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Vell0cet
Royal Uhlans Amarr Empire
42
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Posted - 2013.07.06 14:10:00 -
[1] - Quote
I think it makes more sense to keep splash high and perhaps reducing direct damage slightly resulting in a more even distribution of damage across the blast radius, What you're advocating is turning explosives into Assault Rifles with a different skin. Weapons should have variety, and AOEs are designed to punish people from clumping together. ARs should still have the advantage if you're a skilled player. Tactics are supposed to play a huge role in the game, it's not just pure twitch like HALO. |
Vell0cet
Royal Uhlans Amarr Empire
42
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Posted - 2013.07.06 15:02:00 -
[2] - Quote
major faux-pas wrote:Madness. Why not just remove sights alltogether and call in airstrikes? This is not what an fps is about Uh, last I checked we have airships and Orbital Bombardments. What game are you playing?
Look, people who are excellent FPS marksmen, and do well with the twitch gameplay should absolutely have a big advantage (and they do), but there should be viable roles for everyone. For example, the MD should excel in area denial and be capable of shelling out low-to-moderate damage over an area, and be totally screwed in a head on 1v1 against someone with skill using an assault/scrambler rifle. That's balanced--the people with skill still have the advantage, and people who are less skilled can still have a role in a squad where they're exerting pressure on an area in the battlefield. Dust needs MORE tactical gameplay, weapons need ROLES beyond just shooting people in the face. Dust is MORE than just an FPS. |
Vell0cet
Royal Uhlans Amarr Empire
45
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Posted - 2013.07.06 16:52:00 -
[3] - Quote
nukel head wrote:...Now I can almost blind fire and do damage if not get kills. At the very least I get a lot of assists because I have already weakened them with all the splash from just spamming the area... This is exactly how an area denial weapon is supposed to function. You're supposed to do light-to-moderate damage across an area. People can easily avoid it by moving out of the area. It's called a tactic--have one teammate soften up an area and then have your marksmen shoot them up when they leave cover. It prevents people from clustering together and forces teams to separate and spread out. It's more fun to play games where there's more thinking/planning/teamwork to it than just strafing, and bunny-hopping around with AR's. |
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