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Thread Statistics | Show CCP posts - 30 post(s) |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1864
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Posted - 2013.07.09 17:45:00 -
[1] - Quote
I like that attackers can potentially take a district overnight, awesome step in the right direction by making battles more visceral and tense, as well as meaningful.
However, I personally think you guys killed attrition rates and took a lot of the risk out of moving clones. The old values, imo, were fine and the new values should be what they are from Research Labs. The new values (especially with research labs) take a lot of the thought process out of attacking as theres very little risk involved. Essentially, attacks can come from entire constellations away with very little attrition, and I think that takes a lot of the importance of proximity away.
Choke points might as well be non-existant without high attrition as enemies can just skip over systems and go right for the heart without even touching the fortified perimeter, and thats not quite how things should be as theres no way to stop it. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1864
|
Posted - 2013.07.09 17:54:00 -
[2] - Quote
Thor Odinson42 wrote:I love it, although I think that you should be able to attack again even after a loss immediately.
There are going to be a ton more fights from this, but I think the only downtime should be after a district trades hands.
Would take away the importance of winning, imo. Theres minimum clone loss so why fight at 110% when you can just burn the enemy out on defending? I like that defenders can get a moment to breathe before being attacked again if they worked hard to keep their district, especially with the threat of multiple attackers over other districts. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1864
|
Posted - 2013.07.09 17:57:00 -
[3] - Quote
Thor Odinson42 wrote:2-Ton Twenty-One wrote:Just finished chewing thorough the whole thing and I support the changes. +1
I think it will breathe some much needed life into PC and do wonders for immersion and add tempo so you feel like you are fighting kinetic operations not just punch carding every 24 hours, its welcome.
The changes to attack and defense of districts should make things far more rewarding and stacked up with the new rewards and pricing it is certainly tempting for getting scraps going.
The only prob I see right now with this is that sure there are great rewards to get but what do I need the ISK for? I'm not a dragon. We need stuff to spend our ISK on and right now me and every other pro player is so bloated with cash I might as well buy the new FoxFour Le Mans LAV.
Really at this point what do I need ISK for? Incremental number Increase fetish? You might want to think about adding some things to the game for me to spend my half a billion personal ISK on.
As for the dev blog itself. Huge thumbs up from me. You gave us a decent amount of raw data explained what you felt you where seeing and what you wanted to see and what changes you where planing on implementing and what was being implemented when.
I hope to see more dev blogs in the future hand down more raw data and the thought processes that go into changes.
Hopefully the combat balance teams can take a page from this and we can see more raw data on combat/weapons in the future along with graphs and balancing processes for other parts of Dust 514. I hear what you are saying about the isk thing, but it's certainly not the case for non pro players. I think a majority of guys have to grind in BPOs or AFK to build large piles of isk. Grinding in BPOs doesn't interest me. And Pro players should earn more isk. I think this is a realistic scenario. I'm sure someday there will be things you can blow money on.
ISK for vanity/aurum items. But like... a boat load of ISK. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1868
|
Posted - 2013.07.09 18:01:00 -
[4] - Quote
Thor Odinson42 wrote:Aeon Amadi wrote:Thor Odinson42 wrote:I love it, although I think that you should be able to attack again even after a loss immediately.
There are going to be a ton more fights from this, but I think the only downtime should be after a district trades hands. Would take away the importance of winning, imo. Theres minimum clone loss so why fight at 110% when you can just burn the enemy out on defending? I like that defenders can get a moment to breathe before being attacked again if they worked hard to keep their district, especially with the threat of multiple attackers over other districts. If they don't have 100 clones they wouldn't be able to. In other words you could attack with 300 clones. Lose the first battle, but have 150 clones remaining. Technically you could win the 2nd and still have 100 clones remaining to fight a 3rd. This sounds interesting to me.
Yeah but wheres the line get drawn exactly? I mean, defenders have to rally up a team, fight and then have to fight again no matter what just because the attackers launched an attack from a cargo hub on a research facility? Theyd lose just because of clone loss as theres no way to fend off the larger amount. Wed just see endless cargo hubs all over the place, especially with the new reduced attrition numbers. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1870
|
Posted - 2013.07.09 18:10:00 -
[5] - Quote
Thor Odinson42 wrote:We were just talking about in our corp chat.
I don't think you should lose the minimum 150 clones if the MCC is lost with these new dynamics. To avoid the redline hiding, maybe lower it to 100. Might be sleep deprivation but I dont understand this. |
Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1870
|
Posted - 2013.07.09 18:12:00 -
[6] - Quote
Thor Odinson42 wrote:Aeon Amadi wrote:Thor Odinson42 wrote:Aeon Amadi wrote:Thor Odinson42 wrote:I love it, although I think that you should be able to attack again even after a loss immediately.
There are going to be a ton more fights from this, but I think the only downtime should be after a district trades hands. Would take away the importance of winning, imo. Theres minimum clone loss so why fight at 110% when you can just burn the enemy out on defending? I like that defenders can get a moment to breathe before being attacked again if they worked hard to keep their district, especially with the threat of multiple attackers over other districts. If they don't have 100 clones they wouldn't be able to. In other words you could attack with 300 clones. Lose the first battle, but have 150 clones remaining. Technically you could win the 2nd and still have 100 clones remaining to fight a 3rd. This sounds interesting to me. Yeah but wheres the line get drawn exactly? I mean, defenders have to rally up a team, fight and then have to fight again no matter what just because the attackers launched an attack from a cargo hub on a research facility? Theyd lose just because of clone loss as theres no way to fend off the larger amount. Wed just see endless cargo hubs all over the place, especially with the new reduced attrition numbers. I think the Cargo Hub everywhere thing is a given with these new mechanics. If people want to produce more clones for more isk, then there's your risk. You could lose it within an hour. The biggest complaint from people is the lack of momentum in PC.
Now, is that lack of momentum strictly from game mechanics or because there arent enough corporations actively engaging one another to make it interestingm because reducing costs on clone packs is definitely going to invite more players into the field.
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Aeon Amadi
A.N.O.N.Y.M.O.U.S. League of Infamy
1923
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Posted - 2013.07.11 13:38:00 -
[7] - Quote
CCP Nullarbor wrote:Calroon DeVil wrote:All I can hear is "wahh wahh wahh, our job is so hard". Good for you. Other people also have complicated jobs and you don't see them explaining themself.
Get things in order, better and faster. No one wants to listen to excuses. Not making excuses or complaining, just trying to explain why we made these changes to Kevall who has the impression we are doing this instead of the other things he mentioned.
I wouldnt even justify that with a response, honestly. I mean, lets be real, his job is vastly more difficult than building/balancing the largest universe in the universe so FoxFour you should feel honored he even looked at you with enough dignity to speak to, apparently.
I lived in a time when there was politeness once. It was called Closed Beta, June 2012. I miss those days. |
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