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Void Echo
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Posted - 2013.06.18 19:31:00 -
[1] - Quote
As a tank driver, I am calling on ALL players that are AV specced and those that are Vehicle specced come together for once in a peaceful attempted to rationalize the balance situation between the 2 class types.
it is my hope that this thread will allow the 2 apposing class types to ley down their rivalries and come together to create an ideal system to fix the balance and create the best possible gameplay here, also an attempt to being together the 2 most hardened rivalries in dust 514 to a peaceful sense.
all through dust 514's history, AV and Vehicle players have constantly ripped and each others throats and demonized each other for speccing into the roles, this conflict has left a deep wound in dust's community and has created a giant gap between the player classes and as a result made the tank drivers the most hated group of vehicle players in the game.
I am calling for the 1st peaceful conversational thread for BOTH AV ANV VEHICLE PLAYERS ALIKE in order to finally bring the peace between the 2 and set an example for everyone that will ever play dust 514 that peace CAN be achieved for the GREATER GOOD OF THIS GAME.
AV players, I have respect for those of you that have specced into your roles be it swarms, forge, plasma cannon, flux grenade, av grenade, etc, etc, however its time for you to put an end to the constant fighting over "NERF VEHICLES AND BUFF AV WEAPONS" and the AV/Vehicle balance. so please, for once collaborate with the vehicle players in order to create the ideal balance.
Vehicle players, as one of you I understand our content with the AV players and balance issues, but WE MUST FORM TOGETHER WITH THE AVs and set aside our different points of view for the GOOD OF THE GAME. its time for us to se aside our differences as well and collaborate with the AV players to create the ideal balance both sides want in this game.
As a HAV driver I am calling for BOTH AV & VEHICLE players to join here and collaborate with each other to create the ideal balance that we ALL want in this game.
Set an example for future rivalries between the classes to see that we CAN rationalize and peacefully collaborate with each other's opposing views FOR THE GOOD OF THE GAME. |
Void Echo
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Posted - 2013.06.18 20:58:00 -
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if you were to separate the driver seat from the main cannon, there wouldn't be any reason to spec into driving the thing at all, you don't get any rewards from the driver seat if you don't get to use the cannon to kill thus making the driver part of the tank pretty much hated. and on the subject of why, why should a single dropsuit match a 20-40 ton vehicle?
these are serious questions of mine |
Void Echo
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Posted - 2013.06.18 21:00:00 -
[3] - Quote
while were on this, lets leave the separation topic alone until we can come up with an idea that wont cripple tanks at the start of this thread please, I hate the idea since it would make driving the vehicle worthless but im not against talking about it. |
Void Echo
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Posted - 2013.06.18 21:06:00 -
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and before you say "no it wont" yes it will and let me explain why. those of us that have specced into tanks do it to get the kills that come with it, not to drive around aimlessly just to have a random blue take control of the main cannon and shoot at stuff not worth shooting at and ignoring any attempt to tell them to "kill the enemy right in front of us". the separation would cripple tanks to nearly non-existence and make instillations the best thing to operate since they don't move and you control everything they are. plus when I specced into tanks, Im sure that other tank drivers are on the same page as me, when I specced into tanks fully, I didn't have the image of only driving the thing around while someone was getting in my cannon and getting my kills. nobody would skill JUST TO DRIVE, no people want to spec to kill not aimlessly drive something and not get points for doing so. 10 million sp just drive something while someone else takes the kills? I don't think so. |
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Posted - 2013.06.18 21:09:00 -
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Doc Noah wrote:Void Echo wrote:if you were to separate the driver seat from the main cannon, there wouldn't be any reason to spec into driving the thing at all, you don't get any rewards from the driver seat if you don't get to use the cannon to kill thus making the driver part of the tank pretty much hated. and on the subject of why, why should a single dropsuit match a 20-40 ton vehicle?
these are serious questions of mine Because you can only have so many players on the battlefield at once. When you start seperating the anti-infantry in order to do anti-vehicle, infantry warfare can get easily get lopsided in favor of the team with the tank. In essence, tankers want their tank to do as much damage and take as much damage as a full squadron of protos. All manned by only 1 guy with a fat wallet. With this logic, why be infantry at all? It'll be Tank 514.
that's why you have AV weaponry, I know you hate the idea of it but how about spending some isk for a militia tank and go at him if your AV doesn't work the way you want it to?
that's why they put vehicles into this game, so it doesn't become Assault 514. |
Void Echo
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Posted - 2013.06.18 21:11:00 -
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Scheneighnay McBob wrote:Void Echo wrote:if you were to separate the driver seat from the main cannon, there wouldn't be any reason to spec into driving the thing at all, you don't get any rewards from the driver seat if you don't get to use the cannon to kill thus making the driver part of the tank pretty much hated. and on the subject of why, why should a single dropsuit match a 20-40 ton vehicle?
these are serious questions of mine We have to deal with the same thing in all the other vehicles. While dropship pilots are waiting for fighters, we can wait for mtacs or whatever they're called What I like to do in a group with dropships or LAVs, is more or less rotate who calls it in, and who does what.
and because of that, do you know what people are doing? dropship pilots HATE that they cant kill with their own pilot gun and LAV drivers are running people over TO GET KILLS AND KILL POINTS, the HAV is the only vehicle that has the design right imo.
(this is getting very interesting, keep it coming) |
Void Echo
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Posted - 2013.06.18 21:13:00 -
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Jammer Jalapeno wrote:Well I am all for AV, people pull out tanks and I have fun destroying them.
I do believe the AV weapons are right where they should be however, there should be more tanks available.
Gunlogis & Madrugars belong in an advanced class. CCP needs to come up with some sort of a proto tank with 2 or 3 additional high and low slots, and maybe 2000-3000 more HP.
besides the AV part, I agree, the enforcers are just expensive militia tanks and should be put in the militia section, the madrugar and the gunnlogi are pretty much the advance tanks on the battle field and the sica and soma are effectively better than enforcers and should be the standard tanks of the game, which leaves the marauders to be the prototype tanks. |
Void Echo
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Posted - 2013.06.18 21:16:00 -
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gbh08 wrote:Scheneighnay McBob wrote:I've spent plenty of times doing both AV and driving all 3 vehicle types.
Right now, HAVs seem to be the main issue people are arguing about. Drivers say that it should take several AVers to down one, while AVers also argue that 1 person should able to be beaten by 1 person.
I personally think that the driver's seat of the HAV needs to be separate from the main turret, and they should get a buff to eHP. That way, HAVs and AVers will both need teamwork. As a anti social lone wolf, that would mean my speccing into tanks would be worthless, as i would either have to let some random drive my tank and no doubt loose it, or drive him around while he racks up the kills, which doesnt sound like much fun Given that the game already rewards tankers to work as team with 3 men in it (look outs, gunners), im already at a disadvantage by not squading with capable people, which is my choice, as it should be, the game does and should reward teamplay, but not force it down our throats "just for the record, although i play on my own, i do drive around with the team and protect (try) while they cap objectives etc"
shorter than my post but same thought |
Void Echo
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Posted - 2013.06.18 21:35:00 -
[9] - Quote
Scheneighnay McBob wrote:As to the argument of the driver not getting kills, I think there's a simple solution: If you're the driver, vehicle kill assists should be +50 instead of +35
And as to HAV drivers having no way to get kills with the "seperate turret" system, I think the solution should be similar to assault dropships. The front small turret on all HAVs should be controlled by the driver
that would make everything worse, the front turret is basically a blind piece of metal |
Void Echo
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Posted - 2013.06.18 21:42:00 -
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Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote:As to the argument of the driver not getting kills, I think there's a simple solution: If you're the driver, vehicle kill assists should be +50 instead of +35
And as to HAV drivers having no way to get kills with the "seperate turret" system, I think the solution should be similar to assault dropships. The front small turret on all HAVs should be controlled by the driver that would make everything worse, the front turret is basically a blind piece of metal Same deal with assault dropships, only the chance to crash is multiplied greatly because you're flying. Also somewhat the same with LAVs- you can only kill people you're driving straight at.
the difference there is that HAVs are NOT flying, they are ground. |
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Void Echo
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Posted - 2013.06.18 21:43:00 -
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Scheneighnay McBob wrote:gbh08 wrote:Scheneighnay McBob wrote: The front small turret on all HAVs should be controlled by the driver
Why whats the difference in me being able to control the main turrent or the frount? and bare in mind now if i can only have the frount turret, to see behind me, i would need to turn the whole tank around lolol To see behind you, switch to third person. And you want to know the difference between the driver controlling a large turret and a small turret?
so then make the driver the weakest liability when dealing with HAVs? then use instillations instead. |
Void Echo
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Posted - 2013.06.18 21:44:00 -
[12] - Quote
Scheneighnay McBob wrote:Most of the tank drivers need to realize they aren't special just because their stuff is expensive, so they aren't entitled for their vehicles to work much more differently than everything else.
and you need to realize that tanks aren't dropsuits or dropships. I know we aren't special, that how we allow our teams to win if we try to help. |
Void Echo
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Posted - 2013.06.18 21:46:00 -
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Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote:As to the argument of the driver not getting kills, I think there's a simple solution: If you're the driver, vehicle kill assists should be +50 instead of +35
And as to HAV drivers having no way to get kills with the "seperate turret" system, I think the solution should be similar to assault dropships. The front small turret on all HAVs should be controlled by the driver that would make everything worse, the front turret is basically a blind piece of metal Same deal with assault dropships, only the chance to crash is multiplied greatly because you're flying. Also somewhat the same with LAVs- you can only kill people you're driving straight at. the difference there is that HAVs are NOT flying, they are ground. Which is a good thing- they won't crash if you go into first person
yes they will, while in the front you have no idea where the tank is pointing, and you cant see **** behind you, and why give the main cannon over to some random idiot and give the driver the weak gun? THAT makes no sense, please stop trying to nerf the tanks even more |
Void Echo
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Posted - 2013.06.18 21:47:00 -
[14] - Quote
Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote:As to the argument of the driver not getting kills, I think there's a simple solution: If you're the driver, vehicle kill assists should be +50 instead of +35
And as to HAV drivers having no way to get kills with the "seperate turret" system, I think the solution should be similar to assault dropships. The front small turret on all HAVs should be controlled by the driver that would make everything worse, the front turret is basically a blind piece of metal Same deal with assault dropships, only the chance to crash is multiplied greatly because you're flying. Also somewhat the same with LAVs- you can only kill people you're driving straight at. the difference there is that HAVs are NOT flying, they are ground. Which is a good thing- they won't crash if you go into first person
quick question, are you AV or assault? |
Void Echo
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Posted - 2013.06.18 21:50:00 -
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Scheneighnay McBob wrote:Void Echo wrote: yes they will, while in the front you have no idea where the tank is pointing, and you cant see **** behind you, and why give the main cannon over to some random idiot and give the driver the weak gun? THAT makes no sense, please stop trying to nerf the tanks even more
use 3rd person, dumbass Why do you think none of the other vehicles use it in most situations?
why you do you think nobody seriously skills into them dumbass, theres no reward for being the driver of an lav or dropship unless you run someone over with it and now you guys are QQing about that. the HAV is the ONLY vehicle that give a reward for driving it. |
Void Echo
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Posted - 2013.06.18 21:51:00 -
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Scheneighnay McBob wrote:Void Echo wrote: quick question, are you AV or assault?
I've done everything
really? then which would you spec into? Driver seat OR Gunner seat.
pic which one you would go for if what your talking about was implimented |
Void Echo
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Posted - 2013.06.18 21:53:00 -
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Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote:Void Echo wrote: yes they will, while in the front you have no idea where the tank is pointing, and you cant see **** behind you, and why give the main cannon over to some random idiot and give the driver the weak gun? THAT makes no sense, please stop trying to nerf the tanks even more
use 3rd person, dumbass Why do you think none of the other vehicles use it in most situations? why you do you think nobody seriously skills into them dumbass, theres no reward for being the driver of an lav or dropship unless you run someone over with it and now you guys are QQing about that. the HAV is the ONLY vehicle that give a reward for driving it. Teamwork use it
teamwork IS an important aspect of this game BUT the best thing about it is IM NOT FORCED TO, that would ruin the entire game. plus I do use teamwork, sometimes I use blues in my turrets to clear out enemy objectives in order to for my team to hack it, and I also use them to take out AV players I can reach with my cannon. |
Void Echo
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Posted - 2013.06.18 21:57:00 -
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Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote:Void Echo wrote: quick question, are you AV or assault?
I've done everything really? then which would you spec into? Driver seat OR Gunner seat. pic which one you would go for if what your talking about was implimented Don't care; considering that I suggested for HAVs to be buffed if that happened, and for the driver WP system to be redone (2 points you obviously ignored), I would probably go with driving
then you are a major dumbass imo. if you want to use team work then use it, but don't try to screw everyone else over because you want everyone to use what you use. |
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Posted - 2013.06.18 21:59:00 -
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Scheneighnay McBob wrote:I think both of us would appreciate outside input
true, so lets hear what others have to say. but for reference your idea would make HAVs dead. |
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Posted - 2013.06.18 22:01:00 -
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Scheneighnay McBob wrote:gbh08 wrote:Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote:Most of the tank drivers need to realize they aren't special just because their stuff is expensive, so they aren't entitled for their vehicles to work much more differently than everything else. and you need to realize that tanks aren't dropsuits or dropships. I know we aren't special, that how we allow our teams to win if we try to help. HAVs ARE vehicles, so they should be subject to the same rules as the rest of them. We have assult dropships, they have a gun turrent, no doubt there will be other vehicals with driver weapons etc, it shouldnt be a problem, i dont see why it is, i think the only point i have on this is.. theres no benifit to driving a tank solo it doesnt need that kind of nerf, which is what it would be i could image the tears and tanks nerfs that would follow if all tanks had 3 people shooting proto cannons at them lol although it does sound quite fun and im pretty sure mine might last a bit longer I don't see a problem with the driver controlling a turret- just not one that powerful
then why have a main cannon at all, if you cant have someone who knows how to control their own vehicle use its main weapon, then why use the vehicle at all? |
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Posted - 2013.06.18 22:07:00 -
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team work is great and all, but not everyone would benefit from it, please realize that. the only vehicle im looking for war to having is the Jet Fighter since I can fly and shoot from the sky and in the sky and not have random blues in it trying to steal it. |
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Posted - 2013.06.18 22:08:00 -
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and realize that even though you like using teamwork, that doesn't mean everyone else does, this game is not the type that punishes people for doing suff on their own unless you count the sp cap. |
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Posted - 2013.06.18 22:09:00 -
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Scheneighnay McBob wrote:That being said, you're right that HAVs are the only solo option for vehicles atm, and the argument is also right that HAVs are weak right now. So until we get "one-man only" vehicles, HAVs should stay the way they are, and small turrets should be buffed so using teamwork is more effective.
Now I'm off to play dust because I'm tired of this argument
thank you for your input, it was insightful. |
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Posted - 2013.06.18 22:15:00 -
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Poplo Furuya wrote:Void Echo wrote:Scheneighnay McBob wrote:Void Echo wrote: quick question, are you AV or assault?
I've done everything really? then which would you spec into? Driver seat OR Gunner seat. pic which one you would go for if what your talking about was implimented Not him, but driver. I love playing closely with other people and I would be far more satisfied with giving my brothers in the guns the best possible ride and lots of opportunities to put 'em to work than racking up a positive K/D myself. Being able to fully focus on reading the battlefield while they can fixate on aiming and observing would also raise the potential effectiveness of the vehicle. Mutual reliance relationships also foster some of the best moments in gaming, they really do. There are hiccups and randoms become a shaky bet to entrust yourself to but that's just a matter of finding yourself some people to buddy up with, acquire some regulars. Separation of duties also leads to a better tank all round when you really mesh with your crew. On top of all aspects of the vehicle seeing more focused attention there's also a morale side to it: as the driver you don't want to let your gunners down, as a gunner you're trying extra hard to not disappoint your driver.
if you like giving rides then go for LAVs, that what there for, and I disagree when im driving my tank, I don't care about the gunners, I wish I could eject them or replace the 2 turrets with an anti-swarm turret. I am a jerk when it comes to people getting in my ride but that's only because of every random blue dot trying to get into my tank hoping for a free joy ride to god mode, but that's not going to happen. |
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Posted - 2013.06.18 22:35:00 -
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and that lighter cousin will be the majority of tanks being used and this separated one will be like the enforcers, not used because its worthless. |
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Posted - 2013.06.18 23:35:00 -
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Poplo Furuya wrote:Void Echo wrote:and that lighter cousin will be the majority of tanks being used and this separated one will be like the enforcers, not used because its worthless. Right. It doesn't exist or have any indicator of it's stats other than 'buffed significantly' and it's categorically 'worthless'. This clearly isn't about looking at it from a gameplay perspective but one of personal preference, the outright dismissal isn't for a valid enough reason. Well, unless it's some notion about the simultaneous existence of team tanks and solo tanks phasing out your preferred role, the latter. Ideally it shouldn't. Solo will be more popular for pubs while team tanks will be of greater value in PC, that it's not balanced around 1 person using it means it can be buffed up into the mighty engine of destruction that a tank is meant to be. Frankly it's initial popularity doesn't matter. That it has the capacity to play the role of a heavier tank is what matters, a HAV to be reckoned with at the cost of more people behind it. Won't be popular at first, no, necessitated teamwork never is when there's an alternative. There is some calling for it though, both in playstyle preference and the solution it provides to one of the problems of heavily empowering a vehicle. Consider it as it's own thing, in a holistic light please. Ya ain't gonna be strapped down and forced to drive it if you don't want to. For the purpose of that consideration just pretend we have a game mode that's actually good, where HAVs have sway in aiding the push against a focused defence or in holding it, stopping any such advances. I say this because what we currently have is pretty bad all 'round and what vehicles can potentially do doesn't matter much in them. It's a very poor template for gauging vehicular capabilities since it doesn't call for most of them.
if it were to get implemented, tanks would completely disappear, but if it were an option, I guarantee you that nobody would use that option. |
Void Echo
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Posted - 2013.06.18 23:37:00 -
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the drive of this game isn't to use teamwork, its to develop your own merc and your own skills and fill up your own wallet, something many of you have forgotten |
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Posted - 2013.06.18 23:40:00 -
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Scheneighnay McBob wrote:Can someone fill me in to why people thing armor HAVs are way better than shield HAVs?
The way I see it, when used correctly (armor tanks with blasters at short range, shield tanks at long range) shield tanks are more effective. Armor tanks get hit by lots of explosive AV in close quarters, while shield tanks can just see the AV coming, duck behind corners and have their shields regen (much more quickly than shields on armor tanks)
I've had more luck with a shield HAV (everything militia except for a STD missile turret) than an armor HAV (mostly STD mods mixed with militia, and a standard blaster)
because for some reason armor tanks are faster right now... |
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Posted - 2013.06.18 23:42:00 -
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Scheneighnay McBob wrote:Void Echo wrote:the drive of this game isn't to use teamwork, its to develop your own merc and your own skills and fill up your own wallet, something many of you have forgotten But teamwork should be well rewarded- that's why I think small turrets need an all-around buff AV is already much better when using teamwork, because they can cut off a vehicle's escape
teamwork is fine and all but its not the point of this game, if you listen to it says your a merc fighting for yourself and your own views or for your wallet, your not fighting for your team unless you decide to. don't try to force teamwork onto the true mercs here. |
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Posted - 2013.06.18 23:42:00 -
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Vethosis wrote:void i drive llavs and i heal tanks, i carry a forge gun with me.
whats your point |
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Posted - 2013.06.18 23:51:00 -
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Poplo Furuya wrote:Void Echo wrote:if it were to get implemented, tanks would completely disappear, but if it were an option, I guarantee you that nobody would use that option. why do you think that nobody uses the enforcers, because they are worthless expensive militia tanks. Think we're going to have to agree to disagree on this one. I think they'd have a very viable place in the scheme of things. So long as they do their popularity isn't of prime importance. Why do you keep bringing up Enforcers, anyway? The problems with that tank have no relevance to what we're discussing that I can see.
its actually relevant because its an example of what happens to something that's forced onto tank drivers that we don't want, it never gets used and other people wonder why. |
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Posted - 2013.06.18 23:52:00 -
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Devil Music wrote:Void Echo wrote:Scheneighnay McBob wrote:As to the argument of the driver not getting kills, I think there's a simple solution: If you're the driver, vehicle kill assists should be +50 instead of +35
And as to HAV drivers having no way to get kills with the "seperate turret" system, I think the solution should be similar to assault dropships. The front small turret on all HAVs should be controlled by the driver that would make everything worse, the front turret is basically a blind piece of metal not getting the feed back you hoped for? tankers should have a chaff module. keep off swarms for 10 seconds. also it would be sweet for AV to damage tracks and weapons on a tank.
actually it was more interesting than the feedback I hoped for but I didn't expect it from so little amount of players. |
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Posted - 2013.06.18 23:55:00 -
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Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote:Void Echo wrote:the drive of this game isn't to use teamwork, its to develop your own merc and your own skills and fill up your own wallet, something many of you have forgotten But teamwork should be well rewarded- that's why I think small turrets need an all-around buff AV is already much better when using teamwork, because they can cut off a vehicle's escape teamwork is fine and all but its not the point of this game, if you listen to it says your a merc fighting for yourself and your own views or for your wallet, your not fighting for your team unless you decide to. don't try to force teamwork onto the true mercs here. Did you read my post? Buffing small turrets doesn't force teamwork in vehicles- it rewards it. And I already clarified that tanks should only be changed once there are more solo options for drivers
no theres nothing wrong with buffing anything unless it upsets the balance, but I could care less about the small turrets, even when there are more solo options tanks probably will be left behind due to the arrival of Jet Fighters (Im saving up my remaining sp to get those). |
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Posted - 2013.06.18 23:57:00 -
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Poplo Furuya wrote:Void Echo wrote:Poplo Furuya wrote:Void Echo wrote:if it were to get implemented, tanks would completely disappear, but if it were an option, I guarantee you that nobody would use that option. why do you think that nobody uses the enforcers, because they are worthless expensive militia tanks. Think we're going to have to agree to disagree on this one. I think they'd have a very viable place in the scheme of things. So long as they do their popularity isn't of prime importance. Why do you keep bringing up Enforcers, anyway? The problems with that tank have no relevance to what we're discussing that I can see. its actually relevant because its an example of what happens to something that's forced onto tank drivers that we don't want, it never gets used and other people wonder why. Funny. I thought the problem was simply that it's an overpriced turd that can't even do it's primary function right.
and that's WHY it infuriated tank drivers, because its worthless and ccp forced them onto us and now we don't use them. no self respecting tank driver I know has either of them. |
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Posted - 2013.06.18 23:58:00 -
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Vethosis wrote:My friend uses a Falchion and kicks ass.
they are weak, Iv killed a few of them because iv only seen very few of them ever get called out, I still kill them. |
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Posted - 2013.06.19 00:01:00 -
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Vethosis wrote:I can't believe they are bringing in fighter jets, the one thing I didn't want. How can we kill them? They're too fast for swarm launchers. If you put something that has a 100% auto gun, that is unfair for the jet, making it an OP gun.
the jets could possibly be the best vehicle they put into the game because its an aerial vehicle that's not as useless as a dropship, I thought we would be seeing jet fights but I did think about how I could kill from above, id imagine nearly impossible because of the speed. |
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Posted - 2013.06.19 00:02:00 -
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Poplo Furuya wrote:And one half-arsed implementation of something completely different to what's being proposed invalidates it right off the bat?
you answered that yourself |
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Posted - 2013.06.19 00:04:00 -
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Scheneighnay McBob wrote:
you do realize new eden is on the other side of the universe 20000 years from now right? |
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Posted - 2013.06.19 00:09:00 -
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Poplo Furuya wrote:Void Echo wrote:Poplo Furuya wrote:And one half-arsed implementation of something completely different to what's being proposed invalidates it right off the bat? you answered that yourself That's not the most useful of answers. Unless you're really going with the whole angle that if trying something different failed once, don't try anything different again? If that's right, eh... If it ain't, elaborate please.
its to not try something different that nobody wants, people want change but if its not the change they want they wont go for it. |
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Posted - 2013.06.19 01:14:00 -
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Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote: you do realize new eden is on the other side of the universe 20000 years from now right? I'm talking about the basic concept- hold the enemy's attention, while your allies can move in for the real damage
that would kill off the real tanks from the game also. |
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Posted - 2013.06.20 01:41:00 -
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I agree, it should require at least 2 people to kill one of us off, that would eliminate the aspect of soloing tanks, but if the AV gear is a higher tier than your tank is, yes it should be easier to be soloed but not instant unless your tankind standard hav vs proto av in which case should be soloed. |
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Posted - 2013.06.20 02:03:00 -
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Taurion Bruni wrote:Just putting my ideas out there, but I think that if someone puts a mil isk into a vehicle, then it should not go down easy unless the group attacking it has a combined isk cost of ~1mil, that way, you fell as if an investment was lost because the other team invested the same or even more to try and destroy you. a tank on tank battle, for instance, seems fair because they are similar in cost, and it comes to the skill of the player.
comment on what you think, just a roaming dropship lost in the forms
that..... actually a sensible idea |
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Posted - 2013.06.20 03:10:00 -
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undeadsoldier90 wrote:The problem..... proto av vs standard tank. Imbalance.
Balance? PROTO TANK vs PROTO AV issue resolved.
At least untill ccp gives us our proto tanks that are prob going to suck.
Proper proto tank
A LOT more cpu/pg
A LOT more ehp
2 slots one high and one low.
not to mention bonuses to that will have effect on which way the game turns. |
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Posted - 2013.06.20 23:06:00 -
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Scheneighnay McBob wrote:Charlotte O'Dell wrote: So here is my question: Should the average tanker (think about the average tanker you see in a game that dies in the first 5 minutes of deploying his tank - 95% of all tanks) require 2 or 3 average av players to kill him with a 90% success rate averaged out over every possible scenario? or more? or less?
If a solo HAV pilot is outnumbered by average (non militia) AVers, then yes, they should destroy them the majority of the time. However, small turrets need to be more effective so a full tank is actually a much bigger threat than a solo tank. Another question: should forge guns have a bigger bite than large railguns? I say yes, because heavies are very slow, and more vulnerable than HAVs
the 1st statement is wrong, even if the tank driver is solo, that doesn't mean hes a ****** like the blues are, I mainly go solo now and I kill of all infantry that goes against me unless its 5vme in which case im screwed and need to get the hell out of there. and your last statement is highly wrong, how the hell should a human size weapon be more powerful than a car size weapon? |
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Posted - 2013.06.20 23:19:00 -
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Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote:Charlotte O'Dell wrote: So here is my question: Should the average tanker (think about the average tanker you see in a game that dies in the first 5 minutes of deploying his tank - 95% of all tanks) require 2 or 3 average av players to kill him with a 90% success rate averaged out over every possible scenario? or more? or less?
If a solo HAV pilot is outnumbered by average (non militia) AVers, then yes, they should destroy them the majority of the time. However, small turrets need to be more effective so a full tank is actually a much bigger threat than a solo tank. Another question: should forge guns have a bigger bite than large railguns? I say yes, because heavies are very slow, and more vulnerable than HAVs the 1st statement is wrong Nope
yeah it is because its stating that no tank driver is competent and reliable in which case it is wrong.
if an hav is out numbered 2 v 1 then the odds should vary depending on what the type there are.
Militia HAV vs 2 militia AV- HAV should be victorious.
Militia HAV vs 2 standard AV- HAV should be hurt but not killed
Militia HAV vs 2 advanced AV- HAV has been destroyed
Standard HAV vs 2 militia AV- HAV wins hands down
Standard HAV vs Standard AV- both are hurt and sent to retreat
Standard HAV vs Advanced AV- HAV is Damaged
Standard HAV vs Prototype AV- HAV is destroyed.
and continues on.
but if its 1 tank vs 3 av, the odds should be in favor of the av BUT if the pilot of the HAV knows what there doing, it wont matter, HAV will come out on top. |
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Posted - 2013.06.20 23:28:00 -
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but that's NOT taking into account the reliability of the tank drivers themselves, if im going against 2 av then I should be instantly killed according to you, but I KNOW how to drive tanks and I know how to deal with av therefore it should take at least a squad to take ME down. but it doesn't since I know how to drive and avoid being killed, I know tactics and use them therefore it should NOT be purely based on level of gear because the most idiotic tank driver will get the most powerful tank destroyed in an instant because he has no idea how to drive tanks while the most crapy fitted tank will survive most situations if the driver is an experienced driver that knows what hes doing. you see its not based on gear level alone, you HAVE to take into account the drivers personal skills. |
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Posted - 2013.06.20 23:37:00 -
[47] - Quote
Scheneighnay McBob wrote:Void Echo wrote:but that's NOT taking into account the reliability of the tank drivers themselves, if im going against 2 av then I should be instantly killed according to you, but I KNOW how to drive tanks and I know how to deal with av therefore it should take at least a squad to take ME down. but it doesn't since I know how to drive and avoid being killed, I know tactics and use them therefore it should NOT be purely based on level of gear because the most idiotic tank driver will get the most powerful tank destroyed in an instant because he has no idea how to drive tanks while the most crapy fitted tank will survive most situations if the driver is an experienced driver that knows what hes doing. you see its not based on gear level alone, you HAVE to take into account the drivers personal skills. I never said 2 AVers should instantly kill the HAV- I'm saying they should eventually kill it before it kills them. And again- >>>AVERAGE<<< tankers, im a dumbshit. If you're good and have a good fit, you're fine. The fact is, most HAVs I destroy are bad fits with bad drivers.
eventually yeah they should kill havs that are on the same level of gear but it should take 2 alone to do it within 10 seconds, 2 avrs are the minimum of what should be required. |
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Posted - 2013.06.20 23:42:00 -
[48] - Quote
Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote:Void Echo wrote:but that's NOT taking into account the reliability of the tank drivers themselves, if im going against 2 av then I should be instantly killed according to you, but I KNOW how to drive tanks and I know how to deal with av therefore it should take at least a squad to take ME down. but it doesn't since I know how to drive and avoid being killed, I know tactics and use them therefore it should NOT be purely based on level of gear because the most idiotic tank driver will get the most powerful tank destroyed in an instant because he has no idea how to drive tanks while the most crapy fitted tank will survive most situations if the driver is an experienced driver that knows what hes doing. you see its not based on gear level alone, you HAVE to take into account the drivers personal skills. I never said 2 AVers should instantly kill the HAV- I'm saying they should eventually kill it before it kills them. And again- >>>AVERAGE<<< tankers, im a dumbshit. If you're good and have a good fit, you're fine. The fact is, most HAVs I destroy are bad fits with bad drivers. eventually yeah they should kill havs that are on the same level of gear but it should take 2 alone to do it within 10 seconds, 2 avrs are the minimum of what should be required. Who said within 10 seconds?
nobody did, but that's the average time it takes a solo AVer to kill of an HAV so it needs to be addressed also. |
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Posted - 2013.06.20 23:50:00 -
[49] - Quote
[quote=Scheneighnay McBob
BAHAHAHAHAHAHAHAHAHAHAHA!
What game are you playing? [/quote]
iv seen countless havs get taken down within 10 seconds from a solo aver, iv seen it since chromosome and its continued to now, the weapon I see used 9/10 times are av grenades. |
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Posted - 2013.06.20 23:54:00 -
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Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote:
BAHAHAHAHAHAHAHAHAHAHAHA!
What game are you playing?
iv seen countless havs get taken down within 10 seconds from a solo aver, iv seen it since chromosome and its continued to now, the weapon I see used 9/10 times are av grenades. The only time I've ever seen it are from the worst of the worst HAVs
oh my... im actually defending the worthless tank drivers.....
still, 2 should be the minimum AVers required |
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Posted - 2013.06.21 01:37:00 -
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Scheneighnay McBob wrote:Btw void, why do you make a thread for discussion between AV and vehicle users if all you want is for HAVs to be godmode?
I thought about that recently today, at 1st I wanted to try and come to an understanding with your class type but seeing as how all you want to do if nerf tanks to uselessness, I pretty much just want this thread deleted. I tried but failed. |
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Posted - 2013.06.21 01:49:00 -
[52] - Quote
Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote:Btw void, why do you make a thread for discussion between AV and vehicle users if all you want is for HAVs to be godmode? I thought about that recently today, at 1st I wanted to try and come to an understanding with your class type but seeing as how all you want to do if nerf tanks to uselessness, I pretty much just want this thread deleted. I tried but failed. Have you ever run AV? And you're an idiot if you think everyone agrees HAVs need a buff
yes I ran AV when uprising was implemented, and no I don't think everyone sees my point of view, I know there are people like you who want tanks to be removed from the game. but guess what, we are here and we are here to stay. |
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Posted - 2013.06.21 02:06:00 -
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Meeko Fent wrote:Scheneighnay McBob wrote:I've spent plenty of times doing both AV and driving all 3 vehicle types.
Right now, HAVs seem to be the main issue people are arguing about. Drivers say that it should take several AVers to down one, while AVers also argue that 1 person should able to be beaten by 1 person.
I personally think that the driver's seat of the HAV needs to be separate from the main turret, and they should get a buff to eHP. That way, HAVs and AVers will both need teamwork. This. This. This. This. This. This, Would Solve ALL our Arguments. Except the Windari Logi Suit Problem. Change Them Bonuses!
that wont solve anything except the infantry's problem, it would cause tanks to go extinct for a lack of usefulness.
look back somewhere in the thread and youl see my post explaining why this should never be implemented. |
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Posted - 2013.06.21 02:53:00 -
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Cross Atu wrote:First off a disclaimer, I have not read the entire thread so if I miss someones idea/suggestion which touches on this sorry and please link me the post so I can read up In this build I have advanced Swarms, Advanced AV nades, Fluxes and a Militia Forge. In prior builds I've spend SP into HAVs up to Proto (the chassis, never got everything on it proto'ed) I've also flown a fair bit, tho I won't claim to have ever been all that great at it, I was always better at gunning than flying. So that's my background, having provided the context I'll elaborate on where I find myself when it comes to AV in Uprising.. Most vehicles, even the dreaded and newly buffed "death taxi" are what I like to call pointatas. The Logi LAVs can hold their own against my STD swarms but unless they're staying in motion anything else/anything better tends to pop them. I have also encountered fewer than 10 HAVs this build (outside of PC matches) which could stand up to the focused AV attention of 1-2 Mercs... unless we include those sniping from hills deep in the redline. Note: The above assessment is not caused by encountering mostly militia HAVs, those are chewed up on average in less than 2 minutes by use of 1 STD swarm launcher sometimes requiring a resupply but frequently not. For infantry that make use of the soft spots on vehicles the single greatest challenge is keeping the vehicle in range once it starts taking damage. Used on a soft spot 2-3 EXO AV nades will take out 80% or better of HAV fits deployed outside of PC battles. Which means one guy who gets close kills the HAV w/o support or reload. There most certainly are fits that trump this and perform much better but they're not frequently seen. The most common situation is that effective LAVs run people over, effective HAVs snipe, and effective DS do strafing runs and are limited to only certain maps. in this case "effective" does not mean employing the tactics most useful to the team it means "not going boom within 3-5 minutes of deployment". I don't have any current suggestions to offer but that's my overall experience. Vehicles are rather papery, except the few that can soak up abuse from 3+ infantry and keep going generally unphased. <--- And that is without use of any type of Proto AV. 0.02 ISK Cross
so what is your point? |
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Posted - 2013.06.21 05:09:00 -
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how long did it take you too type that? |
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Posted - 2013.06.21 05:40:00 -
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does this really belong in feedback? |
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