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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
ZDub 303
TeamPlayers EoN.
754
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Posted - 2013.07.09 18:27:00 -
[1] - Quote
while we're talking about PC.
Any thoughts on removing precision strikes from PC TTG?
Its the only way we'll have a true eve-dust link in PC battles. |
ZDub 303
TeamPlayers EoN.
762
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Posted - 2013.07.09 18:46:00 -
[2] - Quote
CCP FoxFour wrote:ZDub 303 wrote:while we're talking about PC.
Any thoughts on removing precision strikes from PC TTG?
Its the only way we'll have a true eve-dust link in PC battles. We would like to remove them and would also like to make getting an orbital strike like how it was during the tournament at Fanfest. EVE pilots do something to get it.
no kidding? great to hear!
You guys are doing some seriously cool stuff here. Keep it up! |
ZDub 303
TeamPlayers EoN.
767
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Posted - 2013.07.09 18:50:00 -
[3] - Quote
CCP FoxFour wrote:3 is a really big one and is why we are working on designing a system in which ISK is earned by members of corporations who own districts actively and corporations can TAX that.
Bringing visibility to everyone in the corp, neat idea! |
ZDub 303
TeamPlayers EoN.
819
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Posted - 2013.07.09 22:28:00 -
[4] - Quote
TheAmazing FlyingPig wrote:As great as these changes are, I still don't see myself wanting to join a corporation to participate in PC.
The fights don't seem like they'd be much different from a regular pub skirmish aside from everyone wearing proto and vehicles everywhere. How far along are you guys on Skirmish 3.0?
Its a completely different game from pub skirmish. You actually have people who want to win and full squad coordination, instead of 3 people afk, 7 people redline sniping, and 5 people dieing constantly in militia fits.
The amount of fighting with 30m of objectives in PC is crazy, its non-stop action if the two corps are evenly matched. You die so many times its crazy. but its fun, a lot more fun than pubs. |
ZDub 303
TeamPlayers EoN.
835
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Posted - 2013.07.10 13:41:00 -
[5] - Quote
CCP FoxFour wrote:Yes we are aware of the potential for corporations to lock a district and still make money. We will have an update for you guys as soon as possible for now please keep discussion of the Planetary Conquest update to this thread.
Putting in a 4-12 re-attack hour time after losing at attack on the first battle could help this a bit.. just an idea.
It allows a window for other corporations to attack before they can lock their districts back down.
Also, just need to make it less profitable than actually holding the district. Won't offer solutions on that but if its more profitable to leave it unlocked and there's a timer anyways... not many people will bother with it. |
ZDub 303
TeamPlayers EoN.
843
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Posted - 2013.07.10 20:54:00 -
[6] - Quote
Mag did orbitals best imo. They put it on a timer... so there was no CoD-like killstreak BS.
The timer gives you an interesting strategic process to orbitals now... do you wait until a better time to use it... do you just pop it right away for as many kills as possible so you can start the timer CD again?
Much better way to do it.
Then you implement these skyfire cannons right? You put in one to three of them per match as a secondary objective.
Now... the closer a pilot is to the district or some beacon near it... the faster the timer counts. however, if the pilot is within a certain distance... the skyfire cannon starts to fire up at it. Not to mention it centralizes any sort of eve battles above a district as they vie for control of the air space to exclude the other team from dropping orbitals.
Oh man, the possibilities you could have for space battles over a district. I'm sure this is the kind of stuff eve pilots were thinking of when they first mentioned PC details. |
ZDub 303
TeamPlayers EoN.
845
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Posted - 2013.07.10 21:35:00 -
[7] - Quote
I do agree, oribtals really have no place in pubs except as a cheap way to instagib people you are probably already pubstomping anyways.
It would really give PC orbitals some novelty if they were exclusive to eve pilots. |
ZDub 303
TeamPlayers EoN.
846
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Posted - 2013.07.10 22:18:00 -
[8] - Quote
Here is another thought I had that could really shake up PC and potentially keep large coalitions from dominating all of PC.
So this probably a month or two away from being possible but here is also a possibility that might help down the road.
If you change it so that income generated by PC is distributed evenly across the whole corp, with a tax rate of 0-100% set by the CEO, now you've got a personal motivation for each member to want their corp to hold land. However that is only part of it.
here is the real shake up that I think will fundementally change PC.
What if 'clone kills' rewarded no money at all? I mean really... it doesn't make a lot of sense does it? You've killed a clone and then the clone was consumed by nanites and disintegrated... why is genolution paying you anything?
This would obviously have to come with a redesign on how PC generates income, with a hefty increase in income... but now the internal dynamics of a corporation have changed completely.
Now if you swell into this huge corp... all your earnings are split evenly... meaning you get almost nothing... yet you have to spend tons of cash in suits to defend this district? This will probably fragment corps as people say... f this im gonna make my own corp will a small elite team and we're gonna hold less land because thats more profitable! Or any sort of changes this might make.
Now alliances are completely different... will you really help fight a battle if all you're getting is some salvage? No... you'll want to get paid for your troubles! So being a ringer now has a true price to it.
Also this would completely fix locking your own district down cause you make no clone sale kills... therefore it just flat out costs clones to lock a district down... in the end making it barely profitable if at all. to hold a district in that manner.
Just some thoughts rolling around in my head.. it probably needs some iteration but I figure its something to consider and discuss. |
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