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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
165
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Posted - 2013.06.20 19:12:00 -
[1] - Quote
PC needs to be expanded to all of lowsec, with the ability for EVE pilots to pay for district control.
Allow EVE players to contract attacks against districts, just like Dust corps attack districts with clone packs. Except this time, the EVE players dictate how much they will PAY to get this done in addition to supplying a 150-man clone assault pack (or more). If the attackers win, they get paid 100% of the contract, maybe split to members or taxed into their corp wallet, whatever. If the defenders win, the attackers get nothing. The EVE contract-creator can specify who the contracts are open to, based on standings, of course and have final say on acceptance of the contract. If no one accepts, the contract is voided.
Couple this with some sweet EVE-side bonuses and give EVE players access to a similar (if not identical!! thx TrueGrit for the amazing map!) PC map, and we'll have never-ending matches.
Also, allow district owners to start mini-matches against any established PI installations inside of their districts. These matches should start 30 min after the attack order is placed. This way, EVE players will give a **** about district ownership on a level that affects the individual. If the guy owning the PI infrastructure wants it defended, he should be allowed to keep the facility's defense open to whoever (public, good standing, Alliance-only) and have to pay up if the defenders fight off the assault (maybe this would be a good way to bring back Skirmish 1.0) |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
165
|
Posted - 2013.06.20 19:25:00 -
[2] - Quote
Jin Robot wrote:Lots of good ideas. I welcome any further interaction, as it is now its tenuous. Anything substantial would make it seem connected. Who plays dust and feels like they are connected to EVE at this point?
I feel most connected when I use my EVE client to send recruitment mails to Dust chars because its so much easier, lol.
We (Tso's) had a nice little bit of fun last night helping some friends remove some locals from a system they hold on the ground, which is sort of like Dust content fueling EVE content in a disconnected way...
Back on topic, I did write up a blog about things I'd absolutely love to see added to further both games and really drive home the importance of the connection. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
168
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Posted - 2013.06.20 19:40:00 -
[3] - Quote
KOBLAKA1 wrote: i would also like there to be a way for EVE players to earn orbitals and look at our map and pick where they want to throw it.
This would be absolutely awesome. More variations of orbitals are sorely needed, with different mechanics attached to each. Cruisers and above should definitely be able to pick where the hell they want to fire, even if its more spread out.
And decoupling the Tactical Starship strikes from WP needs to happen very soon. It annoyed me in closed beta when the FW/Corp battles used the system we have now (with only 8 guys fighting on the ground on top of that). Make it a timer, and make it based off of how many and how long friendly ships have been parked near the beacon in orbit. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
168
|
Posted - 2013.06.20 19:44:00 -
[4] - Quote
Dexter Peabody wrote:Absolutely not. Do not expand the EVE-Dust link until the core issues with DUST have been fixed. There's no point in developing more links if the game itself is in trouble.
I don't think the OP implied that Dust/EVE connections are paramount to fun gameplay and proper hit detection, etc...
I took this thread as a "What can be added to flesh out the unique aspect Dust has over every other FPS."
With PS2 coming to the Playstation 4, not to mention all the existing FPS franchises out there, the strength of Dust will be its interactivity with EVE. Once Dust's gameplay is at the same, fun level of existing FPS's, ideas like those proposed will be needed to have Dust stand out in the crowd. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
169
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Posted - 2013.06.20 20:11:00 -
[5] - Quote
hooc order wrote:Kain Spero wrote:hooc order wrote: Years away and will probably never come.
When can we get new council members? This one is obviously of no use and only wants to talk about pie in the sky BS that does nothing to fix this broken game now. The FPS side of Dust and the core gameplay is by far the most important, but I haven't lost my faith or hope in the idea this game put forward. I feel the the Core is absolutely critical and the #1 priority before everything else. That said, I don't think we should take our eye of the ball in making sure once the Core is where it needs to be and Dust is a FUN fps first and foremost that the game has a larger purpose and drive that in all honestly the FPS world really lacks. Then what you think is dead wrong. The community has spoken and CPP has listened and we ended up with a piece of **** with an SP/leveling system and evaporating bullets and only 5k players at peak hours on the only FTP FPS on the PS3. Let me repeat that last part: 5K ON THE ONLY FTP FPS ON THE PS3!!!! Seriously 5k out of the 10s of millions of PS3 owners....millions of which have even down loaded the game. The game is bleeding to death and your visioning is to blame. Stop this crap. Just stop. The number one problem with this game is new player retention. Tinkering with PC and the EvE/Dust connection that involves not one new player ever is not doing **** to fix it. Step down already and take the rest of the council with you when you do it.
Dude... Have you thought that new players might want to be a part of something bigger, as promised, but also poorly delivered?
When CCP fixes the current technical gun play issues, people still will leave the game when the newest generic shooter comes out because there's nothing unique keeping them in Dust. The EVE link IS what will keep them here. People pick BF or CoD because they like tactical v arcade style shooter mechanics, but both are casual. There are those out there (like myself) that want depth and the knowledge that they are connected to a bigger world, man. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
174
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Posted - 2013.06.20 21:05:00 -
[6] - Quote
hooc order wrote: I have been here for over 2 months. Nothing about PC looks even remotely compelling and even if it did i have another 2 months to go before i have enough SP to be competitive in it.
It only takes one week of getting face stomped by high SP players in the pub grind for a new player to quit.
You, personally, are a piece of a corporation that runs that PC battles. If your squad is competitive, you will be as well. You need to find a group of guys that won't mind bringing low-SP guys along with them. Also, this being the EVE universe, SP count is only as important as your specialization. A guy with 10M SP split among all the different classes and weapons will be a lot worse off than a guy with 3M SP dedicated to a role. That, combined with a level 5 cap on skills is a real good way of balancing new v. old.
As far as new players getting stomped, that's why CCP instituted the Academy matches. My gripe with that being that new players are paired with new players and not being introduced into a Corporation for "proper" training easily because they are segregated.
hooc order wrote: This is what the community wanted and what the council wanted and what CCP delivered. IT HAS FAILED!
Time to give up on this community directed development crap. Committees cannot make good games. Dust has proven that in spades.
Not sure what you are referencing here, but I assume you are referring to EVE interaction. CCP has not delivered much in the way of EVE interaction. EVE OB's have been here since closed beta and their implementation hasn't changed at all.
The only thing added with Uprising was district bonuses from PC.
As far as ignoring the comunity, google "Incarnagate" and see what happened when CCP stopped listening to player feedback.
hooc order wrote: CCP already has something the competition does not have. It has a free FPS on the PS3....and it has taken that monstrous advantage and epically squandered it.
This advantage is not going to last long at all. Planetside is on its way, and with Sony's embracing of 3rd parties for their next-gen console, there are going to be a lot of FTP game options flooding the market before long. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
174
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Posted - 2013.06.20 21:05:00 -
[7] - Quote
hooc order wrote: Note: Your visioning, even if it is ever delivered, is lackluster at best. you are not a talented game designer.
Neither are you. The forums are here to give feedback on what the designers have implemented and hopefully to test the waters for what will be implemented after releases devblogs and starting idea forum threads. The CPM's job is to work with the playerbase and collect up what we feel is important and bring our concerns, in a concise manner, to CCP. It's been working on the EVE side with the CSM for quite some time now.
hooc order wrote: a) You are not a good writer. You are not a good programer,
b) This is not my main argument but seriously shut the **** up.
c) Your fantasy game is not even something anyone would want to play.
a) While I've never claimed either, nor feel like proving that latter, your grammar/spelling clearly shows you are not a member in the former category.
b) No, this is a forum for feedback/opinions. Keeping silent is the opposite of its purpose.
c) Judging by the multitude of replies stating the contrary, you are demonstrably wrong, many players want a deeper connection.
hooc order wrote: CCP did not appoint you to design a game. What the hell qualifies you by talent experience or merit that you should have any say in how the game should be designed? CCP has (had) millions of dollars....your only advise to CCP should be spend it on talented game designers.
My advice* on who they higher is even less important than how I feel the EVE/Dust connection should be developed. Since you assume I have no talent (experience? Is that a thing?) or merit in the game design, what leads you to believe I have merit in the world of personnel management or human resources?
I've been playing EVE since 2006, seen really high times (Apocrypha) and abysmal lows (Incarna) and saw that CCP ignoring the desires and feedback of the playerbase is a surefire way for them to fail. They admitted as much. I think simply that experience as a consumer gives me some legs to stand on when it comes to understanding the value of threads like these.
If you want to complain about CCP's priorities, this thread isn't about that at all, I'm sure there are a dozen on the first two pages of General Discussion and you should focus your attention there. And get back on your meds. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
174
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Posted - 2013.06.20 21:12:00 -
[8] - Quote
hooc order wrote: EvE gets around this by being in essence a PvE game. EvE has very little real PvP in it and is essentially a gathering and crafting game.
Damn... only now do I realize this guy is a troll. Oh well, all those wasted replies above :(
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
185
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Posted - 2013.06.21 16:20:00 -
[9] - Quote
Django Quik wrote:Seriously, can we get some Eve voices here? Or at least someone talk to the Eve guys and report back? I take it you can't see their forums without an Eve login? We really need to know what they want too for this discussion to be at all purposeful.
Been playing EVE since 2006, man, and I regularly catch flak from my EVE players about time I spend playing Dust because "it doesn't matter."
When I do ask them what would make them care, it comes down to several things: - Molden Heath is far away from where we operate in lowsec, and owning districts there doesn't help them directly, so they don't care. - There's no contract system, so they can't even pay Mercs to be Mercs. And even if we could pay them to attack districts, the money goes to a disconnected Dust wallet. - No manufacturing for Dust chars. - It's not on the PC [this has been argued to death, I'm just relaying complaints.] - OB's are tied to the stupid WP system and EVE pilots are nothing but a fancy Warbarge with little significance. - OB's are frigate-sized only... - OB's do not give kill mails. - EVE players can't see the status of a match. Watching it isn't necessary, even an overlay with the MCC healths or something on the surface could cut it. - Dust was first mentioned at a fanfest a few years back as the means to remove PI infrastructure from a planet. While this would actually hurt our corp's income from the POCO tax, it would be awesome to harass neighboring systems to pressure them into using our "safe" planets - mob-extortion style.
Oh, they also hate that any mails to Dust guys always are replied to with 3 blank mails before a good one gets through because some genius made "X" send on the mail window when it is used to select a textbox in every other window. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
185
|
Posted - 2013.06.21 17:14:00 -
[10] - Quote
RoundEy3 wrote:Not sure if this has been mentioned before, but I would like to see maps and missions based around an orbital defense cannon that has the ability to take out EVE ships in the planet's complex. Perhaps EVE pilots of aligned corps or alliances could tag other ships in the complex for targeting.
Haven't thought out the details, it just sounds fun.
I love the idea of orbital artillery, and interaction with EVE pilots would be awesome.
Currently, if there are ships at the beacon and they don't "connect" to the district, they don't show up inside of the Dust match in the skybox. But if there was a way to laze the target, then it would be an awesome counter-bombardment system. It'd be sweet if every map incorporated some type of Skyfire batteries, even with varying sizes, culminating in that one facility that appears to be signed for the purpose that would wipe out Dreadnaughts. |
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BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
185
|
Posted - 2013.06.21 17:15:00 -
[11] - Quote
RoundEy3 wrote:Not sure if this has been mentioned before, but I would like to see maps and missions based around an orbital defense cannon that has the ability to take out EVE ships in the planet's complex. Perhaps EVE pilots of aligned corps or alliances could tag other ships in the complex for targeting.
Haven't thought out the details, it just sounds fun.
It sounded a lot like CCP was going to use the PVE against rogue drones inside of player owned districts as the means of extracting construction materials for transfer to EVE for manufacturing. I would love to see this happen as soon as possible. |
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