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Laheon
Osmon Surveillance Caldari State
487
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Posted - 2013.05.15 21:07:00 -
[1] - Quote
Frankly, I couldn't care less that whether the massive critics (i.e. those who say Dust will die, or doesn't merit any higher than a 5) leave the game, since they're the ones who are most harmful to it. They're the ones who actively corrupt other players, who actively discourage any new players from coming in (by posting on review websites), and generally ***** about anything CCP does to the game, regardless of whether it's beneficial or not.
Literally, some people will point out some of the smallest "flaws" in the game. They point to CCP's long plan for the game, and say that's not the way the market works for MMOFPS's. They point to the lack of maps, game modes, vehicles and weapons, all of which will be diversified within the next six months. They point to the "awful" devs, who are actually some of the best in the gaming world. They then point to other "flaws", such as the complexity of the dropsuit and skill system.
Really, after nine months of your *****ing, I'm sick of it. If you want to post feedback, then do so constructively. If you want to criticise the game, then do so constructively. If you just want to ***** and whine about the game, then honestly, the game could do without you. If you do so just to troll, you've done so for the last nine months. Grow the **** up and get a job, go to school, or get a life. If you want this game to fail, simply because you prefer other shooters, then you're missing out on a chance to revolutionise a gaming genre. Want to play the same crappy CoD or BF over and over again, simply with new textures and new weapons? Go ahead, be my guest. Don't complain in a years time when you pay $60 for a "brand new" game which has simply been rebranded with the same engine, different maps, and some new textures, followed by an extra $30 for three new maps.
Frankly, I'm done with you. I'd much rather have a better time trolling the devs, or helping the newbies, or giving the devs some ideas to play with. I'd much rather play with people that enjoyed the game. I'd much rather people, instead of being malicious and try to kill a game with an awesome concept, ignore it if they don't like it. |
Laheon
Osmon Surveillance Caldari State
488
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Posted - 2013.05.15 21:41:00 -
[2] - Quote
Jaron Pollard wrote:four-star restaurant (don't go to a five star, they are not fulfilling, ever, and it always costs you more for less, a lot less).
Hate to be the one to say it, but restaurants only go to three star. Hotels go up to five, but restaurants go up to three. And earning even one is a prestigious award.
http://en.wikipedia.org/wiki/Michelin_Guide#Stars |
Laheon
Osmon Surveillance Caldari State
490
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Posted - 2013.05.15 22:00:00 -
[3] - Quote
Damn. Outmaneuvered. Well played, sir.
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Laheon
Osmon Surveillance Caldari State
490
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Posted - 2013.05.15 22:11:00 -
[4] - Quote
hooc order wrote: Yeah cuz roles in FPSs is a new and undiscovered idea that only just now was discovered by CCP. Enemy Territory, BF1942 and Team Fortress are just phantoms of our imagination.
Also the SP/level system comes from RPGs not MMO....most MMOs these days are trashing that RPG model for the simple reason that it sucks.
Leveling up tells a story...it does not allow you to write that story yourself. Great for RPG story telling...terrible for sandbox MMOs. Even worse for an FPS MMO that by its very nature is action based.
In BF1942 and TF2, your roles are very fixed. In TF2, as a medic, you're a medic. You do nothing but heal. Sure, you can shoot, but the only role you're truly suited for is healing. Engineers are for area denial, as are, to some degree, the demoman. To some degee, the same with BF1942.
My point is that you can be much more flexible, or specialised, in DUST. If you're a logi, you're not stuck to healing; you can provide spawn uplinks, ammo refills, or reviving players. If you're a scout, you're not stuck in the role of using your mobility to get close and deal tons of damage (you can snipe instead, or be a quick AV suit). If you're an assault, you're not stuck using the assault rifle, as you can use MD's instead - effectively a cross between the demoman and the heavy of TF2.
Effectively, your role is what you want to define it to be, even if you pick a specific dropsuit.
Edit: Forgot to add this bit. The "levelling up" system in DUST is nowhere near as rigid as in any MMORPG. An MMORPH tends to give you a storyline as you level up, thereby feeding you the story. In DUST and EVE, you make your own story. Want to kill other players? Not very good at it? Doesn't matter. Still your story, rather than one we've made up. |
Laheon
Osmon Surveillance Caldari State
495
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Posted - 2013.05.15 23:02:00 -
[5] - Quote
Rorschach Mustang wrote: And unfortunately again all the people in the beta get a massive head start. No one wants to admit that the SP gap creates a completely unbalanced game, but I bet you a lot of people would have quit had CCP reset everyone's account at the launch of the game yesterday.
I would disagree on this point. Not that SP does create a gap, but that player skill itself can easily bridge that gap. If you have situational awareness, you can easily counter any advantage that the enemy might have. I've managed to make a 3-on-1 three separate 1-on-1's simply by clever use of the cover, and killed all three. Then there are the other times, when I've run out of cover and been gunned down within half a second...
I believe that DUST will allow respecs sometime in the future. Perhaps it's an idea they're bandying around, but are looking for the best way to implement it so as to not be used too often. |
Laheon
Osmon Surveillance Caldari State
495
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Posted - 2013.05.15 23:15:00 -
[6] - Quote
Bassmeant, I swear, a couple months ago you were absolutely hating on CCP. Now, all the posts I've come across of yours seem to be defending them in some way or another. What happened?! |
Laheon
Osmon Surveillance Caldari State
515
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Posted - 2013.05.16 11:30:00 -
[7] - Quote
Rorschach Mustang wrote: Dust is NO like EVE
Dust will NEVER by like EVE.
In some respects, you're right. In others, you aren't.
In EVE Online, you're not exactly discouraged to lie, cheat and steal your way to the top. Espionage is also a great way to make money, as well as betraying your friends. Politics is rife in New Eden, in most other games it usually comes down to "I hate that guy, he's now my enemy". In New Eden, it's not about personal relationships. In New Eden, you take territory because it's good business. You make people compete because YOU want to make money, and to do so, you undercut your competition's prices.
It will be the same in DUST. You don't go to war with any corporation or alliance because you have a personal grudge; you'll do it because it makes good business sense. You don't launch attacks on the same districts over and over again, because you won't be able to afford to keep up that kind of effort.
Sure, the gameplay isn't exactly the same, but the principle behind both games, the idea which both games are drawn from, is that you, as a player, have the ultimate freedom to decide your OWN fate and to make your own storyline. |
Laheon
Osmon Surveillance Caldari State
518
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Posted - 2013.05.16 12:31:00 -
[8] - Quote
Rorschach Mustang wrote: CCP will eventually have to move this to PS4 if they want it to survive. That or PC so my point still stands that it will have competition in a year from now.
Right, addressing all your comments in the same post. First things first, your concern about proto suits. The instant battle academy helps to address those concerns. As for the "proto" gear banned in some places of EVE, you're talking about supercapitals in highsec. Yes. That's more so that there's actually some risk to having one, so that you can't b're deuild a capital in highsec and then take it into lowsec. The best way to learn is by being thrown in at the deep end. I actually relish fighting against those in proto suits, simply because it forces me to adapt and grow as a player.
Second one... As I've said before, there are rumors they're developing on the Unreal 4, and porting to the Unreal 3. Unreal 4 is used for PS4. Concern addressed?
Third one. The guy who reviewed on Joystiq claims he plays EVE, where the skill system is possibly more convoluted than in DUST, and yet he complains that the skill system is complex. There's some inconsistency there. |
Laheon
Osmon Surveillance Caldari State
518
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Posted - 2013.05.16 14:40:00 -
[9] - Quote
Operative 1171 Aajli wrote:
So people are just supposed to jump right in and understand all that or CCP's intent on how to play?
You so smart! Have my Chitlins.
Point is he didn't try. He criticised the DUST 514 skill tree, despite him having played EVE Online, saying that the DUST skill tree was too complicated.
As they are very similar, I find that fairly deceitful. There are other inconsistencies in his account, and it points towards not really investing much time in the game. |
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