|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |
Draco Cerberus
Hellstorm Inc League of Infamy
40
|
Posted - 2013.05.15 18:55:00 -
[1] - Quote
The TARs both have significant kick and need no nerf. Perhaps the skill of the player has more to do with the number of kills rather than the frequency in which a person can put bullets into someone. While using an TAR I generally get 3 shots into someone at range while they are moving. A close up target is significantly easier to hit and targets at extreme range are usually only one hit shots. None of this means that it is OP. How many of you also use Duvolles to mow down groups of noobs or use a MD to blow them to bits? We have new weapons on the market, how about some comparison to a top level Scrambler Rifle or Plasma Cannon? |
Draco Cerberus
Purgatorium of the Damned League of Infamy
65
|
Posted - 2013.05.27 20:20:00 -
[2] - Quote
ladwar wrote:its high RoF of is being abused by modded controller. so change the RoF simple, been saying it for a while.
This is a common complaint, however true or untrue this is. It is a skill that even a novice can pick up. The PS3 factory controllers have a point where depressing the button and keeping your finger close to the activation position allows you to put out rapid bursts of gunfire just by moving you finger slightly. Many users of the TAC AR know this and use it to greatly increase their ROF just by using the simple mechanical procedure of a slight articulation of their finger. It greatly increases accuracy for all weapons and is a good skill to have in a FPS game.
That said I believe the weapon is perfectly balanced. It has range that the name implies and is harder to use close quarters without the above described skill. The weapon requires enough SP to use that it isn't able to be used by first day new players and has a small enough clip size that one must make accurate shots rather than spraying and praying. The damage is consistent with a High Caliber Low ROF Rifle available at modern gun shops. For instance, a 30-30 round does less damage than a .308 round and the .308 round will fly further when fired.
To compare it to an Assault rifle, which has auto fire and a larger clip as well as shorter range, the TAC is meant for use at range and as such has higher powered rounds than it's counterpart, the assault rifle. While the assault rifle has a high rate of fire similar to the tac ar, it's lower powered rounds are able to cycle through the chamber without overheating the barrel. If one were to modify the TAC AR to fire on an auto cycle, due to the high powered rounds, its user would find that the rifle would be uncontrollable, often spraying a target unintentionally and leading to many an overshot round. The kick from the higher powered rounds make the weapon more powerful, but also harder to control and only by using it in short controlled bursts is it an effective killing weapon.
Don't get me wrong, I am not saying that it is not an effective weapon, but so are Boundless HMGs. In fact the Duvolle Assault Rifle is also effective and when comparing a level 4 or level 5 weapon to Militia gear, any of the lv 4 and lv 5 weapons cut through militia gear like a hot knife through butter. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
68
|
Posted - 2013.05.29 23:44:00 -
[3] - Quote
Meeko Fent wrote:The TAR is Filling a Role Filled be another Weapon, Plain and Simple. And it does the Role Better. The SCR Should Outperform the PRs (Plasma Rifles. There is another "Assault Rifle" in town and calling a weapon AR when there are 2 Leads to Confusion) in general at Range. The TAR has Filled its role in the Beta as allowing those who wanted to be a More Supportive Rifleman Be that. But with a new Weapon that was supposed to make the TAR obsolete, it needs to either be Removed or made into a Wimpy Variant for AR spec'd characters to be ale to use w/o burning SP into a weapon they Rarely Use.
SKIP TO HERE As a summary, because I don't expect any self respecting Person to read my Wall of text, The TAR was supposed to be Made Obsolete by the SCR, but instead makes its Successor Obsolete.
Devs have said the Tac AR is currently filling the role that the new Combat Rifle is meant to fill. Not the SCR. If you all have such issues with a rifle that has range I can't wait to see what you all have to say when the Combat Rifles are introduced. |
Draco Cerberus
Purgatorium of the Damned League of Infamy
77
|
Posted - 2013.06.01 14:41:00 -
[4] - Quote
I believe that the Tactical Assault Rifles are the only weapon that balances basic/logi/assault/heavy/scout suits. With this weapon everyone has the ability to kill a proto.
The way that characters are rendered based on weapon range is one of the reasons why this is a good weapon. My render range is cut in half when I switch from a TAC to an Assault rifle. This is not a good thing and by far the biggest reason why I enjoy my TAC.
As for a reduction in accuracy in CQC, to me this is a cop out. If a Duvolle AR on full auto can't take out someone using a DUV TAC when in optimal then there is a player problem not a weapon problem. |
|
|
|