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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
388
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Posted - 2013.06.21 22:05:00 -
[1] - Quote
But, but, Assaults NEED to be able to do ABSOLUTELY EVERYTHING BETTER THAN EVERYTHING ELSE.
Isn't that called Customization with No Restrictions?
/sarcasm |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
388
|
Posted - 2013.06.21 22:35:00 -
[2] - Quote
Draco Cerberus wrote:Alaika Arbosa wrote:But, but, Assaults NEED to be able to do ABSOLUTELY EVERYTHING BETTER THAN EVERYTHING ELSE.
Isn't that called Customization with No Restrictions?
/sarcasm You mean like being able to run through a storm of enemy bullets, blow up a tank then hack an objective all before the logi and heavy gaurding an objective can turn around, oh but they should already be dead because he is an assault. //more sarcasm
whatchu talkin' bout willis?
That Heavy/Logi team never saw the Assault coming cause he sneezed an orbital at them (I thought you realized that is how he killed the tank too).
Seriously though, each Role needs defined better. Customization is a good thing, but there is a point where it stops being customization and starts being homogenization. I doubt that is something any of us who really care about the game want. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
397
|
Posted - 2013.06.22 17:57:00 -
[3] - Quote
Engvar Selequel wrote:I think the focus should not be on balancing all the groups, but allowing them to excel in their area of expertise. Currently, I think the effort is to balance everything, and instead it's hurting the snipers and heavies. Snipers deal more damage than assault, yet assault has the Duvolle Tactical with crazy range, and faster damage output than the sniper rifle... Not to mentions tons more damage output before a reload. Heavy classes can take tons of damage, yet the range they have means that anyone faster than them, read ANYONE, can just walk backwards until the hmg is doing tiny amounts of damage. Then point and shoot because the heavy is helpless.
Sniper Pro's: Long Range High Damage Very Fast Hard to Detect Tactical View (best squad leaders)
Sniper Con's: Can't survive up close (until they get good nova knives...) Barely gets any WP even though cover fire and key kills can completely change a battle Limited by map layout
Assault Pro's: (only class I don't actually have playtime experience other than militia, going by what I see) Multiple equipment slots with some dropsuits High damage output Good range, Duvolle can counter-snipe in many situations Good defence Mix of kills, nanohives, drop uplinks leads to faster WP gains
Assault Con's: Leading the charge puts you in the high danger zone Quick reflexes mean more than skill in many situations Taxi drivers chase groups of you
Heavy Pro's: (My preferred playstyle) Very high defence Fast damage output Cover fire kings
Heavy Con's: Slow (I'll elaborate) No equipment Extremely expensive Very reliant on others No range Big target Priority target Top tier hmg are worse than lower tier versions
It's hurting more than just them, it is hurting all roles aside from the AR Assaults. Homogenization of the roles will kill any hope of seeing anything other than ARs slapped onto whatever suit you want. Customization is a good thing, though not if it leads to homogenization which will only cause the creation of "cookie cutter fits" that you'll need to use if you want to be able to "compete".
There needs to be some form of guidelines or restrictions in place otherwise the cookie cutter fits will be the end result. I know that I don't relish the idea of cookie cutter fits, IDK if any of you do or not, though I'm going to assume that we all would like some variety rather than everyone running around in the same thing. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
397
|
Posted - 2013.06.22 18:34:00 -
[4] - Quote
Shijima Kuraimaru wrote:Alaika Arbosa wrote:Engvar Selequel wrote:I think the focus should not be on balancing all the groups, but allowing them to excel in their area of expertise. Currently, I think the effort is to balance everything, and instead it's hurting the snipers and heavies. Snipers deal more damage than assault, yet assault has the Duvolle Tactical with crazy range, and faster damage output than the sniper rifle... Not to mentions tons more damage output before a reload. Heavy classes can take tons of damage, yet the range they have means that anyone faster than them, read ANYONE, can just walk backwards until the hmg is doing tiny amounts of damage. Then point and shoot because the heavy is helpless.
Sniper Pro's: Long Range High Damage Very Fast Hard to Detect Tactical View (best squad leaders)
Sniper Con's: Can't survive up close (until they get good nova knives...) Barely gets any WP even though cover fire and key kills can completely change a battle Limited by map layout
Assault Pro's: (only class I don't actually have playtime experience other than militia, going by what I see) Multiple equipment slots with some dropsuits High damage output Good range, Duvolle can counter-snipe in many situations Good defence Mix of kills, nanohives, drop uplinks leads to faster WP gains
Assault Con's: Leading the charge puts you in the high danger zone Quick reflexes mean more than skill in many situations Taxi drivers chase groups of you
Heavy Pro's: (My preferred playstyle) Very high defence Fast damage output Cover fire kings
Heavy Con's: Slow (I'll elaborate) No equipment Extremely expensive Very reliant on others No range Big target Priority target Top tier hmg are worse than lower tier versions
It's hurting more than just them, it is hurting all roles aside from the AR Assaults. Homogenization of the roles will kill any hope of seeing anything other than ARs slapped onto whatever suit you want. Customization is a good thing, though not if it leads to homogenization which will only cause the creation of "cookie cutter fits" that you'll need to use if you want to be able to "compete". There needs to be some form of guidelines or restrictions in place otherwise the cookie cutter fits will be the end result. I know that I don't relish the idea of cookie cutter fits, IDK if any of you do or not, though I'm going to assume that we all would like some variety rather than everyone running around in the same thing. I've been seeing a slow rise in Heavy/AR fits.
I've noticed it as well, I don't think it is a good thing. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
432
|
Posted - 2013.06.28 16:22:00 -
[5] - Quote
Yeah, it is bad enough that even the logis think they need to be viable as Assaults. |
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