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Scheneighnay McBob
Bojo's School of the Trades
1653
|
Posted - 2013.06.18 19:53:00 -
[1] - Quote
I've spent plenty of times doing both AV and driving all 3 vehicle types.
Right now, HAVs seem to be the main issue people are arguing about. Drivers say that it should take several AVers to down one, while AVers also argue that 1 person should able to be beaten by 1 person.
I personally think that the driver's seat of the HAV needs to be separate from the main turret, and they should get a buff to eHP. That way, HAVs and AVers will both need teamwork. |
Scheneighnay McBob
Bojo's School of the Trades
1653
|
Posted - 2013.06.18 19:53:00 -
[2] - Quote
TheAmazing FlyingPig wrote:... Doesn't this thread already exist? No, that's about changes to AV specifically |
Scheneighnay McBob
Bojo's School of the Trades
1653
|
Posted - 2013.06.18 19:54:00 -
[3] - Quote
Cyrius Li-Moody wrote:I rarely see guys who consider themselves maining in AV saying that vehicles need nerfed. It's mostly infantrymen complaining about vehicles that have only spec'd into grenades. I believe proximity explosives are really the only under performing antivehicle weapon at the moment.
I'd say most of us AV guys are happy with our tech currently. Well, most of the ones I see anyway.
Honestly I can't wait for the day for vehicle users to get something that will be extremely menacing but not overpowered. I'd love to run with a whole squad of fellow AVers fighting our own little battle against a machine. Plasma cannons
Although I've discovered by watching a video that they have 110% efficiency against vehicles |
Scheneighnay McBob
Bojo's School of the Trades
1656
|
Posted - 2013.06.18 20:46:00 -
[4] - Quote
Operative 1171 Aajli wrote:Poplo Furuya wrote:Scheneighnay McBob wrote:I've spent plenty of times doing both AV and driving all 3 vehicle types.
Right now, HAVs seem to be the main issue people are arguing about. Drivers say that it should take several AVers to down one, while AVers also argue that 1 person should able to be beaten by 1 person.
I personally think that the driver's seat of the HAV needs to be separate from the main turret, and they should get a buff to eHP. That way, HAVs and AVers will both need teamwork. This is the way that makes most sense to me. I'm an AV guy but I want HAVs to be tough, to be a real presence on the field, it's just that having 1 person be the equivalent of 3 or 4 because he's in a tank presents problems. The most obvious solution as McBob says is to make a HAV require 3 operators to be at 100% effectiveness. Driver who controls movement and active modules, a primary gunner and a secondary gunner. Requires manpower and teamwork to take down, requires manpower and teamwork to operate. You do need three people to work all the turrets. Also, tanks don't have the ease of situational awareness as infantry. You don't get sigs popping up as easily. A scanner can help at close range but you have to turn that turret to scan for any big threats and sometimes I've had no sigs and another tank roll right up in front of me from the direction I was looking the whole way across the field to where I met up with him. You can one shot an infantry with a rail and take down a guy quick with a blaster but you can't get several that fast. Infantry can gang on you. A lot of infantry survive my being close to them even with small turret gunners.Nobody bringing a counter attack fits in with how a battle would go if one side has a tank and the other has nothing to fight it with. You might as well complain about the lack of people dropping uplinks. A disorganized group of blueberries in a pub match most likely won't bring a counter attack. When they do then I have to book it. A lot of times you can't tell what exactly is hitting you and from what direction. Tanks are largely blind. You don't have time to turn that turret and scan. If so you might not get a sig. Many matches are won by the enemy when in my tank because I can't go around capping AND keep my tank. There are still plenty of strawberries on the field to win even after I shoot some.
- That's why you have more turrets- separating the driver would help even more
- Another reason to have team support- or gunners who know wtf they're doing
- I'm not comfortable moving into an objective as AV either- that's why anti-infantry need to learn to do their job
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Scheneighnay McBob
Bojo's School of the Trades
1656
|
Posted - 2013.06.18 21:08:00 -
[5] - Quote
Void Echo wrote:if you were to separate the driver seat from the main cannon, there wouldn't be any reason to spec into driving the thing at all, you don't get any rewards from the driver seat if you don't get to use the cannon to kill thus making the driver part of the tank pretty much hated. and on the subject of why, why should a single dropsuit match a 20-40 ton vehicle?
these are serious questions of mine We have to deal with the same thing in all the other vehicles. While dropship pilots are waiting for fighters, we can wait for mtacs or whatever they're called
What I like to do in a group with dropships or LAVs, is more or less rotate who calls it in, and who does what. |
Scheneighnay McBob
Bojo's School of the Trades
1658
|
Posted - 2013.06.18 21:30:00 -
[6] - Quote
As to the argument of the driver not getting kills, I think there's a simple solution: If you're the driver, vehicle kill assists should be +50 instead of +35
And as to HAV drivers having no way to get kills with the "seperate turret" system, I think the solution should be similar to assault dropships. The front small turret on all HAVs should be controlled by the driver |
Scheneighnay McBob
Bojo's School of the Trades
1658
|
Posted - 2013.06.18 21:36:00 -
[7] - Quote
Void Echo wrote:Scheneighnay McBob wrote:As to the argument of the driver not getting kills, I think there's a simple solution: If you're the driver, vehicle kill assists should be +50 instead of +35
And as to HAV drivers having no way to get kills with the "seperate turret" system, I think the solution should be similar to assault dropships. The front small turret on all HAVs should be controlled by the driver that would make everything worse, the front turret is basically a blind piece of metal Same deal with assault dropships, only the chance to crash is multiplied greatly because you're flying. Also somewhat the same with LAVs- you can only kill people you're driving straight at. |
Scheneighnay McBob
Bojo's School of the Trades
1658
|
Posted - 2013.06.18 21:37:00 -
[8] - Quote
gbh08 wrote:Scheneighnay McBob wrote: The front small turret on all HAVs should be controlled by the driver
Why whats the difference in me being able to control the main turrent or the frount? and bare in mind now if i can only have the frount turret, to see behind me, i would need to turn the whole tank around lolol To see behind you, switch to third person.
And you want to know the difference between the driver controlling a large turret and a small turret? |
Scheneighnay McBob
Bojo's School of the Trades
1660
|
Posted - 2013.06.18 21:43:00 -
[9] - Quote
Most of the tank drivers need to realize they aren't special just because their stuff is expensive, so they aren't entitled for their vehicles to work much more differently than everything else. |
Scheneighnay McBob
Bojo's School of the Trades
1660
|
Posted - 2013.06.18 21:43:00 -
[10] - Quote
Void Echo wrote:Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote:As to the argument of the driver not getting kills, I think there's a simple solution: If you're the driver, vehicle kill assists should be +50 instead of +35
And as to HAV drivers having no way to get kills with the "seperate turret" system, I think the solution should be similar to assault dropships. The front small turret on all HAVs should be controlled by the driver that would make everything worse, the front turret is basically a blind piece of metal Same deal with assault dropships, only the chance to crash is multiplied greatly because you're flying. Also somewhat the same with LAVs- you can only kill people you're driving straight at. the difference there is that HAVs are NOT flying, they are ground. Which is a good thing- they won't crash if you go into first person |
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Scheneighnay McBob
Bojo's School of the Trades
1660
|
Posted - 2013.06.18 21:46:00 -
[11] - Quote
Void Echo wrote:Scheneighnay McBob wrote:Most of the tank drivers need to realize they aren't special just because their stuff is expensive, so they aren't entitled for their vehicles to work much more differently than everything else. and you need to realize that tanks aren't dropsuits or dropships. I know we aren't special, that how we allow our teams to win if we try to help. HAVs ARE vehicles, so they should be subject to the same rules as the rest of them. |
Scheneighnay McBob
Bojo's School of the Trades
1660
|
Posted - 2013.06.18 21:48:00 -
[12] - Quote
Void Echo wrote: yes they will, while in the front you have no idea where the tank is pointing, and you cant see **** behind you, and why give the main cannon over to some random idiot and give the driver the weak gun? THAT makes no sense, please stop trying to nerf the tanks even more
use 3rd person, dumbass
Why do you think none of the other vehicles use it in most situations? |
Scheneighnay McBob
Bojo's School of the Trades
1661
|
Posted - 2013.06.18 21:51:00 -
[13] - Quote
Void Echo wrote:Scheneighnay McBob wrote:Void Echo wrote: yes they will, while in the front you have no idea where the tank is pointing, and you cant see **** behind you, and why give the main cannon over to some random idiot and give the driver the weak gun? THAT makes no sense, please stop trying to nerf the tanks even more
use 3rd person, dumbass Why do you think none of the other vehicles use it in most situations? why you do you think nobody seriously skills into them dumbass, theres no reward for being the driver of an lav or dropship unless you run someone over with it and now you guys are QQing about that. the HAV is the ONLY vehicle that give a reward for driving it. Teamwork
use it |
Scheneighnay McBob
Bojo's School of the Trades
1661
|
Posted - 2013.06.18 21:54:00 -
[14] - Quote
Void Echo wrote:Scheneighnay McBob wrote:Void Echo wrote: quick question, are you AV or assault?
I've done everything really? then which would you spec into? Driver seat OR Gunner seat. pic which one you would go for if what your talking about was implimented Don't care; considering that I suggested for HAVs to be buffed if that happened, and for the driver WP system to be redone (2 points you obviously ignored), I would probably go with driving |
Scheneighnay McBob
Bojo's School of the Trades
1661
|
Posted - 2013.06.18 21:56:00 -
[15] - Quote
Void Echo wrote:Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote:Void Echo wrote: yes they will, while in the front you have no idea where the tank is pointing, and you cant see **** behind you, and why give the main cannon over to some random idiot and give the driver the weak gun? THAT makes no sense, please stop trying to nerf the tanks even more
use 3rd person, dumbass Why do you think none of the other vehicles use it in most situations? why you do you think nobody seriously skills into them dumbass, theres no reward for being the driver of an lav or dropship unless you run someone over with it and now you guys are QQing about that. the HAV is the ONLY vehicle that give a reward for driving it. Teamwork use it teamwork IS an important aspect of this game BUT the best thing about it is IM NOT FORCED TO, that would ruin the entire game. plus I do use teamwork, sometimes I use blues in my turrets to clear out enemy objectives in order to for my team to hack it, and I also use them to take out AV players I can reach with my cannon. No role in the game doesn't require teamwork
Even scouts- the true lone wolves- need frontliners to hold the enemy's attention elsewhere. |
Scheneighnay McBob
Bojo's School of the Trades
1661
|
Posted - 2013.06.18 21:57:00 -
[16] - Quote
I think both of us would appreciate outside input |
Scheneighnay McBob
Bojo's School of the Trades
1662
|
Posted - 2013.06.18 21:59:00 -
[17] - Quote
gbh08 wrote:Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote:Most of the tank drivers need to realize they aren't special just because their stuff is expensive, so they aren't entitled for their vehicles to work much more differently than everything else. and you need to realize that tanks aren't dropsuits or dropships. I know we aren't special, that how we allow our teams to win if we try to help. HAVs ARE vehicles, so they should be subject to the same rules as the rest of them. We have assult dropships, they have a gun turrent, no doubt there will be other vehicals with driver weapons etc, it shouldnt be a problem, i dont see why it is, i think the only point i have on this is.. theres no benifit to driving a tank solo it doesnt need that kind of nerf, which is what it would be i could image the tears and tanks nerfs that would follow if all tanks had 3 people shooting proto cannons at them lol although it does sound quite fun and im pretty sure mine might last a bit longer I don't see a problem with the driver controlling a turret- just not one that powerful |
Scheneighnay McBob
Bojo's School of the Trades
1662
|
Posted - 2013.06.18 22:03:00 -
[18] - Quote
Void Echo wrote:Scheneighnay McBob wrote:gbh08 wrote:Scheneighnay McBob wrote:Void Echo wrote:
and you need to realize that tanks aren't dropsuits or dropships. I know we aren't special, that how we allow our teams to win if we try to help.
HAVs ARE vehicles, so they should be subject to the same rules as the rest of them. We have assult dropships, they have a gun turrent, no doubt there will be other vehicals with driver weapons etc, it shouldnt be a problem, i dont see why it is, i think the only point i have on this is.. theres no benifit to driving a tank solo it doesnt need that kind of nerf, which is what it would be i could image the tears and tanks nerfs that would follow if all tanks had 3 people shooting proto cannons at them lol although it does sound quite fun and im pretty sure mine might last a bit longer I don't see a problem with the driver controlling a turret- just not one that powerful then why have a main cannon at all, if you cant have someone who knows how to control their own vehicle use its main weapon, then why use the vehicle at all? Because it's much more effective if we use teamwork.
I admit, this argument would be much easier if devs would release the "one-man only" vehicles already. |
Scheneighnay McBob
Bojo's School of the Trades
1665
|
Posted - 2013.06.18 22:08:00 -
[19] - Quote
That being said, you're right that HAVs are the only solo option for vehicles atm, and the argument is also right that HAVs are weak right now. So until we get "one-man only" vehicles, HAVs should stay the way they are, and small turrets should be buffed so using teamwork is more effective.
Now I'm off to play dust because I'm tired of this argument |
Scheneighnay McBob
Bojo's School of the Trades
1666
|
Posted - 2013.06.18 23:38:00 -
[20] - Quote
Can someone fill me in to why people thing armor HAVs are way better than shield HAVs?
The way I see it, when used correctly (armor tanks with blasters at short range, shield tanks at long range) shield tanks are more effective. Armor tanks get hit by lots of explosive AV in close quarters, while shield tanks can just see the AV coming, duck behind corners and have their shields regen (much more quickly than shields on armor tanks)
I've had more luck with a shield HAV (everything militia except for a STD missile turret) than an armor HAV (mostly STD mods mixed with militia, and a standard blaster) |
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Scheneighnay McBob
Bojo's School of the Trades
1666
|
Posted - 2013.06.18 23:39:00 -
[21] - Quote
Void Echo wrote:the drive of this game isn't to use teamwork, its to develop your own merc and your own skills and fill up your own wallet, something many of you have forgotten But teamwork should be well rewarded- that's why I think small turrets need an all-around buff
AV is already much better when using teamwork, because they can cut off a vehicle's escape |
Scheneighnay McBob
Bojo's School of the Trades
1666
|
Posted - 2013.06.18 23:52:00 -
[22] - Quote
Void Echo wrote:Scheneighnay McBob wrote:Void Echo wrote:the drive of this game isn't to use teamwork, its to develop your own merc and your own skills and fill up your own wallet, something many of you have forgotten But teamwork should be well rewarded- that's why I think small turrets need an all-around buff AV is already much better when using teamwork, because they can cut off a vehicle's escape teamwork is fine and all but its not the point of this game, if you listen to it says your a merc fighting for yourself and your own views or for your wallet, your not fighting for your team unless you decide to. don't try to force teamwork onto the true mercs here. Did you read my post? Buffing small turrets doesn't force teamwork in vehicles- it rewards it.
And I already clarified that tanks should only be changed once there are more solo options for drivers |
Scheneighnay McBob
Bojo's School of the Trades
1666
|
Posted - 2013.06.19 00:02:00 -
[23] - Quote
Btw, tanks are good at tanking- the MMORPG term http://www.urbandictionary.com/define.php?term=tank Second definition |
Scheneighnay McBob
Bojo's School of the Trades
1667
|
Posted - 2013.06.19 00:37:00 -
[24] - Quote
Void Echo wrote:Scheneighnay McBob wrote: you do realize new eden is on the other side of the universe 20000 years from now right? I'm talking about the basic concept- hold the enemy's attention, while your allies can move in for the real damage |
Scheneighnay McBob
Bojo's School of the Trades
1667
|
Posted - 2013.06.19 00:48:00 -
[25] - Quote
Btw, why do plasma cannons do 110% against shields, 90% against armor? A dev even confirmed they're hybrid, which would mean 100% against both. |
Scheneighnay McBob
Bojo's School of the Trades
1670
|
Posted - 2013.06.19 15:17:00 -
[26] - Quote
Scout LAVs should have the PG/CPU and slots of standard LAVs, rather than militia. By looking at their bonuses, it seems like scout LAVs are meant for high-speed drivebys (higher acceleration and tracking speed, so they more or less have a built in tracking enhancer and overdrive)
Btw, can anyone that was in the imperfects during the codex build tell me the stats of black ops LAVs? Seems like black ops variants are meant to give the same bonuses as scout variants. |
Scheneighnay McBob
Bojo's School of the Trades
1677
|
Posted - 2013.06.19 17:29:00 -
[27] - Quote
EnglishSnake wrote:Berserker007 wrote:Charlotte O'Dell wrote:The issue is not having adv and pro tanks.
So, should a proto forge or swarm be able to solo a gunlogi or maddy - absolutely. the same way a proto ar with 3 dmage mods wrecks meta 1 shield modules.
however, scaled up, a proto tank will take 3 proto av to kill, the same as a gunlogi or maddy takes 3 std av to kill. this is good balance and giving us real good, expensive, worthwile death machines, is good. if it tanks any more than 3 or more proto av to kill proto tanks, then tanks are overpowered. any less, underpowered. we have the balance in the numbers, but more than half the vehicles are missing and av gear is all there.
my demands: give us adv and pro tanks while keeping av the same wisdom in those words; as being on the AV side (and semi tank) side i couldn't agree. Only thing id "disagree" on is the amount of proto av vs proto tank of 3. Reason is since you compare 1 proto av to 3 basic; that mains 9 basic to 1 proto tank which is a bit to much; as thats over 50% of a team. I'd say 2 proto AV shoudl suffice against a proto tank; and 1-2 for an advanced tank. I'd also be interested in seeing what adv & proto tanks do; both stats and module wise. Why shouldnt it be half the team to take out a proto tank At this rate to get proto vehicles it will require millions of SP for just 1 type of proto vehicle not too mention the massive ISK sink Enforcers milita grade tanks cost 1.2mil per hull, proto fully fitted will prob be closer to 10mil while proto AV is generally 500k if that and basic AV being less than 20k Damn right it should be at least half of the team trying to pound on it if they all milita/basic AV scrubs The logic of an HAV needing 3 people of the same tier to destroy it is broken anyway- how many times are the 2 small turrets actually doing anything but farming assits? |
Scheneighnay McBob
Bojo's School of the Trades
1679
|
Posted - 2013.06.20 00:26:00 -
[28] - Quote
Charlotte O'Dell wrote:Poplo Furuya wrote:Charlotte O'Dell wrote:New topic of discussion:
Should it take 2 average skill proto AV to kill 1 average skill proto tank? More? Less?
My vote is for 2 because if we say 'average skill', that's still 95% of the tanker population. The true diehard tankers will still take 3 or even 4 if they have good infantry. That seems very fair. I suppose I wouldn't be popular if I resurfaced the prior discussion on solo tanks versus team tanks. Not popular with current tankers, never did have the core reason behind the idea properly addressed though. At all. I'll let it settle for this thread when it is, regardless of if I like the answer. For a 2-man tank, separated driver and gunner, 2 AV users to suppress, 4 to burst damage hard enough for a chance of destruction in the act of suppression. 3 on the hunt to have a moderate chance of seek and destroy, 4+ for good chance. Seek and destroy rendered impractical if it's among infantry support. If it's a solo tank 1 to suppress, 2 to burst damage hard enough for a decent chance of destruction if it doesn't rapidly break their fire. 2 on the hunt to have a very good chance at seek and destroy. Infantry support makes seek and destroy at least a 3 man job but still suffering reduced chances even with additional numbers. It's not one or the other, either. No reason they can't both exist. Here's the funny thing about tanks with infantry: infantry make tanks OP; not the other way around. If all my infantry are engaging the enemy AV, then i can go ham. That being said, even if i have no infantry support, one std av should never be able to solo me. ever., but 2 or 3 firing in unison, then yeah, i'd say so. Infantry and vehicles have a symbiotic relationship- infantry swat AVers, and vehicles send the enemy infantry running for cover |
Scheneighnay McBob
Bojo's School of the Trades
1686
|
Posted - 2013.06.20 14:20:00 -
[29] - Quote
Charlotte O'Dell wrote: So here is my question: Should the average tanker (think about the average tanker you see in a game that dies in the first 5 minutes of deploying his tank - 95% of all tanks) require 2 or 3 average av players to kill him with a 90% success rate averaged out over every possible scenario? or more? or less?
If a solo HAV pilot is outnumbered by average (non militia) AVers, then yes, they should destroy them the majority of the time. However, small turrets need to be more effective so a full tank is actually a much bigger threat than a solo tank.
Another question: should forge guns have a bigger bite than large railguns? I say yes, because heavies are very slow, and more vulnerable than HAVs |
Scheneighnay McBob
Bojo's School of the Trades
1693
|
Posted - 2013.06.20 23:17:00 -
[30] - Quote
Void Echo wrote:Scheneighnay McBob wrote:Charlotte O'Dell wrote: So here is my question: Should the average tanker (think about the average tanker you see in a game that dies in the first 5 minutes of deploying his tank - 95% of all tanks) require 2 or 3 average av players to kill him with a 90% success rate averaged out over every possible scenario? or more? or less?
If a solo HAV pilot is outnumbered by average (non militia) AVers, then yes, they should destroy them the majority of the time. However, small turrets need to be more effective so a full tank is actually a much bigger threat than a solo tank. Another question: should forge guns have a bigger bite than large railguns? I say yes, because heavies are very slow, and more vulnerable than HAVs the 1st statement is wrong Nope |
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Scheneighnay McBob
Bojo's School of the Trades
1693
|
Posted - 2013.06.20 23:23:00 -
[31] - Quote
Void Echo wrote:Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote:Charlotte O'Dell wrote: So here is my question: Should the average tanker (think about the average tanker you see in a game that dies in the first 5 minutes of deploying his tank - 95% of all tanks) require 2 or 3 average av players to kill him with a 90% success rate averaged out over every possible scenario? or more? or less?
If a solo HAV pilot is outnumbered by average (non militia) AVers, then yes, they should destroy them the majority of the time. However, small turrets need to be more effective so a full tank is actually a much bigger threat than a solo tank. Another question: should forge guns have a bigger bite than large railguns? I say yes, because heavies are very slow, and more vulnerable than HAVs the 1st statement is wrong Nope yeah it is because its stating that no tank driver is competent and reliable in which case it is wrong. Actually, it's stating that 2 average AVers (who put SP in) should usually beat the average HAV. Keep in mind the average HAV atm is militia, and the average non-militia AVer uses advanced.
That's how it works now, that's how it should stay |
Scheneighnay McBob
Bojo's School of the Trades
1693
|
Posted - 2013.06.20 23:34:00 -
[32] - Quote
Void Echo wrote:but that's NOT taking into account the reliability of the tank drivers themselves, if im going against 2 av then I should be instantly killed according to you, but I KNOW how to drive tanks and I know how to deal with av therefore it should take at least a squad to take ME down. but it doesn't since I know how to drive and avoid being killed, I know tactics and use them therefore it should NOT be purely based on level of gear because the most idiotic tank driver will get the most powerful tank destroyed in an instant because he has no idea how to drive tanks while the most crapy fitted tank will survive most situations if the driver is an experienced driver that knows what hes doing. you see its not based on gear level alone, you HAVE to take into account the drivers personal skills. I never said 2 AVers should instantly kill the HAV- I'm saying they should eventually kill it before it kills them.
And again- >>>AVERAGE<<< tankers, dumbshit. If you're good and have a good fit, you're fine. The fact is, most HAVs I destroy are bad fits with bad drivers. |
Scheneighnay McBob
Bojo's School of the Trades
1693
|
Posted - 2013.06.20 23:40:00 -
[33] - Quote
Void Echo wrote:Scheneighnay McBob wrote:Void Echo wrote:but that's NOT taking into account the reliability of the tank drivers themselves, if im going against 2 av then I should be instantly killed according to you, but I KNOW how to drive tanks and I know how to deal with av therefore it should take at least a squad to take ME down. but it doesn't since I know how to drive and avoid being killed, I know tactics and use them therefore it should NOT be purely based on level of gear because the most idiotic tank driver will get the most powerful tank destroyed in an instant because he has no idea how to drive tanks while the most crapy fitted tank will survive most situations if the driver is an experienced driver that knows what hes doing. you see its not based on gear level alone, you HAVE to take into account the drivers personal skills. I never said 2 AVers should instantly kill the HAV- I'm saying they should eventually kill it before it kills them. And again- >>>AVERAGE<<< tankers, im a dumbshit. If you're good and have a good fit, you're fine. The fact is, most HAVs I destroy are bad fits with bad drivers. eventually yeah they should kill havs that are on the same level of gear but it should take 2 alone to do it within 10 seconds, 2 avrs are the minimum of what should be required. Who said within 10 seconds? |
Scheneighnay McBob
Bojo's School of the Trades
1693
|
Posted - 2013.06.20 23:46:00 -
[34] - Quote
Void Echo wrote:Scheneighnay McBob wrote:Void Echo wrote:Scheneighnay McBob wrote:Void Echo wrote:but that's NOT taking into account the reliability of the tank drivers themselves, if im going against 2 av then I should be instantly killed according to you, but I KNOW how to drive tanks and I know how to deal with av therefore it should take at least a squad to take ME down. but it doesn't since I know how to drive and avoid being killed, I know tactics and use them therefore it should NOT be purely based on level of gear because the most idiotic tank driver will get the most powerful tank destroyed in an instant because he has no idea how to drive tanks while the most crapy fitted tank will survive most situations if the driver is an experienced driver that knows what hes doing. you see its not based on gear level alone, you HAVE to take into account the drivers personal skills. I never said 2 AVers should instantly kill the HAV- I'm saying they should eventually kill it before it kills them. And again- >>>AVERAGE<<< tankers, im a dumbshit. If you're good and have a good fit, you're fine. The fact is, most HAVs I destroy are bad fits with bad drivers. eventually yeah they should kill havs that are on the same level of gear but it should take 2 alone to do it within 10 seconds, 2 avrs are the minimum of what should be required. Who said within 10 seconds? nobody did, but that's the average time it takes a solo AVer to kill of an HAV so it needs to be addressed also. BAHAHAHAHAHAHAHAHAHAHAHA!
What game are you playing? |
Scheneighnay McBob
Bojo's School of the Trades
1694
|
Posted - 2013.06.20 23:52:00 -
[35] - Quote
Void Echo wrote:Scheneighnay McBob wrote:
BAHAHAHAHAHAHAHAHAHAHAHA!
What game are you playing?
iv seen countless havs get taken down within 10 seconds from a solo aver, iv seen it since chromosome and its continued to now, the weapon I see used 9/10 times are av grenades. The only time I've ever seen it are from the worst of the worst HAVs |
Scheneighnay McBob
Bojo's School of the Trades
1702
|
Posted - 2013.06.21 01:22:00 -
[36] - Quote
Btw void, why do you make a thread for discussion between AV and vehicle users if all you want is for HAVs to be godmode? |
Scheneighnay McBob
Bojo's School of the Trades
1704
|
Posted - 2013.06.21 01:47:00 -
[37] - Quote
Void Echo wrote:Scheneighnay McBob wrote:Btw void, why do you make a thread for discussion between AV and vehicle users if all you want is for HAVs to be godmode? I thought about that recently today, at 1st I wanted to try and come to an understanding with your class type but seeing as how all you want to do if nerf tanks to uselessness, I pretty much just want this thread deleted. I tried but failed. Have you ever run AV?
And you're an idiot if you think everyone agrees HAVs need a buff |
Scheneighnay McBob
Bojo's School of the Trades
1720
|
Posted - 2013.06.21 19:08:00 -
[38] - Quote
Scout LAV feedback https://forums.dust514.com/default.aspx?g=posts&t=88856&find=unread |
Scheneighnay McBob
Bojo's School of the Trades
1727
|
Posted - 2013.06.23 00:53:00 -
[39] - Quote
Ray Poe wrote:I agree av is killing dust at this time. No tanks around Unlikely. I rarely see more than 1 or 2 AVers on the battlefield.
And that brings up the next thing I want to talk about- AVers have a very unstable source of WP. When I run AV, I very rarely get a high-WP battle, because vehicles aren't too common (and AV scares away starter fit LAVs pretty quickly). My average battle when running AV is under 500 WP |
Scheneighnay McBob
Bojo's School of the Trades
1730
|
Posted - 2013.06.23 16:54:00 -
[40] - Quote
demonkiller 12 wrote:Too many pages to read stopped at p5
IMO there should be tank variants for each level like with weapons
Miltia - Soma,Sica
Standard - Health tank, Speed tank, Damage tank
Advanced - Health tank, Speed tank, Damage tank
Prototype - Health tank, Speed tank, Damage tank Prototype - Black ops/other
Health tanks would get a 25% health buff Speed tanks would get a 25% speed buff Damage tanks would get a 25% damage buff
or something like: Health tanks would get a 25% health buff while also having a 15-25% speed and damage penalty Speed tanks would get a 25% speed buff while also having a 15-25% health and damage penalty Damage tanks would get a 25% damage buff while also having a 15-25% health and speed penalty That's something this game needs, but seems to be getting anyway.
Health tank= Amarr HAV (not yet released) Speed tank= Minmatar HAV (not yet released) Damage tank= Marauders (temporarily removed) Black ops= Black ops (temporarily removed) |
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Scheneighnay McBob
Bojo's School of the Trades
1730
|
Posted - 2013.06.23 16:56:00 -
[41] - Quote
CommanderBolt wrote:I think you guys are missing the point.
Right now we dont even have all of the different vehicle types and classes in game so balance is always going to change.
AV nades should scare off a tank or vehicle but they should not be able to solo any tank, unless the tank just sits there doing noting. It should be the job of dedicated or at least semi dedicated anti vehicle guys with forges and swarms etc to destroy tanks.
Air asses are the REAL counter to ground armour. Right now assault dropships are too squishy to fulfill that role properly (Yes they can tank out tanks but only if the enemy lets you fly there and it does require piloting skill to stick with the fleeing tanks)
If / When we get jets / fighter craft then we can see how gameplay turns out.
If a guy specs into a tank and gets great modules and he can drive really well, why should he not be able to murder whole squads of REGULAR infantry? Thats their role, as well as armour and installation take downs.
In the real world a rifleman wouldn't be sent against armour. Thats the job of specialised infantry and air support.
I could babble on, I played as a tanker in chromosome and as anti vehicle on my alt so I feel both sides of the argument.
YES! I think this is a point everyone in the thread will agree on.
however, we need to come up with something else in the mean time |
Scheneighnay McBob
Bojo's School of the Trades
1731
|
Posted - 2013.06.23 20:02:00 -
[42] - Quote
Salt Dog 76 wrote: LAV's are the new HAV's in Uprising. Logi Lav's are tougher to take down than another tank which is such BS. Everyone spec into proto AV nades, SL,FG and we will extirminate HAV's from this game. Tanks are and have been a waste of time in this game. LOL (ps my main is a tanker every sp point in tanks, proto turrets, mods, reps, plates, sheilds and if someone comes after me with av nades or SL FG i might get away, if there are 2 dudes forgetaboutit....
TANKS SUCK I did find an effective way of killing lLAVs, but unfortunately it involves using another LAV to either trap it or chase it down with a gunner. |
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