|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
nukel head
Knights of No Republic
38
|
Posted - 2013.07.06 16:45:00 -
[1] - Quote
Munin-Frey wrote:Try the plasma cannon. That weapon is hard enough already. If you remove the splash that will be just one more reason to never use it. I think you are wrong that it doesn't take skill for splash.... in fact it takes a lot of skill to throw a grenade exactly where you want it or put your mass driver shots where you want them.
It takes skill to target with any weapon, but it takes much less skill to use splash damage. I just skilled into the mass driver for that very reason. Now I can almost blind fire and do damage if not get kills. At the very least I get a lot of assists because I have already weakened them with all the splash from just spamming the area. Does it take a little time to get used to how it fires - yes. Does that equal skill - no. Flaylock is even worse. |
nukel head
Knights of No Republic
38
|
Posted - 2013.07.06 16:50:00 -
[2] - Quote
Buster Friently wrote:Beeeees wrote:major faux-pas wrote:True Adamance wrote: However in Dust the two are equivalent.....
Damage and splash are not the same. Sorry if im not clear on your meaning. Max damage from explosives is fine though (except flaylock of course, always the rulebreaker) in fact max damage may need to be INcreased to justify a splash nerf, but i think damage needs to drop off, FAST. And so put skill back up where it belongs, no? major faux-pas wrote: No. Diluted madness. Why not just remove sights alltogether and call in airstrikes? This is not what an fps is about. Explosives should be explosives: Very damaging at close range
'just like an assault rifle' ? Perspective 2m splash is way more than 2000 x bigger than an assault rifle bullet.
BEHOLD! "That one guy with the duvolleGäó", live and in natural habitat! I am sorry that you got killed by a flaylock today instead of an AR. H T F U Explosives are fine. QFT Also, the explosive weapons actually take more skill to use than the AR. In fact the AR is clearly the easiest light weapon to get kills with in the game. Hitscan weapons do not take much skill.
How do the explosive weapons require more skill than ANY other weapon in the game (other than not damaging yourself in close quarters)? Then I say that an orbital strike requires more accuracy than a sniper rifle. |
nukel head
Knights of No Republic
40
|
Posted - 2013.07.07 00:03:00 -
[3] - Quote
Buster Friently wrote: Spraying and praying with a hitscan weapon is far easier than any of the explosive weapons.
Spray and pray all you want with any other weapon, including ARs, and you will not be at all effective. That luxury is exclusive to explosive splash weapons. Why is it that I was on a team using mostly ARs that was getting beat to pieces by a q-synced proto stack but simply squeezing off a few rounds with an Exo-5 scattered them like cockroaches? I can promise you it wasn't my accuracy with the weapon. |
nukel head
Knights of No Republic
40
|
Posted - 2013.07.07 00:25:00 -
[4] - Quote
Beeeees wrote:nukel head wrote:Flaylock is even worse. Argument invalidated. Flaylocks are hard as f-¦ck to use effectively. Oh, and yeah, the rest of your arguments is basically "I can get kills with this weapon" and "its not an AR nerf it!"
No, the rest of my argument is I can get kills with it right out of the box with zero skill. Your only argument is you hate ARs. Fine, remove the ARs. Then you guys can all cry about scrambler rifles when they become the most common weapon to kill you. |
nukel head
Knights of No Republic
40
|
Posted - 2013.07.07 00:27:00 -
[5] - Quote
CharCharOdell wrote:oh my god, no, you blueberry, stop asking to nerf things. ask for a buff on its counter or its equivilant weapon in the same class.
Fine, give shields a big buff against splash damage. |
nukel head
Knights of No Republic
40
|
Posted - 2013.07.07 00:40:00 -
[6] - Quote
Cosgar wrote:I love how when something that isn't an AR gets consistent kills they're OP or don't require skill.
I love how when anyone brings up flaylocks or mass drivers then the trolls immediately chime with their anti AR spill.
CCP, please Nerf all assault rifles until these guys are happy. Then buff the flaylocks even more likewise. Obviously those should be the primary weapons in the game and nothing else should have any advantage over them. |
nukel head
Knights of No Republic
40
|
Posted - 2013.07.07 21:02:00 -
[7] - Quote
Beeeees wrote:nukel head wrote:
CCP, please Nerf all assault rifles until these guys are happy. Then buff the flaylocks even more likewise. Obviously those should be the primary weapons in the game and nothing else should have any advantage over them.
But ARs are fine now. And flaylocks too, no need to buff or nerf them. Are you some kind of master ruseman?
I think the proto flaylocks are overpowered. I was simply pointing out that any time someone brings them up there is an inevitable attempt to change the subject to ARs. There seems to be a collection of people that don't like ARs or the players that use them. I personally don't dislike any of them, just think the flaylocks are a bit out of proportion. |
nukel head
Knights of No Republic
50
|
Posted - 2013.07.10 21:43:00 -
[8] - Quote
Beeeees wrote:nukel head wrote:Flaylock is even worse. Argument invalidated. Flaylocks are hard as f-¦ck to use effectively. Oh, and yeah, the rest of your arguments is basically "I can get kills with this weapon" and "its not an AR nerf it!"
I also get lots of kills with scrambler rifle. I also get kills with SMG (which is easier and more effective than the AR in close quarters because you can easily hip fire spray and kill. Are those a problem too? Am I unskilled and low level because my ammo doesn't explode on impact?
First line of defense on every thread where the flaylock is under fire is to immediately throw out the "flaylocks take skill, ARs don't" card. If duvolles and TARs are the issue why don't we just take them out of the game? I'm certainly fine with that. Or AR users could just give back the same "learn some tactics and HTFU" rebuttal. |
nukel head
Knights of No Republic The Superpowers
52
|
Posted - 2013.07.11 22:05:00 -
[9] - Quote
Vell0cet wrote:major faux-pas wrote:Madness. Why not just remove sights alltogether and call in airstrikes? This is not what an fps is about Uh, last I checked we have airships and Orbital Bombardments. What game are you playing? Look, people who are excellent FPS marksmen, and do well with the twitch gameplay should absolutely have a big advantage (and they do), but there should be viable roles for everyone. For example, the MD should excel in area denial and be capable of shelling out low-to-moderate damage over an area, and be totally screwed in a head on 1v1 against someone with skill using an assault/scrambler rifle. That's balanced--the people with skill still have the advantage, and people who are less skilled can still have a role in a squad where they're exerting pressure on an area in the battlefield. Dust needs MORE tactical gameplay, weapons need ROLES beyond just shooting people in the face. Dust is MORE than just an FPS.
I agree exactly with what you are saying. Low to moderate damage is exactly what the splash weapons should deal, but some of them (core flaylock) are doing more than that and can go 1v1 with even a heavy with an HMG. |
|
|
|