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Kain Spero
Imperfects Negative-Feedback
1690
|
Posted - 2013.06.20 18:54:00 -
[1] - Quote
I'm curious at how much interaction folks are willing to have between Eve and Dust.
This is really how I saw things going: http://youtu.be/45mlVuLs_Nw?t=36s
My main take away isn't the betrayal at the end, but the gameplay interaction between Eve and Dust.
FIrst off the Eve player wants control of the ground side of a Space Elevator so he PAYS Dusters to get the job done. In this scenario the Eve player seems to be the end owner. Dusters want the money, but also interaction with Eve through support in the battle. It seems to me a place for Eve could very well be the guys controlling a commander type mode in a battle: setting orders, objectives, calling in local and orbital support, providing tactical information to the ground troops etc.
I think we've come to a point where need to make Eve matter to Dust and Dust matter to Eve in a real and tangible way. It's one of the things that makes Dust unique. I really feel that Molden Heath could serve as the place to be bold with growing the connection. How would you all feel about Eve players owning the stuff you are fighting for in addition to Dust ownership as well? What about Eve players not only providing OBs, but having the option of taking on the role of a Field Commander? |
Judy Maat
Rebelles A Quebec Orion Empire
98
|
Posted - 2013.06.20 19:00:00 -
[2] - Quote
There will always be a lack of meaningful interactions between the 2 game as long as their policy of: "either game should be able to survive without the other one"
You could go and ask even the best game designers to work with this kind of constraints and they will eventually throw the towel. |
iceyburnz
Crux Special Tasks Group Gallente Federation
865
|
Posted - 2013.06.20 19:05:00 -
[3] - Quote
The connection right now is tenious at best. I'd like to see the eve / dust connection evident across all strata of Eve and Dust. Up to and including.
- Participation in High sec wars. Attack and defence contracts taken by dust players against high sec assets probably PI command centers and storage facilities.
- Industry. Immortal and expendable dust mercs moonlighting as explorers, away teams and setting up extraction operations for rare or volitile resorces that would be impossible to retrieve otherwise. I want to stress that, industry should NOT occur in warzones and should act as a sort of social activity to make isk between intense fighting. "Wanna go prospect for Polygypsum in null, the eve guys say the found some on a plasma planet?" "sure".
- The Market. Eve players rare dust stuff we buy it. Dusties make rare eve stuff and they buy it.
- Low Sec. Dust players signing up for a faction and it having meaningful consequences and rewards. The social aspect of faction loyalty seems to be an after thought for CCP, by looking at games with well defined factions its easy to see how players can get carried away and have a lot of fun with this. CCP should strengthen this for the players that want it.
- Null sec warfare. Boarding actions, POS demolition, station capture. Either as part of an alliance ground forces, or by fulfilling contracts.
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Kain Spero
Imperfects Negative-Feedback
1692
|
Posted - 2013.06.20 19:11:00 -
[4] - Quote
Judy Maat wrote:There will always be a lack of meaningful interactions between the 2 game as long as their policy of: "either game should be able to survive without the other one"
You could go and ask even the best game designers to work with this kind of constraints and they will eventually throw the towel.
This is one of the reasons I see Molden Heath as a fantastic testing ground. It's one of the smallest and least populated regions in New Eden and can really serve as a place where CCP can be bold. I just think about the billions and even trillions of ISK that flooded into Eve from Incursions and from Faction Warfare issues. With about 250 districts you are looking at a total of 60 billion to 75 billion ISK a month if you use the current ISK generated from districts.
In the grand scheme of things this is like a drop in the bucket, BUT to a small group of enterprising players, corporations, and alliances that want to expand and explore the rabbit hole that could be the Eve/Dust link it could be a large incentive. Right now I feel the bonuses are far too restrictive being tied to alliance and corporations. The same goes for Orbital Support as well. I feel like the connection between Dust and Eve needs to be unleashed. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
165
|
Posted - 2013.06.20 19:12:00 -
[5] - Quote
PC needs to be expanded to all of lowsec, with the ability for EVE pilots to pay for district control.
Allow EVE players to contract attacks against districts, just like Dust corps attack districts with clone packs. Except this time, the EVE players dictate how much they will PAY to get this done in addition to supplying a 150-man clone assault pack (or more). If the attackers win, they get paid 100% of the contract, maybe split to members or taxed into their corp wallet, whatever. If the defenders win, the attackers get nothing. The EVE contract-creator can specify who the contracts are open to, based on standings, of course and have final say on acceptance of the contract. If no one accepts, the contract is voided.
Couple this with some sweet EVE-side bonuses and give EVE players access to a similar (if not identical!! thx TrueGrit for the amazing map!) PC map, and we'll have never-ending matches.
Also, allow district owners to start mini-matches against any established PI installations inside of their districts. These matches should start 30 min after the attack order is placed. This way, EVE players will give a **** about district ownership on a level that affects the individual. If the guy owning the PI infrastructure wants it defended, he should be allowed to keep the facility's defense open to whoever (public, good standing, Alliance-only) and have to pay up if the defenders fight off the assault (maybe this would be a good way to bring back Skirmish 1.0) |
iceyburnz
Crux Special Tasks Group Gallente Federation
866
|
Posted - 2013.06.20 19:15:00 -
[6] - Quote
Kain:
One battle every 24 hours per district doesn't, even on paper, sound like engaging futuristic warfare. How would you strengthen the eve dust link by altering this feature in particular |
Jin Robot
Foxhound Corporation General Tso's Alliance
952
|
Posted - 2013.06.20 19:17:00 -
[7] - Quote
Lots of good ideas. I welcome any further interaction, as it is now its tenuous. Anything substantial would make it seem connected. Who plays dust and feels like they are connected to EVE at this point? |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
165
|
Posted - 2013.06.20 19:25:00 -
[8] - Quote
Jin Robot wrote:Lots of good ideas. I welcome any further interaction, as it is now its tenuous. Anything substantial would make it seem connected. Who plays dust and feels like they are connected to EVE at this point?
I feel most connected when I use my EVE client to send recruitment mails to Dust chars because its so much easier, lol.
We (Tso's) had a nice little bit of fun last night helping some friends remove some locals from a system they hold on the ground, which is sort of like Dust content fueling EVE content in a disconnected way...
Back on topic, I did write up a blog about things I'd absolutely love to see added to further both games and really drive home the importance of the connection. |
Kain Spero
Imperfects Negative-Feedback
1695
|
Posted - 2013.06.20 19:26:00 -
[9] - Quote
iceyburnz wrote:Kain: One battle every 24 hours per district doesn't, even on paper, sound like engaging futuristic warfare. How would you strengthen the eve dust link by altering this feature in particular
I really think there needs to be more ways to attack a district and with these different attacks different timers. One would be raiding to get money out of a district but not trying to take ownership. I think these fights could be potentially done in a shorter time frame before a district's reinforcement timer, but what timeframe specifically (6 hours, 12 hours, etc.) I don't know.
When it comes for battling for a district I feel very strongly that attackers should be able fight multiple times in the same day (maybe the same hour) for a district, but it needs to be very conditional. One great idea was that if you were attacking and still had more than 150 clones you could choose to continue an attack after you won your first match or wait to come back the next day. This would make a fight for a district more of a pitched battle.
I almost see the ownership of a district being a switch that you flip as a choice of Eve or Dust ownership. If Eve side owns it then the benefits and ISK flow into Eve. The other side of the coin is I really feel that the benefits of owning a district need to flow to the members of that corporation in a concrete way. |
hooc order
Deep Space Republic
435
|
Posted - 2013.06.20 19:32:00 -
[10] - Quote
Kain Spero wrote:I'm curious at how much interaction folks are willing to have between Eve and Dust. This is really how I saw things going: http://youtu.be/45mlVuLs_Nw?t=36sMy main take away isn't the betrayal at the end, but the gameplay interaction between Eve and Dust. FIrst off the Eve player wants control of the ground side of a Space Elevator so he PAYS Dusters to get the job done. In this scenario the Eve player seems to be the end owner. Dusters want the money, but also interaction with Eve through support in the battle. It seems to me a place for Eve could very well be the guys controlling a commander type mode in a battle: setting orders, objectives, calling in local and orbital support, providing tactical information to the ground troops etc. I think we've come to a point where need to make Eve matter to Dust and Dust matter to Eve in a real and tangible way. It's one of the things that makes Dust unique. I really feel that Molden Heath could serve as the place to be bold with growing the connection. How would you all feel about Eve players owning the stuff you are fighting for in addition to Dust ownership as well? What about Eve players not only providing OBs, but having the option of taking on the role of a Field Commander?
Years away and will probably never come.
When can we get new council members? This one is obviously of no use and only wants to talk about pie in the sky BS that does nothing to fix this broken game now. |
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KOBLAKA1
Opus Arcana Orion Empire
79
|
Posted - 2013.06.20 19:32:00 -
[11] - Quote
We should own the elevator/POCO and tax the usage of Eve players(based on standings which are set by the Dust Corp [i.e +5 = no tax +2.5= 2% tax, -5=10% tax]). If Dust dies easily reset to how POCOs work now, if EVE dies well its just an income we dont get anymore. i would like to see more match interaction, but i dont think EVE playes should be the sole commanders. It would make more sense that whoever posts a contract is the commander (individual or CEO/directors of Corps both EVE and Dust). i would also like there to be a way for EVE players to earn orbitals and look at our map and pick where they want to throw it. Maybe based on killing enemy FW ships either player or NPC that spawn at a district under attack. |
Dexter Peabody
Goonfeet Special Planetary Emergency Response Group
69
|
Posted - 2013.06.20 19:37:00 -
[12] - Quote
Absolutely not. Do not expand the EVE-Dust link until the core issues with DUST have been fixed. There's no point in developing more links if the game itself is in trouble. |
Kain Spero
Imperfects Negative-Feedback
1699
|
Posted - 2013.06.20 19:38:00 -
[13] - Quote
hooc order wrote: Years away and will probably never come.
When can we get new council members? This one is obviously of no use and only wants to talk about pie in the sky BS that does nothing to fix this broken game now.
The FPS side of Dust and the core gameplay is by far the most important, but I haven't lost my faith or hope in the idea this game put forward. I feel the the Core is absolutely critical and the #1 priority before everything else.
That said, I don't think we should take our eye of the ball in making sure once the Core is where it needs to be and Dust is a FUN fps first and foremost that the game has a larger purpose and drive that in all honestly the FPS world really lacks. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
168
|
Posted - 2013.06.20 19:40:00 -
[14] - Quote
KOBLAKA1 wrote: i would also like there to be a way for EVE players to earn orbitals and look at our map and pick where they want to throw it.
This would be absolutely awesome. More variations of orbitals are sorely needed, with different mechanics attached to each. Cruisers and above should definitely be able to pick where the hell they want to fire, even if its more spread out.
And decoupling the Tactical Starship strikes from WP needs to happen very soon. It annoyed me in closed beta when the FW/Corp battles used the system we have now (with only 8 guys fighting on the ground on top of that). Make it a timer, and make it based off of how many and how long friendly ships have been parked near the beacon in orbit. |
Jin Robot
Foxhound Corporation General Tso's Alliance
958
|
Posted - 2013.06.20 19:42:00 -
[15] - Quote
BursegSardaukar wrote:KOBLAKA1 wrote: i would also like there to be a way for EVE players to earn orbitals and look at our map and pick where they want to throw it. This would be absolutely awesome. More variations of orbitals are sorely needed, with different mechanics attached to each. Cruisers and above should definitely be able to pick where the hell they want to fire, even if its more spread out. And decoupling the Tactical Starship strikes from WP needs to happen very soon. It annoyed me in closed beta when the FW/Corp battles used the system we have now (with only 8 guys fighting on the ground on top of that). Make it a timer, and make it based off of how many and how long friendly ships have been parked near the beacon in orbit. That would get more ships directly involved, I would think. Both those ideas. |
Jin Robot
Foxhound Corporation General Tso's Alliance
958
|
Posted - 2013.06.20 19:43:00 -
[16] - Quote
Kain Spero wrote:hooc order wrote: Years away and will probably never come.
When can we get new council members? This one is obviously of no use and only wants to talk about pie in the sky BS that does nothing to fix this broken game now. The FPS side of Dust and the core gameplay is by far the most important, but I haven't lost my faith or hope in the idea this game put forward. I feel the the Core is absolutely critical and the #1 priority before everything else. That said, I don't think we should take our eye of the ball in making sure once the Core is where it needs to be and Dust is a FUN fps first and foremost that the game has a larger purpose and drive that in all honestly the FPS world really lacks. As CPM it is good to still look forward beyond the current needs, he just grumpy. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
168
|
Posted - 2013.06.20 19:44:00 -
[17] - Quote
Dexter Peabody wrote:Absolutely not. Do not expand the EVE-Dust link until the core issues with DUST have been fixed. There's no point in developing more links if the game itself is in trouble.
I don't think the OP implied that Dust/EVE connections are paramount to fun gameplay and proper hit detection, etc...
I took this thread as a "What can be added to flesh out the unique aspect Dust has over every other FPS."
With PS2 coming to the Playstation 4, not to mention all the existing FPS franchises out there, the strength of Dust will be its interactivity with EVE. Once Dust's gameplay is at the same, fun level of existing FPS's, ideas like those proposed will be needed to have Dust stand out in the crowd. |
Kain Spero
Imperfects Negative-Feedback
1699
|
Posted - 2013.06.20 19:48:00 -
[18] - Quote
Dexter Peabody wrote:Absolutely not. Do not expand the EVE-Dust link until the core issues with DUST have been fixed. There's no point in developing more links if the game itself is in trouble.
I couldn't agree more. You are right that the core issues MUST be fixed. You have to remember though that Dust has many pieces and people behind it. Not every single person is going to be someone that codes or develops the core gameplay mechanics. The gameplay being fun is what will drive us to play the game, but the impact we can make and the social links we create will keep us around for years and years.
I guess one of the things I'm trying to get at is once the core gameplay is where it needs to be how deeply involved do you see Eve players being in your day to day gameplay experience? |
SteelDark Knight
Internal Error. Negative-Feedback
34
|
Posted - 2013.06.20 19:51:00 -
[19] - Quote
There are multiple smaller teams and specializations within the larger Dust 514 CCP team. They should be able to work on core issues and also work on broader more large scale issues such as PC issues and the larger overall concern of the Dust/Eve link at the same time.
For example, SOXFour isn't exactly going to be asked to work on weapon balance. The Art and Sound team(s) are not going to be working on coding.
In answer to Kains question the Eve/Dust link is the one thing that has the potential to separate Dust 514 from its competition. The current systems such as PC are failing at providing any real feel for this link. In short, I believe that fleshing out the Dust/Eve link has to be one of the very top priorities for the team moving forward. It is the one ace in the hole they have that no competition can currently offer. |
hooc order
Deep Space Republic
435
|
Posted - 2013.06.20 20:01:00 -
[20] - Quote
Kain Spero wrote:hooc order wrote: Years away and will probably never come.
When can we get new council members? This one is obviously of no use and only wants to talk about pie in the sky BS that does nothing to fix this broken game now. The FPS side of Dust and the core gameplay is by far the most important, but I haven't lost my faith or hope in the idea this game put forward. I feel the the Core is absolutely critical and the #1 priority before everything else. That said, I don't think we should take our eye of the ball in making sure once the Core is where it needs to be and Dust is a FUN fps first and foremost that the game has a larger purpose and drive that in all honestly the FPS world really lacks.
Then what you think is dead wrong. The community has spoken and CPP has listened and we ended up with a piece of **** with an SP/leveling system and evaporating bullets and only 5k players at peak hours on the only FTP FPS on the PS3.
Let me repeat that last part:
5K ON THE ONLY FTP FPS ON THE PS3!!!!
Seriously 5k out of the 10s of millions of PS3 owners....millions of which have even down loaded the game.
The game is bleeding to death and your visioning is to blame.
Stop this crap. Just stop.
The number one problem with this game is new player retention.
Tinkering with PC and the EvE/Dust connection that involves not one new player ever is not doing **** to fix it.
Step down already and take the rest of the council with you when you do it. |
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Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
181
|
Posted - 2013.06.20 20:04:00 -
[21] - Quote
The link needs to be spread as far as it can. We're citizens of new eden and we should be just as involved as our capsuleer counterparts. |
Jebus McKing
Molon Labe. League of Infamy
85
|
Posted - 2013.06.20 20:07:00 -
[22] - Quote
I really hoped CCP would have VERY CONCRETE plans on how the EVE-DUST link would probably work 3 years from now, because so far this potential is the only thing that makes DUST special.
And the question is not how much interaction we want - that interaction is the only reason some of us are still here - the question is how long it will take CCP to make more interaction happen, and if they are able to make it fun and meaningful.
TL;DR Yes, more interaction, please. |
iceyburnz
Crux Special Tasks Group Gallente Federation
874
|
Posted - 2013.06.20 20:08:00 -
[23] - Quote
SteelDark Knight wrote: In answer to Kains question the Eve/Dust link is the one thing that has the potential to separate Dust 514 from its competition. The current systems such as PC are failing at providing any real feel for this link. In short, I believe that fleshing out the Dust/Eve link has to be one of the very top priorities for the team moving forward. It is the one ace in the hole they have that no competition can currently offer.
I couldn't agree more.
People will play a game because its interesting, even if the mechanics need work.
Population isn't dropping because they might have gotten a kill one time because the target stopped registering damage. They are going because no matter what label you put on it, the battles are all the same.
Dust is in desperate need of more features, more gameplay types, in short; more for players to do think about and engage with. Its in CCPs bets interest to do this, when the player is in game and stays there they can't really play anything else. Dust lacks that "grab factor", immersions, pull or whatever you want to call it and firing our imagination with catch phrases and future visions only goes so far (it does help though).
I think the eve/dust link is the most intresting, appealing aspect of dust. It needs to be made more accessable to people with less time. It needs to be meaningful, innovative and brave.
CCP have played it safe so far, drip feeding small changes, telling them they are expansion when infact they are nothing more than completing an unfinished game. They need to get brave and live by the mottos they like to display at fanfest every year. Fight the impossible CCP, and deliver.
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bill the noon
G I A N T EoN.
36
|
Posted - 2013.06.20 20:09:00 -
[24] - Quote
If eve players could provide map scans for us or use ECM to mess with the people on the ground this would be a nice way for eve players to help without being too overkill.
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
169
|
Posted - 2013.06.20 20:11:00 -
[25] - Quote
hooc order wrote:Kain Spero wrote:hooc order wrote: Years away and will probably never come.
When can we get new council members? This one is obviously of no use and only wants to talk about pie in the sky BS that does nothing to fix this broken game now. The FPS side of Dust and the core gameplay is by far the most important, but I haven't lost my faith or hope in the idea this game put forward. I feel the the Core is absolutely critical and the #1 priority before everything else. That said, I don't think we should take our eye of the ball in making sure once the Core is where it needs to be and Dust is a FUN fps first and foremost that the game has a larger purpose and drive that in all honestly the FPS world really lacks. Then what you think is dead wrong. The community has spoken and CPP has listened and we ended up with a piece of **** with an SP/leveling system and evaporating bullets and only 5k players at peak hours on the only FTP FPS on the PS3. Let me repeat that last part: 5K ON THE ONLY FTP FPS ON THE PS3!!!! Seriously 5k out of the 10s of millions of PS3 owners....millions of which have even down loaded the game. The game is bleeding to death and your visioning is to blame. Stop this crap. Just stop. The number one problem with this game is new player retention. Tinkering with PC and the EvE/Dust connection that involves not one new player ever is not doing **** to fix it. Step down already and take the rest of the council with you when you do it.
Dude... Have you thought that new players might want to be a part of something bigger, as promised, but also poorly delivered?
When CCP fixes the current technical gun play issues, people still will leave the game when the newest generic shooter comes out because there's nothing unique keeping them in Dust. The EVE link IS what will keep them here. People pick BF or CoD because they like tactical v arcade style shooter mechanics, but both are casual. There are those out there (like myself) that want depth and the knowledge that they are connected to a bigger world, man. |
iceyburnz
Crux Special Tasks Group Gallente Federation
874
|
Posted - 2013.06.20 20:12:00 -
[26] - Quote
bill the noon wrote:If eve players could provide map scans for us or use ECM to mess with the people on the ground this would be a nice way for eve players to help without being too overkill.
Thats actually a pretty good idea. Thats so out the box and yet so obvious. |
Kain Spero
Imperfects Negative-Feedback
1704
|
Posted - 2013.06.20 20:13:00 -
[27] - Quote
bill the noon wrote:If eve players could provide map scans for us or use ECM to mess with the people on the ground this would be a nice way for eve players to help without being too overkill.
I really want to see the OB mechanic unhinged from Warpoints in a balanced way, but I really wold love to see information warfare be a part of the Orbital Support landscape. |
4447
Not Guilty EoN.
754
|
Posted - 2013.06.20 20:19:00 -
[28] - Quote
Kain Spero wrote:I'm curious at how much interaction folks are willing to have between Eve and Dust. This is really how I saw things going: http://youtu.be/45mlVuLs_Nw?t=36sMy main take away isn't the betrayal at the end, but the gameplay interaction between Eve and Dust. FIrst off the Eve player wants control of the ground side of a Space Elevator so he PAYS Dusters to get the job done. In this scenario the Eve player seems to be the end owner. Dusters want the money, but also interaction with Eve through support in the battle. It seems to me a place for Eve could very well be the guys controlling a commander type mode in a battle: setting orders, objectives, calling in local and orbital support, providing tactical information to the ground troops etc. I think we've come to a point where need to make Eve matter to Dust and Dust matter to Eve in a real and tangible way. It's one of the things that makes Dust unique. I really feel that Molden Heath could serve as the place to be bold with growing the connection. How would you all feel about Eve players owning the stuff you are fighting for in addition to Dust ownership as well? What about Eve players not only providing OBs, but having the option of taking on the role of a Field Commander?
Field commander are you joking, right?
Most of EVE player base can't hold a gun and you want them to command a battle? Maybe more of a intel role.
Edit: EVE players should have more of a logistics role. |
Turkevich
Subdreddit Test Alliance Please Ignore
42
|
Posted - 2013.06.20 20:20:00 -
[29] - Quote
I've been saying this for a while "Dust needs to represent a huge carrot that Eve players won't want to live without". The opposite should be true as well. Eve should offer something to Dust mercs that we could live without but it would be painful to do so. Doesn't matter what this carrot ends up being but it needs to happen soon. The connection to Eve currently is nothing more than a cute science fair demo. There is no real meaning behind it.
POCOs seems to be a good area of focus. The lore behind it is believable and the players already accept that POCOs are "owned". Simply split the current POCO mechanic into two destructible, player-owned, structures. Taxes for transfers of PI goods to/from Eve would generate income for the owners of each end of the link. The rates and owners of each end need not be the same.
This simple carrot would drive conflict in both Eve and Dust. Sure it's not a lot of conflict as POCOs really aren't that big of a cash cow but that's part of my rationale. Why mess with a big income source initially? Start with something small like POCOs and see how the players derive content from it.
Of course this cannot happen until we have the ability to fight on all types of planets. That means a lot more maps and PC districts for Dust. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
182
|
Posted - 2013.06.20 20:22:00 -
[30] - Quote
4447 wrote:Field commander are you joking, right?
Most of EVE player base can't hold a gun and you want them to command a battle? Maybe more of a intel role.
I agree. They should pay us, not command us. This is how we should draw the line as to "each game standing on its own." Let them fly space ships and provide support. I don't want to be taking orders from a clone that won't step out of his ship/orbit.
We need to be our own commanders, our own generals. These are OUR wars. |
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Mc Ribwich
Subdreddit Test Alliance Please Ignore
244
|
Posted - 2013.06.20 20:22:00 -
[31] - Quote
Reposting an idea I posted a while ago.
For a while now the warbarge map table in PC matches, or any matches for that matter, is blank. What I propose is that an EVE player who is in the same corp/alliance as a Dust corp, can scan the district in EVE that is about to be fought over. After this is done the Dust corp gets a 3D snapshot for the map table while they are preparing in the Warbarge for the current PC match. This can make EVE players a helpful asset, like a U2 spy plane, and prove them to be more than someone who is just an off map support bomber. |
Kain Spero
Imperfects Negative-Feedback
1708
|
Posted - 2013.06.20 20:26:00 -
[32] - Quote
4447 wrote: Field commander are you joking, right?
Most of EVE player base can't hold a gun and you want them to command a battle? Maybe more of a intel role.
I'm really quite serious. In the end I see that as a role that could be potentially filled by a Duster or an Eve Pilot. If you were to dig into the numbers regarding the Eve Online player base I think you find a large propensity for strategy and RTS games that could have skills that would translate into a field commander role.
Does that mean every Eve play would make a good FC in Dust? Absolutely not, but you can give an Eve player the tools (including intel gathering tools) and let the social interaction between the Dusters and Eve pilots decide whose in charge on the field of battle. |
4447
Not Guilty EoN.
754
|
Posted - 2013.06.20 20:28:00 -
[33] - Quote
Mc Ribwich wrote:Reposting an idea I posted a while ago.
For a while now the warbarge map table in PC matches, or any matches for that matter, is blank. What I propose is that an EVE player who is in the same corp/alliance as a Dust corp, can scan the district in EVE that is about to be fought over. After this is done the Dust corp gets a 3D snapshot for the map table while they are preparing in the Warbarge for the current PC match. This can make EVE players a helpful asset, like a U2 spy plane, and prove them to be more than someone who is just an off map support bomber.
Theres many things that CCP can do, But it all takes time.
EVE ships could become a orbital CRU. |
hooc order
Deep Space Republic
435
|
Posted - 2013.06.20 20:30:00 -
[34] - Quote
BursegSardaukar wrote:hooc order wrote:Kain Spero wrote:hooc order wrote: Years away and will probably never come.
When can we get new council members? This one is obviously of no use and only wants to talk about pie in the sky BS that does nothing to fix this broken game now. The FPS side of Dust and the core gameplay is by far the most important, but I haven't lost my faith or hope in the idea this game put forward. I feel the the Core is absolutely critical and the #1 priority before everything else. That said, I don't think we should take our eye of the ball in making sure once the Core is where it needs to be and Dust is a FUN fps first and foremost that the game has a larger purpose and drive that in all honestly the FPS world really lacks. Then what you think is dead wrong. The community has spoken and CPP has listened and we ended up with a piece of **** with an SP/leveling system and evaporating bullets and only 5k players at peak hours on the only FTP FPS on the PS3. Let me repeat that last part: 5K ON THE ONLY FTP FPS ON THE PS3!!!! Seriously 5k out of the 10s of millions of PS3 owners....millions of which have even down loaded the game. The game is bleeding to death and your visioning is to blame. Stop this crap. Just stop. The number one problem with this game is new player retention. Tinkering with PC and the EvE/Dust connection that involves not one new player ever is not doing **** to fix it. Step down already and take the rest of the council with you when you do it. Dude... Have you thought that new players might want to be a part of something bigger, as promised, but also poorly delivered? When CCP fixes the current technical gun play issues, people still will leave the game when the newest generic shooter comes out because there's nothing unique keeping them in Dust. The EVE link IS what will keep them here. People pick BF or CoD because they like tactical v arcade style shooter mechanics, but both are casual. There are those out there (like myself) that want depth and the knowledge that they are connected to a bigger world, man.
I have been here for over 2 months. Nothing about PC looks even remotely compelling and even if it did i have another 2 months to go before i have enough SP to be competitive in it.
It only takes one week of getting face stomped by high SP players in the pub grind for a new player to quit.
This is what the community wanted and what the council wanted and what CCP delivered. IT HAS FAILED!
Time to give up on this community directed development crap. Committees cannot make good games. Dust has proven that in spades.
CCP already has something the competition does not have. It has a free FPS on the PS3....and it has taken that monstrous advantage and epically squandered it.
Note: Your visioning, even if it is ever delivered, is lackluster at best. you are not a talented game designer. You are not a good writer. You are not a good programer, This is not my main argument but seriously shut the **** up. Your fantasy game is not even something anyone would want to play. CCP did not appoint you to design a game. What the hell qualifies you by talent experience or merit that you should have any say in how the game should be designed? CCP has (had) millions of dollars....your only advise to CCP should be spend it on talented game designers. |
4447
Not Guilty EoN.
754
|
Posted - 2013.06.20 20:35:00 -
[35] - Quote
Kain Spero wrote:4447 wrote: Field commander are you joking, right?
Most of EVE player base can't hold a gun and you want them to command a battle? Maybe more of a intel role. I'm really quite serious. In the end I see that as a role that could be potentially filled by a Duster or an Eve Pilot. If you were to dig into the numbers regarding the Eve Online player base I think you find a large propensity for strategy and RTS games that could have skills that would translate into a field commander role. Does that mean every Eve play would make a good FC in Dust? Absolutely not, but you can give an Eve player the tools (including intel gathering tools) and let the social interaction between the Dusters and Eve pilots decide whose in charge on the field of battle.
I see your point, But as long as duster take the same role.
I also see the info that you get on the ground is different to the info you get from a birds eye view. it just felt like you're trying to give the power to the eve players. |
Kain Spero
Imperfects Negative-Feedback
1710
|
Posted - 2013.06.20 20:43:00 -
[36] - Quote
4447 wrote: I see your point, But as long as duster take the same role.
I also see the info that you get on the ground is different to the info you get from a birds eye view. it just felt like you're trying to give the power to the eve players.
It's not of matter of trying to give the Eve players the power over Dusters (I'm very keen on many of these roles being hybrids), but leveraging Eve players to make our gameplay experience as Dusters better and to give more depth to battlefield. I want these kinds of things to be a choice. You shouldn't be FORCED to use an Eve pilot, but it should be incentivized in a way that naturally draws Dusters and Eve players into interacting.
Create the mechanics, tools, and incentives, but leave it to the players to decide how and if they use them. |
Doyle Reese
OSG Planetary Operations Covert Intervention
154
|
Posted - 2013.06.20 20:54:00 -
[37] - Quote
It would certainly be nice to use EVE starships to provide something like radar over a certain area. This isn't an unfair advantage because there will eventually be Scanner Installations that players can drop. |
Kain Spero
Imperfects Negative-Feedback
1720
|
Posted - 2013.06.20 21:03:00 -
[38] - Quote
KOBLAKA1 wrote:We should own the elevator/POCO and tax the usage of Eve players(based on standings which are set by the Dust Corp [i.e +5 = no tax +2.5= 2% tax, -5=10% tax]). If Dust dies easily reset to how POCOs work now, if EVE dies well its just an income we dont get anymore. i would like to see more match interaction, but i dont think EVE playes should be the sole commanders. It would make more sense that whoever posts a contract is the commander (individual or CEO/directors of Corps both EVE and Dust). i would also like there to be a way for EVE players to earn orbitals and look at our map and pick where they want to throw it. Maybe based on killing enemy FW ships either player or NPC that spawn at a district under attack.
I had an interesting discussion with some Eve players about this at Fanfest. I understand there would be concerns about POCO ownership going to whoever owned the planet, but I think it is something worth exploring and could serve as a fantastic incentive to district ownership. |
ZDub 303
TeamPlayers EoN.
442
|
Posted - 2013.06.20 21:04:00 -
[39] - Quote
I do think the GC role would do much better on PC controls, point and clicking would do wonders.
I'm all for it being an eve role, also makes it so that you don't lose a 'boot on the ground' if you wanna say. All of the dust players still get their run and gun action while the eve players do the logistics and strategy.
Since eve players are the ones dropping orbitals (and if CCP is smart, they will soon be the ONLY way to drop orbitals) then it makes sense that an eve player would drop the strike.
Dust players drop a beacon on their map where they want the strike, and eve commander confirms it, and then eve pilot drops it.
Eve commanders can also just choose to drop them without a beacon as well of course.
The significant delay makes OBs much more strategic.
Anything to strengthen the eve/dust link.
Eve can live without dust, but dust doesn't have eve, its just another generic shooter. |
hooc order
Deep Space Republic
436
|
Posted - 2013.06.20 21:04:00 -
[40] - Quote
Kain Spero wrote:4447 wrote: I see your point, But as long as duster take the same role.
I also see the info that you get on the ground is different to the info you get from a birds eye view. it just felt like you're trying to give the power to the eve players. It's not of matter of trying to give the Eve players the power over Dusters (I'm very keen on many of these roles being hybrids), but leveraging Eve players to make our gameplay experience as Dusters better and to give more depth to battlefield. I want these kinds of things to be a choice. You shouldn't be FORCED to use an Eve pilot, but it should be incentivized in a way that naturally draws Dusters and Eve players into interacting. Create the mechanics, tools, and incentives, but leave it to the players to decide how and if they use them.
Translation:
"I am a bad FPS player so CCP should give me tools to direct my carried high SP players in PC battles. I want to be an arm chair general!!! Whaaaaaaaaaaaaaahhhhhh....."
The fundamental problem with this kind of MMO or FPS for that matter is the same problem satanism has. Essentially only one person can be on top and no one wants to be on the bottom. This is why all the cites in WoW are filled with heroes and no squires. Who the hell would want to play the squire?
EvE gets around this by being in essence a PvE game. EvE has very little real PvP in it and is essentially a gathering and crafting game. Minecraft does the same thing...only you use blocks rather then spread sheets. Dust does not have that luxury. Ity has no PvE elements to distract from the fact that you are on the bottom. Spero and the council and the community (which was made up of mostly EvE players with PS3s) all voted for and asked for the SP/leveling system which made them gods over better FPS players. This one man on top game mechanic has fundamentally failed...and not only failed but chased nearly any new player in the past 3 months away from the game.
Seeing how epically failed the first idea was and realizing it is probably going away spero now wants a new system to allow him to be the one on top and everyone else to stay below him. Happily we will not be getting this as CCP is incapable of making it....also it would fail right out of the gate as any FPS player who gets a stupid command will simply ignore it....it is amusing that Spero thinks he would be good at directing FPS players in battle when he already sucks at FPS. |
|
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
174
|
Posted - 2013.06.20 21:05:00 -
[41] - Quote
hooc order wrote: I have been here for over 2 months. Nothing about PC looks even remotely compelling and even if it did i have another 2 months to go before i have enough SP to be competitive in it.
It only takes one week of getting face stomped by high SP players in the pub grind for a new player to quit.
You, personally, are a piece of a corporation that runs that PC battles. If your squad is competitive, you will be as well. You need to find a group of guys that won't mind bringing low-SP guys along with them. Also, this being the EVE universe, SP count is only as important as your specialization. A guy with 10M SP split among all the different classes and weapons will be a lot worse off than a guy with 3M SP dedicated to a role. That, combined with a level 5 cap on skills is a real good way of balancing new v. old.
As far as new players getting stomped, that's why CCP instituted the Academy matches. My gripe with that being that new players are paired with new players and not being introduced into a Corporation for "proper" training easily because they are segregated.
hooc order wrote: This is what the community wanted and what the council wanted and what CCP delivered. IT HAS FAILED!
Time to give up on this community directed development crap. Committees cannot make good games. Dust has proven that in spades.
Not sure what you are referencing here, but I assume you are referring to EVE interaction. CCP has not delivered much in the way of EVE interaction. EVE OB's have been here since closed beta and their implementation hasn't changed at all.
The only thing added with Uprising was district bonuses from PC.
As far as ignoring the comunity, google "Incarnagate" and see what happened when CCP stopped listening to player feedback.
hooc order wrote: CCP already has something the competition does not have. It has a free FPS on the PS3....and it has taken that monstrous advantage and epically squandered it.
This advantage is not going to last long at all. Planetside is on its way, and with Sony's embracing of 3rd parties for their next-gen console, there are going to be a lot of FTP game options flooding the market before long. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
174
|
Posted - 2013.06.20 21:05:00 -
[42] - Quote
hooc order wrote: Note: Your visioning, even if it is ever delivered, is lackluster at best. you are not a talented game designer.
Neither are you. The forums are here to give feedback on what the designers have implemented and hopefully to test the waters for what will be implemented after releases devblogs and starting idea forum threads. The CPM's job is to work with the playerbase and collect up what we feel is important and bring our concerns, in a concise manner, to CCP. It's been working on the EVE side with the CSM for quite some time now.
hooc order wrote: a) You are not a good writer. You are not a good programer,
b) This is not my main argument but seriously shut the **** up.
c) Your fantasy game is not even something anyone would want to play.
a) While I've never claimed either, nor feel like proving that latter, your grammar/spelling clearly shows you are not a member in the former category.
b) No, this is a forum for feedback/opinions. Keeping silent is the opposite of its purpose.
c) Judging by the multitude of replies stating the contrary, you are demonstrably wrong, many players want a deeper connection.
hooc order wrote: CCP did not appoint you to design a game. What the hell qualifies you by talent experience or merit that you should have any say in how the game should be designed? CCP has (had) millions of dollars....your only advise to CCP should be spend it on talented game designers.
My advice* on who they higher is even less important than how I feel the EVE/Dust connection should be developed. Since you assume I have no talent (experience? Is that a thing?) or merit in the game design, what leads you to believe I have merit in the world of personnel management or human resources?
I've been playing EVE since 2006, seen really high times (Apocrypha) and abysmal lows (Incarna) and saw that CCP ignoring the desires and feedback of the playerbase is a surefire way for them to fail. They admitted as much. I think simply that experience as a consumer gives me some legs to stand on when it comes to understanding the value of threads like these.
If you want to complain about CCP's priorities, this thread isn't about that at all, I'm sure there are a dozen on the first two pages of General Discussion and you should focus your attention there. And get back on your meds. |
Surt gods end
Demon Ronin
324
|
Posted - 2013.06.20 21:05:00 -
[43] - Quote
HOC... here take some kool-aid I just made it. sit down and relax. Besides the fact that it looks like your about to jump off a building, I sorta get where your coming from. I get it. But here's what I come to learn......
EVE IS IN THE TITLE. IT"S AN EVE GAME.
I'm a FPS player. Don't give a rats ass about eve. Is dust going to revolutionize the FPS genre? NO. But we all know that. Why? cause EVE itself didn't revolutionize the mmo genre as much as it wishes it could. It's a niche game. which has a good fanbase, still niche. Dust will be niche too.
Revolution? that's what my ladies that play mmo are calling this game called ARCHAGE. They won't stop harping in my ear to try it when it comes out. but me play an mmo? hahahaha.
I see the path dust want's to take. not probably what ccp first intended. I think dust being NICHE, wasn't what they were going for. But CCP does Niche.
Dust is going to create another pocket in FPS. but not revolutionize it. And another option for your FPS craving is not a bad thing. |
Kain Spero
Imperfects Negative-Feedback
1721
|
Posted - 2013.06.20 21:10:00 -
[44] - Quote
Surt gods end wrote:EVE IS IN THE TITLE. IT"S AN EVE GAME.
To me Dust is an FPS shooter set in the New Eden universe. It is not and shouldn't be an Eve FPS. It's a small distinction, but a very important one. |
Cyrius Li-Moody
The Unholy Legion Of DarkStar DARKSTAR ARMY
182
|
Posted - 2013.06.20 21:11:00 -
[45] - Quote
Kain Spero wrote:... but leveraging Eve players to make our gameplay experience as Dusters better and to give more depth to battlefield....
Create the mechanics, tools, and incentives, but leave it to the players to decide how and if they use them.
I absolutely agree that Capsuleers should have more real time interaction with us on the battlefield. I feel that electronic warfare, intel gathering, and artillery support should be their main battlefield jobs. They should be our eyes in the sky, updating our tacnet, disrupting enemy electronics, and most importantly watching our backs in the sky.
Incorporating being able to speak to them over voice comms will bring these two games together immensely. I feel one of the biggest problems right now is the lack of a "community" when you log in. There's tens of thousands of people in spaceships in New Eden at any one time. As of right now, it's like they're not even there. There needs to be a better way to find be able to talk to those doing the PEW PEW in space.
It would rad to be able to find out who you're supporting in space at any given time when playing FW. |
Django Quik
R.I.f.t
701
|
Posted - 2013.06.20 21:11:00 -
[46] - Quote
I don't think Eve should be field commanders for Dust battles - they should hire field commanders for their battles. They can also hire whole teams or corps to fill their teams or just open it to the public (Dust - Eve standings could be useful for this) and the FC can kick people underperforming mid-battle.
There needs to be a serious carrot on both sides to attract Eve to Dust and vice versa.
And for the naysayers here: yes the core game mechanics are important but without a USP (unique selling point) this game doesn't stand a chance. And being F2P is not a good USP, as people will gladly shell out real cash for a FPS if it's got good content/a decent reputation (COD, BF, etc.). The link to Eve is really this game's only great potential USP and needs to come to full fruition extremely soon or other games will eclipse Dust514. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
174
|
Posted - 2013.06.20 21:12:00 -
[47] - Quote
hooc order wrote: EvE gets around this by being in essence a PvE game. EvE has very little real PvP in it and is essentially a gathering and crafting game.
Damn... only now do I realize this guy is a troll. Oh well, all those wasted replies above :(
|
Vyzion Eyri
The Southern Legion RISE of LEGION
761
|
Posted - 2013.06.20 21:13:00 -
[48] - Quote
I think, if we can't increase battle sizes (number of players) for fear of straining the limits of the PS3 too far, then perhaps we should increase the number of battles that affect one outcome. For example, victory now is determined by MCC destruction or clone erasure.
1.What if it were determined by the destruction of 5 MCCs, across 5 districts- hell, even across 5 planets.
2.What if it were determined by controlling not only the ground districts, but the void around the planet?
3.What if battles were determined only when half the districts of a planet was held for a certain time?
In scenario one, EVE capsuleers could transport us from planet to planet. EVE capsuleers would be needed, would need to coordinate with each other as well as DUST mercs, to organise who's providing OB support for each battle, who's transporting, who's guarding the transporters, etc. This obviously includes inplementing mechanisms which allow EVE pilots to transport DUST bunnies, but why not?
In scenario two, EVE pilots (if benefits are provided for control of the planet) will wage their own battles in the skies. Right now I haven't really heard of any grand space skirmishes that occur over planets for PC. Perhaps DUST mercs could initiate some sort of boarding action (discussed previously, so I assume it'd be a nice mechanic to have) to aid their EVE counterparts.
In three, one capsuleer could provide OB support for multiple districts, forcing him/her to have greater communication with each of the leaders on each battle to stagger strikes so that the pilot isn't overloaded with OB requests.
And since battle outcomes are determined by the outcome of all battles, if one battle is won, the war may still be lost. Perpetual warfare. Once we establish this, then methods where mercenaries and capsuleers can move from a victory to a struggling battle, perhaps, could be implemented to give the sense that even though you've won one battle, there are still dozens raging around you, and all you've done may be for naught.
|
Kain Spero
Imperfects Negative-Feedback
1723
|
Posted - 2013.06.20 21:19:00 -
[49] - Quote
Cyrius Li-Moody wrote: Incorporating being able to speak to them over voice comms will bring these two games together immensely. I feel one of the biggest problems right now is the lack of a "community" when you log in. There's tens of thousands of people in spaceships in New Eden at any one time. As of right now, it's like they're not even there. There needs to be a better way to find be able to talk to those doing the PEW PEW in space.
It would rad to be able to find out who you're supporting in space at any given time when playing FW.
You can actually pull Eve players into and use voice communications in any player created channel.
I don't think the expanded connection should be relegated to Planetary Conquest, but the connection should be part of Faction Warfare as well. I think many tools that may originally be purposed for PC could be used for FW. |
Surt gods end
Demon Ronin
324
|
Posted - 2013.06.20 21:27:00 -
[50] - Quote
Kain Spero wrote:Surt gods end wrote:EVE IS IN THE TITLE. IT"S AN EVE GAME.
To me Dust is an FPS shooter set in the New Eden universe. It is not and shouldn't be an Eve FPS. It's a small distinction, but a very important one.
Hm.. I willing to bet that a lot of eve players feel the same. me? I'm just a merc who loves shooting other mercs. I grind to build my awesome suit. (to which the ladies adore) and I build my suit to kill more mercs. endless cycle of violence really... but I wouldn't have it any other way. |
|
Django Quik
R.I.f.t
701
|
Posted - 2013.06.20 21:28:00 -
[51] - Quote
Kain Spero wrote:Cyrius Li-Moody wrote: Incorporating being able to speak to them over voice comms will bring these two games together immensely. I feel one of the biggest problems right now is the lack of a "community" when you log in. There's tens of thousands of people in spaceships in New Eden at any one time. As of right now, it's like they're not even there. There needs to be a better way to find be able to talk to those doing the PEW PEW in space.
It would rad to be able to find out who you're supporting in space at any given time when playing FW. You can actually pull Eve players into and use voice communications in any player created channel. The problem there and main reason Dust players never actually speak to Eve players is that Eve players don't generally use the ingame comms - they mostly use external tools like TeamSpeak.
On another note - I would be really interested to hear from Eve players what they want the Eve-Dust link to be like from their side. Integrated Eve-Dust forums (or even just a Dust-Eve section) with both sets of players would really help get ideas flowing. |
howard sanchez
DUST University Ivy League
566
|
Posted - 2013.06.20 21:30:00 -
[52] - Quote
hooc order wrote:Kain Spero wrote:hooc order wrote: Years away and will probably never come.
When can we get new council members? This one is obviously of no use and only wants to talk about pie in the sky BS that does nothing to fix this broken game now. The FPS side of Dust and the core gameplay is by far the most important, but I haven't lost my faith or hope in the idea this game put forward. I feel the the Core is absolutely critical and the #1 priority before everything else. That said, I don't think we should take our eye of the ball in making sure once the Core is where it needs to be and Dust is a FUN fps first and foremost that the game has a larger purpose and drive that in all honestly the FPS world really lacks. Then what you think is dead wrong. The community has spoken and CPP has listened and we ended up with a piece of **** with an SP/leveling system and evaporating bullets and only 5k players at peak hours on the only FTP FPS on the PS3. Let me repeat that last part: 5K ON THE ONLY FTP FPS ON THE PS3!!!! Seriously 5k out of the 10s of millions of PS3 owners....millions of which have even down loaded the game. The game is bleeding to death and your visioning is to blame. Stop this crap. Just stop. The number one problem with this game is new player retention. Tinkering with PC and the EvE/Dust connection that involves not one new player ever is not doing **** to fix it. Step down already and take the rest of the council with you when you do it. Whoa, epic post here, hooc! Can't wait for you to reveal more specific hard data to back up your astounding facts...like:
'millions of which have even downloaded the game' -- so, only 5,000 players are participating in DUST out of the millions who have downloaded -- HUGE insight, hooc. Please list your data source and clarify the number of PS3 downloads please. 2,000,000 or 3,000,000? Exactly how many downloads are you tracking?
Wait, what? You made that up? Ok
'The number one problem with the game is new player retention' -- terrific! An actionable area that CCP can attack immediately because of you, hooc, sharing this invaluable insight!
Please list how many new players on a, say, weekly basis are leaving the game. Wha- made that one up too did ya?
'Tinkering with the..blah blah..involves not one new player' Get where I am going here? Do I have to ask?
Once again, 75% of all statistics are made up. True fact. Stop the hyperbole if you'd like to be taken seriously |
Paradoxical Nature
Goonfeet Special Planetary Emergency Response Group
8
|
Posted - 2013.06.20 22:02:00 -
[53] - Quote
This has been gone over, of course, but the first thing is to perfect and expand core game-play mechanics. So, I'll leave that point alone for now. But, at the same time, DUST also needs to become more and more organic. Organic in the way that EvE online is organic; in a way that allows DUST players to, in essence, tell their own stories. A lot of the gameplay and the mechanics are little more than artifice that don't allow us to tell our own stories.
Being able to do that, will go a long way towards linking EvE and DUST together in meaningful ways. Eve is able to do that because it has the infrastructure to do so. DUST, unfortunately does not. Thankfully, real and meaningful Director Roles are coming 'soon.' But, what about the ability to take shares in a Dust Corp? What about the ability to operate Channels in the way EVE players are able to Operate channels? A meaningful economy? Corp Taxes? The EvE and Dust link will live and die by the ability to tell these stories just in the way the YouTube channel does so.
DUST needs something meaningful to fight over. It's basic economic theory that scarcity makes economies. These resources to fight over are resources that you can't get in EvE online. Planetary Conquest, in how it is currently implemented, doesn't. It's sole yield are extra clones that you sell to Genolution for a small bit of passive income. This doesn't engender wars on a grand scale.
Further and this is something that would never go over well on the EVE-O forums: Break Something in EvE Online. By this, I mean that EvE online is a tightly, well-designed game that has had 10 years to do what it needs to do as a single entity. The way in which this EvE And DUST links have been handled so far has been as some of us have called 'Kid Gloves.' A sort of Wall in between games that is there out of fear of breaking one or another.
Only by breaking something will there be room for DUST to create an important niche in the ecosystem of EvE Online. Something to get people who think of this game as little more than a curiosity (at best) or a nuisance (at worse) to sit up and take notice. Odyssey in EVE Online reshuffled r64 moons in a way that sent the entire (it seems) game at war. To let the EvE and DUST link thrive, then, something as radical as the r64 moon shuffle will also need to happen. So that the two games can synergize after the initial shock.
So, some brainstorming:
- The Ability to Sabotage Reinforcement Timers of SBUs [Sovereignty Blockade Units] and Other Installations
- Planetary Mining : Different than PI but far, far more meaningful than the PI bonuses right now.
- Planetary Control : An idea one of our members had was that Planetary Control influences Sov Warfare in a meaningful way. This works a la FW's ability to far more easily plex a system though far more expanded.
|
Seiya Chrome
Subdreddit Test Alliance Please Ignore
4
|
Posted - 2013.06.20 22:05:00 -
[54] - Quote
howard sanchez wrote:
Once again, 75% of all statistics are made up. True fact. Stop the hyperbole if you'd like to be taken seriously
Of course he made **** up he's a troll. But I don't need statistics to know that player retention is an issue. I'd like to see statistics, but I'd rather just see an improvement to the academy system. |
Fredrikson Revel
Holdfast Syndicate Amarr Empire
3
|
Posted - 2013.06.20 22:28:00 -
[55] - Quote
why does every thread turn into dust sux.
Seriously guys calm down. |
howard sanchez
DUST University Ivy League
566
|
Posted - 2013.06.20 22:31:00 -
[56] - Quote
Seiya Chrome wrote:howard sanchez wrote:
Once again, 75% of all statistics are made up. True fact. Stop the hyperbole if you'd like to be taken seriously
Of course he made **** up he's a troll. But I don't need statistics to know that player retention is an issue. I'd like to see statistics, but I'd rather just see an improvement to the academy system. Um, actually you DO need statistics to know that player retention is an issue. That is my point. Conjecture, opinion and anecdotal examples are not how you run a business, game or war. |
Crash Monster
Snipers Anonymous
695
|
Posted - 2013.06.20 22:32:00 -
[57] - Quote
hooc order wrote:Then what you think is dead wrong. The community has spoken and CPP has listened and we ended up with a piece of **** with an SP/leveling system and evaporating bullets and only 5k players at peak hours on the only FTP FPS on the PS3.
Let me repeat that last part:
5K ON THE ONLY FTP FPS ON THE PS3!!!!
Seriously 5k out of the 10s of millions of PS3 owners....millions of which have even down loaded the game.
The game is bleeding to death and your visioning is to blame.
Stop this crap. Just stop.
The number one problem with this game is new player retention.
Tinkering with PC and the EvE/Dust connection that involves not one new player ever is not doing **** to fix it.
Step down already and take the rest of the council with you when you do it.
LOL. Nonsense. The community speaks out in many directions at the same time... it's pretty hard to nail down any one group as being responsible for this or that.
The VISION is not to blame at all.
People have said fix the core game play issues before worrying about these things... and frankly, I don't think you get to speak for what type of game CCP is trying to build. I know I don't. Frankly, I'd agree, new player retention is incredibly important and I hope they are working on match making or other strategies to keep things fun. They might also need tutorials and so on. Who knows what they will decide to prioritize. Maps? Game modes?
As for the EVE/Dust connection -- I don't think any of us can really say whether that would create a draw for players that does not exist today. I don't think PC will do much -- but markets and cross play capabilities would certainly add a lot more content, even if in reality it is a different game, and make it accessible even if only via cooperation and interaction.
At the same time, over and over we've seen the concept of potential keeping people around. Perhaps we shouldn't stop people from imagining the potential over time... or retention in general might suffer.
Just saying it isn't black and white -- we shouldn't be so quick to assume everyone else is an idiot and must be 100% incorrect all the time. This is just a bunch of people striking out at each other because they are worried about where things are going. It's not productive. |
iceyburnz
Crux Special Tasks Group Gallente Federation
885
|
Posted - 2013.06.20 23:46:00 -
[58] - Quote
hooc order wrote: EvE has very little real PvP in it and is essentially a gathering and crafting game.
I disagree Ive played eve for 8 years. Everything revolves around pvp including the gathering and the crafting.
There are No NPC buy or sell orders for general items in eve. And ship prices are at an all time high. Why? Because hundreds of thousands of ships are destroyed every month in PvP.
|
hooc order
Deep Space Republic
438
|
Posted - 2013.06.21 00:02:00 -
[59] - Quote
howard sanchez wrote:hooc order wrote:Kain Spero wrote:hooc order wrote: Years away and will probably never come.
When can we get new council members? This one is obviously of no use and only wants to talk about pie in the sky BS that does nothing to fix this broken game now. The FPS side of Dust and the core gameplay is by far the most important, but I haven't lost my faith or hope in the idea this game put forward. I feel the the Core is absolutely critical and the #1 priority before everything else. That said, I don't think we should take our eye of the ball in making sure once the Core is where it needs to be and Dust is a FUN fps first and foremost that the game has a larger purpose and drive that in all honestly the FPS world really lacks. Then what you think is dead wrong. The community has spoken and CPP has listened and we ended up with a piece of **** with an SP/leveling system and evaporating bullets and only 5k players at peak hours on the only FTP FPS on the PS3. Let me repeat that last part: 5K ON THE ONLY FTP FPS ON THE PS3!!!! Seriously 5k out of the 10s of millions of PS3 owners....millions of which have even down loaded the game. The game is bleeding to death and your visioning is to blame. Stop this crap. Just stop. The number one problem with this game is new player retention. Tinkering with PC and the EvE/Dust connection that involves not one new player ever is not doing **** to fix it. Step down already and take the rest of the council with you when you do it. Whoa, epic post here, hooc! Can't wait for you to reveal more specific hard data to back up your astounding facts...like: 'millions of which have even downloaded the game' -- so, only 5,000 players are participating in DUST out of the millions who have downloaded -- HUGE insight, hooc. Please list your data source and clarify the number of PS3 downloads please. 2,000,000 or 3,000,000? Exactly how many downloads are you tracking? Wait, what? You made that up? Ok 'The number one problem with the game is new player retention' -- terrific! An actionable area that CCP can attack immediately because of you, hooc, sharing this invaluable insight! Please list how many new players on a, say, weekly basis are leaving the game. Wha- made that one up too did ya? 'Tinkering with the..blah blah..involves not one new player' Get where I am going here? Do I have to ask? Once again, 75% of all statistics are made up. True fact. Stop the hyperbole if you'd like to be taken seriously
http://eve-offline.net/?server=dust
Now don't you feel stupid. |
iceyburnz
Crux Special Tasks Group Gallente Federation
887
|
Posted - 2013.06.21 00:31:00 -
[60] - Quote
That just shows the amount of user on at any one time. The number of individual players per day will be higher. If you say the average person is on for an hour an a half - 5 games with some change. Well, you have to do some complicated math to figure it out and its late an I am tired. You get the idea.
|
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Kain Spero
Imperfects Negative-Feedback
1732
|
Posted - 2013.06.21 02:56:00 -
[61] - Quote
Paradoxical Nature,
I think you are absolutely right that in the long run Dust has to provide something unique and needed in the Eve economy and industrial complex. That's where some of the issue with "Kid Gloves" really causes issues, because it needs to be something significant. Whether its a resource that's newly created or a resource that is taken from Eve and made Dust focused I don't know. If that bridge can be crossed and the games can really have their economies linked in a meaningful way that will be the key to making Eve care about Dust. |
Mako LandSharkX
Liberum Sapiens Xenodochi
50
|
Posted - 2013.06.21 03:47:00 -
[62] - Quote
TLDR: "Lengthier/weightier battles give more time and encouragement for eve-side support and make the 24hour lockout per district worth the wait."
Quote:How would you all feel about Eve players owning the stuff you are fighting for in addition to Dust ownership as well? As long as there is a decent mercenary/contract system in place I would love this.
Quote:What about Eve players not only providing OBs, but having the option of taking on the role of a Field Commander? I wouldn't be against this, but it would have to be a role that could be filled dust side as well. I'd also assume it'd require lengthy development of eve-side features/systems for viewing/monitoring dust battles, which I'd like to have regardless of any field commander option. This could encourage dust players to either make more eve friends for efficient commander support or encourage more dust players to make an eve capsuleer so they can command themselves. The systems involved for this to be possible should allow for eve players to throw orbitals of their own choosing rather than wait for dust mercs to relay a target and vice versa when orbital cannons can fire on eve pilots from the ground. I'd edit ZDub 303's addition of having beacons to allow squad commanders to lay where they want the strikes and for dust/eve commanders to drop them.
Quote:One battle every 24 hours per district doesn't, even on paper, sound like engaging futuristic warfare. How would you strengthen the eve dust link by altering this feature in particular I'm fine with the 24 hour grace period until clone movement is fully operated by eve players. A few changes I'd like to see tested together would allow for that one battle to be more heavily weighted and worth the wait. Massively Increase the hit points of MCCs and make their destruction a flat out victory coupled with a bonus 'mcc salvage' reward. This would allow one battle to always determine a districts ownership instead of up to 3. Close battles would persist longer and make clone count the deciding factor. With a large mcc salvage reward some may want to maximize profit by tactically trying to control the map while not cloning out the enemy until their mcc is destroyed perhaps encouraging less 'red lining' or giving the enemy a chance to pay a surrender fee.
Add stacking bonuses to null cannons to do more damage the more objectives held. If mcc health is increased this would seem neccessary to make map domination worth the effort and quicken the pace of a landslide match. I'd actually even argue for a hacking option to turn off/set objectives to netural for those wanting to delay the match or corporate spies to further sabotage.
Add a 'surrender' option, that requires approval by the opposing side, which would allow full retreat of mcc and the amount of clones/assets an mcc can carry. This would allow sides to settle mid match on a potential fee for surrender similar to 'ransoms' in eve, and ease the sale of districts between consenting corporations. Think of both MCCs as bieng 'tackled' until both sides agree that one may leave. This allows the future to have actual 'tackle' installations that once controlled/destroyed allow MCC's to retreat without consensus.
I don't know the 'lore' behind mcc's and districts-but it seems to me that clones should be treated purely as assets and the MCC as what controls a district while housing those said assets (mcc control = district control). So the new winning conditions for PC would be the same whether defending or attacking. If an MCC is destroyed-whatever clones remain on the district would then belong to whoever owns the district along with the district itself (excess clones sold/shipped/etc).
If all clones are destroyed before the MCC that cloneless MCC is forced to retreat and the district is owned by the other.
With current mcc health this would be far too easy of a victory condition though. I'd like the the mcc health to be substantial enough it could survive a match with evenly held districts upwards of 40+ minutes and the stacking bonuses high enough that a full objective ownership would blow the MCC in about 8 or less if held the whole time (numbers obviously up for tweaking/balancing). These changes would make the most sense if the MCC's themselves were purchasable assets that corps would fear loosing, and perhaps allowed fitting options down the line. Having MCC's as assets could allow for some nifty district control benefits/bonuses/manufacturing options. MCC's with more health resulting in lengthier battles would be beneficial eve-side imo, since eve-side things don't tend to happen as quickly as dust battles. |
SponkSponkSponk
The Southern Legion RISE of LEGION
38
|
Posted - 2013.06.21 03:58:00 -
[63] - Quote
In high-level terms:
* Allow Eve players to interact with battles more. Currently they're in a reactive role; they should be able to Take Steps by scanning the battlefield. At the very least, they should be able to view the same map Dust players can. * Start setting up market interactions. Obviously this needs to be done carefully, but in general, Dust players buying stuff from Eve players won't affect the market much (especially when it is stuff like skill books that are ultimately an isk sink)
|
Zanzbar clone
Seraphim Initiative. CRONOS.
18
|
Posted - 2013.06.21 04:42:00 -
[64] - Quote
Django Quik wrote:Kain Spero wrote:Cyrius Li-Moody wrote: Incorporating being able to speak to them over voice comms will bring these two games together immensely. I feel one of the biggest problems right now is the lack of a "community" when you log in. There's tens of thousands of people in spaceships in New Eden at any one time. As of right now, it's like they're not even there. There needs to be a better way to find be able to talk to those doing the PEW PEW in space.
It would rad to be able to find out who you're supporting in space at any given time when playing FW. You can actually pull Eve players into and use voice communications in any player created channel. The problem there and main reason Dust players never actually speak to Eve players is that Eve players don't generally use the ingame comms - they mostly use external tools like TeamSpeak. On another note - I would be really interested to hear from Eve players what they want the Eve-Dust link to be like from their side. Integrated Eve-Dust forums (or even just a Dust-Eve section) with both sets of players would really help get ideas flowing.
very true, the only reason SI uses eve voice is that most our corp is made of dust players and their eve characters and we like to keep the coms open. before dust was pluged into the eve server we used 3rd party coms for various reasons and those reasons are numerous and some more dire for some corps then others. if an eve alliance is in a massive battle and people are lagging out or needing to reset for other reasons its important for them to be up to date with the battle coms and 3rd party software lets them do it while they log back in. others have api checks to authenticate if a player is allowed on the coms or not, priority speaking permisons so the comanders cant be drowned out by useless chatter, and several other advantages when compared to a rather-áfeatureless eve voice client
it would take quite an incentive to get most eve players back onto eve voice and dust isnt enough of one for most corps at this stage. some kind of vent/ts/mumble plugin that allowed those clients to access eve voice for the best of both worlds perhaps? |
Zanzbar clone
Seraphim Initiative. CRONOS.
18
|
Posted - 2013.06.21 05:01:00 -
[65] - Quote
Kain Spero wrote:Paradoxical Nature,
I think you are absolutely right that in the long run Dust has to provide something unique and needed in the Eve economy and industrial complex. That's where some of the issue with "Kid Gloves" really causes issues, because it needs to be something significant. Whether its a resource that's newly created or a resource that is taken from Eve and made Dust focused I don't know. If that bridge can be crossed and the games can really have their economies linked in a meaningful way that will be the key to making Eve care about Dust.
kind of how wormholes are the only way obtain the materials needed to make t3 ships so therefor players have an incentive to frequently explore them for riches. but at the same time a great deal of the eve playerbase dont make wormholes a part of their normal playstyle, including players who might be flying t3 ships themselves.
- a resource is created where the only way to take advantage is with dust - player A participates and farms said resource - player B dosent care about dust so he buys said resource off of player A by using that massive booming economy eve is so well known for.
dust gets its interation as there are always players in eve who will decend upon an opertunity to fill a new market and make some isk. but just like people can chose to not ice mine while still recognizing the need for fuel from ice, the same can be made true with a new mineral. |
Syther Shadows
The Unholy Legion Of DarkStar DARKSTAR ARMY
146
|
Posted - 2013.06.21 05:16:00 -
[66] - Quote
BursegSardaukar wrote:PC needs to be expanded to all of lowsec, with the ability for EVE pilots to pay for district control.
Allow EVE players to contract attacks against districts, just like Dust corps attack districts with clone packs. Except this time, the EVE players dictate how much they will PAY to get this done in addition to supplying a 150-man clone assault pack (or more). If the attackers win, they get paid 100% of the contract, maybe split to members or taxed into their corp wallet, whatever. If the defenders win, the attackers get nothing. The EVE contract-creator can specify who the contracts are open to, based on standings, of course and have final say on acceptance of the contract. If no one accepts, the contract is voided.
I can agree with most of this idea but i think that ever players should put up the contract and dust mercs should risk there clones to get the reward...
i mean Here you go random corp ill pay for clones you kill them go chop chop
|
Mavado V Noriega
SyNergy Gaming EoN.
3564
|
Posted - 2013.06.21 05:41:00 -
[67] - Quote
Kain Spero wrote:I'm curious at how much interaction folks are willing to have between Eve and Dust. This is really how I saw things going: http://youtu.be/45mlVuLs_Nw?t=36sMy main take away isn't the betrayal at the end, but the gameplay interaction between Eve and Dust. FIrst off the Eve player wants control of the ground side of a Space Elevator so he PAYS Dusters to get the job done. In this scenario the Eve player seems to be the end owner. Dusters want the money, but also interaction with Eve through support in the battle. It seems to me a place for Eve could very well be the guys controlling a commander type mode in a battle: setting orders, objectives, calling in local and orbital support, providing tactical information to the ground troops etc. I think we've come to a point where need to make Eve matter to Dust and Dust matter to Eve in a real and tangible way. It's one of the things that makes Dust unique. I really feel that Molden Heath could serve as the place to be bold with growing the connection. How would you all feel about Eve players owning the stuff you are fighting for in addition to Dust ownership as well? What about Eve players not only providing OBs, but having the option of taking on the role of a Field Commander?
A big trend i noticed at this years E3 has been external tablet support in alot of games so something like this is possible but dont know if it would be on ps3.
BF4 has a commander mode where a guy with a tablet can connect to ur game and issue commands and provide support thats how i envision the conquest mode (not PC) to be
personally the MCC commander role was one im looking forward to so having it only EVE side would be a downer for me as im not gonna sub to EVE just to be a commander lol |
Marston VC
SVER True Blood Public Disorder.
338
|
Posted - 2013.06.21 05:49:00 -
[68] - Quote
I was under the impression that the MCC's were eventually going to be controlled by EVE players anyway. And as for ownership of a district I think the line between "its owned by eve or dust players" is kind of blurry considering you can have both in the same corp.
Now I do think its possible to make the two interact with each other more, but lets be honest..... the only way both games will truly make a difference to one another is by having a full, unrestricted economic link. More then anything else, EVE players care about ISK, and when Dust can directly contribute to ISK gains/losses in eve. (and vice versa) That will be when both games truly matter to each other.
So yeah..... CCP!!! Give Dust a working player run economy, and then link it with EVE. That'll fix the problem mentioned in the OP. |
DeeJay One
BetaMax. CRONOS.
38
|
Posted - 2013.06.21 06:28:00 -
[69] - Quote
Marston VC wrote:I was under the impression that the MCC's were eventually going to be controlled by EVE players anyway. And as for ownership of a district I think the line between "its owned by eve or dust players" is kind of blurry considering you can have both in the same corp.
MCC-s were to be commanded by Dust players and were to be a payable asset (which IMHO would be a nice point in PC with more health or nerfed Null cannons).
As for the Eve interaction a nice step would be to bring location awareness to the Dust clones and their gear, eg to participate in the battles in Molden you'd have to bring your gear to the planet or at least a few jumps near it. It would require corp fittings and a corp hangar somewhere though (or maybe not, see below)
The gear could be moved by Eve players or by Genolution (giving Dust only corps a chance) - of course there can always be a fee for that. This way corps already having a district could keep all their gear in it and for everyone else there could be orbital gear drops before or even mid battle (eg. a transport ships connects to the district and moves gear from it's cargo bay to the district).
I think you can iterate on that idea pretty easily (POCO ownership affecting gear transport? orbital drop fees? potential gear losses when you drop gear on a district with surface to air cannons and so on) |
Starfire Revo
G I A N T EoN.
82
|
Posted - 2013.06.21 06:35:00 -
[70] - Quote
I have a number of larger ideas about what could be done to improve this, but the most important is that anything one game does to benefit the other is through a way that encourages more interaction.
For example, the current mechanics are that an EVE player shows up at a certain place at a certain time and does a certain thing. This benefits the Dust players (needs to benefit them more) and allows them to take more control of the planet, thus giving the EVE player benefits. The issue is, the EVE side benefits don't benefit the EVE player for being active in that area. POS fuel and manufacturing is a mostly passive activity that doesn't involve the EVE pilot staying in the area with things to do. In fact, the best way to get fuel, minerals and blueprints is to haul them in from high sec, encouraging players to actually leave the area to get the most from benefits.
Ideally, you want benefits from Dust players to encourage EVE players to be active in the area. This could take the form of spawning more, high quality anomalies for players to scan down. Better belt rats and ore spawns for players to fight and mine. Hell, even things like fighting drones on planets (that benefits from orbital support) could drop salvage/minerals that appears in silos for EVE players to collect. This benefits both sides, but works independently of each other. |
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Django Quik
R.I.f.t
705
|
Posted - 2013.06.21 07:43:00 -
[71] - Quote
Seriously, can we get some Eve voices here? Or at least someone talk to the Eve guys and report back? I take it you can't see their forums without an Eve login? We really need to know what they want too for this discussion to be at all purposeful. |
Wombat in combat
Internal Error. Negative-Feedback
37
|
Posted - 2013.06.21 08:31:00 -
[72] - Quote
Tl;dr: Eve & Dust ISK transfers. Eve producing Dust stuff. Eve pilots earn orbitals by holding a bunker. Eve players get killmail for orbitals. Allow any Eve player to be pulled into a Dust squad to call in orbitals.
ISK transfers between Eve and Dust. Then beautiful unforeseen things will happen. This is my most wanted thing in the Dust/Eve interaction. Once that's done enable Eve guys to produce stuff for Dust.
At the Fanfest Eve/Dust tournament orbitals were earned by Eve players holding a bunker in space for I think 60 seconds. There were 16 Dust mercs and 5 Eve players all together on comms. It was truly as epic as this video. The Eve guys gave us heads up on comms before we had a strike so us Dusters could get into position to overtake an objective. And yes, we cheered just like in the video once the orbitals landed. It was also quite funny when the Eve guys started shouting that we had an orbital ready but we just didn't have the time to call it in because things were so hectic at times. As for the time required to hold, I think 60 seconds (if it was that) is a bit short. But I'd say about 5 orbitals per skirmish match would be fair for Eve players to earn.
As for Eve players, give them killmails for orbitals. Another thing, allow any Eve player to participate in an orbital strike, not just guys that belong to the same alliance or corp. I'm willing to bet there are loads of Eve players that want to kill Dust players but don't want to change corps just to call in a orbital (let's face it, Dust & Eve corp/alliances are in a minority). One possible implementation of this would be if Dusters invited Eve players to their squad but they wouldn't count towards the max 6 players (because they are not infantry). That way Eve players could be pulled into the team (and could use team chat) as Eve players that could bombard for that team. |
Wombat in combat
Internal Error. Negative-Feedback
37
|
Posted - 2013.06.21 08:55:00 -
[73] - Quote
Kain: There exists a thread on the Eve forums where Eve players are discussing this very topic. It might be of some use to you. |
Zanzbar clone
Seraphim Initiative. CRONOS.
19
|
Posted - 2013.06.21 11:34:00 -
[74] - Quote
sadly thats the most active thread the dust section of the eve forum has seen in quite a while. as people who have dust do most their posting here the majority of the posts on the eve side are either missinformed or started by people who dont like the idea of dust at all. |
Django Quik
R.I.f.t
705
|
Posted - 2013.06.21 12:20:00 -
[75] - Quote
Some good points in there but the majority is just people saying how to improve Dust, rather than what interaction they want to be doing. The ideas of using us to secure locations where Eve players can get special materials to manufacture with (for Eve or Dust) is good and I like the thoughts about Eve being the only way to get T2 gear in Dust. |
Surt gods end
Demon Ronin
327
|
Posted - 2013.06.21 12:43:00 -
[76] - Quote
From Joelleaveek "Well right now its really just a series of public matches that have little to no impact on anything. Each match pays some and some SP based on how many warpoints you earn in the match. You earn war points for kills, capturing, destroying enemy vehicles, team resupplies, etc.
The biggest problem, imo is that its terribly grindy. All the skills are massive sp sinks, and if you do good you can earn 4-7 thousand SP in a match and maybe 200-300 thousand isk. which is usually just enough to cover your losses if you are using basic gear. you do also earn passive SP but not at a terribly good rate. This system is all in place to encourage you to use real money on passive and active SP boosters, which is ok imo, but i just wish the earning potential was a little better and all that every single weapon didn't have massive SP sinks to make it truly shine.
Its also worth noting that the active/passive SP system encourages players to AFK entire matches since there is still a potential to earn 3-4k SP no matter how your team does."
Wow.. she's (or he ) got a good picture of how dust is. glad to know eve players also are aware of dust current stagnant self. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
130
|
Posted - 2013.06.21 13:13:00 -
[77] - Quote
I don't think the grind is that bad, yeah it may take a couple of months to get into a proto suit and weapon, but the long term view of this game is measured in years not months, and the high SP cost requires one to specialize if the want to be effective sooner. Also many skills are universal to any class or play style someone would want to branch out into, so another 3 months will keep someone in a relatively high spot, regardless of whether they branch out into new classes. That said it really does become repetitive when there is only one way to gain SP, which is why there need to be more game modes, including PVE and other EVE related activities. |
Tallen Ellecon
KILL-EM-QUICK RISE of LEGION
130
|
Posted - 2013.06.21 13:16:00 -
[78] - Quote
A request for a joint EVE- DUST forum to discuss interaction ideas.
https://forums.dust514.com/default.aspx?g=posts&m=962133#post962133 |
Kristoff Atruin
Subdreddit Test Alliance Please Ignore
686
|
Posted - 2013.06.21 13:23:00 -
[79] - Quote
Quote:Eve can live without dust, but dust doesn't have eve, its just another generic shooter.
This is something that I think is very important to keep in mind when it comes to the Eve / Dust link and the idea of mitigating risk to each game. If Eve were to shut down for some reason the New Eden universe would essentially cease to exist, and Dust would no longer make sense as a shooter. With that given, why not make Dust more reliant on interaction from the Eve side? Make the benefits for the Eve player additive for now (don't break anything...yet) and give the Eve player something meaningful to do in Dust. Since the economies are still separate and probably will be for some time, a battle commander type role makes the most sense.
Think of it like the commander role in BF2142, where you have a guy who spends the entire game looking at the map and feeding info to the mercs. You could do some interesting things with this, varying the amount of impact the Eve player can have. Take some guy who is docked up and connects to the battle remotely - the only hostiles and installations he can see are the ones the guys on his team have painted on their radars. The small benefit here is that squads can easily receive intel about things going on outside their mini-radar range, cutting down some of the confusion. By increasing the Eve player's risk you increase the benefit - if he's connected to the district he can see more, depending on the size of the ship and the sensor modules he has installed. On the Dust side you could counter this by adding passive ewar modules that scatter the signals within a certain radius. An Eve side counter would be either blowing up the ship, removing the commander from the battle at least temporarily, or using the EMP bombardment to make it impossible to maintain the sensor connection to the ground.
The question that remains is why will the Eve guy want to do this? |
Kain Spero
Imperfects Negative-Feedback
1744
|
Posted - 2013.06.21 15:23:00 -
[80] - Quote
I couldn't agree more. There really should be at least a joint section for Eve and Dust players. |
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Abron Garr
Amarr Templars Amarr Empire
521
|
Posted - 2013.06.21 15:29:00 -
[81] - Quote
Dust mercs aborting baby titans in enemy CSAAs. Dust mercs disabling or destroying moon mining arrays. Dust mercs flipping stations in enemy space. Planetary control playing a major part in sovereignty. Planetary control required to flip systems in FW. There's more but this are what I consider Dust's "end-game".
Anything less is not a true connection. |
Pete Bogs
OSG Planetary Operations Covert Intervention
4
|
Posted - 2013.06.21 15:58:00 -
[82] - Quote
For a good and lasting link between Dust and Eve there should be complete economic Integration where both games have full access to the same market (Duster with a spaceship? Can't use it, but hey, that didn't stop me from buying a Guitar). Dust needs many of the things that drive Eve, manufacturing, Invention, mining etc. (why should you only be able to get tritanium from asteroids?) Dusters would need more skills for industry, though I don't see anyone spending SP on anything not combat or corp related. Maybe a noncombat skill tree for industry with SP and advancement similar to the EvE system.
I would also like to see boarding parties to disable capitol ships and POS's. Help Fleet take stations with out destroying everything then rebuilding from scratch. That would give us some great new pvp and pve content. Dusters going after rogue complexes or attacking pirate stations. Battles aboard Ships would be a nice change from ground assault.
If the Isk is there both sides will come.
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low genius
The Sound Of Freedom Renegade Alliance
107
|
Posted - 2013.06.21 15:58:00 -
[83] - Quote
Django Quik wrote:Seriously, can we get some Eve voices here? Or at least someone talk to the Eve guys and report back? I take it you can't see their forums without an Eve login? We really need to know what they want too for this discussion to be at all purposeful.
it's all about money. there's no money to be made in molden heath, and that's all there is to it. the way they have the eve side set up right now would be great for an industrialist, but an industrialist can't defend space. until they give me a way to make money by blowing up spaceships, i just don't care very much.
and making p-strikes available during pc is bs. |
ZDub 303
TeamPlayers EoN.
452
|
Posted - 2013.06.21 16:07:00 -
[84] - Quote
Here is another way to expand the EVE-Dust link.
Remove prototype gear from the market, and then add an SI to PC that mines some sort of mineral, which can then be used in EVE to produce prototype gear.
Would probably simultaneously fix the problems with 'protostomping' in IB. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
185
|
Posted - 2013.06.21 16:20:00 -
[85] - Quote
Django Quik wrote:Seriously, can we get some Eve voices here? Or at least someone talk to the Eve guys and report back? I take it you can't see their forums without an Eve login? We really need to know what they want too for this discussion to be at all purposeful.
Been playing EVE since 2006, man, and I regularly catch flak from my EVE players about time I spend playing Dust because "it doesn't matter."
When I do ask them what would make them care, it comes down to several things: - Molden Heath is far away from where we operate in lowsec, and owning districts there doesn't help them directly, so they don't care. - There's no contract system, so they can't even pay Mercs to be Mercs. And even if we could pay them to attack districts, the money goes to a disconnected Dust wallet. - No manufacturing for Dust chars. - It's not on the PC [this has been argued to death, I'm just relaying complaints.] - OB's are tied to the stupid WP system and EVE pilots are nothing but a fancy Warbarge with little significance. - OB's are frigate-sized only... - OB's do not give kill mails. - EVE players can't see the status of a match. Watching it isn't necessary, even an overlay with the MCC healths or something on the surface could cut it. - Dust was first mentioned at a fanfest a few years back as the means to remove PI infrastructure from a planet. While this would actually hurt our corp's income from the POCO tax, it would be awesome to harass neighboring systems to pressure them into using our "safe" planets - mob-extortion style.
Oh, they also hate that any mails to Dust guys always are replied to with 3 blank mails before a good one gets through because some genius made "X" send on the mail window when it is used to select a textbox in every other window. |
Zanzbar clone
Seraphim Initiative. CRONOS.
19
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Posted - 2013.06.21 16:31:00 -
[86] - Quote
Pete Bogs wrote: Dust needs many of the things that drive Eve, manufacturing, Invention, mining etc. (why should you only be able to get tritanium from asteroids?)
funny enough tritanium isnt supposed to be stable in atmospheric conditions and as the main structural material in eve it would make some sense if there was a stable alternative that dusters could provide to eve players for refinement and production and then shiped back planetside in the form of weapons and equipment. |
RoundEy3
Metal Mind Industries
123
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Posted - 2013.06.21 16:36:00 -
[87] - Quote
Not sure if this has been mentioned before, but I would like to see maps and missions based around an orbital defense cannon that has the ability to take out EVE ships in the planet's complex. Perhaps EVE pilots of aligned corps or alliances could tag other ships in the complex for targeting.
Haven't thought out the details, it just sounds fun. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
185
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Posted - 2013.06.21 17:14:00 -
[88] - Quote
RoundEy3 wrote:Not sure if this has been mentioned before, but I would like to see maps and missions based around an orbital defense cannon that has the ability to take out EVE ships in the planet's complex. Perhaps EVE pilots of aligned corps or alliances could tag other ships in the complex for targeting.
Haven't thought out the details, it just sounds fun.
I love the idea of orbital artillery, and interaction with EVE pilots would be awesome.
Currently, if there are ships at the beacon and they don't "connect" to the district, they don't show up inside of the Dust match in the skybox. But if there was a way to laze the target, then it would be an awesome counter-bombardment system. It'd be sweet if every map incorporated some type of Skyfire batteries, even with varying sizes, culminating in that one facility that appears to be signed for the purpose that would wipe out Dreadnaughts. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
185
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Posted - 2013.06.21 17:15:00 -
[89] - Quote
RoundEy3 wrote:Not sure if this has been mentioned before, but I would like to see maps and missions based around an orbital defense cannon that has the ability to take out EVE ships in the planet's complex. Perhaps EVE pilots of aligned corps or alliances could tag other ships in the complex for targeting.
Haven't thought out the details, it just sounds fun.
It sounded a lot like CCP was going to use the PVE against rogue drones inside of player owned districts as the means of extracting construction materials for transfer to EVE for manufacturing. I would love to see this happen as soon as possible. |
Fearless Speech
Valor Coalition RISE of LEGION
7
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Posted - 2013.06.21 17:20:00 -
[90] - Quote
We have to be able to make EVE players money. And lots of it. Without some means of us determining the supply of a valuable resource, we will never really matter to EVE players. As nearly every poster above me has mentioned. Though, it is kind of silly that as of right now.. there is no way for us to be mercs. There are no contracts (implicit npc contracts don't really count) either for dusters to dusters or Eve to dust.
An idea I would like to see though: I'd like to be able to take my Dust character into EVE. Right now, I'm not an EVE player, I'm very interested in it, but... call me a carebear I don't get why my immortal clone merc can't also fly a space ship. My understanding is that capsuleers are clones as well, using some similar tech to explain it. Keep the two skill systems entirely separate, and just make my EVE character model my Dust Merc with the same name. (I know I'll have to pay for EVE access, and that's cool.) That's a whole new level to MMO. One universe one war--so why can I only fight in one part of the war?
Especially down the line as we get integrated into ship fighting (boarding actions and the such) it would make sense for Dusters to want to be able to say fly and operate assault craft, then once we get close enough to teleport in/dock with the ship, get up out of the pilot's seat and pick up my ar to push inside. Also, once Dusters can own WB's, why shouldn't we be able to fly them?
And to fuel EVE interest, maybe make all EVE accounts have this secondary merc life. They all earn passive SP starting the day its implimented, and if they never link it up to a PSN account and play.. meh. But simply knowing a few months from now as a vet eve player that hey, they have a few mil sp in this free game, maybe they'll check it out.
This could also be a window to a balanced implimentation of boarding actions in fleet battles. As it is now, there are already various classes of ships more or less required to be compeditive (tacklers, dps, etc), add one more: the WB. You must have a WB (or at least some similar module on say a capital) in your fleet to deploy mercs either to aggressively board or repel boarding actions. This deepens fleet tactics while leaving "in the sandbox" a way that EVE only players can counter (kill the WB, maybe "jam" clone deployment teleporters, etc etc). And, to balance that a fleet might not have dusters.. maybe all ships have some number of AI drones just built in that you can pay to upgrade etc, but some amount comes free with the cost of the ship. Not hard to imagine various protocol drones wandering decks of a Titan. |
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ZDub 303
TeamPlayers EoN.
453
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Posted - 2013.06.21 17:40:00 -
[91] - Quote
The only way I can see that happening fearless is if they abandon dust on the PS3 and go all in on a PC version.
However.. linking dust as an addon to an eve subscription? hm... |
Mobius Wyvern
BetaMax. CRONOS.
2031
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Posted - 2013.06.21 17:50:00 -
[92] - Quote
iceyburnz wrote:Kain: One battle every 24 hours per district doesn't, even on paper, sound like engaging futuristic warfare. How would you strengthen the eve dust link by altering this feature in particular I actually had an idea for that.
Remember a while back when we had those map variants that were called Fetalis [compass direction here] Ward? It made me think of a way to make PC battles more engaging.
Create a set of Wards the size of our current 5x5 km maps, and have a District battle consist of selecting one of whatever number of those somewhere on the border of the District, and then moving inward from there to capture the other Wards.
The District is awarded to the Attacker if they manage to capture either all of the Wards or a certain number of them. If the Defender manages to take out the attacking MCC(s), the Attacker has to deploy new ones to keep attacking.
If the Attacker is pushed out of the District and the one-hour timer is over, they lose and have to try again the next day. |
Gregor stormwalker
Seraphim Initiative. CRONOS.
45
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Posted - 2013.06.21 17:55:00 -
[93] - Quote
an idea
this topic was posted by Fox Gaden of DUST University as a way of reducing clone pack but is now quite a nice middle ground that keep clone packs but links them to player run POCO ( Im not an eve player so I don't know if this idea would be attractive to eve side) it brief NPC clone packs are treated as being launched from high sec with clone loose, now to promote eve-dust interaction players can sell clones produced on planets to POCO. once clones are in a POCO they can be bought as clone packs by other corps (isk goes to dust side wallet) or bought by eve player (isk goes to eve side wallet) clones can then be moved and sold to other POCO with isk once again staying eve side. and then deloped from POCO as clone packs (isk stays dust side)
if it went this way it would create a clone market eve side that is fulled by dust side wars no isk is transfered between game but with cooperation isk and war could be made both ways. now imaged say your fight club planet what about a fight club sector where all the corps donate there clones to the POCO they then sell them off at a cheap price meaning it is not worth it to try and hold land in this area because it only cost 20mil to buy clones.
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Fearless Speech
Valor Coalition RISE of LEGION
7
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Posted - 2013.06.21 18:32:00 -
[94] - Quote
ZDub 303 wrote:The only way I can see that happening fearless is if they abandon dust on the PS3 and go all in on a PC version.
However.. linking dust as an addon to an eve subscription? hm...
I'm not saying I should be able to play EVE on my PS3 or Dust on my computer. Just have it on one character that has a persistent name, wallet, etc. Really it'd just be naming your capsuleer the same as your merc and adding a feature to let you see the respective skill tress, markets, etc. If I want to play Dust, I get on my PS3. If I want to fly space boats, I get on my comp.
Only real challenge from CCP's perspective would be adding a little more to each UI, and the question of things like, can I orbit my own battle fields (which would technically mean I'm in two places at once). Same for any persistent location things in eve. I'm sure Jove tech could solve that though. |
Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
17
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Posted - 2013.06.22 01:17:00 -
[95] - Quote
Fearless Speech wrote: ...can I orbit my own battle fields (which would technically mean I'm in two places at once). Same for any persistent location things in eve. I'm sure Jove tech could solve that though.
Nothing to stop people from having an Eve alt orbiting a battle their Dust character is in. The biggest issue with what your suggesting is actually having a combined wallet, since eve isk does not equal Dust isk at the moment. |
Planetside2onPS4
Algintal Core Gallente Federation
1
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Posted - 2013.06.22 08:32:00 -
[96] - Quote
My concerns with the OP |
Ray Poe
Algintal Core Gallente Federation
0
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Posted - 2013.06.22 19:58:00 -
[97] - Quote
The connection is useless now, and will be for quite awhile, due to how many issues are arising. This should be low on the list, as we all know mmofps is just a marketing tag. |
Aikuchi Tomaru
Subdreddit Test Alliance Please Ignore
23
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Posted - 2013.06.22 23:27:00 -
[98] - Quote
iceyburnz wrote:- Industry. Immortal and expendable dust mercs moonlighting as explorers, away teams and setting up extraction operations for rare or volitile resorces that would be impossible to retrieve otherwise. I want to stress that, industry should NOT occur in warzones and should act as a sort of social activity to make isk between intense fighting. "Wanna go prospect for Polygypsum in null, the eve guys say the found some on a plasma planet?" "sure".
I like that a lot. You set up a camp and have defend yourself against the local fauna and maybe drones. Something like protecting a drill while some people (maybe NPCs) work on setting up a shield generator. It would benefit both games, but it's not that it would be necessary for either game to work. For Dust it's another game mode with connection to Eve, and for Eve players it's another income. This wouldn't even be necessary for special resources. It could just be necessary to get resources from points with a very high concentration. In this game mode orbitals should only be available from Eve players in orbit. No warbarge orbitals. Eve players wouldn't even have to contract special merc corps for this. They would just have the requirement to deploy clones (which they could buy from the market and which are sold from Dust corps) in a storehouse on that planet (or they could make CRUs buildable in Eve PI) and create a route to the extractor for the extractor to work. After that they would have to pay a standard fee, which the mercs get after they WON the battle. And the battle itself could just be made available like the FW battles at the moment. There is so much PI going on in Eve Online, I think that would work perfectly as a PvE mode. |
Kain Spero
Imperfects Negative-Feedback
1762
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Posted - 2013.06.24 13:40:00 -
[99] - Quote
I've seen a lot of comments saying to remove the warbarge strikes in Planetary Conquest and maybe even Faction Warfare as well. I think that if the OB system were changed to be warpoint independent and time based control of the orbital space it would improve the Eve side Orbital situation enough to give Eve side orbitals a clear advantage or Warbarge strikes.
A lot of this discussion has been focused on Planetary Conquest, but I do think the connection in Faction Warfare needs to be explored as well.
Here are some thoughts regarding that avenue of connection: http://mrgimbleb.blogspot.com/2013/06/eve-514-friends-with-benefits-part-1.html |
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