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Sinboto Simmons
SVER True Blood Public Disorder.
245
|
Posted - 2013.06.20 19:47:00 -
[1] - Quote
Really upset and my spelling/grammar is bad anyway so just heads up
Ok want to start off by saying I love dust it's concept and what it can become ccp has my faith that they can make this the best game of our generation but there's something to be addressed:the blatant favoritism of all things that could be considered an 'assault' suit and/or weapon while other classes get the backhand.
The ar/sr are devastating on the field and not many weapons of the same teir can oppose them,you've made the av granades more useful then some av giving assault players a way to quickly dispatch hostile vehicles ON THEIR OWN, you've taken equipment slots from everything but the logi which is for all intentions an assault suit itself and being a medium suit it was only too easy for them to spec into.
Mass driver
Hmg
Scouts
Remote explosives
Proximity mines
Heavys
Lr
Tanks
Snipers
Missiles
All these things and more have taken the shaft because of constant complaint from assault players the mass driver's splash damage, the hmg's effectiveness to the point that hmgs can be outgunned by damn near everything , scout's speed/shield tanking ability and cpu,remote explosives and proxi mines took a hit to overall effectiveness with proxi mines taking the biggest hit being inferior to the av granade and flux for anti tank purposes ,the heavy suit was completely boned over in health/slots reducing the damage they could take,the Lr is bloody useless, tanks have been nerffed to hell,snipers have problems in taking out suits of their class without damage mods, missiles were made to be nearly useless against infantry unless used by a dropship, I can go on and on.
I realize that most of your players are assault but I'm begging you this blatant favoritism NEEDS to stop fix the mass drivers, fix the snipers,take out the infantry damage mods, fix the hmg, fix the tanks,the scout, the heavy, the demolition, fix it all I'm begging you give us a fighting chance I don't want to have to go assault/logi just to compete!
You have other players ccp! and they are feeling neglected by the overwhelming presence of assault and the further punishment to all that don't run as one, this is my last time calling out to you ccp I just don't know what to do I know this thread's going to be filled with trolls but someone needs to say SOMETHING so I'm here begging you because there is nothing that I havn't tried and at this point I fear there is nothing else I can.
Please ccp and my fellow dusters if there was ever a time to come together this is it! Please let's band together, speak up, and stop this before it's too late! |
BL4CKST4R
WarRavens League of Infamy
306
|
Posted - 2013.06.20 20:47:00 -
[2] - Quote
Sinboto Simmons wrote:Really upset and my spelling/grammar is bad anyway so just heads up Edit:not saying to kill assault just to improve the other classes Ok want to start off by saying I love dust it's concept and what it can become ccp has my faith that they can make this the best game of our generation but there's something to be addressed:the blatant favoritism of all things that could be considered an 'assault' suit and/or weapon while other classes get the backhand I'm literally watching the game I love's degeneration into something far from what it use to be, and no where near what it was ment to be. The ar/sr are devastating on the field and not many weapons of the same teir can oppose them,you've made the av granades more useful then some av giving assault players a way to quickly dispatch hostile vehicles ON THEIR OWN, you've taken equipment slots from everything but the logi which is for all intentions an assault suit itself and being a medium suit it was only too easy for them to spec into. Mass driver Hmg Scouts Remote explosives Proximity mines Heavys Lr Tanks Snipers Missiles All these things and more have taken the shaft because of constant complaint from assault players the mass driver's splash damage, the hmg's effectiveness to the point that hmgs can be outgunned by damn near everything , scout's speed/shield tanking ability and cpu,remote explosives and proxi mines took a hit to overall effectiveness with proxi mines taking the biggest hit being inferior to the av granade and flux for anti tank purposes ,the heavy suit was completely boned over in health/slots reducing the damage they could take,the Lr is bloody useless, tanks have been nerffed to hell,snipers have problems in taking out suits of their class without damage mods, missiles were made to be nearly useless against infantry unless used by a dropship, I can go on and on. I realize that most of your players are assault but I'm begging you this blatant favoritism NEEDS to stop fix the mass drivers, fix the snipers,take out the infantry damage mods, fix the hmg, fix the tanks,the scout, the heavy, the demolition, fix it all I'm begging you give us a fighting chance I don't want to have to go assault/logi just to compete! You have other players ccp! and they are feeling neglected by the overwhelming presence of assault and the further punishment to all that don't run as one, this is my last time calling out to you ccp I just don't know what to do I know this thread's going to be filled with trolls but someone needs to say SOMETHING so I'm here begging you because there is nothing that I havn't tried and at this point I fear there is nothing else I can. Please ccp and my fellow dusters if there was ever a time to come together this is it! Please let's band together, speak up, and stop this before it's too late! Just please I don't know what more to do
Thats because most of these weapons are/were "noob tubes" very high power for very little skill. |
Delta 749
Kestrel Reconnaissance
500
|
Posted - 2013.06.20 20:59:00 -
[3] - Quote
Oh look, its another thread blaming assault players for everything I guess you dont realized most of the "Waaaaaah this needs to be nerfed" crying comes from players that spec into a niche role and then wonder why they cant do a little bit of everything Oh and it takes three standard AV nades to blow up the free militia LAV, thats all the grenades you will have on hand and if you use them on a tank you wont even dent the shield, if someone has specced into grenades far enough for the good ones they damn well better be effective |
Mobius Kaethis
Molon Labe. League of Infamy
379
|
Posted - 2013.06.20 21:04:00 -
[4] - Quote
There is some validity to what you are saying but it has nothing to do with the meduim frame in general being overpowered. The other weapons and roles that you have cited are specialist gear, and as a result are very situational.
Heavies are point defense machines, and combine them with a logi and you have a mean pair. The heavies I run with are routinely near the top of the leader boards.
Snipers are just fine as they stand. If anything they could deal with a bit more recoil. A corp-mate just went 41 and 0 sniping without camping in the red-line or the MCC. That doesn't sound like its broken to me.
AV nades are fine. LAV's are what is OP in this equation.
Tanks do just fine as well but they are not independent killing machines, they need to be used with a squad to support them.
Mines are just fine as well. They were abused as a rapid attack weapon by scouts and now still perfectly useful for their intended purpose setting traps and killing vehicles.
Scouts, once again not lacking in their intended purpose. They are sneaky as all get out, and do a great job of getting behind the enemy. Plus they are actually shootable in this build which is a great improvement over their unkillable E3 state.
Here is what you have said that I do agree with. The laser rifle and missile launchers need some love. Currently the lr isn't useable because of the glow it produces (I believe I read a dev post that said they are looking into this) and missiles got nerfed to heavily thanks to dropships spamming them. They should have their blast raduis back but with a much reduced set of damage figures.
If your really having so many issues maybe you need to really slow down and think about what the suit you're using is intended to do. Scouts are not for frontal assaults and heavies aren't either. Use the dropsuit the way it is intended to be used and you'll be much more successful. Working with competent squads makes a huge difference here too. Squad up and get goood. |
Scheneighnay McBob
Bojo's School of the Trades
1693
|
Posted - 2013.06.20 23:01:00 -
[5] - Quote
Sinboto Simmons wrote:BL4CKST4R wrote:*list of things that got nerfed because AR assaults bitched* Thats because most of these weapons are/were "noob tubes" very high power for very little skill. Actually, it's because most dumbass AR assaults don't know how to counter something (well, besides the viziam LR, and devs confirmed the stats were a fluke) I've learned just by watching most people play why they think everything but the AR is OP-
- Enemy team has major tactical advantage and is using it to put their weapons to optimal use
- Pack of blue AR assaults charge in with no use of caution, and get slaughtered
- Instead of finding a better approach, the pack of blue AR assaults does the same thing again
- and again
- and again
|
Jay Westen
Atlantis Prime Mercenary Group
28
|
Posted - 2013.06.20 23:15:00 -
[6] - Quote
Sinboto Simmons wrote: fix the snipers,take out the infantry damage mods
I'm a career sniper and I really have zero issue taking out any other suit.
|
Buster Friently
Rosen Association
736
|
Posted - 2013.06.20 23:59:00 -
[7] - Quote
BL4CKST4R wrote:Sinboto Simmons wrote:Really upset and my spelling/grammar is bad anyway so just heads up Edit:not saying to kill assault just to improve the other classes Ok want to start off by saying I love dust it's concept and what it can become ccp has my faith that they can make this the best game of our generation but there's something to be addressed:the blatant favoritism of all things that could be considered an 'assault' suit and/or weapon while other classes get the backhand I'm literally watching the game I love's degeneration into something far from what it use to be, and no where near what it was ment to be. The ar/sr are devastating on the field and not many weapons of the same teir can oppose them,you've made the av granades more useful then some av giving assault players a way to quickly dispatch hostile vehicles ON THEIR OWN, you've taken equipment slots from everything but the logi which is for all intentions an assault suit itself and being a medium suit it was only too easy for them to spec into. Mass driver Hmg Scouts Remote explosives Proximity mines Heavys Lr Tanks Snipers Missiles All these things and more have taken the shaft because of constant complaint from assault players the mass driver's splash damage, the hmg's effectiveness to the point that hmgs can be outgunned by damn near everything , scout's speed/shield tanking ability and cpu,remote explosives and proxi mines took a hit to overall effectiveness with proxi mines taking the biggest hit being inferior to the av granade and flux for anti tank purposes ,the heavy suit was completely boned over in health/slots reducing the damage they could take,the Lr is bloody useless, tanks have been nerffed to hell,snipers have problems in taking out suits of their class without damage mods, missiles were made to be nearly useless against infantry unless used by a dropship, I can go on and on. I realize that most of your players are assault but I'm begging you this blatant favoritism NEEDS to stop fix the mass drivers, fix the snipers,take out the infantry damage mods, fix the hmg, fix the tanks,the scout, the heavy, the demolition, fix it all I'm begging you give us a fighting chance I don't want to have to go assault/logi just to compete! You have other players ccp! and they are feeling neglected by the overwhelming presence of assault and the further punishment to all that don't run as one, this is my last time calling out to you ccp I just don't know what to do I know this thread's going to be filled with trolls but someone needs to say SOMETHING so I'm here begging you because there is nothing that I havn't tried and at this point I fear there is nothing else I can. Please ccp and my fellow dusters if there was ever a time to come together this is it! Please let's band together, speak up, and stop this before it's too late! Just please I don't know what more to do Thats because most of these weapons are/were "noob tubes" very high power for very little skill.
You just described the AR buddy. |
Sinboto Simmons
SVER True Blood Public Disorder.
248
|
Posted - 2013.06.21 00:05:00 -
[8] - Quote
Scheneighnay McBob wrote:Sinboto Simmons wrote:BL4CKST4R wrote:*list of things that got nerfed because AR assaults bitched* Thats because most of these weapons are/were "noob tubes" very high power for very little skill. Actually, it's because most dumbass AR assaults don't know how to counter something (well, besides the viziam LR, and devs confirmed the stats were a fluke) I've learned just by watching most people play why they think everything but the AR is OP-
- Enemy team has major tactical advantage and is using it to put their weapons to optimal use
- Pack of blue AR assaults charge in with no use of caution, and get slaughtered
- Instead of finding a better approach, the pack of blue AR assaults does the same thing again
- and again
- and again
Thank you bob I knew there was going to be trolls in this thread and your support is encouraging I don't want to kill the ar just to improve the other classes they are being neglected and downplayed and it needs to end this is supposed to be a tactical shooter not who's got the better rifle game. |
Buster Friently
Rosen Association
736
|
Posted - 2013.06.21 00:07:00 -
[9] - Quote
Scheneighnay McBob wrote:Sinboto Simmons wrote:BL4CKST4R wrote:*list of things that got nerfed because AR assaults bitched* Thats because most of these weapons are/were "noob tubes" very high power for very little skill. Actually, it's because most dumbass AR assaults don't know how to counter something (well, besides the viziam LR, and devs confirmed the stats were a fluke) I've learned just by watching most people play why they think everything but the AR is OP-
- Enemy team has major tactical advantage and is using it to put their weapons to optimal use
- Pack of blue AR assaults charge in with no use of caution, and get slaughtered
- Instead of finding a better approach, the pack of blue AR assaults does the same thing again
- and again
- and again
So very true. |
Sinboto Simmons
SVER True Blood Public Disorder.
248
|
Posted - 2013.06.21 00:07:00 -
[10] - Quote
Thank you for your support buster greatly appreciated |
|
Sinboto Simmons
SVER True Blood Public Disorder.
248
|
Posted - 2013.06.21 00:15:00 -
[11] - Quote
This post is for some who either A:misunderstood me or B:are ignoring this part of the thread intentionally
As I said in my post :I'm not trying to kill the assault class nor the assault weapons I just want the other classes/weapons to have the strength to fight back and do as they were ment to do not be struck down to appease the many |
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
210
|
Posted - 2013.06.21 00:21:00 -
[12] - Quote
Sinboto Simmons wrote:This post is for some who either A:misunderstood me or B:are ignoring this part of the thread intentionally
As I said in my post :I'm not trying to kill the assault class nor the assault weapons I just want the other classes/weapons to have the strength to fight back and do as they were ment to do not be struck down to appease the many
Agreed I want to see more, and possibly spec into Scouts (the Amarr Scout) and see more heavies in the field, however IMO its not down to the weapons needing buffs its the lack of variance in the heavy weapon types, and for scouts the long range weapons. |
Sinboto Simmons
SVER True Blood Public Disorder.
248
|
Posted - 2013.06.21 02:15:00 -
[13] - Quote
True Adamance wrote:Sinboto Simmons wrote:This post is for some who either A:misunderstood me or B:are ignoring this part of the thread intentionally
As I said in my post :I'm not trying to kill the assault class nor the assault weapons I just want the other classes/weapons to have the strength to fight back and do as they were ment to do not be struck down to appease the many Agreed I want to see more, and possibly spec into Scouts (the Amarr Scout) and see more heavies in the field, however IMO its not down to the weapons needing buffs its the lack of variance in the heavy weapon types, and for scouts the long range weapons. Thank you sir |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2000
|
Posted - 2013.06.21 02:36:00 -
[14] - Quote
Gotta wait for the AR to be spit up into it's different racial types with their own effective ranges and damage types. In the meantime, I hope the devs learned that nerfing damage or outright making something harder to use isn't how you balance a weapon.
(Or basing it on how many people in the office are using it!) |
Cross Atu
Conspiratus Immortalis Covert Intervention
1196
|
Posted - 2013.06.21 03:19:00 -
[15] - Quote
Sinboto Simmons wrote: logi which is for all intentions an assault suit itself I'm sorry but this statement is simply incorrect. I can understand how such a mistake could be made if one were to skim the stats, dismiss the baselines or equate "Logi" to "Cal Logi with TAR stacking Extenders" but regardless of how one gets to that point the end result is the same. Logi suits are not equal to Assault suits.
Also last I checked the Light/Scout frames and the Assault frames had the same equipment slots under Uprising and the Heavy hasn't had one for a long time.
With that being said I think you have a point about weapon diversity and effectiveness game wide. The AR line is clearly supreme among Ligh Weapons right now providing more utility, adaptability and diversity for the same SP investment. AV nades can apply more dps to a HAV than a Swarm Launcher of equivalent level and do so faster, albeit at a shorter range. Proxies have the advantage of being "fire and forget" as it were but they certainly do less damage than AV nades and are generally less threatening/used.
According to CCP some of these disparities are due to bugs in game which are being worked on right now, so hopefully things will stabilize once that set of issues is cleared up. I have a suspicion however that there will still need to be a balance pass after the bug fixes because currently my free AR is more combat effective with no SP support than my Proto MD with SP invested. LRs are so rare that my squads call them out just for the novelty of seeing one, etc.
I do think I see where you're coming from on a lot of this and actually believe we agree on many aspects. Game diversity and niche gear/roles/weapons are important and should be viable, so +1 to that. We just need to maintain some perspective about it as well which very much includes not equating bugs to balance (even if there are both) or Logi suits to Assault suits (even if it's currently super fashionable to do so).
0.02 ISK Cross
EDIT: Speaking of Assault suits, their racial skill buffs honestly need some love. EDIT2: Delta 749 wrote: it takes three standard AV nades to blow up the free militia LAV, thats all the grenades you will have on hand and if you use them on a tank you wont even dent the shield, if someone has specced into grenades far enough for the good ones they damn well better be effective
The mid range nades chew up HAVs with 2-3, so either there's a much wider gap between the damage of the base and advanced than I think there is (there could be haven't reviewed the stats this build) or targeting is an issue, the weak points of a vehicle are very useful |
padraic darby
planetary tactical enforcement
3
|
Posted - 2013.06.21 03:29:00 -
[16] - Quote
Sinboto Simmons wrote:Really upset and my spelling/grammar is bad anyway so just heads up Edit:not saying to kill assault just to improve the other classes Ok want to start off by saying I love dust it's concept and what it can become ccp has my faith that they can make this the best game of our generation but there's something to be addressed:the blatant favoritism of all things that could be considered an 'assault' suit and/or weapon while other classes get the backhand I'm literally watching the game I love's degeneration into something far from what it use to be, and no where near what it was ment to be. The ar/sr are devastating on the field and not many weapons of the same teir can oppose them,you've made the av granades more useful then some av giving assault players a way to quickly dispatch hostile vehicles ON THEIR OWN, you've taken equipment slots from everything but the logi which is for all intentions an assault suit itself and being a medium suit it was only too easy for them to spec into. Mass driver Hmg Scouts Remote explosives Proximity mines Heavys Lr Tanks Snipers Missiles All these things and more have taken the shaft because of constant complaint from assault players the mass driver's splash damage, the hmg's effectiveness to the point that hmgs can be outgunned by damn near everything , scout's speed/shield tanking ability and cpu,remote explosives and proxi mines took a hit to overall effectiveness with proxi mines taking the biggest hit being inferior to the av granade and flux for anti tank purposes ,the heavy suit was completely boned over in health/slots reducing the damage they could take,the Lr is bloody useless, tanks have been nerffed to hell,snipers have problems in taking out suits of their class without damage mods, missiles were made to be nearly useless against infantry unless used by a dropship, I can go on and on. I realize that most of your players are assault but I'm begging you this blatant favoritism NEEDS to stop fix the mass drivers, fix the snipers,take out the infantry damage mods, fix the hmg, fix the tanks,the scout, the heavy, the demolition, fix it all I'm begging you give us a fighting chance I don't want to have to go assault/logi just to compete! You have other players ccp! and they are feeling neglected by the overwhelming presence of assault and the further punishment to all that don't run as one, this is my last time calling out to you ccp I just don't know what to do I know this thread's going to be filled with trolls but someone needs to say SOMETHING so I'm here begging you because there is nothing that I havn't tried and at this point I fear there is nothing else I can. Please ccp and my fellow dusters if there was ever a time to come together this is it! Please let's band together, speak up, and stop this before it's too late! Just please I don't know what more to do
actualy Lr's had it coming
the big chang to Lr's is the iron sight which is impossible to aim with
mass drivers were not noob weapons they were perfectly ballanced
heavies and hav got boned because of these assult players
the hmg is the weakest weapon in the game even an ar can bet an hmg at the hmgs optimal range
scouts are worthless now that you need to get complex kinetic catilizers to even be effective. |
Void Echo
Internal Error. Negative-Feedback
249
|
Posted - 2013.06.21 03:46:00 -
[17] - Quote
I laugh a little every time I read a thread where assaulters say what other classes are for.. makes me think what went through ccp's mind when they bent over for the assaulters. |
stlcarlos989
SVER True Blood Public Disorder.
152
|
Posted - 2013.06.21 05:11:00 -
[18] - Quote
LMAO once they nerf logis everyone will switch back to assaults and people will claims that assaults are OP because thats what every one is using and its out killing other classes. The simple fact is 1 flux grenade against a cal logi leaves them with 112 armor and thats if they have the armor core skill at level 5 and if they have armor plates they are an easier target because they're slower. If you see a bunch of proto cal logis why not switch to a dropsuit with flux grenades instead of crying on the forums for a nerf of a dropsuit with a GLARING WEAKNESS. |
Sinboto Simmons
SVER True Blood Public Disorder.
250
|
Posted - 2013.06.21 05:39:00 -
[19] - Quote
stlcarlos989 wrote:LMAO once they nerf logis everyone will switch back to assaults and people will claims that assaults are OP because thats what every one is using and its out killing other classes. The simple fact is 1 flux grenade against a cal logi leaves them with 112 armor and thats if they have the armor core skill at level 5 and if they have armor plates they are an easier target because they're slower. If you see a bunch of proto cal logis why not switch to a dropsuit with flux grenades instead of crying on the forums for a nerf of a dropsuit with a GLARING WEAKNESS.
Didn't expect one of my own to be this stupid.........
I've not asked for anything to be nerffed dropsuit or otherwise which means you didn't actually read the thread which I didn't expect from you at all carlos I'm rather ashamed that a stb member would post something so foolish, in another stb member's thread no less, and I'm disgusted by your actions so expect to be hearing from me.
Your post is foolish, childish, filled with stupidity, and quite frankly disgusting troll somewhere else fool. |
Niuvo
The Phoenix Federation
26
|
Posted - 2013.06.21 06:21:00 -
[20] - Quote
I agree with you Sinboto, I want to see variety, counters, new map structures for a full on war simulation.
The assault team is to push forward. Every other role is to support or deterr this highly effective role. thanks. |
|
Sinboto Simmons
SVER True Blood Public Disorder.
252
|
Posted - 2013.06.21 06:23:00 -
[21] - Quote
Niuvo wrote:I agree with you Sinboto, I want to see variety[, counters, new map structures for a full on war simulation.
The assault team is to push forward. Every other role is to support or deterr this highly effective role. thanks. No thank you for the support |
Sinboto Simmons
SVER True Blood Public Disorder.
252
|
Posted - 2013.06.21 11:59:00 -
[22] - Quote
Bump
|
XxGhazbaranxX
The Unholy Legion Of DarkStar DARKSTAR ARMY
77
|
Posted - 2013.06.21 12:17:00 -
[23] - Quote
If you played chromosome you'd have noticed a pretty level playing field where you where as likely too see an assault rifle as you where a shotgun or a Laser Rifle i the kill feed. Now every game has the assault rifle on the kill feed three or four times in a row before other weapons appear. gek -> duvole -> shotgun -> insert tank turret here -> fused pay to win grenade -> gek -> gek-> duvolle. Anyways I wish I had a video recording hardware to just make a kill feed video.
Damn I've seen guys with militia assault rifles kill heavies. I also see a heavy and when I expect an HMG there is a duvolle or gek in their hands because it deals better damage and has more range. |
padraic darby
planetary tactical enforcement
3
|
Posted - 2013.06.21 14:00:00 -
[24] - Quote
XxGhazbaranxX wrote:If you played chromosome you'd have noticed a pretty level playing field where you where as likely too see an assault rifle as you where a shotgun or a Laser Rifle i the kill feed. Now every game has the assault rifle on the kill feed three or four times in a row before other weapons appear. gek -> duvole -> shotgun -> insert tank turret here -> fused pay to win grenade -> gek -> gek-> duvolle. Anyways I wish I had a video recording hardware to just make a kill feed video.
Damn I've seen guys with militia assault rifles kill heavies. I also see a heavy and when I expect an HMG there is a duvolle or gek in their hands because it deals better damage and has more range.
Balance is needed back to how chromosome had it where everyone had their part to play, no matter the weapon, no matter the suit.
cromosome was run by vk.1 assult suits with vizam's and 4 complex damage mods or a dovolle with 4 complex damage mods.
the heavy was stil useless |
stlcarlos989
SVER True Blood Public Disorder.
153
|
Posted - 2013.06.21 14:15:00 -
[25] - Quote
Sinboto Simmons wrote:stlcarlos989 wrote:LMAO once they nerf logis everyone will switch back to assaults and people will claims that assaults are OP because thats what every one is using and its out killing other classes. The simple fact is 1 flux grenade against a cal logi leaves them with 112 armor and thats if they have the armor core skill at level 5 and if they have armor plates they are an easier target because they're slower. If you see a bunch of proto cal logis why not switch to a dropsuit with flux grenades instead of crying on the forums for a nerf of a dropsuit with a GLARING WEAKNESS. Didn't expect one of my own to be this stupid......... I've not asked for anything to be nerffed dropsuit or otherwise which means you didn't actually read the thread which I didn't expect from you at all carlos I'm rather ashamed that a stb member would post something so foolish, in another stb member's thread no less, and I'm disgusted by your actions so expect to be hearing from me. Your post is foolish, childish, filled with stupidity, and quite frankly disgusting troll somewhere else fool.
Lol my bad sinboto I meant to post that in this thread, I had several tabs open and clicked reply on the wrong one and its not a troll post its my honest opinion. And also I won't be hearing from you, I've been in STB for years and feel free to ask QG or the horsemen who would be a bigger loss to STB myself or you. Luckily I have no interest in ever leaving STB and I'm sorry you feel ashamed at a member but get off your high horse. |
xSir Campsalotx
G0DS AM0NG MEN
12
|
Posted - 2013.06.21 14:47:00 -
[26] - Quote
stlcarlos989 wrote:LMAO once they nerf logis everyone will switch back to assaults and people will claims that assaults are OP because thats what every one is using and its out killing other classes. The simple fact is 1 flux grenade against a cal logi leaves them with 112 armor and thats if they have the armor core skill at level 5 and if they have armor plates they are an easier target because they're slower. If you see a bunch of proto cal logis why not switch to a dropsuit with flux grenades instead of crying on the forums for a nerf of a dropsuit with a GLARING WEAKNESS.
Yeah but what class isn't severely hurt with fluxes? Armor tankers but they suffer from the weakness you mentioned by being slow and therefore an easier target. I agree assualts need a different racial the reload seems pretty useless but so do heavies less feedback damage? The worst IHMO at least assualts get the faster regen. Also assualt caldari will only have 150 armor with 6% more movement speed not to big of a difference if we're talking base stats. |
stlcarlos989
SVER True Blood Public Disorder.
153
|
Posted - 2013.06.21 14:55:00 -
[27] - Quote
xSir Campsalotx wrote:stlcarlos989 wrote:LMAO once they nerf logis everyone will switch back to assaults and people will claims that assaults are OP because thats what every one is using and its out killing other classes. The simple fact is 1 flux grenade against a cal logi leaves them with 112 armor and thats if they have the armor core skill at level 5 and if they have armor plates they are an easier target because they're slower. If you see a bunch of proto cal logis why not switch to a dropsuit with flux grenades instead of crying on the forums for a nerf of a dropsuit with a GLARING WEAKNESS. Yeah but what class isn't severely hurt with fluxes? Armor tankers but they suffer from the weakness you mentioned by being slow and therefore an easier target. I agree assualts need a different racial the reload seems pretty useless but so do heavies less feedback damage? The worst IHMO at least assualts get the faster regen. Also assualt caldari will only have 150 armor with 6% more movement speed not to big of a difference if we're talking base stats.
We will be getting the ferroscale armor plates which have shield extender level HP with no movement penalty and also reactive plates that repair themselves. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
149
|
Posted - 2013.06.21 15:35:00 -
[28] - Quote
BL4CKST4R wrote:
Thats because most of these weapons are/were "noob tubes" very high power for very little skill.
These weapons do take some degree of skill sir to get their arcs right to fire and kill people with as do plasma cannons and flaylock pistols (although I'm not so sure about the flaylocks). There are alot of things in the game that have changed a great deal over the last year and yes some of them need a bit of a tweak back towards original numbers rather than catering to the Assault players worried about supposed "noob tubes". |
Scheneighnay McBob
Bojo's School of the Trades
1713
|
Posted - 2013.06.21 15:46:00 -
[29] - Quote
Buster Friently wrote:Scheneighnay McBob wrote:Sinboto Simmons wrote:BL4CKST4R wrote:*list of things that got nerfed because AR assaults bitched* Thats because most of these weapons are/were "noob tubes" very high power for very little skill. Actually, it's because most dumbass AR assaults don't know how to counter something (well, besides the viziam LR, and devs confirmed the stats were a fluke) I've learned just by watching most people play why they think everything but the AR is OP-
- Enemy team has major tactical advantage and is using it to put their weapons to optimal use
- Pack of blue AR assaults charge in with no use of caution, and get slaughtered
- Instead of finding a better approach, the pack of blue AR assaults does the same thing again
- and again
- and again
So very true. One time, I was repping blueberries on the bottom of a set of stairs. You could clearly see that everyone that goes even halfway up the stairs is getting shot up, so they usually don't make it to the top before they die. Blueberries just kept going up once after the other. None made it past the top step, but I got some triage/guardian WP |
Draco Cerberus
Purgatorium of the Damned League of Infamy
150
|
Posted - 2013.06.21 16:41:00 -
[30] - Quote
Scheneighnay McBob wrote:Buster Friently wrote:Scheneighnay McBob wrote:Sinboto Simmons wrote:BL4CKST4R wrote:*list of things that got nerfed because AR assaults bitched* Thats because most of these weapons are/were "noob tubes" very high power for very little skill. Actually, it's because most dumbass AR assaults don't know how to counter something (well, besides the viziam LR, and devs confirmed the stats were a fluke) I've learned just by watching most people play why they think everything but the AR is OP-
- Enemy team has major tactical advantage and is using it to put their weapons to optimal use
- Pack of blue AR assaults charge in with no use of caution, and get slaughtered
- Instead of finding a better approach, the pack of blue AR assaults does the same thing again
- and again
- and again
So very true. One time, I was repping blueberries on the bottom of a set of stairs. You could clearly see that everyone that goes even halfway up the stairs is getting shot up, so they usually don't make it to the top before they die. Blueberries just kept going up once after the other. None made it past the top step, but I got some triage/guardian WP Following a lemming is not an effective way to win a battle, but some covering MD fire might have gotten them up the steps. |
|
Sigbjorn Foerik
Vherokior Combat Logistics Minmatar Republic
2
|
Posted - 2013.06.21 16:41:00 -
[31] - Quote
BL4CKST4R wrote:Sinboto Simmons wrote:Really upset and my spelling/grammar is bad anyway so just heads up Edit:not saying to kill assault just to improve the other classes Ok want to start off by saying I love dust it's concept and what it can become ccp has my faith that they can make this the best game of our generation but there's something to be addressed:the blatant favoritism of all things that could be considered an 'assault' suit and/or weapon while other classes get the backhand I'm literally watching the game I love's degeneration into something far from what it use to be, and no where near what it was ment to be. The ar/sr are devastating on the field and not many weapons of the same teir can oppose them,you've made the av granades more useful then some av giving assault players a way to quickly dispatch hostile vehicles ON THEIR OWN, you've taken equipment slots from everything but the logi which is for all intentions an assault suit itself and being a medium suit it was only too easy for them to spec into. Mass driver Hmg Scouts Remote explosives Proximity mines Heavys Lr Tanks Snipers Missiles All these things and more have taken the shaft because of constant complaint from assault players the mass driver's splash damage, the hmg's effectiveness to the point that hmgs can be outgunned by damn near everything , scout's speed/shield tanking ability and cpu,remote explosives and proxi mines took a hit to overall effectiveness with proxi mines taking the biggest hit being inferior to the av granade and flux for anti tank purposes ,the heavy suit was completely boned over in health/slots reducing the damage they could take,the Lr is bloody useless, tanks have been nerffed to hell,snipers have problems in taking out suits of their class without damage mods, missiles were made to be nearly useless against infantry unless used by a dropship, I can go on and on. I realize that most of your players are assault but I'm begging you this blatant favoritism NEEDS to stop fix the mass drivers, fix the snipers,take out the infantry damage mods, fix the hmg, fix the tanks,the scout, the heavy, the demolition, fix it all I'm begging you give us a fighting chance I don't want to have to go assault/logi just to compete! You have other players ccp! and they are feeling neglected by the overwhelming presence of assault and the further punishment to all that don't run as one, this is my last time calling out to you ccp I just don't know what to do I know this thread's going to be filled with trolls but someone needs to say SOMETHING so I'm here begging you because there is nothing that I havn't tried and at this point I fear there is nothing else I can. Please ccp and my fellow dusters if there was ever a time to come together this is it! Please let's band together, speak up, and stop this before it's too late! Just please I don't know what more to do Thats because most of these weapons are/were "noob tubes" very high power for very little skill.
STFU with noob tubes!! All these thing need actual skill and not just moving a dot over a head. The only weapon that needs no skill is the -here it comes- ASSAULT RIFLE. |
stlcarlos989
SVER True Blood Public Disorder.
153
|
Posted - 2013.06.21 17:00:00 -
[32] - Quote
Sigbjorn Foerik wrote:BL4CKST4R wrote:Sinboto Simmons wrote:Really upset and my spelling/grammar is bad anyway so just heads up Edit:not saying to kill assault just to improve the other classes Ok want to start off by saying I love dust it's concept and what it can become ccp has my faith that they can make this the best game of our generation but there's something to be addressed:the blatant favoritism of all things that could be considered an 'assault' suit and/or weapon while other classes get the backhand I'm literally watching the game I love's degeneration into something far from what it use to be, and no where near what it was ment to be. The ar/sr are devastating on the field and not many weapons of the same teir can oppose them,you've made the av granades more useful then some av giving assault players a way to quickly dispatch hostile vehicles ON THEIR OWN, you've taken equipment slots from everything but the logi which is for all intentions an assault suit itself and being a medium suit it was only too easy for them to spec into. Mass driver Hmg Scouts Remote explosives Proximity mines Heavys Lr Tanks Snipers Missiles All these things and more have taken the shaft because of constant complaint from assault players the mass driver's splash damage, the hmg's effectiveness to the point that hmgs can be outgunned by damn near everything , scout's speed/shield tanking ability and cpu,remote explosives and proxi mines took a hit to overall effectiveness with proxi mines taking the biggest hit being inferior to the av granade and flux for anti tank purposes ,the heavy suit was completely boned over in health/slots reducing the damage they could take,the Lr is bloody useless, tanks have been nerffed to hell,snipers have problems in taking out suits of their class without damage mods, missiles were made to be nearly useless against infantry unless used by a dropship, I can go on and on. I realize that most of your players are assault but I'm begging you this blatant favoritism NEEDS to stop fix the mass drivers, fix the snipers,take out the infantry damage mods, fix the hmg, fix the tanks,the scout, the heavy, the demolition, fix it all I'm begging you give us a fighting chance I don't want to have to go assault/logi just to compete! You have other players ccp! and they are feeling neglected by the overwhelming presence of assault and the further punishment to all that don't run as one, this is my last time calling out to you ccp I just don't know what to do I know this thread's going to be filled with trolls but someone needs to say SOMETHING so I'm here begging you because there is nothing that I havn't tried and at this point I fear there is nothing else I can. Please ccp and my fellow dusters if there was ever a time to come together this is it! Please let's band together, speak up, and stop this before it's too late! Just please I don't know what more to do Thats because most of these weapons are/were "noob tubes" very high power for very little skill. STFU with noob tubes!! All these thing need actual skill and not just moving a dot over a head. The only weapon that needs no skill is the -here it comes- ASSAULT RIFLE.
So aiming at someone's feet is skill... huh and all this time I thought being able to strafe while maintaining my aim on my target who is also strafing and jumping and shooting explosives at my feet was skill.
Time to rethink my entire concept of skilled FPS gameplay. |
Meeko Fent
Seituoda Taskforce Command Caldari State
87
|
Posted - 2013.06.21 17:24:00 -
[33] - Quote
BL4CKST4R wrote:Sinboto Simmons wrote:
Mass driver
Hmg
Scouts
Remote explosives
Proximity mines
Heavys
Lr
Tanks
Snipers
Missiles
Thats because most of these weapons are/were "noob tubes" very high power for very little skill. As I look at this List, I realize that...
the Mass Driver took some Skill to Master, The HMG is A Heavy Weapon, So its Job is to Be Monstrous and Scary, Something you Want to Run from The Scout Class Was always Wimpy Unless you want to Snipe Or Use the Shotgun Remote Explosives Were Advertised as a way to kill HAVs, But with the New Active Scanner, Getting Close to the Tank to Drop a Bomb on it Seems a little Difficult, Proximity Mines Were Never Quite Useful. I Don't think I Have EVER seen a Killfeed for a Proxi Bomb Heavies Actually Are Fine as of Current, But the HMG needs some work so its worth using it, But I have Never Played Heavy, But Those Sentinels Wreck Entire Squads Of Assaults. The Laser Rifle Sucks. Plain and simple. Needs Buff. It was Fine Last Build Snipers are Never Unusable. Missiles have Been a Nerf Gun Since Precurser/Codex.
So, Blackstar, None of these were ever Noob Tubes. They All Required Skill, and Filled a Specific Niche that The Assaults Felt They Didn't Want Filled, So They Whined for Nerfs |
Sinboto Simmons
SVER True Blood Public Disorder.
254
|
Posted - 2013.06.21 18:05:00 -
[34] - Quote
stlcarlos989 wrote:Sinboto Simmons wrote:stlcarlos989 wrote:LMAO once they nerf logis everyone will switch back to assaults and people will claims that assaults are OP because thats what every one is using and its out killing other classes. The simple fact is 1 flux grenade against a cal logi leaves them with 112 armor and thats if they have the armor core skill at level 5 and if they have armor plates they are an easier target because they're slower. If you see a bunch of proto cal logis why not switch to a dropsuit with flux grenades instead of crying on the forums for a nerf of a dropsuit with a GLARING WEAKNESS. Didn't expect one of my own to be this stupid......... I've not asked for anything to be nerffed dropsuit or otherwise which means you didn't actually read the thread which I didn't expect from you at all carlos I'm rather ashamed that a stb member would post something so foolish, in another stb member's thread no less, and I'm disgusted by your actions so expect to be hearing from me. Your post is foolish, childish, filled with stupidity, and quite frankly disgusting troll somewhere else fool. Lol my bad sinboto I meant to post that in this thread, I had several tabs open and clicked reply on the wrong one and its not a troll post its my honest opinion. And also I won't be hearing from you, I've been in STB for years and feel free to ask QG or the horsemen who would be a bigger loss to STB myself or you. Luckily I have no interest in ever leaving STB and I'm sorry you feel ashamed at a member but get off your high horse. Hmm so just a misunderstanding? Fair enough I'd like to apologize for my earlier post as I did post that in anger I was wrong to do so.
However the second part of your post is a contradiction, you speak of getting off my high horse when you arrogantly boast about your 'position' truly confusing that.
I don't know if you think I fear you but I assure you I do not I respect you as I do all my brothers however there is a difference between respecting someone and taking it up the ass.
You will be hearing from me very soon have no doubts about that my friend. |
Sinboto Simmons
SVER True Blood Public Disorder.
255
|
Posted - 2013.06.21 22:01:00 -
[35] - Quote
Enough of that foolishness back to topic yes? |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
388
|
Posted - 2013.06.21 22:05:00 -
[36] - Quote
But, but, Assaults NEED to be able to do ABSOLUTELY EVERYTHING BETTER THAN EVERYTHING ELSE.
Isn't that called Customization with No Restrictions?
/sarcasm |
Draco Cerberus
Purgatorium of the Damned League of Infamy
153
|
Posted - 2013.06.21 22:11:00 -
[37] - Quote
Sinboto Simmons wrote:stlcarlos989 wrote:Sinboto Simmons wrote:stlcarlos989 wrote:LMAO once they nerf logis everyone will switch back to assaults and people will claims that assaults are OP because thats what every one is using and its out killing other classes. The simple fact is 1 flux grenade against a cal logi leaves them with 112 armor and thats if they have the armor core skill at level 5 and if they have armor plates they are an easier target because they're slower. If you see a bunch of proto cal logis why not switch to a dropsuit with flux grenades instead of crying on the forums for a nerf of a dropsuit with a GLARING WEAKNESS. Didn't expect one of my own to be this stupid......... I've not asked for anything to be nerffed dropsuit or otherwise which means you didn't actually read the thread which I didn't expect from you at all carlos I'm rather ashamed that a stb member would post something so foolish, in another stb member's thread no less, and I'm disgusted by your actions so expect to be hearing from me. Your post is foolish, childish, filled with stupidity, and quite frankly disgusting troll somewhere else fool. Lol my bad sinboto I meant to post that in this thread, I had several tabs open and clicked reply on the wrong one and its not a troll post its my honest opinion. And also I won't be hearing from you, I've been in STB for years and feel free to ask QG or the horsemen who would be a bigger loss to STB myself or you. Luckily I have no interest in ever leaving STB and I'm sorry you feel ashamed at a member but get off your high horse. Hmm so just a misunderstanding? Fair enough I'd like to apologize for my earlier post as I did post that in anger I was wrong to do so. However the second part of your post is a contradiction, you speak of getting off my high horse when you arrogantly boast about your 'position' truly confusing that. I don't know if you think I fear you but I assure you I do not I respect you as I do all my brothers however there is a difference between respecting someone and taking it up the ass. You will be hearing from me very soon have no doubts about that my friend. Well it was still a great post Sinboto Simmons about why the Caldari Logi is neither overpowered nor does it deserve a nerf as it is functioning within the assault logi parameters that CCP described its design to excel in. No need for a nerf is a good thing. I wish you were not so pessimistic about its chances to survive the nerf hammer. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
153
|
Posted - 2013.06.21 22:15:00 -
[38] - Quote
Alaika Arbosa wrote:But, but, Assaults NEED to be able to do ABSOLUTELY EVERYTHING BETTER THAN EVERYTHING ELSE.
Isn't that called Customization with No Restrictions?
/sarcasm You mean like being able to run through a storm of enemy bullets, blow up a tank then hack an objective all before the logi and heavy gaurding an objective can turn around, oh but they should already be dead because he is an assault. //more sarcasm |
Sinboto Simmons
SVER True Blood Public Disorder.
255
|
Posted - 2013.06.21 22:25:00 -
[39] - Quote
Draco Cerberus wrote:Sinboto Simmons wrote:stlcarlos989 wrote:Sinboto Simmons wrote:stlcarlos989 wrote:LMAO once they nerf logis everyone will switch back to assaults and people will claims that assaults are OP because thats what every one is using and its out killing other classes. The simple fact is 1 flux grenade against a cal logi leaves them with 112 armor and thats if they have the armor core skill at level 5 and if they have armor plates they are an easier target because they're slower. If you see a bunch of proto cal logis why not switch to a dropsuit with flux grenades instead of crying on the forums for a nerf of a dropsuit with a GLARING WEAKNESS. Didn't expect one of my own to be this stupid......... I've not asked for anything to be nerffed dropsuit or otherwise which means you didn't actually read the thread which I didn't expect from you at all carlos I'm rather ashamed that a stb member would post something so foolish, in another stb member's thread no less, and I'm disgusted by your actions so expect to be hearing from me. Your post is foolish, childish, filled with stupidity, and quite frankly disgusting troll somewhere else fool. Lol my bad sinboto I meant to post that in this thread, I had several tabs open and clicked reply on the wrong one and its not a troll post its my honest opinion. And also I won't be hearing from you, I've been in STB for years and feel free to ask QG or the horsemen who would be a bigger loss to STB myself or you. Luckily I have no interest in ever leaving STB and I'm sorry you feel ashamed at a member but get off your high horse. Hmm so just a misunderstanding? Fair enough I'd like to apologize for my earlier post as I did post that in anger I was wrong to do so. However the second part of your post is a contradiction, you speak of getting off my high horse when you arrogantly boast about your 'position' truly confusing that. I don't know if you think I fear you but I assure you I do not I respect you as I do all my brothers however there is a difference between respecting someone and taking it up the ass. You will be hearing from me very soon have no doubts about that my friend. Well it was still a great post Sinboto Simmons about why the Caldari Logi is neither overpowered nor does it deserve a nerf as it is functioning within the assault logi parameters that CCP described its design to excel in. No need for a nerf is a good thing. I wish you were not so pessimistic about its chances to survive the nerf hammer. I think the call logi is fine right now as is (well not fine but their is no reason for ze hammer) I don't want any more nerfings of any suits/weapons (besides the sr but I'm a minja so biased there) only to enhance those that have been backhanded by the whiners.
Edit:will read that at some point |
Master Jaraiya
Ultramarine Corp
286
|
Posted - 2013.06.21 22:31:00 -
[40] - Quote
Lots of good statements here.
I would add that the Flaylock is a ridiculous weapon.
While I have respect for MD users because it takes significant skill to use, I cannot endorse a weapon (flaylock) that fires explosive projectile ammunition in a straight line.
I see to many people dual wielding these, without any skill. They simply skill up (+5% Blast Radius?) and shoot at people's feet!
This is the only noob tube imho.
The ammo for this should be changed into a steel bolt with very high damage. |
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
388
|
Posted - 2013.06.21 22:35:00 -
[41] - Quote
Draco Cerberus wrote:Alaika Arbosa wrote:But, but, Assaults NEED to be able to do ABSOLUTELY EVERYTHING BETTER THAN EVERYTHING ELSE.
Isn't that called Customization with No Restrictions?
/sarcasm You mean like being able to run through a storm of enemy bullets, blow up a tank then hack an objective all before the logi and heavy gaurding an objective can turn around, oh but they should already be dead because he is an assault. //more sarcasm
whatchu talkin' bout willis?
That Heavy/Logi team never saw the Assault coming cause he sneezed an orbital at them (I thought you realized that is how he killed the tank too).
Seriously though, each Role needs defined better. Customization is a good thing, but there is a point where it stops being customization and starts being homogenization. I doubt that is something any of us who really care about the game want. |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S. ROFL BROS
117
|
Posted - 2013.06.21 22:38:00 -
[42] - Quote
Sinboto Simmons wrote:Really upset and my spelling/grammar is bad anyway so just heads up Edit:not saying to kill assault just to improve the other classes Ok want to start off by saying I love dust it's concept and what it can become ccp has my faith that they can make this the best game of our generation but there's something to be addressed:the blatant favoritism of all things that could be considered an 'assault' suit and/or weapon while other classes get the backhand I'm literally watching the game I love's degeneration into something far from what it use to be, and no where near what it was ment to be. The ar/sr are devastating on the field and not many weapons of the same teir can oppose them,you've made the av granades more useful then some av giving assault players a way to quickly dispatch hostile vehicles ON THEIR OWN, you've taken equipment slots from everything but the logi which is for all intentions an assault suit itself and being a medium suit it was only too easy for them to spec into. Mass driver Hmg Scouts Remote explosives Proximity mines Heavys Lr Tanks Snipers Missiles All these things and more have taken the shaft because of constant complaint from assault players the mass driver's splash damage, the hmg's effectiveness to the point that hmgs can be outgunned by damn near everything , scout's speed/shield tanking ability and cpu,remote explosives and proxi mines took a hit to overall effectiveness with proxi mines taking the biggest hit being inferior to the av granade and flux for anti tank purposes ,the heavy suit was completely boned over in health/slots reducing the damage they could take,the Lr is bloody useless, tanks have been nerffed to hell,snipers have problems in taking out suits of their class without damage mods, missiles were made to be nearly useless against infantry unless used by a dropship, I can go on and on. I realize that most of your players are assault but I'm begging you this blatant favoritism NEEDS to stop fix the mass drivers, fix the snipers,take out the infantry damage mods, fix the hmg, fix the tanks,the scout, the heavy, the demolition, fix it all I'm begging you give us a fighting chance I don't want to have to go assault/logi just to compete! You have other players ccp! and they are feeling neglected by the overwhelming presence of assault and the further punishment to all that don't run as one, this is my last time calling out to you ccp I just don't know what to do I know this thread's going to be filled with trolls but someone needs to say SOMETHING so I'm here begging you because there is nothing that I havn't tried and at this point I fear there is nothing else I can. Please ccp and my fellow dusters if there was ever a time to come together this is it! Please let's band together, speak up, and stop this before it's too late! Just please I don't know what more to do +1 i agree with this. No more nerfs, buff what its not working. Im actually now getting a Logi suit because i run Proto scout but its not very useful in all maps. While Assaults/logis can ravage through anything anywhere, us scouts (who got hugely nerfed, like with the Dropsuit modules , we had 6 plus 2 equipment slots, now we have 5 plus 1 eq slot lol,amon other stuff) we suffer greatly in open maps. And im talking about CQ scouts here. Because sniper, even heavies snipe so XD
And to whover said:''Thats because most of these weapons are/were "noob tubes" very high power for very little skill.''
Bro , Duvolle AR users pretty much spray and get kills LOL Not asking for a nerf but nothing is more ''noob'' that just running around spamming R1 and getting rewarded for it...
I use Nova knives and shotguns BTw... |
Sinboto Simmons
SVER True Blood Public Disorder.
256
|
Posted - 2013.06.21 23:45:00 -
[43] - Quote
Thank all of you who've support this thread it means a lot to me |
Shijima Kuraimaru
WarRavens League of Infamy
226
|
Posted - 2013.06.22 00:39:00 -
[44] - Quote
I love all these "HHavy is meant for CQC/Point Defense. They're supposed to be low damage high endurance." This is a view point taught by many FRPG MMOs where the high end damage dealer is squishy while the tank keeps aggression and takes the hits. Great for when one is fighting a group of NPCs programmed to respond appropriately. Fighting PvP, there is a constant expectation of the highest threat being the easiest kill.
For a while, the Heavy with the HMG broke that mold and were actually able to be more useful for forward assault, cover fire, and area denial. The AR still had range advantage. Now if someone gets in their face with an AR, Shotgun, Flaylock, and any other weapon that has the same, or greater optimal range that the HMG has been nerfed to, the heavy usually dies. Paintball is more dangerous at range that the current HMG. LOL
By the way, I'm a dedicated Forge Gunner. Used to run the HMG as well but found it not worth the effort and got my second respec. I salute those of you who have fallen to my Forge rain and to those who've taken me down with skillfull shots. |
Sinboto Simmons
SVER True Blood Public Disorder.
256
|
Posted - 2013.06.22 04:17:00 -
[45] - Quote
Bump because this needs to happen ....and because I kinda wanna see wanna see how many trolls I can gather (not the main reason for this thread but a nice side effect no?) |
Niuvo
The Phoenix Federation
30
|
Posted - 2013.06.22 04:46:00 -
[46] - Quote
Quote:Don't think I Have EVER seen a Killfeed for a Proxi Bomb I got one today boy, a 3 kill-feed. First time using them too. It was epic. Haven't seen any kills with them either though. |
Scheneighnay McBob
Bojo's School of the Trades
1725
|
Posted - 2013.06.22 15:53:00 -
[47] - Quote
Draco Cerberus wrote:Scheneighnay McBob wrote:Buster Friently wrote:Scheneighnay McBob wrote:Sinboto Simmons wrote:
Thats because most of these weapons are/were "noob tubes" very high power for very little skill.
Actually, it's because most dumbass AR assaults don't know how to counter something (well, besides the viziam LR, and devs confirmed the stats were a fluke) I've learned just by watching most people play why they think everything but the AR is OP-
- Enemy team has major tactical advantage and is using it to put their weapons to optimal use
- Pack of blue AR assaults charge in with no use of caution, and get slaughtered
- Instead of finding a better approach, the pack of blue AR assaults does the same thing again
- and again
- and again
So very true. One time, I was repping blueberries on the bottom of a set of stairs. You could clearly see that everyone that goes even halfway up the stairs is getting shot up, so they usually don't make it to the top before they die. Blueberries just kept going up once after the other. None made it past the top step, but I got some triage/guardian WP Following a lemming is not an effective way to win a battle, but some covering MD fire might have gotten them up the steps.
MD and up? those 2 things don't work together. Besides, I had a swarm launcher and a scrambler pistol. Not much I can do with that to support them. |
Sinboto Simmons
SVER True Blood Public Disorder.
256
|
Posted - 2013.06.22 16:49:00 -
[48] - Quote
Bump |
Text Grant
Planetary Response Organization
12
|
Posted - 2013.06.22 17:00:00 -
[49] - Quote
Mobius Kaethis wrote:There is some validity to what you are saying but it has nothing to do with the meduim frame in general being overpowered. The other weapons and roles that you have cited are specialist gear, and as a result are very situational.
Heavies are point defense machines, and combine them with a logi and you have a mean pair. The heavies I run with are routinely near the top of the leader boards.
Snipers are just fine as they stand. If anything they could deal with a bit more recoil. A corp-mate just went 41 and 0 sniping without camping in the red-line or the MCC. That doesn't sound like its broken to me.
AV nades are fine. LAV's are what is OP in this equation.
Tanks do just fine as well but they are not independent killing machines, they need to be used with a squad to support them.
Mines are just fine as well. They were abused as a rapid attack weapon by scouts and now still perfectly useful for their intended purpose setting traps and killing vehicles.
Scouts, once again not lacking in their intended purpose. They are sneaky as all get out, and do a great job of getting behind the enemy. Plus they are actually shootable in this build which is a great improvement over their unkillable E3 state.
Here is what you have said that I do agree with. The laser rifle and missile launchers need some love. Currently the lr isn't useable because of the glow it produces (I believe I read a dev post that said they are looking into this) and missiles got nerfed to heavily thanks to dropships spamming them. They should have their blast raduis back but with a much reduced set of damage figures.
If your really having so many issues maybe you need to really slow down and think about what the suit you're using is intended to do. Scouts are not for frontal assaults and heavies aren't either. Use the dropsuit the way it is intended to be used and you'll be much more successful. Working with competent squads makes a huge difference here too. Squad up and get goood.
+1 accept to the mines. Proxy mines need love |
Engvar Selequel
Blades of the Darkmoon
0
|
Posted - 2013.06.22 17:31:00 -
[50] - Quote
I think the focus should not be on balancing all the groups, but allowing them to excel in their area of expertise. Currently, I think the effort is to balance everything, and instead it's hurting the snipers and heavies. Snipers deal more damage than assault, yet assault has the Duvolle Tactical with crazy range, and faster damage output than the sniper rifle... Not to mentions tons more damage output before a reload. Heavy classes can take tons of damage, yet the range they have means that anyone faster than them, read ANYONE, can just walk backwards until the hmg is doing tiny amounts of damage. Then point and shoot because the heavy is helpless.
Sniper Pro's: Long Range High Damage Very Fast Hard to Detect Tactical View (best squad leaders)
Sniper Con's: Can't survive up close (until they get good nova knives...) Barely gets any WP even though cover fire and key kills can completely change a battle Limited by map layout
Assault Pro's: (only class I don't actually have playtime experience other than militia, going by what I see) Multiple equipment slots with some dropsuits High damage output Good range, Duvolle can counter-snipe in many situations Good defence Mix of kills, nanohives, drop uplinks leads to faster WP gains
Assault Con's: Leading the charge puts you in the high danger zone Quick reflexes mean more than skill in many situations Taxi drivers chase groups of you
Heavy Pro's: (My preferred playstyle) Very high defence Fast damage output Cover fire kings
Heavy Con's: Slow (I'll elaborate) No equipment Extremely expensive Very reliant on others No range Big target Priority target Top tier hmg are worse than lower tier versions
|
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
397
|
Posted - 2013.06.22 17:57:00 -
[51] - Quote
Engvar Selequel wrote:I think the focus should not be on balancing all the groups, but allowing them to excel in their area of expertise. Currently, I think the effort is to balance everything, and instead it's hurting the snipers and heavies. Snipers deal more damage than assault, yet assault has the Duvolle Tactical with crazy range, and faster damage output than the sniper rifle... Not to mentions tons more damage output before a reload. Heavy classes can take tons of damage, yet the range they have means that anyone faster than them, read ANYONE, can just walk backwards until the hmg is doing tiny amounts of damage. Then point and shoot because the heavy is helpless.
Sniper Pro's: Long Range High Damage Very Fast Hard to Detect Tactical View (best squad leaders)
Sniper Con's: Can't survive up close (until they get good nova knives...) Barely gets any WP even though cover fire and key kills can completely change a battle Limited by map layout
Assault Pro's: (only class I don't actually have playtime experience other than militia, going by what I see) Multiple equipment slots with some dropsuits High damage output Good range, Duvolle can counter-snipe in many situations Good defence Mix of kills, nanohives, drop uplinks leads to faster WP gains
Assault Con's: Leading the charge puts you in the high danger zone Quick reflexes mean more than skill in many situations Taxi drivers chase groups of you
Heavy Pro's: (My preferred playstyle) Very high defence Fast damage output Cover fire kings
Heavy Con's: Slow (I'll elaborate) No equipment Extremely expensive Very reliant on others No range Big target Priority target Top tier hmg are worse than lower tier versions
It's hurting more than just them, it is hurting all roles aside from the AR Assaults. Homogenization of the roles will kill any hope of seeing anything other than ARs slapped onto whatever suit you want. Customization is a good thing, though not if it leads to homogenization which will only cause the creation of "cookie cutter fits" that you'll need to use if you want to be able to "compete".
There needs to be some form of guidelines or restrictions in place otherwise the cookie cutter fits will be the end result. I know that I don't relish the idea of cookie cutter fits, IDK if any of you do or not, though I'm going to assume that we all would like some variety rather than everyone running around in the same thing. |
Shijima Kuraimaru
WarRavens League of Infamy
229
|
Posted - 2013.06.22 18:22:00 -
[52] - Quote
Alaika Arbosa wrote:Engvar Selequel wrote:I think the focus should not be on balancing all the groups, but allowing them to excel in their area of expertise. Currently, I think the effort is to balance everything, and instead it's hurting the snipers and heavies. Snipers deal more damage than assault, yet assault has the Duvolle Tactical with crazy range, and faster damage output than the sniper rifle... Not to mentions tons more damage output before a reload. Heavy classes can take tons of damage, yet the range they have means that anyone faster than them, read ANYONE, can just walk backwards until the hmg is doing tiny amounts of damage. Then point and shoot because the heavy is helpless.
Sniper Pro's: Long Range High Damage Very Fast Hard to Detect Tactical View (best squad leaders)
Sniper Con's: Can't survive up close (until they get good nova knives...) Barely gets any WP even though cover fire and key kills can completely change a battle Limited by map layout
Assault Pro's: (only class I don't actually have playtime experience other than militia, going by what I see) Multiple equipment slots with some dropsuits High damage output Good range, Duvolle can counter-snipe in many situations Good defence Mix of kills, nanohives, drop uplinks leads to faster WP gains
Assault Con's: Leading the charge puts you in the high danger zone Quick reflexes mean more than skill in many situations Taxi drivers chase groups of you
Heavy Pro's: (My preferred playstyle) Very high defence Fast damage output Cover fire kings
Heavy Con's: Slow (I'll elaborate) No equipment Extremely expensive Very reliant on others No range Big target Priority target Top tier hmg are worse than lower tier versions
It's hurting more than just them, it is hurting all roles aside from the AR Assaults. Homogenization of the roles will kill any hope of seeing anything other than ARs slapped onto whatever suit you want. Customization is a good thing, though not if it leads to homogenization which will only cause the creation of "cookie cutter fits" that you'll need to use if you want to be able to "compete". There needs to be some form of guidelines or restrictions in place otherwise the cookie cutter fits will be the end result. I know that I don't relish the idea of cookie cutter fits, IDK if any of you do or not, though I'm going to assume that we all would like some variety rather than everyone running around in the same thing.
I've been seeing a slow rise in Heavy/AR fits. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
397
|
Posted - 2013.06.22 18:34:00 -
[53] - Quote
Shijima Kuraimaru wrote:Alaika Arbosa wrote:Engvar Selequel wrote:I think the focus should not be on balancing all the groups, but allowing them to excel in their area of expertise. Currently, I think the effort is to balance everything, and instead it's hurting the snipers and heavies. Snipers deal more damage than assault, yet assault has the Duvolle Tactical with crazy range, and faster damage output than the sniper rifle... Not to mentions tons more damage output before a reload. Heavy classes can take tons of damage, yet the range they have means that anyone faster than them, read ANYONE, can just walk backwards until the hmg is doing tiny amounts of damage. Then point and shoot because the heavy is helpless.
Sniper Pro's: Long Range High Damage Very Fast Hard to Detect Tactical View (best squad leaders)
Sniper Con's: Can't survive up close (until they get good nova knives...) Barely gets any WP even though cover fire and key kills can completely change a battle Limited by map layout
Assault Pro's: (only class I don't actually have playtime experience other than militia, going by what I see) Multiple equipment slots with some dropsuits High damage output Good range, Duvolle can counter-snipe in many situations Good defence Mix of kills, nanohives, drop uplinks leads to faster WP gains
Assault Con's: Leading the charge puts you in the high danger zone Quick reflexes mean more than skill in many situations Taxi drivers chase groups of you
Heavy Pro's: (My preferred playstyle) Very high defence Fast damage output Cover fire kings
Heavy Con's: Slow (I'll elaborate) No equipment Extremely expensive Very reliant on others No range Big target Priority target Top tier hmg are worse than lower tier versions
It's hurting more than just them, it is hurting all roles aside from the AR Assaults. Homogenization of the roles will kill any hope of seeing anything other than ARs slapped onto whatever suit you want. Customization is a good thing, though not if it leads to homogenization which will only cause the creation of "cookie cutter fits" that you'll need to use if you want to be able to "compete". There needs to be some form of guidelines or restrictions in place otherwise the cookie cutter fits will be the end result. I know that I don't relish the idea of cookie cutter fits, IDK if any of you do or not, though I'm going to assume that we all would like some variety rather than everyone running around in the same thing. I've been seeing a slow rise in Heavy/AR fits.
I've noticed it as well, I don't think it is a good thing. |
Sinboto Simmons
SVER True Blood Public Disorder.
256
|
Posted - 2013.06.23 01:28:00 -
[54] - Quote
Think it's bad now? Soon they can carry 2 light weapons and switch between them as the situation demands |
Maken Tosch
DUST University Ivy League
2803
|
Posted - 2013.06.23 01:30:00 -
[55] - Quote
The knives haven't taken any shaft thankfully. In fact, heavies fear nova knifers because of their OHK power. All that's left to perfect them is a clocking module. |
Cosgar
The Unholy Legion Of DarkStar DARKSTAR ARMY
2046
|
Posted - 2013.06.23 05:51:00 -
[56] - Quote
Master Jaraiya wrote:Lots of good statements here. I would add that the Flaylock is a ridiculous weapon. While I have respect for MD users because it takes significant skill to use, I cannot endorse a weapon (flaylock) that fires explosive projectile ammunition in a straight line. I see to many people dual wielding these, without any skill. They simply skill up (+5% Blast Radius? ) and shoot at people's feet! This is the only noob tube imho. The ammo for this should be changed into a steel bolt with very high damage. Taken from a similar tread crying about a non-AR weapon, but still applies here:
Disturbingly Bored wrote:
My simple proposal to fix shotgunsflaylock pistols:
GÇó Reduce projectiles per shot to one GÇó Lower projectile damage to 34 GÇó Increase ROF to 750 GÇó Reduce bullet spread and increase range to compensate GÇó Increase magazine side to 60 bullets
See? Now it's balanced!
Flaylocks suck unless you're using proto and are awkward as hell to use outside of mid range, while someone with an AR is shooting at you. |
Sinboto Simmons
SVER True Blood Public Disorder.
258
|
Posted - 2013.06.23 16:15:00 -
[57] - Quote
Bump |
gbh08
74656d70
32
|
Posted - 2013.06.23 17:11:00 -
[58] - Quote
I dislike the sterotype of us assult users
And as a AR user, i can tell you, im gutted all the other classes got nerfed to the point hardly anyone one use's them, i play skirm, on the frontline capping objectives all day long, and i miss the whineing sound of hmg and fear of bumping into him as i get around the corner, and i miss getting my face melted by lazer (i think i can honestly say i've only seen 2 lazer users this build =/) an i also miss running away like a little girl from the MD
Dust has some pretty cool weapons, and it sucks to see them all sat on shelf not being used
weapons were fine how they were, and at the end of the day, Its WAR, deal with it |
Niuvo
The Phoenix Federation
32
|
Posted - 2013.06.23 18:25:00 -
[59] - Quote
This is the all encompassing thread I like. It's a good day to be an Assault player, other classes...not so much. |
D legendary hero
One-Armed Bandits
227
|
Posted - 2013.06.23 20:56:00 -
[60] - Quote
Delta 749 wrote:Oh look, its another thread blaming assault players for everything I guess you dont realized most of the "Waaaaaah this needs to be nerfed" crying comes from players that spec into a niche role and then wonder why they cant do a little bit of everything Oh and it takes three standard AV nades to blow up the free militia LAV, thats all the grenades you will have on hand and if you use them on a tank you wont even dent the shield, if someone has specced into grenades far enough for the good ones they damn well better be effective
3 proto AV can blow up any vehicle ithe game. ranging from LAVs, to million ISK proto tanks with shield and armor mods. 30,000 ISK worth of AV nades, can take out millions of ISK worht of tank |
|
D legendary hero
One-Armed Bandits
227
|
Posted - 2013.06.23 20:57:00 -
[61] - Quote
gbh08 wrote:I dislike the sterotype of us assult users And as a AR user, i can tell you, im gutted all the other classes got nerfed to the point hardly anyone one use's them, i play skirm, on the frontline capping objectives all day long, and i miss the whineing sound of hmg and fear of bumping into him as i get around the corner, and i miss getting my face melted by lazer (i think i can honestly say i've only seen 2 lazer users this build =/) an i also miss running away like a little girl from the MD Dust has some pretty cool weapons, and it sucks to see them all sat on shelf not being used weapons were fine how they were, and at the end of the day, Its WAR, deal with it
now the only thing for you to worry about is someone with a better AR...lol or a Scrambler rifle if your caldari
it sorta takes the fun out of being assault when everyone is just another assault, and the only thing being shot at you are other assault rifles |
D legendary hero
One-Armed Bandits
227
|
Posted - 2013.06.23 20:58:00 -
[62] - Quote
Sinboto Simmons wrote:Really upset and my spelling/grammar is bad anyway so just heads up Edit:not saying to kill assault just to improve the other classes Ok want to start off by saying I love dust it's concept and what it can become ccp has my faith that they can make this the best game of our generation but there's something to be addressed:the blatant favoritism of all things that could be considered an 'assault' suit and/or weapon while other classes get the backhand I'm literally watching the game I love's degeneration into something far from what it use to be, and no where near what it was ment to be. The ar/sr are devastating on the field and not many weapons of the same teir can oppose them,you've made the av granades more useful then some av giving assault players a way to quickly dispatch hostile vehicles ON THEIR OWN, you've taken equipment slots from everything but the logi which is for all intentions an assault suit itself and being a medium suit it was only too easy for them to spec into. Mass driver Hmg Scouts Remote explosives Proximity mines Heavys Lr Tanks Snipers Missiles All these things and more have taken the shaft because of constant complaint from assault players the mass driver's splash damage, the hmg's effectiveness to the point that hmgs can be outgunned by damn near everything , scout's speed/shield tanking ability and cpu,remote explosives and proxi mines took a hit to overall effectiveness with proxi mines taking the biggest hit being inferior to the av granade and flux for anti tank purposes ,the heavy suit was completely boned over in health/slots reducing the damage they could take,the Lr is bloody useless, tanks have been nerffed to hell,snipers have problems in taking out suits of their class without damage mods, missiles were made to be nearly useless against infantry unless used by a dropship, I can go on and on. I realize that most of your players are assault but I'm begging you this blatant favoritism NEEDS to stop fix the mass drivers, fix the snipers,take out the infantry damage mods, fix the hmg, fix the tanks,the scout, the heavy, the demolition, fix it all I'm begging you give us a fighting chance I don't want to have to go assault/logi just to compete! You have other players ccp! and they are feeling neglected by the overwhelming presence of assault and the further punishment to all that don't run as one, this is my last time calling out to you ccp I just don't know what to do I know this thread's going to be filled with trolls but someone needs to say SOMETHING so I'm here begging you because there is nothing that I havn't tried and at this point I fear there is nothing else I can. Please ccp and my fellow dusters if there was ever a time to come together this is it! Please let's band together, speak up, and stop this before it's too late! Just please I don't know what more to do
whole hearttedly agree +1 |
D legendary hero
One-Armed Bandits
227
|
Posted - 2013.06.23 21:06:00 -
[63] - Quote
its sad that AR users complain that we are trying to get our weapons to be just as good as an AR.
its true our weapons are specialty weapons, but thats the point, ARs are better than specialty weapons in their area of expertise.
save the sniper rifle, an AR can pretty much do every other specialty weapons job better.
especially the "point defense" of a heavy, i've seen some assault suits with damn near the same ehp as a heavy and all you need is a gek to out dps even the boundless hmg. lol
|
True Adamance
PIE Inc. Praetoria Imperialis Excubitoris
230
|
Posted - 2013.06.23 21:16:00 -
[64] - Quote
To be fair if Assaults are supposed to be shock troopers wouldn't it make sense that the higher proportion of players run assault suits. Makes sense to me.
I've run assault since Chromo but I want to change to Amarr Scout when it comes out for something new to do. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
158
|
Posted - 2013.06.23 21:26:00 -
[65] - Quote
D legendary hero wrote:its sad that AR users complain that we are trying to get our weapons to be just as good as an AR.
its true our weapons are specialty weapons, but thats the point, ARs are better than specialty weapons in their area of expertise.
save the sniper rifle, an AR can pretty much do every other specialty weapons job better.
especially the "point defense" of a heavy, i've seen some assault suits with damn near the same ehp as a heavy and all you need is a gek to out dps even the boundless hmg. lol
I would like my gek to be as effective as a flaylock pistol. While all the reasons can be made for nerfing something sometimes you just need to leave things alone. There have been too many weapons that are now essentially feather duster equivalents of the originals due to changes made, I say bring back some of the damage. Bring back the pain and agony. We all used to enjoy one thing or another before a nerf. Maybe we need a thread detailing all the nerfs that have gone too far. Starting with the ROF of the Tac or the range of a HMG or even Lampposts because I could take out a tank with one hit with a lamp post back in the day (just kidding about the lamposts but they were beasts). Mass Driver splash damage reductions and Proximity mine damage nerfs also went too far. Balancing a game should not reduce a weapon to an unuseable state but should provide an incentive to using the right weapon for the right job. Crowd control isn't possible anymore with a MD because of the splash reduction and it is hard to see why I can't fire my tac as fast as I pull my trigger (500 rpm would be better) but this is why we give feedback. |
Shijima Kuraimaru
WarRavens League of Infamy
229
|
Posted - 2013.06.23 21:47:00 -
[66] - Quote
D legendary hero wrote:gbh08 wrote:I dislike the sterotype of us assult users And as a AR user, i can tell you, im gutted all the other classes got nerfed to the point hardly anyone one use's them, i play skirm, on the frontline capping objectives all day long, and i miss the whineing sound of hmg and fear of bumping into him as i get around the corner, and i miss getting my face melted by lazer (i think i can honestly say i've only seen 2 lazer users this build =/) an i also miss running away like a little girl from the MD Dust has some pretty cool weapons, and it sucks to see them all sat on shelf not being used weapons were fine how they were, and at the end of the day, Its WAR, deal with it now the only thing for you to worry about is someone with a better AR...lol or a Scrambler rifle if your caldari it sorta takes the fun out of being assault when everyone is just another assault, and the only thing being shot at you are other assault rifles
I'm a dedicated Forge Gunner, so worry not. There's a very slim chance that we may meet on the battlefield, you'll see that blue explosion nearby, and know I'm shooting at you. Good luck and good shoot well. |
Sinboto Simmons
SVER True Blood Public Disorder.
258
|
Posted - 2013.06.24 04:36:00 -
[67] - Quote
bump |
gbh08
74656d70
34
|
Posted - 2013.06.24 16:37:00 -
[68] - Quote
D legendary hero wrote:gbh08 wrote:I dislike the sterotype of us assult users And as a AR user, i can tell you, im gutted all the other classes got nerfed to the point hardly anyone one use's them, i play skirm, on the frontline capping objectives all day long, and i miss the whineing sound of hmg and fear of bumping into him as i get around the corner, and i miss getting my face melted by lazer (i think i can honestly say i've only seen 2 lazer users this build =/) an i also miss running away like a little girl from the MD Dust has some pretty cool weapons, and it sucks to see them all sat on shelf not being used weapons were fine how they were, and at the end of the day, Its WAR, deal with it now the only thing for you to worry about is someone with a better AR...lol or a Scrambler rifle if your caldari it sorta takes the fun out of being assault when everyone is just another assault, and the only thing being shot at you are other assault rifles
Yeah its deffo not as fun as it was when there was more weapons out on the field, 1 vs 1 ar generally comes down to "whos got the most dmg mods stacked" regardless of suit
Scrambler rifles funny, iv used it and the charged shot, but the other day i was in tank and there was these big **** off yellow lighting bolts comming at me, i couldnt work out what the hell it was lol , the charged shot looks alot more cool from the defenders view point
|
nukel head
Knights of No Republic
28
|
Posted - 2013.06.24 16:37:00 -
[69] - Quote
stlcarlos989 wrote:Sigbjorn Foerik wrote:BL4CKST4R wrote:Thats because most of these weapons are/were "noob tubes" very high power for very little skill. STFU with noob tubes!! All these thing need actual skill and not just moving a dot over a head. The only weapon that needs no skill is the -here it comes- ASSAULT RIFLE. So aiming at someone's feet is skill... huh and all this time I thought being able to strafe while maintaining my aim on my target who is also strafing and jumping and shooting explosives at my feet was skill. Time to rethink my entire concept of skilled FPS gameplay.
Moral of the story and to sum up most all threads in this forum: If they die they cry.
Assault rifles are the most general use weapon, as the name suggests. It stands to reason that it will be the most common weapon. A lot of people keep asking for "more realistic battlefield scenarios". If you take a look a realistic battle statistics what weapon do you thing will top the list by a huge margin? I kind of doubt it would be grenade launchers or heavy machine guns. These people are upset because their specialization cannot outperform EVERYTHING ELSE. Bottom line, they want THEIR class boosted so they can do just that. As long as there is anything in the game able to kill them, they will come on here and complain about it.
This excludes the tactical assault rifles with possible modded controllers - those are ridiculous and something needs to be done about those. As for the rest, although I get killed by them a lot I don't consider them overpowered. They are just the most commonly used. |
Sinboto Simmons
SVER True Blood Public Disorder.
259
|
Posted - 2013.06.24 20:17:00 -
[70] - Quote
Bump & want that blue tag! Come on guys,The more support this gets the greater the chance of being noticed/commented on by a dev |
|
Godin Thekiller
Ghost Wolf Industries Alpha Wolf Pack
178
|
Posted - 2013.06.24 20:44:00 -
[71] - Quote
We need to go back to Codex stats. Just lower the Missile damage, and keep the splash radius. there, balanced.
Peace, Godin
|
Meeko Fent
Seituoda Taskforce Command Caldari State
103
|
Posted - 2013.06.24 20:51:00 -
[72] - Quote
nukel head wrote:stlcarlos989 wrote:Sigbjorn Foerik wrote:BL4CKST4R wrote:Thats because most of these weapons are/were "noob tubes" very high power for very little skill. STFU with noob tubes!! All these thing need actual skill and not just moving a dot over a head. The only weapon that needs no skill is the -here it comes- ASSAULT RIFLE. So aiming at someone's feet is skill... huh and all this time I thought being able to strafe while maintaining my aim on my target who is also strafing and jumping and shooting explosives at my feet was skill. Time to rethink my entire concept of skilled FPS gameplay. Moral of the story and to sum up most all threads in this forum: If they die they cry. Assault rifles are the most general use weapon, as the name suggests. It stands to reason that it will be the most common weapon. A lot of people keep asking for "more realistic battlefield scenarios". If you take a look a realistic battle statistics what weapon do you thing will top the list by a huge margin? I kind of doubt it would be grenade launchers or heavy machine guns. These people are upset because their specialization cannot outperform EVERYTHING ELSE. Bottom line, they want THEIR class boosted so they can do just that. As long as there is anything in the game able to kill them, they will come on here and complain about it. This excludes the tactical assault rifles with possible modded controllers - those are ridiculous and something needs to be done about those. As for the rest, although I get killed by them a lot I don't consider them overpowered. They are just the most commonly used. STFU and GTFO
I'm was an AR user, and then I switched to Scramblers to Get that Longer Range.
Which it doesn't Have.
the AR might as well be EVERY Weapon in the Game.
It Deals More damage at Range then the HMG,
It can Easily Stop a SGer be Running the other way and just Hipfiring,
The Scrambler at its STD version in out done by EVERY thing in the AR except Alpha Strike, but what does that Matter, cause us Spamming R1 Gets us Killed by our own Gun,
The Sniper Rifle is Easily Whooped by a TAR, even though it has Less Range, and Less Damage, the TAR doesn't Have Scope sway, and it has 4 time the Rounds Per Mag, and it doesn't have to Crouch for Laser Precise Shots.
The Laser Rifle Got Nerfed into the Underworld cause it out DPS'd the AR at Range,
The MD also got Nerfed into the Ground cause it dealt more damage at in an Area then an AR,
The SMG has to be 2 feet away from you to hit ANYTHIGN HFing, which you would think to be the thing it was SUPPOSED to do.
The Missiles haven't been effective Since Precursor cause it did the same Refraction the MD did, out Damaged an AR in an Area effect, even though it was a Vehicle weapon!
The only thing that isn't so weak you might as well be trying to kill a Merc with Kittens is... the AR.
So being "General Purpose" Does NOT mean "Does EVERYTHING the other guns in the Arsenal do BETTER them then"
It Means It has the Most Simplistic Play style, so you don't have to take more then 3 seconds to play decently.
The AR is Easily the Most OP weapon in the Game.
But the easiest way to Fix this NOT to Nerf the AR into where it belongs, its to Buff the others so they can Beat the AR at SOMETHING.
I'm agreeing with Sinboto, and I'm a Freaking AR user Myself! |
Draco Cerberus
Purgatorium of the Damned League of Infamy
163
|
Posted - 2013.06.25 01:39:00 -
[73] - Quote
Scheneighnay McBob wrote:Draco Cerberus wrote: One time, I was repping blueberries on the bottom of a set of stairs. You could clearly see that everyone that goes even halfway up the stairs is getting shot up, so they usually don't make it to the top before they die. Blueberries just kept going up once after the other. None made it past the top step, but I got some triage/guardian WP
Following a lemming is not an effective way to win a battle, but some covering MD fire might have gotten them up the steps.
MD and up? those 2 things don't work together. Besides, I had a swarm launcher and a scrambler pistol. Not much I can do with that to support them.[/quote] You sound ineffective. I guess only you are to blame for them getting shot.
You could have swapped fittings at a supply depot to something more appropriate, the only lemming you can control is yourself. Seems like futility when trying to defend blue dots with a scrambler pistol. Pick the weapon better for your situation. The MD is a 12k sp to get into weapon and can do damage to vehicles and ground troops alike. It also provides covering fire better than a swarm launcher (have you got it to lock onto a ground troop yet?) and if you really need a swarm launcher the supply depots work well.
|
Sinboto Simmons
SVER True Blood Public Disorder.
261
|
Posted - 2013.06.25 10:40:00 -
[74] - Quote
Bump |
Vell0cet
Royal Uhlans Amarr Empire
11
|
Posted - 2013.06.25 15:37:00 -
[75] - Quote
I agree with the general sentiment of this thread and most of the specifics too. I will add that I use proxi mines in clusters of 3/4 on well-traveled routes and regularly kill murder-taxis with great satisfaction with them. They're much less effective against tanks. I'm not sure if they need a buff or not. I certainly think free LAV's should be killed more easily.
With regards to the scouts, I've posted a thread on changes to sig profiles, ascension cables, jetpacks, nano-jump drives and other cool gear that might mix things up a lot more, this would allow scouts to compete with assaults through expanding their tactical options and adding complexity and verticality to combat. I think this would go a long ways to seeing more specialized roles on the battlefield. I'd appreciate hearing people's comments on those subjects there. |
Niuvo
The Phoenix Federation
37
|
Posted - 2013.06.25 15:57:00 -
[76] - Quote
D legendary hero wrote: ARs are better than specialty weapons in their area of expertise.
save the sniper rifle, an AR can pretty much do every other specialty weapons job better.
Yup, we all need a buff. A duvolle can snipe me! kill me faster! not right. This is a pity how they have the game now. |
Sinboto Simmons
SVER True Blood Public Disorder.
262
|
Posted - 2013.06.25 22:48:00 -
[77] - Quote
Niuvo wrote:D legendary hero wrote: ARs are better than specialty weapons in their area of expertise.
save the sniper rifle, an AR can pretty much do every other specialty weapons job better.
Yup, we all need a buff. A duvolle can snipe me! kill me faster! not right. This is a pity how they have the game now. All we can do is ask for a change and hope fot the best |
Sinboto Simmons
SVER True Blood Public Disorder.
264
|
Posted - 2013.06.26 02:41:00 -
[78] - Quote
Bump |
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
129
|
Posted - 2013.06.26 02:43:00 -
[79] - Quote
I'll fix this: '' tired of the overwhelming Logi in dust 514''
more like it now...
I do agree on the buffs OP pointed out. |
Sinboto Simmons
SVER True Blood Public Disorder.
264
|
Posted - 2013.06.26 02:49:00 -
[80] - Quote
KING CHECKMATE wrote:I'll fix this: '' tired of the overwhelming Logi in dust 514''
more like it now...
I do agree on the buffs OP pointed out. Lol thanks although the post is less about the suit snd more bout the playstyle and the favoritism it gets |
|
KING CHECKMATE
A.N.O.N.Y.M.O.U.S.
129
|
Posted - 2013.06.26 02:56:00 -
[81] - Quote
Sinboto Simmons wrote:KING CHECKMATE wrote:I'll fix this: '' tired of the overwhelming Logi in dust 514''
more like it now...
I do agree on the buffs OP pointed out. Lol thanks although the post is less about the suit snd more bout the playstyle and the favoritism it gets
I'll take my ranting elsewhere then XD |
Sinboto Simmons
SVER True Blood Public Disorder.
264
|
Posted - 2013.06.26 03:01:00 -
[82] - Quote
KING CHECKMATE wrote:Sinboto Simmons wrote:KING CHECKMATE wrote:I'll fix this: '' tired of the overwhelming Logi in dust 514''
more like it now...
I do agree on the buffs OP pointed out. Lol thanks although the post is less about the suit snd more bout the playstyle and the favoritism it gets I'll take my ranting elsewhere then XD
noooo come back! lol |
D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
3
|
Posted - 2013.06.26 03:29:00 -
[83] - Quote
cant agree with you more. WEAPON BALANCE IS A MUST! the Duvolle AR is the golden work horse. HMG's should have more dmg up close and a sharp dmg drop off at medium range and more bullet spread to compensate. Mass driver dmg should be nerfed and more blast radius but less ROF. Laser rifles need a DMG buff when the ray has been shot fer more than 3.5 sec continuously making it exel at longer ranges. Cant make 1 gun exel at all types of situations |
Sinboto Simmons
SVER True Blood Public Disorder.
264
|
Posted - 2013.06.26 03:57:00 -
[84] - Quote
D3LTA Blitzkrieg II wrote:cant agree with you more. WEAPON BALANCE IS A MUST! the Duvolle AR is the golden work horse. HMG's should have more dmg up close and a sharp dmg drop off at medium range and more bullet spread to compensate. Mass driver dmg should be nerfed and more blast radius but less ROF. Laser rifles need a DMG buff when the ray has been shot fer more than 3.5 sec continuously making it exel at longer ranges. Cant make 1 gun exel at all types of situations
Agree with ya on most accounts.....cept my MD she needs a splash damage buff other wise leave my minny weapon alone(lol)
but realy though no more nerfs only tweaking/making weapons,suits,vehicles,and equipment stronger so they can do what they are meant for.
Except the av/fused nade ,burn um with fire |
D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
5
|
Posted - 2013.06.26 04:05:00 -
[85] - Quote
hahah i apreciate the humor, and the MD is a area denying weapon....i think its purpose is not to kill but control an area and breach buildings soo high dmg must b traded for more blast radius |
Sinboto Simmons
SVER True Blood Public Disorder.
264
|
Posted - 2013.06.26 04:15:00 -
[86] - Quote
D3LTA Blitzkrieg II wrote:hahah i apreciate the humor, and the MD is a area denying weapon....i think its purpose is not to kill but control an area and breach buildings soo high dmg must b traded for more blast radius I guess this is where we differ in opinion :P to make an entire weapon class incapable of killing anything just seems off to me ya know personally I think lowering the damage and rof of a mass driver would make it ineffective in it's role,despite the splash radius increase, as it is now proto users just walk towards you as you fire at them due to low splash damage I want to see the mass driver as a : "Holy Balls It's a MD GTFO" kinda weapon made to made to totally deny access to certain areas and clear large groups.
Just my opinion though |
D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
5
|
Posted - 2013.06.26 04:20:00 -
[87] - Quote
Sinboto Simmons wrote:D3LTA Blitzkrieg II wrote:hahah i apreciate the humor, and the MD is a area denying weapon....i think its purpose is not to kill but control an area and breach buildings soo high dmg must b traded for more blast radius I guess this is where we differ in opinion :P to make an entire weapon class incapable of killing anything just seems off to me ya know personally I think lowering the damage and rof of a mass driver would make it ineffective in it's role,despite the splash radius increase, as it is now proto users just walk towards you as you fire at them due to low splash damage I want to see the mass driver as a : "Holy Balls It's a MD GTFO" kinda weapon made to made to totally deny access to certain areas and clear large groups. Just my opinion though i apreciate the concisive argument and i guess you are right that the enemy cud just advance torwards you due to your lack of firepower but i think the mass driver should be a support weapon able to be arched across and killing maybe wounded enemies and denying access to key locations. with a good fireteam im sure u can steal a few kills but yes you do sacrifice fear factor with less dmg |
Sinboto Simmons
SVER True Blood Public Disorder.
264
|
Posted - 2013.06.26 04:38:00 -
[88] - Quote
D3LTA Blitzkrieg II wrote:Sinboto Simmons wrote:D3LTA Blitzkrieg II wrote:hahah i apreciate the humor, and the MD is a area denying weapon....i think its purpose is not to kill but control an area and breach buildings soo high dmg must b traded for more blast radius I guess this is where we differ in opinion :P to make an entire weapon class incapable of killing anything just seems off to me ya know personally I think lowering the damage and rof of a mass driver would make it ineffective in it's role,despite the splash radius increase, as it is now proto users just walk towards you as you fire at them due to low splash damage I want to see the mass driver as a : "Holy Balls It's a MD GTFO" kinda weapon made to made to totally deny access to certain areas and clear large groups. Just my opinion though i apreciate the concisive argument and i guess you are right that the enemy cud just advance torwards you due to your lack of firepower but i think the mass driver should be a support weapon able to be arched across and killing maybe wounded enemies and denying access to key locations. with a good fireteam im sure u can steal a few kills but yes you do sacrifice fear factor with less dmg
the way it is now I would like to see one of two things.
1:splash damage increase
or
2:splash radius increase/ammo increase
either or I don't think it needs both to be effective but to have one and focus on that playstyle either a low damage mid rof weapon with awesome splash radius that slowly chips away as your team mops up or a hard hitting mortar with less splash radius but is powerful enough that anything it hits feels it's power and rethinks it's approach.
or perhaps have the assault and normal mass drivers have these differences ikd XD
Edit:with the breach as the "WTH was that" light anti armor weapon |
D3LTA Blitzkrieg II
0uter.Heaven League of Infamy
5
|
Posted - 2013.06.26 04:45:00 -
[89] - Quote
i think weve reached a compromise then, now hope CCP sees it :D |
Sinboto Simmons
SVER True Blood Public Disorder.
264
|
Posted - 2013.06.26 04:50:00 -
[90] - Quote
D3LTA Blitzkrieg II wrote:i think weve reached a compromise then, now hope CCP sees it :D likewise my adversary likewise |
|
Sinboto Simmons
SVER True Blood Public Disorder.
267
|
Posted - 2013.06.26 20:18:00 -
[91] - Quote
Thought I forgot about this didn't you? |
Shijima Kuraimaru
WarRavens League of Infamy
232
|
Posted - 2013.06.27 00:41:00 -
[92] - Quote
D3LTA Blitzkrieg II wrote:cant agree with you more. WEAPON BALANCE IS A MUST! the Duvolle AR is the golden work horse. HMG's should have more dmg up close and a sharp dmg drop off at medium range and more bullet spread to compensate. Mass driver dmg should be nerfed and more blast radius but less ROF. Laser rifles need a DMG buff when the ray has been shot fer more than 3.5 sec continuously making it exel at longer ranges. Cant make 1 gun exel at all types of situations
The HMG's damage is fine, if a little understated, due to rate of fire, however it's the bullet dispersion that makes in nearly useless at ranges beyond point blank. What you're suggesting would reduce it to being effective at just out of melee range.
The HMG needs less bullet dispersion. It's useless as it is now for forward assault, area denial, and cover fire. That the shotgun outperforms the HMG at the same outer ranges is just wrong. |
Sinboto Simmons
SVER True Blood Public Disorder.
267
|
Posted - 2013.06.27 17:29:00 -
[93] - Quote
Bump |
XV1
Ninth Legion Freelance
25
|
Posted - 2013.06.27 17:51:00 -
[94] - Quote
I find the logistics is almost as effective as assault in any situation and more effective at teamwork. They should have lower fitting options. Give them some kind of bonus that lets them fit equipment for less PG/CPU. This would make them use equipment and not max out their tank with a Duvolle and kick everythings ***.
Look at Caldari Logistics which in all means has better assault bonuses than the Caldari Assault gets. 25% bonus to shield exteders and they get 3-5 shield extenders depending on their taste. That is easily better than the assaults recharge bonus which the Logi can fit in one of his many many high slots and massive CPU reserves. With the Shield regulators stacked up FLUX grenades are laughable as they can hide for two seconds and then come back with a good portion of their health back. This is all not mentioning that they get a free complex armor repairer at level five giving them yet another slot empty for a regulator. This is not all the Caldari Logistics fault, partially the imbalance of shields vs armor.
By the way I am gallente logistics and play the actual logistics role, support. |
KOBLAKA1
Opus Arcana Covert Intervention
96
|
Posted - 2013.06.27 20:36:00 -
[95] - Quote
As a heavy i condone this message an would like to add my disappointment of another AR/SR platform the commando suit. Because as i heavy i want to do everything less effectively than an assault suit (no mods to fit effin anything really). just more favoritism to the mass rather than adding flavor to game focused around Medium frames. |
Sinboto Simmons
SVER True Blood Public Disorder.
269
|
Posted - 2013.06.28 16:21:00 -
[96] - Quote
Bump |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
432
|
Posted - 2013.06.28 16:22:00 -
[97] - Quote
Yeah, it is bad enough that even the logis think they need to be viable as Assaults. |
Sinboto Simmons
SVER True Blood Public Disorder.
269
|
Posted - 2013.06.29 01:02:00 -
[98] - Quote
Well just tested the proto mass driver vs proto suits and got wiped good thing I have adv shotgun because otherwise I'd be boned |
Orion Vahid
DUST University Ivy League
41
|
Posted - 2013.06.29 01:23:00 -
[99] - Quote
Welcome to AR 514, where investing into anything else ends up becoming a waste |
Sinboto Simmons
SVER True Blood Public Disorder.
270
|
Posted - 2013.06.29 01:41:00 -
[100] - Quote
Orion Vahid wrote:Welcome to AR 514, where investing into anything else ends up becoming a waste Unfortunately this seems to be true |
|
Sinboto Simmons
SVER True Blood Public Disorder.
279
|
Posted - 2013.06.29 07:24:00 -
[101] - Quote
Bump |
Zatara Rought
TeamPlayers EoN.
352
|
Posted - 2013.06.29 07:46:00 -
[102] - Quote
Umm..If I see this thread again I'm going to read every post and respond and bring players that are skilled with those weapons to facilitate your thread being fact driven and responsibly approached. |
Sinboto Simmons
SVER True Blood Public Disorder.
296
|
Posted - 2013.06.30 13:55:00 -
[103] - Quote
Zatara Rought wrote:Umm..If I see this thread again I'm going to read every post and respond and bring players that are skilled with those weapons to facilitate your thread being fact driven and responsibly approached. Go gor it you know the reason for this thread |
Sinboto Simmons
Sver true blood Public Disorder.
633
|
Posted - 2013.07.13 23:19:00 -
[104] - Quote
Bump |
Cyzad4
Blackfish Corp.
2
|
Posted - 2013.07.13 23:58:00 -
[105] - Quote
Nice to see this whole thing in a coherent conversation and I personally would love to see some battlefield variety... now all we have to hope is devs notice.
I do have to mention that releasing new pay weapons and suits while basic core game issues sit unanswered (for months) and every new non AR gets nerfed to rat **** doesn't give me much hope for this game but hey flippers crossed. |
Sinboto Simmons
Sver true blood Public Disorder.
634
|
Posted - 2013.07.14 06:10:00 -
[106] - Quote
Bump |
Sinboto Simmons
SVER True Blood Public Disorder.
722
|
Posted - 2013.07.15 02:41:00 -
[107] - Quote
bump |
Master Jaraiya
Ultramarine Corp
427
|
Posted - 2013.07.15 06:32:00 -
[108] - Quote
Shijima Kuraimaru wrote:
part of the problem is that what many people perceive as balance breaks functionality for specialist weapons. This is because everyone who doesn't use the specialist weapon wants it balanced to their general purpose weapon, which makes the specialist weapon next to useless once it's unique functionality get's chopped.
Either that or they QQ because they were killed by something that they either think shouldn't be able to kill, or shouldn't be able to hit them at all.
This all the way!
I do think the heavy needs less dispersion, but maybe also more range and a slight damage buff. |
Cyzad4
Blackfish Corp.
2
|
Posted - 2013.07.15 21:38:00 -
[109] - Quote
*crickets* hello?! *crickets* |
Sinboto Simmons
SVER True Blood Public Disorder.
723
|
Posted - 2013.07.15 21:51:00 -
[110] - Quote
Cyzad4 wrote:*crickets* hello?! *crickets* Lol I know right? |
|
Soldiersaint
Deepspace Digital
177
|
Posted - 2013.07.15 23:01:00 -
[111] - Quote
BL4CKST4R wrote:Sinboto Simmons wrote:Really upset and my spelling/grammar is bad anyway so just heads up Edit:not saying to kill assault just to improve the other classes Ok want to start off by saying I love dust it's concept and what it can become ccp has my faith that they can make this the best game of our generation but there's something to be addressed:the blatant favoritism of all things that could be considered an 'assault' suit and/or weapon while other classes get the backhand I'm literally watching the game I love's degeneration into something far from what it use to be, and no where near what it was ment to be. The ar/sr are devastating on the field and not many weapons of the same teir can oppose them,you've made the av granades more useful then some av giving assault players a way to quickly dispatch hostile vehicles ON THEIR OWN, you've taken equipment slots from everything but the logi which is for all intentions an assault suit itself and being a medium suit it was only too easy for them to spec into. Mass driver Hmg Scouts Remote explosives Proximity mines Heavys Lr Tanks Snipers Missiles All these things and more have taken the shaft because of constant complaint from assault players the mass driver's splash damage, the hmg's effectiveness to the point that hmgs can be outgunned by damn near everything , scout's speed/shield tanking ability and cpu,remote explosives and proxi mines took a hit to overall effectiveness with proxi mines taking the biggest hit being inferior to the av granade and flux for anti tank purposes ,the heavy suit was completely boned over in health/slots reducing the damage they could take,the Lr is bloody useless, tanks have been nerffed to hell,snipers have problems in taking out suits of their class without damage mods, missiles were made to be nearly useless against infantry unless used by a dropship, I can go on and on. I realize that most of your players are assault but I'm begging you this blatant favoritism NEEDS to stop fix the mass drivers, fix the snipers,take out the infantry damage mods, fix the hmg, fix the tanks,the scout, the heavy, the demolition, fix it all I'm begging you give us a fighting chance I don't want to have to go assault/logi just to compete! You have other players ccp! and they are feeling neglected by the overwhelming presence of assault and the further punishment to all that don't run as one, this is my last time calling out to you ccp I just don't know what to do I know this thread's going to be filled with trolls but someone needs to say SOMETHING so I'm here begging you because there is nothing that I havn't tried and at this point I fear there is nothing else I can. Please ccp and my fellow dusters if there was ever a time to come together this is it! Please let's band together, speak up, and stop this before it's too late! Just please I don't know what more to do Thats because most of these weapons are/were "noob tubes" very high power for very little skill. an assault rifle takes no skill..just point and click...also there is no skill in war..so that makes this skill stuff instantly invalid. the assault rifle is not the king of guns and it never will be. |
Cyzad4
Blackfish Corp.
2
|
Posted - 2013.07.16 11:23:00 -
[112] - Quote
Wonder how many pages this has to hit before we hear anything. |
Sinboto Simmons
SVER True Blood Public Disorder.
733
|
Posted - 2013.07.16 14:54:00 -
[113] - Quote
Cyzad4 wrote:Wonder how many pages this has to hit before we hear anything. I've actually been told by CCP Frame that several of my threads have been tagged and will be discussed,while there's no response to the thread I'll take what I can get.
|
Cyzad4
Blackfish Corp.
2
|
Posted - 2013.07.17 23:12:00 -
[114] - Quote
Sinboto Simmons wrote:I've actually been told by CCP Frame that several of my threads have been tagged and will be discussed,while there's no response to the thread I'll take what I can get.
That's something at least |
Buster Friently
Rosen Association
1184
|
Posted - 2013.07.18 00:27:00 -
[115] - Quote
Sinboto Simmons wrote:Really upset and my spelling/grammar is bad anyway so just heads up Edit:not saying to kill assault just to improve the other classes Ok want to start off by saying I love dust it's concept and what it can become ccp has my faith that they can make this the best game of our generation but there's something to be addressed:the blatant favoritism of all things that could be considered an 'assault' suit and/or weapon while other classes get the backhand I'm literally watching the game I love's degeneration into something far from what it use to be, and no where near what it was ment to be. The ar/sr are devastating on the field and not many weapons of the same teir can oppose them,you've made the av granades more useful then some av giving assault players a way to quickly dispatch hostile vehicles ON THEIR OWN, you've taken equipment slots from everything but the logi which is for all intentions an assault suit itself and being a medium suit it was only too easy for them to spec into. Mass driver Hmg Scouts Remote explosives Proximity mines Heavys Lr Tanks Snipers Missiles All these things and more have taken the shaft because of constant complaint from assault players the mass driver's splash damage, the hmg's effectiveness to the point that hmgs can be outgunned by damn near everything , scout's speed/shield tanking ability and cpu,remote explosives and proxi mines took a hit to overall effectiveness with proxi mines taking the biggest hit being inferior to the av granade and flux for anti tank purposes ,the heavy suit was completely boned over in health/slots reducing the damage they could take,the Lr is bloody useless, tanks have been nerffed to hell,snipers have problems in taking out suits of their class without damage mods, missiles were made to be nearly useless against infantry unless used by a dropship, I can go on and on. I realize that most of your players are assault but I'm begging you this blatant favoritism NEEDS to stop fix the mass drivers, fix the snipers,take out the infantry damage mods, fix the hmg, fix the tanks,the scout, the heavy, the demolition, fix it all I'm begging you give us a fighting chance I don't want to have to go assault/logi just to compete! You have other players ccp! and they are feeling neglected by the overwhelming presence of assault and the further punishment to all that don't run as one, this is my last time calling out to you ccp I just don't know what to do I know this thread's going to be filled with trolls but someone needs to say SOMETHING so I'm here begging you because there is nothing that I havn't tried and at this point I fear there is nothing else I can. Please ccp and my fellow dusters if there was ever a time to come together this is it! Please let's band together, speak up, and stop this before it's too late! Just please I don't know what more to do
Apparently, CCP's philosophy is go AR or go home.
|
Sinboto Simmons
SVER True Blood
757
|
Posted - 2013.07.18 14:58:00 -
[116] - Quote
Buster Friently wrote:Sinboto Simmons wrote:Really upset and my spelling/grammar is bad anyway so just heads up Edit:not saying to kill assault just to improve the other classes Ok want to start off by saying I love dust it's concept and what it can become ccp has my faith that they can make this the best game of our generation but there's something to be addressed:the blatant favoritism of all things that could be considered an 'assault' suit and/or weapon while other classes get the backhand I'm literally watching the game I love's degeneration into something far from what it use to be, and no where near what it was ment to be. The ar/sr are devastating on the field and not many weapons of the same teir can oppose them,you've made the av granades more useful then some av giving assault players a way to quickly dispatch hostile vehicles ON THEIR OWN, you've taken equipment slots from everything but the logi which is for all intentions an assault suit itself and being a medium suit it was only too easy for them to spec into. Mass driver Hmg Scouts Remote explosives Proximity mines Heavys Lr Tanks Snipers Missiles All these things and more have taken the shaft because of constant complaint from assault players the mass driver's splash damage, the hmg's effectiveness to the point that hmgs can be outgunned by damn near everything , scout's speed/shield tanking ability and cpu,remote explosives and proxi mines took a hit to overall effectiveness with proxi mines taking the biggest hit being inferior to the av granade and flux for anti tank purposes ,the heavy suit was completely boned over in health/slots reducing the damage they could take,the Lr is bloody useless, tanks have been nerffed to hell,snipers have problems in taking out suits of their class without damage mods, missiles were made to be nearly useless against infantry unless used by a dropship, I can go on and on. I realize that most of your players are assault but I'm begging you this blatant favoritism NEEDS to stop fix the mass drivers, fix the snipers,take out the infantry damage mods, fix the hmg, fix the tanks,the scout, the heavy, the demolition, fix it all I'm begging you give us a fighting chance I don't want to have to go assault/logi just to compete! You have other players ccp! and they are feeling neglected by the overwhelming presence of assault and the further punishment to all that don't run as one, this is my last time calling out to you ccp I just don't know what to do I know this thread's going to be filled with trolls but someone needs to say SOMETHING so I'm here begging you because there is nothing that I havn't tried and at this point I fear there is nothing else I can. Please ccp and my fellow dusters if there was ever a time to come together this is it! Please let's band together, speak up, and stop this before it's too late! Just please I don't know what more to do Apparently, CCP's philosophy is go AR or go home. Seemingly, regardless I'll continue to attempt to get things balanced |
Buster Friently
Rosen Association
1190
|
Posted - 2013.07.18 19:35:00 -
[117] - Quote
Sinboto Simmons wrote:Buster Friently wrote:Sinboto Simmons wrote:Really upset and my spelling/grammar is bad anyway so just heads up Edit:not saying to kill assault just to improve the other classes Ok want to start off by saying I love dust it's concept and what it can become ccp has my faith that they can make this the best game of our generation but there's something to be addressed:the blatant favoritism of all things that could be considered an 'assault' suit and/or weapon while other classes get the backhand I'm literally watching the game I love's degeneration into something far from what it use to be, and no where near what it was ment to be. The ar/sr are devastating on the field and not many weapons of the same teir can oppose them,you've made the av granades more useful then some av giving assault players a way to quickly dispatch hostile vehicles ON THEIR OWN, you've taken equipment slots from everything but the logi which is for all intentions an assault suit itself and being a medium suit it was only too easy for them to spec into. Mass driver Hmg Scouts Remote explosives Proximity mines Heavys Lr Tanks Snipers Missiles All these things and more have taken the shaft because of constant complaint from assault players the mass driver's splash damage, the hmg's effectiveness to the point that hmgs can be outgunned by damn near everything , scout's speed/shield tanking ability and cpu,remote explosives and proxi mines took a hit to overall effectiveness with proxi mines taking the biggest hit being inferior to the av granade and flux for anti tank purposes ,the heavy suit was completely boned over in health/slots reducing the damage they could take,the Lr is bloody useless, tanks have been nerffed to hell,snipers have problems in taking out suits of their class without damage mods, missiles were made to be nearly useless against infantry unless used by a dropship, I can go on and on. I realize that most of your players are assault but I'm begging you this blatant favoritism NEEDS to stop fix the mass drivers, fix the snipers,take out the infantry damage mods, fix the hmg, fix the tanks,the scout, the heavy, the demolition, fix it all I'm begging you give us a fighting chance I don't want to have to go assault/logi just to compete! You have other players ccp! and they are feeling neglected by the overwhelming presence of assault and the further punishment to all that don't run as one, this is my last time calling out to you ccp I just don't know what to do I know this thread's going to be filled with trolls but someone needs to say SOMETHING so I'm here begging you because there is nothing that I havn't tried and at this point I fear there is nothing else I can. Please ccp and my fellow dusters if there was ever a time to come together this is it! Please let's band together, speak up, and stop this before it's too late! Just please I don't know what more to do Apparently, CCP's philosophy is go AR or go home. Seemingly, regardless I'll continue to attempt to get things balanced As will I, until I get tired and leave. |
CLONE117
Planetary Response Organization
41
|
Posted - 2013.07.18 19:43:00 -
[118] - Quote
that free unfitted lav could not withstand 2 av grenades in quick succession they would die be a single crb7...
the reason they surive most of that stuff is simple...speed.....
now the logi lav that thing can tank stuff...
but the freee lav is realy weak...
|
Sinboto Simmons
SVER True Blood
762
|
Posted - 2013.07.18 20:18:00 -
[119] - Quote
CLONE117 wrote:that free unfitted lav could not withstand 2 av grenades in quick succession they would die be a single crb7...
the reason they surive most of that stuff is simple...speed.....
now the logi lav that thing can tank stuff...
but the freee lav is realy weak...
I think you may have post in the wrong thread........ |
Buster Friently
Rosen Association
1279
|
Posted - 2013.07.25 01:17:00 -
[120] - Quote
Bump, because CCP is still crafting AR 514. |
|
Sinboto Simmons
SVER True Blood
870
|
Posted - 2013.08.04 08:54:00 -
[121] - Quote
Bump because I want this gone |
Vin Vicious
Capital Acquisitions LLC
213
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Posted - 2013.08.04 09:53:00 -
[122] - Quote
Sorry champ the only counter to mass drivers is to run up on him CQC and hope he kills himself before his splash kills you, yeah real balanced |
D legendary hero
THE WARRIORS OF LEGEND
559
|
Posted - 2013.08.04 10:38:00 -
[123] - Quote
Sinboto Simmons wrote:This post is for some who either A:misunderstood me or B:are ignoring this part of the thread intentionally
As I said in my post :I'm not trying to kill the assault class nor the assault weapons I just want the other classes/weapons to have the strength to fight back and do as they were ment to do not be struck down to appease the many
AR noobs normally ignore the most pertainant parts of what oyur saying and key in on vary particular phrases just to troll you. i have several related threads on this topic. I.e. "ARs are OP, why nerfing everything isnt a solution" and "why people think the AR is OP"
AR noobs come and troll me. I dnt care.
i use AR now, and as we know it butt rapes everything that isnt AR. hell, i can shoot down dropships with just my AR. i get way more points in my suit than wiht anything else.
in fact, Caladari standard frame, dren assault, std flaylock, flux nades, nanite injector, armor plate, armor rep, basic shield etenders. = 300+shield, 218 armor. I **** everything. it only costs me 3000 isk or less.
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D legendary hero
THE WARRIORS OF LEGEND
559
|
Posted - 2013.08.04 10:41:00 -
[124] - Quote
Sinboto Simmons wrote:Cyzad4 wrote:Wonder how many pages this has to hit before we hear anything. I've actually been told by CCP Frame that several of my threads have been tagged and will be discussed,while there's no response to the thread I'll take what I can get.
i wish i could combine my other AR threads with this thread somehow. it would be nice. |
D legendary hero
THE WARRIORS OF LEGEND
559
|
Posted - 2013.08.04 10:42:00 -
[125] - Quote
CLONE117 wrote:that free unfitted lav could not withstand 2 av grenades in quick succession they would die be a single crb7...
the reason they surive most of that stuff is simple...speed.....
now the logi lav that thing can tank stuff...
but the freee lav is realy weak...
which is why i wonder, the purpose of stopping free LAVs when free LAVs at least kept noobs in the game and still were destroyed by AV gear easy. |
Your Absolut End
Neanderthal Nation
141
|
Posted - 2013.08.04 10:57:00 -
[126] - Quote
Scheneighnay McBob wrote:Sinboto Simmons wrote:BL4CKST4R wrote:*list of things that got nerfed because AR assaults bitched* Thats because most of these weapons are/were "noob tubes" very high power for very little skill. Actually, it's because most dumbass AR assaults don't know how to counter something (well, besides the viziam LR, and devs confirmed the stats were a fluke) I've learned just by watching most people play why they think everything but the AR is OP-
- Enemy team has major tactical advantage and is using it to put their weapons to optimal use
- Pack of blue AR assaults charge in with no use of caution, and get slaughtered
- Instead of finding a better approach, the pack of blue AR assaults does the same thing again
- and again
- and again
I wouldn*t even say the Viziam was OP in chromosome, the only problem with the viziam was that every ambush map had an awesome point for laser sniping and the maps had the perfect size for lasers, so nearly everybody you shot with that was in your optimal range.
If the viziam would have been so OP in chromosome I wonder why I barely saw some of them in skirmish.....
And btw. the AR is the new Viziam for now because now you're always in the perfect range for the AR.
Weapon balance should look like this
Specific weapons->Allrounder
What people don't understand is that a specific weapon has to be OP in it's specific role.
Look at the LR: The LR ONLY(!!) does nice dmg on its optimal range, the LR is simply not usable besides it's optimal range. Theres nothing in between theres only 1 and 0, so it needs to burn thorugh everything on optimal range, like the viziam used to do.
And thats the poitn about specific weapons. They have 1 job where they need to be awesome at, while other weapons like the AR should do average 0.5 in every situation. That's the idea behind this game, and I don't get why people dont get it..... |
Cyzad4
Blackfish Corp.
11
|
Posted - 2013.08.08 12:09:00 -
[127] - Quote
Your Absolut End wrote:
Weapon balance should look like this
Specific weapons->Allrounder
What people don't understand is that a specific weapon has to be OP in it's specific role.
Look at the LR: The LR ONLY(!!) does nice dmg on its optimal range, the LR is simply not usable besides it's optimal range. Theres nothing in between theres only 1 and 0, so it needs to burn thorugh everything on optimal range, like the viziam used to do.
And thats the poitn about specific weapons. They have 1 job where they need to be awesome at, while other weapons like the AR should do average 0.5 in every situation. That's the idea behind this game, and I don't get why people dont get it.....
Simple, A large portion of players want their fave weapon to be best, not best for a given situation. It boils down to greed. |
Sinboto Simmons
SVER True Blood
986
|
Posted - 2013.08.13 17:40:00 -
[128] - Quote
need to update the op but point still stands |
Niuvo
The Phoenix Federation
335
|
Posted - 2013.08.13 19:24:00 -
[129] - Quote
Rare do I die by skillful hands. I die by noobs with unbalanced weapons! Which sucks. When I kill people, it's a badass reward/feeling. Because I triumph over bad cqc with my knives. Hardly do I see sidearms being pulled out for cqc. shame. |
tander09
The Unholy Legion Of DarkStar DARKSTAR ARMY
34
|
Posted - 2013.08.14 10:46:00 -
[130] - Quote
They nerfed the HMG wrong... |
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Buster Friently
Rosen Association
1639
|
Posted - 2013.08.14 14:52:00 -
[131] - Quote
Hail AR 514.
The AR is still stupidly overused and is still killing diversity, and thus depth, in Dust. |
Buster Friently
Rosen Association
1658
|
Posted - 2013.09.05 04:47:00 -
[132] - Quote
It's a crapload worse now that the OP bullet hose is godlike due to the aimbot.
Hail king AR. Hail AR 514. |
Sinboto Simmons
SVER True Blood Public Disorder.
1091
|
Posted - 2013.09.05 05:17:00 -
[133] - Quote
Buster Friently wrote:It's a crapload worse now that the OP bullet hose is godlike due to the aimbot.
Hail king AR. Hail AR 514. Gotta agree worse then ever
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