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Jathniel
G I A N T EoN.
312
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Posted - 2013.05.12 23:04:00 -
[1] - Quote
(With recent changes, it seems CCP is listening again. In that case, I will participate again.)
Not much needs to be done with the Tactical. It's been my weapon of choice since I've dropped the sniper rifle.
Here are points on refining the Tactical:
- I can confirm that modded controllers are NOT an issue for the Tactical AR. Tested using a "Steel Series 3GC PC Gaming Controller" which, as of Uprising, is fully compatible with Dust514. Turbo function enabled on R1. There was no significant increase to RoF when in ADS, and recoil was severe enough to totally discourage automatic use. However, there was a noticeable increase in RoF when hip-firing. The same applies for modded mouse inputs using a CronusX device... recoil is too high for the mouse to mitigate.
- Clip size and ammo capacity is disproportionately higher than other weapons. Therefore I recommend keeping the clip size for both Tactical assault rifles at 24 rounds, and cutting maximum ammo down to 120 rounds. 24 rounds in a clip with 4 clips on standby. 30 rounds in a clip and 300 rounds on standby for the Duvolle Tactical AR is too high. (The weapons range and dps is too high to maintain such sustained fire.)
- Range and damage on the Tactical are fine. Recoil is well mitigated. Simply cut the number of rounds available to Tactical users, to reduce them running around the field with wreckless abandon. As a Tactical user, if I ran out of ammo as quickly on a Tac, as I do using a full-auto, I'd pick my engagements way more carefully. |
Jathniel
G I A N T EoN.
312
|
Posted - 2013.05.12 23:12:00 -
[2] - Quote
(With recent changes, it seems CCP is listening again. In that case, I will participate again.)
Not much needs to be done with the Tactical. It's been my weapon of choice since I've dropped the sniper rifle.
Here are points on refining the Tactical:
- I can confirm that modded controllers are NOT an issue for the Tactical AR. Tested using a "Steel Series 3GC PC Gaming Controller" which, as of Uprising, is fully compatible with Dust514. Turbo function enabled on R1. There was no significant increase to RoF when in ADS, and recoil was severe enough to totally discourage automatic use. However, there was a noticeable increase in RoF when hip-firing. The same applies for modded mouse inputs using a CronusX device... recoil is too high for the mouse to mitigate.
- Clip size and ammo capacity is disproportionately higher than other weapons. Therefore I recommend keeping the clip size for both Tactical assault rifles at 24 rounds, and cutting maximum ammo down to 120 rounds. 24 rounds in a clip with 4 clips on standby. 30 rounds in a clip and 300 rounds(10 clips!) on standby for the Duvolle Tactical AR is TOO high. (The weapons range and dps is too high to maintain such sustained fire.)
- Recommend increasing hipfire spread by 50% to discourage using the Tactical in CQC. I can simply sidestep, and hipfire a heavy or shotgun user without consequence.
Range and damage on the Tactical are fine. Recoil is well mitigated. Simply cut the number of rounds available to Tactical users, to reduce them running around the field with wreckless abandon. As a Tactical user, if I ran out of ammo as quickly on a Tac, as I do using a full-auto, I'd pick my engagements way more carefully. Furthermore, not everyone can use a Tactical. It's not the use-to-win weapon that the Chromosome AR was. Many people would get killed by a Tactical, but not have the skill to use it as well. This is a sign of a well balanced weapon.
Double post by accident. |
Jathniel
G I A N T EoN.
313
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Posted - 2013.05.13 10:02:00 -
[3] - Quote
Ok. I'll put some numbers out, so CCP doesn't smash the weapon.
We need to be VERY careful when it comes to the Tactical Assault Rifle, because MANY of you were NOT here Pre-Chromosome when it was TRULY overpowered.
Some things have to be made clear: 1. You cannot cut the range on the Tactical AR. It's meant to be used at the current ranges. It's a precision and counter sniping weapon.
2. You cannot increase the kick on the Tactical AR. We did this pre-Chromosome, and broke the weapon for the entire build.
3. You cannot severely cut the damage. It's balanced to be more potent than a breach. It has to be. As a semi-auto weapon every shot needs to count. Those are the only 3 things you CAN'T nerf. The tactical has a function that it MUST fulfill.
The 10% damage increase should be REMOVED for the Tactical Assault Rifles, their damage was just right beforehand. These are my proposed numbers:
GLU-5 Tactical Assault Rifle Damage: 67 HP Rate of Fire: 620 RPM (compare with full auto Breach AR) down from 789.5 Accuracy Rating: 42.9 (similar hip fire spread to the Burst Scrambler Pistol) down from 56.1 Clip Size: 18 (reduction) down from 24 Max Ammo: 106 (reduction) down from 300
Duvolle Tactical Assault Rifle Damage: 70 HP Rate of Fire: 639 RPM (better than GLU-5, but still lowered) down from 789.5 Accuracy: 43.5 (exactly .6 higher than the GLU-5, as intended) down from 56.7 Clip Size: 18 (just like the GLU-5) Max Ammo: 106
So there you have it. A pair of Tactical Assault Rifles, BALANCED but not BROKEN.
References: - Accuracy Rating reference taken from hipfire for Burst Scrambler Pistol (it has very poor hip fire, and this should DRASTICALLY reduce its effectiveness in CQC, since that is the biggest issue here).
- Rate of Fire reference taken from Breach AR and PRO Scrambler Pistols RPMs (these are in the 500RPM range, but the Tac should be SLIGHTLY, just SLIGHTLY faster).
- Damage reference taken from pre-10% global damage buff (rounded lower).
- Ammo reference taken from nearly every other weapon in game (majority of weapons in the game have a max amount where 1 clip is equal to 1/4 to 1/6 of their maximum ammo).
For your consideration. |
Jathniel
G I A N T EoN.
377
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Posted - 2013.05.25 11:32:00 -
[4] - Quote
I'm sure I've given some feedback here.
Issues with the TAR upon reading what people that get hit by it say:
- Too good at CQC - Too much damage - High RoF enables modded inputs - Ammo persistence
GLU-5 Tactical Assault Rifle Damage: 61 HP Rate of Fire: 450 RPM (compare with full auto Breach AR) down from 789.5 Accuracy Rating: 42.9 (similar hip fire spread to the Burst Scrambler Pistol) down from 56.1 Clip Size: 30 (increased) up from 24 Max Ammo: 180 (reduction) down from 300
Duvolle Tactical Assault Rifle Damage: 64.2 HP Rate of Fire: 450 RPM Accuracy Rating: 43.5 (exactly .6 higher than the GLU-5, as intended) down from 56.7 Clip Size: 30 Max Ammo: 180
These are some proposed numbers by me for the CPM, and the commnity to consider. Please make the comparisons that I reference before commenting on the numbers. Community-backed stats for the TAR will get it properly balanced.
These are not my original numbers. These are numbers after input from some members in the Dust community. If we can come to an agreement on numbers for the TAR, the CPM can present it to CCP when they next meet, if the topic comes up. |
Jathniel
G I A N T EoN.
385
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Posted - 2013.05.29 13:51:00 -
[5] - Quote
Cybus Trama'dol wrote:Lichsmash RN wrote:i see a lot of talk about reducing the rate of fire on the two tac'
so that brings me to as a noob question isnt rate of fire irrelevant on a semi-auto weapon that fires as fast as you can pull the trigger reducing a stat made for full autos useless
wouldn't nerfing this change nothing? Exactly!!! Reduce clip size and hipfire accuracy.... DONE.
The RoF can serve as a semi-auto cap similar to the function on scrambler pistols.
You probably can't humanly hit 700+ RPM with finger tapping. (unless you're one excited young lady...) |
Jathniel
G I A N T EoN.
386
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Posted - 2013.05.29 16:55:00 -
[6] - Quote
12 pages of rage and counting.
I think it's pretty obvious that the Tac needs a hip-fire spread increase to reduce potency at CQC. (folks that say that wont make a difference, have clearly never used a Burst Scrambler Pistol... try to hip fire that gun, and laugh at yourself when you barely hit anything).
It also needs a RoF decrease to mitigate these god-awful modded inputs i keep hearing about. (dropping rate of fire to about that of the scrambler pistol should be fine).
Those two things in the bare minimum, and it will be fine.
Now that the respec is out of the way, can we get a timetable on when these changes to the TacAR will be implemented? |
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