|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
12
|
Posted - 2013.05.15 21:38:00 -
[1] - Quote
A lot of people are ignoring the fact that this game has incredible potential, and that's what's going to hurt it the most. Games like this are like a puppy. It's still cute and adorable, but it's also starting to grow up, and fast, and when it's not cute and adorable anymore, those without the fortitude to look after it will abandon it in the woods and never look back. Those who carefully raise, train, feed and love it on the other hand will be rewarded with loyalty and an obedient but mostly self-sufficient companion.
It needs to grow, but to grow it needs support. CCP have shown us what it could be. We have all imagined what it could be, save for those who expect everything to be perfect right now, but those are the same kind of people who would likely prefer the convenience of cheeseburger over the substantial fulfillment of a proper home-cooked meal or a four-star restaurant (don't go to a five star, they are not fulfilling, ever, and it always costs you more for less, a lot less). |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
12
|
Posted - 2013.05.15 21:55:00 -
[2] - Quote
Laheon wrote:Jaron Pollard wrote:four-star restaurant (don't go to a five star, they are not fulfilling, ever, and it always costs you more for less, a lot less). Hate to be the one to say it, but restaurants only go to three star. Hotels go up to five, but restaurants go up to three. And earning even one is a prestigious award. http://en.wikipedia.org/wiki/Michelin_Guide#Stars
I was wondering if someone would go there. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
12
|
Posted - 2013.05.15 23:00:00 -
[3] - Quote
Zeylon Rho wrote:
There are several MMOs on consoles, and there have been since a console generation back. Everquest OA, FF XI, Phantasy Star Online, and FF XIV (to ps3 I think?) at some point. Those are the ones I can think of anyhow.
MMO?
Dust isn't much of an MMO or an RPG though. That's not meant to be an insult necessarily, I'm just thinking that outside of the chat and corp system - it's basically a game with randomized team deathmatch and poor matchmaking. There's a gear/class element, but the classes/gear remain very simple:
DUST might be 'released', but that doesn't mean it's finished. There is more to do, and if you know CCP well enough, you'll know there are plenty of expansions to come, and they're all free.
Quote: Race/class?
e.g. : There are four races, and 4 "classes", but only 11 of those possible combos are available right now - and only 4 of them have much definition role-wise.
The thing about the races of New Eden is they are not like races in other MMOs like *cough* WoW and whatnot. You don't get any special advantages or penalties for choosing one or the other. The definitions are in the backstories. They exist. There are no "classes" except what you choose to be at any given time.
Quote:Gear?
e.g. : Compared to what one might consider other MMOs (or even regular console RPGs) the weapon choice tends to be very restricted within type. Most weapons inside a given type have basically three weapons (std gun, adv gun, pro gun). Sometimes there's a variant, in which case you might add "different adv gun and different pro gun" to the mix... anything else is probably an Aurum variant of one of those.
Try to imagine if you played an RPG as a sword expert, and by game's end your choices were: Broadsword (you could use this as the start), Broadsword +1, and Broadsword +2. This is pretty accurate to Dust for specializing in a given weapon, most don't have "lots" of types like ARs do. The weapons themselves look mostly identical to prior weapons and act identically in every way but slight damage increases.
Analogies to games with broadswords won't 'swing' well with many players familiar with CCP's style and in particular, EVE online. The differences, advantages, and drawbacks of all weapons and modules are nuanced to a degree that sometimes, using less is more. For example, a meta 4 damage control in EVE is often more appropriate than a T2 meta 5 DC simply because for only 2% less resists, you are using 13 less CPU. The advantage a player gains is through skills and experience, not the equipment. Being able to skill into a battleship doesn't mean you'll be any good with it, just like simply skilling into a high meta assault rifle doesn't mean you'll be any good with it. This makes it more about player ability, and less about the uber-kill-everything broadsword.
Quote:Story?
What can be called a story isn't accessible in Dust... at all. Aside from the intro movie, in what way, shape, or form does any player have any involvement in the universe (personally)? Some MMOs aren't great at this either mind you, but the extent of player engagement in the world is instant battles. The instant battles have no apparent attachment to anything. It's like if WoW or Everquest had launched only with a PvP arena, which you can level at.
The names of corporations, the roles of governments, the way players might interact or influence any of it is.... completely missing. A player has no stake in anything, and the impetus to get stronger for a new player has to come from wanting higher skills for more team deathmatches. Team deathmatches where the matchmaking is sketchy, and you can't necessarily choose your team.
So, the game is completely blank here. Any story would have to be gleaned from reading websites. The universe doesn't exist outside some art design for Dust players. There are no "quests", there are no "stories", there is no "content" - there are only random team PvP matches, and starting tomorrow - what are basically arranged pvp matches between player "clans/guilds". All of it exist outside the universe - especially for a random ps3 user.
There is a backstory, but most of it is player driven. It'll be the same for DUST. You're quite welcome to explore the backstory of New Eden for yourself at any time, but beyond that, the storyline is yours to choose and be a part of. That is the idea of a sandbox, of which DUST is now a fledgling but growing part. It's not like WoW or Everquest and can never be comparable because the concepts behind them are completely different. WoW tells you where to go, and what to do. EVE and DUST do not, they leave it up to you to decide. That, I think, is the thing many players are struggling with the most, and it's a sign of the far-too-linear gaming development on consoles up until now. There is a stack of stuff written about DUST, though, in particular a novel called EVE: Templar One.
To be continued |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
12
|
Posted - 2013.05.15 23:07:00 -
[4] - Quote
Quote:Controls?
This is a very legitimate gripe. Just about ALL of even the crappiest games ever made on PC still come with a menu where you can customize the key layout, and it's really common in console games that have competitive elements as well. They recently added "alternate" layouts for controllers, but they still aren't willing to just hand the player a list of functions and let them attach the button/key they want.
This is dead stupid. It's not a complicated feature. It's not something that requires balance. It's something managed in just about every game ever released. Dust is released. Controls you don't like shouldn't be something you just cope with. How you interface with the game itself is about as basic and fundamental to the game as things get. It's easily the first shooter I've seen with keyboard support that said basically, "use our mappings or gtfo". I still hate the controller options too, and it seems stupid that a list of functions we could assign buttons to wasn't part of the initial release.
Unless you're a coder yourself and have a simpler solution to offer to include customisable layouts in the current iteration of the engine, you can't just call it "dead stupid". Constructive criticism is one thing, calling something explicitly crap without offering an alternative and explaining the methodology is something else entirely. Now, I would agree with you actually that the lack of control customisation is a drawback to the experience on the game. I'm pretty sure it's on CCP's to do list along with a whole range of other updates and expansions to come, as I explained previously.
Quote:So, yeah. If I reviewed MMOs, I'd say this game sucks too. It's like being an RPG player handed a shooter with only a head to head player mode, no single-player, etc. What else would you make of it?
What would I make of it? A work in progress with a lot of potential. You can say "it's out of beta" all you like, but technically, even EVE is still in beta, and has a lot more potential. That's the beauty of it. And now, with the two of them together, it opens up a whole range of all new potentials that have never existed in any other game ever. Not one, not ever. That's the potential in this game, which is the potential for an epic cross-platform gaming experience that by just going "it's crap" and qq'ing over will not produce.
That's the potential that you either want to be a part of, or you don't, but I don't suppose you would understand if you've never experienced EVE and are so willing to throw it under a steamroller just because it doesn't stack up to either games that it doesn't compare to, or games that have established titles and audiences. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
12
|
Posted - 2013.05.15 23:11:00 -
[5] - Quote
Rasatsu wrote: One can't force people to see a (realistic) vision of what a continuously developed game will be like to someone who is used to release->next game kind of game development.
And for this, I blame EA entirely. Compared to them, CCP are like ******* gods. Viking gods, from Iceland. |
Jaron Pollard
Uitraan Diversified Holdings Incorporated
12
|
Posted - 2013.05.15 23:13:00 -
[6] - Quote
Damn double posts. |
|
|
|