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Charlotte O'Dell
Molon Labe. League of Infamy
543
|
Posted - 2013.06.19 23:41:00 -
[151] - Quote
Berserker007 wrote:EnglishSnake wrote:
Never said i want it to be an i win button but its a tank it needs to be a tank espc at proto level which means it needs to stand up to proto at least but if im a pub match with a bunch of muppets and i bring out a proto tank and they only have milita/basic i will stomp on them most likely and my tank will survive and so it should, if they bring out proto then so be it
Pubs is pubs, random ppl in random matches and only way to balance is matchmaking or by basic/advanced/proto levels and also maybe soloplay and groups
But this is just 1 vehicle, the dropship is ****** right now and next to unusable anyways and that has a serious problem worse than the tank
Either way why should a give a **** CCP are adding a AA HAV for all the dropships which are plaguing the skies so much
Know you didnt say you wanted an i win button; but idk how long you've been playig; but back in E3/Codex days; the Sagaris & Suryas, they took 3+ people w/ AV to kill them, and even then it was just iffy if you'd get the kill. I understand tankers opinion more from my alt; but at same time, being AV im nervous people want to go back down that road, where 3-4 proto AV wouldn't kill a tank. Yes, i think 2-3 for a proto tank, pending on type and what is being used and setups is fine, but 3+ is to much. Either way, only CCP can really fix this and it isn't in buffing or nerfing AV or vehicles, its simply ad
Yes, 3+ for an average skilled tanker is ridiculous. 2 for an average tanker, and 3 (maybe 4) for the god-level tankers (we all know who they are bc you can count them with your digits) is fair, the same as you've got those guys who will go 42:0 with an AR (im thinking of James from Internal Error. lol) Is his gear overpowered- no. He is overpowered and the same goes for tanks. |
Charlotte O'Dell
Molon Labe. League of Infamy
543
|
Posted - 2013.06.19 23:43:00 -
[152] - Quote
New topic of discussion:
Should it take 2 average skill proto AV to kill 1 average skill proto tank? More? Less?
My vote is for 2 because if we say 'average skill', that's still 95% of the tanker population. The true diehard tankers will still take 3 or even 4 if they have good infantry. That seems very fair. |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
45
|
Posted - 2013.06.20 00:16:00 -
[153] - Quote
Charlotte O'Dell wrote:New topic of discussion:
Should it take 2 average skill proto AV to kill 1 average skill proto tank? More? Less?
My vote is for 2 because if we say 'average skill', that's still 95% of the tanker population. The true diehard tankers will still take 3 or even 4 if they have good infantry. That seems very fair. I suppose I wouldn't be popular if I resurfaced the prior discussion on solo tanks versus team tanks. Not popular with current tankers, never did have the core reason behind the idea properly addressed though. At all. I'll let it settle for this thread when it is, regardless of if I like the answer.
For a 2-man tank, separated driver and gunner, 2 AV users to suppress, 4 to burst damage hard enough for a chance of destruction in the act of suppression. 3 on the hunt to have a decent chance of seek and destroy, 4+ for good chance. Seek and destroy rendered impractical if it's among infantry support.
If it's a solo tank 1 to suppress, 2 to burst damage hard enough for a decent chance of destruction if it doesn't rapidly break their fire. 2 on the hunt to have a very good chance at seek and destroy. Infantry support makes seek and destroy at least a 3 man job but still suffering reduced chances even with additional numbers. |
Charlotte O'Dell
Molon Labe. League of Infamy
544
|
Posted - 2013.06.20 00:20:00 -
[154] - Quote
Poplo Furuya wrote:Charlotte O'Dell wrote:New topic of discussion:
Should it take 2 average skill proto AV to kill 1 average skill proto tank? More? Less?
My vote is for 2 because if we say 'average skill', that's still 95% of the tanker population. The true diehard tankers will still take 3 or even 4 if they have good infantry. That seems very fair. I suppose I wouldn't be popular if I resurfaced the prior discussion on solo tanks versus team tanks. Not popular with current tankers, never did have the core reason behind the idea properly addressed though. At all. I'll let it settle for this thread when it is, regardless of if I like the answer. For a 2-man tank, separated driver and gunner, 2 AV users to suppress, 4 to burst damage hard enough for a chance of destruction in the act of suppression. 3 on the hunt to have a moderate chance of seek and destroy, 4+ for good chance. Seek and destroy rendered impractical if it's among infantry support. If it's a solo tank 1 to suppress, 2 to burst damage hard enough for a decent chance of destruction if it doesn't rapidly break their fire. 2 on the hunt to have a very good chance at seek and destroy. Infantry support makes seek and destroy at least a 3 man job but still suffering reduced chances even with additional numbers. It's not one or the other, either. No reason they can't both exist.
Here's the funny thing about tanks with infantry: infantry make tanks OP; not the other way around. If all my infantry are engaging the enemy AV, then i can go ham. That being said, even if i have no infantry support, one std av should never be able to solo me. ever., but 2 or 3 firing in unison, then yeah, i'd say so. |
Scheneighnay McBob
Bojo's School of the Trades
1679
|
Posted - 2013.06.20 00:26:00 -
[155] - Quote
Charlotte O'Dell wrote:Poplo Furuya wrote:Charlotte O'Dell wrote:New topic of discussion:
Should it take 2 average skill proto AV to kill 1 average skill proto tank? More? Less?
My vote is for 2 because if we say 'average skill', that's still 95% of the tanker population. The true diehard tankers will still take 3 or even 4 if they have good infantry. That seems very fair. I suppose I wouldn't be popular if I resurfaced the prior discussion on solo tanks versus team tanks. Not popular with current tankers, never did have the core reason behind the idea properly addressed though. At all. I'll let it settle for this thread when it is, regardless of if I like the answer. For a 2-man tank, separated driver and gunner, 2 AV users to suppress, 4 to burst damage hard enough for a chance of destruction in the act of suppression. 3 on the hunt to have a moderate chance of seek and destroy, 4+ for good chance. Seek and destroy rendered impractical if it's among infantry support. If it's a solo tank 1 to suppress, 2 to burst damage hard enough for a decent chance of destruction if it doesn't rapidly break their fire. 2 on the hunt to have a very good chance at seek and destroy. Infantry support makes seek and destroy at least a 3 man job but still suffering reduced chances even with additional numbers. It's not one or the other, either. No reason they can't both exist. Here's the funny thing about tanks with infantry: infantry make tanks OP; not the other way around. If all my infantry are engaging the enemy AV, then i can go ham. That being said, even if i have no infantry support, one std av should never be able to solo me. ever., but 2 or 3 firing in unison, then yeah, i'd say so. Infantry and vehicles have a symbiotic relationship- infantry swat AVers, and vehicles send the enemy infantry running for cover |
Poplo Furuya
Crux Special Tasks Group Gallente Federation
45
|
Posted - 2013.06.20 00:32:00 -
[156] - Quote
Scheneighnay McBob wrote:Charlotte O'Dell wrote:Poplo Furuya wrote:Charlotte O'Dell wrote:New topic of discussion:
Should it take 2 average skill proto AV to kill 1 average skill proto tank? More? Less?
My vote is for 2 because if we say 'average skill', that's still 95% of the tanker population. The true diehard tankers will still take 3 or even 4 if they have good infantry. That seems very fair. I suppose I wouldn't be popular if I resurfaced the prior discussion on solo tanks versus team tanks. Not popular with current tankers, never did have the core reason behind the idea properly addressed though. At all. I'll let it settle for this thread when it is, regardless of if I like the answer. For a 2-man tank, separated driver and gunner, 2 AV users to suppress, 4 to burst damage hard enough for a chance of destruction in the act of suppression. 3 on the hunt to have a moderate chance of seek and destroy, 4+ for good chance. Seek and destroy rendered impractical if it's among infantry support. If it's a solo tank 1 to suppress, 2 to burst damage hard enough for a decent chance of destruction if it doesn't rapidly break their fire. 2 on the hunt to have a very good chance at seek and destroy. Infantry support makes seek and destroy at least a 3 man job but still suffering reduced chances even with additional numbers. It's not one or the other, either. No reason they can't both exist. Here's the funny thing about tanks with infantry: infantry make tanks OP; not the other way around. If all my infantry are engaging the enemy AV, then i can go ham. That being said, even if i have no infantry support, one std av should never be able to solo me. ever., but 2 or 3 firing in unison, then yeah, i'd say so. Infantry and vehicles have a symbiotic relationship- infantry swat AVers, and vehicles send the enemy infantry running for cover Aye, this is absolutely how it should be. If the infantry game and the vehicle game aren't integrated this is a problem.
Frankly this is true right now on quite a few levels. The problem is not necessarily infantry or vehicles right now, it's mainly the game modes we currently have to work with. |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
62
|
Posted - 2013.06.20 00:32:00 -
[157] - Quote
One man using proto avs should not be able to take out a proto tank, and in fact they cannot unless the tanker is real stupid thoughI have never seen this happen. All the proto tanks I have seen have been just that, tanks. This thread is just about people getting mad when they lose big money on tanks. |
Charlotte O'Dell
Molon Labe. League of Infamy
546
|
Posted - 2013.06.20 00:34:00 -
[158] - Quote
Commander Tuna wrote:One man using proto avs should not be able to take out a proto tank, and in fact they cannot unless the tanker is real stupid thoughI have never seen this happen. All the proto tanks I have seen have been just that, tanks. This thread is just about people getting mad when they lose big money on tanks.
What proto tanks? |
Commander Tuna
KILL-EM-QUICK RISE of LEGION
62
|
Posted - 2013.06.20 00:43:00 -
[159] - Quote
Charlotte O'Dell wrote:Commander Tuna wrote:One man using proto avs should not be able to take out a proto tank, and in fact they cannot unless the tanker is real stupid thoughI have never seen this happen. All the proto tanks I have seen have been just that, tanks. This thread is just about people getting mad when they lose big money on tanks. What proto tanks? My bad I meant the racial ones. |
Charlotte O'Dell
Molon Labe. League of Infamy
550
|
Posted - 2013.06.20 00:47:00 -
[160] - Quote
Commander Tuna wrote:Charlotte O'Dell wrote:Commander Tuna wrote:One man using proto avs should not be able to take out a proto tank, and in fact they cannot unless the tanker is real stupid thoughI have never seen this happen. All the proto tanks I have seen have been just that, tanks. This thread is just about people getting mad when they lose big money on tanks. What proto tanks? My bad I meant the racial enforcers.
So here is my question: Should the average tanker (think about the average tanker you see in a game that dies in the first 5 minutes of deploying his tank - 95% of all tanks) require 2 or 3 average av players to kill him with a 90% success rate averaged out over every possible scenario? or more? or less? |
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Berserker007
Imperfects Negative-Feedback
317
|
Posted - 2013.06.20 01:20:00 -
[161] - Quote
Charlotte O'Dell wrote:New topic of discussion:
Should it take 2 average skill proto AV to kill 1 average skill proto tank? More? Less?
My vote is for 2 because if we say 'average skill', that's still 95% of the tanker population. The true diehard tankers will still take 3 or even 4 if they have good infantry. That seems very fair.
I agree, 2 avg proto AV against 1 avg proto tank is about fair. Plus the AV'ers may have dffer setups etc, so things may be faster or slower for the kill. I know even now against the good tankers, my usually 3-4 never works; it always hit 1-2 then they withdraw so never get the kill.
My most proud kill in any AV sense was when i solo'd Noc's Sagaris back in Chromo . Made me feel all warm and fuzzy inside |
Berserker007
Imperfects Negative-Feedback
317
|
Posted - 2013.06.20 01:23:00 -
[162] - Quote
Charlotte O'Dell wrote:Commander Tuna wrote:Charlotte O'Dell wrote:Commander Tuna wrote:One man using proto avs should not be able to take out a proto tank, and in fact they cannot unless the tanker is real stupid thoughI have never seen this happen. All the proto tanks I have seen have been just that, tanks. This thread is just about people getting mad when they lose big money on tanks. What proto tanks? My bad I meant the racial enforcers. So here is my question: Should the average tanker (think about the average tanker you see in a game that dies in the first 5 minutes of deploying his tank - 95% of all tanks) require 2 or 3 average av players to kill him with a 90% success rate averaged out over every possible scenario? or more? or less?
what AV level are the people using? as that is a big determinant. Personally, i say if is in regards to proto, then NO. 1 should suffice, b/c by being destroyed teaches the tanker something about knowing his abilities, his surroundings, and makes you a better player. Sometimes you need that one person on the other team to make you think twice about what you want to do |
Void Echo
Internal Error. Negative-Feedback
235
|
Posted - 2013.06.20 01:41:00 -
[163] - Quote
I agree, it should require at least 2 people to kill one of us off, that would eliminate the aspect of soloing tanks, but if the AV gear is a higher tier than your tank is, yes it should be easier to be soloed but not instant unless your tankind standard hav vs proto av in which case should be soloed. |
Taurion Bruni
Nightingale Logistics Pty Ltd
59
|
Posted - 2013.06.20 01:47:00 -
[164] - Quote
Just putting my ideas out there, but I think that if someone puts a mil isk into a vehicle, then it should not go down easy unless the group attacking it has a combined isk cost of ~1mil, that way, you fell as if an investment was lost because the other team invested the same or even more to try and destroy you. a tank on tank battle, for instance, seems fair because they are similar in cost, and it comes to the skill of the player.
comment on what you think, just a roaming dropship lost in the forms |
Void Echo
Internal Error. Negative-Feedback
235
|
Posted - 2013.06.20 02:03:00 -
[165] - Quote
Taurion Bruni wrote:Just putting my ideas out there, but I think that if someone puts a mil isk into a vehicle, then it should not go down easy unless the group attacking it has a combined isk cost of ~1mil, that way, you fell as if an investment was lost because the other team invested the same or even more to try and destroy you. a tank on tank battle, for instance, seems fair because they are similar in cost, and it comes to the skill of the player.
comment on what you think, just a roaming dropship lost in the forms
that..... actually a sensible idea |
undeadsoldier90
Hellstorm Inc League of Infamy
567
|
Posted - 2013.06.20 03:00:00 -
[166] - Quote
The problem..... proto av vs standard tank. Imbalance.
Balance? PROTO TANK vs PROTO AV issue resolved.
At least untill ccp gives us our proto tanks that are prob going to suck.
Proper proto tank
A LOT more cpu/pg
A LOT more ehp
2 slots one high and one low.
|
Void Echo
Internal Error. Negative-Feedback
235
|
Posted - 2013.06.20 03:10:00 -
[167] - Quote
undeadsoldier90 wrote:The problem..... proto av vs standard tank. Imbalance.
Balance? PROTO TANK vs PROTO AV issue resolved.
At least untill ccp gives us our proto tanks that are prob going to suck.
Proper proto tank
A LOT more cpu/pg
A LOT more ehp
2 slots one high and one low.
not to mention bonuses to that will have effect on which way the game turns. |
undeadsoldier90
Hellstorm Inc League of Infamy
567
|
Posted - 2013.06.20 03:13:00 -
[168] - Quote
Void Echo wrote:undeadsoldier90 wrote:The problem..... proto av vs standard tank. Imbalance.
Balance? PROTO TANK vs PROTO AV issue resolved.
At least untill ccp gives us our proto tanks that are prob going to suck.
Proper proto tank
A LOT more cpu/pg
A LOT more ehp
2 slots one high and one low.
not to mention bonuses to that will have effect on which way the game turns.
A full sqd of GOOD players geared up will have more of an effect than 6 tanks with proto blasters.
|
Aliakin Koreck
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.06.20 05:39:00 -
[169] - Quote
Wait for proto tanks to come back before flipping out. |
Charlotte O'Dell
Molon Labe. League of Infamy
552
|
Posted - 2013.06.20 07:18:00 -
[170] - Quote
undeadsoldier90 wrote:Void Echo wrote:undeadsoldier90 wrote:The problem..... proto av vs standard tank. Imbalance.
Balance? PROTO TANK vs PROTO AV issue resolved.
At least untill ccp gives us our proto tanks that are prob going to suck.
Proper proto tank
A LOT more cpu/pg
A LOT more ehp
2 slots one high and one low.
not to mention bonuses to that will have effect on which way the game turns. A full sqd of GOOD players geared up will have more of an effect than 6 tanks with proto blasters.
No team in their right mind would ever pull 6 proto tanks in a PC battle- which is where this game needs to be balanced around. Not scrub pubs. |
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Charlotte O'Dell
Molon Labe. League of Infamy
552
|
Posted - 2013.06.20 07:20:00 -
[171] - Quote
Berserker007 wrote:Charlotte O'Dell wrote:Commander Tuna wrote:Charlotte O'Dell wrote:Commander Tuna wrote:One man using proto avs should not be able to take out a proto tank, and in fact they cannot unless the tanker is real stupid thoughI have never seen this happen. All the proto tanks I have seen have been just that, tanks. This thread is just about people getting mad when they lose big money on tanks. What proto tanks? My bad I meant the racial enforcers. So here is my question: Should the average tanker (think about the average tanker you see in a game that dies in the first 5 minutes of deploying his tank - 95% of all tanks) require 2 or 3 average av players to kill him with a 90% success rate averaged out over every possible scenario? or more? or less? what AV level are the people using? as that is a big determinant. Personally, i say if is in regards to proto, then NO. 1 should suffice, b/c by being destroyed teaches the tanker something about knowing his abilities, his surroundings, and makes you a better player. Sometimes you need that one person on the other team to make you think twice about what you want to do
Well, of course, 1 adv or proto av can still solo a std tank, but a proto tank vs proto av, unless the tanker is really stupid or the AV guy is a god in his own right, it should not be soloing tank. |
Charlotte O'Dell
Molon Labe. League of Infamy
552
|
Posted - 2013.06.20 07:22:00 -
[172] - Quote
Charlotte O'Dell wrote:Commander Tuna wrote:Charlotte O'Dell wrote:Commander Tuna wrote:One man using proto avs should not be able to take out a proto tank, and in fact they cannot unless the tanker is real stupid thoughI have never seen this happen. All the proto tanks I have seen have been just that, tanks. This thread is just about people getting mad when they lose big money on tanks. What proto tanks? My bad I meant the racial enforcers. So here is my question: Should the average tanker (think about the average tanker you see in a game that dies in the first 5 minutes of deploying his tank - 95% of all tanks) require 2 or 3 average av players to kill him with a 90% success rate averaged out over every possible scenario? or more? or less?
It seems a lot of tankers and AV, thus far, are saying that 2 std av vs 1 std tank is the right balance for a 95% kill rate averaged out over all encounters on all maps in all modes, if the players are average-skill.
Scaled up, that's 2:1, AV:TANK of same level for perfect balance. Anyone disagree? |
EnglishSnake
Zumari Force Projection Caldari State
1318
|
Posted - 2013.06.20 12:16:00 -
[173] - Quote
Charlotte O'Dell wrote:New topic of discussion:
Should it take 2 average skill proto AV to kill 1 average skill proto tank? More? Less?
My vote is for 2 because if we say 'average skill', that's still 95% of the tanker population. The true diehard tankers will still take 3 or even 4 if they have good infantry. That seems very fair.
I still say 2/3
We need all the vehicles from all races including MAVs and jets and speeders tbh and the new turrets and basic changes with adv/proto vehicles
Once its all in then we can see how it will work out because PC is generally where it will be proto AV/vehicles fighting each other |
ER-Bullitt
Elements Of Death Elite Omega Commission
11
|
Posted - 2013.06.20 13:36:00 -
[174] - Quote
Charlotte O'Dell wrote:New topic of discussion:
Should it take 2 average skill proto AV to kill 1 average skill proto tank? More? Less?
My vote is for 2 because if we say 'average skill', that's still 95% of the tanker population. The true diehard tankers will still take 3 or even 4 if they have good infantry. That seems very fair.
2-3 sounds good
Most tanks (all but the really good drivers) die too easy if they are in LOS of a proto forge these days. Then figure 2 players.. Pro Forge + Pro Swarms/Nades ... no tank stands a chance. They need buffs .. its pretty obvious. |
Scheneighnay McBob
Bojo's School of the Trades
1686
|
Posted - 2013.06.20 14:20:00 -
[175] - Quote
Charlotte O'Dell wrote: So here is my question: Should the average tanker (think about the average tanker you see in a game that dies in the first 5 minutes of deploying his tank - 95% of all tanks) require 2 or 3 average av players to kill him with a 90% success rate averaged out over every possible scenario? or more? or less?
If a solo HAV pilot is outnumbered by average (non militia) AVers, then yes, they should destroy them the majority of the time. However, small turrets need to be more effective so a full tank is actually a much bigger threat than a solo tank.
Another question: should forge guns have a bigger bite than large railguns? I say yes, because heavies are very slow, and more vulnerable than HAVs |
Mikael Murray
Kameira Lodge Amarr Empire
0
|
Posted - 2013.06.20 22:55:00 -
[176] - Quote
Aliakin Koreck wrote:Wait for proto tanks to come back before flipping out.
Less questions when these come back. |
Void Echo
Internal Error. Negative-Feedback
243
|
Posted - 2013.06.20 23:06:00 -
[177] - Quote
Scheneighnay McBob wrote:Charlotte O'Dell wrote: So here is my question: Should the average tanker (think about the average tanker you see in a game that dies in the first 5 minutes of deploying his tank - 95% of all tanks) require 2 or 3 average av players to kill him with a 90% success rate averaged out over every possible scenario? or more? or less?
If a solo HAV pilot is outnumbered by average (non militia) AVers, then yes, they should destroy them the majority of the time. However, small turrets need to be more effective so a full tank is actually a much bigger threat than a solo tank. Another question: should forge guns have a bigger bite than large railguns? I say yes, because heavies are very slow, and more vulnerable than HAVs
the 1st statement is wrong, even if the tank driver is solo, that doesn't mean hes a ****** like the blues are, I mainly go solo now and I kill of all infantry that goes against me unless its 5vme in which case im screwed and need to get the hell out of there. and your last statement is highly wrong, how the hell should a human size weapon be more powerful than a car size weapon? |
Scheneighnay McBob
Bojo's School of the Trades
1693
|
Posted - 2013.06.20 23:17:00 -
[178] - Quote
Void Echo wrote:Scheneighnay McBob wrote:Charlotte O'Dell wrote: So here is my question: Should the average tanker (think about the average tanker you see in a game that dies in the first 5 minutes of deploying his tank - 95% of all tanks) require 2 or 3 average av players to kill him with a 90% success rate averaged out over every possible scenario? or more? or less?
If a solo HAV pilot is outnumbered by average (non militia) AVers, then yes, they should destroy them the majority of the time. However, small turrets need to be more effective so a full tank is actually a much bigger threat than a solo tank. Another question: should forge guns have a bigger bite than large railguns? I say yes, because heavies are very slow, and more vulnerable than HAVs the 1st statement is wrong Nope |
Void Echo
Internal Error. Negative-Feedback
243
|
Posted - 2013.06.20 23:19:00 -
[179] - Quote
Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote:Charlotte O'Dell wrote: So here is my question: Should the average tanker (think about the average tanker you see in a game that dies in the first 5 minutes of deploying his tank - 95% of all tanks) require 2 or 3 average av players to kill him with a 90% success rate averaged out over every possible scenario? or more? or less?
If a solo HAV pilot is outnumbered by average (non militia) AVers, then yes, they should destroy them the majority of the time. However, small turrets need to be more effective so a full tank is actually a much bigger threat than a solo tank. Another question: should forge guns have a bigger bite than large railguns? I say yes, because heavies are very slow, and more vulnerable than HAVs the 1st statement is wrong Nope
yeah it is because its stating that no tank driver is competent and reliable in which case it is wrong.
if an hav is out numbered 2 v 1 then the odds should vary depending on what the type there are.
Militia HAV vs 2 militia AV- HAV should be victorious.
Militia HAV vs 2 standard AV- HAV should be hurt but not killed
Militia HAV vs 2 advanced AV- HAV has been destroyed
Standard HAV vs 2 militia AV- HAV wins hands down
Standard HAV vs Standard AV- both are hurt and sent to retreat
Standard HAV vs Advanced AV- HAV is Damaged
Standard HAV vs Prototype AV- HAV is destroyed.
and continues on.
but if its 1 tank vs 3 av, the odds should be in favor of the av BUT if the pilot of the HAV knows what there doing, it wont matter, HAV will come out on top. |
Scheneighnay McBob
Bojo's School of the Trades
1693
|
Posted - 2013.06.20 23:23:00 -
[180] - Quote
Void Echo wrote:Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote:Charlotte O'Dell wrote: So here is my question: Should the average tanker (think about the average tanker you see in a game that dies in the first 5 minutes of deploying his tank - 95% of all tanks) require 2 or 3 average av players to kill him with a 90% success rate averaged out over every possible scenario? or more? or less?
If a solo HAV pilot is outnumbered by average (non militia) AVers, then yes, they should destroy them the majority of the time. However, small turrets need to be more effective so a full tank is actually a much bigger threat than a solo tank. Another question: should forge guns have a bigger bite than large railguns? I say yes, because heavies are very slow, and more vulnerable than HAVs the 1st statement is wrong Nope yeah it is because its stating that no tank driver is competent and reliable in which case it is wrong. Actually, it's stating that 2 average AVers (who put SP in) should usually beat the average HAV. Keep in mind the average HAV atm is militia, and the average non-militia AVer uses advanced.
That's how it works now, that's how it should stay |
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