Pages: 1 2 3 4 5 6 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
LT SHANKS
Amarr Templars Amarr Empire
2
|
Posted - 2013.06.17 05:49:00 -
[1] - Quote
I was curious to know what is the role of an HMG Heavy; target practice?
The support HMG Heavies provide for their teams is minimal. When running in squads, they are often at the rear due to their slow movement speed. This leaves Heavies incapable of playing a support role because of their already distant positions and lack of range. In addition, the bullet dispersion renders the HMG useless if fired outside of its optimal range. However, even within its optimal range, the HMG is often outplayed by the speed of a Shotgun Scout, or more often, a TAR user.
After testing different approaches and strategies to become a decent HMG Heavy, I have made little progress because the class just does not fit in with the type of long range combat that is prevalent in most matches. I often find myself as the center of attention for the opposing side's gunfire and any attempts to retreat or fire back are useless.
Due to frustration, I decided to run with just my Flaylock for a few matches. I did better in these games than I did with my Boundless or Freedom. To experiment further, I dropped my proto and went into a standard fitting with a basic Forge Gun. With eight kills, three LAVs destroyed, five Blaster Installation Turrets and one Clone Reanimation Unit shot down, I have never felt so useful in my entire career of playing a Heavy.
So, my question still stands: what is the role of an HMG Heavy?
|
WyrmHero1945
SyNergy Gaming EoN.
429
|
Posted - 2013.06.17 05:53:00 -
[2] - Quote
It's very good as an LAV driver. It survives blasters and grenades. Can't run over the dodgy guy? Park and mow down. |
hooc order
Deep Space Republic
376
|
Posted - 2013.06.17 05:53:00 -
[3] - Quote
LT SHANKS wrote:I was curious to know what is the role of an HMG Heavy; target practice?
The support HMG Heavies provide for their teams is minimal. When running in squads, they are often at the rear due to their slow movement speed. This leaves Heavies incapable of playing a support role because of their already distant positions and lack of range. In addition, the bullet dispersion renders the HMG useless if fired outside of its optimal range. However, even within its optimal range, the HMG is often outplayed by the speed of a Shotgun Scout, or more often, a TAR user.
After testing different approaches and strategies to become a decent HMG Heavy, I have made little progress because the class just does not fit in with the type of long range combat that is prevalent in most matches. I often find myself as the center of attention for the opposing side's gunfire and any attempts to retreat or fire back are useless.
Due to frustration, I decided to run with just my Flaylock for a few matches. I did better in these games than I did with my Boundless or Freedom. To experiment further, I dropped my proto and went into a standard fitting with a basic Forge Gun. With eight kills, three LAVs destroyed, five Blaster Installation Turrets and one Clone Reanimation Unit shot down, I have never felt so useful in my entire career of playing a Heavy.
So, my question still stands: what is the role of an HMG Heavy?
Guard stuff...be point when attacking one of those close in Null cannons in the "city"...drive an LAV behind the main line run someone over jump out and murder em all up the ass. |
Delta 749
Kestrel Reconnaissance
384
|
Posted - 2013.06.17 05:55:00 -
[4] - Quote
Point defense, if you want to be running gunning and leading the charge youll need to give up your health and HMG and go for a smaller weapon and an assault suit |
Yeva Kalsani
Reckoners
130
|
Posted - 2013.06.17 05:56:00 -
[5] - Quote
Your current role as an HMG Heavy: kill assists, kill assists, and more kill assists. Some people will say how awesome you are at in-door CQC and defending objectives, but one of those situations is as good as non-existent, and for the other, I can think of many roles that do those things better than the classic heavy.
If you want to feel like "juggernaut" people think heavies should be like, stick with your Forge Gun, spec into that, it's a lot more useful right now and justifies wearing a heavy suit a lot more. |
Rusty Shallows
Black Jackals
109
|
Posted - 2013.06.17 06:07:00 -
[6] - Quote
Human shield.
I used to run with a team where we'd drive up then rush a hack point. My main role was to be "the threat" that could tank enemy fire while others with stacked damage mods and assault rifles would clean up. Used to be able to get kills but not nearly as many this game build. |
Void Echo
Internal Error. Negative-Feedback
183
|
Posted - 2013.06.17 06:14:00 -
[7] - Quote
i laugh a little every time I see ASSAULTERS say what OTHER CLASSES are for. |
D legendary hero
One-Armed Bandits
187
|
Posted - 2013.06.17 06:24:00 -
[8] - Quote
Delta 749 wrote:Point defense, if you want to be running gunning and leading the charge youll need to give up your health and HMG and go for a smaller weapon and an assault suit
HMG can't do point defense because it has high dispersion, low damage, long reload the suit has horrible scanners (can't detect another heavy on the map behind you), and turn speed is **** poor you can't do CQC.
and think about this logical question: "how can you defend when you can't successfully attack in the very same area?" there is no way the HMG can excel in an area defending and in the very same area on offense do horribly.
i.e. if i attack enemies in a narrow corribor as a heavy i die, how can i defend this same corridor from attacking enemies if i can't do well in it on offense.
its illiogical.
the hmg does less damage per shot than the SMG with half as many advantages and about the same optimal range. its a joke. |
Aesiron Kor-Azor
Amarr Templars Amarr Empire
237
|
Posted - 2013.06.17 06:30:00 -
[9] - Quote
Anti-infantry, it is designed for taking out assault units while defending, but it could also be applied in CQ assault. |
Rogatien Merc
Ill Omens EoN.
75
|
Posted - 2013.06.17 06:30:00 -
[10] - Quote
LT SHANKS wrote:I was curious to know what is the role of an HMG Heavy; target practice?
The support HMG Heavies provide for their teams is minimal. When running in squads, they are often at the rear due to their slow movement speed. This leaves Heavies incapable of playing a support role because of their already distant positions and lack of range. In addition, the bullet dispersion renders the HMG useless if fired outside of its optimal range. However, even within its optimal range, the HMG is often outplayed by the speed of a Shotgun Scout, or more often, a TAR user.
After testing different approaches and strategies to become a decent HMG Heavy, I have made little progress because the class just does not fit in with the type of long range combat that is prevalent in most matches. I often find myself as the center of attention for the opposing side's gunfire and any attempts to retreat or fire back are useless.
Due to frustration, I decided to run with just my Flaylock for a few matches. I did better in these games than I did with my Boundless or Freedom. To experiment further, I dropped my proto and went into a standard fitting with a basic Forge Gun. With eight kills, three LAVs destroyed, five Blaster Installation Turrets and one Clone Reanimation Unit shot down, I have never felt so useful in my entire career of playing a Heavy.
So, my question still stands: what is the role of an HMG Heavy?
The squads you have run with obviously suck or weren't playing a mindful, tactical game.
Decent Logi support is nice and makes you a lot more effective.
Work on maneuver and range control.
Heavies definitely have a role. |
|
Pent'noir
Algintal Core Gallente Federation
112
|
Posted - 2013.06.17 06:34:00 -
[11] - Quote
When I'm in my std ar heavy fit and go toe to toe with a hmg, it seems like it's a 45/55 type of deal (hmg is only slightly better) in close quarters, but at range I'll have the upper hand. To me it seems like they are doing their job, but maybe you are looking for them to do their job better. |
bigolenuts
KILL-EM-QUICK RISE of LEGION
32
|
Posted - 2013.06.17 06:34:00 -
[12] - Quote
Just cause trouble with your heavy. I use a few different fits and use him as an assault, rushing type. Most times if you see me behind a wall or box I am reloading or calling in an OB.
Standard Proto...2x Complex Damage Mods, 1 Complex Shield Regulator, 1 Complex Armor Repairer, 1 complex Catalyzer with Boundless for all terrain, Six Kin for close quarters and Freedom for open range and holding guys at bay. I have also been known to use a similiar fit with a Ishukone Forge Gun. Try the heavy with no armor or shields and increase your speed and mobility.
Try mixing it up a bit with a mix of Catalyzers and that stuff that allows you to sprint longer. lol..I forget the name of it..It is green.
My KDR is #@$@, but I do not worry about that. I am playing to have fun and hangout.
Good luck! |
D legendary hero
One-Armed Bandits
188
|
Posted - 2013.06.17 06:41:00 -
[13] - Quote
i already have some threads on the subject:
https://forums.dust514.com/default.aspx?g=posts&t=81725&find=unread
https://forums.dust514.com/default.aspx?g=posts&t=82270&find=unread
lance 2ballzstrong has a thread as well:
https://forums.dust514.com/default.aspx?g=posts&t=73100&find=unread
mike pole a play i imagine similar to yourself had similar concerns: https://forums.dust514.com/default.aspx?g=posts&t=79438&find=unread
my main point with regards to the balance HMGs have to have against everything else is that balance is 2nd place to purpose. or rather, when balancing the purpose of whatever item your balancing must be considered. why?
because your approach to the balance must not make the item lose its purpose.
right now ARs out gun HMGs in just about every respect, the HMG isnt even balanced with or on par with the AR but for examples sake, lets say they were.... (HMG does less dps than a militia AR with half the accuracy and 2x the dispersion)
what is the purpose of an AR? multiple purpose weapon, jack of all trads master of none. what is the purpose of an HMG? anti personell, supression, fire power
clearly the HMG should excel in the area of its purpose, its not supposed to be a versitle weapon, its supposed to have raw power through fire rate, dps, damage per shot, and ammo capacity.
when CCP tried to balance the HMG they made it pointless because you can do everything a HMG can do better with an AR, at 2x the range.
i recommend that the HMG gets a damage and range buff to about the same damage and range as a fully automatica AR of the same class (STD, ADV, PROTO). before you scream OP in girl shrills, remember, everything else about the HMG will remain the same, the reload, over heating, high dispersion and high recoil high damage drop off. so the standard hmg should do 31 hp per shot.
this way the HMG can proper supress the enemy. also, you must have weaponry lvl 5 and put extra points into alot of things for the HMG it must reflect the effort required to attain it.
inaddition, the heavy suit should get the following slight buffs: 15% increase in run and turning speed (still slower than eveeryone else, but fast enough to keep up with squad, and hit targets). 30%-45% resistance to small arms fire (this is in the description of the suit, and the heavy is a slow bullet sponge should be good at absorbing the bullets. this may take the form of a skill OR blanket amount per suit lvl i.e. STD HVY suit = 15%, ADV 25%, proto 45%... or a sprarte skill for heavies only for resistance to damage to shields and armor,, etc) |
D legendary hero
One-Armed Bandits
188
|
Posted - 2013.06.17 06:45:00 -
[14] - Quote
bigolenuts wrote:Just cause trouble with your heavy. I use a few different fits and use him as an assault, rushing type. Most times if you see me behind a wall or box I am reloading or calling in an OB.
Standard Proto...2x Complex Damage Mods, 1 Complex Shield Regulator, 1 Complex Armor Repairer, 1 complex Catalyzer with Boundless for all terrain, Six Kin for close quarters and Freedom for open range and holding guys at bay. I have also been known to use a similiar fit with a Ishukone Forge Gun. Try the heavy with no armor or shields and increase your speed and mobility.
Try mixing it up a bit with a mix of Catalyzers and that stuff that allows you to sprint longer. lol..I forget the name of it..It is green.
My KDR is #@$@, but I do not worry about that. I am playing to have fun and hangout.
Good luck!
that fit costs over 200,000 isk and a free blue print dragon fly suit with a toxin smg can end that as soon as it starts.
the forgun gets things done though. because CCP doesnt care about vehicles...lol |
Rogatien Merc
Ill Omens EoN.
75
|
Posted - 2013.06.17 06:48:00 -
[15] - Quote
D legendary hero wrote:i already have some threads on the subject: https://forums.dust514.com/default.aspx?g=posts&t=81725&find=unreadhttps://forums.dust514.com/default.aspx?g=posts&t=82270&find=unreadlance 2ballzstrong has a thread as well: https://forums.dust514.com/default.aspx?g=posts&t=73100&find=unreadmike pole a play i imagine similar to yourself had similar concerns: https://forums.dust514.com/default.aspx?g=posts&t=79438&find=unreadmy main point with regards to the balance HMGs have to have against everything else is that balance is 2nd place to purpose. or rather, when balancing the purpose of whatever item your balancing must be considered. why? because your approach to the balance must not make the item lose its purpose.right now ARs out gun HMGs in just about every respect, the HMG isnt even balanced with or on par with the AR but for examples sake, lets say they were.... (HMG does less dps than a militia AR with half the accuracy and 2x the dispersion) what is the purpose of an AR? multiple purpose weapon, jack of all trads master of none. what is the purpose of an HMG? anti personell, supression, fire power clearly the HMG should excel in the area of its purpose, its not supposed to be a versitle weapon, its supposed to have raw power through fire rate, dps, damage per shot, and ammo capacity. when CCP tried to balance the HMG they made it pointless because you can do everything a HMG can do better with an AR, at 2x the range. i recommend that the HMG gets a damage and range buff to about the same damage and range as a fully automatica AR of the same class (STD, ADV, PROTO). before you scream OP in girl shrills, remember, everything else about the HMG will remain the same, the reload, over heating, high dispersion and high recoil high damage drop off. so the standard hmg should do 31 hp per shot. this way the HMG can proper supress the enemy. also, you must have weaponry lvl 5 and put extra points into alot of things for the HMG it must reflect the effort required to attain it. inaddition, the heavy suit should get the following slight buffs: 15% increase in run and turning speed (still slower than eveeryone else, but fast enough to keep up with squad, and hit targets). 30%-45% resistance to small arms fire (this is in the description of the suit, and the heavy is a slow bullet sponge should be good at absorbing the bullets. this may take the form of a skill OR blanket amount per suit lvl i.e. STD HVY suit = 15%, ADV 25%, proto 45%... or a sprarte skill for heavies only for resistance to damage to shields and armor,, etc)
So basically you want to be able to "suppress" (kill) anything you see and only maybe possibly sometimes die to tanks who you can also forge into the ground? |
Delta 749
Kestrel Reconnaissance
384
|
Posted - 2013.06.17 06:50:00 -
[16] - Quote
D legendary hero wrote:Delta 749 wrote:Point defense, if you want to be running gunning and leading the charge youll need to give up your health and HMG and go for a smaller weapon and an assault suit HMG can't do point defense because it has high dispersion, low damage, long reload the suit has horrible scanners (can't detect another heavy on the map behind you), and turn speed is **** poor you can't do CQC. and think about this logical question: "how can you defend when you can't successfully attack in the very same area?" there is no way the HMG can excel in an area defending and in the very same area on offense do horribly. i.e. if i attack enemies in a narrow corribor as a heavy i die, how can i defend this same corridor from attacking enemies if i can't do well in it on offense. its illiogical. the hmg does less damage per shot than the SMG with half as many advantages and about the same optimal range. its a joke.
Scanner ranges on all suits suck, use your eyes and not the mini map And defense and attacking are both very different beasts, lets take your corridor for example Assaulting it means having to make through the corridor and defeat the enemies on the other side, simple enough Defending it means repelling those attackers which is where the HMG shine, you see the defender has the advantage in terrain, they do not need to bottle neck A good player with the HMG can set up a wonderful firing field locking down the corridor throwing a wall of bullets at the attacker in a place he has no good place to run but backwards and guess what hes taking damage while doing so Now you might say "What about grenades" which is a perfectly reasonable question and to that I have to say grenades become a non issue if you have set up your field of fire properly then the enemy will not have the luxury of a perfectly thrown grenade toss without coming under fire and in the case you do get winged by a stray grenade you have enough health to eat the hit
Seriously though, all this field and angle of fire stuff is FPS 101 stuff, if you think a heavy can just trundle on into enemy fire then you are playing it wrong, the HMG heavy is a moveable turret and your own skill as a player will need to carry you through its weak spots and find ways to compensate for them |
Chris F2112
187.
210
|
Posted - 2013.06.17 06:51:00 -
[17] - Quote
Heavies are great for attacking areas where they can turn a corner and be close to you. In those situations heavies are surpreme. This is generally in the city maps where there is more close quarters combat. |
bigolenuts
KILL-EM-QUICK RISE of LEGION
32
|
Posted - 2013.06.17 06:59:00 -
[18] - Quote
D legendary hero wrote:bigolenuts wrote:Just cause trouble with your heavy. I use a few different fits and use him as an assault, rushing type. Most times if you see me behind a wall or box I am reloading or calling in an OB.
Standard Proto...2x Complex Damage Mods, 1 Complex Shield Regulator, 1 Complex Armor Repairer, 1 complex Catalyzer with Boundless for all terrain, Six Kin for close quarters and Freedom for open range and holding guys at bay. I have also been known to use a similiar fit with a Ishukone Forge Gun. Try the heavy with no armor or shields and increase your speed and mobility.
Try mixing it up a bit with a mix of Catalyzers and that stuff that allows you to sprint longer. lol..I forget the name of it..It is green.
My KDR is #@$@, but I do not worry about that. I am playing to have fun and hangout.
Good luck! that fit costs over 200,000 isk and a free blue print dragon fly suit with a toxin smg can end that as soon as it starts. the forgun gets things done though. because CCP doesnt care about vehicles...lol
Fun never is free or cheap :)
I don't worry about ISK cost, I just play.. |
Benari Kalidima
Villore Sec Ops Gallente Federation
23
|
Posted - 2013.06.17 06:59:00 -
[19] - Quote
I always get mowed down by heavies with really high k/d ratios. I don't understand what people are talking about, other than when talking about range, which is anyway being changed for all weapons. |
D legendary hero
One-Armed Bandits
189
|
Posted - 2013.06.17 07:03:00 -
[20] - Quote
Rogatien Merc wrote:D legendary hero wrote:i already have some threads on the subject: https://forums.dust514.com/default.aspx?g=posts&t=81725&find=unreadhttps://forums.dust514.com/default.aspx?g=posts&t=82270&find=unreadlance 2ballzstrong has a thread as well: https://forums.dust514.com/default.aspx?g=posts&t=73100&find=unreadmike pole a play i imagine similar to yourself had similar concerns: https://forums.dust514.com/default.aspx?g=posts&t=79438&find=unreadmy main point with regards to the balance HMGs have to have against everything else is that balance is 2nd place to purpose. or rather, when balancing the purpose of whatever item your balancing must be considered. why? because your approach to the balance must not make the item lose its purpose.right now ARs out gun HMGs in just about every respect, the HMG isnt even balanced with or on par with the AR but for examples sake, lets say they were.... (HMG does less dps than a militia AR with half the accuracy and 2x the dispersion) what is the purpose of an AR? multiple purpose weapon, jack of all trads master of none. what is the purpose of an HMG? anti personell, supression, fire power clearly the HMG should excel in the area of its purpose, its not supposed to be a versitle weapon, its supposed to have raw power through fire rate, dps, damage per shot, and ammo capacity. when CCP tried to balance the HMG they made it pointless because you can do everything a HMG can do better with an AR, at 2x the range. i recommend that the HMG gets a damage and range buff to about the same damage and range as a fully automatica AR of the same class (STD, ADV, PROTO). before you scream OP in girl shrills, remember, everything else about the HMG will remain the same, the reload, over heating, high dispersion and high recoil high damage drop off. so the standard hmg should do 31 hp per shot. this way the HMG can proper supress the enemy. also, you must have weaponry lvl 5 and put extra points into alot of things for the HMG it must reflect the effort required to attain it. inaddition, the heavy suit should get the following slight buffs: 15% increase in run and turning speed (still slower than eveeryone else, but fast enough to keep up with squad, and hit targets). 30%-45% resistance to small arms fire (this is in the description of the suit, and the heavy is a slow bullet sponge should be good at absorbing the bullets. this may take the form of a skill OR blanket amount per suit lvl i.e. STD HVY suit = 15%, ADV 25%, proto 45%... or a sprarte skill for heavies only for resistance to damage to shields and armor,, etc) So basically you want to be able to "suppress" (kill) anything you see and only maybe possibly sometimes die to tanks who you can also forge into the ground?
no, i want to be able to keep up with the ARs that do just as much or more damage than militia tank blaster cannons. :) (yes, if you do the calculations ARs can keep up to the dps and some of them damage per shot of a militia tank blaster cannon.
dnt BS me. |
|
Delta 749
Kestrel Reconnaissance
386
|
Posted - 2013.06.17 07:09:00 -
[21] - Quote
D legendary hero wrote:Rogatien Merc wrote:D legendary hero wrote:i already have some threads on the subject: https://forums.dust514.com/default.aspx?g=posts&t=81725&find=unreadhttps://forums.dust514.com/default.aspx?g=posts&t=82270&find=unreadlance 2ballzstrong has a thread as well: https://forums.dust514.com/default.aspx?g=posts&t=73100&find=unreadmike pole a play i imagine similar to yourself had similar concerns: https://forums.dust514.com/default.aspx?g=posts&t=79438&find=unreadmy main point with regards to the balance HMGs have to have against everything else is that balance is 2nd place to purpose. or rather, when balancing the purpose of whatever item your balancing must be considered. why? because your approach to the balance must not make the item lose its purpose.right now ARs out gun HMGs in just about every respect, the HMG isnt even balanced with or on par with the AR but for examples sake, lets say they were.... (HMG does less dps than a militia AR with half the accuracy and 2x the dispersion) what is the purpose of an AR? multiple purpose weapon, jack of all trads master of none. what is the purpose of an HMG? anti personell, supression, fire power clearly the HMG should excel in the area of its purpose, its not supposed to be a versitle weapon, its supposed to have raw power through fire rate, dps, damage per shot, and ammo capacity. when CCP tried to balance the HMG they made it pointless because you can do everything a HMG can do better with an AR, at 2x the range. i recommend that the HMG gets a damage and range buff to about the same damage and range as a fully automatica AR of the same class (STD, ADV, PROTO). before you scream OP in girl shrills, remember, everything else about the HMG will remain the same, the reload, over heating, high dispersion and high recoil high damage drop off. so the standard hmg should do 31 hp per shot. this way the HMG can proper supress the enemy. also, you must have weaponry lvl 5 and put extra points into alot of things for the HMG it must reflect the effort required to attain it. inaddition, the heavy suit should get the following slight buffs: 15% increase in run and turning speed (still slower than eveeryone else, but fast enough to keep up with squad, and hit targets). 30%-45% resistance to small arms fire (this is in the description of the suit, and the heavy is a slow bullet sponge should be good at absorbing the bullets. this may take the form of a skill OR blanket amount per suit lvl i.e. STD HVY suit = 15%, ADV 25%, proto 45%... or a sprarte skill for heavies only for resistance to damage to shields and armor,, etc) So basically you want to be able to "suppress" (kill) anything you see and only maybe possibly sometimes die to tanks who you can also forge into the ground? no, i want to be able to keep up with the ARs that do just as much or more damage than militia tank blaster cannons. :) (yes, if you do the calculations ARs can keep up to the dps and some of them damage per shot of a militia tank blaster cannon. dnt BS me.
Do people ever take clip size and reload speed into their calculations or is just "Sperg sperg sperg AR is OP cuz it killed me sperg sperg sperg" |
D legendary hero
One-Armed Bandits
189
|
Posted - 2013.06.17 07:13:00 -
[22] - Quote
Delta 749 wrote:Point defense, if you want to be running gunning and leading the charge youll need to give up your health and HMG and go for a smaller weapon and an assault suit
HMG can't do point defense because it has high dispersion, low damage, long reload the suit has horrible scanners (can't detect another heavy on the map behind you), and turn speed is **** poor you can't do CQC. t he hmg does less damage per shot than the SMG with half as many advantages and about the same optimal range. its a joke.[/quote]
Delta 749 wrote: Assaulting it means having to make through the corridor and defeat the enemies on the other side, simple enough Defending it means repelling those attackers which is where the HMG shine, you see the defender has the advantage in terrain, they do not need to bottle neck
and here is where this is fundamentally flawed. we are speaking about the same area in offense and defense. if i can't clear the hall of the same enemies on offense, i can't do it on defense. i have tried it in practice it doesnt work, unless of course its a team of noobs.
Delta 749 wrote: Seriously though, all this field and angle of fire stuff is FPS 101 stuff
again, this assumes you have the accuracy and turning speed/aiming ability to hit said targets in you field of view, with a heavy suit you cant keep up with an enemy strafing back and forth even in the same spot (lit. try it with a friend try to track them with a milita have suit and have them in any other suit strafe in the same spot.)
Delta 749 wrote: , if you think a heavy can just trundle on into enemy fire
but caldari logis, and in fact many suits except unspeced logis, and scouts can charge into my HMG fire and utterly destroy or heavily damage me as a heavy. lol and again they can strafe i can't.
Delta 749 wrote: then you are playing it wrong, the HMG heavy is a moveable turret and your own skill as a player will need to carry you through its weak spots and find ways to compensate for them
its a moveable turret with none of the damage, range, or ehp of a turret. but it has all the draw backs. and again ARs can do pretty much the same damage as a tank blaster cannon. so... yeah...
it is illogical. needs buff and stuff |
Delta 749
Kestrel Reconnaissance
386
|
Posted - 2013.06.17 07:17:00 -
[23] - Quote
Alright Im calling it now, you are just a bad player blaming your tools |
D legendary hero
One-Armed Bandits
189
|
Posted - 2013.06.17 07:20:00 -
[24] - Quote
Delta 749 wrote:D legendary hero wrote:[quote=Rogatien Merc][quote=D legendary hero]
logical argument dnt BS me. Do people ever take clip size and reload speed into their calculations or is just "Sperg sperg sperg AR is OP cuz it killed me sperg sperg sperg"
ARs reload faster than most weapons in the game, without any skills put into them. about 2.5~3seconds. full auto ARs have a clip size of 60 per clip, the militia variat can do 1860 damage per clip.
ARs without skill points in the skills have almost no recoil, making headshots too easy. ARs never over heat (you neeed to fire more than 62 bullets without stopping to over heat, and no damage is take when it happens, recovery is less than a second)
normallt AR users spam things are OP when stuff kills them. i.e. the LAV ran me over, you could just get AV grenades which can destroy tanks, but instead they just yell OP
AR users think flaylocks are OP when really flaylocks are extremely niche and need to be used close range, (or if you stand completely still at midrange i can hit you with them). you only get 3 in a clip it only has a 2.om blast radius max and hit detection makes it so that its still a 50/50 even with proto flaylocks. gt at me |
SoTa PoP
Internal Error. Negative-Feedback
2634
|
Posted - 2013.06.17 07:20:00 -
[25] - Quote
Legend - I still don't get why you think HMG is low DPS. L1 is your friend - learn to use it. And even then don't just stand still accepting every bullet fired at you. HMG in good hands with smart movement choices and is still dangerous - we just can't be agressive because of lack of range.
And our PC presence had diminished greatly since all our roles functions can be handled better by a scout shotgun with remote explosives. We're only good for hiding behind terrain and calling for back up or holding chokes. |
D legendary hero
One-Armed Bandits
189
|
Posted - 2013.06.17 07:24:00 -
[26] - Quote
Delta 749 wrote:Alright Im calling it now, you are just a bad player blaming your tools
^^this is your rebuttal?
i have over 5million SP in heavy suits and HMGs. I am part of the 1armed bandits as a high ranking member. i have played against notable corps and made a name for myself. still if you want to see if im a bad player, add me as contact and play on my team, or we can get two squads, go to opposite sides of a merc battle and i can show you my skill. to be fair ill only use std heavy gear.
i dnt care whether you accept the invitation or not, but its there.
i am willing ready and capable of proving my point. the weapon is inferior. period. the suit is weak period. |
Delta 749
Kestrel Reconnaissance
386
|
Posted - 2013.06.17 07:24:00 -
[27] - Quote
D legendary hero wrote:Delta 749 wrote:D legendary hero wrote:[quote=Rogatien Merc][quote=D legendary hero]
logical argument dnt BS me. Do people ever take clip size and reload speed into their calculations or is just "Sperg sperg sperg AR is OP cuz it killed me sperg sperg sperg" ARs reload faster than most weapons in the game, without any skills put into them. about 2.5~3seconds. full auto ARs have a clip size of 60 per clip, the militia variat can do 1860 damage per clip. ARs without skill points in the skills have almost no recoil, making headshots too easy. ARs never over heat (you neeed to fire more than 62 bullets without stopping to over heat, and no damage is take when it happens, recovery is less than a second) normallt AR users spam things are OP when stuff kills them. i.e. the LAV ran me over, you could just get AV grenades which can destroy tanks, but instead they just yell OP AR users think flaylocks are OP when really flaylocks are extremely niche and need to be used close range, (or if you stand completely still at midrange i can hit you with them). you only get 3 in a clip it only has a 2.om blast radius max and hit detection makes it so that its still a 50/50 even with proto flaylocks. gt at me
Oh god now this tired old horse again "AR users call for nerfs" ******* everybody of any suit or weapon type is complaining about getting run over by LAVs, the only ones not complaining about it are the vehicle drivers calling for AV to be nerfed so they can continue to cruise around with no threat And the only people I see complaining about flaylocks are mass driver users |
Delta 749
Kestrel Reconnaissance
386
|
Posted - 2013.06.17 07:26:00 -
[28] - Quote
D legendary hero wrote:Delta 749 wrote:Alright Im calling it now, you are just a bad player blaming your tools ^^this is your rebuttal? i have over 5million SP in heavy suits and HMGs. I am part of the 1armed bandits as a high ranking member. i have played against notable corps and made a name for myself. still if you want to see if im a bad player, add me as contact and play on my team, or we can get two squads, go to opposite sides of a merc battle and i can show you my skill. to be fair ill only use std heavy gear. i dnt care whether you accept the invitation or not, but its there. i am willing ready and capable of proving my point. the weapon is inferior. period. the suit is weak period.
Alright let me get this straight, you claim you arent a bad player and your first bit of evidence to back that up is your SP total and I like how you gave a challenge but then gave yourself an out claiming the suit and weapon are terrible so when you get your ass kicked its not your fault Ill be in game in about 15 minutes though if you want to squad up and run a skirmish match or two |
D legendary hero
One-Armed Bandits
189
|
Posted - 2013.06.17 07:31:00 -
[29] - Quote
i get my fair share of hate mail about flaylocks...lol
nonetheless, im not pro LAVs, but if 6 people on a team of sixteen carried AV nades with them, they could put an end to wanna bes, then only devoute LAV noobs will still drive around.
i see some people getting the idea though alot of proto swarm launchers are around now.
as per the tanks, well, if you bought a 2.5 million isk proto tank with proto mods, specs, do you think its fair that one guy with 30,000 isk worth of AV grenades (proto ones are that much i believe) should be able to destroy it with 3 grenades?
its unbalanced right now. why? because:
AV is better on tanks than it is on LAVs. |
D legendary hero
One-Armed Bandits
189
|
Posted - 2013.06.17 07:35:00 -
[30] - Quote
Delta 749 wrote: Ill be in game in about 15 minutes though if you want to squad up and run a skirmish match or two
actually sounds cool. i'm on the east coast, i was checking the forums and was about to sleep, but i'd be more than happy to squad up with you tommorrow. whats a good time for you? im on the east coast so its 3.34 aM here, but at 1:00pm i can be on and squad up. how's that sound? |
|
Delta 749
Kestrel Reconnaissance
388
|
Posted - 2013.06.17 07:37:00 -
[31] - Quote
D legendary hero wrote:Delta 749 wrote: Ill be in game in about 15 minutes though if you want to squad up and run a skirmish match or two
actually sounds cool. i'm on the east coast, i was checking the forums and was about to sleep, but i'd be more than happy to squad up with you tommorrow. whats a good time for you? im on the east coast so its 3.34 aM here, but at 1:00pm i can be on and squad up. how's that sound?
MST here and 1 pm EST is too early in the day for me How is between 8 and 9 pm MST for you? |
D legendary hero
One-Armed Bandits
189
|
Posted - 2013.06.17 07:37:00 -
[32] - Quote
SoTa PoP wrote:Legend - I still don't get why you think HMG is low DPS. L1 is your friend - learn to use it. And even then don't just stand still accepting every bullet fired at you. HMG in good hands with smart movement choices and is still dangerous - we just can't be agressive because of lack of range.
And our PC presence had diminished greatly since all our roles functions can be handled better by a scout shotgun with remote explosives. We're only good for hiding behind terrain and calling for back up or holding chokes.
for the first 100 bullets ADS doesnt change accuracy, its better to fire and then at full spin up ADS to to keep the initial mobility, before completely becoming a turret. |
D legendary hero
One-Armed Bandits
189
|
Posted - 2013.06.17 07:41:00 -
[33] - Quote
Delta 749 wrote:D legendary hero wrote:Delta 749 wrote: Ill be in game in about 15 minutes though if you want to squad up and run a skirmish match or two
actually sounds cool. i'm on the east coast, i was checking the forums and was about to sleep, but i'd be more than happy to squad up with you tommorrow. whats a good time for you? im on the east coast so its 3.34 aM here, but at 1:00pm i can be on and squad up. how's that sound? MST here and 1 pm EST is too early in the day for me How is between 8 and 9 pm MST for you?
wait is MST = EST + 2hours?
if so, then 8 - 9 pm MST is 10 - 11pm EST.
yeah, i can do that. do you want to join my squad or i join your squad a combination, etc...?
imma add you as a contact, and add me so we can squad up, and settle this matter like gentlemen. |
Delta 749
Kestrel Reconnaissance
388
|
Posted - 2013.06.17 07:45:00 -
[34] - Quote
D legendary hero wrote:Delta 749 wrote:D legendary hero wrote:Delta 749 wrote: Ill be in game in about 15 minutes though if you want to squad up and run a skirmish match or two
actually sounds cool. i'm on the east coast, i was checking the forums and was about to sleep, but i'd be more than happy to squad up with you tommorrow. whats a good time for you? im on the east coast so its 3.34 aM here, but at 1:00pm i can be on and squad up. how's that sound? MST here and 1 pm EST is too early in the day for me How is between 8 and 9 pm MST for you? wait is MST = EST + 2hours? if so, then 8 - 9 pm MST is 10 - 11pm EST. yeah, i can do that. do you want to join my squad or i join your squad a combination, etc...? imma add you as a contact, and add me so we can squad up, and settle this matter like gentlemen.
Yeah its a two hour difference, and either squad formation is fine, if you are running with other people at the time though Ill join your squad since I usually run solo |
Benari Kalidima
Villore Sec Ops Gallente Federation
23
|
Posted - 2013.06.17 07:46:00 -
[35] - Quote
Okay people, some cold hard math facts I've done;
Heavy Machine Gun
- DPS:600
- Accuracy Rating 61.5
- Clip Size: 425
- Damage on Clip:7650
- Damage Before Overheat: 4200
Assault Rifle
- DPS:425
- Accuracy Rating: 55.5
- Clip size:60
- Damage on Clip:2040
Damage before overheat is calculated by assuming overheat is at 100 (overheat per second is 14). That makes 7 seconds of fire, which at 600 dps is 4200 damage.
I'll be willing to include reload times in the calculations if you want. |
D legendary hero
One-Armed Bandits
189
|
Posted - 2013.06.17 07:53:00 -
[36] - Quote
Delta 749 wrote:D legendary hero wrote:Delta 749 wrote:D legendary hero wrote:Delta 749 wrote: Ill be in game in about 15 minutes though if you want to squad up and run a skirmish match or two
actually sounds cool. i'm on the east coast, i was checking the forums and was about to sleep, but i'd be more than happy to squad up with you tommorrow. whats a good time for you? im on the east coast so its 3.34 aM here, but at 1:00pm i can be on and squad up. how's that sound? MST here and 1 pm EST is too early in the day for me How is between 8 and 9 pm MST for you? wait is MST = EST + 2hours? if so, then 8 - 9 pm MST is 10 - 11pm EST. yeah, i can do that. do you want to join my squad or i join your squad a combination, etc...? imma add you as a contact, and add me so we can squad up, and settle this matter like gentlemen. Yeah its a two hour difference, and either squad formation is fine, if you are running with other people at the time though Ill join your squad since I usually run solo
its a deal *epic sceneneending hand shake* |
D legendary hero
One-Armed Bandits
190
|
Posted - 2013.06.17 08:02:00 -
[37] - Quote
[quote=Benari Kalidima]Okay people, some cold hard math facts I've done;
Heavy Machine Gun
- DPS:600
- Accuracy Rating 61.5
- Clip Size: 425
- Damage on Clip:7650
- Damage Before Overheat: 4200
Assault Rifle
- DPS:425
- Accuracy Rating: 55.5
- Clip size:60
- Damage on Clip:2040
Damage before overheat is calculated by assuming overheat is at 100 (overheat per second is 14). That makes 7 seconds of fire, which at 600 dps is 4200 damage.
I'll be willing to include reload times in the calculations if you want.
dnt forget the dispersion calculation. heavies have approximately 35% dispersion. so a target standing completely still at your optimal range only 65% of your rounds will hit, therefore,
600 - (600 *35%) =600 - 210 = 390dps
the AR has about a 5-% dispersion 425 - (425*5%) = 425 - 21.25 = 403.75
when you factor in the high mobility, and longer range with limited damage fall off, compared to the HMG having hard fall off the dps is better on the AR.
ultimately, the AR can put more rounds on target and therefore most enemies can see the 425dps. where as an HMG has 35% dispersion on a stationary target, when strafing is factored inaddition to the low turn speed, dps becomes much less.
inaddition, although this is not related to dps but mobility, any suit using an AR other than heavy, can choose to disengage at anytime, where as a heavy commited to battle must win or will die.
|
hooc order
Deep Space Republic
376
|
Posted - 2013.06.17 08:08:00 -
[38] - Quote
Delta 749 wrote:Alright Im calling it now, you are just a bad player blaming your tools
Sadly i think you are right. |
D legendary hero
One-Armed Bandits
190
|
Posted - 2013.06.17 08:12:00 -
[39] - Quote
hooc order wrote:Delta 749 wrote:Alright Im calling it now, you are just a bad player blaming your tools Sadly i think you are right.
i'd like to see you put down your duvole assault rifle and try using a shotgun, a mass drive an HMG... lets see how good you'd do.
you have a baseless argument so now your engaging in baseless attacks on my person. you have never played me in this game, at least none that you can recall. therefore, this statement hooc order wrote:
Sadly i think you are right.
is just as baseless as your argument. case closed.
|
hooc order
Deep Space Republic
376
|
Posted - 2013.06.17 08:16:00 -
[40] - Quote
D legendary hero wrote:[quote=Benari Kalidima]
inaddition, although this is not related to dps but mobility, any suit using an AR other than heavy, can choose to disengage at anytime, where as a heavy commited to battle must win or will die.
If you are a heavy and do not have an exit strategy (cover) then you are playing it wrong.
Yes sometimes a heavy just needs to stand there and dish it out and take it....the noble sacrifice...but that is by no means what you should be doing in every gun fight. To be honest at least 50% of my kills are of either people running across my view or i am shooting them in the back.
You are fat and slow.....you have plenty of time to think what the hell you are going to do before you fire one bullet. If you think you will figure it out and just go with it hoping your twitch skills will save you then you must know you are playing the wrong class. |
|
D legendary hero
One-Armed Bandits
190
|
Posted - 2013.06.17 08:23:00 -
[41] - Quote
cover? lol, you obviously have never played heavy, or never played good plays, any good player will use your cover against you by vaulting it and taking shots at you until your to weak to defend your self, the low turn speed makes it impossible to hit your moving target that close, from behind cover, (if you have n=done this try it ive done it, and seen other do it to me in the heavy suit.)
at range well they dnt even need cover as you cant hit them.
cover of course increase longevity, but needless to say its difficult to effectvely use over as a heavy. |
Chibi Andy
Forsaken Immortals
231
|
Posted - 2013.06.17 08:34:00 -
[42] - Quote
though i do agree that the heavy can't really do its job properly but i can still kill good as a heavy, highest KD is 39K 6D in one match. (was playing skirmish)
reason for such high kills is that i don't try to beat the AR's at their range, i leave that to other AR users, i get into my covers and such, cramped spaces etc etc thats where i get my kills from, so i tend to stay away from those open areas with S-H-I-T for cover lying around. then again i have good team mates that also helps rep me when i need it to stay in the fight longer.
playing as a heavy actually requires some sort of skill, because we have crappy range (if using HMG), slow as fuq and have a huge ass hit box. heck we can't even jump over a step if its higher than your ankle >__>
but if you're just trying to run and gun as a heavy then you will most definitely be killed. i hardly play as a defensive heavy because one heavy can't take on 4 guys trying to hack the objective you're defending, you'll just die while trying to take out one of the four guys. so i just mostly play as a offensive heavy, running with the squad and taking down the enemy.
then again im using complex dmg mods and complex armor rep mods, to stay in the fight longer . |
ChromeBreaker
SVER True Blood Public Disorder.
568
|
Posted - 2013.06.17 09:49:00 -
[43] - Quote
I dont run and gun... i Advance lol
D think we'll have to squad up a on a weekend or somethin (UK) cos i disagree with you too lol. HMG seem in an ok place to me (still needs a little more range). Even if half the stuff your asking for comes in... well im going to start feeling bad for the red dots |
Kitten Empress
Ametat Security Amarr Empire
634
|
Posted - 2013.06.17 10:02:00 -
[44] - Quote
Void Echo wrote:i laugh a little every time I see ASSAULTERS say what OTHER CLASSES are for. Ehhm, CCP said it themselves. HMG's are for point defense. |
ChromeBreaker
SVER True Blood Public Disorder.
568
|
Posted - 2013.06.17 10:07:00 -
[45] - Quote
Kitten Empress wrote:Void Echo wrote:i laugh a little every time I see ASSAULTERS say what OTHER CLASSES are for. Ehhm, CCP said it themselves. HMG's are for point defense.
CCP is wrong. OR let me put it this way...
HMG's are for point defence... it just might be that the point im defending is over there... where the red dots are standing... |
DeadlyAztec11
Strong-Arm
499
|
Posted - 2013.06.17 10:18:00 -
[46] - Quote
The HMG was never meant to be used as an offensive weapon, at least not for quick assaults, it is meant for long sieges when employed in an offensive roll.
It was designed to be used as a defensive weapon though. Used to repel enemies trying to capture objectives and keep key map positions under your teams control.
I will agree that it needs a buff, though, it should be in the above stated manners, not a run n' gun class. |
Chibi Andy
Forsaken Immortals
232
|
Posted - 2013.06.17 10:21:00 -
[47] - Quote
i wish they'd buff the heavy and then give us some new heavy suits. im sick and tired of playing the amarr heavy suit >__> |
Kitten Empress
Ametat Security Amarr Empire
634
|
Posted - 2013.06.17 10:22:00 -
[48] - Quote
ChromeBreaker wrote:Kitten Empress wrote:Void Echo wrote:i laugh a little every time I see ASSAULTERS say what OTHER CLASSES are for. Ehhm, CCP said it themselves. HMG's are for point defense. CCP is wrong. OR let me put it this way... HMG's are for point defence... it just might be that the point im defending is over there... where the red dots are standing... How are CCP wrong if this is their game and they decide what role to give to something? Even if it isn't balanced right, CCP wants this weapon to work for point defense, whether you like it or not . |
Zyrus Amalomyn
Militaires-Sans-Frontieres
199
|
Posted - 2013.06.17 10:31:00 -
[49] - Quote
Heavies are a specialized role that requires support from their team in anything other than CQC.
If you think otherwise, you're running on COD syndrome. Stop doing this and think of the suits in squad tactics.
This is not a ramboing game. Stop acting like it is. |
Orion Vahid
DUST University Ivy League
15
|
Posted - 2013.06.17 10:46:00 -
[50] - Quote
I used to think HMG Heavy sucked. Then I started joining squads :P Heavy is very strong in CQC. Yes, you can beat scouts if you try to track them rather than going "AHHH ****" and spraying everywhere. Let me tell you this, NEVER EVER try to cross a street. ALWAYS get an LAV when trying to travel somewhere far away. Fighting outsides is usually not the best idea. Always try to get close before engaging. For example I charge with a LAV at a CRU, run one guy over, bail out, mow two others down and I stay there and mow anyone who spawns down and wait for my squad to arrive and hack the damned thing. If you aren't playing in squads, you are doing it wrong. To my experience HMG is best used for corridors and hallways and near objectives. Since your scanners aren't great, make sure you patrol any areas that enemies can sneak up from but never get too far from your team. |
|
ChromeBreaker
SVER True Blood Public Disorder.
568
|
Posted - 2013.06.17 10:55:00 -
[51] - Quote
Kitten Empress wrote:ChromeBreaker wrote:Kitten Empress wrote:Void Echo wrote:i laugh a little every time I see ASSAULTERS say what OTHER CLASSES are for. Ehhm, CCP said it themselves. HMG's are for point defense. CCP is wrong. OR let me put it this way... HMG's are for point defence... it just might be that the point im defending is over there... where the red dots are standing... How are CCP wrong if this is their game and they decide what role to give to something? Even if it isn't balanced right, CCP wants this weapon to work for point defense, whether you like it or not .
Because they are trying to restrict an entire class? I dont use my heavy as a defensive unit. If i want to charge an objective (albeit slowly) and i do it smart then i should be able to. Just because CCP says thats what they want it to be doesnt make it right, by god im going to do the complete opposite |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
143
|
Posted - 2013.06.17 10:56:00 -
[52] - Quote
I still do very well in close quarters with my Heavy, it's just the getting in to close quarters part. Which is why we Fat boy's have LAVs and Kinetic catalyzers. Yes, the Heavy HMG is best at point defense but I believe with the right fit and tactics you can still play a significant role in attacking and taking an objective. Reds will quickly learn to run from a well fit and powerful Heavy, but you're still not a one man wrecking ball and have to push with you're team not alone. Not bragging but I very rarely, like once in 15 games rare lose a 1vs1 Scenario in my effective range, Since uprising my K/D started to drop until the HMG damage nerf was reversed and I learned how to play/fit my fatty with the changes.
Don't get me wrong the range is horrible! I'm not sure who said it first but the best way to sum it up is the fact that I can throw a grenade farther than my HMG's optimal... The longest kill I've gotten without an assault variant was 44M with a Boundless, and then it was a lucky kill steal, 57M with the Freedom assault and also a lucky steal.
It is literally astonishing how quickly the damage drops off outside of optimal. At just 5-8M outside optimal its damage resembles a mid range 200lb French Tickler. Stop firing run forward 8M and they drop like a rock. With proficiency V and two complex damage mods my Boundless does 25 to shields and 29 to armor within optimal. One would think the drop off would be less noticeable but it seems to be more apparent. |
Kitten Empress
Ametat Security Amarr Empire
634
|
Posted - 2013.06.17 11:28:00 -
[53] - Quote
ChromeBreaker wrote:Kitten Empress wrote:ChromeBreaker wrote:Kitten Empress wrote:Void Echo wrote:i laugh a little every time I see ASSAULTERS say what OTHER CLASSES are for. Ehhm, CCP said it themselves. HMG's are for point defense. CCP is wrong. OR let me put it this way... HMG's are for point defence... it just might be that the point im defending is over there... where the red dots are standing... How are CCP wrong if this is their game and they decide what role to give to something? Even if it isn't balanced right, CCP wants this weapon to work for point defense, whether you like it or not . Because they are trying to restrict an entire class? I dont use my heavy as a defensive unit. If i want to charge an objective (albeit slowly) and i do it smart then i should be able to. Just because CCP says thats what they want it to be doesnt make it right, by god im going to do the complete opposite. I Advance on an objective lol. Im going to defend the enemies objective against them. If CCP then completely crunch down on something so it can ONLY be used one way... well then thats detrimental against the entire game Go assault then. You can't have the best of both worlds, your suit is a specialized suit meaning its supposed to do one thing best but the rest it wouldn't be as effective. Its like expecting a scout to be able to go head on against enemies and expect to survive.
Now, for my second point, who the **** are you to dictate to CCP what the heavy suit is? They can tomorrow give it scout HP and give the HMG over 9000 damage per bullet. Its their choice, not yours.
Now, about the rest of your post, your balance idea makes heavies the best defense/offense/everything. You have no idea on how to balance. |
ChromeBreaker
SVER True Blood Public Disorder.
568
|
Posted - 2013.06.17 11:47:00 -
[54] - Quote
Kitten Empress wrote:ChromeBreaker wrote:Kitten Empress wrote:ChromeBreaker wrote:Kitten Empress wrote: Ehhm, CCP said it themselves. HMG's are for point defense.
CCP is wrong. OR let me put it this way... HMG's are for point defence... it just might be that the point im defending is over there... where the red dots are standing... How are CCP wrong if this is their game and they decide what role to give to something? Even if it isn't balanced right, CCP wants this weapon to work for point defense, whether you like it or not . Because they are trying to restrict an entire class? I dont use my heavy as a defensive unit. If i want to charge an objective (albeit slowly) and i do it smart then i should be able to. Just because CCP says thats what they want it to be doesnt make it right, by god im going to do the complete opposite. I Advance on an objective lol. Im going to defend the enemies objective against them. If CCP then completely crunch down on something so it can ONLY be used one way... well then thats detrimental against the entire game Go assault then. You can't have the best of both worlds, your suit is a specialized suit meaning its supposed to do one thing best but the rest it wouldn't be as effective. Its like expecting a scout to be able to go head on against enemies and expect to survive. Now, for my second point, who the **** are you to dictate to CCP what the heavy suit is? They can tomorrow give it scout HP and give the HMG over 9000 damage per bullet. Its their choice, not yours. Now, about the rest of your post, your balance idea makes heavies the best defense/offense/everything. You have no idea on how to balance.
Wow wow differant people lol i think the heavies good where it is im against all the 10000 dps 2000hp crazyness
What im saying is that a heavy shouldnt be made to sit at an objective and wait. Ive been playing since begining of beta and if i wanted to get my fat ass moving and wade into an enemy position then i should be able to.
If an Assault wants to be all dmg he can, or all tank, or speedy gonzales or whatever. Why should heavies be dictated to sit at one point and wait? Sure at a fundemental level heavies are slow heavy suits and that define some base characteristics... but that doesnt mean i cant be a suicidal sky diver |
D legendary hero
One-Armed Bandits
197
|
Posted - 2013.06.17 21:55:00 -
[55] - Quote
ChromeBreaker wrote:I dont run and gun... i Advance lol
D think we'll have to squad up a on a weekend or somethin (UK) cos i disagree with you too lol. HMG seem in an ok place to me (still needs a little more range). Even if half the stuff your asking for comes in... well im going to start feeling bad for the red dots
that can be arranged. im going to add you as contact too |
Mobius Wyvern
BetaMax. CRONOS.
1974
|
Posted - 2013.06.17 21:56:00 -
[56] - Quote
**** ALL the faces. |
D legendary hero
One-Armed Bandits
197
|
Posted - 2013.06.17 21:56:00 -
[57] - Quote
Kitten Empress wrote:Void Echo wrote:i laugh a little every time I see ASSAULTERS say what OTHER CLASSES are for. Ehhm, CCP said it themselves. HMG's are for point defense.
^^blaster installations are for point defense |
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
372
|
Posted - 2013.06.17 21:57:00 -
[58] - Quote
Point. Defense.
/thread |
Mobius Wyvern
BetaMax. CRONOS.
1975
|
Posted - 2013.06.17 21:58:00 -
[59] - Quote
Alaika Arbosa wrote:Point. Defense.
/thread That's what Sentinels are for, hence the name.
Heavies will have many specializations, such as the Commando which is basically a Heavy version of the Assault suit. |
Void Echo
Internal Error. Negative-Feedback
194
|
Posted - 2013.06.17 21:59:00 -
[60] - Quote
every assaulters description of what they think heavies are for is the description of instillations |
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
372
|
Posted - 2013.06.17 21:59:00 -
[61] - Quote
Mobius Wyvern wrote:Alaika Arbosa wrote:Point. Defense.
/thread That's what Sentinels are for, hence the name. Heavies will have many specializations, such as the Commando which is basically a Heavy version of the Assault suit.
Yeah, scrubs are going to love the scrub suit.
Also, allow me to reiterate.
Kitten Empress wrote:Void Echo wrote:i laugh a little every time I see ASSAULTERS say what OTHER CLASSES are for. Ehhm, CCP said it themselves. HMG's are for point defense.
|
D legendary hero
One-Armed Bandits
197
|
Posted - 2013.06.17 22:08:00 -
[62] - Quote
DeadlyAztec11 wrote:The HMG was never meant to be used as an offensive weapon, at least not for quick assaults, it is meant for long sieges when employed in an offensive roll.
It was designed to be used as a defensive weapon though. Used to repel enemies trying to capture objectives and keep key map positions under your teams control.
I will agree that it needs a buff, though, it should be in the above stated manners, not a run n' gun class.
exactly, which is why i recommended that all other stats stay reltively the same.
even if the HMG had the same range as an AR the heavy suit wouldnt be able to advance fast enough to keep you within that range.
HMG is not point defense, nor is it really for offense. its a versitle weapon within the boundries of supression
i have my best sucess when using it like this although as stated earlier it needs a serious buff.
using it as supression, i can defend a point if need be, or if with my team taking an objective, i can supress enemies advancing on them. supression protects your team/squad, it defends, access points, hallways, it prevents enemies from crossing open areas, it puts ARs under pressure.
the idea is suppresion, putting large amounts of ammo in the air against enemies to stop their advance, or help your team advance/reposition. supression can be offensive or defensive depending on your teams location and objectives. but for supression to work you need to do hgh damage.
yet the slow mobility makes it difficult to attack with (therefore, it can not be used on offense even if all my suggestions were implimented).
if you think of a heavy as the infantry size version of a tank things will become clearer. tanks are great infantry supression weapons, and can help advance the frontline, BUT if a tank heads too far out infront of the squad it could easily be destroyed by AV, tanks move slow (not so slow that it can't move however), and are generally everyones target. tanks have resistances to damage. tanks live longer when with a squad.
(of course tanks ca be used to over run positions but heavies can't and arent meant to do that. this is the biggest difference between a tank and a heavy.) |
D legendary hero
One-Armed Bandits
197
|
Posted - 2013.06.17 22:13:00 -
[63] - Quote
Kitten Empress wrote:ChromeBreaker wrote:Kitten Empress wrote:Void Echo wrote:i laugh a little every time I see ASSAULTERS say what OTHER CLASSES are for. Ehhm, CCP said it themselves. HMG's are for point defense. CCP is wrong. OR let me put it this way... HMG's are for point defence... it just might be that the point im defending is over there... where the red dots are standing... How are CCP wrong if this is their game and they decide what role to give to something? Even if it isn't balanced right, CCP wants this weapon to work for point defense, whether you like it or not .
CCP made the TAR do more dps than a Tank blaster turret. CCP said logi's are for repairing, etc, why do i find caldri logis with 900+ ehp running around? CCP said you can customize and create your own soldier. so, why are you pigeon holing the heavy suit, but nothing else? (hint: see the E3 video CCP released for dust, especially the part about sniping in a heavy suit...lol) CCP said in the description of the heavy suit, it was designed to be resistant to concentrated small arms fire. so, why do i get inst-killed by militia ARs, which as i have explaind do more Edps (where e = effective) than an HMG? CCP said that the HMG in the discription is supposed to drill holes through enemies in the line of fire. so, why do i need to burn 100 bullets to take out assaults charging into my gun?
|
D legendary hero
One-Armed Bandits
197
|
Posted - 2013.06.17 22:16:00 -
[64] - Quote
Zyrus Amalomyn wrote:Heavies are a specialized role that requires support from their team in anything other than CQC.
If you think otherwise, you're running on COD syndrome. Stop doing this and think of the suits in squad tactics.
This is not a ramboing game. Stop acting like it is.
except if your running assaults, logis, or scouts then your can shield tank and have ehp close to a heavy, with zero speed penalty, and do better damage with your AR while bunny hopping to avoid bullets, because bunny hopping is totally a legit tactic. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
143
|
Posted - 2013.06.17 22:19:00 -
[65] - Quote
D legendary hero wrote:DeadlyAztec11 wrote:The HMG was never meant to be used as an offensive weapon, at least not for quick assaults, it is meant for long sieges when employed in an offensive roll.
It was designed to be used as a defensive weapon though. Used to repel enemies trying to capture objectives and keep key map positions under your teams control.
I will agree that it needs a buff, though, it should be in the above stated manners, not a run n' gun class. exactly, which is why i recommended that all other stats stay reltively the same. even if the HMG had the same range as an AR the heavy suit wouldnt be able to advance fast enough to keep you within that range. HMG is not point defense, nor is it really for offense. its a versitle weapon within the boundries of supressioni have my best sucess when using it like this although as stated earlier it needs a serious buff. using it as supression, i can defend a point if need be, or if with my team taking an objective, i can supress enemies advancing on them. supression protects your team/squad, it defends, access points, hallways, it prevents enemies from crossing open areas, it puts ARs under pressure. the idea is suppresion, putting large amounts of ammo in the air against enemies to stop their advance, or help your team advance/reposition. supression can be offensive or defensive depending on your teams location and objectives. but for supression to work you need to do hgh damage.yet the slow mobility makes it difficult to attack with (therefore, it can not be used on offense even if all my suggestions were implimented). if you think of a heavy as the infantry size version of a tank things will become clearer. tanks are great infantry supression weapons, and can help advance the frontline, BUT if a tank heads too far out infront of the squad it could easily be destroyed by AV, tanks move slow (not so slow that it can't move however), and are generally everyones target. tanks have resistances to damage. tanks live longer when with a squad. (of course tanks ca be used to over run positions but heavies can't and arent meant to do that. this is the biggest difference between a tank and a heavy.)
I would strongly disagree with that last statement in Bold, it's all about your tactics and fitting. Read my post on the previous page for explanation. |
D legendary hero
One-Armed Bandits
197
|
Posted - 2013.06.17 22:27:00 -
[66] - Quote
Kitten Empress wrote: Go assault then. You can't have the best of both worlds, your suit is a specialized suit meaning its supposed to do one thing best but the rest it wouldn't be as effective. Its like expecting a scout to be able to go head on against enemies and expect to survive.
Now, for my second point, who the **** are you to dictate to CCP what the heavy suit is? They can tomorrow give it scout HP and give the HMG over 9000 damage per bullet. Its their choice, not yours.
Now, about the rest of your post, your balance idea makes heavies the best defense/offense/everything. You have no idea on how to balance.
but assaults and logis in fact have the best of both worlds...lol and i didnt even say i wanted the best of both, i just want to be efficeint at what im supposed to do.
think of it, assaults, and logi's can get absurdly high ehp, at the proto level achieving the same or more than a heavy while having zero, or limited speed reduction to mobility. theier turn speed is godly, and the accuracy on the AR (because 75%+ kills are all some form of AR) even with no SP in it, is godly, inadition to the high dps, absurd range, great hip fire, you can do everything with an AR, except AV, but ive been in situations where a squad of 6 with militia ARs blow up a tank just by shooting it...lol from full hp!
on top of that a fully charged scrambler rifle can one shoot most suits with only militia damage mods, (the over heating balances this out, but you get the point).
you can do point defense, offense, objectives, basically everything better with a logistics and assault suit than you can with a heavy suit. so, really dnt know what your talking about telling me that im trying to make the heavy good at everything, when your assault suit is with an AR is superior to basically every ofther infantry weapon in the game.
your idea of balance is pbvious because your solution to everything is go assault, is this AR 514? STFU, your idea of balance is: assault suit + AR > everything else. |
D legendary hero
One-Armed Bandits
197
|
Posted - 2013.06.17 22:30:00 -
[67] - Quote
Void Echo wrote:every assaulters description of what they think heavies are for is the description of instillations
next they're gonna want to be able to sneak up behind heavies and hack our armor so we switch teams. lol
|
SoTa PoP
Internal Error. Negative-Feedback
2639
|
Posted - 2013.06.17 22:34:00 -
[68] - Quote
I JUST PUT PROTO BLASTERS ON MY LOGI-LAV FEAR MY MURDER TAXI! PEW PEW.
/needs a life |
D legendary hero
One-Armed Bandits
197
|
Posted - 2013.06.17 22:36:00 -
[69] - Quote
my point.
give it the damage and range of a full auto AR of the same lvl.
this is balanced out against the:
suits: low turn speed, (needs slight buff) low run speed, (needs slight buff) larger hit box larger head hist box (easier headshots) low jumping height (cnt vault anything, very clumsy)
HMG: over heating high recoil, high dispersion, even after spin up low damage to shields, inability to get head shots (extremely difficult) long reload
plus i never said buff HP, the resistance however i discussed in detail in another thread but between 30-45% max resistance is necessary. The 1132dps is required as dispersion and damage fall off will make that damage figure drop exponentially over range.
Most suits can walk away faster than i can run after them.
a militia AR does 1860 damage in one clip of 60, with 31 at 750rpm, its not too far off from the HMG having these numbers, but the AR is supposed to be more accurate than the HMG. it was never meant to outgun a HMG.
finally, other drop suits can be modded to do different things, but heavies generally fall into one of two tasks, AV and anitpersonell. |
Mobius Wyvern
BetaMax. CRONOS.
1977
|
Posted - 2013.06.17 22:36:00 -
[70] - Quote
SoTa PoP wrote:I JUST PUT PROTO BLASTERS ON MY LOGI-LAV FEAR MY MURDER TAXI! PEW PEW.
/needs a life The first step to fixing it is admitting that you have a problem. |
|
Another Heavy SOB
TRUE TEA BAGGERS EoN.
144
|
Posted - 2013.06.17 22:47:00 -
[71] - Quote
D legendary hero wrote:Kitten Empress wrote: Go assault then. You can't have the best of both worlds, your suit is a specialized suit meaning its supposed to do one thing best but the rest it wouldn't be as effective. Its like expecting a scout to be able to go head on against enemies and expect to survive.
Now, for my second point, who the **** are you to dictate to CCP what the heavy suit is? They can tomorrow give it scout HP and give the HMG over 9000 damage per bullet. Its their choice, not yours.
Now, about the rest of your post, your balance idea makes heavies the best defense/offense/everything. You have no idea on how to balance.
but assaults and logis in fact have the best of both worlds...lol and i didnt even say i wanted the best of both, i just want to be efficeint at what im supposed to do. think of it, assaults, and logi's can get absurdly high ehp, at the proto level achieving the same or more than a heavy while having zero, or limited speed reduction to mobility. theier turn speed is godly, and the accuracy on the AR (because 75%+ kills are all some form of AR) even with no SP in it, is godly, inadition to the high dps, absurd range, great hip fire, you can do everything with an AR, except AV, but ive been in situations where a squad of 6 with militia ARs blow up a tank just by shooting it...lol from full hp! on top of that a fully charged scrambler rifle can one shoot most suits with only militia damage mods, (the over heating balances this out, but you get the point). you can do point defense, offense, objectives, basically everything better with a logistics and assault suit than you can with a heavy suit. so, really dnt know what your talking about telling me that im trying to make the heavy good at everything, when your assault suit is with an AR is superior to basically every ofther infantry weapon in the game. your idea of balance is pbvious because your solution to everything is go assault, is this AR 514? STFU, your idea of balance is: assault suit + AR > everything else.
I can get 10102HP from a heavy suit without a single module to increase HP.. Show me an Assault or logi suit that can do that.
Caldari login you say? Nope not really... Base HP is 180Shield 90 Armor (maybe 80, not in game now). So let's see with passive gains that's 225shield Max without modules, 112 Armor without modules. Now considering Caldari logi racial bonus you're getting about 90HP from a complex shield extender so that's about 680 shield with all 5 highs filled with extenders. Now let's pretend someone's actually silly enough to put more than one armor plate on this already slow suit...Two enhanced plate's would bring you to 388 armor with a 10% movement speed penalty and now you've just barely surpassed my Heavys HP without HP increasing modules In a fit that would arguably be absolutely terrible in most situations with an AR.
No offense dude but if you can't absolutely dominate with an HMG in CQC then you're doing it wrong.
|
D legendary hero
One-Armed Bandits
197
|
Posted - 2013.06.17 23:08:00 -
[72] - Quote
Another Heavy SOB wrote:
I can get 10102HP from a heavy suit without a single module to increase HP.. Show me an Assault or logi suit that can do that.
Caldari logi you say? Nope not really... Base HP is 180Shield 90 Armor (maybe 80, not in game now). So let's see with passive gains that's 225shield Max without modules, 112 Armor without modules. Now considering Caldari logi racial bonus you're getting about 90HP from a complex shield extender so that's about 680 shield with all 5 highs filled with extenders. Now let's pretend someone's actually silly enough to put more than one armor plate on this already slow suit...Two enhanced plate's would bring you to 388 armor with a 10% movement speed penalty and now you've just barely surpassed my Heavys HP without HP increasing modules In a fit that would arguably be absolutely terrible in most situations with an AR. Also you claim an Assault suit can rival the HP of a Heavy..really? Have you ever fit ANY assault suit?
just for you https://forums.dust514.com/default.aspx?g=posts&t=83983&p=6
#102 Posted: 2013.06.05 03:41 | Report | Edited by: BL4CKST4R Like 3 Caldari Logistics NO racial EHP: 843
Caldari Logistics racial EHP: 934 <-- holy sh...
Gallente Logistics EHP: 698
Caldari Assault EHP: 846
Gallente Assault EHP: 773
Gallente Assault 6% speed buff EHP: 828
Gallente Logistics 6% speed buff EHP: 753
CaLogi NO racial -1 High slot EHP: 770
_________ Amarr Assault EHP:811
Amarr Logistics EHP:736
Minmatar Assault EHP: 862 <-- 5.01m/s base speed after armor modules, wow...
Minmatar Logistics EHP: 733 <-- 4.72 base speed after armor modules
ovall speed = basically the same speed mobility, turn speed unaffected.
heavy suit EHP basic no mods = 800 with modes proto basic = 1200 speed reduced to almost nill sentinel = 1300 speed = standing still
overall speed = running is like crouch walking, turning is impossible. basically crawling.
explain please how this is in anyway shape or form fair? so this is perfectly acceptable, every other suit can completely out class heavy to the point that they can do everything a heavy can better. they definitely can tank better.
so not only are ARs vastly superior from dps, to range compared to the HMG which is a heavy only weapon; but assault and logi suits can have no penalty to speed and just as much hp as a heavy? and this is totally balanced right? -_-
edit: you completely ignored my pervious posts, all of which refer to the balancing factors. the suit is nerfed.it needs a buff to be balanced. buffing a balnaced suit is OP, buffing a nerfed suit is balanced its logical.
no offense, but you dnt know what your talkin about. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
145
|
Posted - 2013.06.17 23:16:00 -
[73] - Quote
My 4.6 K/D Heavy says I do know what I'm talking about, you're just bitching.
Also I don't know where you got those Suit EHP numbers but WITHOUT HP modules those numbers are waaaay off. |
D legendary hero
One-Armed Bandits
199
|
Posted - 2013.06.17 23:35:00 -
[74] - Quote
i dnt care what your K/D is in pub matches. my 5.6 millioin SP into heavy suits, and HMGs says other wise.
also the links are in the post. |
Chinduko
KILL-EM-QUICK RISE of LEGION
214
|
Posted - 2013.06.17 23:37:00 -
[75] - Quote
The true worth of the heavy is to give CCP laughs since they obviously don't take the suit and HMG seriously. The other use of heavy is to let us players know that we made the huge mistake of putting our SP in the heavy and HMG when we should have clearly put all our SP in a medium suit with AR. |
D legendary hero
One-Armed Bandits
199
|
Posted - 2013.06.17 23:39:00 -
[76] - Quote
Chinduko wrote:The true worth of the heavy is to give CCP laughs since they obviously don't take the suit and HMG seriously. The other use of heavy is to let us players know that we made the huge mistake of putting our SP in the heavy and HMG when we should have clearly put all our SP in a medium suit with AR.
^^thiis |
hgghyujh
Expert Intervention Caldari State
28
|
Posted - 2013.06.18 00:03:00 -
[77] - Quote
in pub matches you are a god in cqc areas... if you are smart. now anywhere you have to go up against pro gear say PC you are ******, a gek or duvolle AR assault can go toe to toe with you any day of the week, and will recover health faster then you after the fight.
heavies don't scale they have been broken in the end game for quite some time. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
147
|
Posted - 2013.06.18 00:42:00 -
[78] - Quote
D legendary hero wrote:i dnt care what your K/D is in pub matches. my 5.6 millioin SP into heavy suits, and HMGs says other wise.
also the links are in the post.
I have half your total SP into HMG skills alone, maybe that's your problem. The other 8 mill into suit's, modules and Forge guns. |
Rusty Shallows
Black Jackals
109
|
Posted - 2013.06.18 01:37:00 -
[79] - Quote
SoTa PoP wrote:I JUST PUT PROTO BLASTERS ON MY LOGI-LAV FEAR MY MURDER TAXI! PEW PEW.
/needs a life He Adapted.
Where's the problem in that? |
D legendary hero
One-Armed Bandits
201
|
Posted - 2013.06.18 05:38:00 -
[80] - Quote
Another Heavy SOB wrote:D legendary hero wrote:i dnt care what your K/D is in pub matches. my 5.6 millioin SP into heavy suits, and HMGs says other wise.
also the links are in the post. I have half your total SP into HMG skills alone, maybe that's your problem. The other 8 mill into suit's, modules and Forge guns.
well then thats pretty sad.
because with 1.5million you can get basically all the pertinant AR sills and crush anyother weapon in the game, save vehicles. but for an HMG you need at least 2.5-3 million SP just to start being decent and even at that you still get thrashed.
so what your saying is for someone in a heavy suit with an HMG to match up to someone in a dragon fly assualt suit, with a milita AR you need over 10million SP?
even if you put it proro against proto.
1.2~1.5million SP in ARs = 2.5~3 million SP in HMG?
thats balanced?
thats a joke. why is this an MMO if leveling up gives no benefit? |
|
Another Heavy SOB
TRUE TEA BAGGERS EoN.
149
|
Posted - 2013.06.18 05:47:00 -
[81] - Quote
Really? 1.5 mill for all pertinent AR Skills eh? So proficiency isn't important? Maxing proficiency is 1.5 mill SP alone... And of course reducing bullet dispersion through sharpshooter is completely useless...If anything the argument could be made that getting your AR to PC competitive levels requires more SP.
If you're dying to Dragonfly assaults with Militia ARs the problem is you, not the game.
In short, Cry Moar |
D legendary hero
One-Armed Bandits
201
|
Posted - 2013.06.18 06:03:00 -
[82] - Quote
Another Heavy SOB wrote:Really? 1.5 mill for all pertinent AR Skills eh? So proficiency isn't important? Maxing proficiency is 1.5 mill SP alone... And of course reducing bullet dispersion through sharpshooter is completely useless...If anything the argument could be made that getting your AR to PC competitive levels requires more SP.
If you're dying to Dragonfly assaults with Militia ARs the problem is you, not the game.
In short, Cry Moar
to even a get a HMG you need to put 1million SP into weapnry lvl 5 so dont give me that bullshit. you dnt need to max damage on ARs, when you already got the blanket 10% and out range everthing else. the only buff to damage you may need is through damage mods, to beat other ARs because those are your only challenge.
I know people that can get their ******* dragon fly assualts to have 500ehp, and run around with militia Ars that chread. or exile assault rifles.
in short you dnt know what the f*** your talking about. |
D legendary hero
One-Armed Bandits
203
|
Posted - 2013.06.18 06:15:00 -
[83] - Quote
Another Heavy SOB since you like talking **** the invitation is open to you too. you can squad up with me anytime i'm on and i can prove to you i am not lying, and that i am indeed a good player.
just add me as contact, unless of course you just like to talk **** on forums. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
149
|
Posted - 2013.06.18 06:21:00 -
[84] - Quote
D legendary hero wrote:Another Heavy SOB wrote:Really? 1.5 mill for all pertinent AR Skills eh? So proficiency isn't important? Maxing proficiency is 1.5 mill SP alone... And of course reducing bullet dispersion through sharpshooter is completely useless...If anything the argument could be made that getting your AR to PC competitive levels requires more SP.
If you're dying to Dragonfly assaults with Militia ARs the problem is you, not the game.
In short, Cry Moar to even a get a HMG you need to put 1million SP into weapnry lvl 5 so dont give me that bullshit. you dnt need to max damage on ARs, when you already got the blanket 10% and out range everthing else. the only buff to damage you may need is through damage mods, to beat other ARs because those are your only challenge. I know people that can get their ******* dragon fly assualts to have 500ehp, and run around with militia Ars that chread. or exile assault rifles. in short you dnt know what the f*** your talking about.
You don't even have first hand experience with the fit you're proclaiming is so much better. I do, I have a Caldari Assault with 9.5 mill SP all your arguments are based on hearsay. You won't be getting 500HP out of a basic Caldari assault if you're running damage mods, and if you're doing it right 500HP melts under a Two complex damage mod Boundless with full proficiency skill.
The point of maxing Proficiency on an AR is the ability to use complex extenders while retaining an advantage on most AR user's. If you don't think Proficiency is absolutely necessary then I suggest you go see how well that theory works for you in a PC battle.
If you want I'll try to get you in squad with me and some other badass heavys from my alliance to show you how a real fatty rips **** up with an HMG instead coming here to cry.
Finally if the grass is greener on the other side go try an Assault AR build and see how many time's you get shredded by an HMG who knows how to play his role. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
149
|
Posted - 2013.06.18 06:24:00 -
[85] - Quote
D legendary hero wrote:Another Heavy SOB since you like talking **** the invitation is open to you too. you can squad up with me anytime i'm on and i can prove to you i am not lying, and that i am indeed a good player.
just add me as contact, unless of course you just like to talk **** on forums.
I'd rather see you on the other side so I can shove my HMG down your throat to really prove the point. FW, my corp vs yours, I'll be back playing on Wednesday. |
Superhero Rawdon
Bloodwolves Battalion
39
|
Posted - 2013.06.18 06:33:00 -
[86] - Quote
yeah, u look silly getting all riled up and PO'd. even more so threatening to put ure hmg down his throat.
ill effin go toe-to-toe with all of ya with my militia fit and i guaranDAMNtee you'll know who ure facing
see, i can do it too. am i cool now? |
hgghyujh
Expert Intervention Caldari State
31
|
Posted - 2013.06.18 06:40:00 -
[87] - Quote
frankly the heavy suit needs more HP to make the HMG work as is, also heavy infantry modules would go a long way towards balancing heavies in the end game with out making them too OP in the beginning. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
149
|
Posted - 2013.06.18 06:51:00 -
[88] - Quote
Superhero Rawdon wrote:yeah, u look silly getting all riled up and PO'd. even more so threatening to put ure hmg down his throat. ill effin go toe-to-toe with all of ya with my militia fit and i guaranDAMNtee you'll know who ure facing see, i can do it too. am i cool now?
I'm not PO'd, I'm annoyed by another crybaby whining and spouting hearsay from friends as fact rather than skilling into it to find out for himself how well his theories actually work in the field.
And why wouldn't I prefer to go against him to get an idea of his skill rather than sitting in the same squad? |
Himiko Kuronaga
SyNergy Gaming EoN.
619
|
Posted - 2013.06.18 08:27:00 -
[89] - Quote
Dedicated point (blank) defense is a boring as hell role that no heavy ever asked to play. It isn't entirely functional either due to slow speed + no range being a crippling combination that works against its "intended" use.
I don't care who's brilliant idea it was to make an HMG replicate what should be a flamethrower, in practice it just pisses everybody off because the weapon doesn't do what it feels like it should do.
CCP should go back to the drawing board and give us a real HMG.
If they want a flamethrower-ish weapon, they can make a gallente plasma thrower or something. But the HMG should not be used for this. |
Jastad
Eliters D.E.F.I.A.N.C.E
26
|
Posted - 2013.06.18 09:56:00 -
[90] - Quote
I think D is right. I can kill an HMG heavy with easy and from safe distance, and my amarr suit is not so high HP.
How can people say it's for point defense, when attacking the SAME AREA you can't kill? You get a MAGICAL DEFENSE BONUS? Consider that in offense you can make a surprise attack. In Defense, couse of high prof, an enemy know that you're there.
and please, for the sake of god, STOP WATCHING PUBSCRUB MATCH to prove you're Argument. I suppose D was talking about PC & CORP battle. Feel free to attack and Imperfect, or Sinergy and Teamplayer district an then show me your 4-5 KDR in a match vs people knowing what they do. |
|
Another Heavy SOB
TRUE TEA BAGGERS EoN.
152
|
Posted - 2013.06.18 10:40:00 -
[91] - Quote
Jastad wrote:I think D is right. I can kill an HMG heavy with easy and from safe distance, and my amarr suit is not so high HP.
How can people say it's for point defense, when attacking the SAME AREA you can't kill? You get a MAGICAL DEFENSE BONUS? Consider that in offense you can make a surprise attack. In Defense, couse of high prof, an enemy know that you're there.
and please, for the sake of god, STOP WATCHING PUBSCRUB MATCH to prove you're Argument. I suppose D was talking about PC & CORP battle. Feel free to attack and Imperfect, or Sinergy and Teamplayer district an then show me your 4-5 KDR in a match vs people knowing what they do.
Are you blind? I'm in the Eon Alliance and have participated in more than few PC battles, for my corp and others in the alliance. I have played matches against full squads of Teamplayers, Not Guilty and many Notable names within our alliance. I have faced stiff competition on many occasions and my statements still stand, The HMG is a very powerful weapon when used properly and a competent HMG heavy will rarely lose a 1v1 within his optimal.
If you don't understand the difference between defending and attacking a position and the advantages that defense brings than you should be the last person to question my skill and experience.
If you killed an "HMG heavy with easy and from safe distance" then you killed a bad heavy who stood there and let it happen instead of understanding his range disadvantage and reacting accordingly. Oh and speaking of using pub games to judge weapon balance...I'm guessing this incident was in a pubbie Yes?
Finally if you read the entire thread you'd see that it's not as if I feel the range is acceptable, it's a ******* sick joke, I can throw my Flux grenades farther that my Boundless HMGs optimal. But the fact still remains that many competent heavys out there have adapted to become clone shredding juggernauts....so long as you're close enough to spit on. |
Chibi Andy
Forsaken Immortals
240
|
Posted - 2013.06.18 10:46:00 -
[92] - Quote
Another Heavy SOB wrote:so long as you're close enough to spit on.
as a heavy my spit is enough to knock a clone unconscious |
LT SHANKS
Amarr Templars Amarr Empire
5
|
Posted - 2013.06.18 10:51:00 -
[93] - Quote
Although HMG Heavies are capable of point defense, almost any other class does this role better. It is impractical for a Heavy to stand by and defend an area when squads are usually tackling objectives together. The only way for a heavy to fulfill this part is to have other mid to long range shooters dedicated to defending the same place, but such players are hard to come by other than snipers who tend to stay put. Even in a perfect scenario where three or so AR users, two snipers, and a shotgun scout stay behind, the Heavy in most cases will serve as "bait" rather than a means of fire suppression.
Now, if I did want to limit myself to playing a point defense role, I sure would not use an HMG. The Forge Gun is more practical for this as is the AR and even the MD or Flaylock. No amount of DPS or HP can overlook the slow movement/turning speed, wide bullet dispersion, limited range, most noticeable profile signature, and the inability to jump of an HMG Heavy. In fact, I still do not understand why many bring up the DPS of the HMG altogether. When calculating dispersion, range, and turning speed, it will be noticed that DPS for the HMG only proves its worth towards stationary targets. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
152
|
Posted - 2013.06.18 11:10:00 -
[94] - Quote
LT SHANKS wrote:Although HMG Heavies are capable of point defense, almost any other class does this role better. It is impractical for a Heavy to stand by and defend an area when squads are usually tackling objectives together. The only way for a heavy to fulfill this part is to have other mid to long range shooters dedicated to defending the same place, but such players are hard to come by other than snipers who tend to stay put. Even in a perfect scenario where three or so AR users, two snipers, and a shotgun scout stay behind, the Heavy in most cases will serve as "bait" rather than a means of fire suppression.
Now, if I did want to limit myself to playing a point defense role, I sure would not use an HMG. The Forge Gun is more practical for this as is the AR and even the MD or Flaylock. No amount of DPS or HP can overlook the slow movement/turning speed, wide bullet dispersion, limited range, most noticeable profile signature, and the inability to jump of an HMG Heavy. In fact, I still do not understand why many bring up the DPS of the HMG altogether. When calculating dispersion, range, and turning speed, it will be noticed that DPS for the HMG only proves its worth towards stationary targets.
If you would ever consider placing a Sniper on a Null cannon in a city with a heavy or any class then I guess I can completely understand why you cannot begin to fathom how well a Heavy can perform in his domain.
While the turn speed is terrible it just means you'll strip my shields before I can turn around and put you down.
As for dispersion... you know you don't always have to hip fire doom style...using the ADS function greatly reduces dispersion. Enough for it to be acceptable at the end of my optimal.
I could go on till I'm blue in the face but you HMG nay sayers won't get it until you figure it out for yourself. |
Jastad
Eliters D.E.F.I.A.N.C.E
26
|
Posted - 2013.06.18 11:24:00 -
[95] - Quote
Another Heavy SOB wrote: CUT
I kown you are on EON, i want YOU SHOW ME you 4/5 kdr in a PC MATCH to prove YOUR ARGM Vids it, so all people who complain about heavy see your vids and STFU.
Again, stop watching pubscrub for balance Classes.
Someone still need to explain how if your Turn speed is too low for offense, how can be good for defense?
|
Another Heavy SOB
TRUE TEA BAGGERS EoN.
152
|
Posted - 2013.06.18 11:56:00 -
[96] - Quote
Jastad wrote:Another Heavy SOB wrote: CUT I kown you are on EON, i want YOU SHOW ME you 4/5 kdr in a PC MATCH to prove YOUR ARGM Vids it, so all people who complain about heavy see your vids and STFU. Again, stop watching pubscrub for balance Classes. Someone still need to explain how if your Turn speed is too low for offense, how can be good for defense?
Is English not your first language? Honestly not to be a **** but you responded to one sentence in my last post and your spelling is a bit broken...
Again you're telling me to not look at pub game outcomes for balance yet you didn't respond to my assertion that your given example occurred in a pub game.
Besides that if I am facing a full squad of very successful PC player's within my alliance all fielding prototype gear then what difference does it make if that occurs in a public game or a PC battle?
The fact that anyone has to explain to you the difference between defending and attacking goes to show your lack of an ability to think tactfully but I digress, I shall explain to what makes the difference.
First and foremost when I hold an objective or any defensible position for that matter I have the advantage because I can dictate how I engage the enemy. If they want to take the position they must come to me, thereby using cover and positioning to force them into my optimal. Also most defensible positions have limited lanes of fire and a limited amount of routes to the objective. This means the the occupying forces holding the position know where potential threats are most likely to come from, and serves to reduce the issue of a low turn speed. Besides all of these advantages the nature of defense means that a good portion of my team, atleast my squad will be in close proximity to one another allowing a faster response to threats by multiple defenders and a faster response from support player's as they are needed. Now if that's not enough for you until you can breach the defense and complete the hack that Null Cannon is a spawn point for the defender and is essentially a nearly endless supply of bodies to defend that point.
Any questions? Or do you now understand why it is Always easier to defend than attack? |
Superhero Rawdon
Bloodwolves Battalion
39
|
Posted - 2013.06.18 17:12:00 -
[97] - Quote
LT SHANKS wrote:
aNow, if I did want to limit myself to playing a point defense role, I sure would not use an HMG. The Forge Gun is more practical for this .
yeaaaaaaaaaahhhhhhhhhhhh...........i dont think so |
Superhero Rawdon
Bloodwolves Battalion
39
|
Posted - 2013.06.18 17:15:00 -
[98] - Quote
Jastad wrote:Another Heavy SOB wrote: CUT I kown you are on EON, i want YOU SHOW ME you 4/5 kdr in a PC MATCH to prove YOUR ARGM Vids it, so all people who complain about heavy see your vids and STFU. Again, stop watching pubscrub for balance Classes. Someone still need to explain how if your Turn speed is too low for offense, how can be good for defense? its not. we know this. ppl saying otherwise have gone full ******. actually, its backwards. if its horribad for defense, how is it acceptable for offense? |
Aurra Field
Goonfeet Special Planetary Emergency Response Group
24
|
Posted - 2013.06.18 18:51:00 -
[99] - Quote
Jastad wrote:Another Heavy SOB wrote: CUT I kown you are on EON, i want YOU SHOW ME you 4/5 kdr in a PC MATCH to prove YOUR ARGM Vids it, so all people who complain about heavy see your vids and STFU.
I'm not the Heavy you've been talking to with your random capitalized words but here you go~
http://www.youtube.com/watch?v=mwX7L5NJp5Y
I find the HMG to be a fantastic weapon, but it forces you to aim predicatively rather than reactively, a skill that has been missing from the FPS genre since the transition from arena shooter to spunkgargleweewee.
edit: Keep in mind I had less than 3m SP when that video was recorded. I'm still using a T1 'Dren' suit and a mix of basic/advanced modules. |
sammus420
Goonfeet Special Planetary Emergency Response Group
115
|
Posted - 2013.06.18 18:58:00 -
[100] - Quote
Heavys are essential in PC. The reason they're almost worthless in Pub matches is because no one supports each other. |
|
Scheneighnay McBob
Bojo's School of the Trades
1653
|
Posted - 2013.06.18 19:02:00 -
[101] - Quote
This build, it seems like HMGs are more for a support role- suppressing the enemy by firing with extreme inaccuracy for a long time before reloading. |
Drogan Reeth
Free Trade Corp
50
|
Posted - 2013.06.18 19:25:00 -
[102] - Quote
Kitten Empress wrote:ChromeBreaker wrote:Kitten Empress wrote:Void Echo wrote:i laugh a little every time I see ASSAULTERS say what OTHER CLASSES are for. Ehhm, CCP said it themselves. HMG's are for point defense. CCP is wrong. OR let me put it this way... HMG's are for point defence... it just might be that the point im defending is over there... where the red dots are standing... How are CCP wrong if this is their game and they decide what role to give to something? Even if it isn't balanced right, CCP wants this weapon to work for point defense, whether you like it or not .
Because a defensive weapon should out range an offensive weapon. Always. Look at it logically, the attacker always moves towards the defender, so if the attacker out ranges you he STOPS MOVING and kills you! Then he comes in and takes the spot you where defending.
Who the **** would be a defensive weapon that can't defend ****.
So a choice must be made, either make the HMG a defensive weapon, and increase its range to longer then an assault riffle. Or make it an offensive weapon and keep its range but increase it's dmg and reduce the spread. |
Johnny Guilt
Algintal Core Gallente Federation
111
|
Posted - 2013.06.18 19:43:00 -
[103] - Quote
AR heavies are where it's at |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
259
|
Posted - 2013.06.18 19:58:00 -
[104] - Quote
git gu...
Just kidding. Yeah I honestly don't see the point of a heavy. Seems weaker in all respects than assault or logi. Forge gun heavy is excellent of course for PC. So, overall, I guess you are paying for your excellence in competitive PC matches with overall pedestrian performance with HMG. |
Rynoceros
One-Armed Bandits
136
|
Posted - 2013.06.18 20:07:00 -
[105] - Quote
Protect Objective B. Sweep out the noob trash. Somebody has to ride shotgun. Supply real Logis with easy SP. RE detonation specialist. Fat kids need love too.
|
XxWarlordxX97
Internal Error. Negative-Feedback
2097
|
Posted - 2013.06.19 03:56:00 -
[106] - Quote
WyrmHero1945 wrote:It's very good as an LAV driver. It survives blasters and grenades. Can't run over the dodgy guy? Park and mow down.
I like your LAV |
D legendary hero
One-Armed Bandits
208
|
Posted - 2013.06.19 06:32:00 -
[107] - Quote
Drogan Reeth wrote:Kitten Empress wrote:ChromeBreaker wrote:Kitten Empress wrote:Void Echo wrote:i laugh a little every time I see ASSAULTERS say what OTHER CLASSES are for. Ehhm, CCP said it themselves. HMG's are for point defense. CCP is wrong. OR let me put it this way... HMG's are for point defence... it just might be that the point im defending is over there... where the red dots are standing... How are CCP wrong if this is their game and they decide what role to give to something? Even if it isn't balanced right, CCP wants this weapon to work for point defense, whether you like it or not . Because a defensive weapon should out range an offensive weapon. Always. Look at it logically, the attacker always moves towards the defender, so if the attacker out ranges you he STOPS MOVING and kills you! Then he comes in and takes the spot you where defending. Who the **** would be a defensive weapon that can't defend ****. So a choice must be made, either make the HMG a defensive weapon, and increase its range to longer then an assault riffle. Or make it an offensive weapon and keep its range but increase it's dmg and reduce the spread.
yes |
D legendary hero
One-Armed Bandits
208
|
Posted - 2013.06.19 06:58:00 -
[108] - Quote
Superhero Rawdon wrote:Jastad wrote:Another Heavy SOB wrote: CUT I kown you are on EON, i want YOU SHOW ME you 4/5 kdr in a PC MATCH to prove YOUR ARGM Vids it, so all people who complain about heavy see your vids and STFU. Again, stop watching pubscrub for balance Classes. Someone still need to explain how if your Turn speed is too low for offense, how can be good for defense? its not. we know this. ppl saying otherwise have gone full ******. actually, its backwards. if its horribad for defense, how is it acceptable for offense?
Amen.
@ EON one match agasint scrubs doesnt count either. because most pub stomps happen when one team has better gear than the other, but in PC everyone uses proto, so with proto teamates helping you out, and friendly fire on, most noob corps dnt stand a chance, |
Rogatien Merc
Ill Omens EoN.
83
|
Posted - 2013.06.19 07:01:00 -
[109] - Quote
D legendary hero wrote:Delta 749 wrote:Alright Im calling it now, you are just a bad player blaming your tools ^^this is your rebuttal? i have over 5million SP in heavy suits and HMGs. I am part of the 1armed bandits as a high ranking member. i have played against notable corps and made a name for myself. still if you want to see if im a bad player, add me as contact and play on my team, or we can get two squads, go to opposite sides of a merc battle and i can show you my skill. to be fair ill only use std heavy gear. i dnt care whether you accept the invitation or not, but its there. i am willing ready and capable of proving my point. the weapon is inferior. period. the suit is weak period. r u a navy seal? |
D legendary hero
One-Armed Bandits
208
|
Posted - 2013.06.19 07:06:00 -
[110] - Quote
Rogatien Merc wrote:D legendary hero wrote:Delta 749 wrote:Alright Im calling it now, you are just a bad player blaming your tools ^^this is your rebuttal? i have over 5million SP in heavy suits and HMGs. I am part of the 1armed bandits as a high ranking member. i have played against notable corps and made a name for myself. still if you want to see if im a bad player, add me as contact and play on my team, or we can get two squads, go to opposite sides of a merc battle and i can show you my skill. to be fair ill only use std heavy gear. i dnt care whether you accept the invitation or not, but its there. i am willing ready and capable of proving my point. the weapon is inferior. period. the suit is weak period. r u a navy seal?
why does that matter? I have family and friends that served and serve in the united states army, and special forces. |
|
Rogatien Merc
Ill Omens EoN.
84
|
Posted - 2013.06.19 07:33:00 -
[111] - Quote
D legendary hero wrote:Rogatien Merc wrote:D legendary hero wrote:Delta 749 wrote:Alright Im calling it now, you are just a bad player blaming your tools ^^this is your rebuttal? i have over 5million SP in heavy suits and HMGs. I am part of the 1armed bandits as a high ranking member. i have played against notable corps and made a name for myself. still if you want to see if im a bad player, add me as contact and play on my team, or we can get two squads, go to opposite sides of a merc battle and i can show you my skill. to be fair ill only use std heavy gear. i dnt care whether you accept the invitation or not, but its there. i am willing ready and capable of proving my point. the weapon is inferior. period. the suit is weak period. r u a navy seal? why does that matter? I have family and friends that served and serve in the united states army, and special forces. semi-inside joke.
inside being the internet.
http://knowyourmeme.com/memes/navy-seal-copypasta
anyway, GL on getting heavies buffed to Godhood while my OP cal logi ass provides reps to heavy squadmates who know how to play. |
D legendary hero
One-Armed Bandits
211
|
Posted - 2013.06.19 08:20:00 -
[112] - Quote
^^yeah your caldari logi with more EHP than your Heavies that are all running proto ARs because they beat every weapon in the damn game. good show, old chap.
hell, why even rep your heavies you can do their job better, just sheild tank and get a duvole AR. you win. thanks for making this game AR 514. |
D legendary hero
One-Armed Bandits
211
|
Posted - 2013.06.19 08:26:00 -
[113] - Quote
i am willing ready and capable of proving my point. the weapon is inferior. period. the suit is weak period.[/quote] r u a navy seal?[/quote]
why does that matter? I have family and friends that served and serve in the united states army, and special forces. [/quote] semi-inside joke.
inside being the internet.
http://knowyourmeme.com/memes/navy-seal-copypasta
^^ you should be ashamed of yourself for this. i have lost some friends i knew who went to overseas. i am offended by this. |
Bonesaw Jeff
Goonfeet Special Planetary Emergency Response Group
0
|
Posted - 2013.06.19 09:04:00 -
[114] - Quote
What are you even talking about bro? Have you even played as a heavy? Maybe you should take your insane 5 million SP and squad up with some real players. 6 pages deep in this terrible thread and the only logi mention is asinine whining about Cal Logi shield tanking?
I'm a Gallente logi dedicated to support. I roll around with a standard/adv heavy and we straight crush fools as a tandem. I have a core repair tool for my proto PC fit but the adv triage tool works fine too. Toss down some triage hives, maybe some ammo hives, and nobody is moving us from our position. In PC two heavies and two logis can pretty much hold down the entire city by themselves once entrenched. Shield tanked assaults with ARs? That's why I'm packing flux nades. I got my fatties' backs.
Point defense, bitches. Learn to play and take your GUN GAME to the next level. |
D legendary hero
One-Armed Bandits
211
|
Posted - 2013.06.19 09:13:00 -
[115] - Quote
logi bros, always are welcome. but the heavy shouldnt need to be right on a logi or instantly die. if that were the case, they should make it easier to be heavy by keeping it the same but drastically reducing skill costs, because this is an awfully large amount of skil points, ISK, adnd time to put SOLELY in the hands of a logi.
point being a logi is supposed to suppliment or rather compliment the heavies abilities not baby sit him.
right now running in a squad but without a logi makes no sense for a heavy, in fact running periood makes no sense. defense becomes possible when a logi is around, but its strange,
anyother suit can move around without the aid of other suits. the aid from other suits enhances their abilities but it is not necesary for their individual sucess.
what i am saying is, a team is not just a parasytic relationship, an assortment of weaklings who desprately need each other to survive.
a real team is a combination of self sufficeint members that on their own are powerful, but when combined are enhanced. |
Bonesaw Jeff
Goonfeet Special Planetary Emergency Response Group
0
|
Posted - 2013.06.19 09:31:00 -
[116] - Quote
D legendary hero wrote:logi bros, always are welcome. but the heavy shouldnt need to be right on a logi or instantly die. if that were the case, they should make it easier to be heavy by keeping it the same but drastically reducing skill costs, because this is an awfully large amount of skil points, ISK, adnd time to put SOLELY in the hands of a logi.
point being a logi is supposed to suppliment or rather compliment the heavies abilities not baby sit him.
right now running in a squad but without a logi makes no sense for a heavy, in fact running periood makes no sense. defense becomes possible when a logi is around, but its strange,
anyother suit can move around without the aid of other suits. the aid from other suits enhances their abilities but it is not necesary for their individual sucess.
what i am saying is, a team is not just a parasytic relationship, an assortment of weaklings who desprately need each other to survive.
a real team is a combination of self sufficeint members that on their own are powerful, but when combined are enhanced.
That's my point, heavies are pretty good on their own and with a logi and squad support they become monsters. Pretty much all of my SP is tied up in skills that are directly focused on aiding my team in a myriad of ways, so I'd hope I understand how a team is supposed to work.
I've also seen heavies shred masses of reds solo, both attacking and defending, so I really don't know what all the complaining is about. I was a heavy for all of chromosome as well, so I have experience as a fatlord as well. I don't miss not being able to jump over railing, let me tell you. |
D legendary hero
One-Armed Bandits
211
|
Posted - 2013.06.19 10:44:00 -
[117] - Quote
^^this. the heavy suit and HMG still need a buff desperately. and the damage is still to low. even though i recommend it do the same as an AR of the same category and the same range.
ill settle for SMG damage per shot, with the same range as a full auto AR of the same category.
basically, HMG and the AR balanced against each other occupoy opposite sides of the spectrum.
the basic idea for the HMG, is that the closer the AR user gets to the HMG the more damage he will take, the further he is from the HMG the less damage he will take. point being he will still take significant damage if he stays within the line of fire
this way at the max range of the HMG being the same bmax range as the AR both would take damage but the AR would win due to higher accuracy, where as the closer the AR user gets to the HMG the less this advantage seems to matter as the dps and higher concentration of rounds will give the HMg the advantage.
right now, the HMG is only good at shotgun range, and the dps isnt even high enough to out gun a militia AR at medium range.
remember:
AR damage per shot! ~= HMG damage per shot! AR RoF < HMG RoF! AR accuracy! > HMG accuracy AR reload speed !< HMG reload speed AR recoil !< HMG recoil AR dispersion! < HMG recoil AR overheating! < HMG over heating AR clip < HMG clip!
the AR is an accuracy weapon, let that be the advantage. all the "!" point out the advantage. as you can clearly see the HMG should have three distinct advantages over the AR clip sizes, rate of fire, and the damage per shot being approximately the same counts as an advantage sort of.
the AR has the advantage in reload sped, recoil, dispersion, the fact that it never over heats, has high accuracy, the damage per shot is still good, and the RoF is less than the HMG still viable as a medium damage weapon.
when we factor in the suits more advantage vs disadvantage comes to play. (where ! marks an advantage)
_____________________Assault/logi suit __l__ Heavy suit basic slots ____________________ ! run speed ________________! movement speed ___________! jump height __________________! hit box size * ________________! CPU _______________________! PG ______________________! turn speed ________________ ! EHP ____________________!_____________________ !
As you can see the suits themselves have their inherent advantages. the heavies are supposed to have the ehp advantage but many suits can come very close. so this advantage is negligible as both can improve it efficiently.
its balanced to give the HMG the damage per shot and range of the ful auto AR of the same level. *where smaller is better |
Senorita Amarxist
Kameira Lodge Amarr Empire
0
|
Posted - 2013.06.19 17:28:00 -
[118] - Quote
HMG seems just fine. Especially after having seen Aurra's 6.1 KD ratio video in a PC match I find it hard to believe it's as bad as some people believe it is. With proper support and good aim, it seems to do damn well at the role it was intended to be. |
Bonesaw Jeff
Goonfeet Special Planetary Emergency Response Group
1
|
Posted - 2013.06.19 17:55:00 -
[119] - Quote
Senorita Amarxist wrote:HMG seems just fine. Especially after having seen Aurra's 6.1 KD ratio video in a PC match I find it hard to believe it's as bad as some people believe it is. With proper support and good aim, it seems to do damn well at the role it was intended to be.
Yeah. In that video we aren't even healing him the entire time. A good heavy doesn't need to be babysit, they know when to step back behind cover and let those shields regen or get a quick heal. If the enemy wants to rush in and vault a box or whatever, then they are going to get a face full of bullets from the heavy or the logi, probably both. If they want to stay back and plink from a distance, well, they aren't taking the point then are they? |
Orion Vahid
DUST University Ivy League
25
|
Posted - 2013.06.19 18:13:00 -
[120] - Quote
Bump. CCP is balancing weapons next patch. Feedback in this thread will help them. |
|
Colonel Killar
DUST CORE DARKSTAR ARMY
12
|
Posted - 2013.06.19 18:58:00 -
[121] - Quote
Benari Kalidima wrote:I always get mowed down by heavies with really high k/d ratios. I don't understand what people are talking about, other than when talking about range, which is anyway being changed for all weapons. When? |
Colonel Killar
DUST CORE DARKSTAR ARMY
12
|
Posted - 2013.06.19 19:01:00 -
[122] - Quote
Bonesaw Jeff wrote:What are you even talking about bro? Have you even played as a heavy? Maybe you should take your insane 5 million SP and squad up with some real players. 6 pages deep in this terrible thread and the only logi mention is asinine whining about Cal Logi shield tanking?
I'm a Gallente logi dedicated to support. I roll around with a standard/adv heavy and we straight crush fools as a tandem. I have a core repair tool for my proto PC fit but the adv triage tool works fine too. Toss down some triage hives, maybe some ammo hives, and nobody is moving us from our position. In PC two heavies and two logis can pretty much hold down the entire city by themselves once entrenched. Shield tanked assaults with ARs? That's why I'm packing flux nades. I got my fatties' backs.
Point defense, bitches. Learn to play and take your GUN GAMEGäó to the next level. I wish you were my logi as a heavy but still a defender should out range the attackers or else the defense is comprimised |
oso tiburon
The Generals EoN.
26
|
Posted - 2013.06.19 19:02:00 -
[123] - Quote
LT SHANKS wrote:I was curious to know what is the role of an HMG Heavy; target practice?
The support HMG Heavies provide for their teams is minimal. When running in squads, they are often at the rear due to their slow movement speed. This leaves Heavies incapable of playing a support role because of their already distant positions and lack of range. In addition, the bullet dispersion renders the HMG useless if fired outside of its optimal range. However, even within its optimal range, the HMG is often outplayed by the speed of a Shotgun Scout, or more often, a TAR user.
After testing different approaches and strategies to become a decent HMG Heavy, I have made little progress because the class just does not fit in with the type of long range combat that is prevalent in most matches. I often find myself as the center of attention for the opposing side's gunfire and any attempts to retreat or fire back are useless.
Due to frustration, I decided to run with just my Flaylock for a few matches. I did better in these games than I did with my Boundless or Freedom. To experiment further, I dropped my proto and went into a standard fitting with a basic Forge Gun. With eight kills, three LAVs destroyed, five Blaster Installation Turrets and one Clone Reanimation Unit shot down, I have never felt so useful in my entire career of playing a Heavy.
So, my question still stands: what is the role of an HMG Heavy?
i use it as a front line push on inside objectives or letter defense . yeah sure shot gunners can get up behind you and kill you and most of the time when the enemy team sees a heavy the gang up on him . i learned how to use terrain to push and hold. perfect example the launch pad 5 letter map , letters a and b mine dont try to take it dont come around best to work in pairs though thats how me and anubis do it . second dont buy cheap ass suits expecting to last long i laugh at std and mlt suits and std hmg almost to the point i pitty the bastard |
Blerf Naster
Goonfeet Special Planetary Emergency Response Group
3
|
Posted - 2013.06.19 19:44:00 -
[124] - Quote
Colonel Killar wrote:I wish you were my logi as a heavy but still a defender should out range the attackers or else the defense is comprimised This is so terribly wrong. A defender has the basic advantage of already being where they need to be. An attacker has to find a way to enter the defended area, with the threat of established defenders watching the entry points, hiding behind cover, etc. You cannot simply hide behind cover when you are on offense, you have to attempt to push forward.
A defender should have shorter range than an attacker, because the defender can wait in cover until the attacker is in range. If they abandon cover too early and get out-ranged by the attacker, they are playing the game wrong. |
Rogatien Merc
Ill Omens EoN.
84
|
Posted - 2013.06.19 19:48:00 -
[125] - Quote
D legendary hero wrote: i am willing ready and capable of proving my point. the weapon is inferior. period. the suit is weak period.
r u a navy seal?[/quote]
why does that matter? I have family and friends that served and serve in the united states army, and special forces. [/quote] semi-inside joke.
inside being the internet.
http://knowyourmeme.com/memes/navy-seal-copypasta
^^ you should be ashamed of yourself for this. i have lost some friends i knew who went to overseas. i am offended by this.[/quote] 1. It's a joke. 2. So have I. 3. I was over there with them. 4. Get off your offended high horse and go **** yourself. |
D legendary hero
One-Armed Bandits
214
|
Posted - 2013.06.20 03:03:00 -
[126] - Quote
Colonel Killar wrote:Benari Kalidima wrote:I always get mowed down by heavies with really high k/d ratios. I don't understand what people are talking about, other than when talking about range, which is anyway being changed for all weapons. When?
good question |
D legendary hero
One-Armed Bandits
214
|
Posted - 2013.06.20 03:04:00 -
[127] - Quote
Rogatien Merc wrote:D legendary hero wrote: i am willing ready and capable of proving my point. the weapon is inferior. period. the suit is weak period.
r u a navy seal?
why does that matter? I have family and friends that served and serve in the united states army, and special forces. [/quote] semi-inside joke.
inside being the internet.
http://knowyourmeme.com/memes/navy-seal-copypasta
^^ you should be ashamed of yourself for this. i have lost some friends i knew who went to overseas. i am offended by this.[/quote] 1. It's a joke. 2. So have I. 3. I was over there with them. 4. Get off your offended high horse and go **** yourself.[/quote]
you probably shot your self in the foot to get back home. stop being a ***** and get a life. im sorry my taxes paid for your ass |
PlanetSide2Bomber
Edimmu Warfighters Gallente Federation
0
|
Posted - 2013.06.20 03:04:00 -
[128] - Quote
Be your own Judge. What game looks like more fun to you? Dust.........Or this.........
Planetside 2
Coming to PS4 this year Insane Infantry Push Amazing Night Battle Night to Day Canyon Battle Intense Field Battle Desert Infantry Line Huge Desert Tank Battle 100 Tank Convoy 150 man Air Raid 65/0 Kill streak in the air
NC Montage
Factions Explained |
D legendary hero
One-Armed Bandits
215
|
Posted - 2013.06.20 03:10:00 -
[129] - Quote
Another Heavy SOB wrote:D legendary hero wrote:Another Heavy SOB since you like talking **** the invitation is open to you too. you can squad up with me anytime i'm on and i can prove to you i am not lying, and that i am indeed a good player.
just add me as contact, unless of course you just like to talk **** on forums. I'd rather see you on the other side so I can shove my HMG down your throat to really prove the point. FW, my corp vs yours, I'll be back playing on Wednesday.
i played you guys and owned you already. anyway you know my corp. its listed here. you really wanna play me? add me as contact. i aint hiding. anyone can play with my squad or ill join your squad and you'll see exactly what im talking about. enough talk show and prove or keep it to yourself. |
Aliakin Koreck
Chatelain Rapid Response Gallente Federation
0
|
Posted - 2013.06.20 05:40:00 -
[130] - Quote
OP Camp the objective and hold it down. Replenishing armor hives |
|
D legendary hero
One-Armed Bandits
215
|
Posted - 2013.06.20 07:54:00 -
[131] - Quote
Aliakin Koreck wrote:OP Camp the objective and hold it down. Replenishing armor hives
hahaha replenishing armor hives or ammo hives? either way a heavy can't hold those.
camping one objeecive usually works in domination if its not in an open... oh wait every domination map has an objective out in the open? yeah, every heavyies weakness is open space so thats out the picture.
skirmish. ok, heavies can shine in skirm...oh wait, there arent many CQC areas in skirmish maps... ok lets just stay in the city in skirmish. the heavy is good at CQC right... wait, shotguns, SMGs, and every sort of AR and scrambler rifle is better in CQC. yeah.... that ^^ doesn't work.
solution kid, just use an AR and sheild tank with a logi suit. thats the real way to be a heavy
|
Doc Noah
Algintal Core Gallente Federation
139
|
Posted - 2013.06.20 08:40:00 -
[132] - Quote
You must be horrible at HMG if you get killed by shotgun and smg. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
165
|
Posted - 2013.06.20 08:58:00 -
[133] - Quote
D legendary hero wrote:Another Heavy SOB wrote:D legendary hero wrote:Another Heavy SOB since you like talking **** the invitation is open to you too. you can squad up with me anytime i'm on and i can prove to you i am not lying, and that i am indeed a good player.
just add me as contact, unless of course you just like to talk **** on forums. I'd rather see you on the other side so I can shove my HMG down your throat to really prove the point. FW, my corp vs yours, I'll be back playing on Wednesday. i played you guys and owned you already. anyway you know my corp. its listed here. you really wanna play me? add me as contact. i aint hiding. anyone can play with my squad or ill join your squad and you'll see exactly what im talking about. enough talk show and prove or keep it to yourself.
If you're referring to earlier tonight when you went against a few of my corp (3) in a public skirmish, the one where you finished 4-3 in 12-13th on your team? 2 of which were from running people over with your ishukone watch saga (I watch the killfeed to know what my enemy is using). I was actually one of those three on my Alt, I finished 10-4 4 or 5th. The Heavy Mr TEA Bag finished 18-4 1st on our team.
You may have won the match but it wasn't from your input, your team carried you to a win. Hell you never even killed me, if you remember that orbital that got you in your truck near the CRU....That was me |
Kekklian Noobatronic
Goonfeet Special Planetary Emergency Response Group
87
|
Posted - 2013.06.20 09:39:00 -
[134] - Quote
If you wanted to be an assault type guy, rushing between objective and objective, you need to become friends with your LAV.
As far as the rest, heavy tracking speed needs some help. Each type of gun has a purpose, and if you don't have varying fits for each situation, you're gonna have a bad time.
Bust the assault out for standoff engagements. Bust out a regular for all-purpose. Bust out a burst for CQC and limited-time span engagements(popping out of cover to hammer a specific spot).
Finally, HMG's damage and range needs to be re-evaluated though. I run complex damage mods wherever possible, and HMG proficency 4, and I feel there are times when i'm finishing a 1v1 fight just in the nick of time - especially at medium-range engagements(even when using an Assault HMG). It could just be hit detection, but there are plenty of times when even at close range I get out-damaged by a regular AR(like, legit BPO version). Furthermore, I feel like you HAVE to run damage mods on an HMG to make it viable, which consumes our high slots and generally makes for very rigid fitting selections, where only the lows and grenades change.
Uh.. I forgot where I was going with this.. I blame the dayquil.. |
WASTED MERC
The Southern Legion RISE of LEGION
20
|
Posted - 2013.06.20 09:55:00 -
[135] - Quote
Rogatien Merc wrote:LT SHANKS wrote:I was curious to know what is the role of an HMG Heavy; target practice?
So, my question still stands: what is the role of an HMG Heavy?
The squads you have run with obviously suck or weren't playing a mindful, tactical game. Decent Logi support is nice and makes you a lot more effective. Work on maneuver and range control. Heavies definitely have a role.
I bet there are HMG users who would say the same thing, in reverse, whats the point of a scout, they just run off into the distance and get mowed down by a guy with a HMG, I was curious to know what is the role of a Scout Light; target practice?
|
KripnawtiQ Prime
L.O.T.I.S. RISE of LEGION
236
|
Posted - 2013.06.20 11:21:00 -
[136] - Quote
This is a funny thread. Its like hard to take it seriously, yet, some of you are. Awesome. |
WASTED MERC
The Southern Legion RISE of LEGION
20
|
Posted - 2013.06.20 11:35:00 -
[137] - Quote
Every dust player is awesome .... waits patiently to shoot you on the battle field |
D legendary hero
One-Armed Bandits
216
|
Posted - 2013.06.20 11:39:00 -
[138] - Quote
Doc Noah wrote:You must be horrible at HMG if you get killed by shotgun and smg.
^^you must never have played heavy with HMG if ou havent been killed by shotgun and SMG.
anyone even another heavy can sneak up on you because your scanners are **** poor. but, besides that shotguns are high damage, and a scout or assault or logi with a shotgun jumping and bunny hopping around the place firing like that will kill you in 2-3 shots.
SMG is pretty much the same especially spray and pray for the head.
your turn speed is to slow to keep up with them. and most of the time they dnt attack you directly, although some sheild tankers do.
again you dnt play heavy STFU.
im not hatin on the SMG or shotgun but the HMG is not meant fo r CQC. shotguns, and SMGs are. |
D legendary hero
One-Armed Bandits
216
|
Posted - 2013.06.20 11:47:00 -
[139] - Quote
Another Heavy SOB wrote:D legendary hero wrote:Another Heavy SOB wrote:D legendary hero wrote:Another Heavy SOB since you like talking **** the invitation is open to you too. you can squad up with me anytime i'm on and i can prove to you i am not lying, and that i am indeed a good player.
just add me as contact, unless of course you just like to talk **** on forums. I'd rather see you on the other side so I can shove my HMG down your throat to really prove the point. FW, my corp vs yours, I'll be back playing on Wednesday. i played you guys and owned you already. anyway you know my corp. its listed here. you really wanna play me? add me as contact. i aint hiding. anyone can play with my squad or ill join your squad and you'll see exactly what im talking about. enough talk show and prove or keep it to yourself. If you're referring to earlier tonight when you went against a few of my corp (3) in a public skirmish, the one where you finished 4-3 in 12-13th on your team? 2 of which were from running people over with your ishukone watch saga (I watch the killfeed to know what my enemy is using). I was actually one of those three on my Alt, I finished 10-4 4 or 5th. The Heavy Mr TEA Bag finished 18-4 1st on our team. You may have won the match but it wasn't from your input, your team carried you to a win. Hell you never even killed me, if you remember that orbital that got you in your truck near the CRU....That was me
no i was refering to last week when i got an obital by myself verse you guys, while i was using a std heavy suit and std hmg and you guys were running proto gear, and duvoles.
plus, i don't even remember playing you guys because every team i played last niht sucked. i thought you guys were better than that. i was in a squad of 2, myself included.
finally, 3-4kills, with over 22 assists bro. and i got over 1200 WP just by taking your ****. thats way you lost, we weren't playing ambush bro, it was skirmish about the null canons, you know the things with the letters over them.
btw, my only 2 deaths were from getting ran over, and your orbital. if it takes you an obrital to take out 1 'dren' assault suit. you need some help |
WASTED MERC
The Southern Legion RISE of LEGION
20
|
Posted - 2013.06.20 11:48:00 -
[140] - Quote
nova knives, ohhh man they own so hard at CQC, jumping all over the place like a wacked out raver oh way too much xtc and redbull, the proto nova knives will slaughter any squad of smg or shotty fan bois 10 times over at CQC before they even manage to pull the trigger cause the god like devs coded in a special lag monster to screw with your ping rate while being cut up with these fully sic trippy psycho stabbers, bleed out bro, yeah i own that crap |
|
D legendary hero
One-Armed Bandits
216
|
Posted - 2013.06.20 11:49:00 -
[141] - Quote
Kekklian Noobatronic wrote:If you wanted to be an assault type guy, rushing between objective and objective, you need to become friends with your LAV.
As far as the rest, heavy tracking speed needs some help. Each type of gun has a purpose, and if you don't have varying fits for each situation, you're gonna have a bad time.
Bust the assault out for standoff engagements. Bust out a regular for all-purpose. Bust out a burst for CQC and limited-time span engagements(popping out of cover to hammer a specific spot).
Finally, HMG's damage and range needs to be re-evaluated though. I run complex damage mods wherever possible, and HMG proficency 4, and I feel there are times when i'm finishing a 1v1 fight just in the nick of time - especially at medium-range engagements(even when using an Assault HMG). It could just be hit detection, but there are plenty of times when even at close range I get out-damaged by a regular AR(like, legit BPO version). Furthermore, I feel like you HAVE to run damage mods on an HMG to make it viable, which consumes our high slots and generally makes for very rigid fitting selections, where only the lows and grenades change.
Uh.. I forgot where I was going with this.. I blame the dayquil..
^^this. i can attest to this. |
D legendary hero
One-Armed Bandits
216
|
Posted - 2013.06.20 11:53:00 -
[142] - Quote
WASTED MERC wrote:Rogatien Merc wrote:LT SHANKS wrote:I was curious to know what is the role of an HMG Heavy; target practice?
So, my question still stands: what is the role of an HMG Heavy?
The squads you have run with obviously suck or weren't playing a mindful, tactical game. Decent Logi support is nice and makes you a lot more effective. Work on maneuver and range control. Heavies definitely have a role. I bet there are HMG users who would say the same thing, in reverse, whats the point of a scout, they just run off into the distance and get mowed down by a guy with a HMG, I was curious to know what is the role of a Scout Light; target practice?
Quote:I feel like you HAVE to run damage mods on an HMG to make it viable I didnt when i used the basic HMG, I found it did a pretty good job for what it is designed for
scout = speed, reconnaissance, stealth. if you are engaging enemies directly with a scout your doing it wrong. (although i have seen scouts engage enemies directly and win. those dudes are nice)
a buff to the heavy suit or HMG will never make scouts obsolete, but scouts that have no difficultly beating a heavy makes the heavy suit obsolete because the tradeoff for the heavy suit is speed for power, and if you dnt have the power, then your just slower with no benefit at all.
still shield tankers that add speed boosters are a threat to scouts because they begin to move just as fast, with way more ehp and fitting capabilities. sad, but true.
the Amar logisits frame is kinda pointleess, because its inferior to ever other logi, and the one advantage the side arm you dnt get till proto. |
D legendary hero
One-Armed Bandits
216
|
Posted - 2013.06.20 11:56:00 -
[143] - Quote
WASTED MERC wrote:nova knives, ohhh man they own so hard at CQC, jumping all over the place like a wacked out raver oh way too much xtc and redbull, the proto nova knives will slaughter any squad of smg or shotty fan bois 10 times over at CQC before they even manage to pull the trigger cause the god like devs coded in a special lag monster to screw with your ping rate while being cut up with these fully sic trippy psycho stabbers, bleed out bro, yeah i own that crap
^^i dnt use knova knives in this build but, i aint hating. lol, since most squads have mics the knifer has to really be stealthy and take out 2-3 ppl at a time if possible otherwise the whole squad will be alerted via voice chat.
its better to take out stragglers with the nova knives. but nova knives will never be OP |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
165
|
Posted - 2013.06.20 12:34:00 -
[144] - Quote
D legendary hero wrote:Another Heavy SOB wrote:D legendary hero wrote:Another Heavy SOB wrote:D legendary hero wrote:Another Heavy SOB since you like talking **** the invitation is open to you too. you can squad up with me anytime i'm on and i can prove to you i am not lying, and that i am indeed a good player.
just add me as contact, unless of course you just like to talk **** on forums. I'd rather see you on the other side so I can shove my HMG down your throat to really prove the point. FW, my corp vs yours, I'll be back playing on Wednesday. i played you guys and owned you already. anyway you know my corp. its listed here. you really wanna play me? add me as contact. i aint hiding. anyone can play with my squad or ill join your squad and you'll see exactly what im talking about. enough talk show and prove or keep it to yourself. If you're referring to earlier tonight when you went against a few of my corp (3) in a public skirmish, the one where you finished 4-3 in 12-13th on your team? 2 of which were from running people over with your ishukone watch saga (I watch the killfeed to know what my enemy is using). I was actually one of those three on my Alt, I finished 10-4 4 or 5th. The Heavy Mr TEA Bag finished 18-4 1st on our team. You may have won the match but it wasn't from your input, your team carried you to a win. Hell you never even killed me, if you remember that orbital that got you in your truck near the CRU....That was me no i was refering to last week when i got an obital by myself verse you guys, while i was using a std heavy suit and std hmg and you guys were running proto gear, and duvoles. plus, i don't even remember playing you guys because every team i played last niht sucked. i thought you guys were better than that. i was in a squad of 2, myself included. finally, 3-4kills, with over 22 assists bro. and i got over 1200 WP just by taking your ****. thats way you lost, we weren't playing ambush bro, it was skirmish about the null canons, you know the things with the letters over them. btw, my only 2 deaths were from getting ran over, and your orbital. if it takes you an obrital to take out 1 'dren' assault suit. you need some help
I'm not going to beat around the bush you're full of **** and trolling or a flat out liar.
1. You claim the HMG/Heavy is weak and has no role yet a lowly STD fit propelled you to the level of badassitude required to reach a one man OB at 2500WP. All while playing against the same fits you proclaim dominates the heavy HMG in every way regardless of the heavy player's skill.
2. You stated you don't remember playing against us, yet you state your match results and remember my orbital. Also I remember clearly that you were 12th on your team or below because I had to scroll down the match results to find your name. You were no where 1200WP, I don't remember exactly but if you had been at 1200WP I sure as **** wouldn't have had to scroll down the list to find your name.
3. You never died by vehicle impact in that entire match, that is a lie. Your first death was on D cannon below our MCC,from a Duvolle fired by my corp member woopthick30. Your second death was from an AV grenade. Can't say I'm sure who it was who threw it but you had driven your saga up the stairs and onto the platform with the supply depot. Across From the CRU and null cannon A. Finally your last death was from my OB. Oh and no you're not that special, when I dropped the OB I didn't even know you were there, but there was the red dots on my map between the Supply and CRU. You just ended up being one of the lucky 5.
Based on these facts you either trolling me or so blind with rage because I disagree with you that you'll make up whatever bullshit you think will prove your point.
Really though dude I don't give a flying **** what you think of me, my skill or my corp. My only agenda in this argument is to get through your thick head that heavies do indeed have a role and an intelligent and skilled player can perform that job damn well. If you think I'm just a completely **** player than go up against Heavys like CHICAGOCUBS, xWarlordx, CLAYTON84, nixnova, Lance2ballz, Smexy Gorrilarape or some of the Djinn Heavys and many more notable heavys to be feared that I am forgetting. |
WASTED MERC
The Southern Legion RISE of LEGION
20
|
Posted - 2013.06.20 12:47:00 -
[145] - Quote
Another Heavy SOB wrote:My only agenda in this argument is to get through your thick head that heavies do indeed have a role and an intelligent and skilled player can perform that job damn well.
+1 I saw it a lot today how well the HMG role can be, especially when i play as a logi and rep the HMG Played several matches, at one time the two HMG sin my squad got 1st and 2nd with a lot of kiils while i got 3rd place with a lot of deaths and 1 kill
Every kitten has an oppinion |
Fredrikson Revel
Holdfast Syndicate Amarr Empire
2
|
Posted - 2013.06.20 18:57:00 -
[146] - Quote
Base capture and hold they will be dismissed when the mtacs come out to play |
Superhero Rawdon
Bloodwolves Battalion
40
|
Posted - 2013.06.20 19:51:00 -
[147] - Quote
ok how did this turn into some epeen bullshyte?
i mean, sob and legendary's banter from the start aside, this got stupid |
Bones McGavins
TacoCat Industries
337
|
Posted - 2013.06.20 20:08:00 -
[148] - Quote
An HMG heavy teamed with a SCR assault is a pretty fantastic combo for both parties. HMG weakens people enough for one charged body shot to finish them. Meanwhile, the charged body shot destroys shields and leaves the HMG to eat people up. So there is just a fantastic exchange of assists.
Its also great to take out other HMG heavies with this combo. "Oh look two fat guys standing next to eachother pointing HMGs, HOLY CRAP WHAT HAPPENED TO THAT GUYS SHIELDS! HOLY CRAP NOW HIS ARMOR MELTED!" |
D legendary hero
One-Armed Bandits
217
|
Posted - 2013.06.21 03:14:00 -
[149] - Quote
Bones McGavins wrote:An HMG heavy teamed with a SCR assault is a pretty fantastic combo for both parties. HMG weakens people enough for one charged body shot to finish them. Meanwhile, the charged body shot destroys shields and leaves the HMG to eat people up. So there is just a fantastic exchange of assists.
Its also great to take out other HMG heavies with this combo. "Oh look two fat guys standing next to eachother pointing HMGs, HOLY CRAP WHAT HAPPENED TO THAT GUYS SHIELDS! HOLY CRAP NOW HIS ARMOR MELTED!"
^^this sounds cool |
D legendary hero
One-Armed Bandits
217
|
Posted - 2013.06.21 03:15:00 -
[150] - Quote
Superhero Rawdon wrote:ok how did this turn into some epeen bullshyte?
i mean, sob and legendary's banter from the start aside, this got stupid
yeah, i caught the trolling late, and already responded, its too bad i cnt just delete my own posts |
|
D legendary hero
One-Armed Bandits
217
|
Posted - 2013.06.21 03:28:00 -
[151] - Quote
Another Heavy SOB wrote:stuff
why do you just continue to troll? and yeah, you complete forgot the match where i did infact get the 1 man OB, how convenient infact i frequently (but not every week) get 1 man OBs.
and im going to stop you right there because that story contradicts everything that happened in that match.
anyone at all who knows me, knows how well i do every match. i did play with Lance 2ballzstrong. and he can tell you. Delta 749 thought i was bullshiting, and i got more WP, Kills, and assists than him every match when we played on the same squad.
like i said, you want to play then squad up, otherwise stop making **** up. i haven't been in 12th place all this week, so thats how i know right there that is a blatant lie, always in the top 5. i wasnt even using a heavy suit, that match it was a dren assault. and a 'slpash bone flaylock'. the fact that i killed your Corp mates with a splash bone flaylock is bad. i didnt die by a single AV grenade, i was ran over 1 time, and your OB killed me and 1 other person.
the fact that i did well against a team of YOUR people in proto gear, just means they play bad,, but have expensive stuff (which is why people fit proto gear in pub matches)
Stop trolling me. you initiaed this and ruined this thread. **** this ****, fine you want the heavy to stay this rut? go ahead, when i kill you with militia AR dnt come crying to me.
since you have obviously failed to read any of my posts (before you began trolling me) there is no point to this.
DON'T BOTHER RESPONDNG SOME WITTY REPLY TO THIS, BECAUSE I WILL NOT DIGNIFY IT WITH A RESPONSE. |
XxWarlordxX97
Internal Error. Negative-Feedback
2146
|
Posted - 2013.06.21 04:28:00 -
[152] - Quote
D legendary hero wrote:Another Heavy SOB wrote:stuff why do you just continue to troll? and yeah, you complete forgot the match where i did infact get the 1 man OB, how convenient infact i frequently (but not every week) get 1 man OBs. and im going to stop you right there because that story contradicts everything that happened in that match. anyone at all who knows me, knows how well i do every match. i did play with Lance 2ballzstrong. and he can tell you. Delta 749 thought i was bullshiting, and i got more WP, Kills, and assists than him every match when we played on the same squad. like i said, you want to play then squad up, otherwise stop making **** up. i haven't been in 12th place all this week, so thats how i know right there that is a blatant lie, always in the top 5. i wasnt even using a heavy suit, that match it was a dren assault. and a 'slpash bone flaylock'. the fact that i killed your Corp mates with a splash bone flaylock is bad. i didnt die by a single AV grenade, i was ran over 1 time, and your OB killed me and 1 other person. the fact that i did well against a team of YOUR people in proto gear, just means they play bad,, but have expensive stuff (which is why people fit proto gear in pub matches) Stop trolling me. you initiaed this and ruined this thread. **** this ****, fine you want the heavy to stay this rut? go ahead, when i kill you with militia AR dnt come crying to me. since you have obviously failed to read any of my posts (before you began trolling me) there is no point to this. DON'T BOTHER RESPONDNG SOME WITTY REPLY TO THIS, BECAUSE I WILL NOT DIGNIFY IT WITH A RESPONSE. Hm |
WASTED MERC
The Southern Legion RISE of LEGION
20
|
Posted - 2013.06.21 11:11:00 -
[153] - Quote
D legendary hero wrote: since you have obviously failed to read any of my posts (before you began trolling me) there is no point to this.
your posts??? its not your thread
some other dude posted his thought on how ****** the hmg is
im just saying how nova knives open up proto tanks like swiss cheese, those bad boys stab through unsolid shields and solid armour to get to the juicey inards of your 5mil tank, so suffer on my 150+/0 ownage every single match. I'm going to get an EVE account next hope into a space suit and just stab the absolute crap out of every single titan ship with them kick ass nova knives |
D legendary hero
One-Armed Bandits
218
|
Posted - 2013.06.21 23:14:00 -
[154] - Quote
WASTED MERC wrote:D legendary hero wrote: since you have obviously failed to read any of my posts (before you began trolling me) there is no point to this.
your posts??? its not your thread some other dude posted his thought on how ****** the hmg is im just saying how nova knives open up proto tanks like swiss cheese, those bad boys stab through unsolid shields and solid armour to get to the juicey inards of your 5mil tank, so suffer on my 150+/0 ownage every single match. I'm going to get an EVE account next hope into a space suit and just stab the absolute crap out of every single titan ship with them kick ass nova knives
since you have obviously failed to read any of my posts (before you began trolling me) there is no point to this
this^^ wasnt directed at you bro. also, i havent seen nova knives do that. is there a video where someone is doing this? |
Planetside2onPS4
Algintal Core Gallente Federation
1
|
Posted - 2013.06.22 08:19:00 -
[155] - Quote
My issues with the OP explained in under 2 min. |
Ray Poe
Algintal Core Gallente Federation
0
|
Posted - 2013.06.22 20:03:00 -
[156] - Quote
The roll of the heavy is toast at this point. Hope 1.2 will balance. Lool |
D legendary hero
One-Armed Bandits
226
|
Posted - 2013.06.23 08:42:00 -
[157] - Quote
^^pretty much |
WASTED MERC
The Southern Legion RISE of LEGION
20
|
Posted - 2013.06.23 12:15:00 -
[158] - Quote
D legendary hero wrote: this^^ wasnt directed at you bro. also, i havent seen nova knives do that. is there a video where someone is doing this?
yes |
D legendary hero
One-Armed Bandits
227
|
Posted - 2013.06.23 17:00:00 -
[159] - Quote
WASTED MERC wrote:D legendary hero wrote: this^^ wasnt directed at you bro. also, i havent seen nova knives do that. is there a video where someone is doing this?
yes
please post link either here or on one of my threads
|
Disturbingly Bored
The Strontium Asylum
307
|
Posted - 2013.06.23 17:21:00 -
[160] - Quote
My god, 8 pages of arguing, and I'm beginning to wonder if you people have even bothered to look at the stats of the guns you're talking about.
The HMG does not suffer a DPS problem compared to the AR. It does 29% more DPS than the AR, which is a very large difference.
You folks can't be taken seriously when don't have even a basic grasp of the current state of the weapon. The HMG only had a damage problem during the first weeks of Uprising. (And those were dark days indeed...)
ED: clarity. |
|
D legendary hero
One-Armed Bandits
227
|
Posted - 2013.06.24 10:44:00 -
[161] - Quote
Disturbingly Bored wrote:My god, 8 pages of arguing, and I'm beginning to wonder if you people have even bothered to look at the stats of the guns you're talking about.
The HMG does not suffer a DPS problem compared to the AR. It does 29% more DPS than the AR, which is a very large difference.
You folks can't be taken seriously when don't have even a basic grasp of the current state of the weapon. The HMG only had a damage problem during the first weeks of Uprising. (And those were dark days indeed...)
ED: clarity.
dude on several threads, i posted the exact numbers. and seriously 29% is a horrible advantage compared to all the disadvantages. in fact that 29% only proves my point.
with a dispersion of 30~35% that 29% means nothing. why?
dispersion is how many bullets don't go where you aim them, namely bullets that miss. therefore, if you have a damage advantage of 29% over ARs (which is still very low), but only 70% of them hit your target (and this is for a target standing still. for a mobile target its much worse) your damage advantage is negated.
inaddition, just think about it the damage gap is 29% comparing a STD HMG to a militia AR. as you advance from STD-ADV-PROTO the damage gap becomes more and more narrow to the point where the ARs are doing way higher dps than an HMG.
STD HMG -600dps +10% = 660dps + 15% procficiency = 760.35 +18% (2 complex damage mods) = 897.2 dps - 35% dispersion = 583.2dps at optimal range. past optimal range damage fall off is almost 20 damage per meter past optimal, (i.e. 10 m eters past optimal is a 200damage reduction) and then there is the hard cap.
militia AR - 425dps +10% = 467.5dps + 15% proficiency = 537.625 + 18% (2 complex damage mods) = 634.4 dps - 3% dispersion = 615.4dps at optimal range past optimal damage reduction is near 6-7 i may be wrong though.
factor in that the optimal range of an AR is farther than that of the HMG and you begin to see the problem. up close, people move to fast for the heavy suit to track due to poor turn speed, and low movement speed. at mid range dispersion eliminates all possibliity of out guning a militia AR of the same skill level as the HMG (10%, 15% proficiency, and 2 complex damage mods), the sentinel suit is at a larger disadvantage due to the fact that it can only fit one complex damage mod. at long range, well it can't be used at long range.
remember this was a comparison of the militia AR to a STD HMG. the proto HMG is only 1.8 damage per shot higher, where as proto ARs increase by 2 or 3 more damage per shot. the disperity is evident. |
LT SHANKS
Amarr Templars Amarr Empire
10
|
Posted - 2013.06.24 11:00:00 -
[162] - Quote
I am surprised to see that my thread is still alive. |
D legendary hero
One-Armed Bandits
227
|
Posted - 2013.06.24 11:17:00 -
[163] - Quote
LT SHANKS wrote:I am surprised to see that my thread is still alive.
its because people hate heavies and are afriad they would become infinate super soldiers so they want to keep them forever nerfed.
the only viable way to use heaves is with an AR as it out DPSs a HMG. (happened to me last night, heavies with TACs) and even at that its still pretty horrible (we cloned them and blew up the MCC) |
LT SHANKS
Amarr Templars Amarr Empire
11
|
Posted - 2013.06.24 11:24:00 -
[164] - Quote
D legendary hero wrote:LT SHANKS wrote:I am surprised to see that my thread is still alive. its because people hate heavies and are afriad they would become infinate super soldiers so they want to keep them forever nerfed. the only viable way to use heaves is with an AR as it out DPSs a HMG. (happened to me last night, heavies with TACs) and even at that its still pretty horrible (we cloned them and blew up the MCC)
It seems to be a trend for players who are specced into a Heavy to use different weapons. Just today, I encountered three Heavy Snipers. I couldn't even laugh because they each shot me down at least once. |
XxWarlordxX97
Internal Error. Negative-Feedback
2163
|
Posted - 2013.06.24 18:14:00 -
[165] - Quote
D legendary hero wrote:LT SHANKS wrote:I am surprised to see that my thread is still alive. its because people hate heavies and are afriad they would become infinate super soldiers so they want to keep them forever nerfed. the only viable way to use heaves is with an AR as it out DPSs a HMG. (happened to me last night, heavies with TACs) and even at that its still pretty horrible (we cloned them and blew up the MCC)
Heavy = easy target for Snipers,LAVs,ARs and that Is not all and tanks yaaaaay |
|
|
|
Pages: 1 2 3 4 5 6 :: [one page] |