progressive take-over.
ex. I attack Corp A with 200 clones. I win, but lose 75 clones in the process. In the five minute window preceding the follow-up attack am I able to move clones to the attack to raise my number of available clones above 125? |
Ydubbs81 RND
Ahrendee Mercenaries EoN.
1624
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Posted - 2013.07.22 04:41:00 -
[189] - Quote
CCP...the attrition rates for clone transfers are too efficient. We shouldn't be able to launch attacks from across the constellations with minimal loss. You can make the surface research labs as efficient as a regular district (currently)but return the old rates for cargo hubs and production facilities.
You have to allow for surface research facilities to show their value |
KatanaPT
Tech Guard General Tso's Alliance
276
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Posted - 2013.08.18 23:47:00 -
[190] - Quote
i know this only shows how little i understand the mechanics of PC, but i just want to make sure i got this right, we atacked WTF in a district last saturday and being a corp without districts we had to buy the clone pack with 100 clones, we had the match with a no show from WTF and won the match with MCC destruction with only losing 1 clone due to a driving accident, in the end we had 99 clones, so obviously we pressed the atack and ordered another pack to atack today, so we entered todays match expecting to have 199 clones but instead we only had 100 and i check the corp wallet and found the refund from genolution, so basically everytime a corp without districts atacks its restricted to having only 100 clones even if it won the first match without losing clones? Is this correct? Even if its the same district, from the same corp? |
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Beren Hurin
The Vanguardians
1203
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Posted - 2013.08.23 16:57:00 -
[191] - Quote
The evelopedia page could probably use an update. |
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