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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
DUST Fiend
OSG Planetary Operations Covert Intervention
2907
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Posted - 2013.05.11 06:02:00 -
[1] - Quote
While I definitely feel for my fellow pilots, this increase in range thing is going to be a massive blessing to us, and the game as a whole.
So long as forge guns have their optimal range tweaked back just a little, so falloff kicks in a little sooner, we can actually use distance more effectively against them, without completely nulifying their usefulness. I feel like that will create a better dynamic between AV on the ground and pilots in the sky, and will encourage forge gunners to try and get the jump on lower flying ships, instead of just taking a shot no matter where they are. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2910
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Posted - 2013.05.11 15:10:00 -
[2] - Quote
Dropship threads are almost always the most civil and constructive threads on these forums
That must be our problem >_<
::RABBLE RABBLE RABBLE:: |
DUST Fiend
OSG Planetary Operations Covert Intervention
2910
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Posted - 2013.05.11 16:12:00 -
[3] - Quote
Iron Wolf Saber wrote:Learn to fly better.
That's you're ******* answer?
Are you kidding me?
Nice to know CPM supports us just as much CCP does.
(forge guns just need their optimal tweaked back once we get falloff damage, then all will be well on that front. But all the other topics brought up around pilots...and that's....wow) |
DUST Fiend
OSG Planetary Operations Covert Intervention
2914
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Posted - 2013.05.11 18:43:00 -
[4] - Quote
Marston VC wrote:Dude..... its a dropship. It drops people off. Use it to do what it was meant to. Just because you cant go all crazy and get scores like 20 and 0 in it doesn't mean its broken, it means that theres another vehicle for another time that will fulfill that role. Heavy assault ships will be a thing eventually, but until then you'll have to get used to your flying LAV dying.
So what you're saying is that logistics dropsuits should lose all WP they currently gain for doing things like healing and picking people up and helping because they aren't killing things?
That's what I get from your posts. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2925
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Posted - 2013.05.11 19:31:00 -
[5] - Quote
Serimos Haeraven wrote:Well it's good to know that there are many corp leaders like you who support DS pilots enough to hire them and supply them money, my corporation does the same thing for me when we are in faction warfare, and eventually planetary conquest, but when even corp leaders recognize the important role that DS pilots have, you would expect that CCP do the same exact thing and reflect an acceptance of DS pilots as vital to the battle, and good ones worthy of monetary gain while playing the game, but pilots have been arguably the most ignored and abused out of any role or class in Dust, every single veteran pilot knows that this is true, and we all have statistics and experiences that back this up. We deserve to be recognized for the important role we play.
If CCP isn't going to reward us for doing our jobs, they should at least bring back the dropships of old so I can terrorize everyone on the ground with my Gallente death bunny of doom |
DUST Fiend
OSG Planetary Operations Covert Intervention
2936
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Posted - 2013.05.11 22:05:00 -
[6] - Quote
Iron Wolf Saber wrote:Look overall in terms of flying the dropship and losing them has changed rather vastly, Controls are different, if you where very good in chomosome then I apologize but some of your mind set on flying does need to adjust to the newer controls and work from there.
In an overall state of dropship as both pilot and destroyer, I am finding them far more fun than frustrating to fly and a challenge to shoot down now.
This topic needs to stew a bit, people get used to the new controls and figure out what is new and isn't new.
I am very proud to see people wanting to gun in my dropships again and trying to use it help in transporting from spot a to b, their survivability is vastly superior to chromosome's, mistakes far more forgiving as well.
As for warpoints its a bigger than dropship problem it is a game wide problem that calls for its own topic just about.
I secretly cheered on the inside after seeing an assault drop-ship take out a tank.
Ironwolf, you're the man, but this post shows that you don't understand or appreciate the position that pilots are in right now.
Waproints IS a dropship problem, because we cannot, I repeat CANNOT make anywhere near enough ISK to fund our vehicles. Nevermind that we have the longest crawl to get any kind of SP gains, so it takes us that much longer and costs us that much more to get into our ships that can even remotely help us out.
Us pilots CONSTANTLY adapt to new controls. Every freaking build. We ***** for a bit, then we adapt, and we do our job as best we can. Having CCP and now CPM show us that they don't understand or care about our positions as a serious role on the battlefield is just a little more than disheartening, and shows a very clear disconnect with this small but none the less important part of the community. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2943
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Posted - 2013.05.11 22:20:00 -
[7] - Quote
nakaya indigene wrote:with my fully speced assault DS played 3 games in a row and a forge 3 shot me from accross the map and I was running away and really high in the air. Maybe the assault f forge wouldn't be so OP if it wasn't so damn accurate at range.
Forge guns will be 100% fine once they get "unlimited" range with falloff damage, just so long as their optimal range is pulled back a bit, so gaining altitude and putting distance between you actually makes some kind of difference. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2951
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Posted - 2013.05.11 23:22:00 -
[8] - Quote
Remm Duchax wrote:May I point to the fact that you're not obliged to use expensive vehicles in pub matches? Those expensive vehicles are meant for decent squadplay and soon to be Planetary Conquest where it isn't important if you get tons of ISK, but just that you win. If you want to make a profit go shoot stuff in the starter fits. That'll give you the best ISK/hour ratio.
You do realize it costs at least 5 million SP in vehicle only skills to be even halfway effective as a pilot, right?
I'm really curious what it is about this community that absolutely hates the idea of non infantry run and gun players earning rewards for their contributions |
DUST Fiend
OSG Planetary Operations Covert Intervention
2955
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Posted - 2013.05.11 23:41:00 -
[9] - Quote
gbghg wrote:And do you know what really rubs salt in the wound? The fact that we often get better rewards getting owned on the ground then we do doing our jobs in the air.
The only thing worse than that is that CCP, CPM, and the general community seem to think this is perfectly acceptable. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2964
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Posted - 2013.05.12 03:50:00 -
[10] - Quote
Please stop bumping this thread guys. If you don't have anything constructive to say, please kindly sit back and let this thread die.
Very few want dropships to be addressed more than me, specifically for newer players; as well as future players and future vehicle platforms. As far as vehicles go, HAVs have had the spotlight basically the entire beta. LAVs have just kind of been there, not overly good, not overly bad. And then there have been dropships; the gimpy third leg of the vehicle trifecta.
They fly, they can do stuff, but they can't be sustained financially alone, and they also severely hinder the players SP gains. Unlike LAVs, you can't just call in a free dropship. At absolute least you're spending what, 150k (games not on atm) for a bare bones hull of a militia dropship. If you're doing what a dropship should be doing, you WILL lose that ship. Period. The only way to be an effective pilot tactically is to use top end ships.
Giving us the assault dropship is great fun, but really, it's a tragedy because we're so close to release (is this still confirmed, release on 14th?). You dangle this cool (yet difficult and not overly effective, but still cool) dropship in front of new players, and tell them to skill into dropships, yet between the cost of learning to fly and the cost of skill books....where is all that ISK coming from? The LAV driver can drive a free LAV. The tank driver can actually tank, and still contribute from behind the redline. Dropships? No, you get out there or you're completely useless to your team.
You're providing overwatch, constantly relaying information to your team. Your performing areal drops under fire after you've done a pass to check for enemies, then repositioning to engage hostiles or moving to pick up more squad mates. You're performing extractions under fire, trying to dodge immensely simple to fire FREE railguns from deep behind the redline, no matter where you are. You're footing the bill of 500k for a garbage ship to 1 million + for a passable ship, all the while earning between 25 to 150k per match, with 80-120 being what you usually see. You're constantly babysitting your craft as you level off for your gunners, move out while under fire, constantly weave and bob to avoid forge guns and enemy dropships, all the while remaining completely aware of your surroundings as you hurtle around, trying to land for an extraction without smacking the planet.
And we get nothing. WP for pilots, as far as we can tell, isn't even on the table. It's not being discussed. It's not a primary concern.
How can new players become pilots?
I challenge you CCP.
How? |
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DUST Fiend
OSG Planetary Operations Covert Intervention
2968
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Posted - 2013.05.12 05:26:00 -
[11] - Quote
Skihids wrote:The one thing that the trailer folks got right is that in everyone I've seen a dropship, there one spinning out of control just about to crash.
Lmfao too damn true....actually, you know what...even that is a lie....I don't think I've ever once seen a dropship spin out of control and crash in the game; they always just burn, roll to the side slightly, and nose dive into the ground >_<
So yea, even CCPs own videos lie about dropships lmfao, good find hahaha |
DUST Fiend
OSG Planetary Operations Covert Intervention
2973
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Posted - 2013.05.12 14:33:00 -
[12] - Quote
I've said it before, and I'll say it again:
Forge guns will be 100% fine once they get "infinite" range with falloff damage, so long as their optimal range is tweaked back a bit. That makes disengaging and gaining altitude an actual viable tactic vs the forge gun, allowing you to mitigate damage by putting distance between you. It also rewards smart forge gunners who wait for the ship to get close and level out before opening fire. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2974
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Posted - 2013.05.12 14:53:00 -
[13] - Quote
Aighun wrote:In Dust we just say, "Don't fly."
I actually feel tremendously bad for any new player who decides to try to become a dropship pilot.
I can think of no quicker way to come to hate DUST. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2976
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Posted - 2013.05.12 15:16:00 -
[14] - Quote
As a former forge gunner, I think having difficulty at range is perfectly fine. I had no issues, personally, leading dropships. Besides, maybe the FG shouldn't be overly effective at high ranges like that, that seems more like the territory of rail guns if you ask me. |
DUST Fiend
OSG Planetary Operations Covert Intervention
3004
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Posted - 2013.05.13 16:26:00 -
[15] - Quote
Thank you for the response CCP Blam, it's very relieving to know you've seen our feedback and are seriously considering at least some of it.
To the rest of you, please keep up the constructive discussion, this is a good thread for us pilots, lets keep it going in that direction ^_^
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DUST Fiend
OSG Planetary Operations
3223
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Posted - 2013.05.25 19:19:00 -
[16] - Quote
Nguruthos IV wrote:CCP, we're still here
And we're all very *$(%ed and very broke.
First wave of respecs is landing on Monday, I already have my build all mapped out and waiting to go ^_^
**** dropships |
DUST Fiend
OSG Planetary Operations
3225
|
Posted - 2013.05.25 22:00:00 -
[17] - Quote
Infantry play is lazy
Watch your radar, listen, and red is dead.
I'm going Snorlax style
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DUST Fiend
OSG Planetary Operations
3227
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Posted - 2013.05.25 23:30:00 -
[18] - Quote
My infantry build has 0 room for AV, so I'm just gonna keep a few militia rail gun tanks in the hanger for my dropship AV
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