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D legendary hero
Strong-Arm
350
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Posted - 2013.07.11 07:50:00 -
[1] - Quote
BL4CKST4R wrote:Aizen Intiki wrote:damage, not radius. Applying damage requires skill, applying damage through a radius does not. There is a difference between getting a bullseye with a dart and getting a bullseye with a shotgun.
the problem is most of these splash damage weapons are not rapid fire and theirfore require aiming inaddition the flux greande is the only splash damage weapon that affects shiedls, all others are more effective on armor.
reducing the splahs radius makes them pointless at what they do best. think about it, the amount of skill required to weild a mass driver correctly is tremendous, you must learn to lead shots, and AR noobs cant just strafe back and forthin the same meter.
flaylocks too would be worthless if you made them splashless... have you ever seen a kill on the kill feed saying "breach flaylock pistol"? have you seen one saying "flaylock pistol" (this is the STD flaylock)? no. why because between the low ammo capacity, and low blast radius at you can't compete with anything and get out gunned at all ranges especially by AR noobs, in medium suits moving 4-5m per second.
these weapons require more skill than an AR because you must lead your shots, you cant shot too close because you'll commit suicide, and it requires more SP to unlock.
with an AR you can just spray and pray and thats all you need, or aiming of course is better but still easy. you can hit most targets from outsilde their effective range unless they are using an AR too.
now dnt get me wrong, there is a difference between an AR pro and an AR noob, AR noobs spray and pray, or always aim do sights at the body, they bunny hop, the use only proto and advance ARs and normally run proto suits.... an AR pro, knows when to spray and when to aim. they aim for the head and get headshots often, they strafe in an unpradictable manner and use cover effectively, they never bunny hop, they can get just as manay kills in militia gear with a militia AR as they can in proto gear, they normally run militia and standard gear although they can use proto.
if you get consistant headshots with the AR and can pwn with a milita you are an AR pro |
D legendary hero
THE WARRIORS OF LEGEND
744
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Posted - 2013.08.27 19:51:00 -
[2] - Quote
BL4CKST4R wrote:Aizen Intiki wrote:damage, not radius. Applying damage requires skill, applying damage through a radius does not. There is a difference between getting a bullseye with a dart and getting a bullseye with a shotgun.
if your nerfing the radius then you gotta increase the ammo per clip, the damage and the rate of fire on every gun you do this to.
remember the radius and splash is used with skill because it has a low RoF, low ammo count, and it fires actual projectiles that you must lead to the target area.
If you nerf splash, without increasing the fire rate, then you just break the gun.
then this game will be truely ruined because it will be all about hgih RoF, chip damage guns |
D legendary hero
THE WARRIORS OF LEGEND
744
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Posted - 2013.08.27 20:00:00 -
[3] - Quote
Cosgar wrote:major faux-pas wrote:Spawn, bang, bounce.
These high splash radii, cannot breed the longevity CCP crave. Its just annoying for longer term players, perhaps because splash puts more down to chance...
Reign it in ccp? Im fed up with bouncing around on a sea of random boom. Translation: major faux-pas wrote:I want CCP to balance the game so that it's fair and fun only for me. I want everyone to use a specific and predictable game mechanic instead of a wide variety of fun to use weapons because I would rather blame the game than point out my own room for improvement as a player.
I hope that like minded people join me in this salty tear lubed circle jerk and the developers bend over backwards as if I'm entitled to it.
I have to agree.
So far in this game their are three kinds of weapons, well five.
high RoF low RoF Continuous stream damage longe range weapons explosive weapons.
right now high RoF weapons rule the day as they always have...
low rate of fire like shot guns and pistols need help. only dedicated shotgunners attempt to use the shot gun right now... forguns too
continues stream weapons - the lazer we all know what happened to that
longe range weapons... the sniper and rail gun are the only long range weapons. Forguns used to be in this category until their range nerf
explosive weapons - flaylock, MD, forguns, grenades, plasma cannons
by nerfing splash damage you eliminate 1 or 5 weapon types. since you already eliminated lazers with your QQing in chromosome. we only have 3 weapon types left that are decent when considered as a group. however,
low rate of fire weapons are shotguns are only good up to 5-7m. so again only dedicated shotgunners run around with them. and with scouts being ****, they are few and far inbetween. Breach ARs are just play garbage.
since the only long range handheld wepaon worth using is the sniper, its still viable.
so, really how man categories do we have?
high RoF and long range. thats it....
in the High RoF category HMGs are the worst for many reasons, so long story short the OP,
TL;DR OP wants ARs, SMGs and sniper to be the only usable weapons. |
D legendary hero
THE WARRIORS OF LEGEND
744
|
Posted - 2013.08.27 20:09:00 -
[4] - Quote
major faux-pas wrote:Ok, So,
Thankfully the flaylock took it hard (now only hardcore users exploit this niche weapon.)
No one uses the flaylock anymore NO ONE. even flaylock steve doesn't even use them. They aren't good anymore. The only deaths to the flaylock were when people got too close and it was in its niche. A damage nerf was the only thing nessesary, but it actually needed a slight radius buff. now the only useable side arm is the SMG, which is soon to be nerfed.
Quote: Massdrivers of course are OP (don't bother guys - half of the players using one is all the evidence CCP need).
so the fact that ARs get more kills than 11 out of the 14 hand held weapons combined doesn't make it OP. A weapon which at the milita level can kill a max proto heavy in less than 3 seconds (faster than anyother gun in the game except advanced ARs) isnt OP.
a milita AR deals 1868 damage in 4 seconds, (with no mods, or proficiency or headshots) an AFG advanced deals only 1538 in 4 seconds.
but, dudes using MD are OP?
Quote: Damage done by these should drop off much more rapidly with distance IMO. Especially if a shield is still active. Does anyone know the existing formula for splash damage drop-off? Is it REALLY just a direct damage/splash (2 step thing?)
explosives have things called shrapnel they throw around that is deadly. but in game this doesn't happen. if your not in a heavy suit, you shouldnbe worring about greandes.
if scouts are cooking them and throwing them... well their scouts. they need all the help they can get.
what I want to know is why an AR, like th emilita stated above can do the same damage as an AFG at 75m? outside the range of everyother light weapon except the sniper |
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