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Another Heavy SOB
TRUE TEA BAGGERS EoN.
152
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Posted - 2013.06.18 10:40:00 -
[91] - Quote
Jastad wrote:I think D is right. I can kill an HMG heavy with easy and from safe distance, and my amarr suit is not so high HP.
How can people say it's for point defense, when attacking the SAME AREA you can't kill? You get a MAGICAL DEFENSE BONUS? Consider that in offense you can make a surprise attack. In Defense, couse of high prof, an enemy know that you're there.
and please, for the sake of god, STOP WATCHING PUBSCRUB MATCH to prove you're Argument. I suppose D was talking about PC & CORP battle. Feel free to attack and Imperfect, or Sinergy and Teamplayer district an then show me your 4-5 KDR in a match vs people knowing what they do.
Are you blind? I'm in the Eon Alliance and have participated in more than few PC battles, for my corp and others in the alliance. I have played matches against full squads of Teamplayers, Not Guilty and many Notable names within our alliance. I have faced stiff competition on many occasions and my statements still stand, The HMG is a very powerful weapon when used properly and a competent HMG heavy will rarely lose a 1v1 within his optimal.
If you don't understand the difference between defending and attacking a position and the advantages that defense brings than you should be the last person to question my skill and experience.
If you killed an "HMG heavy with easy and from safe distance" then you killed a bad heavy who stood there and let it happen instead of understanding his range disadvantage and reacting accordingly. Oh and speaking of using pub games to judge weapon balance...I'm guessing this incident was in a pubbie Yes?
Finally if you read the entire thread you'd see that it's not as if I feel the range is acceptable, it's a ******* sick joke, I can throw my Flux grenades farther that my Boundless HMGs optimal. But the fact still remains that many competent heavys out there have adapted to become clone shredding juggernauts....so long as you're close enough to spit on. |
Chibi Andy
Forsaken Immortals
240
|
Posted - 2013.06.18 10:46:00 -
[92] - Quote
Another Heavy SOB wrote:so long as you're close enough to spit on.
as a heavy my spit is enough to knock a clone unconscious |
LT SHANKS
Amarr Templars Amarr Empire
5
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Posted - 2013.06.18 10:51:00 -
[93] - Quote
Although HMG Heavies are capable of point defense, almost any other class does this role better. It is impractical for a Heavy to stand by and defend an area when squads are usually tackling objectives together. The only way for a heavy to fulfill this part is to have other mid to long range shooters dedicated to defending the same place, but such players are hard to come by other than snipers who tend to stay put. Even in a perfect scenario where three or so AR users, two snipers, and a shotgun scout stay behind, the Heavy in most cases will serve as "bait" rather than a means of fire suppression.
Now, if I did want to limit myself to playing a point defense role, I sure would not use an HMG. The Forge Gun is more practical for this as is the AR and even the MD or Flaylock. No amount of DPS or HP can overlook the slow movement/turning speed, wide bullet dispersion, limited range, most noticeable profile signature, and the inability to jump of an HMG Heavy. In fact, I still do not understand why many bring up the DPS of the HMG altogether. When calculating dispersion, range, and turning speed, it will be noticed that DPS for the HMG only proves its worth towards stationary targets. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
152
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Posted - 2013.06.18 11:10:00 -
[94] - Quote
LT SHANKS wrote:Although HMG Heavies are capable of point defense, almost any other class does this role better. It is impractical for a Heavy to stand by and defend an area when squads are usually tackling objectives together. The only way for a heavy to fulfill this part is to have other mid to long range shooters dedicated to defending the same place, but such players are hard to come by other than snipers who tend to stay put. Even in a perfect scenario where three or so AR users, two snipers, and a shotgun scout stay behind, the Heavy in most cases will serve as "bait" rather than a means of fire suppression.
Now, if I did want to limit myself to playing a point defense role, I sure would not use an HMG. The Forge Gun is more practical for this as is the AR and even the MD or Flaylock. No amount of DPS or HP can overlook the slow movement/turning speed, wide bullet dispersion, limited range, most noticeable profile signature, and the inability to jump of an HMG Heavy. In fact, I still do not understand why many bring up the DPS of the HMG altogether. When calculating dispersion, range, and turning speed, it will be noticed that DPS for the HMG only proves its worth towards stationary targets.
If you would ever consider placing a Sniper on a Null cannon in a city with a heavy or any class then I guess I can completely understand why you cannot begin to fathom how well a Heavy can perform in his domain.
While the turn speed is terrible it just means you'll strip my shields before I can turn around and put you down.
As for dispersion... you know you don't always have to hip fire doom style...using the ADS function greatly reduces dispersion. Enough for it to be acceptable at the end of my optimal.
I could go on till I'm blue in the face but you HMG nay sayers won't get it until you figure it out for yourself. |
Jastad
Eliters D.E.F.I.A.N.C.E
26
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Posted - 2013.06.18 11:24:00 -
[95] - Quote
Another Heavy SOB wrote: CUT
I kown you are on EON, i want YOU SHOW ME you 4/5 kdr in a PC MATCH to prove YOUR ARGM Vids it, so all people who complain about heavy see your vids and STFU.
Again, stop watching pubscrub for balance Classes.
Someone still need to explain how if your Turn speed is too low for offense, how can be good for defense?
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Another Heavy SOB
TRUE TEA BAGGERS EoN.
152
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Posted - 2013.06.18 11:56:00 -
[96] - Quote
Jastad wrote:Another Heavy SOB wrote: CUT I kown you are on EON, i want YOU SHOW ME you 4/5 kdr in a PC MATCH to prove YOUR ARGM Vids it, so all people who complain about heavy see your vids and STFU. Again, stop watching pubscrub for balance Classes. Someone still need to explain how if your Turn speed is too low for offense, how can be good for defense?
Is English not your first language? Honestly not to be a **** but you responded to one sentence in my last post and your spelling is a bit broken...
Again you're telling me to not look at pub game outcomes for balance yet you didn't respond to my assertion that your given example occurred in a pub game.
Besides that if I am facing a full squad of very successful PC player's within my alliance all fielding prototype gear then what difference does it make if that occurs in a public game or a PC battle?
The fact that anyone has to explain to you the difference between defending and attacking goes to show your lack of an ability to think tactfully but I digress, I shall explain to what makes the difference.
First and foremost when I hold an objective or any defensible position for that matter I have the advantage because I can dictate how I engage the enemy. If they want to take the position they must come to me, thereby using cover and positioning to force them into my optimal. Also most defensible positions have limited lanes of fire and a limited amount of routes to the objective. This means the the occupying forces holding the position know where potential threats are most likely to come from, and serves to reduce the issue of a low turn speed. Besides all of these advantages the nature of defense means that a good portion of my team, atleast my squad will be in close proximity to one another allowing a faster response to threats by multiple defenders and a faster response from support player's as they are needed. Now if that's not enough for you until you can breach the defense and complete the hack that Null Cannon is a spawn point for the defender and is essentially a nearly endless supply of bodies to defend that point.
Any questions? Or do you now understand why it is Always easier to defend than attack? |
Superhero Rawdon
Bloodwolves Battalion
39
|
Posted - 2013.06.18 17:12:00 -
[97] - Quote
LT SHANKS wrote:
aNow, if I did want to limit myself to playing a point defense role, I sure would not use an HMG. The Forge Gun is more practical for this .
yeaaaaaaaaaahhhhhhhhhhhh...........i dont think so |
Superhero Rawdon
Bloodwolves Battalion
39
|
Posted - 2013.06.18 17:15:00 -
[98] - Quote
Jastad wrote:Another Heavy SOB wrote: CUT I kown you are on EON, i want YOU SHOW ME you 4/5 kdr in a PC MATCH to prove YOUR ARGM Vids it, so all people who complain about heavy see your vids and STFU. Again, stop watching pubscrub for balance Classes. Someone still need to explain how if your Turn speed is too low for offense, how can be good for defense? its not. we know this. ppl saying otherwise have gone full ******. actually, its backwards. if its horribad for defense, how is it acceptable for offense? |
Aurra Field
Goonfeet Special Planetary Emergency Response Group
24
|
Posted - 2013.06.18 18:51:00 -
[99] - Quote
Jastad wrote:Another Heavy SOB wrote: CUT I kown you are on EON, i want YOU SHOW ME you 4/5 kdr in a PC MATCH to prove YOUR ARGM Vids it, so all people who complain about heavy see your vids and STFU.
I'm not the Heavy you've been talking to with your random capitalized words but here you go~
http://www.youtube.com/watch?v=mwX7L5NJp5Y
I find the HMG to be a fantastic weapon, but it forces you to aim predicatively rather than reactively, a skill that has been missing from the FPS genre since the transition from arena shooter to spunkgargleweewee.
edit: Keep in mind I had less than 3m SP when that video was recorded. I'm still using a T1 'Dren' suit and a mix of basic/advanced modules. |
sammus420
Goonfeet Special Planetary Emergency Response Group
115
|
Posted - 2013.06.18 18:58:00 -
[100] - Quote
Heavys are essential in PC. The reason they're almost worthless in Pub matches is because no one supports each other. |
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Scheneighnay McBob
Bojo's School of the Trades
1653
|
Posted - 2013.06.18 19:02:00 -
[101] - Quote
This build, it seems like HMGs are more for a support role- suppressing the enemy by firing with extreme inaccuracy for a long time before reloading. |
Drogan Reeth
Free Trade Corp
50
|
Posted - 2013.06.18 19:25:00 -
[102] - Quote
Kitten Empress wrote:ChromeBreaker wrote:Kitten Empress wrote:Void Echo wrote:i laugh a little every time I see ASSAULTERS say what OTHER CLASSES are for. Ehhm, CCP said it themselves. HMG's are for point defense. CCP is wrong. OR let me put it this way... HMG's are for point defence... it just might be that the point im defending is over there... where the red dots are standing... How are CCP wrong if this is their game and they decide what role to give to something? Even if it isn't balanced right, CCP wants this weapon to work for point defense, whether you like it or not .
Because a defensive weapon should out range an offensive weapon. Always. Look at it logically, the attacker always moves towards the defender, so if the attacker out ranges you he STOPS MOVING and kills you! Then he comes in and takes the spot you where defending.
Who the **** would be a defensive weapon that can't defend ****.
So a choice must be made, either make the HMG a defensive weapon, and increase its range to longer then an assault riffle. Or make it an offensive weapon and keep its range but increase it's dmg and reduce the spread. |
Johnny Guilt
Algintal Core Gallente Federation
111
|
Posted - 2013.06.18 19:43:00 -
[103] - Quote
AR heavies are where it's at |
Ludvig Enraga
KILL-EM-QUICK RISE of LEGION
259
|
Posted - 2013.06.18 19:58:00 -
[104] - Quote
git gu...
Just kidding. Yeah I honestly don't see the point of a heavy. Seems weaker in all respects than assault or logi. Forge gun heavy is excellent of course for PC. So, overall, I guess you are paying for your excellence in competitive PC matches with overall pedestrian performance with HMG. |
Rynoceros
One-Armed Bandits
136
|
Posted - 2013.06.18 20:07:00 -
[105] - Quote
Protect Objective B. Sweep out the noob trash. Somebody has to ride shotgun. Supply real Logis with easy SP. RE detonation specialist. Fat kids need love too.
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XxWarlordxX97
Internal Error. Negative-Feedback
2097
|
Posted - 2013.06.19 03:56:00 -
[106] - Quote
WyrmHero1945 wrote:It's very good as an LAV driver. It survives blasters and grenades. Can't run over the dodgy guy? Park and mow down.
I like your LAV |
D legendary hero
One-Armed Bandits
208
|
Posted - 2013.06.19 06:32:00 -
[107] - Quote
Drogan Reeth wrote:Kitten Empress wrote:ChromeBreaker wrote:Kitten Empress wrote:Void Echo wrote:i laugh a little every time I see ASSAULTERS say what OTHER CLASSES are for. Ehhm, CCP said it themselves. HMG's are for point defense. CCP is wrong. OR let me put it this way... HMG's are for point defence... it just might be that the point im defending is over there... where the red dots are standing... How are CCP wrong if this is their game and they decide what role to give to something? Even if it isn't balanced right, CCP wants this weapon to work for point defense, whether you like it or not . Because a defensive weapon should out range an offensive weapon. Always. Look at it logically, the attacker always moves towards the defender, so if the attacker out ranges you he STOPS MOVING and kills you! Then he comes in and takes the spot you where defending. Who the **** would be a defensive weapon that can't defend ****. So a choice must be made, either make the HMG a defensive weapon, and increase its range to longer then an assault riffle. Or make it an offensive weapon and keep its range but increase it's dmg and reduce the spread.
yes |
D legendary hero
One-Armed Bandits
208
|
Posted - 2013.06.19 06:58:00 -
[108] - Quote
Superhero Rawdon wrote:Jastad wrote:Another Heavy SOB wrote: CUT I kown you are on EON, i want YOU SHOW ME you 4/5 kdr in a PC MATCH to prove YOUR ARGM Vids it, so all people who complain about heavy see your vids and STFU. Again, stop watching pubscrub for balance Classes. Someone still need to explain how if your Turn speed is too low for offense, how can be good for defense? its not. we know this. ppl saying otherwise have gone full ******. actually, its backwards. if its horribad for defense, how is it acceptable for offense?
Amen.
@ EON one match agasint scrubs doesnt count either. because most pub stomps happen when one team has better gear than the other, but in PC everyone uses proto, so with proto teamates helping you out, and friendly fire on, most noob corps dnt stand a chance, |
Rogatien Merc
Ill Omens EoN.
83
|
Posted - 2013.06.19 07:01:00 -
[109] - Quote
D legendary hero wrote:Delta 749 wrote:Alright Im calling it now, you are just a bad player blaming your tools ^^this is your rebuttal? i have over 5million SP in heavy suits and HMGs. I am part of the 1armed bandits as a high ranking member. i have played against notable corps and made a name for myself. still if you want to see if im a bad player, add me as contact and play on my team, or we can get two squads, go to opposite sides of a merc battle and i can show you my skill. to be fair ill only use std heavy gear. i dnt care whether you accept the invitation or not, but its there. i am willing ready and capable of proving my point. the weapon is inferior. period. the suit is weak period. r u a navy seal? |
D legendary hero
One-Armed Bandits
208
|
Posted - 2013.06.19 07:06:00 -
[110] - Quote
Rogatien Merc wrote:D legendary hero wrote:Delta 749 wrote:Alright Im calling it now, you are just a bad player blaming your tools ^^this is your rebuttal? i have over 5million SP in heavy suits and HMGs. I am part of the 1armed bandits as a high ranking member. i have played against notable corps and made a name for myself. still if you want to see if im a bad player, add me as contact and play on my team, or we can get two squads, go to opposite sides of a merc battle and i can show you my skill. to be fair ill only use std heavy gear. i dnt care whether you accept the invitation or not, but its there. i am willing ready and capable of proving my point. the weapon is inferior. period. the suit is weak period. r u a navy seal?
why does that matter? I have family and friends that served and serve in the united states army, and special forces. |
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Rogatien Merc
Ill Omens EoN.
84
|
Posted - 2013.06.19 07:33:00 -
[111] - Quote
D legendary hero wrote:Rogatien Merc wrote:D legendary hero wrote:Delta 749 wrote:Alright Im calling it now, you are just a bad player blaming your tools ^^this is your rebuttal? i have over 5million SP in heavy suits and HMGs. I am part of the 1armed bandits as a high ranking member. i have played against notable corps and made a name for myself. still if you want to see if im a bad player, add me as contact and play on my team, or we can get two squads, go to opposite sides of a merc battle and i can show you my skill. to be fair ill only use std heavy gear. i dnt care whether you accept the invitation or not, but its there. i am willing ready and capable of proving my point. the weapon is inferior. period. the suit is weak period. r u a navy seal? why does that matter? I have family and friends that served and serve in the united states army, and special forces. semi-inside joke.
inside being the internet.
http://knowyourmeme.com/memes/navy-seal-copypasta
anyway, GL on getting heavies buffed to Godhood while my OP cal logi ass provides reps to heavy squadmates who know how to play. |
D legendary hero
One-Armed Bandits
211
|
Posted - 2013.06.19 08:20:00 -
[112] - Quote
^^yeah your caldari logi with more EHP than your Heavies that are all running proto ARs because they beat every weapon in the damn game. good show, old chap.
hell, why even rep your heavies you can do their job better, just sheild tank and get a duvole AR. you win. thanks for making this game AR 514. |
D legendary hero
One-Armed Bandits
211
|
Posted - 2013.06.19 08:26:00 -
[113] - Quote
i am willing ready and capable of proving my point. the weapon is inferior. period. the suit is weak period.[/quote] r u a navy seal?[/quote]
why does that matter? I have family and friends that served and serve in the united states army, and special forces. [/quote] semi-inside joke.
inside being the internet.
http://knowyourmeme.com/memes/navy-seal-copypasta
^^ you should be ashamed of yourself for this. i have lost some friends i knew who went to overseas. i am offended by this. |
Bonesaw Jeff
Goonfeet Special Planetary Emergency Response Group
0
|
Posted - 2013.06.19 09:04:00 -
[114] - Quote
What are you even talking about bro? Have you even played as a heavy? Maybe you should take your insane 5 million SP and squad up with some real players. 6 pages deep in this terrible thread and the only logi mention is asinine whining about Cal Logi shield tanking?
I'm a Gallente logi dedicated to support. I roll around with a standard/adv heavy and we straight crush fools as a tandem. I have a core repair tool for my proto PC fit but the adv triage tool works fine too. Toss down some triage hives, maybe some ammo hives, and nobody is moving us from our position. In PC two heavies and two logis can pretty much hold down the entire city by themselves once entrenched. Shield tanked assaults with ARs? That's why I'm packing flux nades. I got my fatties' backs.
Point defense, bitches. Learn to play and take your GUN GAME to the next level. |
D legendary hero
One-Armed Bandits
211
|
Posted - 2013.06.19 09:13:00 -
[115] - Quote
logi bros, always are welcome. but the heavy shouldnt need to be right on a logi or instantly die. if that were the case, they should make it easier to be heavy by keeping it the same but drastically reducing skill costs, because this is an awfully large amount of skil points, ISK, adnd time to put SOLELY in the hands of a logi.
point being a logi is supposed to suppliment or rather compliment the heavies abilities not baby sit him.
right now running in a squad but without a logi makes no sense for a heavy, in fact running periood makes no sense. defense becomes possible when a logi is around, but its strange,
anyother suit can move around without the aid of other suits. the aid from other suits enhances their abilities but it is not necesary for their individual sucess.
what i am saying is, a team is not just a parasytic relationship, an assortment of weaklings who desprately need each other to survive.
a real team is a combination of self sufficeint members that on their own are powerful, but when combined are enhanced. |
Bonesaw Jeff
Goonfeet Special Planetary Emergency Response Group
0
|
Posted - 2013.06.19 09:31:00 -
[116] - Quote
D legendary hero wrote:logi bros, always are welcome. but the heavy shouldnt need to be right on a logi or instantly die. if that were the case, they should make it easier to be heavy by keeping it the same but drastically reducing skill costs, because this is an awfully large amount of skil points, ISK, adnd time to put SOLELY in the hands of a logi.
point being a logi is supposed to suppliment or rather compliment the heavies abilities not baby sit him.
right now running in a squad but without a logi makes no sense for a heavy, in fact running periood makes no sense. defense becomes possible when a logi is around, but its strange,
anyother suit can move around without the aid of other suits. the aid from other suits enhances their abilities but it is not necesary for their individual sucess.
what i am saying is, a team is not just a parasytic relationship, an assortment of weaklings who desprately need each other to survive.
a real team is a combination of self sufficeint members that on their own are powerful, but when combined are enhanced.
That's my point, heavies are pretty good on their own and with a logi and squad support they become monsters. Pretty much all of my SP is tied up in skills that are directly focused on aiding my team in a myriad of ways, so I'd hope I understand how a team is supposed to work.
I've also seen heavies shred masses of reds solo, both attacking and defending, so I really don't know what all the complaining is about. I was a heavy for all of chromosome as well, so I have experience as a fatlord as well. I don't miss not being able to jump over railing, let me tell you. |
D legendary hero
One-Armed Bandits
211
|
Posted - 2013.06.19 10:44:00 -
[117] - Quote
^^this. the heavy suit and HMG still need a buff desperately. and the damage is still to low. even though i recommend it do the same as an AR of the same category and the same range.
ill settle for SMG damage per shot, with the same range as a full auto AR of the same category.
basically, HMG and the AR balanced against each other occupoy opposite sides of the spectrum.
the basic idea for the HMG, is that the closer the AR user gets to the HMG the more damage he will take, the further he is from the HMG the less damage he will take. point being he will still take significant damage if he stays within the line of fire
this way at the max range of the HMG being the same bmax range as the AR both would take damage but the AR would win due to higher accuracy, where as the closer the AR user gets to the HMG the less this advantage seems to matter as the dps and higher concentration of rounds will give the HMg the advantage.
right now, the HMG is only good at shotgun range, and the dps isnt even high enough to out gun a militia AR at medium range.
remember:
AR damage per shot! ~= HMG damage per shot! AR RoF < HMG RoF! AR accuracy! > HMG accuracy AR reload speed !< HMG reload speed AR recoil !< HMG recoil AR dispersion! < HMG recoil AR overheating! < HMG over heating AR clip < HMG clip!
the AR is an accuracy weapon, let that be the advantage. all the "!" point out the advantage. as you can clearly see the HMG should have three distinct advantages over the AR clip sizes, rate of fire, and the damage per shot being approximately the same counts as an advantage sort of.
the AR has the advantage in reload sped, recoil, dispersion, the fact that it never over heats, has high accuracy, the damage per shot is still good, and the RoF is less than the HMG still viable as a medium damage weapon.
when we factor in the suits more advantage vs disadvantage comes to play. (where ! marks an advantage)
_____________________Assault/logi suit __l__ Heavy suit basic slots ____________________ ! run speed ________________! movement speed ___________! jump height __________________! hit box size * ________________! CPU _______________________! PG ______________________! turn speed ________________ ! EHP ____________________!_____________________ !
As you can see the suits themselves have their inherent advantages. the heavies are supposed to have the ehp advantage but many suits can come very close. so this advantage is negligible as both can improve it efficiently.
its balanced to give the HMG the damage per shot and range of the ful auto AR of the same level. *where smaller is better |
Senorita Amarxist
Kameira Lodge Amarr Empire
0
|
Posted - 2013.06.19 17:28:00 -
[118] - Quote
HMG seems just fine. Especially after having seen Aurra's 6.1 KD ratio video in a PC match I find it hard to believe it's as bad as some people believe it is. With proper support and good aim, it seems to do damn well at the role it was intended to be. |
Bonesaw Jeff
Goonfeet Special Planetary Emergency Response Group
1
|
Posted - 2013.06.19 17:55:00 -
[119] - Quote
Senorita Amarxist wrote:HMG seems just fine. Especially after having seen Aurra's 6.1 KD ratio video in a PC match I find it hard to believe it's as bad as some people believe it is. With proper support and good aim, it seems to do damn well at the role it was intended to be.
Yeah. In that video we aren't even healing him the entire time. A good heavy doesn't need to be babysit, they know when to step back behind cover and let those shields regen or get a quick heal. If the enemy wants to rush in and vault a box or whatever, then they are going to get a face full of bullets from the heavy or the logi, probably both. If they want to stay back and plink from a distance, well, they aren't taking the point then are they? |
Orion Vahid
DUST University Ivy League
25
|
Posted - 2013.06.19 18:13:00 -
[120] - Quote
Bump. CCP is balancing weapons next patch. Feedback in this thread will help them. |
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