Paradoxical Nature
Goonfeet Special Planetary Emergency Response Group
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Posted - 2013.06.20 22:02:00 -
[1] - Quote
This has been gone over, of course, but the first thing is to perfect and expand core game-play mechanics. So, I'll leave that point alone for now. But, at the same time, DUST also needs to become more and more organic. Organic in the way that EvE online is organic; in a way that allows DUST players to, in essence, tell their own stories. A lot of the gameplay and the mechanics are little more than artifice that don't allow us to tell our own stories.
Being able to do that, will go a long way towards linking EvE and DUST together in meaningful ways. Eve is able to do that because it has the infrastructure to do so. DUST, unfortunately does not. Thankfully, real and meaningful Director Roles are coming 'soon.' But, what about the ability to take shares in a Dust Corp? What about the ability to operate Channels in the way EVE players are able to Operate channels? A meaningful economy? Corp Taxes? The EvE and Dust link will live and die by the ability to tell these stories just in the way the YouTube channel does so.
DUST needs something meaningful to fight over. It's basic economic theory that scarcity makes economies. These resources to fight over are resources that you can't get in EvE online. Planetary Conquest, in how it is currently implemented, doesn't. It's sole yield are extra clones that you sell to Genolution for a small bit of passive income. This doesn't engender wars on a grand scale.
Further and this is something that would never go over well on the EVE-O forums: Break Something in EvE Online. By this, I mean that EvE online is a tightly, well-designed game that has had 10 years to do what it needs to do as a single entity. The way in which this EvE And DUST links have been handled so far has been as some of us have called 'Kid Gloves.' A sort of Wall in between games that is there out of fear of breaking one or another.
Only by breaking something will there be room for DUST to create an important niche in the ecosystem of EvE Online. Something to get people who think of this game as little more than a curiosity (at best) or a nuisance (at worse) to sit up and take notice. Odyssey in EVE Online reshuffled r64 moons in a way that sent the entire (it seems) game at war. To let the EvE and DUST link thrive, then, something as radical as the r64 moon shuffle will also need to happen. So that the two games can synergize after the initial shock.
So, some brainstorming:
- The Ability to Sabotage Reinforcement Timers of SBUs [Sovereignty Blockade Units] and Other Installations
- Planetary Mining : Different than PI but far, far more meaningful than the PI bonuses right now.
- Planetary Control : An idea one of our members had was that Planetary Control influences Sov Warfare in a meaningful way. This works a la FW's ability to far more easily plex a system though far more expanded.
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