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Buster Friently
Rosen Association
892
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Posted - 2013.07.06 16:36:00 -
[1] - Quote
major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. Ok, but then CCP must change all weapons, including the AR, to have slow projectile speed like the MD, bullet drop, slow rate of fire, no more that 18 rounds in the weapon and self destructing bullets. Oh, and a four second reload too.
Deal. |
Buster Friently
Rosen Association
892
|
Posted - 2013.07.06 16:42:00 -
[2] - Quote
Beeeees wrote:major faux-pas wrote:True Adamance wrote: However in Dust the two are equivalent.....
Damage and splash are not the same. Sorry if im not clear on your meaning. Max damage from explosives is fine though (except flaylock of course, always the rulebreaker) in fact max damage may need to be INcreased to justify a splash nerf, but i think damage needs to drop off, FAST. And so put skill back up where it belongs, no? major faux-pas wrote: No. Diluted madness. Why not just remove sights alltogether and call in airstrikes? This is not what an fps is about. Explosives should be explosives: Very damaging at close range
'just like an assault rifle' ? Perspective 2m splash is way more than 2000 x bigger than an assault rifle bullet.
BEHOLD! "That one guy with the duvolleGäó", live and in natural habitat! I am sorry that you got killed by a flaylock today instead of an AR. H T F U Explosives are fine.
QFT
Also, the explosive weapons actually take more skill to use than the AR. In fact the AR is clearly the easiest light weapon to get kills with in the game. Hitscan weapons do not take much skill. |
Buster Friently
Rosen Association
892
|
Posted - 2013.07.06 16:49:00 -
[3] - Quote
nukel head wrote:Munin-Frey wrote:Try the plasma cannon. That weapon is hard enough already. If you remove the splash that will be just one more reason to never use it. I think you are wrong that it doesn't take skill for splash.... in fact it takes a lot of skill to throw a grenade exactly where you want it or put your mass driver shots where you want them. It takes skill to target with any weapon, but it takes much less skill to use splash damage. I just skilled into the mass driver for that very reason. Now I can almost blind fire and do damage if not get kills. At the very least I get a lot of assists because I have already weakened them with all the splash from just spamming the area. Does it take a little time to get used to how it fires - yes. Does that equal skill - no. Flaylock is even worse. Spraying and praying with a hitscan weapon is far easier than any of the explosive weapons. |
Buster Friently
Rosen Association
1095
|
Posted - 2013.07.10 19:30:00 -
[4] - Quote
https://forums.dust514.com/default.aspx?g=posts&t=92678 |
Buster Friently
Rosen Association
1095
|
Posted - 2013.07.10 20:02:00 -
[5] - Quote
major faux-pas wrote:Buster Friently wrote:https://forums.dust514.com/default.aspx?g=posts&t=92678 buster that doesnt mean **** and you know it It means more than all the whining on these forums. Including your thread. |
Buster Friently
Rosen Association
1099
|
Posted - 2013.07.11 22:07:00 -
[6] - Quote
nukel head wrote:Vell0cet wrote:major faux-pas wrote:Madness. Why not just remove sights alltogether and call in airstrikes? This is not what an fps is about Uh, last I checked we have airships and Orbital Bombardments. What game are you playing? Look, people who are excellent FPS marksmen, and do well with the twitch gameplay should absolutely have a big advantage (and they do), but there should be viable roles for everyone. For example, the MD should excel in area denial and be capable of shelling out low-to-moderate damage over an area, and be totally screwed in a head on 1v1 against someone with skill using an assault/scrambler rifle. That's balanced--the people with skill still have the advantage, and people who are less skilled can still have a role in a squad where they're exerting pressure on an area in the battlefield. Dust needs MORE tactical gameplay, weapons need ROLES beyond just shooting people in the face. Dust is MORE than just an FPS. I agree exactly with what you are saying. Low to moderate damage is exactly what the splash weapons should deal, but some of them (core flaylock) are doing more than that and can go 1v1 with even a heavy with an HMG.
Can an AR go 1 to 1 vs a heavy with an HMG? How about a sniper? Do you think someone using a Scrambler Rifle could?, or how about a proto SMG?
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