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major faux-pas
Valor Coalition RISE of LEGION
35
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Posted - 2013.07.06 11:34:00 -
[1] - Quote
Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. |
major faux-pas
Valor Coalition RISE of LEGION
35
|
Posted - 2013.07.06 13:30:00 -
[2] - Quote
True Adamance wrote: However in Dust the two are equivalent.....
Damage and splash are not the same. Sorry if im not clear on your meaning. Max damage from explosives is fine though (except flaylock of course, always the rulebreaker) in fact max damage may need to be INcreased to justify a splash nerf, but i think damage needs to drop off, FAST. And so put skill back up where it belongs, no?
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major faux-pas
Valor Coalition RISE of LEGION
35
|
Posted - 2013.07.06 14:45:00 -
[3] - Quote
Munin-Frey wrote:Try the plasma cannon. That weapon is hard enough already. If you remove the splash that will be just one more reason to never use it. I think you are wrong that it doesn't take skill for splash.... in fact it takes a lot of skill to throw a grenade exactly where you want it or put your mass driver shots where you want them.
I agree the plasma cannon is tough at range. This changes nothing. A stupid weapon is a stupid weapon. You emphasise thepoint perfectly: splash is the only thing that can compensate for a less than perfectly aimed shot. Sorry, but u r a bit confused, yes it does take a lot of skill to put a grenade exactly where u want it, but you dont need to be exact, and if you are honest you must admit you are getting some kills by accident. |
major faux-pas
Valor Coalition RISE of LEGION
35
|
Posted - 2013.07.06 14:48:00 -
[4] - Quote
[/quote] I was talking about the shotgun having a **** poor spread and hit detects so much so that it really fires like a dart [/quote]
Sorry dude, i see your point, and totally agree, shotgun dispersal does seem a little narrow to me too! |
major faux-pas
Valor Coalition RISE of LEGION
35
|
Posted - 2013.07.06 14:49:00 -
[5] - Quote
Vell0cet wrote:I think it makes more sense to keep splash high and perhaps reducing direct damage slightly resulting in a more even distribution of damage across the blast radius, What you're advocating is turning explosives into Assault Rifles with a different skin. Weapons should have variety, and AOEs are designed to punish people from clumping together. ARs should still have the advantage if you're a skilled player. Tactics are supposed to play a huge role in the game, it's not just pure twitch like HALO.
No. Diluted madness. Why not just remove sights alltogether and call in airstrikes? This is not what an fps is about. Explosives should be explosives: Very damaging at close range
'just like an assault rifle' ? Perspective 2m splash is way more than 2000 x bigger than an assault rifle bullet. |
major faux-pas
Valor Coalition RISE of LEGION
37
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Posted - 2013.07.06 17:53:00 -
[6] - Quote
Bs 1 [/quote] BEHOLD! "That one guy with the duvolleGäó", live and in natural habitat I am sorry that you got killed by a flaylock today instead of an AR. H T F U Explosives are fine.[/quote]
Bs 2 QFT Also, the explosive weapons actually take more skill to use than the AR. In fact the AR is clearly the easiest light weapon to get kills with in the game. Hitscan weapons do not take much skill.[/quote]
U guys are funny. No, not ar, Keep guessing! |
major faux-pas
Valor Coalition RISE of LEGION
37
|
Posted - 2013.07.06 17:54:00 -
[7] - Quote
Vell0cet wrote:nukel head wrote:...Now I can almost blind fire and do damage if not get kills. At the very least I get a lot of assists because I have already weakened them with all the splash from just spamming the area... This is exactly how an area denial weapon is supposed to function. You're supposed to do light-to-moderate damage across an area. People can easily avoid it by moving out of the area. It's called a tactic--have one teammate soften up an area and then have your marksmen shoot them up when they leave cover. It prevents people from clustering together and forces teams to separate and spread out. It's more fun to play games where there's more thinking/planning/teamwork to it than just strafing, and bunny-hopping around with AR's.
Exactly. The current level of area denial denies most of the map! |
major faux-pas
Valor Coalition RISE of LEGION
37
|
Posted - 2013.07.06 18:00:00 -
[8] - Quote
Beeeees wrote:nukel head wrote:Flaylock is even worse. Argument invalidated. Flaylocks are hard as f-¦ck to use effectively. Oh, and yeah, the rest of your arguments is basically "I can get kills with this weapon" and "its not an AR nerf it!"
Bandwagon weapons and arguments? hmm. |
major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 14:32:00 -
[9] - Quote
CharCharOdell wrote:so because it isn't your favorite playstyle you want it nerfed? typical AR scrub thinking. go away or get good. none of the good players seem to complain about splash radius.
Allow a scrub to clean up your scrambled mind a little
Though you are so wrong in so many ways, there isn't really the time, example is the best enlightenment, so:
1) I don't use an AR
ok, so now you are on the backfoot, how about another example:
2) imagine splash damage taken to the extreme, then everytime we press fire, everybody dies. Understand?
This, my brother is why people feel that a large splash=no skill You see now?
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major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 15:07:00 -
[10] - Quote
RoundEy3 wrote:No
Weapons with puny weak explosives just feel like useless toys, and making a whole category of weapons feel extremely gamey and weak makes for a bad shooter.
Explosives are dangerous, they should hurt, and they should kill you. I don't give a crap about all of these people's "skillz" arguments. Modern and certainly futuristic weaponry isn't meant to be a show of skill, it is meant to do it's job efficiently. Skill has no merit in a weapons balance argument to begin with. Compare the numbers and the weapons applications and tactics, not your epeen to some other faceless avatar's epeen.
Ha, or 'No'
'Yes' explosive hurt - so do bullets -your argument is null. Above 'Shooter', this thing is a 'game', and it is the type of game which rewards you by feeling like there is some degree of control over your destiny - i.e. skill
"Skill has no merit in a weapons balance argument to begin with." ? LOL! |
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major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 15:23:00 -
[11] - Quote
RoundEy3 wrote: Have fun believing you skill matters when you get barraged by explosives.
CCP ^ ( I think he may have forgotten to add "or run over by an LAV" ) please fix this before it just becomes a pasttime of the skill- and care-less? |
major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 15:52:00 -
[12] - Quote
RoundEy3 wrote:major faux-pas wrote:RoundEy3 wrote: Have fun believing you skill matters when you get barraged by explosives. CCP ^ ( I think he may have forgotten to add "or run over by an LAV" ) please fix this before it just becomes a pasttime of the skill- and care-less? Translation: Complaining If you want to complain about something that is statistically, or technically broken, you might be bringing something to the table, If you don't want to deal with these factors then why are you playing such a game? There are games that will constrict and limit the actions of everyone so they can play by a small set of parameters and freely compare skill/epeen.
Ha ha, congratulations on the word 'statistics'. The game develops. you didnt notice? |
major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 16:20:00 -
[13] - Quote
RoundEy3 wrote:At this point I'd like to give a friendly high five to all of the flaylock, MD, contact grenade wielding pyros out there. I'm not forgetting you mad bomber remote explosive guys either, and last but not least all of the murder taxi drivers out there!
Thank you, for extracting the tears and whines of those that just can't deal with it, for making children and man boys around the world throw temper tantrums at their televisions for not having the game go their way.
Thank you! Keep up the chaos of battle! Make fragile egos cry! Get blown to pieces against more organized forces!
Salute!
Fragile egos? What on earth are you going on about? I'm curious, Was 'metal mind' your idea btw? |
major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 16:50:00 -
[14] - Quote
Terarrim wrote:Have to say that using a mass driver at range takes a fair bit of skill as you have to range and evelate your weapon to start to get hits where as you just point and shoot with an AR. Short range MD's are easier to use but your not really doing much damage at all to shield tankers who is almost everyone at the moment. You have to use a flux, MD or grenade MD to get one on one kills with caldari's for example.
MD's are situational also so you have to think tactically regarding cover and high ground but that puts you at risk from snipers etc. So I would say that the MD is definitely a different play stile than using AR's. I would suggest you try using them to see how on some maps against spread out opponents how hard it is to use effectively.
They are also much much weaker than the were in last build imo.
Ah, some sense. Perhaps cutting splash on all weapons is an overreaction. Grenade splash makes large parts of the map unspawnable, flaylock damage and reload speed are possibly affecting my judgement. I would be very happy if grens and flaylocks were reeled in to allow other playstyles to flourish. |
major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 18:25:00 -
[15] - Quote
P14GU3 wrote: Everyone before him said pretty much the same thing, but since he is in your corp he has sense?
Splash is fine on all weapons. MD is probably the most balanced and "skilled" weapon in the game now. I wreck at mid range, if I use cover to my advantage. Long range takes some serious skill. And anything with more splash than an EXO (which is all proto and assualt varients,) will usually kill the user before the target in CQC.
The flay needs a RoF decrease to cut down on its "LOL1200DPS" effect.
Contact grenades are BS, and the proto grenades are a bit heavy on splash, but CCP has ignored that for a while now.
No they didnt all say that but someone had to take the cheap shot re corp and u stepped up.
Anyway who do you think u are, mr 'Splash is fine on all weapons' If you say splash is fine it must be, oh, wait, you say it is too much on a grenade, like i was saying.. ok. |
major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 19:18:00 -
[16] - Quote
CharCharOdell wrote:major faux-pas wrote:CharCharOdell wrote:so because it isn't your favorite playstyle you want it nerfed? typical AR scrub thinking. go away or get good. none of the good players seem to complain about splash radius. Allow a scrub to clean up your scrambled mind a little Though you are so wrong in so many ways, there isn't really the time, example is the best enlightenment, so: 1) I don't use an AR ok, so now you are on the backfoot, how about another example: 2) imagine splash damage taken to the extreme, then everytime we press fire, everybody dies. Understand? This, my brother is why people feel that a large splash=no skill You see now? Oh my god it's attack of the blueberries who want everything nerfed. Would you prefer that I have to hit you in the face with a mass driver to hurt you? If you cant dodge a slow grenade that you literally see coming at you, then you dont know what cover is and im not sure why you play this game. Let me tell you how to not get killed by a mass driver, you shield tanked ******: get in hard cover and dont stop moving in a circle like im shooting an AR at you. Also, it's six shots, at roughly 1 shot per second and you cant dodge a single shot? Your controller is obviously defective. I play with some of the best people in the game and they have never complained about the mass driver because theyre good. If you want CCP to cater to the lowest common denominator, please say that right here: "I _______, am an awful player and my controller is broken; please nerf splash damage to 1m on everything except my core locus grenades because I use those."
Get in hard cover? Haha! You mean a logi lav? Anyway, You muppet, read the thread, grenades and flaylocks are the main problem, general consensus
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major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 20:00:00 -
[17] - Quote
Buster Friently wrote:https://forums.dust514.com/default.aspx?g=posts&t=92678
buster that doesnt mean **** and you know it |
major faux-pas
Valor Coalition RISE of LEGION
47
|
Posted - 2013.07.10 20:09:00 -
[18] - Quote
RoundEy3 wrote:major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. major faux-pas wrote:Get in hard cover? Haha! You mean a logi lav? Anyway, You muppet, read the thread, grenades and flaylocks are the main problem, general consensus
You muppet, read your own title and OP of your own self serving thread, and tell me why anyone looking to do anything other than to troll it would apply the dignity of thoughtfully trying to speak to you in the first place, oh ye of grand judgement, and decider of skill. Some other guy said it best, "stupid thread is stupid"
The Title? - it got attention and opinion developed. It's not a self-serving thread. Who is the one being Judgemental? I changed my opinion. It was of some *small* use and interest (excluding contributions from you of course
Both you, and your flowery language sir, are hypocrites! |
major faux-pas
Valor Coalition RISE of LEGION
51
|
Posted - 2013.07.11 19:24:00 -
[19] - Quote
P14GU3 wrote:major faux-pas wrote:P14GU3 wrote: Everyone before him said pretty much the same thing, but since he is in your corp he has sense?
Splash is fine on all weapons. MD is probably the most balanced and "skilled" weapon in the game now. I wreck at mid range, if I use cover to my advantage. Long range takes some serious skill. And anything with more splash than an EXO (which is all proto and assualt varients,) will usually kill the user before the target in CQC.
The flay needs a RoF decrease to cut down on its "LOL1200DPS" effect.
Contact grenades are BS, and the proto grenades are a bit heavy on splash, but CCP has ignored that for a while now.
No they didnt all say that but someone had to take the cheap shot re corp and u stepped up. Anyway who do you think u are, mr 'Splash is fine on all weapons' If you say splash is fine it must be, oh, wait, you say it is too much on a grenade, like i was saying.. ok. Been here since closed beta. I've seen some really OP things. (Dumbfire swarms, indestructible heavies, ect.) Also played several PC matches a day for over a month. I was one of the only people using a mass driver in PC at the time. Been using a MD since early chromosome, this is the most balanced it has ever been. I visit these forums near daily. I know who is bad, decent, and good for the most part, and the general concensus from decent-good players is that the MD is one of the most balanced weapons in the game. Go play PC. Then laugh at the contact grenades and flaylocks as they destroy you. Splash isn't the issues. Its good players abusing broken mechanics. (^^ Don't take the above as a dig at you. I've never seen you play. I'm just speaking for what I've seen from the more established members of the community.)
No, i agree its the grens and flaylocks in pc that take the fun out for me. It is not a noob tube, like u say, just good players making the best of broken mechanics... I do however think splash should come down on grens to make them more like thukker radii, to balance the flaylock perhaps just damage and rof would do? I also think the massdriver is more balanced than it was in chromosome... And i do salute you for sticking with it through the 'over balance phase' cheers, mfp
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major faux-pas
Valor Coalition RISE of LEGION
51
|
Posted - 2013.07.11 19:26:00 -
[20] - Quote
RoundEy3 wrote:Maybe I could add my opinion on "what skill is" or agree with everyone who thinks the same as me like you have. This just sounds like a bunch of backpeddaling and rewording on your part just to have an argument over a rant thread.
I quoted your OP. All there is to this thread is right there.
Another sensible argument? Lokk, you cant have it both ways, i either agree with everyone who thinks the same as me or i backpedal. Make your mind up, better still, stop posting. |
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major faux-pas
Valor Coalition RISE of LEGION
51
|
Posted - 2013.07.11 19:27:00 -
[21] - Quote
RoundEy3 wrote:Maybe I could add my opinion on "what skill is" or agree with everyone who thinks the same as me like you have. This just sounds like a bunch of backpeddaling and rewording on your part just to have an argument over a rant thread.
I quoted your OP. All there is to this thread is right there.
Another sensible argument? Look, you cant have it both ways, i either agree with everyone who thinks the same as me or i backpedal. Make your mind up, better still, stop posting. |
major faux-pas
Valor Coalition RISE of LEGION
51
|
Posted - 2013.07.11 19:40:00 -
[22] - Quote
Aquinarius Zoltanus wrote:Oh man, I feel like this has been the only topic of discussion on the forums since 1.2 dropped. I guess I'll continue to partake, but I'll try a little harder this time, because I think mostly people are talking past each other and not explaining their side of the argument thoroughly enough.
To whoever asked, the AR always comes up in these threads because there has been a recent rash of AR elitism since the splash damage fix. I'm not accusing OP of committing this, but I have seen AR users claiming their gun takes the most skill to use and 'gun game' (a phrase that keeps cropping up in these discussions), while talking down on the Mass Driver and other explosives, calling them skill-less noob tubes.
I want to spell out for these people the type of skill it takes to effectively use the Mass Driver. I think that it's a weapon that you can learn the basic uses of in a day or two, but to perform the more complicated maneuvers require months and months of practice. I've used it now for over 5 months, and I certainly would not call myself a master.
Here are a few situations you run into using the Mass Driver, and the skill to be successful at them. When I use the term 'hit' I refer to a splash hit, because as anyone who uses the Mass Driver will testify, direct hits happen rarely and cannot be counted on consistently. That said:
Hitting an enemy that is stationary or moving 5-20 meters away, you are on either level ground or you have the high ground: Takes relatively little skill, players who just picked up the MD should have no trouble.
Hitting an enemy that is stationary at 30+ meters away: Takes a moderate amount of skill/practice, will take new users multiple shots to correctly calibrate the distance
Hitting an enemy that is moving at 30+ meters away: Take a large amount of skill to do, even the experienced tend to misjudge
Hitting an enemy that is moving at 30+ meters away, repeatedly, enough times to kill them from full health to zero: Nearly impossible. I am always extremely proud of myself when I can pull this off.
Notice that I didn't mention situations where the target is above you. I didn't mention it because it's mostly a wash, and the MD user will be forced to either disengage completely or look for another avenue of attack.
Sorry this was a little long winded. TL;DR: Think what it actually takes to use a Mass Driver before calling it a 'noob tube'. Could b wrong of course but think u were the first one in this thread to call it a noob tube? Anyway, the splash prob for me is mainly on locus grenades.... A tighter spread with equal or greater damage would suit me fine. Listening to arguments about flaylocks it seems the splash isnt really the issue, its reload speed and max damage. It shouldnt be anything like as damaging as the massdriver, like many times less, and i certainly wouldnt like to see massdriver upping damage! Dont get me wrong, i appreciate things go boom. But wide range grens and incessant flaylocks are tedious IMO
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major faux-pas
Valor Coalition RISE of LEGION
58
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Posted - 2013.08.27 16:04:00 -
[23] - Quote
Ok, So,
Thankfully the flaylock took it hard (now only hardcore users exploit this niche weapon.) Massdrivers of course are OP (don't bother guys - half of the players using one is all the evidence CCP need).
The problems have changed a little... but for me at least... the 'core' problem of surfing explosions remains. 'Core locus'
I feel core locus are still op AT DISTANCE. I think the total splash and damage is fine - but it is the WAY damage is distributed within that splash doesn't seem right...
Damage done by these should drop off much more rapidly with distance IMO. Especially if a shield is still active. Does anyone know the existing formula for splash damage drop-off? Is it REALLY just a direct damage/splash (2 step thing?)
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major faux-pas
Valor Coalition RISE of LEGION
60
|
Posted - 2013.08.27 18:45:00 -
[24] - Quote
Cross Atu wrote:major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. Run with a squad who uses uplinks (and by "uses" I mean "places in tactically viable locations"). The OP basically says "I don't want anything except my preferred type of weapon in the game", decreasing diversity and player choice cannot breed the longevity CCP craves.
Ha! Stock reply. Pure genius. |
major faux-pas
Valor Coalition RISE of LEGION
60
|
Posted - 2013.08.27 19:02:00 -
[25] - Quote
Cosgar wrote:major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. Translation: major faux-pas wrote:I want CCP to balance the game so that it's fair and fun only for me. I want everyone to use a specific and predictable game mechanic instead of a wide variety of fun to use weapons because I would rather blame the game than point out my own room for improvement as a player.
I hope that like minded people join me in this salty tear lubed circle jerk and the developers bend over backwards as if I'm entitled to it.
Cosgar, again, stock reply and poor attempt to be funny. Translation of your post in the same spirit? Ahem, ok: i have severe confidence issues and need to play a first person shooter because it gives me a sense of power in a world that doesnt seem to appreciate me. I regurgitate others posts out of context because i have no imagination and lack the ability to be original. If i regurgitate others posts inappropriately, i do so in the hope that my friends in dust will like them and make me feel better about myself. Failing that, at least i labelled someone a sissy, and that makes me feel hard |
major faux-pas
Valor Coalition RISE of LEGION
60
|
Posted - 2013.08.28 17:34:00 -
[26] - Quote
Too much nonsense here to respond properly... wrong about SOoooo much...
Recommend end of thread (original subject is outdated anyway).
To set the record straight, i do not use ar, do not use sniper rifles, i want to keep explosives, i use a massdriver myself, and locus grenades. So perhaps reconsider that omnipresent knowledge.
Explosion mechanics are clunky and need refining. |
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