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Kain Spero
Imperfects Negative-Feedback
1400
|
Posted - 2013.05.15 20:28:00 -
[31] - Quote
There need to be improvements to the NPE and I think one way would be to get the PvE out there. Co-op against AI is a good way for a player to learn the ropes in a relatively "safe" way. |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
57
|
Posted - 2013.05.15 20:29:00 -
[32] - Quote
FarVision1 wrote:Garrett Whetshaft wrote:ALM1GHTY B44L R00 wrote:CCP really needs to do a better job bringing new players into the fold.
This guy was reviewing the game for a major online MMO news/review site, and didn't even join any squads or try getting together with a corporation. Imagine how lost a MMO newb would feel. +1 my thoughts exactly The Academy was screwing up yesterday, so I manually looked for a Merc game. Found one with one spot open and figured what the heck. Full 32 man games. Full corps with full loadouts (heavies, scouts etc). Eve ship stuff from above. Or something coming down from above. Full voice chat with objective callouts. Revives, resupplies, the full experience. It was a thing of beauty. I had felt pretty smug with my 5.1 headset/mic and KB/M on Academy servers. This here - I was getting stomped hard. And it was awesome. Compared to Academy games, it might as well have been two different games.
Completely agree. There is no comparison between playing a random battle and playing a fully synced battle with your corporation. Unfortunately, CCP doesn't really have a grasp on how to present this extremely drastic difference to new players. |
Justin Tymes
Condotta Rouvenor Gallente Federation
120
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Posted - 2013.05.15 20:31:00 -
[33] - Quote
Slightly biased but overall fair review. This SP system really is a killer, CCP has to do something to tone it down some. Few new players are going to stick around for months just to get to Logi-proto with "decent" EQ. It feels more like grinding then actually playing when you're starting off, and that will turn new players off, especially since Dust isn't bringing much of anything new to the table gameplay wise. |
stormyuk
DUST University Ivy League
22
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Posted - 2013.05.15 20:35:00 -
[34] - Quote
hooc order wrote:Quote:Inadequate keyboard/mouse support Inadequate to what? A PC? Cuz i can't think of any game on the PS3 (or any console for that matter) that has keyboard/mouse support.
I noticed that too, its a bloody console game, on the PS3. TBH CCP should never have bothered implementing KBM support to try and placate PC FPS players (I've played many myself over the years). For the PS3 I just force myself to use DS3, I may be rubbish at it, but I am slowly getting better. |
hooc order
Deep Space Republic Gentlemen's Agreement
70
|
Posted - 2013.05.15 20:40:00 -
[35] - Quote
ALM1GHTY B44L R00 wrote:FarVision1 wrote:Garrett Whetshaft wrote:ALM1GHTY B44L R00 wrote:CCP really needs to do a better job bringing new players into the fold.
This guy was reviewing the game for a major online MMO news/review site, and didn't even join any squads or try getting together with a corporation. Imagine how lost a MMO newb would feel. +1 my thoughts exactly The Academy was screwing up yesterday, so I manually looked for a Merc game. Found one with one spot open and figured what the heck. Full 32 man games. Full corps with full loadouts (heavies, scouts etc). Eve ship stuff from above. Or something coming down from above. Full voice chat with objective callouts. Revives, resupplies, the full experience. It was a thing of beauty. I had felt pretty smug with my 5.1 headset/mic and KB/M on Academy servers. This here - I was getting stomped hard. And it was awesome. Compared to Academy games, it might as well have been two different games. Completely agree. There is no comparison between playing a random battle and playing a fully synced battle with your corporation. Unfortunately, CCP doesn't really have a grasp on how to present this extremely drastic difference to new players.
Academy is fun because there is no SP/gear gap....what you said has nothing to do with that gap......there is no reason why "big corp battles" could also do away with SP/gear and have the matches based on skill not how long you have let passive Sp accrue.
If being fully loaded is so very very fun then why not let everyone be fully loaded? rather then waiting and grinding against horrible players with 10 million SP? |
Panther Alpha
WarRavens
204
|
Posted - 2013.05.15 20:46:00 -
[36] - Quote
You know what is the bigger's problem with Dust 514 ?
That it's own community is trying to kill the game...I have never seen anything like this before, and i been playing games for many, many years.
Dust 514 have one of the more divided communities ever. Is actually socking .... |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
59
|
Posted - 2013.05.15 20:50:00 -
[37] - Quote
hooc order wrote:ALM1GHTY B44L R00 wrote:FarVision1 wrote:Garrett Whetshaft wrote:ALM1GHTY B44L R00 wrote:CCP really needs to do a better job bringing new players into the fold.
This guy was reviewing the game for a major online MMO news/review site, and didn't even join any squads or try getting together with a corporation. Imagine how lost a MMO newb would feel. +1 my thoughts exactly The Academy was screwing up yesterday, so I manually looked for a Merc game. Found one with one spot open and figured what the heck. Full 32 man games. Full corps with full loadouts (heavies, scouts etc). Eve ship stuff from above. Or something coming down from above. Full voice chat with objective callouts. Revives, resupplies, the full experience. It was a thing of beauty. I had felt pretty smug with my 5.1 headset/mic and KB/M on Academy servers. This here - I was getting stomped hard. And it was awesome. Compared to Academy games, it might as well have been two different games. Completely agree. There is no comparison between playing a random battle and playing a fully synced battle with your corporation. Unfortunately, CCP doesn't really have a grasp on how to present this extremely drastic difference to new players. Academy is fun because there is no SP/gear gap....what you said has nothing to do with that gap......there is no reason why "big corp battles" could also do away with SP/gear and have the matches based on skill not how long you have let passive Sp accrue. If being fully loaded is so very very fun then why not let everyone be fully loaded? rather then waiting and grinding against horrible players with 10 million SP?
Having the grind forces players to specialize into specific roles. It really doesn't take long to be competitive, and once players hit proto gear everything evens back out again anyway. If everyone had every skill, then we would all be jack of all trades and the diversity and strategy of higher end play would diminish greatly.
Just because you personally don't enjoy the MMO style skill system doesn't mean millions of gamers don't enjoy it. |
Skihids
The Tritan Industries RISE of LEGION
1323
|
Posted - 2013.05.15 20:53:00 -
[38] - Quote
Be grateful he didn't review vehicles. |
trollsroyce
Seraphim Initiative. CRONOS.
416
|
Posted - 2013.05.15 20:55:00 -
[39] - Quote
Dust is a PC game on console. It's fair to give it a PC MMO site review (there are no MMOs on console in the first place). KBM support is bad, not only for lack of menus.
My review: Potential 10/10 Gameplay (KBM) 5/10 Graphics and mood (too colorful) 8/10 Fluidity 9/10 Metagame, off time attraction 10/10 Economy (p2w, no market) 5/10 Economy potential (p2w) 8/10 Playerbase (lacks in quantity) 8/10
Overall a damn badly addictive 7,5/10, the type of game that has full potential but hurts so much you just want the power to quit. Fix controls, market, bigger fights and fluidity - it's a 10/10. |
hooc order
Deep Space Republic Gentlemen's Agreement
70
|
Posted - 2013.05.15 21:04:00 -
[40] - Quote
stormyuk wrote:hooc order wrote:Quote:Inadequate keyboard/mouse support Inadequate to what? A PC? Cuz i can't think of any game on the PS3 (or any console for that matter) that has keyboard/mouse support. I noticed that too, its a bloody console game, on the PS3. TBH CCP should never have bothered implementing KBM support to try and placate PC FPS players (I've played many myself over the years). For the PS3 I just force myself to use DS3, I may be rubbish at it, but I am slowly getting better.
If they took away KBM i would not play this game. Only reason why i play it....an FPS i can play on a cheap console with KBM.
If i wanted to use a DS3 i would play any number of the far superior console FPSs on the market.
I really do not think many of you get it....rifle bullets evaporate after 30 meters in Dust...it is a laughing stock of the FPS world that no one plays....get rid of people like me and all you will have left are a dwindling base of MAG Dead Enders and a very small segment of EvE lore nerds. |
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Arramakaian Eka
Tronhadar Free Guard Minmatar Republic
519
|
Posted - 2013.05.15 21:05:00 -
[41] - Quote
Maken Tosch wrote:Arramakaian Eka wrote:Quote:I love the idea of DUST just as I love the idea of EVE. The actual gameplay isn't particularly compelling, though. It's adequate in most respects, but there's nothing here that you haven't done in a thousand other shooters. This has been and continues to be the biggest drawback of Dust - legitimate concern, as were the list of Cons in his article. Lot of potential but a premature launch. Eve online had a very premature launch. In fact, Eve Online started out with fat less features and limited visuals than how DUST has started now. Yes, it needs work, but that's the whole point of having free updates and constant hotfixes for the next ten years. Just like Eve and just like Rome, DUST was not built in a day.
The industry was very different back then, and FPS crowd is very different than the FPS crowd. Most FPS players go for the game of the month, and won't look at Dust again if their first impressions are as poor as the reviewers. This is even worse since Dust is an F2P game, so you lose nothing if you just delete the game.
We just have to hope Dust finds its niche, and that CCP can get some of the basic issues fixed to make this into a good shooter. |
Rorschach Mustang
Opus Arcana Orion Empire
9
|
Posted - 2013.05.15 21:06:00 -
[42] - Quote
Maken Tosch wrote:Arramakaian Eka wrote:Quote:I love the idea of DUST just as I love the idea of EVE. The actual gameplay isn't particularly compelling, though. It's adequate in most respects, but there's nothing here that you haven't done in a thousand other shooters. This has been and continues to be the biggest drawback of Dust - legitimate concern, as were the list of Cons in his article. Lot of potential but a premature launch. Eve online had a very premature launch. In fact, Eve Online started out with fat less features and limited visuals than how DUST has started now. Yes, it needs work, but that's the whole point of having free updates and constant hotfixes for the next ten years. Just like Eve and just like Rome, DUST was not built in a day.
Problem is, people give MMOs a bigger pass than FPS. People have come to expect that an MMO won't launch properly.
Throwing the MMO tag onto Dust won't change people's viewpoint that it is first a shooter. The shooter crowd will always have a different mindset than the MMO crowd, and unfortunately the EVE vets and CCP don't see that.
You're not going to retain any newbies with the motto "HTFU" and "Adapt or Die." They'll be lone gone before that and it's the closed minded attitude of the EVE vets that will drive them away.
There seriously needs to be an attitude adjustment to the people who belittle anyone who has a concern about the game. It's a venomous attitude and will eventually kill off this game. |
Laheon
Osmon Surveillance Caldari State
487
|
Posted - 2013.05.15 21:07:00 -
[43] - Quote
Frankly, I couldn't care less that whether the massive critics (i.e. those who say Dust will die, or doesn't merit any higher than a 5) leave the game, since they're the ones who are most harmful to it. They're the ones who actively corrupt other players, who actively discourage any new players from coming in (by posting on review websites), and generally ***** about anything CCP does to the game, regardless of whether it's beneficial or not.
Literally, some people will point out some of the smallest "flaws" in the game. They point to CCP's long plan for the game, and say that's not the way the market works for MMOFPS's. They point to the lack of maps, game modes, vehicles and weapons, all of which will be diversified within the next six months. They point to the "awful" devs, who are actually some of the best in the gaming world. They then point to other "flaws", such as the complexity of the dropsuit and skill system.
Really, after nine months of your *****ing, I'm sick of it. If you want to post feedback, then do so constructively. If you want to criticise the game, then do so constructively. If you just want to ***** and whine about the game, then honestly, the game could do without you. If you do so just to troll, you've done so for the last nine months. Grow the **** up and get a job, go to school, or get a life. If you want this game to fail, simply because you prefer other shooters, then you're missing out on a chance to revolutionise a gaming genre. Want to play the same crappy CoD or BF over and over again, simply with new textures and new weapons? Go ahead, be my guest. Don't complain in a years time when you pay $60 for a "brand new" game which has simply been rebranded with the same engine, different maps, and some new textures, followed by an extra $30 for three new maps.
Frankly, I'm done with you. I'd much rather have a better time trolling the devs, or helping the newbies, or giving the devs some ideas to play with. I'd much rather play with people that enjoyed the game. I'd much rather people, instead of being malicious and try to kill a game with an awesome concept, ignore it if they don't like it. |
Natu Nobilis
BetaMax Beta CRONOS.
270
|
Posted - 2013.05.15 21:07:00 -
[44] - Quote
It-¦s not IGN, i says a lot already !
Good review.
Launched because the date required, still a long way to go, but having fun anyway. |
Goric Rumis
Dead Six Initiative Lokun Listamenn
166
|
Posted - 2013.05.15 21:12:00 -
[45] - Quote
ALM1GHTY B44L R00 wrote:A short voiceover cut scene saying something like "New Eden is a harsh place, and you're not going to make it far on your own. You must find other mercenaries who share your goals and vision to fight by your side, and you by theirs." With some quick snips of how to invite players to squad, or search corporations, and then maybe some cut scene style "gameplay" where a Merc is getting owned and goes down, but as the voice says "you must find other mercenaries..." another merc comes into the shot and revives the guy, would do wonders. I was thinking something that makes it easier for new players to get into squads in the first place. An actual apparent mechanism that helps you find other people who are interested in being in a squad. Like an actual, formalized mechanic to replace the "LFSquad" channel.
We could also have experienced players form squads with new players to help introduce them to the mechanics, but then I think we encounter issues with the "Instant Battle Academy" mechanism. |
Kovak Therim
ZionTCD Unclaimed.
243
|
Posted - 2013.05.15 21:22:00 -
[46] - Quote
Garrett Whetshaft wrote:
Cons: Dated presentation/visuals Sloppy, imprecise shooter controls Inadequate keyboard/mouse support Future potential tied to EVE Online <<<-----why is this a CON?
As it should be. I will come out and say it. Dust 514 is a console game. If M/K gets jacked up to the levels of a PC FPS, then anybody with a DS3 may as well delete it and move on to something they will actually be able to compete in. Even now I wonder, "Did I get killed because of another player's skill, or because the other player had a better input device for aiming?" It's not a good feeling. I wish CCP had never added K/M support and said so, but that ship has sailed. I'm sure CCP keeps an eye on those numbers just in case M/K users begin to dominate, but it doesn't change the fact that I don't like it.
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Jaron Pollard
Uitraan Diversified Holdings Incorporated
12
|
Posted - 2013.05.15 21:38:00 -
[47] - Quote
A lot of people are ignoring the fact that this game has incredible potential, and that's what's going to hurt it the most. Games like this are like a puppy. It's still cute and adorable, but it's also starting to grow up, and fast, and when it's not cute and adorable anymore, those without the fortitude to look after it will abandon it in the woods and never look back. Those who carefully raise, train, feed and love it on the other hand will be rewarded with loyalty and an obedient but mostly self-sufficient companion.
It needs to grow, but to grow it needs support. CCP have shown us what it could be. We have all imagined what it could be, save for those who expect everything to be perfect right now, but those are the same kind of people who would likely prefer the convenience of cheeseburger over the substantial fulfillment of a proper home-cooked meal or a four-star restaurant (don't go to a five star, they are not fulfilling, ever, and it always costs you more for less, a lot less). |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
455
|
Posted - 2013.05.15 21:41:00 -
[48] - Quote
Iron Wolf Saber wrote:The Robot Devil wrote:I thought it was a good article and true. We need honest critiques that highlight the good and the bad. I rather get a guy who doesn't paint himself as a fanboi of other games and takes every game for itself from the raw. Clearly this guy hates New Eden and doesn't understand it.
Yeah... he hates New Eden.... that's totally the impression that he gave >.> |
Laheon
Osmon Surveillance Caldari State
488
|
Posted - 2013.05.15 21:41:00 -
[49] - Quote
Jaron Pollard wrote:four-star restaurant (don't go to a five star, they are not fulfilling, ever, and it always costs you more for less, a lot less).
Hate to be the one to say it, but restaurants only go to three star. Hotels go up to five, but restaurants go up to three. And earning even one is a prestigious award.
http://en.wikipedia.org/wiki/Michelin_Guide#Stars |
The Goram Batman
Forgotten Militia
29
|
Posted - 2013.05.15 21:49:00 -
[50] - Quote
What I don't get is this guy claims he's a hardcore EVE player [even I don't play on my toilet], yet he can't understand how the skill system works or anything. It's like he dumbed himself down on purpose for no real reason other than attempt to put himself in a 'true newbie's' shoes, and went too far. [The quote, "You can never go full ******!" from Tropic Thunder comes to mind]. And the fact that he listed the joining of EVE and DUST as a CON. What the blue hell man; any EVE fanboy/girl would put that as a pro five times over.
Other than that, it was a solid review, with some tones of legitimate concern for the game, which is good. And he does have some fair points about piloting controls and KB/M, the almost sluggish movement on the ground [don't get me started on getting stuck on everything in the terrain], stuff like that. |
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Jaron Pollard
Uitraan Diversified Holdings Incorporated
12
|
Posted - 2013.05.15 21:55:00 -
[51] - Quote
Laheon wrote:Jaron Pollard wrote:four-star restaurant (don't go to a five star, they are not fulfilling, ever, and it always costs you more for less, a lot less). Hate to be the one to say it, but restaurants only go to three star. Hotels go up to five, but restaurants go up to three. And earning even one is a prestigious award. http://en.wikipedia.org/wiki/Michelin_Guide#Stars
I was wondering if someone would go there. |
NeoWraith Acedia
Fraternity of St. Venefice Amarr Empire
456
|
Posted - 2013.05.15 21:58:00 -
[52] - Quote
The Goram Batman wrote:he listed the joining of EVE and DUST as a CON. No, he listed the fact that Dust depends and will continue to depend on EVE as a con. And he's right, aside from the connectivity to EVE, what does Dust offer that other shooters don't?
He also listed it as a PRO though, in case you hadn't noticed, because for some that might just be enough of difference, but don't expect all new players to give a crap about EVE and how their choices effect the universe and all that |
Laheon
Osmon Surveillance Caldari State
490
|
Posted - 2013.05.15 22:00:00 -
[53] - Quote
Damn. Outmaneuvered. Well played, sir.
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hooc order
Deep Space Republic Gentlemen's Agreement
70
|
Posted - 2013.05.15 22:00:00 -
[54] - Quote
ALM1GHTY B44L R00 wrote:
Academy is fun because there is no SP/gear gap....what you said has nothing to do with that gap......there is no reason why "big corp battles" could also do away with SP/gear and have the matches based on skill not how long you have let passive Sp accrue.
If being fully loaded is so very very fun then why not let everyone be fully loaded? rather then waiting and grinding against horrible players with 10 million SP?
Having the grind forces players to specialize into specific roles. It really doesn't take long to be competitive, and once players hit proto gear everything evens back out again anyway. If everyone had every skill, then we would all be jack of all trades and the diversity and strategy of higher end play would diminish greatly.
Just because you personally don't enjoy the MMO style skill system doesn't mean millions of gamers don't enjoy it.[/quote]
Yeah cuz roles in FPSs is a new and undiscovered idea that only just now was discovered by CCP. Enemy Territory, BF1942 and Team Fortress are just phantoms of our imagination.
Also the SP/level system comes from RPGs not MMO....most MMOs these days are trashing that RPG model for the simple reason that it sucks.
Leveling up tells a story...it does not allow you to write that story yourself. Great for RPG story telling...terrible for sandbox MMOs. Even worse for an FPS MMO that by its very nature is action based.
Higher level play is play that a person learns...good aim good squad work good utilization of game mechanics...it is not some number on a spread sheet.
I realize i just trashed your favorite MMO of all time, EvE, i am not sorry for it. A good FPS should not cut and paste from farmvile in space.
Furthermore It makes sense for Farmville in space (EvE) to have levels in warp drives engineering...you can't simulate warp drive maintenance in game play...you can simulate getting into position taking cover aiming a gun and shooting it in someone's face. |
Laheon
Osmon Surveillance Caldari State
490
|
Posted - 2013.05.15 22:11:00 -
[55] - Quote
hooc order wrote: Yeah cuz roles in FPSs is a new and undiscovered idea that only just now was discovered by CCP. Enemy Territory, BF1942 and Team Fortress are just phantoms of our imagination.
Also the SP/level system comes from RPGs not MMO....most MMOs these days are trashing that RPG model for the simple reason that it sucks.
Leveling up tells a story...it does not allow you to write that story yourself. Great for RPG story telling...terrible for sandbox MMOs. Even worse for an FPS MMO that by its very nature is action based.
In BF1942 and TF2, your roles are very fixed. In TF2, as a medic, you're a medic. You do nothing but heal. Sure, you can shoot, but the only role you're truly suited for is healing. Engineers are for area denial, as are, to some degree, the demoman. To some degee, the same with BF1942.
My point is that you can be much more flexible, or specialised, in DUST. If you're a logi, you're not stuck to healing; you can provide spawn uplinks, ammo refills, or reviving players. If you're a scout, you're not stuck in the role of using your mobility to get close and deal tons of damage (you can snipe instead, or be a quick AV suit). If you're an assault, you're not stuck using the assault rifle, as you can use MD's instead - effectively a cross between the demoman and the heavy of TF2.
Effectively, your role is what you want to define it to be, even if you pick a specific dropsuit.
Edit: Forgot to add this bit. The "levelling up" system in DUST is nowhere near as rigid as in any MMORPG. An MMORPH tends to give you a storyline as you level up, thereby feeding you the story. In DUST and EVE, you make your own story. Want to kill other players? Not very good at it? Doesn't matter. Still your story, rather than one we've made up. |
Rorschach Mustang
Opus Arcana Orion Empire
11
|
Posted - 2013.05.15 22:19:00 -
[56] - Quote
Laheon wrote:hooc order wrote: Yeah cuz roles in FPSs is a new and undiscovered idea that only just now was discovered by CCP. Enemy Territory, BF1942 and Team Fortress are just phantoms of our imagination.
Also the SP/level system comes from RPGs not MMO....most MMOs these days are trashing that RPG model for the simple reason that it sucks.
Leveling up tells a story...it does not allow you to write that story yourself. Great for RPG story telling...terrible for sandbox MMOs. Even worse for an FPS MMO that by its very nature is action based.
In BF1942 and TF2, your roles are very fixed. In TF2, as a medic, you're a medic. You do nothing but heal. Sure, you can shoot, but the only role you're truly suited for is healing. Engineers are for area denial, as are, to some degree, the demoman. To some degee, the same with BF1942. My point is that you can be much more flexible, or specialised, in DUST. If you're a logi, you're not stuck to healing; you can provide spawn uplinks, ammo refills, or reviving players. If you're a scout, you're not stuck in the role of using your mobility to get close and deal tons of damage (you can snipe instead, or be a quick AV suit). If you're an assault, you're not stuck using the assault rifle, as you can use MD's instead - effectively a cross between the demoman and the heavy of TF2. Effectively, your role is what you want to define it to be, even if you pick a specific dropsuit.
Unfortunately, people are crying nerf for anything that doesn't fit into their specific mentality of what a role should do. And right now all the Assault guys are complaining that Logis are able to kill them. Because in their mind, Assault should always be superior to Logis.
And there's your problem with the massive SP sink that this game is. Any other game that has classes, you're able to swap your class easily to a counter if a particular class is being a nuisance. in Dust, unless you have tens of millions of SP, you're going to be stuck in 1 role for a long while. What fun is it being beat down by a class you literally cannot counter because to counter it, you need to invest X million SP into that tree and you're already on your way into a different tree?
And eventually when all the vets can swap classes on the fly because they've accumulated 500 million SP, they'll mop the floors with the newbs because the newbies literally cannot counter everything that the vets throw at them. It's already evident in the random matches. There's really no risk using a Proto suit when you can go 35-0 against randoms.
And Since EVE is the ONLY mmo that doesn't allow respecs, it's being dragged over to Dust because that's expected for the universe. So if you want to specialize in something else, you'll have to spend months acquiring SP before you can even get the good gear.
And unfortunately again all the people in the beta get a massive head start. No one wants to admit that the SP gap creates a completely unbalanced game, but I bet you a lot of people would have quit had CCP reset everyone's account at the launch of the game yesterday. |
Zeylon Rho
Subdreddit Test Alliance Please Ignore
198
|
Posted - 2013.05.15 22:37:00 -
[57] - Quote
trollsroyce wrote:Dust is a PC game on console. It's fair to give it a PC MMO site review (there are no MMOs on console in the first place). KBM support is bad, not only for lack of menus.
There are several MMOs on consoles, and there have been since a console generation back. Everquest OA, FF XI, Phantasy Star Online, and FF XIV (to ps3 I think?) at some point. Those are the ones I can think of anyhow.
MMO?
Dust isn't much of an MMO or an RPG though. That's not meant to be an insult necessarily, I'm just thinking that outside of the chat and corp system - it's basically a game with randomized team deathmatch and poor matchmaking. There's a gear/class element, but the classes/gear remain very simple:
Race/class?
e.g. : There are four races, and 4 "classes", but only 11 of those possible combos are available right now - and only 4 of them have much definition role-wise.
Gear?
e.g. : Compared to what one might consider other MMOs (or even regular console RPGs) the weapon choice tends to be very restricted within type. Most weapons inside a given type have basically three weapons (std gun, adv gun, pro gun). Sometimes there's a variant, in which case you might add "different adv gun and different pro gun" to the mix... anything else is probably an Aurum variant of one of those.
Try to imagine if you played an RPG as a sword expert, and by game's end your choices were: Broadsword (you could use this as the start), Broadsword +1, and Broadsword +2. This is pretty accurate to Dust for specializing in a given weapon, most don't have "lots" of types like ARs do. The weapons themselves look mostly identical to prior weapons and act identically in every way but slight damage increases.
Story?
What can be called a story isn't accessible in Dust... at all. Aside from the intro movie, in what way, shape, or form does any player have any involvement in the universe (personally)? Some MMOs aren't great at this either mind you, but the extent of player engagement in the world is instant battles. The instant battles have no apparent attachment to anything. It's like if WoW or Everquest had launched only with a PvP arena, which you can level at.
The names of corporations, the roles of governments, the way players might interact or influence any of it is.... completely missing. A player has no stake in anything, and the impetus to get stronger for a new player has to come from wanting higher skills for more team deathmatches. Team deathmatches where the matchmaking is sketchy, and you can't necessarily choose your team.
The matches where you can choose your team give no apparent benefit to the player for making any sort of decision. You might as well be picking colors to support - there's no bearing on future items, no perceptible story impact, no perceptible different from instant battles. Even if you join a corporation, you can't necessarily get them all to join a fight with you (which is silly, as you imagine a faction would have a lot easier time hiring everyone from a single corp).
So, the game is completely blank here. Any story would have to be gleaned from reading websites. The universe doesn't exist outside some art design for Dust players. There are no "quests", there are no "stories", there is no "content" - there are only random team PvP matches, and starting tomorrow - what are basically arranged pvp matches between player "clans/guilds". All of it exist outside the universe - especially for a random ps3 user.
Controls?
This is a very legitimate gripe. Just about ALL of even the crappiest games ever made on PC still come with a menu where you can customize the key layout, and it's really common in console games that have competitive elements as well. They recently added "alternate" layouts for controllers, but they still aren't willing to just hand the player a list of functions and let them attach the button/key they want.
This is dead stupid. It's not a complicated feature. It's not something that requires balance. It's something managed in just about every game ever released. Dust is released. Controls you don't like shouldn't be something you just cope with. How you interface with the game itself is about as basic and fundamental to the game as things get. It's easily the first shooter I've seen with keyboard support that said basically, "use our mappings or gtfo". I still hate the controller options too, and it seems stupid that a list of functions we could assign buttons to wasn't part of the initial release.
So, yeah. If I reviewed MMOs, I'd say this game sucks too. It's like being an RPG player handed a shooter with only a head to head player mode, no single-player, etc. What else would you make of it? |
Minmatar Slave 74136
Sanmatar Kelkoons Minmatar Republic
296
|
Posted - 2013.05.15 22:43:00 -
[58] - Quote
The Goram Batman wrote:What I don't get is this guy claims he's a hardcore EVE player [even I don't play on my toilet], yet he can't understand how the skill system works or anything. It's like he dumbed himself down on purpose for no real reason other than attempt to put himself in a 'true newbie's' shoes, and went too far. [The quote, "You can never go full ******!" from Tropic Thunder comes to mind]. And the fact that he listed the joining of EVE and DUST as a CON. What the blue hell man; any EVE fanboy/girl would put that as a pro five times over.
Other than that, it was a solid review, with some tones of legitimate concern for the game, which is good. And he does have some fair points about piloting controls and KB/M, the almost sluggish movement on the ground [don't get me started on getting stuck on everything in the terrain], stuff like that.
Maybe he's a carebear who mines while on the toilet. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
12
|
Posted - 2013.05.15 23:00:00 -
[59] - Quote
Zeylon Rho wrote:
There are several MMOs on consoles, and there have been since a console generation back. Everquest OA, FF XI, Phantasy Star Online, and FF XIV (to ps3 I think?) at some point. Those are the ones I can think of anyhow.
MMO?
Dust isn't much of an MMO or an RPG though. That's not meant to be an insult necessarily, I'm just thinking that outside of the chat and corp system - it's basically a game with randomized team deathmatch and poor matchmaking. There's a gear/class element, but the classes/gear remain very simple:
DUST might be 'released', but that doesn't mean it's finished. There is more to do, and if you know CCP well enough, you'll know there are plenty of expansions to come, and they're all free.
Quote: Race/class?
e.g. : There are four races, and 4 "classes", but only 11 of those possible combos are available right now - and only 4 of them have much definition role-wise.
The thing about the races of New Eden is they are not like races in other MMOs like *cough* WoW and whatnot. You don't get any special advantages or penalties for choosing one or the other. The definitions are in the backstories. They exist. There are no "classes" except what you choose to be at any given time.
Quote:Gear?
e.g. : Compared to what one might consider other MMOs (or even regular console RPGs) the weapon choice tends to be very restricted within type. Most weapons inside a given type have basically three weapons (std gun, adv gun, pro gun). Sometimes there's a variant, in which case you might add "different adv gun and different pro gun" to the mix... anything else is probably an Aurum variant of one of those.
Try to imagine if you played an RPG as a sword expert, and by game's end your choices were: Broadsword (you could use this as the start), Broadsword +1, and Broadsword +2. This is pretty accurate to Dust for specializing in a given weapon, most don't have "lots" of types like ARs do. The weapons themselves look mostly identical to prior weapons and act identically in every way but slight damage increases.
Analogies to games with broadswords won't 'swing' well with many players familiar with CCP's style and in particular, EVE online. The differences, advantages, and drawbacks of all weapons and modules are nuanced to a degree that sometimes, using less is more. For example, a meta 4 damage control in EVE is often more appropriate than a T2 meta 5 DC simply because for only 2% less resists, you are using 13 less CPU. The advantage a player gains is through skills and experience, not the equipment. Being able to skill into a battleship doesn't mean you'll be any good with it, just like simply skilling into a high meta assault rifle doesn't mean you'll be any good with it. This makes it more about player ability, and less about the uber-kill-everything broadsword.
Quote:Story?
What can be called a story isn't accessible in Dust... at all. Aside from the intro movie, in what way, shape, or form does any player have any involvement in the universe (personally)? Some MMOs aren't great at this either mind you, but the extent of player engagement in the world is instant battles. The instant battles have no apparent attachment to anything. It's like if WoW or Everquest had launched only with a PvP arena, which you can level at.
The names of corporations, the roles of governments, the way players might interact or influence any of it is.... completely missing. A player has no stake in anything, and the impetus to get stronger for a new player has to come from wanting higher skills for more team deathmatches. Team deathmatches where the matchmaking is sketchy, and you can't necessarily choose your team.
So, the game is completely blank here. Any story would have to be gleaned from reading websites. The universe doesn't exist outside some art design for Dust players. There are no "quests", there are no "stories", there is no "content" - there are only random team PvP matches, and starting tomorrow - what are basically arranged pvp matches between player "clans/guilds". All of it exist outside the universe - especially for a random ps3 user.
There is a backstory, but most of it is player driven. It'll be the same for DUST. You're quite welcome to explore the backstory of New Eden for yourself at any time, but beyond that, the storyline is yours to choose and be a part of. That is the idea of a sandbox, of which DUST is now a fledgling but growing part. It's not like WoW or Everquest and can never be comparable because the concepts behind them are completely different. WoW tells you where to go, and what to do. EVE and DUST do not, they leave it up to you to decide. That, I think, is the thing many players are struggling with the most, and it's a sign of the far-too-linear gaming development on consoles up until now. There is a stack of stuff written about DUST, though, in particular a novel called EVE: Templar One.
To be continued |
Laheon
Osmon Surveillance Caldari State
495
|
Posted - 2013.05.15 23:02:00 -
[60] - Quote
Rorschach Mustang wrote: And unfortunately again all the people in the beta get a massive head start. No one wants to admit that the SP gap creates a completely unbalanced game, but I bet you a lot of people would have quit had CCP reset everyone's account at the launch of the game yesterday.
I would disagree on this point. Not that SP does create a gap, but that player skill itself can easily bridge that gap. If you have situational awareness, you can easily counter any advantage that the enemy might have. I've managed to make a 3-on-1 three separate 1-on-1's simply by clever use of the cover, and killed all three. Then there are the other times, when I've run out of cover and been gunned down within half a second...
I believe that DUST will allow respecs sometime in the future. Perhaps it's an idea they're bandying around, but are looking for the best way to implement it so as to not be used too often. |
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