Shijima Kuraimaru
WarRavens League of Infamy
235
|
Posted - 2013.07.07 04:29:00 -
[1] - Quote
AR elitism needs to stop. We know you guys aren't going to be happy until all weapons are full auto direct hit only with a range of 20 feet and maps no bigger that the corner convenience store, so we mostly just brush your opinions off. ARs are getting closer to where they need to be but I'm already sensing rivers of QQ as the weapon classes become more defined and refined.
First off, Splash damage on all explosive weapons is already unreasonably, and unrealistically, small. They're that way for game balance purposes. Making them direct hit only weapons like most other projectile/pulse weapons is the wrong direction and defeats their purpose. As small as the splash is, the damage needs to be increased for some weapons.
For those complaining about the Flaylock... Yes it's ridiculous that a one inch missile has larger splash than a grenade and does more damage, but that just means that grenades need to be adjusted up. I'm running about a 65% win against flaylocks with my SMG, so they aren't actually all that powerful. They just hit you with a few big whack rather than many small impacts. It's just different.
I wonder if some of these people complaining are the same ones that think side arms shouldn't be a threat to anyone wearing better than a scout suit. |
Shijima Kuraimaru
WarRavens League of Infamy
245
|
Posted - 2013.07.10 22:16:00 -
[2] - Quote
nukel head wrote:Beeeees wrote:nukel head wrote:Flaylock is even worse. Argument invalidated. Flaylocks are hard as f-Śck to use effectively. Oh, and yeah, the rest of your arguments is basically "I can get kills with this weapon" and "its not an AR nerf it!" I also get lots of kills with scrambler rifle. I also get kills with SMG (which is easier and more effective than the AR in close quarters because you can easily hip fire spray and kill. Are those a problem too? Am I unskilled and low level because my ammo doesn't explode on impact? First line of defense on every thread where the flaylock is under fire is to immediately throw out the "flaylocks take skill, ARs don't" card. If duvolles and TARs are the issue why don't we just take them out of the game? I'm certainly fine with that. Or AR users could just give back the same "learn some tactics and HTFU" rebuttal.
Every weapon in the game takes some sort of skill whether it's skill in judgment or dexterity.
Direct fire weapons take dexterity. Not a lot, but still. And the judgement skill required for them is minimal. They're the easiest weapon to use. Since most people, like water, take the path of least resistance, the AR is the most popular weapon in this group.
Arc/AOE weapons like MD and grenades take more skill in judgement and less in dexterity. An innate ability to calculate round speed and drop against range, direction, and speed of the target. Not easy for many people to get the hang of without a lot of practice. Even AV grenades take a bit of judgement when one has to toss the grenade at an angle related to range, speed, and direction to get it within it's small tracking radius.
Slow Projectile weapons require the same skills a the Arc/AOE weapons but more dexterity and less judgement since they don't have to deal with round drop as much.
Lock on weapons require Judgment skill to determine the optimal firing solution to minimize, or eliminate, the target's ability to take cover, outrun, or otherwise evade.
The Flaylock is nothing more than a direct fire weapon with an AOE effect therefore it is part of the direct fire set for skills, unless it's being fired for indirect damage, then it's closer to Slow Projectile in skill requirements.
So saying that any weapon doesn't take skill is false. It's a matter of skill set and degree. |