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CLONE117
Planetary Response Organization Test Friends Please Ignore
210
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Posted - 2013.08.27 18:15:00 -
[91] - Quote
just remove damage mods and nerf the core and m1 locus nades.. they ohk to many things... |
Cosgar
ParagonX
4582
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Posted - 2013.08.27 18:27:00 -
[92] - Quote
major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. Translation:
major faux-pas wrote:I want CCP to balance the game so that it's fair and fun only for me. I want everyone to use a specific and predictable game mechanic instead of a wide variety of fun to use weapons because I would rather blame the game than point out my own room for improvement as a player.
I hope that like minded people join me in this salty tear lubed circle jerk and the developers bend over backwards as if I'm entitled to it. |
major faux-pas
Valor Coalition RISE of LEGION
60
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Posted - 2013.08.27 18:45:00 -
[93] - Quote
Cross Atu wrote:major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. Run with a squad who uses uplinks (and by "uses" I mean "places in tactically viable locations"). The OP basically says "I don't want anything except my preferred type of weapon in the game", decreasing diversity and player choice cannot breed the longevity CCP craves.
Ha! Stock reply. Pure genius. |
major faux-pas
Valor Coalition RISE of LEGION
60
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Posted - 2013.08.27 19:02:00 -
[94] - Quote
Cosgar wrote:major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. Translation: major faux-pas wrote:I want CCP to balance the game so that it's fair and fun only for me. I want everyone to use a specific and predictable game mechanic instead of a wide variety of fun to use weapons because I would rather blame the game than point out my own room for improvement as a player.
I hope that like minded people join me in this salty tear lubed circle jerk and the developers bend over backwards as if I'm entitled to it.
Cosgar, again, stock reply and poor attempt to be funny. Translation of your post in the same spirit? Ahem, ok: i have severe confidence issues and need to play a first person shooter because it gives me a sense of power in a world that doesnt seem to appreciate me. I regurgitate others posts out of context because i have no imagination and lack the ability to be original. If i regurgitate others posts inappropriately, i do so in the hope that my friends in dust will like them and make me feel better about myself. Failing that, at least i labelled someone a sissy, and that makes me feel hard |
Cosgar
ParagonX
4582
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Posted - 2013.08.27 19:05:00 -
[95] - Quote
major faux-pas wrote:Cosgar wrote:major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. Translation: major faux-pas wrote:I want CCP to balance the game so that it's fair and fun only for me. I want everyone to use a specific and predictable game mechanic instead of a wide variety of fun to use weapons because I would rather blame the game than point out my own room for improvement as a player.
I hope that like minded people join me in this salty tear lubed circle jerk and the developers bend over backwards as if I'm entitled to it. Cosgar, again, stock reply and poor attempt to be funny. Translation of your post in the same spirit? Ahem, ok: i have severe confidence issues and need to play a first person shooter because it gives me a sense of power in a world that doesnt seem to appreciate me. I regurgitate others posts out of context because i have no imagination and lack the ability to be original. If i regurgitate others posts inappropriately, i do so in the hope that my friends in dust will like them and make me feel better about myself. Failing that, at least i labelled someone a sissy, and that makes me feel hard If you notice, this is yet another stock nerf QQ topic to begin with. I'm just calling things the way I see them. |
D legendary hero
THE WARRIORS OF LEGEND
744
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Posted - 2013.08.27 19:51:00 -
[96] - Quote
BL4CKST4R wrote:Aizen Intiki wrote:damage, not radius. Applying damage requires skill, applying damage through a radius does not. There is a difference between getting a bullseye with a dart and getting a bullseye with a shotgun.
if your nerfing the radius then you gotta increase the ammo per clip, the damage and the rate of fire on every gun you do this to.
remember the radius and splash is used with skill because it has a low RoF, low ammo count, and it fires actual projectiles that you must lead to the target area.
If you nerf splash, without increasing the fire rate, then you just break the gun.
then this game will be truely ruined because it will be all about hgih RoF, chip damage guns |
D legendary hero
THE WARRIORS OF LEGEND
744
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Posted - 2013.08.27 20:00:00 -
[97] - Quote
Cosgar wrote:major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. Translation: major faux-pas wrote:I want CCP to balance the game so that it's fair and fun only for me. I want everyone to use a specific and predictable game mechanic instead of a wide variety of fun to use weapons because I would rather blame the game than point out my own room for improvement as a player.
I hope that like minded people join me in this salty tear lubed circle jerk and the developers bend over backwards as if I'm entitled to it.
I have to agree.
So far in this game their are three kinds of weapons, well five.
high RoF low RoF Continuous stream damage longe range weapons explosive weapons.
right now high RoF weapons rule the day as they always have...
low rate of fire like shot guns and pistols need help. only dedicated shotgunners attempt to use the shot gun right now... forguns too
continues stream weapons - the lazer we all know what happened to that
longe range weapons... the sniper and rail gun are the only long range weapons. Forguns used to be in this category until their range nerf
explosive weapons - flaylock, MD, forguns, grenades, plasma cannons
by nerfing splash damage you eliminate 1 or 5 weapon types. since you already eliminated lazers with your QQing in chromosome. we only have 3 weapon types left that are decent when considered as a group. however,
low rate of fire weapons are shotguns are only good up to 5-7m. so again only dedicated shotgunners run around with them. and with scouts being ****, they are few and far inbetween. Breach ARs are just play garbage.
since the only long range handheld wepaon worth using is the sniper, its still viable.
so, really how man categories do we have?
high RoF and long range. thats it....
in the High RoF category HMGs are the worst for many reasons, so long story short the OP,
TL;DR OP wants ARs, SMGs and sniper to be the only usable weapons. |
D legendary hero
THE WARRIORS OF LEGEND
744
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Posted - 2013.08.27 20:09:00 -
[98] - Quote
major faux-pas wrote:Ok, So,
Thankfully the flaylock took it hard (now only hardcore users exploit this niche weapon.)
No one uses the flaylock anymore NO ONE. even flaylock steve doesn't even use them. They aren't good anymore. The only deaths to the flaylock were when people got too close and it was in its niche. A damage nerf was the only thing nessesary, but it actually needed a slight radius buff. now the only useable side arm is the SMG, which is soon to be nerfed.
Quote: Massdrivers of course are OP (don't bother guys - half of the players using one is all the evidence CCP need).
so the fact that ARs get more kills than 11 out of the 14 hand held weapons combined doesn't make it OP. A weapon which at the milita level can kill a max proto heavy in less than 3 seconds (faster than anyother gun in the game except advanced ARs) isnt OP.
a milita AR deals 1868 damage in 4 seconds, (with no mods, or proficiency or headshots) an AFG advanced deals only 1538 in 4 seconds.
but, dudes using MD are OP?
Quote: Damage done by these should drop off much more rapidly with distance IMO. Especially if a shield is still active. Does anyone know the existing formula for splash damage drop-off? Is it REALLY just a direct damage/splash (2 step thing?)
explosives have things called shrapnel they throw around that is deadly. but in game this doesn't happen. if your not in a heavy suit, you shouldnbe worring about greandes.
if scouts are cooking them and throwing them... well their scouts. they need all the help they can get.
what I want to know is why an AR, like th emilita stated above can do the same damage as an AFG at 75m? outside the range of everyother light weapon except the sniper |
major faux-pas
Valor Coalition RISE of LEGION
60
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Posted - 2013.08.28 17:34:00 -
[99] - Quote
Too much nonsense here to respond properly... wrong about SOoooo much...
Recommend end of thread (original subject is outdated anyway).
To set the record straight, i do not use ar, do not use sniper rifles, i want to keep explosives, i use a massdriver myself, and locus grenades. So perhaps reconsider that omnipresent knowledge.
Explosion mechanics are clunky and need refining. |
Lillica Deathdealer
Mango and Friends
266
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Posted - 2013.08.28 17:42:00 -
[100] - Quote
Using an AR is nothing like throwing a dart. Try again. |
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