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Thread Statistics | Show CCP posts - 1 post(s) |
Ydubbs81 RND
Ahrendee Mercenaries
1220
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Posted - 2013.05.11 19:10:00 -
[61] - Quote
I hear that tanks and LAVs are getting a health buff but not dropships. If that is correct....CCP, please increase the health across the board for all vehicles including dropships. |
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
20
|
Posted - 2013.05.11 19:13:00 -
[62] - Quote
Yeah after reading what they are preparing to do, none of it is for dropships and again i am completely appalled when so many players (this topic has only been up for 1 day) come on here and express their concern with not being able to make money at all being a pilot, and it's completely true and a reasonable worry, because after all of these updates and all of these changes, somehow CCP has chosen to still ignore Logi DS points, and DS health improvements completely. I still have hope however that they will eventually come to their senses and realize what needs to be done.. and soon. |
Import Beercase
Red Fox Brigade
15
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Posted - 2013.05.11 19:18:00 -
[63] - Quote
Never really thought about Dropships and the pay the pilot makes..
Well this game is for profit and profit i mean isk.
Basic skirmirsh game I get about 250-350 isk if against decent enemy. Sometimes more and sometimes less...
And squad I play with 2-6 people get around the same...
So together as a squad we make about 500k-2100k.
If a dropship pilot would take me and my squad to objects on the field I would be happy to pay 200k isk for my self and 100k isk for a squadmember to take skytaxi to objectives. As many times possible by one dropship. Per one skirmish round.
So if a Squad of 5+me would take your skytaxi. Pilot would profit 700k isk plus his own isk reward with one dropship. And better the pilot is more rounds should take pilots isk wallet to a positive direction.
...
Sadly isk transfers to make this work is not possible for now if we are not in a same corporation. So I cant have skytaxi service.. but maybe in some day it would be possible.
Fly high and keep yourself safe ! |
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
23
|
Posted - 2013.05.11 19:29:00 -
[64] - Quote
Well it's good to know that there are many corp leaders like you who support DS pilots enough to hire them and supply them money, my corporation does the same thing for me when we are in faction warfare, and eventually planetary conquest, but when even corp leaders recognize the important role that DS pilots have, you would expect that CCP do the same exact thing and reflect an acceptance of DS pilots as vital to the battle, and good ones worthy of monetary gain while playing the game, but pilots have been arguably the most ignored and abused out of any role or class in Dust, every single veteran pilot knows that this is true, and we all have statistics and experiences that back this up. We deserve to be recognized for the important role we play. |
ca ronic
Moffit Bros
9
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Posted - 2013.05.11 19:30:00 -
[65] - Quote
Couldnt you just donate to the pilot's corp and they pay him? Or he can put an alt in you corp and you pay the alt, that a little more work though. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2925
|
Posted - 2013.05.11 19:31:00 -
[66] - Quote
Serimos Haeraven wrote:Well it's good to know that there are many corp leaders like you who support DS pilots enough to hire them and supply them money, my corporation does the same thing for me when we are in faction warfare, and eventually planetary conquest, but when even corp leaders recognize the important role that DS pilots have, you would expect that CCP do the same exact thing and reflect an acceptance of DS pilots as vital to the battle, and good ones worthy of monetary gain while playing the game, but pilots have been arguably the most ignored and abused out of any role or class in Dust, every single veteran pilot knows that this is true, and we all have statistics and experiences that back this up. We deserve to be recognized for the important role we play.
If CCP isn't going to reward us for doing our jobs, they should at least bring back the dropships of old so I can terrorize everyone on the ground with my Gallente death bunny of doom |
Import Beercase
Red Fox Brigade
17
|
Posted - 2013.05.11 19:32:00 -
[67] - Quote
Well I am not even a leader on my corporation maybe sergeant.. and I really do feel pain to move my slow squad from objective to another. So I do hope ds pilots would get more wp for their good work.
But waiting to see what pc gives us. |
ladwar
Dead Six Initiative Lokun Listamenn
374
|
Posted - 2013.05.11 19:32:00 -
[68] - Quote
Serimos Haeraven wrote:john smitharooni wrote:Gunner Needed wrote:Iron Wolf Saber wrote:Learn to fly better. wow really? this is who we have representing us? what a sad time for Dusr514 didnt take long for the head inflation did it. All the good feedback in this thread look who blows it. Black Jackal its a shame you had to pull out. Kind of a cavalier response from someone who desired to be and was delegated to be a player's representative. I had no idea this "Iron Sabre" guy was a player's rep, It's a shame to see that people can get promoted to such a rank, yet when those same people come across a vast and emminse discussion over technical issues in how the gameplay is lacking, and how it can be better improved, they post a 4 word sentence that they somehow think dismisses everything we have been saying on here. Some of the player-base on here seems to be a little... aggressive towards reasonable suggestions for change.
All of CPM are ground guys. if you want any balance toward vehicles then your going to have to be loud and in CCP face about and have all the vehicle guys behind you the small number of us. vehicle testing need a brick ton more testing before uprising and not much else where why do you think that was for... CCP didn't really look at and just throw changes at it just like they are now. the TTK chart thing has to be the funniest part of it all, it just goes to show you they don't test vehicles in any way. |
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
23
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Posted - 2013.05.11 19:33:00 -
[69] - Quote
ca ronic wrote:Couldnt you just donate to the pilot's corp and they pay him? Or he can put an alt in you corp and you pay the alt, that a little more work though.
Well Ronic the main issue is that we shouldn't have to rely on other generous people to support our characters, honestly it makes me feel like a noob when i have to ask for some money in reimbursement for my DS, but we simply have to because there is virtually no way to earn money while flying drop ships at this time, and it almost seems like CCP isn't even concerned about this, i have never seen CCP address these issues surrounding drop-ship health or pay-out, and the last time they did they promised we would earn WP from people spawning in our ships using our re-animaton unit, yet that promise was broken with it being completely left out in this update, and no word of it expected in the next, or any better improvements for DS's for that matter |
CharCharOdell
Ametat Security Amarr Empire
5
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Posted - 2013.05.11 19:43:00 -
[70] - Quote
ladwar wrote:Serimos Haeraven wrote:john smitharooni wrote:Gunner Needed wrote:Iron Wolf Saber wrote:Learn to fly better. wow really? this is who we have representing us? what a sad time for Dusr514 didnt take long for the head inflation did it. All the good feedback in this thread look who blows it. Black Jackal its a shame you had to pull out. Kind of a cavalier response from someone who desired to be and was delegated to be a player's representative. I had no idea this "Iron Sabre" guy was a player's rep, It's a shame to see that people can get promoted to such a rank, yet when those same people come across a vast and emminse discussion over technical issues in how the gameplay is lacking, and how it can be better improved, they post a 4 word sentence that they somehow think dismisses everything we have been saying on here. Some of the player-base on here seems to be a little... aggressive towards reasonable suggestions for change. All of CPM are ground guys. if you want any balance toward vehicles then your going to have to be loud and in CCP face about and have all the vehicle guys behind you the small number of us. vehicle testing need a brick ton more testing before uprising and not much else where why do you think that was for... CCP didn't really look at and just throw changes at it just like they are now. the TTK chart thing has to be the funniest part of it all, it just goes to show you they don't test vehicles in any way.
Either remove vehicles completely and give all of us a refund or give us representation. |
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Moochie Cricket
SyNergy Gaming EoN.
209
|
Posted - 2013.05.11 19:59:00 -
[71] - Quote
Very skilled and experienced pilot here:
In my opinion the biggest problem is that a completely decked out dropship(assualt logistics or standard) with all the modules and skills seems to be balanced ONLY when flown against militia/standard AV. Against AV at this level you will be denied your effectiveness around them yet still have an opportunity to do your job(troop transport, gunship, scout) for a few seconds before having to retreat. However, against proto AV you immediately have to retreat or your ship quickly becomes a burning wreck. Dropships NEED a big buff to shields/armor. |
Nguruthos IX
Hellstorm Inc League of Infamy
344
|
Posted - 2013.05.11 20:02:00 -
[72] - Quote
Moochie Cricket wrote:Very skilled and experienced pilot here:
In my opinion the biggest problem is that a completely decked out dropship(assualt logistics or standard) with all the modules and skills seems to be balanced ONLY when flown against militia/standard AV. Against AV at this level you will be denied your effectiveness around them yet still have an opportunity to do your job(troop transport, gunship, scout) for a few seconds before having to retreat. However, against proto AV you immediately have to retreat or your ship quickly becomes a burning wreck. Dropships NEED a big buff to shields/armor.
This is because the skills investment and modules effectiveness scales up far better than vehicles.
Compare militia AV to militia ships (lol av one shots anything)
From there on up the disparity only gets WORSE. AV need 10x less SP and 100x less ISK to effectively counter any vehicle that cost 10x more sp and 1000x more isk. So, wtf?
|
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
26
|
Posted - 2013.05.11 20:04:00 -
[73] - Quote
Moochie Cricket wrote:Very skilled and experienced pilot here:
In my opinion the biggest problem is that a completely decked out dropship(assualt logistics or standard) with all the modules and skills seems to be balanced ONLY when flown against militia/standard AV. Against AV at this level you will be denied your effectiveness around them yet still have an opportunity to do your job(troop transport, gunship, scout) for a few seconds before having to retreat. However, against proto AV you immediately have to retreat or your ship quickly becomes a burning wreck. Dropships NEED a big buff to shields/armor. You, me, and a lot of other drop ship pilots on here completely agree with this, everytime i see on the deathlist a proto Assault FG, i know my dropship would only last seconds against 4 shots from it, and often times that's exactly what happens, they are nearly impossible to avoid unless you know how to manuvere quickly after being hit to a height/distance that that FG can't hit you from.
Nguruthos IX wrote: This is because the skills investment and modules effectiveness scales up far better than vehicles.
Compare militia AV to militia ships (lol av one shots anything)
From there on up the disparity only gets WORSE. AV need 10x less SP and 100x less ISK to effectively counter any vehicle that cost 10x more sp and 1000x more isk. So, wtf?
Yeah that was another strange contrast i was trying to highlight in the original post, the fact that these forge guns, which cost a decent amount of SP, but hardly any ISK, are completely dominating ships that cost an incredible amount more, and are even described in-menu as being extremely versitile, a dominating factor on the battlefield, etc. All of that rhetoric seems to point toward the dropship being a more reasonable tank than it is, and yet we have this severe issue. |
Moochie Cricket
SyNergy Gaming EoN.
209
|
Posted - 2013.05.11 20:17:00 -
[74] - Quote
The best part about this thread is that everyone is saying ONE proto AV enemy is enough to tear through a dropship, which it is. More than one and you might as well bail out immediately so they dont get the easy wp. |
Nguruthos IX
Hellstorm Inc League of Infamy
346
|
Posted - 2013.05.11 20:22:00 -
[75] - Quote
If you want a CPM who might listen to any of this,
Look at this thread. Guy has his skype info. Add him and lets get a conversation going. Perhaps even a conference sometime later?
https://forums.dust514.com/default.aspx?g=posts&t=73078 |
Moochie Cricket
SyNergy Gaming EoN.
212
|
Posted - 2013.05.11 20:23:00 -
[76] - Quote
And lets not forget the people who call in a railgun tank, sit 100 meters behind the redline on a hill, and take potshots at us the entire time we are in the air. This also applys to the railgun/missle turrets that sit behind the redline where we cannot reach them. |
Nguruthos IX
Hellstorm Inc League of Infamy
347
|
Posted - 2013.05.11 20:28:00 -
[77] - Quote
Moochie Cricket wrote:And lets not forget the people who call in a railgun tank, sit 100 meters behind the redline on a hill, and take potshots at us the entire time we are in the air. This also applys to the railgun/missle turrets that sit behind the redline where we cannot reach them.
Well, that's why I refuse to play skirmish anymore
Taking a 5.5 thousand damage hit out of nowhere from 450 meters and losing a million isk isn't fun.
Of course when PC starts this redline crap will be abused all to hell and make drop-ships just an unnecessary expensive strain on Corps who try to fund them. Since we are forced to be beggers after all |
Moochie Cricket
SyNergy Gaming EoN.
216
|
Posted - 2013.05.11 20:34:00 -
[78] - Quote
Or we could keep bumping the hell out of this thread until its a certified threadnaught.
Worked for the HMG... |
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
28
|
Posted - 2013.05.11 20:35:00 -
[79] - Quote
Right now i am posting our requests on Ironwolf's page, asking him to reconsider his revisions to the new change requests being made for the next update, and listing several points on this page from multiple users to provide a credible basis for the argument. |
The Cobra Commander
Bojo's School of the Trades
9
|
Posted - 2013.05.11 20:35:00 -
[80] - Quote
Moochie Cricket wrote:Very skilled and experienced pilot here:
In my opinion the biggest problem is that a completely decked out dropship(assualt logistics or standard) with all the modules and skills seems to be balanced ONLY when flown against militia/standard AV. Against AV at this level you will be denied your effectiveness around them yet still have an opportunity to do your job(troop transport, gunship, scout) for a few seconds before having to retreat. However, against proto AV you immediately have to retreat or your ship quickly becomes a burning wreck. Dropships NEED a big buff to shields/armor.
This for real!!! But it just seems that CCP does not care. Also, since the LAVs are so popular it is nothing to see multiple guys running around in AV.
Add to this the fact that the Gallente ships move like they are moving in quicksand, it makes flying really hard right now. Heck the build I had before uprising allowed me to tank and not need a AB. Now, the first time I get hit with anything out come the AB and I am trying to limp away. |
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gbghg
L.O.T.I.S. RISE of LEGION
1520
|
Posted - 2013.05.11 20:38:00 -
[81] - Quote
Yeah I laughed at missile turrets last build, now they're one of my biggest nightmares, they don't kill me but since they are almost always far back in the redline they can block such huge amounts of the map. And rail guns are even worse for it, and boasters are just bitches because they can aim so far. |
Nguruthos IX
Hellstorm Inc League of Infamy
349
|
Posted - 2013.05.11 20:40:00 -
[82] - Quote
gbghg wrote:Yeah I laughed at missile turrets last build, now they're one of my biggest nightmares, they don't kill me but since they are almost always far back in the redline they can block such huge amounts of the map. And rail guns are even worse for it, and boasters are just bitches because they can aim so far.
Don't forget free turret installations littered around the map that can be used to 1 shot your precious million dollar derpship
edit:
To those saying just go kill them. Let's no forget that A- they keep respawning, and B- Red line turret installations! [ FUN AMIRITE????] |
The Cobra Commander
Bojo's School of the Trades
9
|
Posted - 2013.05.11 20:41:00 -
[83] - Quote
Moochie Cricket wrote:And lets not forget the people who call in a railgun tank, sit 100 meters behind the redline on a hill, and take potshots at us the entire time we are in the air. This also applys to the railgun/missle turrets that sit behind the redline where we cannot reach them.
This is a real problem now. I had posted this in another thread but I think railgun turrets and tanks seem to have way more range than they previously had. I have been shot down from across the map by them. |
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
28
|
Posted - 2013.05.11 20:43:00 -
[84] - Quote
If other DS pilots wish to voice their concerns to Silver, to show the unanimous struggle we have to deal with while there is hardly any attention given to DS pilots, please visit the "CPM: Help Wanted, Looking for Market Oddities" topic in General Discussion, and feel free to chime in, but please, NO SPAMMING. Just reasonable, civil discussion as to how this needs to be addressed. |
Moochie Cricket
SyNergy Gaming EoN.
216
|
Posted - 2013.05.11 21:09:00 -
[85] - Quote
Bump |
Nguruthos IX
Hellstorm Inc League of Infamy
349
|
Posted - 2013.05.11 21:46:00 -
[86] - Quote
Moochie Cricket wrote:Bump
Problem is there's nothing else to say here.
We've been saying the same thing for a year now. They've been telling us "It's coming, we know, we gotcha" All along the way.
All up to the point Uprising where it was stated we would finally be getting WP and lowered prices. Neither of which happened and I cannot fathom why other than sheer apathy.
I'd like to know from a technical standpoint what's so difficult about adding WP for mcru or assist for players who are dropped off and get some kills within a minute.
Seriously, What is so hard about coding that?
Now they may want to balance things better and find what's right. Good! But in the mean time give us anything. A freaking bandaid at least. Comeon, it's not that hard. |
gbghg
L.O.T.I.S. RISE of LEGION
1522
|
Posted - 2013.05.11 21:52:00 -
[87] - Quote
If I remember right, dropship WP was in the near feature section of the advancing the core presentation, since CCP has actually bothered to give us some time frame for this, I'm going to hold them to it. But I'm not going to believe it till I actually see changes being made. |
Nguruthos IX
Hellstorm Inc League of Infamy
352
|
Posted - 2013.05.11 21:57:00 -
[88] - Quote
Shameless plug, but an honest question.
Please weigh in your thoughts here. Less QQ the better I'm looking for understanding, not empathy
https://forums.dust514.com/default.aspx?g=posts&t=76121&find=unread |
Iron Wolf Saber
Den of Swords
4056
|
Posted - 2013.05.11 21:58:00 -
[89] - Quote
Look overall in terms of flying the dropship and losing them has changed rather vastly, Controls are different, if you where very good in chomosome then I apologize but some of your mind set on flying does need to adjust to the newer controls and work from there.
In an overall state of dropship as both pilot and destroyer, I am finding them far more fun than frustrating to fly and a challenge to shoot down now.
This topic needs to stew a bit, people get used to the new controls and figure out what is new and isn't new.
I am very proud to see people wanting to gun in my dropships again and trying to use it help in transporting from spot a to b, their survivability is vastly superior to chromosome's, mistakes far more forgiving as well.
As for warpoints its a bigger than dropship problem it is a game wide problem that calls for its own topic just about.
I secretly cheered on the inside after seeing an assault drop-ship take out a tank. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2936
|
Posted - 2013.05.11 22:05:00 -
[90] - Quote
Iron Wolf Saber wrote:Look overall in terms of flying the dropship and losing them has changed rather vastly, Controls are different, if you where very good in chomosome then I apologize but some of your mind set on flying does need to adjust to the newer controls and work from there.
In an overall state of dropship as both pilot and destroyer, I am finding them far more fun than frustrating to fly and a challenge to shoot down now.
This topic needs to stew a bit, people get used to the new controls and figure out what is new and isn't new.
I am very proud to see people wanting to gun in my dropships again and trying to use it help in transporting from spot a to b, their survivability is vastly superior to chromosome's, mistakes far more forgiving as well.
As for warpoints its a bigger than dropship problem it is a game wide problem that calls for its own topic just about.
I secretly cheered on the inside after seeing an assault drop-ship take out a tank.
Ironwolf, you're the man, but this post shows that you don't understand or appreciate the position that pilots are in right now.
Waproints IS a dropship problem, because we cannot, I repeat CANNOT make anywhere near enough ISK to fund our vehicles. Nevermind that we have the longest crawl to get any kind of SP gains, so it takes us that much longer and costs us that much more to get into our ships that can even remotely help us out.
Us pilots CONSTANTLY adapt to new controls. Every freaking build. We ***** for a bit, then we adapt, and we do our job as best we can. Having CCP and now CPM show us that they don't understand or care about our positions as a serious role on the battlefield is just a little more than disheartening, and shows a very clear disconnect with this small but none the less important part of the community. |
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