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Kain Spero
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1690
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Posted - 2013.06.20 18:54:00 -
[1] - Quote
I'm curious at how much interaction folks are willing to have between Eve and Dust.
This is really how I saw things going: http://youtu.be/45mlVuLs_Nw?t=36s
My main take away isn't the betrayal at the end, but the gameplay interaction between Eve and Dust.
FIrst off the Eve player wants control of the ground side of a Space Elevator so he PAYS Dusters to get the job done. In this scenario the Eve player seems to be the end owner. Dusters want the money, but also interaction with Eve through support in the battle. It seems to me a place for Eve could very well be the guys controlling a commander type mode in a battle: setting orders, objectives, calling in local and orbital support, providing tactical information to the ground troops etc.
I think we've come to a point where need to make Eve matter to Dust and Dust matter to Eve in a real and tangible way. It's one of the things that makes Dust unique. I really feel that Molden Heath could serve as the place to be bold with growing the connection. How would you all feel about Eve players owning the stuff you are fighting for in addition to Dust ownership as well? What about Eve players not only providing OBs, but having the option of taking on the role of a Field Commander? |
Kain Spero
Imperfects Negative-Feedback
1692
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Posted - 2013.06.20 19:11:00 -
[2] - Quote
Judy Maat wrote:There will always be a lack of meaningful interactions between the 2 game as long as their policy of: "either game should be able to survive without the other one"
You could go and ask even the best game designers to work with this kind of constraints and they will eventually throw the towel.
This is one of the reasons I see Molden Heath as a fantastic testing ground. It's one of the smallest and least populated regions in New Eden and can really serve as a place where CCP can be bold. I just think about the billions and even trillions of ISK that flooded into Eve from Incursions and from Faction Warfare issues. With about 250 districts you are looking at a total of 60 billion to 75 billion ISK a month if you use the current ISK generated from districts.
In the grand scheme of things this is like a drop in the bucket, BUT to a small group of enterprising players, corporations, and alliances that want to expand and explore the rabbit hole that could be the Eve/Dust link it could be a large incentive. Right now I feel the bonuses are far too restrictive being tied to alliance and corporations. The same goes for Orbital Support as well. I feel like the connection between Dust and Eve needs to be unleashed. |
Kain Spero
Imperfects Negative-Feedback
1695
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Posted - 2013.06.20 19:26:00 -
[3] - Quote
iceyburnz wrote:Kain: One battle every 24 hours per district doesn't, even on paper, sound like engaging futuristic warfare. How would you strengthen the eve dust link by altering this feature in particular
I really think there needs to be more ways to attack a district and with these different attacks different timers. One would be raiding to get money out of a district but not trying to take ownership. I think these fights could be potentially done in a shorter time frame before a district's reinforcement timer, but what timeframe specifically (6 hours, 12 hours, etc.) I don't know.
When it comes for battling for a district I feel very strongly that attackers should be able fight multiple times in the same day (maybe the same hour) for a district, but it needs to be very conditional. One great idea was that if you were attacking and still had more than 150 clones you could choose to continue an attack after you won your first match or wait to come back the next day. This would make a fight for a district more of a pitched battle.
I almost see the ownership of a district being a switch that you flip as a choice of Eve or Dust ownership. If Eve side owns it then the benefits and ISK flow into Eve. The other side of the coin is I really feel that the benefits of owning a district need to flow to the members of that corporation in a concrete way. |
Kain Spero
Imperfects Negative-Feedback
1699
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Posted - 2013.06.20 19:38:00 -
[4] - Quote
hooc order wrote: Years away and will probably never come.
When can we get new council members? This one is obviously of no use and only wants to talk about pie in the sky BS that does nothing to fix this broken game now.
The FPS side of Dust and the core gameplay is by far the most important, but I haven't lost my faith or hope in the idea this game put forward. I feel the the Core is absolutely critical and the #1 priority before everything else.
That said, I don't think we should take our eye of the ball in making sure once the Core is where it needs to be and Dust is a FUN fps first and foremost that the game has a larger purpose and drive that in all honestly the FPS world really lacks. |
Kain Spero
Imperfects Negative-Feedback
1699
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Posted - 2013.06.20 19:48:00 -
[5] - Quote
Dexter Peabody wrote:Absolutely not. Do not expand the EVE-Dust link until the core issues with DUST have been fixed. There's no point in developing more links if the game itself is in trouble.
I couldn't agree more. You are right that the core issues MUST be fixed. You have to remember though that Dust has many pieces and people behind it. Not every single person is going to be someone that codes or develops the core gameplay mechanics. The gameplay being fun is what will drive us to play the game, but the impact we can make and the social links we create will keep us around for years and years.
I guess one of the things I'm trying to get at is once the core gameplay is where it needs to be how deeply involved do you see Eve players being in your day to day gameplay experience? |
Kain Spero
Imperfects Negative-Feedback
1704
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Posted - 2013.06.20 20:13:00 -
[6] - Quote
bill the noon wrote:If eve players could provide map scans for us or use ECM to mess with the people on the ground this would be a nice way for eve players to help without being too overkill.
I really want to see the OB mechanic unhinged from Warpoints in a balanced way, but I really wold love to see information warfare be a part of the Orbital Support landscape. |
Kain Spero
Imperfects Negative-Feedback
1708
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Posted - 2013.06.20 20:26:00 -
[7] - Quote
4447 wrote: Field commander are you joking, right?
Most of EVE player base can't hold a gun and you want them to command a battle? Maybe more of a intel role.
I'm really quite serious. In the end I see that as a role that could be potentially filled by a Duster or an Eve Pilot. If you were to dig into the numbers regarding the Eve Online player base I think you find a large propensity for strategy and RTS games that could have skills that would translate into a field commander role.
Does that mean every Eve play would make a good FC in Dust? Absolutely not, but you can give an Eve player the tools (including intel gathering tools) and let the social interaction between the Dusters and Eve pilots decide whose in charge on the field of battle. |
Kain Spero
Imperfects Negative-Feedback
1710
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Posted - 2013.06.20 20:43:00 -
[8] - Quote
4447 wrote: I see your point, But as long as duster take the same role.
I also see the info that you get on the ground is different to the info you get from a birds eye view. it just felt like you're trying to give the power to the eve players.
It's not of matter of trying to give the Eve players the power over Dusters (I'm very keen on many of these roles being hybrids), but leveraging Eve players to make our gameplay experience as Dusters better and to give more depth to battlefield. I want these kinds of things to be a choice. You shouldn't be FORCED to use an Eve pilot, but it should be incentivized in a way that naturally draws Dusters and Eve players into interacting.
Create the mechanics, tools, and incentives, but leave it to the players to decide how and if they use them. |
Kain Spero
Imperfects Negative-Feedback
1720
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Posted - 2013.06.20 21:03:00 -
[9] - Quote
KOBLAKA1 wrote:We should own the elevator/POCO and tax the usage of Eve players(based on standings which are set by the Dust Corp [i.e +5 = no tax +2.5= 2% tax, -5=10% tax]). If Dust dies easily reset to how POCOs work now, if EVE dies well its just an income we dont get anymore. i would like to see more match interaction, but i dont think EVE playes should be the sole commanders. It would make more sense that whoever posts a contract is the commander (individual or CEO/directors of Corps both EVE and Dust). i would also like there to be a way for EVE players to earn orbitals and look at our map and pick where they want to throw it. Maybe based on killing enemy FW ships either player or NPC that spawn at a district under attack.
I had an interesting discussion with some Eve players about this at Fanfest. I understand there would be concerns about POCO ownership going to whoever owned the planet, but I think it is something worth exploring and could serve as a fantastic incentive to district ownership. |
Kain Spero
Imperfects Negative-Feedback
1721
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Posted - 2013.06.20 21:10:00 -
[10] - Quote
Surt gods end wrote:EVE IS IN THE TITLE. IT"S AN EVE GAME.
To me Dust is an FPS shooter set in the New Eden universe. It is not and shouldn't be an Eve FPS. It's a small distinction, but a very important one. |
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Kain Spero
Imperfects Negative-Feedback
1723
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Posted - 2013.06.20 21:19:00 -
[11] - Quote
Cyrius Li-Moody wrote: Incorporating being able to speak to them over voice comms will bring these two games together immensely. I feel one of the biggest problems right now is the lack of a "community" when you log in. There's tens of thousands of people in spaceships in New Eden at any one time. As of right now, it's like they're not even there. There needs to be a better way to find be able to talk to those doing the PEW PEW in space.
It would rad to be able to find out who you're supporting in space at any given time when playing FW.
You can actually pull Eve players into and use voice communications in any player created channel.
I don't think the expanded connection should be relegated to Planetary Conquest, but the connection should be part of Faction Warfare as well. I think many tools that may originally be purposed for PC could be used for FW. |
Kain Spero
Imperfects Negative-Feedback
1732
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Posted - 2013.06.21 02:56:00 -
[12] - Quote
Paradoxical Nature,
I think you are absolutely right that in the long run Dust has to provide something unique and needed in the Eve economy and industrial complex. That's where some of the issue with "Kid Gloves" really causes issues, because it needs to be something significant. Whether its a resource that's newly created or a resource that is taken from Eve and made Dust focused I don't know. If that bridge can be crossed and the games can really have their economies linked in a meaningful way that will be the key to making Eve care about Dust. |
Kain Spero
Imperfects Negative-Feedback
1744
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Posted - 2013.06.21 15:23:00 -
[13] - Quote
I couldn't agree more. There really should be at least a joint section for Eve and Dust players. |
Kain Spero
Imperfects Negative-Feedback
1762
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Posted - 2013.06.24 13:40:00 -
[14] - Quote
I've seen a lot of comments saying to remove the warbarge strikes in Planetary Conquest and maybe even Faction Warfare as well. I think that if the OB system were changed to be warpoint independent and time based control of the orbital space it would improve the Eve side Orbital situation enough to give Eve side orbitals a clear advantage or Warbarge strikes.
A lot of this discussion has been focused on Planetary Conquest, but I do think the connection in Faction Warfare needs to be explored as well.
Here are some thoughts regarding that avenue of connection: http://mrgimbleb.blogspot.com/2013/06/eve-514-friends-with-benefits-part-1.html |
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