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Thread Statistics | Show CCP posts - 3 post(s) |
Driftward
Subdreddit Test Alliance Please Ignore
233
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Posted - 2013.06.27 18:31:00 -
[1] - Quote
Well I see a couple of positives here.
1. CCP gave us stats before the release (not all but quite a few of them). Heck they gave them almost a week in advance.
2. Commando won't be OP. Probably. By the stats it doesn't look overwhelming, especially in terms of total eHP. However, as a scout I work with less than 400 total HP at all times (balanced with about 1.5 m/s higher movement speed). At any rate, it could be worse and it won't break the game. Probably (who knows until we play with it).
3. The heavies finally get a suit that carries an equipment slot.
4. More variety in dropsuits = more specialization = more tactics. (I know this only happens if people use the suit/it is useful in situations but let's wait and see on this one. Shield recharge rate and sprint speed will be very interesting to see when it comes out and could make or break the suit)
5. Module efficiency---- 2%/ lvl is a little underwhelming. at best this nets you ~13 shield HP and maybe another 5-6 if you use a complex ferroscale plate. And then thats it for your modules. Personally I think this should be upped to 4 or 5%/ level = to the caldari logi bonus to shields (or flip/flop them make caldari 2%/ level and commando 5%, would help make the caldari logi less "OP", note the quotes, I don't even want to start on that). Mitigates the lack of modules and might allow for a light damage mod in a high (at least you can choose instead of requiring more buffer). With skills and full shield extend + complex ferroscale at proto level I estimate the total eHP to be between ~850.
It's not a "tank" but it can take a few shots at least. |
Driftward
Subdreddit Test Alliance Please Ignore
233
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Posted - 2013.06.27 18:43:00 -
[2] - Quote
Jin Robot wrote: it can be increased to over 600 without a single module. Armor and shield skills. On top of that its being released along side new armor and shield modules. So I will wait and see what can be squeezed out of it before I make a super snap judgement. I know thats not how we do.thing here in the forums, but I like being different.
+1 Thank you for being rational and actually thinking and doing some math before posting. Gotta love the math. |
Driftward
Subdreddit Test Alliance Please Ignore
233
|
Posted - 2013.06.27 19:12:00 -
[3] - Quote
Master Jaraiya wrote:Did any one else read that they would be releasing the other Racial Variants of the Commando in the upcoming patches? Does that mean the Rapid Fire updates? So unless I'm completely misunderstanding this, all the Commandos will be added before the Sentinels.
I don't think you can interpret the statements that way....It sounds as if they will release them as they get them "In Updates to come" which is just as non-specific as they've been about other suits racial variants. To me that would mean the racial variants of scout and sentinels would come first, they've had more time to work through the art, slot loadouts, and racial bonusses than they've had for the commandos.
But if the commandos come out one patch before the others....who really cares. As long as they come out. |
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