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LT SHANKS
Amarr Templars Amarr Empire
2
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Posted - 2013.06.17 05:49:00 -
[1] - Quote
I was curious to know what is the role of an HMG Heavy; target practice?
The support HMG Heavies provide for their teams is minimal. When running in squads, they are often at the rear due to their slow movement speed. This leaves Heavies incapable of playing a support role because of their already distant positions and lack of range. In addition, the bullet dispersion renders the HMG useless if fired outside of its optimal range. However, even within its optimal range, the HMG is often outplayed by the speed of a Shotgun Scout, or more often, a TAR user.
After testing different approaches and strategies to become a decent HMG Heavy, I have made little progress because the class just does not fit in with the type of long range combat that is prevalent in most matches. I often find myself as the center of attention for the opposing side's gunfire and any attempts to retreat or fire back are useless.
Due to frustration, I decided to run with just my Flaylock for a few matches. I did better in these games than I did with my Boundless or Freedom. To experiment further, I dropped my proto and went into a standard fitting with a basic Forge Gun. With eight kills, three LAVs destroyed, five Blaster Installation Turrets and one Clone Reanimation Unit shot down, I have never felt so useful in my entire career of playing a Heavy.
So, my question still stands: what is the role of an HMG Heavy?
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LT SHANKS
Amarr Templars Amarr Empire
5
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Posted - 2013.06.18 10:51:00 -
[2] - Quote
Although HMG Heavies are capable of point defense, almost any other class does this role better. It is impractical for a Heavy to stand by and defend an area when squads are usually tackling objectives together. The only way for a heavy to fulfill this part is to have other mid to long range shooters dedicated to defending the same place, but such players are hard to come by other than snipers who tend to stay put. Even in a perfect scenario where three or so AR users, two snipers, and a shotgun scout stay behind, the Heavy in most cases will serve as "bait" rather than a means of fire suppression.
Now, if I did want to limit myself to playing a point defense role, I sure would not use an HMG. The Forge Gun is more practical for this as is the AR and even the MD or Flaylock. No amount of DPS or HP can overlook the slow movement/turning speed, wide bullet dispersion, limited range, most noticeable profile signature, and the inability to jump of an HMG Heavy. In fact, I still do not understand why many bring up the DPS of the HMG altogether. When calculating dispersion, range, and turning speed, it will be noticed that DPS for the HMG only proves its worth towards stationary targets. |
LT SHANKS
Amarr Templars Amarr Empire
10
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Posted - 2013.06.24 11:00:00 -
[3] - Quote
I am surprised to see that my thread is still alive. |
LT SHANKS
Amarr Templars Amarr Empire
11
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Posted - 2013.06.24 11:24:00 -
[4] - Quote
D legendary hero wrote:LT SHANKS wrote:I am surprised to see that my thread is still alive. its because people hate heavies and are afriad they would become infinate super soldiers so they want to keep them forever nerfed. the only viable way to use heaves is with an AR as it out DPSs a HMG. (happened to me last night, heavies with TACs) and even at that its still pretty horrible (we cloned them and blew up the MCC)
It seems to be a trend for players who are specced into a Heavy to use different weapons. Just today, I encountered three Heavy Snipers. I couldn't even laugh because they each shot me down at least once. |
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