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Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
372
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Posted - 2013.06.17 21:59:00 -
[61] - Quote
Mobius Wyvern wrote:Alaika Arbosa wrote:Point. Defense.
/thread That's what Sentinels are for, hence the name. Heavies will have many specializations, such as the Commando which is basically a Heavy version of the Assault suit.
Yeah, scrubs are going to love the scrub suit.
Also, allow me to reiterate.
Kitten Empress wrote:Void Echo wrote:i laugh a little every time I see ASSAULTERS say what OTHER CLASSES are for. Ehhm, CCP said it themselves. HMG's are for point defense.
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D legendary hero
One-Armed Bandits
197
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Posted - 2013.06.17 22:08:00 -
[62] - Quote
DeadlyAztec11 wrote:The HMG was never meant to be used as an offensive weapon, at least not for quick assaults, it is meant for long sieges when employed in an offensive roll.
It was designed to be used as a defensive weapon though. Used to repel enemies trying to capture objectives and keep key map positions under your teams control.
I will agree that it needs a buff, though, it should be in the above stated manners, not a run n' gun class.
exactly, which is why i recommended that all other stats stay reltively the same.
even if the HMG had the same range as an AR the heavy suit wouldnt be able to advance fast enough to keep you within that range.
HMG is not point defense, nor is it really for offense. its a versitle weapon within the boundries of supression
i have my best sucess when using it like this although as stated earlier it needs a serious buff.
using it as supression, i can defend a point if need be, or if with my team taking an objective, i can supress enemies advancing on them. supression protects your team/squad, it defends, access points, hallways, it prevents enemies from crossing open areas, it puts ARs under pressure.
the idea is suppresion, putting large amounts of ammo in the air against enemies to stop their advance, or help your team advance/reposition. supression can be offensive or defensive depending on your teams location and objectives. but for supression to work you need to do hgh damage.
yet the slow mobility makes it difficult to attack with (therefore, it can not be used on offense even if all my suggestions were implimented).
if you think of a heavy as the infantry size version of a tank things will become clearer. tanks are great infantry supression weapons, and can help advance the frontline, BUT if a tank heads too far out infront of the squad it could easily be destroyed by AV, tanks move slow (not so slow that it can't move however), and are generally everyones target. tanks have resistances to damage. tanks live longer when with a squad.
(of course tanks ca be used to over run positions but heavies can't and arent meant to do that. this is the biggest difference between a tank and a heavy.) |
D legendary hero
One-Armed Bandits
197
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Posted - 2013.06.17 22:13:00 -
[63] - Quote
Kitten Empress wrote:ChromeBreaker wrote:Kitten Empress wrote:Void Echo wrote:i laugh a little every time I see ASSAULTERS say what OTHER CLASSES are for. Ehhm, CCP said it themselves. HMG's are for point defense. CCP is wrong. OR let me put it this way... HMG's are for point defence... it just might be that the point im defending is over there... where the red dots are standing... How are CCP wrong if this is their game and they decide what role to give to something? Even if it isn't balanced right, CCP wants this weapon to work for point defense, whether you like it or not .
CCP made the TAR do more dps than a Tank blaster turret. CCP said logi's are for repairing, etc, why do i find caldri logis with 900+ ehp running around? CCP said you can customize and create your own soldier. so, why are you pigeon holing the heavy suit, but nothing else? (hint: see the E3 video CCP released for dust, especially the part about sniping in a heavy suit...lol) CCP said in the description of the heavy suit, it was designed to be resistant to concentrated small arms fire. so, why do i get inst-killed by militia ARs, which as i have explaind do more Edps (where e = effective) than an HMG? CCP said that the HMG in the discription is supposed to drill holes through enemies in the line of fire. so, why do i need to burn 100 bullets to take out assaults charging into my gun?
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D legendary hero
One-Armed Bandits
197
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Posted - 2013.06.17 22:16:00 -
[64] - Quote
Zyrus Amalomyn wrote:Heavies are a specialized role that requires support from their team in anything other than CQC.
If you think otherwise, you're running on COD syndrome. Stop doing this and think of the suits in squad tactics.
This is not a ramboing game. Stop acting like it is.
except if your running assaults, logis, or scouts then your can shield tank and have ehp close to a heavy, with zero speed penalty, and do better damage with your AR while bunny hopping to avoid bullets, because bunny hopping is totally a legit tactic. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
143
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Posted - 2013.06.17 22:19:00 -
[65] - Quote
D legendary hero wrote:DeadlyAztec11 wrote:The HMG was never meant to be used as an offensive weapon, at least not for quick assaults, it is meant for long sieges when employed in an offensive roll.
It was designed to be used as a defensive weapon though. Used to repel enemies trying to capture objectives and keep key map positions under your teams control.
I will agree that it needs a buff, though, it should be in the above stated manners, not a run n' gun class. exactly, which is why i recommended that all other stats stay reltively the same. even if the HMG had the same range as an AR the heavy suit wouldnt be able to advance fast enough to keep you within that range. HMG is not point defense, nor is it really for offense. its a versitle weapon within the boundries of supressioni have my best sucess when using it like this although as stated earlier it needs a serious buff. using it as supression, i can defend a point if need be, or if with my team taking an objective, i can supress enemies advancing on them. supression protects your team/squad, it defends, access points, hallways, it prevents enemies from crossing open areas, it puts ARs under pressure. the idea is suppresion, putting large amounts of ammo in the air against enemies to stop their advance, or help your team advance/reposition. supression can be offensive or defensive depending on your teams location and objectives. but for supression to work you need to do hgh damage.yet the slow mobility makes it difficult to attack with (therefore, it can not be used on offense even if all my suggestions were implimented). if you think of a heavy as the infantry size version of a tank things will become clearer. tanks are great infantry supression weapons, and can help advance the frontline, BUT if a tank heads too far out infront of the squad it could easily be destroyed by AV, tanks move slow (not so slow that it can't move however), and are generally everyones target. tanks have resistances to damage. tanks live longer when with a squad. (of course tanks ca be used to over run positions but heavies can't and arent meant to do that. this is the biggest difference between a tank and a heavy.)
I would strongly disagree with that last statement in Bold, it's all about your tactics and fitting. Read my post on the previous page for explanation. |
D legendary hero
One-Armed Bandits
197
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Posted - 2013.06.17 22:27:00 -
[66] - Quote
Kitten Empress wrote: Go assault then. You can't have the best of both worlds, your suit is a specialized suit meaning its supposed to do one thing best but the rest it wouldn't be as effective. Its like expecting a scout to be able to go head on against enemies and expect to survive.
Now, for my second point, who the **** are you to dictate to CCP what the heavy suit is? They can tomorrow give it scout HP and give the HMG over 9000 damage per bullet. Its their choice, not yours.
Now, about the rest of your post, your balance idea makes heavies the best defense/offense/everything. You have no idea on how to balance.
but assaults and logis in fact have the best of both worlds...lol and i didnt even say i wanted the best of both, i just want to be efficeint at what im supposed to do.
think of it, assaults, and logi's can get absurdly high ehp, at the proto level achieving the same or more than a heavy while having zero, or limited speed reduction to mobility. theier turn speed is godly, and the accuracy on the AR (because 75%+ kills are all some form of AR) even with no SP in it, is godly, inadition to the high dps, absurd range, great hip fire, you can do everything with an AR, except AV, but ive been in situations where a squad of 6 with militia ARs blow up a tank just by shooting it...lol from full hp!
on top of that a fully charged scrambler rifle can one shoot most suits with only militia damage mods, (the over heating balances this out, but you get the point).
you can do point defense, offense, objectives, basically everything better with a logistics and assault suit than you can with a heavy suit. so, really dnt know what your talking about telling me that im trying to make the heavy good at everything, when your assault suit is with an AR is superior to basically every ofther infantry weapon in the game.
your idea of balance is pbvious because your solution to everything is go assault, is this AR 514? STFU, your idea of balance is: assault suit + AR > everything else. |
D legendary hero
One-Armed Bandits
197
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Posted - 2013.06.17 22:30:00 -
[67] - Quote
Void Echo wrote:every assaulters description of what they think heavies are for is the description of instillations
next they're gonna want to be able to sneak up behind heavies and hack our armor so we switch teams. lol
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SoTa PoP
Internal Error. Negative-Feedback
2639
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Posted - 2013.06.17 22:34:00 -
[68] - Quote
I JUST PUT PROTO BLASTERS ON MY LOGI-LAV FEAR MY MURDER TAXI! PEW PEW.
/needs a life |
D legendary hero
One-Armed Bandits
197
|
Posted - 2013.06.17 22:36:00 -
[69] - Quote
my point.
give it the damage and range of a full auto AR of the same lvl.
this is balanced out against the:
suits: low turn speed, (needs slight buff) low run speed, (needs slight buff) larger hit box larger head hist box (easier headshots) low jumping height (cnt vault anything, very clumsy)
HMG: over heating high recoil, high dispersion, even after spin up low damage to shields, inability to get head shots (extremely difficult) long reload
plus i never said buff HP, the resistance however i discussed in detail in another thread but between 30-45% max resistance is necessary. The 1132dps is required as dispersion and damage fall off will make that damage figure drop exponentially over range.
Most suits can walk away faster than i can run after them.
a militia AR does 1860 damage in one clip of 60, with 31 at 750rpm, its not too far off from the HMG having these numbers, but the AR is supposed to be more accurate than the HMG. it was never meant to outgun a HMG.
finally, other drop suits can be modded to do different things, but heavies generally fall into one of two tasks, AV and anitpersonell. |
Mobius Wyvern
BetaMax. CRONOS.
1977
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Posted - 2013.06.17 22:36:00 -
[70] - Quote
SoTa PoP wrote:I JUST PUT PROTO BLASTERS ON MY LOGI-LAV FEAR MY MURDER TAXI! PEW PEW.
/needs a life The first step to fixing it is admitting that you have a problem. |
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Another Heavy SOB
TRUE TEA BAGGERS EoN.
144
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Posted - 2013.06.17 22:47:00 -
[71] - Quote
D legendary hero wrote:Kitten Empress wrote: Go assault then. You can't have the best of both worlds, your suit is a specialized suit meaning its supposed to do one thing best but the rest it wouldn't be as effective. Its like expecting a scout to be able to go head on against enemies and expect to survive.
Now, for my second point, who the **** are you to dictate to CCP what the heavy suit is? They can tomorrow give it scout HP and give the HMG over 9000 damage per bullet. Its their choice, not yours.
Now, about the rest of your post, your balance idea makes heavies the best defense/offense/everything. You have no idea on how to balance.
but assaults and logis in fact have the best of both worlds...lol and i didnt even say i wanted the best of both, i just want to be efficeint at what im supposed to do. think of it, assaults, and logi's can get absurdly high ehp, at the proto level achieving the same or more than a heavy while having zero, or limited speed reduction to mobility. theier turn speed is godly, and the accuracy on the AR (because 75%+ kills are all some form of AR) even with no SP in it, is godly, inadition to the high dps, absurd range, great hip fire, you can do everything with an AR, except AV, but ive been in situations where a squad of 6 with militia ARs blow up a tank just by shooting it...lol from full hp! on top of that a fully charged scrambler rifle can one shoot most suits with only militia damage mods, (the over heating balances this out, but you get the point). you can do point defense, offense, objectives, basically everything better with a logistics and assault suit than you can with a heavy suit. so, really dnt know what your talking about telling me that im trying to make the heavy good at everything, when your assault suit is with an AR is superior to basically every ofther infantry weapon in the game. your idea of balance is pbvious because your solution to everything is go assault, is this AR 514? STFU, your idea of balance is: assault suit + AR > everything else.
I can get 10102HP from a heavy suit without a single module to increase HP.. Show me an Assault or logi suit that can do that.
Caldari login you say? Nope not really... Base HP is 180Shield 90 Armor (maybe 80, not in game now). So let's see with passive gains that's 225shield Max without modules, 112 Armor without modules. Now considering Caldari logi racial bonus you're getting about 90HP from a complex shield extender so that's about 680 shield with all 5 highs filled with extenders. Now let's pretend someone's actually silly enough to put more than one armor plate on this already slow suit...Two enhanced plate's would bring you to 388 armor with a 10% movement speed penalty and now you've just barely surpassed my Heavys HP without HP increasing modules In a fit that would arguably be absolutely terrible in most situations with an AR.
No offense dude but if you can't absolutely dominate with an HMG in CQC then you're doing it wrong.
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D legendary hero
One-Armed Bandits
197
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Posted - 2013.06.17 23:08:00 -
[72] - Quote
Another Heavy SOB wrote:
I can get 10102HP from a heavy suit without a single module to increase HP.. Show me an Assault or logi suit that can do that.
Caldari logi you say? Nope not really... Base HP is 180Shield 90 Armor (maybe 80, not in game now). So let's see with passive gains that's 225shield Max without modules, 112 Armor without modules. Now considering Caldari logi racial bonus you're getting about 90HP from a complex shield extender so that's about 680 shield with all 5 highs filled with extenders. Now let's pretend someone's actually silly enough to put more than one armor plate on this already slow suit...Two enhanced plate's would bring you to 388 armor with a 10% movement speed penalty and now you've just barely surpassed my Heavys HP without HP increasing modules In a fit that would arguably be absolutely terrible in most situations with an AR. Also you claim an Assault suit can rival the HP of a Heavy..really? Have you ever fit ANY assault suit?
just for you https://forums.dust514.com/default.aspx?g=posts&t=83983&p=6
#102 Posted: 2013.06.05 03:41 | Report | Edited by: BL4CKST4R Like 3 Caldari Logistics NO racial EHP: 843
Caldari Logistics racial EHP: 934 <-- holy sh...
Gallente Logistics EHP: 698
Caldari Assault EHP: 846
Gallente Assault EHP: 773
Gallente Assault 6% speed buff EHP: 828
Gallente Logistics 6% speed buff EHP: 753
CaLogi NO racial -1 High slot EHP: 770
_________ Amarr Assault EHP:811
Amarr Logistics EHP:736
Minmatar Assault EHP: 862 <-- 5.01m/s base speed after armor modules, wow...
Minmatar Logistics EHP: 733 <-- 4.72 base speed after armor modules
ovall speed = basically the same speed mobility, turn speed unaffected.
heavy suit EHP basic no mods = 800 with modes proto basic = 1200 speed reduced to almost nill sentinel = 1300 speed = standing still
overall speed = running is like crouch walking, turning is impossible. basically crawling.
explain please how this is in anyway shape or form fair? so this is perfectly acceptable, every other suit can completely out class heavy to the point that they can do everything a heavy can better. they definitely can tank better.
so not only are ARs vastly superior from dps, to range compared to the HMG which is a heavy only weapon; but assault and logi suits can have no penalty to speed and just as much hp as a heavy? and this is totally balanced right? -_-
edit: you completely ignored my pervious posts, all of which refer to the balancing factors. the suit is nerfed.it needs a buff to be balanced. buffing a balnaced suit is OP, buffing a nerfed suit is balanced its logical.
no offense, but you dnt know what your talkin about. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
145
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Posted - 2013.06.17 23:16:00 -
[73] - Quote
My 4.6 K/D Heavy says I do know what I'm talking about, you're just bitching.
Also I don't know where you got those Suit EHP numbers but WITHOUT HP modules those numbers are waaaay off. |
D legendary hero
One-Armed Bandits
199
|
Posted - 2013.06.17 23:35:00 -
[74] - Quote
i dnt care what your K/D is in pub matches. my 5.6 millioin SP into heavy suits, and HMGs says other wise.
also the links are in the post. |
Chinduko
KILL-EM-QUICK RISE of LEGION
214
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Posted - 2013.06.17 23:37:00 -
[75] - Quote
The true worth of the heavy is to give CCP laughs since they obviously don't take the suit and HMG seriously. The other use of heavy is to let us players know that we made the huge mistake of putting our SP in the heavy and HMG when we should have clearly put all our SP in a medium suit with AR. |
D legendary hero
One-Armed Bandits
199
|
Posted - 2013.06.17 23:39:00 -
[76] - Quote
Chinduko wrote:The true worth of the heavy is to give CCP laughs since they obviously don't take the suit and HMG seriously. The other use of heavy is to let us players know that we made the huge mistake of putting our SP in the heavy and HMG when we should have clearly put all our SP in a medium suit with AR.
^^thiis |
hgghyujh
Expert Intervention Caldari State
28
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Posted - 2013.06.18 00:03:00 -
[77] - Quote
in pub matches you are a god in cqc areas... if you are smart. now anywhere you have to go up against pro gear say PC you are ******, a gek or duvolle AR assault can go toe to toe with you any day of the week, and will recover health faster then you after the fight.
heavies don't scale they have been broken in the end game for quite some time. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
147
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Posted - 2013.06.18 00:42:00 -
[78] - Quote
D legendary hero wrote:i dnt care what your K/D is in pub matches. my 5.6 millioin SP into heavy suits, and HMGs says other wise.
also the links are in the post.
I have half your total SP into HMG skills alone, maybe that's your problem. The other 8 mill into suit's, modules and Forge guns. |
Rusty Shallows
Black Jackals
109
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Posted - 2013.06.18 01:37:00 -
[79] - Quote
SoTa PoP wrote:I JUST PUT PROTO BLASTERS ON MY LOGI-LAV FEAR MY MURDER TAXI! PEW PEW.
/needs a life He Adapted.
Where's the problem in that? |
D legendary hero
One-Armed Bandits
201
|
Posted - 2013.06.18 05:38:00 -
[80] - Quote
Another Heavy SOB wrote:D legendary hero wrote:i dnt care what your K/D is in pub matches. my 5.6 millioin SP into heavy suits, and HMGs says other wise.
also the links are in the post. I have half your total SP into HMG skills alone, maybe that's your problem. The other 8 mill into suit's, modules and Forge guns.
well then thats pretty sad.
because with 1.5million you can get basically all the pertinant AR sills and crush anyother weapon in the game, save vehicles. but for an HMG you need at least 2.5-3 million SP just to start being decent and even at that you still get thrashed.
so what your saying is for someone in a heavy suit with an HMG to match up to someone in a dragon fly assualt suit, with a milita AR you need over 10million SP?
even if you put it proro against proto.
1.2~1.5million SP in ARs = 2.5~3 million SP in HMG?
thats balanced?
thats a joke. why is this an MMO if leveling up gives no benefit? |
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Another Heavy SOB
TRUE TEA BAGGERS EoN.
149
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Posted - 2013.06.18 05:47:00 -
[81] - Quote
Really? 1.5 mill for all pertinent AR Skills eh? So proficiency isn't important? Maxing proficiency is 1.5 mill SP alone... And of course reducing bullet dispersion through sharpshooter is completely useless...If anything the argument could be made that getting your AR to PC competitive levels requires more SP.
If you're dying to Dragonfly assaults with Militia ARs the problem is you, not the game.
In short, Cry Moar |
D legendary hero
One-Armed Bandits
201
|
Posted - 2013.06.18 06:03:00 -
[82] - Quote
Another Heavy SOB wrote:Really? 1.5 mill for all pertinent AR Skills eh? So proficiency isn't important? Maxing proficiency is 1.5 mill SP alone... And of course reducing bullet dispersion through sharpshooter is completely useless...If anything the argument could be made that getting your AR to PC competitive levels requires more SP.
If you're dying to Dragonfly assaults with Militia ARs the problem is you, not the game.
In short, Cry Moar
to even a get a HMG you need to put 1million SP into weapnry lvl 5 so dont give me that bullshit. you dnt need to max damage on ARs, when you already got the blanket 10% and out range everthing else. the only buff to damage you may need is through damage mods, to beat other ARs because those are your only challenge.
I know people that can get their ******* dragon fly assualts to have 500ehp, and run around with militia Ars that chread. or exile assault rifles.
in short you dnt know what the f*** your talking about. |
D legendary hero
One-Armed Bandits
203
|
Posted - 2013.06.18 06:15:00 -
[83] - Quote
Another Heavy SOB since you like talking **** the invitation is open to you too. you can squad up with me anytime i'm on and i can prove to you i am not lying, and that i am indeed a good player.
just add me as contact, unless of course you just like to talk **** on forums. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
149
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Posted - 2013.06.18 06:21:00 -
[84] - Quote
D legendary hero wrote:Another Heavy SOB wrote:Really? 1.5 mill for all pertinent AR Skills eh? So proficiency isn't important? Maxing proficiency is 1.5 mill SP alone... And of course reducing bullet dispersion through sharpshooter is completely useless...If anything the argument could be made that getting your AR to PC competitive levels requires more SP.
If you're dying to Dragonfly assaults with Militia ARs the problem is you, not the game.
In short, Cry Moar to even a get a HMG you need to put 1million SP into weapnry lvl 5 so dont give me that bullshit. you dnt need to max damage on ARs, when you already got the blanket 10% and out range everthing else. the only buff to damage you may need is through damage mods, to beat other ARs because those are your only challenge. I know people that can get their ******* dragon fly assualts to have 500ehp, and run around with militia Ars that chread. or exile assault rifles. in short you dnt know what the f*** your talking about.
You don't even have first hand experience with the fit you're proclaiming is so much better. I do, I have a Caldari Assault with 9.5 mill SP all your arguments are based on hearsay. You won't be getting 500HP out of a basic Caldari assault if you're running damage mods, and if you're doing it right 500HP melts under a Two complex damage mod Boundless with full proficiency skill.
The point of maxing Proficiency on an AR is the ability to use complex extenders while retaining an advantage on most AR user's. If you don't think Proficiency is absolutely necessary then I suggest you go see how well that theory works for you in a PC battle.
If you want I'll try to get you in squad with me and some other badass heavys from my alliance to show you how a real fatty rips **** up with an HMG instead coming here to cry.
Finally if the grass is greener on the other side go try an Assault AR build and see how many time's you get shredded by an HMG who knows how to play his role. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
149
|
Posted - 2013.06.18 06:24:00 -
[85] - Quote
D legendary hero wrote:Another Heavy SOB since you like talking **** the invitation is open to you too. you can squad up with me anytime i'm on and i can prove to you i am not lying, and that i am indeed a good player.
just add me as contact, unless of course you just like to talk **** on forums.
I'd rather see you on the other side so I can shove my HMG down your throat to really prove the point. FW, my corp vs yours, I'll be back playing on Wednesday. |
Superhero Rawdon
Bloodwolves Battalion
39
|
Posted - 2013.06.18 06:33:00 -
[86] - Quote
yeah, u look silly getting all riled up and PO'd. even more so threatening to put ure hmg down his throat.
ill effin go toe-to-toe with all of ya with my militia fit and i guaranDAMNtee you'll know who ure facing
see, i can do it too. am i cool now? |
hgghyujh
Expert Intervention Caldari State
31
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Posted - 2013.06.18 06:40:00 -
[87] - Quote
frankly the heavy suit needs more HP to make the HMG work as is, also heavy infantry modules would go a long way towards balancing heavies in the end game with out making them too OP in the beginning. |
Another Heavy SOB
TRUE TEA BAGGERS EoN.
149
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Posted - 2013.06.18 06:51:00 -
[88] - Quote
Superhero Rawdon wrote:yeah, u look silly getting all riled up and PO'd. even more so threatening to put ure hmg down his throat. ill effin go toe-to-toe with all of ya with my militia fit and i guaranDAMNtee you'll know who ure facing see, i can do it too. am i cool now?
I'm not PO'd, I'm annoyed by another crybaby whining and spouting hearsay from friends as fact rather than skilling into it to find out for himself how well his theories actually work in the field.
And why wouldn't I prefer to go against him to get an idea of his skill rather than sitting in the same squad? |
Himiko Kuronaga
SyNergy Gaming EoN.
619
|
Posted - 2013.06.18 08:27:00 -
[89] - Quote
Dedicated point (blank) defense is a boring as hell role that no heavy ever asked to play. It isn't entirely functional either due to slow speed + no range being a crippling combination that works against its "intended" use.
I don't care who's brilliant idea it was to make an HMG replicate what should be a flamethrower, in practice it just pisses everybody off because the weapon doesn't do what it feels like it should do.
CCP should go back to the drawing board and give us a real HMG.
If they want a flamethrower-ish weapon, they can make a gallente plasma thrower or something. But the HMG should not be used for this. |
Jastad
Eliters D.E.F.I.A.N.C.E
26
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Posted - 2013.06.18 09:56:00 -
[90] - Quote
I think D is right. I can kill an HMG heavy with easy and from safe distance, and my amarr suit is not so high HP.
How can people say it's for point defense, when attacking the SAME AREA you can't kill? You get a MAGICAL DEFENSE BONUS? Consider that in offense you can make a surprise attack. In Defense, couse of high prof, an enemy know that you're there.
and please, for the sake of god, STOP WATCHING PUBSCRUB MATCH to prove you're Argument. I suppose D was talking about PC & CORP battle. Feel free to attack and Imperfect, or Sinergy and Teamplayer district an then show me your 4-5 KDR in a match vs people knowing what they do. |
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