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major faux-pas
Valor Coalition RISE of LEGION
35
|
Posted - 2013.07.06 11:34:00 -
[1] - Quote
Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. |
Aizen Intiki
Ghost Wolf Industries Alpha Wolf Pack
41
|
Posted - 2013.07.06 11:48:00 -
[2] - Quote
damage, not radius. |
Beeeees
KILL-EM-QUICK RISE of LEGION
29
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Posted - 2013.07.06 11:51:00 -
[3] - Quote
HTFU |
BL4CKST4R
WarRavens League of Infamy
428
|
Posted - 2013.07.06 12:52:00 -
[4] - Quote
Aizen Intiki wrote:damage, not radius.
Applying damage requires skill, applying damage through a radius does not. There is a difference between getting a bullseye with a dart and getting a bullseye with a shotgun. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
310
|
Posted - 2013.07.06 12:55:00 -
[5] - Quote
BL4CKST4R wrote:Aizen Intiki wrote:damage, not radius. Applying damage requires skill, applying damage through a radius does not. There is a difference between getting a bullseye with a dart and getting a bullseye with a shotgun. However in Dust the two are equivalent..... |
major faux-pas
Valor Coalition RISE of LEGION
35
|
Posted - 2013.07.06 13:30:00 -
[6] - Quote
True Adamance wrote: However in Dust the two are equivalent.....
Damage and splash are not the same. Sorry if im not clear on your meaning. Max damage from explosives is fine though (except flaylock of course, always the rulebreaker) in fact max damage may need to be INcreased to justify a splash nerf, but i think damage needs to drop off, FAST. And so put skill back up where it belongs, no?
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Munin-Frey
Fish Spotters Inc.
9
|
Posted - 2013.07.06 13:51:00 -
[7] - Quote
Try the plasma cannon. That weapon is hard enough already. If you remove the splash that will be just one more reason to never use it. I think you are wrong that it doesn't take skill for splash.... in fact it takes a lot of skill to throw a grenade exactly where you want it or put your mass driver shots where you want them. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
310
|
Posted - 2013.07.06 14:05:00 -
[8] - Quote
major faux-pas wrote:True Adamance wrote: However in Dust the two are equivalent.....
Damage and splash are not the same. Sorry if im not clear on your meaning. Max damage from explosives is fine though (except flaylock of course, always the rulebreaker) in fact max damage may need to be INcreased to justify a splash nerf, but i think damage needs to drop off, FAST. And so put skill back up where it belongs, no?
I was talking about the shotgun having a **** poor spread and hit detects so much so that it really fires like a dart |
Vell0cet
Royal Uhlans Amarr Empire
42
|
Posted - 2013.07.06 14:10:00 -
[9] - Quote
I think it makes more sense to keep splash high and perhaps reducing direct damage slightly resulting in a more even distribution of damage across the blast radius, What you're advocating is turning explosives into Assault Rifles with a different skin. Weapons should have variety, and AOEs are designed to punish people from clumping together. ARs should still have the advantage if you're a skilled player. Tactics are supposed to play a huge role in the game, it's not just pure twitch like HALO. |
major faux-pas
Valor Coalition RISE of LEGION
35
|
Posted - 2013.07.06 14:45:00 -
[10] - Quote
Munin-Frey wrote:Try the plasma cannon. That weapon is hard enough already. If you remove the splash that will be just one more reason to never use it. I think you are wrong that it doesn't take skill for splash.... in fact it takes a lot of skill to throw a grenade exactly where you want it or put your mass driver shots where you want them.
I agree the plasma cannon is tough at range. This changes nothing. A stupid weapon is a stupid weapon. You emphasise thepoint perfectly: splash is the only thing that can compensate for a less than perfectly aimed shot. Sorry, but u r a bit confused, yes it does take a lot of skill to put a grenade exactly where u want it, but you dont need to be exact, and if you are honest you must admit you are getting some kills by accident. |
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major faux-pas
Valor Coalition RISE of LEGION
35
|
Posted - 2013.07.06 14:48:00 -
[11] - Quote
[/quote] I was talking about the shotgun having a **** poor spread and hit detects so much so that it really fires like a dart [/quote]
Sorry dude, i see your point, and totally agree, shotgun dispersal does seem a little narrow to me too! |
major faux-pas
Valor Coalition RISE of LEGION
35
|
Posted - 2013.07.06 14:49:00 -
[12] - Quote
Vell0cet wrote:I think it makes more sense to keep splash high and perhaps reducing direct damage slightly resulting in a more even distribution of damage across the blast radius, What you're advocating is turning explosives into Assault Rifles with a different skin. Weapons should have variety, and AOEs are designed to punish people from clumping together. ARs should still have the advantage if you're a skilled player. Tactics are supposed to play a huge role in the game, it's not just pure twitch like HALO.
No. Diluted madness. Why not just remove sights alltogether and call in airstrikes? This is not what an fps is about. Explosives should be explosives: Very damaging at close range
'just like an assault rifle' ? Perspective 2m splash is way more than 2000 x bigger than an assault rifle bullet. |
Harpyja
DUST University Ivy League
198
|
Posted - 2013.07.06 15:02:00 -
[13] - Quote
Buff large missile splash radius! |
Vell0cet
Royal Uhlans Amarr Empire
42
|
Posted - 2013.07.06 15:02:00 -
[14] - Quote
major faux-pas wrote:Madness. Why not just remove sights alltogether and call in airstrikes? This is not what an fps is about Uh, last I checked we have airships and Orbital Bombardments. What game are you playing?
Look, people who are excellent FPS marksmen, and do well with the twitch gameplay should absolutely have a big advantage (and they do), but there should be viable roles for everyone. For example, the MD should excel in area denial and be capable of shelling out low-to-moderate damage over an area, and be totally screwed in a head on 1v1 against someone with skill using an assault/scrambler rifle. That's balanced--the people with skill still have the advantage, and people who are less skilled can still have a role in a squad where they're exerting pressure on an area in the battlefield. Dust needs MORE tactical gameplay, weapons need ROLES beyond just shooting people in the face. Dust is MORE than just an FPS. |
Buster Friently
Rosen Association
892
|
Posted - 2013.07.06 16:36:00 -
[15] - Quote
major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. Ok, but then CCP must change all weapons, including the AR, to have slow projectile speed like the MD, bullet drop, slow rate of fire, no more that 18 rounds in the weapon and self destructing bullets. Oh, and a four second reload too.
Deal. |
Beeeees
KILL-EM-QUICK RISE of LEGION
32
|
Posted - 2013.07.06 16:38:00 -
[16] - Quote
major faux-pas wrote:True Adamance wrote: However in Dust the two are equivalent.....
Damage and splash are not the same. Sorry if im not clear on your meaning. Max damage from explosives is fine though (except flaylock of course, always the rulebreaker) in fact max damage may need to be INcreased to justify a splash nerf, but i think damage needs to drop off, FAST. And so put skill back up where it belongs, no?
major faux-pas wrote: No. Diluted madness. Why not just remove sights alltogether and call in airstrikes? This is not what an fps is about. Explosives should be explosives: Very damaging at close range
'just like an assault rifle' ? Perspective 2m splash is way more than 2000 x bigger than an assault rifle bullet.
BEHOLD! "That one guy with the duvolleGäó", live and in natural habitat!
I am sorry that you got killed by a flaylock today instead of an AR.
H T F U
Explosives are fine. |
Buster Friently
Rosen Association
892
|
Posted - 2013.07.06 16:42:00 -
[17] - Quote
Beeeees wrote:major faux-pas wrote:True Adamance wrote: However in Dust the two are equivalent.....
Damage and splash are not the same. Sorry if im not clear on your meaning. Max damage from explosives is fine though (except flaylock of course, always the rulebreaker) in fact max damage may need to be INcreased to justify a splash nerf, but i think damage needs to drop off, FAST. And so put skill back up where it belongs, no? major faux-pas wrote: No. Diluted madness. Why not just remove sights alltogether and call in airstrikes? This is not what an fps is about. Explosives should be explosives: Very damaging at close range
'just like an assault rifle' ? Perspective 2m splash is way more than 2000 x bigger than an assault rifle bullet.
BEHOLD! "That one guy with the duvolleGäó", live and in natural habitat! I am sorry that you got killed by a flaylock today instead of an AR. H T F U Explosives are fine.
QFT
Also, the explosive weapons actually take more skill to use than the AR. In fact the AR is clearly the easiest light weapon to get kills with in the game. Hitscan weapons do not take much skill. |
nukel head
Knights of No Republic
38
|
Posted - 2013.07.06 16:45:00 -
[18] - Quote
Munin-Frey wrote:Try the plasma cannon. That weapon is hard enough already. If you remove the splash that will be just one more reason to never use it. I think you are wrong that it doesn't take skill for splash.... in fact it takes a lot of skill to throw a grenade exactly where you want it or put your mass driver shots where you want them.
It takes skill to target with any weapon, but it takes much less skill to use splash damage. I just skilled into the mass driver for that very reason. Now I can almost blind fire and do damage if not get kills. At the very least I get a lot of assists because I have already weakened them with all the splash from just spamming the area. Does it take a little time to get used to how it fires - yes. Does that equal skill - no. Flaylock is even worse. |
Buster Friently
Rosen Association
892
|
Posted - 2013.07.06 16:49:00 -
[19] - Quote
nukel head wrote:Munin-Frey wrote:Try the plasma cannon. That weapon is hard enough already. If you remove the splash that will be just one more reason to never use it. I think you are wrong that it doesn't take skill for splash.... in fact it takes a lot of skill to throw a grenade exactly where you want it or put your mass driver shots where you want them. It takes skill to target with any weapon, but it takes much less skill to use splash damage. I just skilled into the mass driver for that very reason. Now I can almost blind fire and do damage if not get kills. At the very least I get a lot of assists because I have already weakened them with all the splash from just spamming the area. Does it take a little time to get used to how it fires - yes. Does that equal skill - no. Flaylock is even worse. Spraying and praying with a hitscan weapon is far easier than any of the explosive weapons. |
nukel head
Knights of No Republic
38
|
Posted - 2013.07.06 16:50:00 -
[20] - Quote
Buster Friently wrote:Beeeees wrote:major faux-pas wrote:True Adamance wrote: However in Dust the two are equivalent.....
Damage and splash are not the same. Sorry if im not clear on your meaning. Max damage from explosives is fine though (except flaylock of course, always the rulebreaker) in fact max damage may need to be INcreased to justify a splash nerf, but i think damage needs to drop off, FAST. And so put skill back up where it belongs, no? major faux-pas wrote: No. Diluted madness. Why not just remove sights alltogether and call in airstrikes? This is not what an fps is about. Explosives should be explosives: Very damaging at close range
'just like an assault rifle' ? Perspective 2m splash is way more than 2000 x bigger than an assault rifle bullet.
BEHOLD! "That one guy with the duvolleGäó", live and in natural habitat! I am sorry that you got killed by a flaylock today instead of an AR. H T F U Explosives are fine. QFT Also, the explosive weapons actually take more skill to use than the AR. In fact the AR is clearly the easiest light weapon to get kills with in the game. Hitscan weapons do not take much skill.
How do the explosive weapons require more skill than ANY other weapon in the game (other than not damaging yourself in close quarters)? Then I say that an orbital strike requires more accuracy than a sniper rifle. |
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Vell0cet
Royal Uhlans Amarr Empire
45
|
Posted - 2013.07.06 16:52:00 -
[21] - Quote
nukel head wrote:...Now I can almost blind fire and do damage if not get kills. At the very least I get a lot of assists because I have already weakened them with all the splash from just spamming the area... This is exactly how an area denial weapon is supposed to function. You're supposed to do light-to-moderate damage across an area. People can easily avoid it by moving out of the area. It's called a tactic--have one teammate soften up an area and then have your marksmen shoot them up when they leave cover. It prevents people from clustering together and forces teams to separate and spread out. It's more fun to play games where there's more thinking/planning/teamwork to it than just strafing, and bunny-hopping around with AR's. |
Beeeees
KILL-EM-QUICK RISE of LEGION
33
|
Posted - 2013.07.06 16:59:00 -
[22] - Quote
nukel head wrote:Flaylock is even worse.
Argument invalidated. Flaylocks are hard as f-¦ck to use effectively.
Oh, and yeah, the rest of your arguments is basically "I can get kills with this weapon" and "its not an AR nerf it!" |
major faux-pas
Valor Coalition RISE of LEGION
37
|
Posted - 2013.07.06 17:53:00 -
[23] - Quote
Bs 1 [/quote] BEHOLD! "That one guy with the duvolleGäó", live and in natural habitat I am sorry that you got killed by a flaylock today instead of an AR. H T F U Explosives are fine.[/quote]
Bs 2 QFT Also, the explosive weapons actually take more skill to use than the AR. In fact the AR is clearly the easiest light weapon to get kills with in the game. Hitscan weapons do not take much skill.[/quote]
U guys are funny. No, not ar, Keep guessing! |
major faux-pas
Valor Coalition RISE of LEGION
37
|
Posted - 2013.07.06 17:54:00 -
[24] - Quote
Vell0cet wrote:nukel head wrote:...Now I can almost blind fire and do damage if not get kills. At the very least I get a lot of assists because I have already weakened them with all the splash from just spamming the area... This is exactly how an area denial weapon is supposed to function. You're supposed to do light-to-moderate damage across an area. People can easily avoid it by moving out of the area. It's called a tactic--have one teammate soften up an area and then have your marksmen shoot them up when they leave cover. It prevents people from clustering together and forces teams to separate and spread out. It's more fun to play games where there's more thinking/planning/teamwork to it than just strafing, and bunny-hopping around with AR's.
Exactly. The current level of area denial denies most of the map! |
major faux-pas
Valor Coalition RISE of LEGION
37
|
Posted - 2013.07.06 18:00:00 -
[25] - Quote
Beeeees wrote:nukel head wrote:Flaylock is even worse. Argument invalidated. Flaylocks are hard as f-¦ck to use effectively. Oh, and yeah, the rest of your arguments is basically "I can get kills with this weapon" and "its not an AR nerf it!"
Bandwagon weapons and arguments? hmm. |
R'adeh Hunt
The Unholy Legion Of DarkStar DARKSTAR ARMY
134
|
Posted - 2013.07.06 18:56:00 -
[26] - Quote
"Buhuuuu, I haven't figured out how to counter a certain tactic...please don't force me to think CCP, nerf XYZ!"
Always the same whining |
Cosgar
ParagonX
2230
|
Posted - 2013.07.06 19:04:00 -
[27] - Quote
I love how when something that isn't an AR gets consistent kills they're OP or don't require skill. |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
51
|
Posted - 2013.07.06 20:12:00 -
[28] - Quote
I used the flay lock all you do is aim at their feet and get kills its easier then the assault rifles and I was using the standard one the proto are millions times better. |
Meeko Fent
Seituoda Taskforce Command Caldari State
155
|
Posted - 2013.07.06 20:27:00 -
[29] - Quote
Does no one remember when the MD got its splash nerfed? There was chaos in the streets. Doomsayers screeching that the only weapon viable was the AR now.
Nerfing splash on all weapons would be the end of the world according to those doomsayers. |
Cosgar
ParagonX
2232
|
Posted - 2013.07.06 21:06:00 -
[30] - Quote
Meeko Fent wrote:Does no one remember when the MD got its splash nerfed? There was chaos in the streets. Doomsayers screeching that the only weapon viable was the AR now.
Nerfing splash on all weapons would be the end of the world according to those doomsayers. Remember when the laser took a huge damage nerf and got an iron sight with crazy lens flare where you couldn't see where you're shooting? Remember when the HMG got a severe damage/range nerf to the point where you could kill a heavy with an SMG? |
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Meeko Fent
Seituoda Taskforce Command Caldari State
155
|
Posted - 2013.07.06 21:36:00 -
[31] - Quote
Cosgar wrote:Meeko Fent wrote:Does no one remember when the MD got its splash nerfed? There was chaos in the streets. Doomsayers screeching that the only weapon viable was the AR now.
Nerfing splash on all weapons would be the end of the world according to those doomsayers. Remember when the laser took a huge damage nerf and got an iron sight with crazy lens flare where you couldn't see where you're shooting? Remember when the HMG got a severe damage/range nerf to the point where you could kill a heavy with an SMG? Indeed so my troll friend.
And it's sad that AR users caused this all.
Faq. |
nukel head
Knights of No Republic
40
|
Posted - 2013.07.07 00:03:00 -
[32] - Quote
Buster Friently wrote: Spraying and praying with a hitscan weapon is far easier than any of the explosive weapons.
Spray and pray all you want with any other weapon, including ARs, and you will not be at all effective. That luxury is exclusive to explosive splash weapons. Why is it that I was on a team using mostly ARs that was getting beat to pieces by a q-synced proto stack but simply squeezing off a few rounds with an Exo-5 scattered them like cockroaches? I can promise you it wasn't my accuracy with the weapon. |
CharCharOdell
Shining Flame Amarr Empire
255
|
Posted - 2013.07.07 00:18:00 -
[33] - Quote
oh my god, no, you blueberry, stop asking to nerf things. ask for a buff on its counter or its equivilant weapon in the same class. |
nukel head
Knights of No Republic
40
|
Posted - 2013.07.07 00:25:00 -
[34] - Quote
Beeeees wrote:nukel head wrote:Flaylock is even worse. Argument invalidated. Flaylocks are hard as f-¦ck to use effectively. Oh, and yeah, the rest of your arguments is basically "I can get kills with this weapon" and "its not an AR nerf it!"
No, the rest of my argument is I can get kills with it right out of the box with zero skill. Your only argument is you hate ARs. Fine, remove the ARs. Then you guys can all cry about scrambler rifles when they become the most common weapon to kill you. |
nukel head
Knights of No Republic
40
|
Posted - 2013.07.07 00:27:00 -
[35] - Quote
CharCharOdell wrote:oh my god, no, you blueberry, stop asking to nerf things. ask for a buff on its counter or its equivilant weapon in the same class.
Fine, give shields a big buff against splash damage. |
DRDEEZENUTSZ TWOpointo
Zumari Force Projection Caldari State
52
|
Posted - 2013.07.07 00:31:00 -
[36] - Quote
All we need are resistance in the low slots that only affect armor. |
nukel head
Knights of No Republic
40
|
Posted - 2013.07.07 00:40:00 -
[37] - Quote
Cosgar wrote:I love how when something that isn't an AR gets consistent kills they're OP or don't require skill.
I love how when anyone brings up flaylocks or mass drivers then the trolls immediately chime with their anti AR spill.
CCP, please Nerf all assault rifles until these guys are happy. Then buff the flaylocks even more likewise. Obviously those should be the primary weapons in the game and nothing else should have any advantage over them. |
Beeeees
KILL-EM-QUICK RISE of LEGION
35
|
Posted - 2013.07.07 02:19:00 -
[38] - Quote
nukel head wrote:
CCP, please Nerf all assault rifles until these guys are happy. Then buff the flaylocks even more likewise. Obviously those should be the primary weapons in the game and nothing else should have any advantage over them.
But ARs are fine now. And flaylocks too, no need to buff or nerf them.
Are you some kind of master ruseman? |
Shijima Kuraimaru
WarRavens League of Infamy
235
|
Posted - 2013.07.07 04:29:00 -
[39] - Quote
AR elitism needs to stop. We know you guys aren't going to be happy until all weapons are full auto direct hit only with a range of 20 feet and maps no bigger that the corner convenience store, so we mostly just brush your opinions off. ARs are getting closer to where they need to be but I'm already sensing rivers of QQ as the weapon classes become more defined and refined.
First off, Splash damage on all explosive weapons is already unreasonably, and unrealistically, small. They're that way for game balance purposes. Making them direct hit only weapons like most other projectile/pulse weapons is the wrong direction and defeats their purpose. As small as the splash is, the damage needs to be increased for some weapons.
For those complaining about the Flaylock... Yes it's ridiculous that a one inch missile has larger splash than a grenade and does more damage, but that just means that grenades need to be adjusted up. I'm running about a 65% win against flaylocks with my SMG, so they aren't actually all that powerful. They just hit you with a few big whack rather than many small impacts. It's just different.
I wonder if some of these people complaining are the same ones that think side arms shouldn't be a threat to anyone wearing better than a scout suit. |
Cosgar
ParagonX
2249
|
Posted - 2013.07.07 07:18:00 -
[40] - Quote
nukel head wrote:Cosgar wrote:I love how when something that isn't an AR gets consistent kills they're OP or don't require skill. I love how when anyone brings up flaylocks or mass drivers then the trolls immediately chime with their anti AR spill. CCP, please Nerf all assault rifles until these guys are happy. Then buff the flaylocks even more likewise. Obviously those should be the primary weapons in the game and nothing else should have any advantage over them. EDIT: Better yet, remove the ARs completely. Apparently the so called "AR rambos" have no place in the Eve/Dust universe. Their play style seems to be offensive and somehow low class compared to the elegant tactics of rocket pistols and grenade launchers. People bring up ARs because when the AR was the only serviceable weapon after everything else got nerfed, people like you didn't complain. God forbid any other weapon being effective in their own respective specialization because the AR has to be king or else you come on the forums, crying about it. Splash damage weapons add diversity on the battlefield and force you to use tactics other than shooting in someone's general direction and bunny hopping when you need to reload. And here's a tip: don't bunny hop, it only makes you easier to hit. |
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THE WOOKIE 72
Ghost Wolf Industries Alpha Wolf Pack
4
|
Posted - 2013.07.07 07:51:00 -
[41] - Quote
BL4CKST4R wrote:Aizen Intiki wrote:damage, not radius. Applying damage requires skill, applying damage through a radius does not. There is a difference between getting a bullseye with a dart and getting a bullseye with a shotgun.
I agree with this guy he has a point don't be stupid with ur oh nerf damage not splash that's what a skill less nobody would say. |
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
98
|
Posted - 2013.07.07 08:11:00 -
[42] - Quote
People talk about the mass driver not needing skill but all I see is qq because you dont want to take the time and get skilled at not dying from it. If your in a corner and you get hit.. Run away. Straifing not working... Run straight at him, they will pa nick or kill themselves. Crying here only let's me see the poor quality of you game play stuck in antiquated FPS point and shoot, strafe and jope, take cobrr and wait mechanics.
Same thing goes for QQ about tanks being op, I kill them by the dozen until I find that one pilot profitient enough to take a serious beating because he has a good fit an spec,d into it.
Same thing goes for QQ about AV being so power full. If you have a madruger, you sure as he don't stay put if your glass cannon fit or even pilot it if all you did was get into the tank and did not have the decency to put so into core skill.
Stopp the QQ and HTFU. You'll end up breaking perfectly good mechanics simply because your to square to think about different ways to counter something.
EDIT: the shotgun was meant to break the board not hit the bullseye. |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
318
|
Posted - 2013.07.07 08:16:00 -
[43] - Quote
I was talking about the shotgun having a **** poor spread and hit detects so much so that it really fires like a dart [/quote]
Sorry dude, i see your point, and totally agree, shotgun dispersal does seem a little narrow to me too![/quote]
Lol all goods i'm way to cynical about this game these days.... |
CharCharOdell
Shining Flame Amarr Empire
256
|
Posted - 2013.07.07 09:39:00 -
[44] - Quote
so because it isn't your favorite playstyle you want it nerfed? typical AR scrub thinking. go away or get good. none of the good players seem to complain about splash radius. |
CharCharOdell
Shining Flame Amarr Empire
256
|
Posted - 2013.07.07 09:43:00 -
[45] - Quote
nukel head wrote:CharCharOdell wrote:oh my god, no, you blueberry, stop asking to nerf things. ask for a buff on its counter or its equivilant weapon in the same class. Fine, give shields a big buff against splash damage.
so, basically, it's not an AR, it gets kills, and you don't use it, so you want it nerfed- is that about right? Also, is the 30% shield resistance to explosives not enough for the cry baby? I run a shield tank and I have no problem dealing with mass drivers and flaylocks because I'm shield tanked. |
nukel head
Knights of No Republic
40
|
Posted - 2013.07.07 21:02:00 -
[46] - Quote
Beeeees wrote:nukel head wrote:
CCP, please Nerf all assault rifles until these guys are happy. Then buff the flaylocks even more likewise. Obviously those should be the primary weapons in the game and nothing else should have any advantage over them.
But ARs are fine now. And flaylocks too, no need to buff or nerf them. Are you some kind of master ruseman?
I think the proto flaylocks are overpowered. I was simply pointing out that any time someone brings them up there is an inevitable attempt to change the subject to ARs. There seems to be a collection of people that don't like ARs or the players that use them. I personally don't dislike any of them, just think the flaylocks are a bit out of proportion. |
major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 14:32:00 -
[47] - Quote
CharCharOdell wrote:so because it isn't your favorite playstyle you want it nerfed? typical AR scrub thinking. go away or get good. none of the good players seem to complain about splash radius.
Allow a scrub to clean up your scrambled mind a little
Though you are so wrong in so many ways, there isn't really the time, example is the best enlightenment, so:
1) I don't use an AR
ok, so now you are on the backfoot, how about another example:
2) imagine splash damage taken to the extreme, then everytime we press fire, everybody dies. Understand?
This, my brother is why people feel that a large splash=no skill You see now?
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RoundEy3
Metal Mind Industries
199
|
Posted - 2013.07.10 14:43:00 -
[48] - Quote
No
Weapons with puny weak explosives just feel like useless toys, and making a whole category of weapons feel extremely gamey and weak makes for a bad shooter.
Explosives are dangerous, they should hurt, and they should kill you. I don't give a crap about all of these people's "skillz" arguments. Modern and certainly futuristic weaponry isn't meant to be a show of skill, it is meant to do it's job efficiently. Skill has no merit in a weapons balance argument to begin with. Compare the numbers and the weapons applications and tactics, not your epeen to some other faceless avatar's epeen. |
Meeko Fent
Seituoda Taskforce Command Caldari State
230
|
Posted - 2013.07.10 14:52:00 -
[49] - Quote
nukel head wrote:Cosgar wrote:I love how when something that isn't an AR gets consistent kills they're OP or don't require skill. I love how when anyone brings up flaylocks or mass drivers then the trolls immediately chime with their anti AR spill. CCP, please Nerf all assault rifles until these guys are happy. Then buff the flaylocks even more likewise. Obviously those should be the primary weapons in the game and nothing else should have any advantage over them. EDIT: Better yet, remove the ARs completely. Apparently the so called "AR rambos" have no place in the Eve/Dust universe. Their play style seems to be offensive and somehow low class compared to the elegant tactics of rocket pistols and grenade launchers. I love how whenever anybody brings up any argument for balancing weapon somebody brings up another gun that needs balancing, and then the poster and OP get into a big damn fight.
Grow up and realize that you both fighting for the same thing.
The Flaylock needs a longer Reload Time, a slight radius nerf, maybe half a meter, and it damage to be brought done to about 20 points below the MD.
The MD is rather balanced.
The AR needs recoil similar to the AScR.
Happy now, bitchpants mccrabby? |
major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 15:07:00 -
[50] - Quote
RoundEy3 wrote:No
Weapons with puny weak explosives just feel like useless toys, and making a whole category of weapons feel extremely gamey and weak makes for a bad shooter.
Explosives are dangerous, they should hurt, and they should kill you. I don't give a crap about all of these people's "skillz" arguments. Modern and certainly futuristic weaponry isn't meant to be a show of skill, it is meant to do it's job efficiently. Skill has no merit in a weapons balance argument to begin with. Compare the numbers and the weapons applications and tactics, not your epeen to some other faceless avatar's epeen.
Ha, or 'No'
'Yes' explosive hurt - so do bullets -your argument is null. Above 'Shooter', this thing is a 'game', and it is the type of game which rewards you by feeling like there is some degree of control over your destiny - i.e. skill
"Skill has no merit in a weapons balance argument to begin with." ? LOL! |
|
RoundEy3
Metal Mind Industries
199
|
Posted - 2013.07.10 15:08:00 -
[51] - Quote
major faux-pas wrote:RoundEy3 wrote:No
Weapons with puny weak explosives just feel like useless toys, and making a whole category of weapons feel extremely gamey and weak makes for a bad shooter.
Explosives are dangerous, they should hurt, and they should kill you. I don't give a crap about all of these people's "skillz" arguments. Modern and certainly futuristic weaponry isn't meant to be a show of skill, it is meant to do it's job efficiently. Skill has no merit in a weapons balance argument to begin with. Compare the numbers and the weapons applications and tactics, not your epeen to some other faceless avatar's epeen. Ha, or 'No' 'Yes' explosive hurt - so do bullets -your argument is null. Above 'Shooter', this thing is a 'game', and it is the type of game which rewards you by feeling like there is some degree of control over your destiny - i.e. skill "Skill has no merit in a weapons balance argument to begin with." ? LOL! - You dont even want to be required to face the right direction to get your kill !
Have fun believing you skill matters when you get barraged by explosives. |
major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 15:23:00 -
[52] - Quote
RoundEy3 wrote: Have fun believing you skill matters when you get barraged by explosives.
CCP ^ ( I think he may have forgotten to add "or run over by an LAV" ) please fix this before it just becomes a pasttime of the skill- and care-less? |
RoundEy3
Metal Mind Industries
200
|
Posted - 2013.07.10 15:31:00 -
[53] - Quote
major faux-pas wrote:RoundEy3 wrote: Have fun believing you skill matters when you get barraged by explosives. CCP ^ ( I think he may have forgotten to add "or run over by an LAV" ) please fix this before it just becomes a pasttime of the skill- and care-less?
Translation: Complaining
If you want to complain about something that is statistically, or technically broken, you might be bringing something to the table, If you don't want to deal with these factors then why are you playing such a game?
There are games that will constrict and limit the actions of everyone so they can play by a small set of parameters and freely compare skill/epeen. |
Sinboto Simmons
Sver true blood Public Disorder.
600
|
Posted - 2013.07.10 15:42:00 -
[54] - Quote
what is this skill many of you speak of?
And how do i get some?
|
ChromeBreaker
Sver true blood Public Disorder.
733
|
Posted - 2013.07.10 15:43:00 -
[55] - Quote
ADD splash to EVERYTHING... then we'll have a fun game lol |
major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 15:52:00 -
[56] - Quote
RoundEy3 wrote:major faux-pas wrote:RoundEy3 wrote: Have fun believing you skill matters when you get barraged by explosives. CCP ^ ( I think he may have forgotten to add "or run over by an LAV" ) please fix this before it just becomes a pasttime of the skill- and care-less? Translation: Complaining If you want to complain about something that is statistically, or technically broken, you might be bringing something to the table, If you don't want to deal with these factors then why are you playing such a game? There are games that will constrict and limit the actions of everyone so they can play by a small set of parameters and freely compare skill/epeen.
Ha ha, congratulations on the word 'statistics'. The game develops. you didnt notice? |
RoundEy3
Metal Mind Industries
200
|
Posted - 2013.07.10 16:02:00 -
[57] - Quote
At this point I'd like to give a friendly high five to all of the flaylock, MD, contact grenade wielding pyros out there. I'm not forgetting you mad bomber remote explosive guys either, and last but not least all of the murder taxi drivers out there!
Thank you, for extracting the tears and whines of those that just can't deal with it, for making children and man boys around the world throw temper tantrums at their televisions for not having the game go their way.
Thank you! Keep up the chaos of battle! Make fragile egos cry! Get blown to pieces against more organized forces!
Salute! |
major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 16:20:00 -
[58] - Quote
RoundEy3 wrote:At this point I'd like to give a friendly high five to all of the flaylock, MD, contact grenade wielding pyros out there. I'm not forgetting you mad bomber remote explosive guys either, and last but not least all of the murder taxi drivers out there!
Thank you, for extracting the tears and whines of those that just can't deal with it, for making children and man boys around the world throw temper tantrums at their televisions for not having the game go their way.
Thank you! Keep up the chaos of battle! Make fragile egos cry! Get blown to pieces against more organized forces!
Salute!
Fragile egos? What on earth are you going on about? I'm curious, Was 'metal mind' your idea btw? |
Terarrim
Valor Coalition RISE of LEGION
50
|
Posted - 2013.07.10 16:32:00 -
[59] - Quote
Have to say that using a mass driver at range takes a fair bit of skill as you have to range and evelate your weapon to start to get hits where as you just point and shoot with an AR. Short range MD's are easier to use but your not really doing much damage at all to shield tankers who is almost everyone at the moment. You have to use a flux, MD or grenade MD to get one on one kills with caldari's for example.
MD's are situational also so you have to think tactically regarding cover and high ground but that puts you at risk from snipers etc. So I would say that the MD is definitely a different play stile than using AR's. I would suggest you try using them to see how on some maps against spread out opponents how hard it is to use effectively.
They are also much much weaker than the were in last build imo. |
pegasis prime
The Shadow Cavalry Mercenaries DARKSTAR ARMY
467
|
Posted - 2013.07.10 16:34:00 -
[60] - Quote
BL4CKST4R wrote:Aizen Intiki wrote:damage, not radius. Applying damage requires skill, applying damage through a radius does not. There is a difference between getting a bullseye with a dart and getting a bullseye with a shotgun.
So your saying that getting 25 kills within 50m in a rail tank requires no skill or tracking ability .hrmm splash dammage but hurt thread move allong folks. |
|
major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 16:50:00 -
[61] - Quote
Terarrim wrote:Have to say that using a mass driver at range takes a fair bit of skill as you have to range and evelate your weapon to start to get hits where as you just point and shoot with an AR. Short range MD's are easier to use but your not really doing much damage at all to shield tankers who is almost everyone at the moment. You have to use a flux, MD or grenade MD to get one on one kills with caldari's for example.
MD's are situational also so you have to think tactically regarding cover and high ground but that puts you at risk from snipers etc. So I would say that the MD is definitely a different play stile than using AR's. I would suggest you try using them to see how on some maps against spread out opponents how hard it is to use effectively.
They are also much much weaker than the were in last build imo.
Ah, some sense. Perhaps cutting splash on all weapons is an overreaction. Grenade splash makes large parts of the map unspawnable, flaylock damage and reload speed are possibly affecting my judgement. I would be very happy if grens and flaylocks were reeled in to allow other playstyles to flourish. |
P14GU3
The Southern Legion RISE of LEGION
180
|
Posted - 2013.07.10 17:27:00 -
[62] - Quote
major faux-pas wrote:Terarrim wrote:Have to say that using a mass driver at range takes a fair bit of skill as you have to range and evelate your weapon to start to get hits where as you just point and shoot with an AR. Short range MD's are easier to use but your not really doing much damage at all to shield tankers who is almost everyone at the moment. You have to use a flux, MD or grenade MD to get one on one kills with caldari's for example.
MD's are situational also so you have to think tactically regarding cover and high ground but that puts you at risk from snipers etc. So I would say that the MD is definitely a different play stile than using AR's. I would suggest you try using them to see how on some maps against spread out opponents how hard it is to use effectively.
They are also much much weaker than the were in last build imo. Ah, some sense. Perhaps cutting splash on all weapons is an overreaction. Grenade splash makes large parts of the map unspawnable, flaylock damage and reload speed are possibly affecting my judgement. I would be very happy if grens and flaylocks were reeled in to allow other playstyles to flourish. Everyone before him said pretty much the same thing, but since he is in your corp he has sense?
Splash is fine on all weapons. MD is probably the most balanced and "skilled" weapon in the game now. I wreck at mid range, if I use cover to my advantage. Long range takes some serious skill. And anything with more splash than an EXO (which is all proto and assualt varients,) will usually kill the user before the target in CQC.
The flay needs a RoF decrease to cut down on its "LOL1200DPS" effect.
Contact grenades are BS, and the proto grenades are a bit heavy on splash, but CCP has ignored that for a while now. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
225
|
Posted - 2013.07.10 17:39:00 -
[63] - Quote
It still takes skill to run with a mass driver.
The damage done to shields has been reduced to the point that an EXO MD can't take down someone shield tanking on splash damage alone with a full clip. This makes 1 v 1 fights a greater challenge with explosives. Fluxes are required if you want any chance of getting through, but they take time to be cooked, or can be easily avoided. So getting the jump on a mass driver, and not fearing the boom, is enough to take them down.
Also the time of fire to the time of impact is just slow enough that a vigilent player can get away from the mass driver as well. Where as most point and shoot weapons are effective at targets getting in closer and further away, the arc makes that a much more difficult task. As you are not aiming at the target, but above it relative to the differing elevations and distance. This is a basics physics calculation taking into account multiple variable, just to get near your target.
This makes splash weapons with arcs so important, it changes the defensive tactic from strafing left to right, to moving closer and further. If they nerf the damage to MD's and other explosives, I can deal with that, but the splash damage has to remain on all arc firing weapons. If it were standard flaylocks and MDs doing all the damage, we'd have a problem, but since it appears to be only proto and advanced, things are fine how they are.
I won't comment more than this on the flaylock since I have not used it since my respec, but it appears to be more effective at ripping through shields than a MD, and with the much lower fitting costs, that just doesn't sit right with me. |
major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 18:25:00 -
[64] - Quote
P14GU3 wrote: Everyone before him said pretty much the same thing, but since he is in your corp he has sense?
Splash is fine on all weapons. MD is probably the most balanced and "skilled" weapon in the game now. I wreck at mid range, if I use cover to my advantage. Long range takes some serious skill. And anything with more splash than an EXO (which is all proto and assualt varients,) will usually kill the user before the target in CQC.
The flay needs a RoF decrease to cut down on its "LOL1200DPS" effect.
Contact grenades are BS, and the proto grenades are a bit heavy on splash, but CCP has ignored that for a while now.
No they didnt all say that but someone had to take the cheap shot re corp and u stepped up.
Anyway who do you think u are, mr 'Splash is fine on all weapons' If you say splash is fine it must be, oh, wait, you say it is too much on a grenade, like i was saying.. ok. |
CharCharOdell
Shining Flame Amarr Empire
386
|
Posted - 2013.07.10 19:00:00 -
[65] - Quote
major faux-pas wrote:CharCharOdell wrote:so because it isn't your favorite playstyle you want it nerfed? typical AR scrub thinking. go away or get good. none of the good players seem to complain about splash radius. Allow a scrub to clean up your scrambled mind a little Though you are so wrong in so many ways, there isn't really the time, example is the best enlightenment, so: 1) I don't use an AR ok, so now you are on the backfoot, how about another example: 2) imagine splash damage taken to the extreme, then everytime we press fire, everybody dies. Understand? This, my brother is why people feel that a large splash=no skill You see now?
Oh my god it's attack of the blueberries who want everything nerfed. Would you prefer that I have to hit you in the face with a mass driver to hurt you? If you cant dodge a slow grenade that you literally see coming at you, then you dont know what cover is and im not sure why you play this game.
Let me tell you how to not get killed by a mass driver, you shield tanked ******: get in hard cover and dont stop moving in a circle like im shooting an AR at you. Also, it's six shots, at roughly 1 shot per second and you cant dodge a single shot? Your controller is obviously defective.
I play with some of the best people in the game and they have never complained about the mass driver because theyre good. If you want CCP to cater to the lowest common denominator, please say that right here:
"I _______, am an awful player and my controller is broken; please nerf splash damage to 1m on everything except my core locus grenades because I use those."
|
Aquinarius Zoltanus
0uter.Heaven
161
|
Posted - 2013.07.10 19:14:00 -
[66] - Quote
Oh man, I feel like this has been the only topic of discussion on the forums since 1.2 dropped. I guess I'll continue to partake, but I'll try a little harder this time, because I think mostly people are talking past each other and not explaining their side of the argument thoroughly enough.
To whoever asked, the AR always comes up in these threads because there has been a recent rash of AR elitism since the splash damage fix. I'm not accusing OP of committing this, but I have seen AR users claiming their gun takes the most skill to use and 'gun game' (a phrase that keeps cropping up in these discussions), while talking down on the Mass Driver and other explosives, calling them skill-less noob tubes.
I want to spell out for these people the type of skill it takes to effectively use the Mass Driver. I think that it's a weapon that you can learn the basic uses of in a day or two, but to perform the more complicated maneuvers require months and months of practice. I've used it now for over 5 months, and I certainly would not call myself a master.
Here are a few situations you run into using the Mass Driver, and the skill to be successful at them. When I use the term 'hit' I refer to a splash hit, because as anyone who uses the Mass Driver will testify, direct hits happen rarely and cannot be counted on consistently. That said:
Hitting an enemy that is stationary or moving 5-20 meters away, you are on either level ground or you have the high ground: Takes relatively little skill, players who just picked up the MD should have no trouble.
Hitting an enemy that is stationary at 30+ meters away: Takes a moderate amount of skill/practice, will take new users multiple shots to correctly calibrate the distance
Hitting an enemy that is moving at 30+ meters away: Take a large amount of skill to do, even the experienced tend to misjudge
Hitting an enemy that is moving at 30+ meters away, repeatedly, enough times to kill them from full health to zero: Nearly impossible. I am always extremely proud of myself when I can pull this off.
Notice that I didn't mention situations where the target is above you. I didn't mention it because it's mostly a wash, and the MD user will be forced to either disengage completely or look for another avenue of attack.
Sorry this was a little long winded. TL;DR: Think what it actually takes to use a Mass Driver before calling it a 'noob tube'. |
major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 19:18:00 -
[67] - Quote
CharCharOdell wrote:major faux-pas wrote:CharCharOdell wrote:so because it isn't your favorite playstyle you want it nerfed? typical AR scrub thinking. go away or get good. none of the good players seem to complain about splash radius. Allow a scrub to clean up your scrambled mind a little Though you are so wrong in so many ways, there isn't really the time, example is the best enlightenment, so: 1) I don't use an AR ok, so now you are on the backfoot, how about another example: 2) imagine splash damage taken to the extreme, then everytime we press fire, everybody dies. Understand? This, my brother is why people feel that a large splash=no skill You see now? Oh my god it's attack of the blueberries who want everything nerfed. Would you prefer that I have to hit you in the face with a mass driver to hurt you? If you cant dodge a slow grenade that you literally see coming at you, then you dont know what cover is and im not sure why you play this game. Let me tell you how to not get killed by a mass driver, you shield tanked ******: get in hard cover and dont stop moving in a circle like im shooting an AR at you. Also, it's six shots, at roughly 1 shot per second and you cant dodge a single shot? Your controller is obviously defective. I play with some of the best people in the game and they have never complained about the mass driver because theyre good. If you want CCP to cater to the lowest common denominator, please say that right here: "I _______, am an awful player and my controller is broken; please nerf splash damage to 1m on everything except my core locus grenades because I use those."
Get in hard cover? Haha! You mean a logi lav? Anyway, You muppet, read the thread, grenades and flaylocks are the main problem, general consensus
|
Buster Friently
Rosen Association
1095
|
Posted - 2013.07.10 19:30:00 -
[68] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=92678 |
RoundEy3
Metal Mind Industries
200
|
Posted - 2013.07.10 19:39:00 -
[69] - Quote
major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom.
major faux-pas wrote:Get in hard cover? Haha! You mean a logi lav? Anyway, You muppet, read the thread, grenades and flaylocks are the main problem, general consensus
You muppet, read your own title and OP of your own self serving thread, and tell me why anyone looking to do anything other than to troll it would apply the dignity of thoughtfully trying to speak to you in the first place, oh ye of grand judgement, and decider of skill.
Some other guy said it best, "stupid thread is stupid" |
major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 20:00:00 -
[70] - Quote
Buster Friently wrote:https://forums.dust514.com/default.aspx?g=posts&t=92678
buster that doesnt mean **** and you know it |
|
Buster Friently
Rosen Association
1095
|
Posted - 2013.07.10 20:02:00 -
[71] - Quote
major faux-pas wrote:Buster Friently wrote:https://forums.dust514.com/default.aspx?g=posts&t=92678 buster that doesnt mean **** and you know it It means more than all the whining on these forums. Including your thread. |
major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 20:09:00 -
[72] - Quote
RoundEy3 wrote:major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. major faux-pas wrote:Get in hard cover? Haha! You mean a logi lav? Anyway, You muppet, read the thread, grenades and flaylocks are the main problem, general consensus
You muppet, read your own title and OP of your own self serving thread, and tell me why anyone looking to do anything other than to troll it would apply the dignity of thoughtfully trying to speak to you in the first place, oh ye of grand judgement, and decider of skill. Some other guy said it best, "stupid thread is stupid"
The Title? - it got attention and opinion developed. It's not a self-serving thread. Who is the one being Judgemental? I changed my opinion. It was of some *small* use and interest (excluding contributions from you of course
Both you, and your flowery language sir, are hypocrites! |
RoundEy3
Metal Mind Industries
200
|
Posted - 2013.07.10 20:40:00 -
[73] - Quote
Maybe I could add my opinion on "what skill is" or agree with everyone who thinks the same as me like you have. This just sounds like a bunch of backpeddaling and rewording on your part just to have an argument over a rant thread.
I quoted your OP. All there is to this thread is right there. |
XV1
Ninth Legion Freelance
34
|
Posted - 2013.07.10 21:12:00 -
[74] - Quote
I have actually used the Proto Mass driver lately and it is not necessarily hard to use, but I find the AR is still easier to get kills with. I get more kills with the AR due to its versatility and its much higher ammo, not to mention faster reload and the ability to pop someone in the head.
Do the math on a basic AR. 30 dmg per shot and 750 rounds per minute makes for over 300 dps (headshots increase the damage drastically, try getting a headshot with a MD). MD can barely fire one per second and runs the clip out about the same rate. It also tends to take less time to run out of ammo.
Grenades seem to have alright splash radius but for some reason I seem to get hit more by my own grenades than the enemy does at the same range from grenade.
I find that the splash radius is nothing like the stats page shows. Basic fact, all splash radius are listed in METERS. One meter is equal to 3.28084 FEET. The MD has 3 METERS as a radius and seems to hit only those within the 2-4ft. and even less on a jump. Railgun and forge guns seem to be worse so overall I would say that splash damage should be fixed to affect their listed area and in turn get a slight damage debuff (not too much 10-20% at most). |
nukel head
Knights of No Republic
50
|
Posted - 2013.07.10 21:43:00 -
[75] - Quote
Beeeees wrote:nukel head wrote:Flaylock is even worse. Argument invalidated. Flaylocks are hard as f-¦ck to use effectively. Oh, and yeah, the rest of your arguments is basically "I can get kills with this weapon" and "its not an AR nerf it!"
I also get lots of kills with scrambler rifle. I also get kills with SMG (which is easier and more effective than the AR in close quarters because you can easily hip fire spray and kill. Are those a problem too? Am I unskilled and low level because my ammo doesn't explode on impact?
First line of defense on every thread where the flaylock is under fire is to immediately throw out the "flaylocks take skill, ARs don't" card. If duvolles and TARs are the issue why don't we just take them out of the game? I'm certainly fine with that. Or AR users could just give back the same "learn some tactics and HTFU" rebuttal. |
P14GU3
The Southern Legion RISE of LEGION
181
|
Posted - 2013.07.10 22:05:00 -
[76] - Quote
major faux-pas wrote:P14GU3 wrote: Everyone before him said pretty much the same thing, but since he is in your corp he has sense?
Splash is fine on all weapons. MD is probably the most balanced and "skilled" weapon in the game now. I wreck at mid range, if I use cover to my advantage. Long range takes some serious skill. And anything with more splash than an EXO (which is all proto and assualt varients,) will usually kill the user before the target in CQC.
The flay needs a RoF decrease to cut down on its "LOL1200DPS" effect.
Contact grenades are BS, and the proto grenades are a bit heavy on splash, but CCP has ignored that for a while now.
No they didnt all say that but someone had to take the cheap shot re corp and u stepped up. Anyway who do you think u are, mr 'Splash is fine on all weapons' If you say splash is fine it must be, oh, wait, you say it is too much on a grenade, like i was saying.. ok. Been here since closed beta. I've seen some really OP things. (Dumbfire swarms, indestructible heavies, ect.)
Also played several PC matches a day for over a month. I was one of the only people using a mass driver in PC at the time. Been using a MD since early chromosome, this is the most balanced it has ever been.
I visit these forums near daily. I know who is bad, decent, and good for the most part, and the general concensus from decent-good players is that the MD is one of the most balanced weapons in the game.
Go play PC. Then laugh at the contact grenades and flaylocks as they destroy you. Splash is the issues. Its good players abusing broken mechanics.
(^^ Don't take the above as a dig at you. I've never seen you play. I'm just speaking for what I've seen from the more established members of the community.) |
Cosgar
ParagonX
2602
|
Posted - 2013.07.10 22:11:00 -
[77] - Quote
nukel head wrote:Beeeees wrote:nukel head wrote:Flaylock is even worse. Argument invalidated. Flaylocks are hard as f-¦ck to use effectively. Oh, and yeah, the rest of your arguments is basically "I can get kills with this weapon" and "its not an AR nerf it!" I also get lots of kills with scrambler rifle. I also get kills with SMG (which is easier and more effective than the AR in close quarters because you can easily hip fire spray and kill. Are those a problem too? Am I unskilled and low level because my ammo doesn't explode on impact? First line of defense on every thread where the flaylock is under fire is to immediately throw out the "flaylocks take skill, ARs don't" card. If duvolles and TARs are the issue why don't we just take them out of the game? I'm certainly fine with that. Or AR users could just give back the same "learn some tactics and HTFU" rebuttal. The problem is people want to engage the Flaylock in its optimal and win every time. Same goes for the HMG and SG when people complained about them. God forbid a weapon to be effective in its optimal range. |
Shijima Kuraimaru
WarRavens League of Infamy
245
|
Posted - 2013.07.10 22:16:00 -
[78] - Quote
nukel head wrote:Beeeees wrote:nukel head wrote:Flaylock is even worse. Argument invalidated. Flaylocks are hard as f-¦ck to use effectively. Oh, and yeah, the rest of your arguments is basically "I can get kills with this weapon" and "its not an AR nerf it!" I also get lots of kills with scrambler rifle. I also get kills with SMG (which is easier and more effective than the AR in close quarters because you can easily hip fire spray and kill. Are those a problem too? Am I unskilled and low level because my ammo doesn't explode on impact? First line of defense on every thread where the flaylock is under fire is to immediately throw out the "flaylocks take skill, ARs don't" card. If duvolles and TARs are the issue why don't we just take them out of the game? I'm certainly fine with that. Or AR users could just give back the same "learn some tactics and HTFU" rebuttal.
Every weapon in the game takes some sort of skill whether it's skill in judgment or dexterity.
Direct fire weapons take dexterity. Not a lot, but still. And the judgement skill required for them is minimal. They're the easiest weapon to use. Since most people, like water, take the path of least resistance, the AR is the most popular weapon in this group.
Arc/AOE weapons like MD and grenades take more skill in judgement and less in dexterity. An innate ability to calculate round speed and drop against range, direction, and speed of the target. Not easy for many people to get the hang of without a lot of practice. Even AV grenades take a bit of judgement when one has to toss the grenade at an angle related to range, speed, and direction to get it within it's small tracking radius.
Slow Projectile weapons require the same skills a the Arc/AOE weapons but more dexterity and less judgement since they don't have to deal with round drop as much.
Lock on weapons require Judgment skill to determine the optimal firing solution to minimize, or eliminate, the target's ability to take cover, outrun, or otherwise evade.
The Flaylock is nothing more than a direct fire weapon with an AOE effect therefore it is part of the direct fire set for skills, unless it's being fired for indirect damage, then it's closer to Slow Projectile in skill requirements.
So saying that any weapon doesn't take skill is false. It's a matter of skill set and degree. |
D legendary hero
Strong-Arm
350
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Posted - 2013.07.11 07:50:00 -
[79] - Quote
BL4CKST4R wrote:Aizen Intiki wrote:damage, not radius. Applying damage requires skill, applying damage through a radius does not. There is a difference between getting a bullseye with a dart and getting a bullseye with a shotgun.
the problem is most of these splash damage weapons are not rapid fire and theirfore require aiming inaddition the flux greande is the only splash damage weapon that affects shiedls, all others are more effective on armor.
reducing the splahs radius makes them pointless at what they do best. think about it, the amount of skill required to weild a mass driver correctly is tremendous, you must learn to lead shots, and AR noobs cant just strafe back and forthin the same meter.
flaylocks too would be worthless if you made them splashless... have you ever seen a kill on the kill feed saying "breach flaylock pistol"? have you seen one saying "flaylock pistol" (this is the STD flaylock)? no. why because between the low ammo capacity, and low blast radius at you can't compete with anything and get out gunned at all ranges especially by AR noobs, in medium suits moving 4-5m per second.
these weapons require more skill than an AR because you must lead your shots, you cant shot too close because you'll commit suicide, and it requires more SP to unlock.
with an AR you can just spray and pray and thats all you need, or aiming of course is better but still easy. you can hit most targets from outsilde their effective range unless they are using an AR too.
now dnt get me wrong, there is a difference between an AR pro and an AR noob, AR noobs spray and pray, or always aim do sights at the body, they bunny hop, the use only proto and advance ARs and normally run proto suits.... an AR pro, knows when to spray and when to aim. they aim for the head and get headshots often, they strafe in an unpradictable manner and use cover effectively, they never bunny hop, they can get just as manay kills in militia gear with a militia AR as they can in proto gear, they normally run militia and standard gear although they can use proto.
if you get consistant headshots with the AR and can pwn with a milita you are an AR pro |
major faux-pas
Valor Coalition RISE of LEGION
51
|
Posted - 2013.07.11 19:24:00 -
[80] - Quote
P14GU3 wrote:major faux-pas wrote:P14GU3 wrote: Everyone before him said pretty much the same thing, but since he is in your corp he has sense?
Splash is fine on all weapons. MD is probably the most balanced and "skilled" weapon in the game now. I wreck at mid range, if I use cover to my advantage. Long range takes some serious skill. And anything with more splash than an EXO (which is all proto and assualt varients,) will usually kill the user before the target in CQC.
The flay needs a RoF decrease to cut down on its "LOL1200DPS" effect.
Contact grenades are BS, and the proto grenades are a bit heavy on splash, but CCP has ignored that for a while now.
No they didnt all say that but someone had to take the cheap shot re corp and u stepped up. Anyway who do you think u are, mr 'Splash is fine on all weapons' If you say splash is fine it must be, oh, wait, you say it is too much on a grenade, like i was saying.. ok. Been here since closed beta. I've seen some really OP things. (Dumbfire swarms, indestructible heavies, ect.) Also played several PC matches a day for over a month. I was one of the only people using a mass driver in PC at the time. Been using a MD since early chromosome, this is the most balanced it has ever been. I visit these forums near daily. I know who is bad, decent, and good for the most part, and the general concensus from decent-good players is that the MD is one of the most balanced weapons in the game. Go play PC. Then laugh at the contact grenades and flaylocks as they destroy you. Splash isn't the issues. Its good players abusing broken mechanics. (^^ Don't take the above as a dig at you. I've never seen you play. I'm just speaking for what I've seen from the more established members of the community.)
No, i agree its the grens and flaylocks in pc that take the fun out for me. It is not a noob tube, like u say, just good players making the best of broken mechanics... I do however think splash should come down on grens to make them more like thukker radii, to balance the flaylock perhaps just damage and rof would do? I also think the massdriver is more balanced than it was in chromosome... And i do salute you for sticking with it through the 'over balance phase' cheers, mfp
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major faux-pas
Valor Coalition RISE of LEGION
51
|
Posted - 2013.07.11 19:26:00 -
[81] - Quote
RoundEy3 wrote:Maybe I could add my opinion on "what skill is" or agree with everyone who thinks the same as me like you have. This just sounds like a bunch of backpeddaling and rewording on your part just to have an argument over a rant thread.
I quoted your OP. All there is to this thread is right there.
Another sensible argument? Lokk, you cant have it both ways, i either agree with everyone who thinks the same as me or i backpedal. Make your mind up, better still, stop posting. |
major faux-pas
Valor Coalition RISE of LEGION
51
|
Posted - 2013.07.11 19:27:00 -
[82] - Quote
RoundEy3 wrote:Maybe I could add my opinion on "what skill is" or agree with everyone who thinks the same as me like you have. This just sounds like a bunch of backpeddaling and rewording on your part just to have an argument over a rant thread.
I quoted your OP. All there is to this thread is right there.
Another sensible argument? Look, you cant have it both ways, i either agree with everyone who thinks the same as me or i backpedal. Make your mind up, better still, stop posting. |
major faux-pas
Valor Coalition RISE of LEGION
51
|
Posted - 2013.07.11 19:40:00 -
[83] - Quote
Aquinarius Zoltanus wrote:Oh man, I feel like this has been the only topic of discussion on the forums since 1.2 dropped. I guess I'll continue to partake, but I'll try a little harder this time, because I think mostly people are talking past each other and not explaining their side of the argument thoroughly enough.
To whoever asked, the AR always comes up in these threads because there has been a recent rash of AR elitism since the splash damage fix. I'm not accusing OP of committing this, but I have seen AR users claiming their gun takes the most skill to use and 'gun game' (a phrase that keeps cropping up in these discussions), while talking down on the Mass Driver and other explosives, calling them skill-less noob tubes.
I want to spell out for these people the type of skill it takes to effectively use the Mass Driver. I think that it's a weapon that you can learn the basic uses of in a day or two, but to perform the more complicated maneuvers require months and months of practice. I've used it now for over 5 months, and I certainly would not call myself a master.
Here are a few situations you run into using the Mass Driver, and the skill to be successful at them. When I use the term 'hit' I refer to a splash hit, because as anyone who uses the Mass Driver will testify, direct hits happen rarely and cannot be counted on consistently. That said:
Hitting an enemy that is stationary or moving 5-20 meters away, you are on either level ground or you have the high ground: Takes relatively little skill, players who just picked up the MD should have no trouble.
Hitting an enemy that is stationary at 30+ meters away: Takes a moderate amount of skill/practice, will take new users multiple shots to correctly calibrate the distance
Hitting an enemy that is moving at 30+ meters away: Take a large amount of skill to do, even the experienced tend to misjudge
Hitting an enemy that is moving at 30+ meters away, repeatedly, enough times to kill them from full health to zero: Nearly impossible. I am always extremely proud of myself when I can pull this off.
Notice that I didn't mention situations where the target is above you. I didn't mention it because it's mostly a wash, and the MD user will be forced to either disengage completely or look for another avenue of attack.
Sorry this was a little long winded. TL;DR: Think what it actually takes to use a Mass Driver before calling it a 'noob tube'. Could b wrong of course but think u were the first one in this thread to call it a noob tube? Anyway, the splash prob for me is mainly on locus grenades.... A tighter spread with equal or greater damage would suit me fine. Listening to arguments about flaylocks it seems the splash isnt really the issue, its reload speed and max damage. It shouldnt be anything like as damaging as the massdriver, like many times less, and i certainly wouldnt like to see massdriver upping damage! Dont get me wrong, i appreciate things go boom. But wide range grens and incessant flaylocks are tedious IMO
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RoundEy3
Metal Mind Industries
202
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Posted - 2013.07.11 21:05:00 -
[84] - Quote
All I hear is nerf and whine coming out of your posts. Tell me that's not what this is all about. |
Text Grant
Planetary Response Organization
27
|
Posted - 2013.07.11 22:01:00 -
[85] - Quote
yes nerf splash damage. Also fix scaning so you light up on the map when you are firing instead of running in circles trying to find the guy right after you spawn. Same with blaster tanks. It tells me im being killed from all sides when one splash dealer is raining on me. |
nukel head
Knights of No Republic The Superpowers
52
|
Posted - 2013.07.11 22:05:00 -
[86] - Quote
Vell0cet wrote:major faux-pas wrote:Madness. Why not just remove sights alltogether and call in airstrikes? This is not what an fps is about Uh, last I checked we have airships and Orbital Bombardments. What game are you playing? Look, people who are excellent FPS marksmen, and do well with the twitch gameplay should absolutely have a big advantage (and they do), but there should be viable roles for everyone. For example, the MD should excel in area denial and be capable of shelling out low-to-moderate damage over an area, and be totally screwed in a head on 1v1 against someone with skill using an assault/scrambler rifle. That's balanced--the people with skill still have the advantage, and people who are less skilled can still have a role in a squad where they're exerting pressure on an area in the battlefield. Dust needs MORE tactical gameplay, weapons need ROLES beyond just shooting people in the face. Dust is MORE than just an FPS.
I agree exactly with what you are saying. Low to moderate damage is exactly what the splash weapons should deal, but some of them (core flaylock) are doing more than that and can go 1v1 with even a heavy with an HMG. |
Buster Friently
Rosen Association
1099
|
Posted - 2013.07.11 22:07:00 -
[87] - Quote
nukel head wrote:Vell0cet wrote:major faux-pas wrote:Madness. Why not just remove sights alltogether and call in airstrikes? This is not what an fps is about Uh, last I checked we have airships and Orbital Bombardments. What game are you playing? Look, people who are excellent FPS marksmen, and do well with the twitch gameplay should absolutely have a big advantage (and they do), but there should be viable roles for everyone. For example, the MD should excel in area denial and be capable of shelling out low-to-moderate damage over an area, and be totally screwed in a head on 1v1 against someone with skill using an assault/scrambler rifle. That's balanced--the people with skill still have the advantage, and people who are less skilled can still have a role in a squad where they're exerting pressure on an area in the battlefield. Dust needs MORE tactical gameplay, weapons need ROLES beyond just shooting people in the face. Dust is MORE than just an FPS. I agree exactly with what you are saying. Low to moderate damage is exactly what the splash weapons should deal, but some of them (core flaylock) are doing more than that and can go 1v1 with even a heavy with an HMG.
Can an AR go 1 to 1 vs a heavy with an HMG? How about a sniper? Do you think someone using a Scrambler Rifle could?, or how about a proto SMG?
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KING CHECKMATE
A.N.O.N.Y.M.O.U.S. League of Infamy
363
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Posted - 2013.07.11 22:11:00 -
[88] - Quote
major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom.
Im shooting this dude with my 400 HP scout with my Six Kin SMG. Hes at 0armor 0 shield. Takes out flaylock. 1HKO. WT actual F CCP....
And i dont get why flaylocks have more splash damage than a Mass driver for starters.... |
major faux-pas
Valor Coalition RISE of LEGION
58
|
Posted - 2013.08.27 16:04:00 -
[89] - Quote
Ok, So,
Thankfully the flaylock took it hard (now only hardcore users exploit this niche weapon.) Massdrivers of course are OP (don't bother guys - half of the players using one is all the evidence CCP need).
The problems have changed a little... but for me at least... the 'core' problem of surfing explosions remains. 'Core locus'
I feel core locus are still op AT DISTANCE. I think the total splash and damage is fine - but it is the WAY damage is distributed within that splash doesn't seem right...
Damage done by these should drop off much more rapidly with distance IMO. Especially if a shield is still active. Does anyone know the existing formula for splash damage drop-off? Is it REALLY just a direct damage/splash (2 step thing?)
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Cross Atu
Conspiratus Immortalis Covert Intervention
1651
|
Posted - 2013.08.27 17:15:00 -
[90] - Quote
major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. Run with a squad who uses uplinks (and by "uses" I mean "places in tactically viable locations").
The OP basically says "I don't want anything except my preferred type of weapon in the game", decreasing diversity and player choice cannot breed the longevity CCP craves. |
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CLONE117
Planetary Response Organization Test Friends Please Ignore
210
|
Posted - 2013.08.27 18:15:00 -
[91] - Quote
just remove damage mods and nerf the core and m1 locus nades.. they ohk to many things... |
Cosgar
ParagonX
4582
|
Posted - 2013.08.27 18:27:00 -
[92] - Quote
major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. Translation:
major faux-pas wrote:I want CCP to balance the game so that it's fair and fun only for me. I want everyone to use a specific and predictable game mechanic instead of a wide variety of fun to use weapons because I would rather blame the game than point out my own room for improvement as a player.
I hope that like minded people join me in this salty tear lubed circle jerk and the developers bend over backwards as if I'm entitled to it. |
major faux-pas
Valor Coalition RISE of LEGION
60
|
Posted - 2013.08.27 18:45:00 -
[93] - Quote
Cross Atu wrote:major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. Run with a squad who uses uplinks (and by "uses" I mean "places in tactically viable locations"). The OP basically says "I don't want anything except my preferred type of weapon in the game", decreasing diversity and player choice cannot breed the longevity CCP craves.
Ha! Stock reply. Pure genius. |
major faux-pas
Valor Coalition RISE of LEGION
60
|
Posted - 2013.08.27 19:02:00 -
[94] - Quote
Cosgar wrote:major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. Translation: major faux-pas wrote:I want CCP to balance the game so that it's fair and fun only for me. I want everyone to use a specific and predictable game mechanic instead of a wide variety of fun to use weapons because I would rather blame the game than point out my own room for improvement as a player.
I hope that like minded people join me in this salty tear lubed circle jerk and the developers bend over backwards as if I'm entitled to it.
Cosgar, again, stock reply and poor attempt to be funny. Translation of your post in the same spirit? Ahem, ok: i have severe confidence issues and need to play a first person shooter because it gives me a sense of power in a world that doesnt seem to appreciate me. I regurgitate others posts out of context because i have no imagination and lack the ability to be original. If i regurgitate others posts inappropriately, i do so in the hope that my friends in dust will like them and make me feel better about myself. Failing that, at least i labelled someone a sissy, and that makes me feel hard |
Cosgar
ParagonX
4582
|
Posted - 2013.08.27 19:05:00 -
[95] - Quote
major faux-pas wrote:Cosgar wrote:major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. Translation: major faux-pas wrote:I want CCP to balance the game so that it's fair and fun only for me. I want everyone to use a specific and predictable game mechanic instead of a wide variety of fun to use weapons because I would rather blame the game than point out my own room for improvement as a player.
I hope that like minded people join me in this salty tear lubed circle jerk and the developers bend over backwards as if I'm entitled to it. Cosgar, again, stock reply and poor attempt to be funny. Translation of your post in the same spirit? Ahem, ok: i have severe confidence issues and need to play a first person shooter because it gives me a sense of power in a world that doesnt seem to appreciate me. I regurgitate others posts out of context because i have no imagination and lack the ability to be original. If i regurgitate others posts inappropriately, i do so in the hope that my friends in dust will like them and make me feel better about myself. Failing that, at least i labelled someone a sissy, and that makes me feel hard If you notice, this is yet another stock nerf QQ topic to begin with. I'm just calling things the way I see them. |
D legendary hero
THE WARRIORS OF LEGEND
744
|
Posted - 2013.08.27 19:51:00 -
[96] - Quote
BL4CKST4R wrote:Aizen Intiki wrote:damage, not radius. Applying damage requires skill, applying damage through a radius does not. There is a difference between getting a bullseye with a dart and getting a bullseye with a shotgun.
if your nerfing the radius then you gotta increase the ammo per clip, the damage and the rate of fire on every gun you do this to.
remember the radius and splash is used with skill because it has a low RoF, low ammo count, and it fires actual projectiles that you must lead to the target area.
If you nerf splash, without increasing the fire rate, then you just break the gun.
then this game will be truely ruined because it will be all about hgih RoF, chip damage guns |
D legendary hero
THE WARRIORS OF LEGEND
744
|
Posted - 2013.08.27 20:00:00 -
[97] - Quote
Cosgar wrote:major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. Translation: major faux-pas wrote:I want CCP to balance the game so that it's fair and fun only for me. I want everyone to use a specific and predictable game mechanic instead of a wide variety of fun to use weapons because I would rather blame the game than point out my own room for improvement as a player.
I hope that like minded people join me in this salty tear lubed circle jerk and the developers bend over backwards as if I'm entitled to it.
I have to agree.
So far in this game their are three kinds of weapons, well five.
high RoF low RoF Continuous stream damage longe range weapons explosive weapons.
right now high RoF weapons rule the day as they always have...
low rate of fire like shot guns and pistols need help. only dedicated shotgunners attempt to use the shot gun right now... forguns too
continues stream weapons - the lazer we all know what happened to that
longe range weapons... the sniper and rail gun are the only long range weapons. Forguns used to be in this category until their range nerf
explosive weapons - flaylock, MD, forguns, grenades, plasma cannons
by nerfing splash damage you eliminate 1 or 5 weapon types. since you already eliminated lazers with your QQing in chromosome. we only have 3 weapon types left that are decent when considered as a group. however,
low rate of fire weapons are shotguns are only good up to 5-7m. so again only dedicated shotgunners run around with them. and with scouts being ****, they are few and far inbetween. Breach ARs are just play garbage.
since the only long range handheld wepaon worth using is the sniper, its still viable.
so, really how man categories do we have?
high RoF and long range. thats it....
in the High RoF category HMGs are the worst for many reasons, so long story short the OP,
TL;DR OP wants ARs, SMGs and sniper to be the only usable weapons. |
D legendary hero
THE WARRIORS OF LEGEND
744
|
Posted - 2013.08.27 20:09:00 -
[98] - Quote
major faux-pas wrote:Ok, So,
Thankfully the flaylock took it hard (now only hardcore users exploit this niche weapon.)
No one uses the flaylock anymore NO ONE. even flaylock steve doesn't even use them. They aren't good anymore. The only deaths to the flaylock were when people got too close and it was in its niche. A damage nerf was the only thing nessesary, but it actually needed a slight radius buff. now the only useable side arm is the SMG, which is soon to be nerfed.
Quote: Massdrivers of course are OP (don't bother guys - half of the players using one is all the evidence CCP need).
so the fact that ARs get more kills than 11 out of the 14 hand held weapons combined doesn't make it OP. A weapon which at the milita level can kill a max proto heavy in less than 3 seconds (faster than anyother gun in the game except advanced ARs) isnt OP.
a milita AR deals 1868 damage in 4 seconds, (with no mods, or proficiency or headshots) an AFG advanced deals only 1538 in 4 seconds.
but, dudes using MD are OP?
Quote: Damage done by these should drop off much more rapidly with distance IMO. Especially if a shield is still active. Does anyone know the existing formula for splash damage drop-off? Is it REALLY just a direct damage/splash (2 step thing?)
explosives have things called shrapnel they throw around that is deadly. but in game this doesn't happen. if your not in a heavy suit, you shouldnbe worring about greandes.
if scouts are cooking them and throwing them... well their scouts. they need all the help they can get.
what I want to know is why an AR, like th emilita stated above can do the same damage as an AFG at 75m? outside the range of everyother light weapon except the sniper |
major faux-pas
Valor Coalition RISE of LEGION
60
|
Posted - 2013.08.28 17:34:00 -
[99] - Quote
Too much nonsense here to respond properly... wrong about SOoooo much...
Recommend end of thread (original subject is outdated anyway).
To set the record straight, i do not use ar, do not use sniper rifles, i want to keep explosives, i use a massdriver myself, and locus grenades. So perhaps reconsider that omnipresent knowledge.
Explosion mechanics are clunky and need refining. |
Lillica Deathdealer
Mango and Friends
266
|
Posted - 2013.08.28 17:42:00 -
[100] - Quote
Using an AR is nothing like throwing a dart. Try again. |
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