Pages: 1 2 3 4 5 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 13 post(s) |
|
CCP FoxFour
C C P C C P Alliance
22856
|
Posted - 2013.06.06 15:58:00 -
[1] - Quote
Hey guys,
We are currently working on roles for DUST corporations and I wanted to gather some feedback from you guys on the roles we will release with.
Currently we are looking at:
- CEO: There can only be one. Does everything.
- Director: Can do everything the CEO can except assign the director role. Only the CEO can do that. CEO and directors are the only ones to assign any roles at all.
- Accountant: Has full access to the mercenary wallet.
- Personal Director: Can accept applications to the corporation.
- Chief Operations Officer: Deal with all DUST logistics. For now this is planetary conquest, but may later involve other things.
- Squad Leader: Can join corporation battles solo or as squad leader with squad members that do not include corporation members.
- Squad Member: Can join corporation battles solo.
The squad member role is being debated highly, we don't really think it adds a whole lot when everyone will generally be joining in squads anyways.
I would love to hear what you guys think of these roles, their names, and their purposes. |
|
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
795
|
Posted - 2013.06.06 16:08:00 -
[2] - Quote
Although it complicates things and personal experience is limited. I might say that a corporate battle is locked until a squad leader has loaded into the game, and a squad leader can boot squad members.
This ensures a representitive is in a game that the corporation trusts, makes sure squad leaders have priority (so say the squads are already set up and people dive in), but let's individuals fill in slots.
The squad member role would be removed in this case.
Downside is communicating this to players may be trickier than it should be. |
Shadowswipe
WarRavens
98
|
Posted - 2013.06.06 16:09:00 -
[3] - Quote
The squad leader role would be nice. In the future, it would be nice to just let every squad member join any battle and be able to form squads on the war barge. Once PC battles become old hat, the squad leader role will be able to take the stress off higher officers that shouldn't be bothered with the dragging other alliance and mercenaries in. At the same time, this allows us to give more promotions where they are needed, without fearing that we are giving too much control to sell districts at a whim to too many people. The more control we have, the better. |
Dexter Peabody
Goonfeet
59
|
Posted - 2013.06.06 16:09:00 -
[4] - Quote
CCP FoxFour wrote:Hey guys, We are currently working on roles for DUST corporations and I wanted to gather some feedback from you guys on the roles we will release with. Currently we are looking at:
- CEO: There can only be one. Does everything.
- Director: Can do everything the CEO can except assign the director role. Only the CEO can do that. CEO and directors are the only ones to assign any roles at all.
- Accountant: Has full access to the mercenary wallet.
- Personal Director: Can accept applications to the corporation.
- Chief Operations Officer: Deal with all DUST logistics. For now this is planetary conquest, but may later involve other things.
- Squad Leader: Can join corporation battles solo or as squad leader with squad members that do not include corporation members.
- Squad Member: Can join corporation battles solo.
The squad member role is being debated highly, we don't really think it adds a whole lot when everyone will generally be joining in squads anyways. I would love to hear what you guys think of these roles, their names, and their purposes.
As a CEO of a large corp, THANK YOU FOR EXPANDING ON THE DUST ROLES SYSTEM.
All of my concerns with corp management are addressed with this. Squad member flag is probably not needed.
Would it be possible to create a secondary DUST wallet? I'd like to be able to have a MASTER WALLET that only the CEO and full directors can access (where corp donations and passive income go), and a secondary wallet that the rest of the accountants can access for reimbursements, gen packs, etc. I'd like to not have to hold the ISK on a character, and if an accountant goes rogue it minimizes the damage done.
|
ChromeBreaker
SVER True Blood Unclaimed.
543
|
Posted - 2013.06.06 16:10:00 -
[5] - Quote
We join corp battles individually as it seems to help against dropping out....
then join squads again after |
A'Real Fury
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
105
|
Posted - 2013.06.06 16:12:00 -
[6] - Quote
Sounds good. But include squad member or you will get loads of Awoxing threads again.
I am assuming squad member is different from corp member I.e. you can be a member of a corp but if you are not a squad member then you will not be able to jump into a PC battle uninvited.
Squad members could also sit online as alts if a primary player gets DC'd. |
|
CCP FoxFour
C C P C C P Alliance
22877
|
Posted - 2013.06.06 16:13:00 -
[7] - Quote
Dexter Peabody wrote:CCP FoxFour wrote:Hey guys, We are currently working on roles for DUST corporations and I wanted to gather some feedback from you guys on the roles we will release with. Currently we are looking at:
- CEO: There can only be one. Does everything.
- Director: Can do everything the CEO can except assign the director role. Only the CEO can do that. CEO and directors are the only ones to assign any roles at all.
- Accountant: Has full access to the mercenary wallet.
- Personal Director: Can accept applications to the corporation.
- Chief Operations Officer: Deal with all DUST logistics. For now this is planetary conquest, but may later involve other things.
- Squad Leader: Can join corporation battles solo or as squad leader with squad members that do not include corporation members.
- Squad Member: Can join corporation battles solo.
The squad member role is being debated highly, we don't really think it adds a whole lot when everyone will generally be joining in squads anyways. I would love to hear what you guys think of these roles, their names, and their purposes. As a CEO of a large corp, THANK YOU FOR EXPANDING ON THE DUST ROLES SYSTEM. All of my concerns with corp management are addressed with this. Squad member flag is probably not needed. Would it be possible to create a secondary DUST wallet? I'd like to be able to have a MASTER WALLET that only the CEO and full directors can access (where corp donations and passive income go), and a secondary wallet that the rest of the accountants can access for reimbursements, gen packs, etc. I'd like to not have to hold the ISK on a character, and if an accountant goes rogue it minimizes the damage done.
This is a possibility. For now we want to focus on the roles system itself. We can look at the wallets separately. |
|
Abu Stij
Goonfeet
152
|
Posted - 2013.06.06 16:14:00 -
[8] - Quote
Having an ability to split your corporation wallet would be very useful if that's possible. |
EnglishSnake
Zumari Force Projection Caldari State
1180
|
Posted - 2013.06.06 16:17:00 -
[9] - Quote
Looks good
I take it that squad member is the lowest rung and that not everyone is already classed as squad member and you have to be assigned that title |
Draco Cerberus
Purgatorium of the Damned League of Infamy
100
|
Posted - 2013.06.06 16:24:00 -
[10] - Quote
CCP FoxFour wrote:Hey guys, We are currently working on roles for DUST corporations and I wanted to gather some feedback from you guys on the roles we will release with. Currently we are looking at:
- CEO: There can only be one. Does everything.
- Director: Can do everything the CEO can except assign the director role. Only the CEO can do that. CEO and directors are the only ones to assign any roles at all.
- Accountant: Has full access to the mercenary wallet.
- Personal Director: Can accept applications to the corporation.
- Chief Operations Officer: Deal with all DUST logistics. For now this is planetary conquest, but may later involve other things.
- Squad Leader: Can join corporation battles solo or as squad leader with squad members that do not include corporation members.
- Squad Member: Can join corporation battles solo.
The squad member role is being debated highly, we don't really think it adds a whole lot when everyone will generally be joining in squads anyways. I would love to hear what you guys think of these roles, their names, and their purposes.
Perfect! The Squad Member role is essential. With the Squad Leader role you could deploy mercs not assigned the Squad Member role so they could participate too but only trusted members would recieve the squad member role. What about an equipment specialist role, with access to the corp hanger? I know we don't have a corp hanger yet so how about a corp hanger and a role to go with it?
|
|
Aqil Aegivan
The Southern Legion RISE of LEGION
120
|
Posted - 2013.06.06 16:35:00 -
[11] - Quote
Squad member should be included.
What happens when a squad member's voice coms bug out in the warbarge and they have to reset?
What happens when a squad member gets stuck on the loading screen and has to reset?
What happens when a reserve needs to join because someone has DC'd?
In each case a squad leader (who has a stack of additional responsibilities) would have to leave and bring them into the battle.
Either you include the squad member role or a lot of corps will resort to giving everyone squad leader roles purely because CCP couldn't be bothered to implement another role. |
Shadowswipe
WarRavens
98
|
Posted - 2013.06.06 16:36:00 -
[12] - Quote
Roles are needed asap and these look like a great start. If these do not get red flagged any time soon, how soon can we expect these roles to be implemented? |
ZDub 303
TeamPlayers EoN.
290
|
Posted - 2013.06.06 16:41:00 -
[13] - Quote
Love the changes, they all look great.
Im assuming you guys plan to get rid of the squad member role because it would be redundant and all players who aren't one of the other roles would already be a squad member by default, I think thats fine and makes perfect sense.
I like the idea of AWOXing through the squad leader role, that sounds awesome.
Overall I say +1 to all of the ideas. |
Shadowswipe
WarRavens
99
|
Posted - 2013.06.06 16:41:00 -
[14] - Quote
Aqil Aegivan wrote:Squad member should be included.
What happens when a squad member's voice coms bug out in the warbarge and they have to reset?
What happens when a squad member gets stuck on the loading screen and has to reset?
What happens when a reserve needs to join because someone has DC'd?
In each case a squad leader (who has a stack of additional responsibilities) would have to leave and bring them into the battle.
Either you include the squad member role or a lot of corps will resort to giving everyone squad leader roles purely because CCP couldn't be bothered to implement another role. Yes, is should be included. There are many people in corps you trust to control themselves and join, but it is really hard to trust everyone with the ability to pull people outside of the corp into the fight. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
619
|
Posted - 2013.06.06 16:42:00 -
[15] - Quote
In regards to Chief Operations Officer, what is the purpose of this role? It would have capabilities to reset timers, change structures, attack districts etc? If buying clone packs it would require wallet access, yes? |
Abu Stij
Goonfeet
152
|
Posted - 2013.06.06 16:45:00 -
[16] - Quote
Iskandar Zul Karnain wrote:In regards to Chief Operations Officer, what is the purpose of this role? It would have capabilities to reset timers, change structures, attack districts etc? If buying clone packs it would require wallet access, yes?
Basically that, as well as facilitating clone transfers etc. once that aspect opens up. At least that's my impression of one of its duties. |
Abu Stij
Goonfeet
152
|
Posted - 2013.06.06 16:46:00 -
[17] - Quote
Also its "Personnel Director" |
Draco Cerberus
Purgatorium of the Damned League of Infamy
100
|
Posted - 2013.06.06 16:53:00 -
[18] - Quote
I would like to see the ability to assign a combination of roles to a character and have roles specifically for each aspect of management such that if there were an individual who was an accountant they could also be assigned squad leader roles. |
Abu Stij
Goonfeet
154
|
Posted - 2013.06.06 16:58:00 -
[19] - Quote
Draco Cerberus wrote:I would like to see the ability to assign a combination of roles to a character and have roles specifically for each aspect of management such that if there were an individual who was an accountant they could also be assigned squad leader roles.
That is, generally, how it works in EVE so there is no reason for it to not work that way in DUST. |
Charizard Zakalwe
Goonfeet
52
|
Posted - 2013.06.06 17:06:00 -
[20] - Quote
I think squad member is a bit unneccessary. almost everyone will be going in in a squad, but it's case of better to have it and not need it so if it's already made I don't see a problem with it. Just put it at the bottom of the list so it doesn't get in the way of the important ****. |
|
Lunamaria Hawkeye
SyNergy Gaming EoN.
185
|
Posted - 2013.06.06 17:13:00 -
[21] - Quote
I think the squad member role is fine. Unfortunately we experience a good deal of DCs when joining corp battle (every match it seems there is at least 1 DC going into the war barge), and it is nice to have that person just rejoin when they get back. Having a squad leader back out just to get them to rejoin would be a little annoying imo.
As long as there is a role that allows kicking of team members (give this role to squad leaders) I think squad member role is fine. |
Shadowswipe
WarRavens
99
|
Posted - 2013.06.06 17:14:00 -
[22] - Quote
Charizard Zakalwe wrote:I think squad member is a bit unneccessary. almost everyone will be going in in a squad, but it's case of better to have it and not need it so if it's already made I don't see a problem with it. Just put it at the bottom of the list so it doesn't get in the way of the important ****. It is quite necessary. You need a way to gate off completely new members until they prove themselves worthy. Big corps that own lots of districts have tons of applications and if they want to grow their numbers safely, there needs to be a switch to turn on when they are ready to participate in a PC battle. Yet, we don't want to give people "Squad Leader" because some people are just better soldiers than they are leaders. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
619
|
Posted - 2013.06.06 17:22:00 -
[23] - Quote
Shadowswipe wrote:Charizard Zakalwe wrote:I think squad member is a bit unneccessary. almost everyone will be going in in a squad, but it's case of better to have it and not need it so if it's already made I don't see a problem with it. Just put it at the bottom of the list so it doesn't get in the way of the important ****. It is quite necessary. You need a way to gate off completely new members until they prove themselves worthy. Big corps that own lots of districts have tons of applications and if they want to grow their numbers safely, there needs to be a switch to turn on when they are ready to participate in a PC battle. Yet, we don't want to give people "Squad Leader" because some people are just better soldiers than they are leaders.
Squad leader rights can be given to non-squad leaders so that they can enter PC battles freely. It don't imagine it requires you must actively be squad leader to enter PC. In practice, I imagine that most corps will use the Squad Leader function much more than the Squad Member as its easier to manage small trusted networks than having widespread PC rights.
|
Shadowswipe
WarRavens
99
|
Posted - 2013.06.06 17:27:00 -
[24] - Quote
Iskandar Zul Karnain wrote:Shadowswipe wrote:Charizard Zakalwe wrote:I think squad member is a bit unneccessary. almost everyone will be going in in a squad, but it's case of better to have it and not need it so if it's already made I don't see a problem with it. Just put it at the bottom of the list so it doesn't get in the way of the important ****. It is quite necessary. You need a way to gate off completely new members until they prove themselves worthy. Big corps that own lots of districts have tons of applications and if they want to grow their numbers safely, there needs to be a switch to turn on when they are ready to participate in a PC battle. Yet, we don't want to give people "Squad Leader" because some people are just better soldiers than they are leaders. Squad leader rights can be given to non-squad leaders so that they can enter PC battles freely. It don't imagine it requires you must actively be squad leader to enter PC. In practice, I imagine that most corps will use the Squad Leader function much more than the Squad Member as its easier to manage small trusted networks than having widespread PC rights. That is just it though, Squad Leader is more widespread PC rights than Squad Member. Which in turn will be easier to manage with the Squad Member tag than without it. |
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
619
|
Posted - 2013.06.06 17:38:00 -
[25] - Quote
Why would I have 300 squad members who can all join battles when I could have 30 bringing others in as needed? Until there's a kick from warbarge I'd rather keep it simple. Even with a kick option, does anyone want the potential trouble? |
Appia Vibbia
Purgatorium of the Damned League of Infamy
40
|
Posted - 2013.06.06 17:39:00 -
[26] - Quote
I like squad leader and squad member as roles. the number of DCs per PC is ridiculous. |
Terry Webber
Turalyon Plus
94
|
Posted - 2013.06.06 17:41:00 -
[27] - Quote
How about an Assets Manager? Their job is to manage corporation-owned vehicles, weapons, dropsuits, etc. and create fittings for them. |
BL4CKST4R
WarRavens
152
|
Posted - 2013.06.06 17:41:00 -
[28] - Quote
Accountant: Has full access to the mercenary wallet.
Do you mean Corporation wallet? Because I don't want anybody having any access to my wallet. |
Aqil Aegivan
The Southern Legion RISE of LEGION
121
|
Posted - 2013.06.06 17:50:00 -
[29] - Quote
Iskandar Zul Karnain wrote:Why would I have 300 squad members who can all join battles when I could have 30 bringing others in as needed? Until there's a kick from warbarge I'd rather keep it simple. Even with a kick option, does anyone want the potential trouble?
You wouldn't have 300 squad members unless you created them. There would be nothing stopping you from delegating things to your squad leaders. Part of the point is that people wouldn't need squad member roles to be drawn into a match be a squad leader, having a squad member role available doesn't interfere with what you want to do. |
DeeJay One
BetaMax. CRONOS.
37
|
Posted - 2013.06.06 17:52:00 -
[30] - Quote
Squad Member role seems unnecessary, just keep track who was in the battle and wasn't booted by a SL, so he can rejoin the battle after an accidental disconnection. |
|
Aqil Aegivan
The Southern Legion RISE of LEGION
121
|
Posted - 2013.06.06 17:57:00 -
[31] - Quote
DeeJay One wrote:...so he can rejoin the battle after an accidental disconnection.
How? |
Abu Stij
Goonfeet
162
|
Posted - 2013.06.06 18:11:00 -
[32] - Quote
Terry Webber wrote:How about an Assets Manager? Their job is to manage corporation-owned vehicles, weapons, dropsuits, etc. and create fittings for them.
That requires the secondary market to be activated, and that's more or less what your Logistics guy does as the COO. |
Canari Elphus
Pro Hic Immortalis RISE of LEGION
114
|
Posted - 2013.06.06 18:15:00 -
[33] - Quote
In my opinion, the accountant should have viewable access to the wallet but cannot withdraw funds.
This allows people to work on behalf of the corp but not be a risk.
Roles should escalate in terms of their ability to have control over the corp. It should be a tiered system that starts of with being able to view and then being able to interact/control. |
Abu Stij
Goonfeet
164
|
Posted - 2013.06.06 18:37:00 -
[34] - Quote
Canari Elphus wrote:In my opinion, the accountant should have viewable access to the wallet but cannot withdraw funds.
This allows people to work on behalf of the corp but not be a risk.
Roles should escalate in terms of their ability to have control over the corp. It should be a tiered system that starts of with being able to view and then being able to interact/control.
I will sum up my response to this post in one word:
No |
Draco Cerberus
Purgatorium of the Damned League of Infamy
104
|
Posted - 2013.06.06 22:42:00 -
[35] - Quote
Abu Stij wrote:Draco Cerberus wrote:I would like to see the ability to assign a combination of roles to a character and have roles specifically for each aspect of management such that if there were an individual who was an accountant they could also be assigned squad leader roles. That is, generally, how it works in EVE so there is no reason for it to not work that way in DUST. I just don't want them to forget that it needs to be possible. The mirroring of corporate structure wasn't done when Dust first began and we have been discussing it ever since. This is the first big step towards similar structures. |
Deluxe Edition
TeamPlayers EoN.
360
|
Posted - 2013.06.06 22:47:00 -
[36] - Quote
CCP FoxFour wrote:
The squad member role is being debated highly, we don't really think it adds a whole lot when everyone will generally be joining in squads anyways.
I would love to hear what you guys think of these roles, their names, and their purposes.
Squad member is important due to the disconnects, infinite loading screens, memory leaks, and the other myriad of problems that would require a solo player to join a battle. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
104
|
Posted - 2013.06.06 22:52:00 -
[37] - Quote
Canari Elphus wrote:In my opinion, the accountant should have viewable access to the wallet but cannot withdraw funds.
This allows people to work on behalf of the corp but not be a risk.
Roles should escalate in terms of their ability to have control over the corp. It should be a tiered system that starts of with being able to view and then being able to interact/control.
My accountant pays my taxes and does any number of other things, I wouldn't trust his secretary to pay my taxes, but him I'm okay with. If the roles had levels of interaction associated with them such as wallet access or not I think this may solve the problems you seem to be concerned about.
I support the idea that a customizable role system should be put into place so a CEO could assign many small roles to a custom title to assign all at once. This would allow not only the ability to structure your corp as you see fit but to limit access based on criteria that only you may see as necessary. For example Johnny can get access to view the wallet to confirm deposits but cannot make transactions. Bill can make transactions and join PC. Sue Can boot corp members, has access to the wallet can join PC but has no hanger access. |
Talos Alomar
Subdreddit Test Alliance Please Ignore
884
|
Posted - 2013.06.06 22:54:00 -
[38] - Quote
BL4CKST4R wrote:Accountant: Has full access to the mercenary wallet.
Do you mean Corporation wallet? Because I don't want anybody having any access to my wallet.
It'd be great to have multiple wallets where we can have the main treasury separate form Operations, Reimbursements, and Training wallets.
we need separate wallets.
As for the squad leader/member debate I'd rather have Commissioned Officers and Non-commissioned Officers. Commissioned Officers can start a team and accept contracts and attack districts. NCOs can start teams to take on existing contracts and attack/defend in battles that have already been scheduled. |
mrunknown2u2
Ill Omens EoN.
51
|
Posted - 2013.06.06 23:18:00 -
[39] - Quote
Charizard Zakalwe wrote:I think squad member is a bit unneccessary. almost everyone will be going in in a squad, but it's case of better to have it and not need it so if it's already made I don't see a problem with it. Just put it at the bottom of the list so it doesn't get in the way of the important ****. The squad member role is very important.
|
SILENTSAM 69
Pro Hic Immortalis RISE of LEGION
500
|
Posted - 2013.06.06 23:57:00 -
[40] - Quote
I actually like the Squad Member role. Maybe most corps will give that role to every member, but it is still nice to have as an option.
This would be great for new recruits, especially with large corps. It would be good to have only trusted members getting that role, and the rest getting pulled in by Squad Leaders.
Will the Mercenary Wallet will eventually be a new wallet division when the DUST and EVE sides of a corp are eventually merged? As in the Merc wallet being a secondary Master Wallet, with merc taxes going to it, and the other divisions just being open to officers on either side. |
|
Roy Ventus
Foxhound Corporation General Tso's Alliance
287
|
Posted - 2013.06.07 00:20:00 -
[41] - Quote
Wtf CCP. Have you been reading my mind?
>__________________________________> This is perfect for Foxhound's Divisional system. I mean seriously. |
Brush Master
HavoK Core RISE of LEGION
521
|
Posted - 2013.06.07 00:27:00 -
[42] - Quote
The squad member role is not needed. Also make these access groups that we can assign to our own custom titles. Add a title, assign it one of those levels, assign title to player. This would allow us to customize our role name and have the roles you define. Long term, it would be good if we could check off the various access roles we want each title to have. |
Roy Ventus
Foxhound Corporation General Tso's Alliance
287
|
Posted - 2013.06.07 00:39:00 -
[43] - Quote
Squad member is optional, so is Squad Leader if you don't want to use them and only allow directors to handle battles. It's all about how you can use it and honestly I could use both options based on the way my corporation is ran.
Squad Leaders can pick up from the Reserve if there's any seats left while the Squad members of said squad can go in without the need of the Squad Leader.
It makes things go faster but it also can make things a bit clumsy. I say we keep it and let CEOs decide if they'll want to use them. |
Mavado V Noriega
SyNergy Gaming EoN.
3426
|
Posted - 2013.06.07 06:22:00 -
[44] - Quote
Roy Ventus wrote:Squad member is optional, so is Squad Leader if you don't want to use them and only allow directors to handle battles. It's all about how you can use it and honestly I could use both options based on the way my corporation is ran.
Squad Leaders can pick up from the Reserve if there's any seats left while the Squad members of said squad can go in without the need of the Squad Leader.
It makes things go faster but it also can make things a bit clumsy. I say we keep it and let CEOs decide if they'll want to use them.
this. keep it some corps are big and when ppl dc midgame might need a sub
also ETA on this??? |
Heidoukan
Forsaken Immortals
26
|
Posted - 2013.06.07 09:21:00 -
[45] - Quote
CCP FoxFour wrote:Hey guys, We are currently working on roles for DUST corporations and I wanted to gather some feedback from you guys on the roles we will release with. Currently we are looking at:
- CEO: There can only be one. Does everything.
- Director: Can do everything the CEO can except assign the director role. Only the CEO can do that. CEO and directors are the only ones to assign any roles at all.
- Accountant: Has full access to the mercenary wallet.
- Personal Director: Can accept applications to the corporation.
- Chief Operations Officer: Deal with all DUST logistics. For now this is planetary conquest, but may later involve other things.
- Squad Leader: Can join corporation battles solo or as squad leader with squad members that do not include corporation members.
- Squad Member: Can join corporation battles solo.
The squad member role is being debated highly, we don't really think it adds a whole lot when everyone will generally be joining in squads anyways. I would love to hear what you guys think of these roles, their names, and their purposes.
My Suggestions:
Personal Director -> Name change to Recruitment Officer. Keep the same syntax as with Chief Operations Officer.
Commander -> 1 Level above Platoon Leader in terms of Hierarchy. When you increase the player cap to a really high level you will need 1 Commander per battle. His/her role is to direct the Platoon Leaders. Can join corporation battles solo or as commander with platoon leaders that do not include corporation members.
Platoon Leader -> 1 Level above Squad Leader in terms of Hierarchy. Can join corporation battles solo or as platoon leader with squad leaders that do not include corporation members.
Squad Member: I think is needed when you want to limit the use of AWOXING in PC. This role should exist. Purpose of this role is perfect. Name could do with a change maybe. I'll think about it.
Recruit: Just entered. Can't access corporation battles solo. (Don't know if it makes sense but included anyways) |
G Torq
ALTA B2O
151
|
Posted - 2013.06.07 11:19:00 -
[46] - Quote
CCP FoxFour wrote:
- Personal Director: Can accept applications to the corporation.
Sweet - so can I get my Personnel Director to assign me a Personal Director?
|
|
CCP FoxFour
C C P C C P Alliance
23180
|
Posted - 2013.06.07 11:40:00 -
[47] - Quote
G Torq wrote:CCP FoxFour wrote:
- Personal Director: Can accept applications to the corporation.
Sweet - so can I get my Person nel Director to assign me a Person al Director?
No, only the CEO and directors will be able to grant roles. |
|
|
CCP FoxFour
C C P C C P Alliance
23183
|
Posted - 2013.06.07 11:49:00 -
[48] - Quote
An update! :D
Personnel Director will remain being named that as it's name matches the EVE name, and it will be the same role between the two games. This goes for accountant as well.
Chief Operations Officer does need a new name, something that makes it more obvious as a DUST specific role. Possibly terrestrial logistics officer.
I would also like to come up with a new name for the squad leader role since there are actual squad leaders for squads. That could be confusing.
We are looking at making it so that if you are in a match and invite someone to your squad it pulls them directly into the match. If we can do this then I believe we can remove the need for the squad members role. Removing the squad member role is really nice because it means having to manage less roles. And when only directors and the CEO can assign/remove them this becomes important. We should try and get all the functionality needed into the other roles. If we have terrestrial logistics officer for managing planetary conquest stuff, what about terrestrial combat officer for squad leader stuff?
Also, as a tid bit, while we are not actually working on it yet we are thinking about a new feature... well not really new just expanding on squads. Platoons. >:) |
|
Absolute Idiom II
BetaMax. CRONOS.
109
|
Posted - 2013.06.07 11:55:00 -
[49] - Quote
Platoons, yes please.
I'd love to be able to join a squad and (queue up to) join the battle that they are in. Related - why do we have to return to the MQ after each battle? Why can't we just stay in a battle type, like other FPS games (CoD, BF3, etc).
I like your suggestion of title for the 'Squad Leader' role: Combat Officer fits nicely. |
|
CCP FoxFour
C C P C C P Alliance
23183
|
Posted - 2013.06.07 11:56:00 -
[50] - Quote
Absolute Idiom II wrote:Platoons, yes please.
I'd love to be able to join a squad and (queue up to) join the battle that they are in. Related - why do we have to return to the MQ after each battle? Why can't we just stay in a battle type, like other FPS games (CoD, BF3, etc).
I like your suggestion of title for the 'Squad Leader' role: Combat Officer fits nicely.
We call that the carousel, going from match to match, and we have it in development. |
|
|
Oxskull Duncarino
Shadow Company HQ
199
|
Posted - 2013.06.07 11:57:00 -
[51] - Quote
CCP FoxFour wrote:An update! :D
Personnel Director will remain being named that as it's name matches the EVE name, and it will be the same role between the two games. This goes for accountant as well.
Chief Operations Officer does need a new name, something that makes it more obvious as a DUST specific role. Possibly terrestrial logistics officer.
I would also like to come up with a new name for the squad leader role since there are actual squad leaders for squads. That could be confusing.
We are looking at making it so that if you are in a match and invite someone to your squad it pulls them directly into the match. If we can do this then I believe we can remove the need for the squad members role. Removing the squad member role is really nice because it means having to manage less roles. And when only directors and the CEO can assign/remove them this becomes important. We should try and get all the functionality needed into the other roles. If we have terrestrial logistics officer for managing planetary conquest stuff, what about terrestrial combat officer for squad leader stuff?
Also, as a tid bit, while we are not actually working on it yet we are thinking about a new feature... well not really new just expanding on squads. Platoons. >:) This all sounds great. The more precise roles are going to make live so much easier for corporations, and therefore make the game more fun. Excellent work.
Haha, any chance of ya elaborating on the Platoons idea |
XtoTheS
BetaMax Beta CRONOS.
15
|
Posted - 2013.06.07 11:58:00 -
[52] - Quote
CCP FoxFour wrote:An update! :D
Also, as a tid bit, while we are not actually working on it yet we are thinking about a new feature... well not really new just expanding on squads. Platoons. >:)
I say in addition to expanding on squads, increase the max members in a game. 16 to 18 and eventually 24 on a side.
For titles related to major roles in the game itself, I lack the knowledge and know-of to really give my input. But if it were up to me? Squad Leader would be Red Leader then Red Five and Red Four and so on for all 6 squad members... ya.. inspired by starwars.. hope I just didnt cost CCP a few million bucks. |
Telleth
DUST University Ivy League
26
|
Posted - 2013.06.07 12:15:00 -
[53] - Quote
Platoon leaders as part of the squad mechanics sounds interesting. Being able to have multiple squads in a match without having to try to queue sync would be nice. A few thoughts on that, with the current player limits, the short squad of 4 be the Pl squad. Put skill requirements to be able to run a platoon, which can be built upon later for adding MCC control and larger battle sizes in the distant future. Also further down the line, command suits, and leadership skills. Maybe have it based off a module that the SL/PL has in their equipment slot, all very similar to EVE's setup. |
Beren Hurin
OMNI Endeavors Reverberation Project
519
|
Posted - 2013.06.07 13:34:00 -
[54] - Quote
What about "Quartermaster" for the COO? |
Roy Ventus
Foxhound Corporation General Tso's Alliance
287
|
Posted - 2013.06.07 13:47:00 -
[55] - Quote
CCP FoxFour wrote:An update! :D
Personnel Director will remain being named that as it's name matches the EVE name, and it will be the same role between the two games. This goes for accountant as well.
Chief Operations Officer does need a new name, something that makes it more obvious as a DUST specific role. Possibly terrestrial logistics officer.
I would also like to come up with a new name for the squad leader role since there are actual squad leaders for squads. That could be confusing.
We are looking at making it so that if you are in a match and invite someone to your squad it pulls them directly into the match. If we can do this then I believe we can remove the need for the squad members role. Removing the squad member role is really nice because it means having to manage less roles. And when only directors and the CEO can assign/remove them this becomes important. We should try and get all the functionality needed into the other roles. If we have terrestrial logistics officer for managing planetary conquest stuff, what about terrestrial combat officer for squad leader stuff?
Also, as a tid bit, while we are not actually working on it yet we are thinking about a new feature... well not really new just expanding on squads. Platoons. >:)
T_T Please keep Squad Members. If a CEO can't handle assigning this role to a large group of players they'll organize their structure. Like for example:
A corp with 100 mercenaries = 10 Squad Leaders + 0 Squad Members A corp with 10 mercenaries = 0 Squad Leaders + 10 Squad Members
Of course these^ are only examples and some corporation's have more complex structures than just applying a squad leader to every squad of 10 or making all of it's members squad members.
Of course there are obvious uses of the Squad leader role that you have probably thought of such as picking up alliance players, or mercenaries who are hired for the job so I'd like to talk more about Squad Members.
Squad Member Role Can Aid a Corp by:
- Allowing a certain group of players to have first response action.
- Label members as trusted for battles.
- Cutting down time for adding members to a battle.
- Allowing only your members to join battles(If you're not using Squad Leader).
|
Kevall Longstride
DUST University Ivy League
250
|
Posted - 2013.06.07 13:57:00 -
[56] - Quote
CCP FoxFour wrote:Hey guys, We are currently working on roles for DUST corporations and I wanted to gather some feedback from you guys on the roles we will release with. Currently we are looking at:
- CEO: There can only be one. Does everything.
- Director: Can do everything the CEO can except assign the director role. Only the CEO can do that. CEO and directors are the only ones to assign any roles at all.
- Accountant: Has full access to the mercenary wallet.
- Personal Director: Can accept applications to the corporation.
- Chief Operations Officer: Deal with all DUST logistics. For now this is planetary conquest, but may later involve other things.
- Squad Leader: Can join corporation battles solo or as squad leader with squad members that do not include corporation members.
- Squad Member: Can join corporation battles solo.
The squad member role is being debated highly, we don't really think it adds a whole lot when everyone will generally be joining in squads anyways. I would love to hear what you guys think of these roles, their names, and their purposes.
Hallelujah!!!
I don't think you'll find any CEO who has been banging the drums about roles more and longer than I have. I'm sure FoxFour and Nullabor will confirm this.
The squad member role is needed at the moment for the reasons that have already been stated.
I'd like to ability to combine the roles below Director as well. It would give us CEO a bit more fine control to create tailored roles to our needs.
The names I'm OK with but perhaps the ability to rename them at a corp level is within possibility? Maybe Combat Officer for Squad Leader and Combat Specialist for Squad Member.
I like the idea of Quartermaster for the COO. We'd have no end of applicants if it means they get a chance to be called Q.
I love the idea of platoons for different dropsuit specialities and as team size increases happen the ability to change the default names for squads will be gratefully received.
|
Beren Hurin
OMNI Endeavors Reverberation Project
522
|
Posted - 2013.06.07 14:05:00 -
[57] - Quote
Quote:In land armies, especially US units, a quartermaster is either an individual soldier or a unit who specializes in distributing supplies and provisions to troops. The senior unit, post or base supply officer is customarily referred to as "the quartermaster". Often the quartermaster serves as the S-4 in US Army, US Marine Corps units and NATO units.
In many navies, quartermaster is a non-commissioned officer (petty officer) rank for personnel responsible for their ship's navigation. In the US Navy, the quartermaster is responsible for the ship's navigation and maintenance of nautical charts and maps. Aboard merchant ships, quartermasters are usually the Able Seamen assigned to bridge watches. A naval quartermaster's main task is to steer the ship and apply the helm orders given by the Captain or watch officers.
-Wikipedia
Eventually if they became the 'keepers of the MCC' that would make a lot of sense. |
BursegSardaukar
Sardaukar Merc Guild General Tso's Alliance
154
|
Posted - 2013.06.07 14:09:00 -
[58] - Quote
This is awesome. Pl0x make this a thing ASAP. Then my Smerglings can all come home! |
Heidoukan
Forsaken Immortals
26
|
Posted - 2013.06.07 14:16:00 -
[59] - Quote
CCP FoxFour wrote:An update! :D
Personnel Director will remain being named that as it's name matches the EVE name, and it will be the same role between the two games. This goes for accountant as well.
Chief Operations Officer does need a new name, something that makes it more obvious as a DUST specific role. Possibly terrestrial logistics officer.
I would also like to come up with a new name for the squad leader role since there are actual squad leaders for squads. That could be confusing.
We are looking at making it so that if you are in a match and invite someone to your squad it pulls them directly into the match. If we can do this then I believe we can remove the need for the squad members role. Removing the squad member role is really nice because it means having to manage less roles. And when only directors and the CEO can assign/remove them this becomes important. We should try and get all the functionality needed into the other roles. If we have terrestrial logistics officer for managing planetary conquest stuff, what about terrestrial combat officer for squad leader stuff?
Also, as a tid bit, while we are not actually working on it yet we are thinking about a new feature... well not really new just expanding on squads. Platoons. >:)
CCP FoxFour,
You mentioned Terrestrial Logistics Officer. Would you consider this:
>> Planetary Logistics Officer |
Aqil Aegivan
The Southern Legion RISE of LEGION
125
|
Posted - 2013.06.07 14:18:00 -
[60] - Quote
CCP FoxFour wrote: We are looking at making it so that if you are in a match and invite someone to your squad it pulls them directly into the match. If we can do this then I believe we can remove the need for the squad members role. Removing the squad member role is really nice because it means having to manage less roles.
Sigh, this is why I don't really bother with the forums anymore.
If you've already made your mind up then why ask us for feedback? Even with the ability to pull people into battle it still means keeping track of who's DC'd and making sure they get re-invited when they get back, etc.
If people want to spend time improving their efficiency by managing individual squad member roles then let them, or not, at this point I don't really care anymore. In fact do whatever you like. |
|
Mavado V Noriega
SyNergy Gaming EoN.
3426
|
Posted - 2013.06.07 14:21:00 -
[61] - Quote
Absolute Idiom II wrote:Platoons, yes please.
I'd love to be able to join a squad and (queue up to) join the battle that they are in. Related - why do we have to return to the MQ after each battle? Why can't we just stay in a battle type, like other FPS games (CoD, BF3, etc).
I like your suggestion of title for the 'Squad Leader' role: Combat Officer fits nicely.
I like Combat Officer for the new name of "squad leader" |
Rynx Sinfar
Subdreddit Test Alliance Please Ignore
803
|
Posted - 2013.06.07 14:33:00 -
[62] - Quote
CCP FoxFour wrote:
I would also like to come up with a new name for the squad leader role since there are actual squad leaders for squads. That could be confusing.
Hostile Negotiation Officer
Aggressive Relations Coordinator
Bootherder
Extreme Dance Instructor
Corporate Combat Leader
Mob Leader
Forceful Diplomacy Specialist
Honestly my favorite is Bootherder, I just want to call them that. I know it won't happen but it just fits so well. |
Beren Hurin
OMNI Endeavors Reverberation Project
522
|
Posted - 2013.06.07 14:42:00 -
[63] - Quote
Also, instead of Squad Leader Role it could be Assignment Officer. |
Mark Crusader
Sons of Kharvash
11
|
Posted - 2013.06.07 14:43:00 -
[64] - Quote
Along a different tangent...
Please tell me you will be scrapping Eve's terrible bit-field based corp role system and replacing it with something more extensible for Dust! This would be the perfect opportunity to implement something new and then roll it over to Eve when things are ready. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
104
|
Posted - 2013.06.07 14:49:00 -
[65] - Quote
Combat Officer sounds good.
When we have roles in place please start work on platoons, it is already in discussion on the forums and should be looked at: https://forums.dust514.com/default.aspx?g=posts&m=910374#post910374 https://forums.dust514.com/default.aspx?g=posts&m=910835#post910835 Team Comms https://forums.dust514.com/default.aspx?g=posts&m=848941#post848941 https://forums.dust514.com/default.aspx?g=posts&t=82623&find=unread |
Driftward
Subdreddit Test Alliance Please Ignore
162
|
Posted - 2013.06.07 14:57:00 -
[66] - Quote
Roy Ventus wrote:CCP FoxFour wrote:An update! :D
Personnel Director will remain being named that as it's name matches the EVE name, and it will be the same role between the two games. This goes for accountant as well.
Chief Operations Officer does need a new name, something that makes it more obvious as a DUST specific role. Possibly terrestrial logistics officer.
I would also like to come up with a new name for the squad leader role since there are actual squad leaders for squads. That could be confusing.
We are looking at making it so that if you are in a match and invite someone to your squad it pulls them directly into the match. If we can do this then I believe we can remove the need for the squad members role. Removing the squad member role is really nice because it means having to manage less roles. And when only directors and the CEO can assign/remove them this becomes important. We should try and get all the functionality needed into the other roles. If we have terrestrial logistics officer for managing planetary conquest stuff, what about terrestrial combat officer for squad leader stuff?
Also, as a tid bit, while we are not actually working on it yet we are thinking about a new feature... well not really new just expanding on squads. Platoons. >:) T_T Please keep Squad Members. If a CEO can't handle assigning this role to a large group of players they'll organize their structure. Like for example: A corp with 100 mercenaries = 10 Squad Leaders + 0 Squad Members A corp with 10 mercenaries = 0 Squad Leaders + 10 Squad Members Of course these^ are only examples and some corporation's have more complex structures than just applying a squad leader to every squad of 10 or making all of it's members squad members. Of course there are obvious uses of the Squad leader role that you have probably thought of such as picking up alliance players, or mercenaries who are hired for the job so I'd like to talk more about Squad Members. Squad Member Role Can Aid a Corp by:
- Allowing a certain group of players to have first response action.
- Label members as trusted for battles.
- Cutting down time for adding members to a battle.
- Allowing only your members to join battles(If you're not using Squad Leader).
The issue is not for corps with 100 members. It's an issue for corporations with 500 or 1000 members. You might already have 25 or more squad leaders in addition to probably 100+ members. If I had to go through a list and put and tag 100+ members then manage that list on a daily or weekly basis, I would be pulling my hair out. |
THE-BEAST
Amarr Templars Amarr Empire
55
|
Posted - 2013.06.07 15:04:00 -
[67] - Quote
CCP FoxFour wrote:An update! :D
Personnel Director will remain being named that as it's name matches the EVE name, and it will be the same role between the two games. This goes for accountant as well.
Chief Operations Officer does need a new name, something that makes it more obvious as a DUST specific role. Possibly terrestrial logistics officer.
I would also like to come up with a new name for the squad leader role since there are actual squad leaders for squads. That could be confusing.
We are looking at making it so that if you are in a match and invite someone to your squad it pulls them directly into the match. If we can do this then I believe we can remove the need for the squad members role. Removing the squad member role is really nice because it means having to manage less roles. And when only directors and the CEO can assign/remove them this becomes important. We should try and get all the functionality needed into the other roles. If we have terrestrial logistics officer for managing planetary conquest stuff, what about terrestrial combat officer for squad leader stuff?
Also, as a tid bit, while we are not actually working on it yet we are thinking about a new feature... well not really new just expanding on squads. Platoons. >:)
Battle Commander |
XtoTheS
BetaMax Beta CRONOS.
15
|
Posted - 2013.06.07 15:15:00 -
[68] - Quote
Okay let me re-iterate what I meant on my earlier post.
Each Corporation is their own, they have their own agenda, their own character, their own views. Allow corporations to name their seats to their liking to fit their "mission statement". A lot of current corporations in real life have creative ways of naming positions, especially higher ranking. I think giving us that option would be a fun and even modern day way to address the personnel titles.
We already can name our corporations, alliances and give a description of what the corporation is about and stands for. Let them have the ability to name these titles ourselves! |
Shadowswipe
WarRavens
103
|
Posted - 2013.06.07 15:28:00 -
[69] - Quote
CCP FoxFour wrote: We are looking at making it so that if you are in a match and invite someone to your squad it pulls them directly into the match. If we can do this then I believe we can remove the need for the squad members role. Removing the squad member role is really nice because it means having to manage less roles. And when only directors and the CEO can assign/remove them this becomes important. We should try and get all the functionality needed into the other roles. If we have terrestrial logistics officer for managing planetary conquest stuff, what about terrestrial combat officer for squad leader stuff?
Let us decided if there are too many roles to manage. Let the option and choice be ours. Leave in Squad Member and those that don't want to hassle with it will just use Squad Leader. I for one and I know many others will like the extra fine tuning of roles. Just cause some don't see the need or want extra roles to look at, doesn't mean it won't be useful to organized corps. I look forward to being able to tag each person as planetary combat ready.
I don't see it taking more than 5 minutes of development time to remove the squad leader functions and making a new class with only the one option to join a district battle. Don't take away a useful option that will for sure be used by enough corps to warrant the small extra time to write the code. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
105
|
Posted - 2013.06.07 15:29:00 -
[70] - Quote
Yes, allow us to customize our titles/roles, make it ours not someone else's idea of a good name for it and give it a working title that devs use in their offices to refer to it by. |
|
Starfire Revo
G I A N T EoN.
75
|
Posted - 2013.06.07 15:29:00 -
[71] - Quote
Space Commissar. |
Terry Webber
Turalyon Plus
95
|
Posted - 2013.06.07 15:43:00 -
[72] - Quote
Abu Stij wrote:Terry Webber wrote:How about an Assets Manager? Their job is to manage corporation-owned vehicles, weapons, dropsuits, etc. and create fittings for them. That requires the secondary market to be activated, and that's more or less what your Logistics guy does as the COO. OK. I guess that makes sense.
|
Telcontar Dunedain
Imperfects Negative-Feedback
445
|
Posted - 2013.06.07 15:45:00 -
[73] - Quote
CCP FoxFour wrote:An update! :D
Personnel Director will remain being named that as it's name matches the EVE name, and it will be the same role between the two games. This goes for accountant as well.
Chief Operations Officer does need a new name, something that makes it more obvious as a DUST specific role. Possibly terrestrial logistics officer.
I would also like to come up with a new name for the squad leader role since there are actual squad leaders for squads. That could be confusing.
We are looking at making it so that if you are in a match and invite someone to your squad it pulls them directly into the match. If we can do this then I believe we can remove the need for the squad members role. Removing the squad member role is really nice because it means having to manage less roles. And when only directors and the CEO can assign/remove them this becomes important. We should try and get all the functionality needed into the other roles. If we have terrestrial logistics officer for managing planetary conquest stuff, what about terrestrial combat officer for squad leader stuff?
Also, as a tid bit, while we are not actually working on it yet we are thinking about a new feature... well not really new just expanding on squads. Platoons. >:)
I'm not seeing the FC role we discussed at Fanfest.
The role of the FC is to Accept Contracts for the corp (you are working on these yes?), Kick players from matches (combat officer shouldn't as there will be several per match), assign/unassign combat officer.
Additionally I think the FC should have voice priority (if this is possible) and I think the FC should have the control of OB both Eve and NPC.
Combat officer can load players into a match.
The reason that we need both an FC and the CO is that we need the ability to distribute the work load of organizing the match. It's a lot of work already with 16 and will only get to be more work as you scale battle sizes.
I agree that the Squad member role is extraneous.
Example -
The FC sees a contract for 16 at 50m isk in 2 hours.
He accepts contract and then begins picking his combat officers and team.
As the match goes live the FC directs his CO to load their squads into the match.
As the match begins the FC kicks a player with dead comms/afk and pulls a new player in.
As the match progresses the FC uses the voice priority to direct the match.
As the match goes on the FC drops OB as squads gain the WP or Eve assets come online.
At the conclusion of the match the FC unassigns the CO role( or leaves them in place if that's the corp policy).
|
Kevall Longstride
DUST University Ivy League
251
|
Posted - 2013.06.07 16:41:00 -
[74] - Quote
My concern is now CCP are talking about having roles, we handicap them by making them too complicated. The roles and descriptions that FoxFour listed in the OP are perfectly fine to be going on with for the moment.
As I stated before the Squad Member should be included. It may seem like micromanagement to some but plenty of corps want to completely control who enters PC lobby.
I would also ask that these roles and titles be visible in the info panel of each player. Or perhaps the lettering or background on the players 'badge' in the chat channels can be colour coded so that others in the corp can instantly recognise them as someone in authority and what rank they hold.
With that in mind I'd like to reserve a red and black checkered background with gold lettering for CEO. |
Nomed Deeps
The Exemplars
144
|
Posted - 2013.06.07 16:46:00 -
[75] - Quote
Recruiter - Differs from Personnel Director as Recruiter can only approve apps while a Personnel Director can both approve apps and remove players. |
Alaika Arbosa
Matari Combat Research and Manufacture Inc.
308
|
Posted - 2013.06.07 16:58:00 -
[76] - Quote
Nomed Deeps wrote:Recruiter - Differs from Personnel Director as Recruiter can only approve apps while a Personnel Director can both approve apps and remove players.
^^ This should be included too.
I think all of the roles sound like a good idea, though I'd change the name of the COO position to Planetary Manager or Planetary Liaison Officer.
I also like the idea of having Field Commanders, Platoon Commanders and Squad Commanders (mirroring Fleet, Wing and Squad Leaders from Eve).
Since this is a directly related question
Alaika Arbosa wrote:Since Corporate Roles are being worked on, does this mean we will be getting Corporate Assets sooner or later?
Sooner is better than later tbh.
I'd hope we were getting them as a package rather than getting roles and then at a later time getting corp assets. |
Enrico Valkensen
Valkensen Tactical Solutions
0
|
Posted - 2013.06.07 17:23:00 -
[77] - Quote
I would love to see Team Leaders and the ability to assign Corporation members to them. |
Karl Koekwaus
Tronhadar Free Guard Minmatar Republic
84
|
Posted - 2013.06.07 17:28:00 -
[78] - Quote
CCP FoxFour wrote: We are looking at making it so that if you are in a match and invite someone to your squad it pulls them directly into the match. If we can do this then I believe we can remove the need for the squad members role. Removing the squad member role is really nice because it means having to manage less roles.
You need the Squad member role, so squad members can join Corp battles when there are no Squad leaders/CEO or Directors online to make squads when corps don't want every member to be able to join a battle, in case with recruits new corp members. This way they can enter the PC battle solo and make squads pre-battle in the barge, without the risk of recruits or otherwise not trusted members(spies) messing stuff up.
|
Django Quik
R.I.f.t
628
|
Posted - 2013.06.07 17:33:00 -
[79] - Quote
Am I to understand that the lack of any mention of an Armoury Officer means that corporation armouries are not even been considered yet? |
Beren Hurin
OMNI Endeavors Reverberation Project
522
|
Posted - 2013.06.07 17:33:00 -
[80] - Quote
Also it was discussed on IRC, if somebody (FC?) could have a kind of chat/voice superiority to talk over everyone, that'd be nice. |
|
Gilbatron
Free-Space-Ranger Nulli Secunda
93
|
Posted - 2013.06.07 17:48:00 -
[81] - Quote
XtoTheS wrote:Okay let me re-iterate what I meant on my earlier post.
Each Corporation is their own, they have their own agenda, their own character, their own views. Allow corporations to name their seats to their liking to fit their "mission statement". A lot of current corporations in real life have creative ways of naming positions, especially higher ranking. I think giving us that option would be a fun and even modern day way to address the personnel titles.
We already can name our corporations, alliances and give a description of what the corporation is about and stands for. Let them have the ability to name these titles ourselves!
i like this, i like it a lot |
Celus Ivara
DUST University Ivy League
15
|
Posted - 2013.06.07 17:59:00 -
[82] - Quote
It won't matter for now, but just a note: somewhere down the line you're going to give us back the ability to spawn private/controlled battle instances (useful for internal corp training, pride matches between corps, arenas for entertainment corps, etc.). When you give us that feature, I know a lot of corps will want a specific role for who's allowed to spawn those.
Also, some people have mentioned here that they want to give these roles custom names internally. In a related vein, I'd like to see maybe in addition to roles something like a title system. Some important corp positions don't actually need special access to unique tools to fulfill their duties, but it is very nice for them to be specifically designated as filling that position. Some examples are: diplomat, teacher, communications officer, propaganda officer... I'm certain many corps would like to give the people who fulfill those positions the metaphorical badge on their jacket showing to everyone who they are and what they do. |
Kevall Longstride
DUST University Ivy League
254
|
Posted - 2013.06.07 18:44:00 -
[83] - Quote
Celus Ivara wrote:It won't matter for now, but just a note: somewhere down the line you're going to give us back the ability to spawn private/controlled battle instances (useful for internal corp training, pride matches between corps, arenas for entertainment corps, etc.). When you give us that feature, I know a lot of corps will want a specific role for who's allowed to spawn those.
Also, some people have mentioned here that they want to give these roles custom names internally. In a related vein, I'd like to see maybe in addition to roles something like a title system. Some important corp positions don't actually need special access to unique tools to fulfill their duties, but it is very nice for them to be specifically designated as filling that position. Some examples are: diplomat, teacher, communications officer, propaganda officer... I'm certain many corps would like to give the people who fulfill those positions the metaphorical badge on their jacket showing to everyone who they are and what they do.
+1
I do this currently Eve side for our directors, even though they can't see them in Dust. Having it so it can be done in Dust and seen by all the members of corp will go a long way to give players a sense of accomplishment. |
Cassonetto Sovrano
Hobo's Happy Helpers
3
|
Posted - 2013.06.07 18:45:00 -
[84] - Quote
Celus Ivara wrote: Also, some people have mentioned here that they want to give these roles custom names internally. In a related vein, I'd like to see maybe in addition to roles something like a title system. Some important corp positions don't actually need special access to unique tools to fulfill their duties, but it is very nice for them to be specifically designated as filling that position. Some examples are: diplomat, teacher, communications officer, propaganda officer... I'm certain many corps would like to give the people who fulfill those positions the metaphorical badge on their jacket showing to everyone who they are and what they do.
What if CCP implemented sort of a role "fitting" system. CEOs/directors could create a position with a name of their choosing, and edit it using a checkbox list of permissions, i.e. Can join PC battle, can bring Squad to PC battle, can access corp wallet, etc. This would allow corps to customize roles to their liking, to include custom titles for individuals with roles pertaining more to the metagame.
I'm not sure how the current director/CEO permissions work on the backend, so this may not be practical. I'm just envisioning something like user/group permissions settings on a windows system. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
106
|
Posted - 2013.06.07 19:09:00 -
[85] - Quote
Django Quik wrote:Am I to understand that the lack of any mention of an Armoury Officer means that corporation armouries are not even been considered yet? I consider the option every day and then check, nope not yet, shake my head and shoot some red berries. |
HighTimesSW
TeamPlayers EoN.
12
|
Posted - 2013.06.08 01:36:00 -
[86] - Quote
CCP FoxFour wrote:Hey guys, We are currently working on roles for DUST corporations and I wanted to gather some feedback from you guys on the roles we will release with. Currently we are looking at:
- CEO: There can only be one. Does everything.
- Director: Can do everything the CEO can except assign the director role. Only the CEO can do that. CEO and directors are the only ones to assign any roles at all.
- Accountant: Has full access to the mercenary wallet.
- Personal Director: Can accept applications to the corporation.
- Chief Operations Officer: Deal with all DUST logistics. For now this is planetary conquest, but may later involve other things.
- Squad Leader: Can join corporation battles solo or as squad leader with squad members that do not include corporation members.
- Squad Member: Can join corporation battles solo.
The squad member role is being debated highly, we don't really think it adds a whole lot when everyone will generally be joining in squads anyways. I would love to hear what you guys think of these roles, their names, and their purposes.
Please keep Squad member role. Thank you.
|
Adam and Steve
OSG Planetary Operations Covert Intervention
12
|
Posted - 2013.06.08 03:59:00 -
[87] - Quote
CCP FoxFour wrote:Hey guys, We are currently working on roles for DUST corporations and I wanted to gather some feedback from you guys on the roles we will release with. Currently we are looking at:
- CEO: There can only be one. Does everything.
- Director: Can do everything the CEO can except assign the director role. Only the CEO can do that. CEO and directors are the only ones to assign any roles at all.
- Accountant: Has full access to the mercenary wallet.
- Personal Director: Can accept applications to the corporation.
- Chief Operations Officer: Deal with all DUST logistics. For now this is planetary conquest, but may later involve other things.
- Squad Leader: Can join corporation battles solo or as squad leader with squad members that do not include corporation members.
- Squad Member: Can join corporation battles solo.
The squad member role is being debated highly, we don't really think it adds a whole lot when everyone will generally be joining in squads anyways. I would love to hear what you guys think of these roles, their names, and their purposes.
These are all great. Just perfect, but please do not remove the Squad Member role. The more control we have, the better. I'm not certain if the majority of players do "join in squads anyways," especially with all of the bugs that are associated with Planetary Conquest. Way too many players get stuck on loading into the war barge. It is incredibly frequent for a player to drop out and drop back in to the match by themselves. It also allows us to have troops on stand by in case a player in the match disconnects.
Unless you specifically want every member that is cleared for Planetary Conquest matches within a corporation to be able to bring in others to a battle to preserve awoxing, the Squad Member role should be retained. Don't remove the Squad Member role because you think it won't be used, because it WILL be used if it is available. |
Celus Ivara
DUST University Ivy League
15
|
Posted - 2013.06.08 05:39:00 -
[88] - Quote
Cassonetto Sovrano wrote:Celus Ivara wrote: Also, some people have mentioned here that they want to give these roles custom names internally. In a related vein, I'd like to see maybe in addition to roles something like a title system. Some important corp positions don't actually need special access to unique tools to fulfill their duties, but it is very nice for them to be specifically designated as filling that position. Some examples are: diplomat, teacher, communications officer, propaganda officer... I'm certain many corps would like to give the people who fulfill those positions the metaphorical badge on their jacket showing to everyone who they are and what they do.
What if CCP implemented sort of a role "fitting" system. CEOs/directors could create a position with a name of their choosing, and edit it using a checkbox list of permissions, i.e. Can join PC battle, can bring Squad to PC battle, can access corp wallet, etc. This would allow corps to customize roles to their liking, to include custom titles for individuals with roles pertaining more to the metagame. I'm not sure how the current director/CEO permissions work on the backend, so this may not be practical. I'm just envisioning something like user/group permissions settings on a windows system. Yeah this was something I was thinking about too. Permissions would allow corps to custom build the roles they want. Giving corps more control in this space is probably a good thing. Plus, it'd solve the issue regarding the "Squad Member" role. Corps that want it can build it; those that don't, don't.
I'd like to echo the sentiment that there needs to be fine grain control over the accountant role, and/or a way to allow corps to have multiple wallets going ("Primary Funds","Petty Cash", etc). Without this, expect to see corps making holding-corps again so they can have the security and control they desire. |
doomsday thedeadly
The Enclave Syndicate
0
|
Posted - 2013.06.08 11:09:00 -
[89] - Quote
[quote=CCP FoxFour]An update! :D
Chief Operations Officer does need a new name, something that makes it more obvious as a DUST specific role. Possibly terrestrial logistics officer.
What about Tactical supervisor i think this is a good name well this is what my corp calls it. |
Fenrir XIII
Purgatorium of the Damned League of Infamy
4
|
Posted - 2013.06.09 07:00:00 -
[90] - Quote
Just put a default name (Like "CEO") for the 'role' with an option to rename, like with our dropsuits. Maybe have a little "Advanced mini checklist" on the side when you click them that goes more indepth in their responsibilities (outside of their default 'class' of role) and dutys and whatnot I dunno lol. |
|
Teddy Tough Guy
292 Corp Industries
10
|
Posted - 2013.06.09 11:10:00 -
[91] - Quote
Dexter Peabody wrote:CCP FoxFour wrote:Hey guys, We are currently working on roles for DUST corporations and I wanted to gather some feedback from you guys on the roles we will release with. Currently we are looking at:
- CEO: There can only be one. Does everything.
- Director: Can do everything the CEO can except assign the director role. Only the CEO can do that. CEO and directors are the only ones to assign any roles at all.
- Accountant: Has full access to the mercenary wallet.
- Personal Director: Can accept applications to the corporation.
- Chief Operations Officer: Deal with all DUST logistics. For now this is planetary conquest, but may later involve other things.
- Squad Leader: Can join corporation battles solo or as squad leader with squad members that do not include corporation members.
- Squad Member: Can join corporation battles solo.
The squad member role is being debated highly, we don't really think it adds a whole lot when everyone will generally be joining in squads anyways. I would love to hear what you guys think of these roles, their names, and their purposes. As a CEO of a large corp, THANK YOU FOR EXPANDING ON THE DUST ROLES SYSTEM. All of my concerns with corp management are addressed with this. Squad member flag is probably not needed. Would it be possible to create a secondary DUST wallet? I'd like to be able to have a MASTER WALLET that only the CEO and full directors can access (where corp donations and passive income go), and a secondary wallet that the rest of the accountants can access for reimbursements, gen packs, etc. I'd like to not have to hold the ISK on a character, and if an accountant goes rogue it minimizes the damage done. Agreed on the secondary wallet. But I think a squad member role is a must so the noobs in our corp can feel like they have a place and I like everything in its place. I have played all fps games and have run a clan (successfully) and have always found when you have members who DON'T have a role attached they feel alienated and feel like they DON'T belong, give our noobs a role they will appreciate it. As said above thank you CCP for addressing this as it is a function that is needing an update. |
Teddy Tough Guy
292 Corp Industries
10
|
Posted - 2013.06.09 11:17:00 -
[92] - Quote
Celus Ivara wrote:Cassonetto Sovrano wrote:Celus Ivara wrote: Also, some people have mentioned here that they want to give these roles custom names internally. In a related vein, I'd like to see maybe in addition to roles something like a title system. Some important corp positions don't actually need special access to unique tools to fulfill their duties, but it is very nice for them to be specifically designated as filling that position. Some examples are: diplomat, teacher, communications officer, propaganda officer... I'm certain many corps would like to give the people who fulfill those positions the metaphorical badge on their jacket showing to everyone who they are and what they do.
What if CCP implemented sort of a role "fitting" system. CEOs/directors could create a position with a name of their choosing, and edit it using a checkbox list of permissions, i.e. Can join PC battle, can bring Squad to PC battle, can access corp wallet, etc. This would allow corps to customize roles to their liking, to include custom titles for individuals with roles pertaining more to the metagame. I'm not sure how the current director/CEO permissions work on the backend, so this may not be practical. I'm just envisioning something like user/group permissions settings on a windows system. Yeah this was something I was thinking about too. Permissions would allow corps to custom build the roles they want. Giving corps more control in this space is probably a good thing. Plus, it'd solve the issue regarding the "Squad Member" role. Corps that want it can build it; those that don't, don't. I'd like to echo the sentiment that there needs to be fine grain control over the accountant role, and/or a way to allow corps to have multiple wallets going ("Primary Funds","Petty Cash", etc). Without this, expect to see corps making holding-corps again so they can have the security and control they desire. Sorry I DON'T agree I DON'T want to take on a director from another Corp when his directorship role has been totally different to the way my director runs things. And if you gave every role a different name how would other Corp CEO's know what your member roles are. Sorry but that would be a mistake.
|
Teddy Tough Guy
292 Corp Industries
10
|
Posted - 2013.06.09 11:20:00 -
[93] - Quote
We need a uniformed system not random roles all over the place. |
Hobo on Fire
Goonfeet
4
|
Posted - 2013.06.09 17:52:00 -
[94] - Quote
Teddy Tough Guy wrote: Sorry I DON'T agree I DON'T want to take on a director from another Corp when his directorship role has been totally different to the way my director runs things. And if you gave every role a different name how would other Corp CEO's know what your member roles are. Sorry but that would be a mistake.
While some of these ideas are over-complicated, most of this thread is clamoring for some amount of customization. Why would two directors running things differently affect you? Why would other corp CEOs care what individual members in another corp do? Why did you need 3 posts to write all that out?
For my two cents, the squad member role should be kept in; its a simple way to remove the need for all these holding corps everyone is using to prevent AWOXing. Being able to re-name stock roles would probably be enough to keep most of those asking for customization happy, even if they can't fine tune their attributes.
Perhaps taking the pre-defined roles in the OP and assigning a meta-level to each, (CEO=10, Director=9, squad member=1, no position=0) then allow the corp to copy and rename each to assign out to its players. CCPs servers (and people like Teddy Tough Guy) can just look at the Meta-level to know what someones actual role/abilities are, while the corp can come up with whatever crazy misspelled titles it wants. A corp that wants separate titles for "recruiter" and "training officer," but doesn't care if they have the same abilities, could have both just be re-named "personnel directors." All would be the same Meta-level, so to the system it doesn't get too complex. |
Teddy Tough Guy
292 Corp Industries
10
|
Posted - 2013.06.10 20:08:00 -
[95] - Quote
Hobo on Fire wrote:Teddy Tough Guy wrote: Sorry I DON'T agree I DON'T want to take on a director from another Corp when his directorship role has been totally different to the way my director runs things. And if you gave every role a different name how would other Corp CEO's know what your member roles are. Sorry but that would be a mistake.
While some of these ideas are over-complicated, most of this thread is clamoring for some amount of customization. Why would two directors running things differently affect you? Why would other corp CEOs care what individual members in another corp do? Why did you need 3 posts to write all that out? For my two cents, the squad member role should be kept in; its a simple way to remove the need for all these holding corps everyone is using to prevent AWOXing. Being able to re-name stock roles would probably be enough to keep most of those asking for customization happy, even if they can't fine tune their attributes. Perhaps taking the pre-defined roles in the OP and assigning a meta-level to each, (CEO=10, Director=9, squad member=1, no position=0) then allow the corp to copy and rename each to assign out to its players. CCPs servers (and people like Teddy Tough Guy) can just look at the Meta-level to know what someones actual role/abilities are, while the corp can come up with whatever crazy misspelled titles it wants. A corp that wants separate titles for "recruiter" and "training officer," but doesn't care if they have the same abilities, could have both just be re-named "personnel directors." All would be the same Meta-level, so to the system it doesn't get too complex.
Agreed only due to your brilliant idea giving each role a Meta-level. To answer the question why would I need to know, well let's be honest most CEO's will be searching for someone with the attributes you require to fill a post, call it head hunting or just plain stealing but I like to watch future candidates in their current posts to see if they would be suitable to 292 Ambitions :) Want a job? lol kidding |
Master Jaraiya
Ultramarine Corp
171
|
Posted - 2013.06.11 19:49:00 -
[96] - Quote
We also need a role maybe between COO and Squad Leader that allows a player to control multiple full squads such as Commander. This way multiple full squads could join a battle together without hassle. This role and the Squad Leaders need to be able to pull the entire platoon/squad out of a battle as well. Currently every player must individually leave battle should the necessity arise.
It would also benefit if a chat channel named Command opened containing only the Commander and Squad leaders, with a quick swap button on the d-pad so squad leaders could switch quickly from command channel to squad channel while in battle.
This Command role could simultaneously lead their own squad. |
Flaminius-Aurelius Julius
DUST University Ivy League
44
|
Posted - 2013.06.12 00:07:00 -
[97] - Quote
Nah, Having a squad member is important as a role. Imagine if there are only 2 squad leaders online in your corp. He could only bring in 12 players. with members, the individuals can show up to the corp fight even if there are no squad leaders online (I remember being the only qualified squad leader for a PC and had to recruit from corp. I can only imagine if I could only recruit up to 1 full squad's worth). |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
265
|
Posted - 2013.06.12 01:11:00 -
[98] - Quote
CCP FoxFour wrote:Hey guys, We are currently working on roles for DUST corporations and I wanted to gather some feedback from you guys on the roles we will release with. Currently we are looking at:
- CEO: There can only be one. Does everything.
- Director: Can do everything the CEO can except assign the director role. Only the CEO can do that. CEO and directors are the only ones to assign any roles at all.
- Accountant: Has full access to the mercenary wallet.
- Personal Director: Can accept applications to the corporation.
- Chief Operations Officer: Deal with all DUST logistics. For now this is planetary conquest, but may later involve other things.
- Squad Leader: Can join corporation battles solo or as squad leader with squad members that do not include corporation members.
- Squad Member: Can join corporation battles solo.
The squad member role is being debated highly, we don't really think it adds a whole lot when everyone will generally be joining in squads anyways. I would love to hear what you guys think of these roles, their names, and their purposes.
change squad member to recruit or grunt and i'll bite. you want to give them a title to work out of. plus you may not trust recruits because of AWOXing.
|
Mako LandSharkX
Liberum Sapiens Xenodochi
48
|
Posted - 2013.06.12 03:50:00 -
[99] - Quote
CCP FoxFour wrote:...Chief Operations Officer does need a new name, something that makes it more obvious as a DUST specific role. Possibly terrestrial logistics officer. perhaps just stick "infantry" in these kind of titles? like "Chief Infantry Operations Officer"?
Quote:I would also like to come up with a new name for the squad leader role since there are actual squad leaders for squads. That could be confusing. Squad Commander? Squad Officer? Infantry Commander? Infantry Officer?
Quote:We are looking at making it so that if you are in a match and invite someone to your squad it pulls them directly into the match. If we can do this then I believe we can remove the need for the squad members role. Removing the squad member role is really nice because it means having to manage less roles. Yes. If you can accomplish this-the 'squad member' role becomes obsolete...but not until we have an improved and stable squad/platoon/match joining system like you just described.
Quote:Also, as a tid bit, while we are not actually working on it yet we are thinking about a new feature... Platoons. >:) This is a no brainer imo-please add this yesterday. This would help in organized queuing for PC, FW, and anything else that allows multiple squads. If this is done I hope it has an appropriate chat channel as well-whether it replaces Team Chat, becomes Team Chat, or supplements Team Chat. This would be a good place/time to add a way to invite EVE capsuleers into Team/platoon chat to coordinate orbitals. |
Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
4
|
Posted - 2013.06.12 07:43:00 -
[100] - Quote
Darken-Sol wrote:
change squad member to recruit or grunt and i'll bite. you want to give them a title to work out of. plus you may not trust recruits because of AWOXing.
I don't think you understand what they're saying. They would have to work UP to squad member. Squad member would exist solely to avoid AWOXing by new recruits. |
|
KEROSIINI-TERO
Seraphim Initiative. CRONOS.
467
|
Posted - 2013.06.12 23:31:00 -
[101] - Quote
CCP FoxFour wrote:Hey guys, . . Currently we are looking at:
- CEO: There can only be one. Does everything.
- Director: Can do everything the CEO can except assign the director role. Only the CEO can do that. CEO and directors are the only ones to assign any roles at all.
- Accountant: Has full access to the mercenary wallet.
- Personal Director: Can accept applications to the corporation.
- Chief Operations Officer: Deal with all DUST logistics. For now this is planetary conquest, but may later involve other things.
- Squad Leader: Can join corporation battles solo or as squad leader with squad members that do not include corporation members.
- Squad Member: Can join corporation battles solo.
. .
Looks good! Get ready to do Team Commander as well who has the option to yield the battlefield etc, even before implementing any fancier command stuff... |
DJINN Jecture
Purgatorium of the Damned League of Infamy
16
|
Posted - 2013.06.16 15:27:00 -
[102] - Quote
Team or Battle Commander or General. This is the role that could form a team and in the case of PC battles would also be in charge of the battle.
The individual squad members need to be there too.
Squad Leader is a good role as well although a better name for it would be Captain. |
PlanetSide2 F2PonPS4
Seykal Expeditionary Group Minmatar Republic
0
|
Posted - 2013.06.17 16:33:00 -
[103] - Quote
My in depth report |
Bhavesh Prajapat
Doomslaying Democratic League
4
|
Posted - 2013.06.17 20:09:00 -
[104] - Quote
Are these roles cumulative or will multiple roles be assign-able to each member? |
Planetside2 FreeonPS4
Tronhadar Free Guard Minmatar Republic
3
|
Posted - 2013.06.18 00:34:00 -
[105] - Quote
Planetside 2 free on PS4 this year |
|
CCP FoxFour
C C P C C P Alliance
23990
|
Posted - 2013.06.18 17:13:00 -
[106] - Quote
Bhavesh Prajapat wrote:Are these roles cumulative or will multiple roles be assign-able to each member?
Multiple roles can be assigned. |
|
Sgt Buttscratch
G I A N T EoN.
171
|
Posted - 2013.06.18 17:32:00 -
[107] - Quote
CCP FoxFour wrote:Hey guys, We are currently working on roles for DUST corporations and I wanted to gather some feedback from you guys on the roles we will release with. Currently we are looking at:
- CEO: There can only be one. Does everything.
- Director: Can do everything the CEO can except assign the director role. Only the CEO can do that. CEO and directors are the only ones to assign any roles at all.
- Accountant: Has full access to the mercenary wallet.
- Personal Director: Can accept applications to the corporation.
- Chief Operations Officer: Deal with all DUST logistics. For now this is planetary conquest, but may later involve other things.
- Squad Leader: Can join corporation battles solo or as squad leader with squad members that do not include corporation members.
- Squad Member: Can join corporation battles solo.
The squad member role is being debated highly, we don't really think it adds a whole lot when everyone will generally be joining in squads anyways. I would love to hear what you guys think of these roles, their names, and their purposes.
rather than give people titles and responsibility, why not make any of this worth while by making PC worthwhile.
|
Shotty GoBang
Pro Hic Immortalis
70
|
Posted - 2013.06.18 18:10:00 -
[108] - Quote
Looks great! Perhaps a foolish question, but do we have an implementation timeline or estimate for the aforementioned roles?
- Shotty GoBang |
Kaeralli Sturmovos
KILL-EM-QUICK RISE of LEGION
123
|
Posted - 2013.06.18 18:24:00 -
[109] - Quote
though it may complicate things, id like to see an alliance role(SL/SM), for being able to join designated battle with corps in your alliance, as the game stands now and you are needed to help out a fellow friendly corp and massive DC's and freezes happen your scrambling to know who all made it in and who all needs to back out to pick up corp members who just rebooted.
if this update comes before we solve the lag/framerate/latency issues in PC then that will take out some of the stress with dealing with the broken game mode as it currently stands. |
Sylwester Dziewiecki
BetaMax. CRONOS.
97
|
Posted - 2013.06.18 18:33:00 -
[110] - Quote
CCP FoxFour wrote: (...)
- Squad Leader: Can join corporation battles solo or as squad leader with squad members that do not include corporation members.
- Squad Member: Can join corporation battles solo.
The squad member role is being debated highly, we don't really think it adds a whole lot when everyone will generally be joining in squads anyways. Squad Member role is needed, if normal member will not have right to join corporation battles - example: What if squad will join corporation battle, one of the member will get hard-crash. After restarting console he will turn game on, and he will not be able to join metch because squad will be already in battle. Or squad leader will have to leave match to rejoin it with that poor dude..
I would like to see roles that give rights to see stuff like corporation wallet transaction's, but not allow to touch those ISK. |
|
Salazar Skye-fire
Villore Sec Ops Gallente Federation
107
|
Posted - 2013.06.18 18:35:00 -
[111] - Quote
i would like a "Bard or Jester" role so that in the future if we have some sort of spectator mode setup they can raise morale with a victory song. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
142
|
Posted - 2013.06.19 14:21:00 -
[112] - Quote
Please FoxFour can this be done in the next week or so? |
|
CCP FoxFour
C C P C C P Alliance
24048
|
Posted - 2013.06.19 14:26:00 -
[113] - Quote
Draco Cerberus wrote:Please FoxFour can this be done in the next week or so?
Work for it is ongoing unfortunately we are coming up to summer here in Iceland and generally speaking this is when everyone takes their vacation. I can't give an exact date, but we want it done as soon as possible. |
|
Iskandar Zul Karnain
Hellstorm Inc League of Infamy
844
|
Posted - 2013.06.19 17:23:00 -
[114] - Quote
CCP FoxFour wrote:.... this is when everyone takes their vacation...
|
|
CCP FoxFour
C C P C C P Alliance
24163
|
Posted - 2013.06.19 18:21:00 -
[115] - Quote
Iskandar Zul Karnain wrote:CCP FoxFour wrote:.... this is when everyone takes their vacation...
You know, summer and all. It's not so crazy at our China office, but here in Iceland it is just something the country does. Everyone takes their vacation in July and August. While it can tend to mean less large feature development because everyone is not gone at the same time those that are around the office generally work on small things and get lots of them done. Last summer I spent some time cleaning up the market for EVE. Not something I can really get onto a big feature release, but something that was really needed and I could do on my own while others were not around. |
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
378
|
Posted - 2013.06.19 18:27:00 -
[116] - Quote
@FoxFour
Alaika Arbosa wrote:Since Corporate Roles are being worked on, does this mean we will be getting Corporate Assets sooner or later?
Sooner is better than later tbh.
Is this something you can answer? |
|
CCP FoxFour
C C P C C P Alliance
24164
|
Posted - 2013.06.19 18:31:00 -
[117] - Quote
Alaika Arbosa wrote:@FoxFour Alaika Arbosa wrote:Since Corporate Roles are being worked on, does this mean we will be getting Corporate Assets sooner or later?
Sooner is better than later tbh. Is this something you can answer?
It is not something under active development, it is on our backlog but has not been put on our roadmap. |
|
Alaika Arbosa
Matari Combat Research and Manufacture Inc. Interstellar Murder of Crows
378
|
Posted - 2013.06.19 18:35:00 -
[118] - Quote
Thanks for the reply. |
|
CCP FoxFour
C C P C C P Alliance
24166
|
Posted - 2013.06.19 18:43:00 -
[119] - Quote
Alaika Arbosa wrote:Thanks for the reply.
:) |
|
Colonel Killar
DUST CORE DARKSTAR ARMY
12
|
Posted - 2013.06.19 19:35:00 -
[120] - Quote
CCP FoxFour wrote:Alaika Arbosa wrote:@FoxFour Alaika Arbosa wrote:Since Corporate Roles are being worked on, does this mean we will be getting Corporate Assets sooner or later?
Sooner is better than later tbh. Is this something you can answer? It is not something under active development, it is on our backlog but has not been put on our roadmap. Can we see the road map or is the glovebox locked shut so we can't see it. |
|
Sinboto Simmons
SVER True Blood Public Disorder.
239
|
Posted - 2013.06.20 03:51:00 -
[121] - Quote
Will we have ranks for individual squad members as well? like private first class ect ect ? Sorry if this has been addressed haven't actually read all of the post tiered. |
Hobo on Fire
Goonfeet Special Planetary Emergency Response Group
15
|
Posted - 2013.06.20 04:51:00 -
[122] - Quote
Sinboto Simmons wrote:Will we have ranks for individual squad members as well? like private first class ect ect ? Sorry if this has been addressed haven't actually read all of the post tiered.
Why would you need military ranks within squad roles? Why would you use military ranks for a corporation? I've got news for all you 14 year old military-wannabe's out there: mercenaries don't care about stripes on your arm or shiny things on your collar.
Of course, if we get to rename positions as been suggested by a few people in this thread, you can base your role titles off of your JROTC unit and real world veterans will roll their eyes at you. |
Sinboto Simmons
SVER True Blood Public Disorder.
242
|
Posted - 2013.06.20 05:42:00 -
[123] - Quote
Hobo on Fire wrote:Sinboto Simmons wrote:Will we have ranks for individual squad members as well? like private first class ect ect ? Sorry if this has been addressed haven't actually read all of the post tiered. Why would you need military ranks within squad roles? Why would you use military ranks for a corporation? I've got news for all you 14 year old military-wannabe's out there: mercenaries don't care about stripes on your arm or shiny things on your collar. Of course, if we get to rename positions as been suggested by a few people in this thread, you can base your role titles off of your JROTC unit and real world veterans will roll their eyes at you. Hehe stick up your behind man? It's a game it's supposed to be fun, just adds a bit more to the game nothing more nothing less, and all those who are so higher then thou who look down on me or anyone who suggest these things needs a life if you are so arrogant to penalise someone over a suggestion they made on a forum for a videogame I pitty you and any you associate with truly is sad.
Once aggen tiered so excuse my grammar/spelling ^-^ |
Salazar Skye-fire
Villore Sec Ops Gallente Federation
107
|
Posted - 2013.06.20 14:40:00 -
[124] - Quote
bump |
sansey Inferno
Inferno Inc
80
|
Posted - 2013.06.20 23:43:00 -
[125] - Quote
why so slow? in eve many corps have role templates why not use in dust same mechanic? |
Girltoi
Kirkinen Risk Control Caldari State
8
|
Posted - 2013.06.21 08:34:00 -
[126] - Quote
can we have a role without the corp and alliance mail spam? |
|
CCP FoxFour
C C P C C P Alliance
24348
|
Posted - 2013.06.21 11:23:00 -
[127] - Quote
Girltoi wrote:can we have a role without the corp and alliance mail spam?
Depends on the role and the spam you are talking about... |
|
Templar 10
Phaze O n e
8
|
Posted - 2013.06.21 11:31:00 -
[128] - Quote
CCP FoxFour wrote:Girltoi wrote:can we have a role without the corp and alliance mail spam? Depends on the role and the spam you are talking about...
How about just a ******* delete all button lol in the mail system i can give you the c# code for it if you like..... |
|
CCP FoxFour
C C P C C P Alliance
24348
|
Posted - 2013.06.21 11:36:00 -
[129] - Quote
Templar 10 wrote:CCP FoxFour wrote:Girltoi wrote:can we have a role without the corp and alliance mail spam? Depends on the role and the spam you are talking about... How about just a ******* delete all button lol in the mail system i can give you the c# code for it if you like.....
If you would be so kind as to post that on PasteBin I will be sure to copy and paste it right into our code base for you. |
|
xp3ll3d dust
The Southern Legion RISE of LEGION
73
|
Posted - 2013.06.21 11:46:00 -
[130] - Quote
CCP FoxFour wrote:Girltoi wrote:can we have a role without the corp and alliance mail spam? Depends on the role and the spam you are talking about...
One would be the "your district has been attacked" that goes out to every corp member. |
|
SponkSponkSponk
The Southern Legion RISE of LEGION
38
|
Posted - 2013.06.21 12:28:00 -
[131] - Quote
Something something CREST... |
Kevall Longstride
DUST University Ivy League
273
|
Posted - 2013.06.21 13:49:00 -
[132] - Quote
CCP FoxFour wrote:Templar 10 wrote:CCP FoxFour wrote:Girltoi wrote:can we have a role without the corp and alliance mail spam? Depends on the role and the spam you are talking about... How about just a ******* delete all button lol in the mail system i can give you the c# code for it if you like..... If you would be so kind as to post that on PasteBin I will be sure to copy and paste it right into our code base for you.
One of your finer trolls FoxFour.
I salute you sir. o7 |
Vance Alken
Commando Perkone Caldari State
115
|
Posted - 2013.06.22 06:03:00 -
[133] - Quote
It'd be extra awesome if each PC match was made up of hierarchies rather than two teams.
Battalion Commander (or something) -> Squad Leaders -> Squad Members. Superiors can control affiliation with subordinates. BCs can kick SLs from the battalion (read: from the fleet) making them red to shoot, and SLs can do the same with their SMs. You can also ally yourself with any subordinate that doesn't have already a superior, allowing you to pick up traitors/awoxers/whatever as they expose themselves. Subordinates can also desert their superiors or, if they don't have one, request command from them. You need chain of command up to a BC to make use of equipment deployed or otherwise inside that chain of command (MCCs, turrets, clones, etc) |
Bhavesh Prajapat
Doomslaying Democratic League
4
|
Posted - 2013.06.22 11:24:00 -
[134] - Quote
CCP FoxFour wrote:Bhavesh Prajapat wrote:Are these roles cumulative or will multiple roles be assign-able to each member? Multiple roles can be assigned.
Cheers FoxFour |
ADAM-OF-EVE
Svartur Bjorn
48
|
Posted - 2013.06.22 11:59:00 -
[135] - Quote
WAR ASSETS MANAGER - can view player skills and assets, purchase items from the corp wallet, drop items into player assets, access to corp assets
the purpose of this role is to allow corp assets to be distributed to members before a battle. also if there was a corp option to make all loot drops go to corp assets rather than players. this way usable assets can be distributed to players that can use them. that option should be PC only
|
JonnyAugust
Internal Error. Negative-Feedback
275
|
Posted - 2013.06.22 13:44:00 -
[136] - Quote
CCP FoxFour wrote:Hey guys, We are currently working on roles for DUST corporations and I wanted to gather some feedback from you guys on the roles we will release with. Currently we are looking at:
- CEO: There can only be one. Does everything.
- Director: Can do everything the CEO can except assign the director role. Only the CEO can do that. CEO and directors are the only ones to assign any roles at all.
- Accountant: Has full access to the mercenary wallet.
- Personal Director: Can accept applications to the corporation.
- Chief Operations Officer: Deal with all DUST logistics. For now this is planetary conquest, but may later involve other things.
- Squad Leader: Can join corporation battles solo or as squad leader with squad members that do not include corporation members.
- Squad Member: Can join corporation battles solo.
The squad member role is being debated highly, we don't really think it adds a whole lot when everyone will generally be joining in squads anyways. I would love to hear what you guys think of these roles, their names, and their purposes.
A platoon leader would be nice, many PC battles are messes with communication. Having a defined position for the commander of a PC match would be beneficial. |
Cpt Merdock
Ninth Legion Freelance
31
|
Posted - 2013.06.26 21:43:00 -
[137] - Quote
is it possible this coming in Uprising 1.2? Im really excited for this. Being a CEO of a new corp that has grown considerably in the last few weeks I would love a more detailed ranking system. Right now Im using this very system but its more ghost ranks than anything, I would love to actually grant the title to people so they can feel like they are somebody and not just a fake director haha. Thanks Fox for reading |
|
CCP FoxFour
C C P C C P Alliance
24629
|
Posted - 2013.06.26 21:49:00 -
[138] - Quote
Cpt Merdock wrote:is it possible this coming in Uprising 1.2? Im really excited for this. Being a CEO of a new corp that has grown considerably in the last few weeks I would love a more detailed ranking system. Right now Im using this very system but its more ghost ranks than anything, I would love to actually grant the title to people so they can feel like they are somebody and not just a fake director haha. Thanks Fox for reading
No, not in 1.2 sorry. Later this year though. |
|
ugg reset
Molon Labe. League of Infamy
283
|
Posted - 2013.06.27 21:33:00 -
[139] - Quote
CCP FoxFour wrote:Cpt Merdock wrote:is it possible this coming in Uprising 1.2? Im really excited for this. Being a CEO of a new corp that has grown considerably in the last few weeks I would love a more detailed ranking system. Right now Im using this very system but its more ghost ranks than anything, I would love to actually grant the title to people so they can feel like they are somebody and not just a fake director haha. Thanks Fox for reading No, not in 1.2 sorry. Later this year though.
Ouch, LATERGäó>SOONGäó?
|
Draco Cerberus
Hellstorm Inc League of Infamy
163
|
Posted - 2013.06.27 21:40:00 -
[140] - Quote
Keep up the good work with Team True Grit guys, the monthly rather than every 3-6 month updates will surely be a nice change making later this year more of a is it this month or next month waiting game rather than what it has been. |
|
Forlorn Destrier
Bullet Cluster
1028
|
Posted - 2013.06.27 21:52:00 -
[141] - Quote
CCP FoxFour wrote:Hey guys, We are currently working on roles for DUST corporations and I wanted to gather some feedback from you guys on the roles we will release with. Currently we are looking at:
- CEO: There can only be one. Does everything.
- Director: Can do everything the CEO can except assign the director role. Only the CEO can do that. CEO and directors are the only ones to assign any roles at all.
- Accountant: Has full access to the mercenary wallet.
- Personal Director: Can accept applications to the corporation.
- Chief Operations Officer: Deal with all DUST logistics. For now this is planetary conquest, but may later involve other things.
- Squad Leader: Can join corporation battles solo or as squad leader with squad members that do not include corporation members.
- Squad Member: Can join corporation battles solo.
The squad member role is being debated highly, we don't really think it adds a whole lot when everyone will generally be joining in squads anyways. I would love to hear what you guys think of these roles, their names, and their purposes.
Change "Personal Director" to "Personnel Manager" for the following reasons:
1. Personal and Personnel mean different things and the correct term for what you mean here is Personnel 2. Eve uses the term Manager to avoid confusion with the actual Director of the corp
Also, I don't like the functionality of the Squad Leader. I think this needs to be refined some please. |
Girltoi
Kirkinen Risk Control Caldari State
20
|
Posted - 2013.08.25 09:06:00 -
[142] - Quote
CCP FoxFour wrote:Girltoi wrote:can we have a role without the corp and alliance mail spam? Depends on the role and the spam you are talking about... im talking about all the notifications from district attacks to district flips, i mean as a common soldier its not that har to check the battle finder to see if there is any corpbattles up. and it should be the ceo and the directors consern when losing a distict not the common soldier! |
Seymor Krelborn
DUST University Ivy League
613
|
Posted - 2013.08.25 10:10:00 -
[143] - Quote
Draco Cerberus wrote:I would like to see the ability to assign a combination of roles to a character and have roles specifically for each aspect of management such that if there were an individual who was an accountant they could also be assigned squad leader roles.
this idea has potential...if im to understand his meaning and add my 2 cents... instead of giving us roles with specific functions, give us the ability to assign those functions via a menu with a list of them...
that way we could have a director who maybe doesn't have wallet access for example.... im sure as more features are added the need for a CEO to be able to choose who has what authority without having to give them all the same title/role would come in handy. |
NoxMort3m
D.A.R.K L.E.G.I.O.N D.E.F.I.A.N.C.E
46
|
Posted - 2013.08.25 10:57:00 -
[144] - Quote
Dexter Peabody wrote:CCP FoxFour wrote:Hey guys, We are currently working on roles for DUST corporations and I wanted to gather some feedback from you guys on the roles we will release with. Currently we are looking at:
- CEO: There can only be one. Does everything.
- Director: Can do everything the CEO can except assign the director role. Only the CEO can do that. CEO and directors are the only ones to assign any roles at all.
- Accountant: Has full access to the mercenary wallet.
- Personal Director: Can accept applications to the corporation.
- Chief Operations Officer: Deal with all DUST logistics. For now this is planetary conquest, but may later involve other things.
- Squad Leader: Can join corporation battles solo or as squad leader with squad members that do not include corporation members.
- Squad Member: Can join corporation battles solo.
The squad member role is being debated highly, we don't really think it adds a whole lot when everyone will generally be joining in squads anyways. I would love to hear what you guys think of these roles, their names, and their purposes. As a CEO of a large corp, THANK YOU FOR EXPANDING ON THE DUST ROLES SYSTEM. All of my concerns with corp management are addressed with this. Squad member flag is probably not needed. Would it be possible to create a secondary DUST wallet? I'd like to be able to have a MASTER WALLET that only the CEO and full directors can access (where corp donations and passive income go), and a secondary wallet that the rest of the accountants can access for reimbursements, gen packs, etc. I'd like to not have to hold the ISK on a character, and if an accountant goes rogue it minimizes the damage done. separation of the wallet from director/ceo to the accountant would be nice
|
Hunter Junko
Zanzibar Concept
134
|
Posted - 2013.08.25 10:58:00 -
[145] - Quote
what about an armorer? ya know, to distribute the goodies that people need? |
Ferocitan
Planetary Response Organization Test Friends Please Ignore
53
|
Posted - 2013.08.27 12:46:00 -
[146] - Quote
I agree with everything except squad member and leader roles. Squad roles Is allways best done on the fly. It would prevent more than helping anything. The other roles is roles I'm used to from EVE and makes sense. |
|
|
|
Pages: 1 2 3 4 5 :: [one page] |