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Author |
Thread Statistics | Show CCP posts - 30 post(s) |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
940
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Posted - 2013.07.09 18:24:00 -
[1] - Quote
+1 I had my caps lock on standby but CCP delivered.
I like that lower rates of attrition and cost for Genolution packs will increase volatility in Molden Heth. Newer corps will have an easier time getting into PC, while richer alliances will think less of the risks involved for fielding an attack. Expect war FoxFour.
Multi-stage districts take overs is an excellent feature, and I'm pretty happy to see that it's made its way into PC so soon. Thanks! This creates incentive for strong corps to attack with numbers much greater than 100 clones in hope of taking a district in one sitting. It's also risky because if they lose they lose those clones. This will also increase volatility because we could in theory scale a massive assault and, if undefeated, take multiples districts very, very quickly.
I like it. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1031
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Posted - 2013.07.09 19:25:00 -
[2] - Quote
DeeJay One wrote:CCP Mintchip wrote:Tell us what you think in the comments below, he's here ready to chat with you about it! Only thing that's missing is contracting out district battles, like being able to tell, "hey Corp X, please fight on my district". I hope that's somewhere on True Grit's/CCP's roadmap also, because corp roles aren't enough for that.
Expect to see more inter-corp contracts due to the risks of losing a district in one session. ex. Hellstorm members are all sleeping (it's a lie; we don't sleep), and so we have only 10 people online. Finding ourselves losing twice in a row to some awesome corp we hire a different awesome corp (our alliance is all asleep) to win that last battle for a pile of ISK.
I'm actually very excited for this. It adds urgency to PC battles and encourages meta-gaming. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1033
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Posted - 2013.07.09 19:45:00 -
[3] - Quote
IgniteableAura wrote:I think you should make clone packs for corps already in PC cost 80mil still and Corps not in PC 10-20 mil. You may worry about people abusing that system by making corps outside of PC just to hit a planet, but perhaps create a timer of a week for corps to enter PC.
Like you said, the barrier for large alliances to pay the 80 mil is not isk. So make them pay to have the "attack anywhere" advantage. I don't see many people utilizing their own districts for initial attacks.
Also attrition distance needs to be lessened a little bit. Like to echo the other guy that said there is no point to the chokes on the map if you can hit within 4 jumps at 100%. Example, those in egbinger can hit audesder at no penalty. So the fortification of your front lines is pointless.
I feel you need to have high attrition to start but then lower percentages as you move out. So 80% once you hit outside current system then go 70%, 2nd jump, 65%, 3rd jump and 65%, 65% 65% 60% 60% etc. Allow people to still hit really far out, but at a high clone cost, but still allow the ability to fortify your front lines.
This is true. I like lower attrition because increases volatility but it also removes the tactical element of holding certain planets, fortifying borders, etc. Putting the attrition rates back to how they were, but lowering clone pack costs might work better.
Basically, now everyone will just put supply depots everywhere and pepper them with research facilities. It doesn't matter what you own, or where, just that you own a lot of it. :/ |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1035
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Posted - 2013.07.09 20:02:00 -
[4] - Quote
Here's an idea: Remove changes in attrition for clone jumping and allow clones on districts owned by other corporations to be sold to other corporations with a slight penalty.
ex. Hellstorm wants to attack some awesome corp 10 jumps away. Normally, with research facilities the cost for jumping is awful and not worth it. Hellstorm has an ally 13 jumps away. Hellstorm is able to purchase 100 clones from this corp, suffers a 5% penalty, and make the 3 jumps to the target at normal attrition rates. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1052
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Posted - 2013.07.10 14:14:00 -
[5] - Quote
Absolute Idiom II wrote:Just wanna throw this idea in the ring: zero clone attrition for sending clones to a district that you own. Should require some sort of out 'Outpost' installation.
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Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1249
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Posted - 2013.07.10 19:17:00 -
[6] - Quote
crazy space 1 wrote:Yes! no more warpoints for orbitals! What a stupid system, This is eve! The losing side should have the option to use a strike from space to turn the battle. Not just be a kill streak weapon that gives the winners an extra advantage.
Thank you <3 Explain how a losing streak is better than a kill streak. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
1315
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Posted - 2013.07.15 16:41:00 -
[7] - Quote
Question: Can I move clones to a district I am attacking during a progressive take-over.
ex. I attack Corp A with 200 clones. I win, but lose 75 clones in the process. In the five minute window preceding the follow-up attack am I able to move clones to the attack to raise my number of available clones above 125? |
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