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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Moochie Cricket
SyNergy Gaming EoN.
209
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Posted - 2013.05.11 19:59:00 -
[1] - Quote
Very skilled and experienced pilot here:
In my opinion the biggest problem is that a completely decked out dropship(assualt logistics or standard) with all the modules and skills seems to be balanced ONLY when flown against militia/standard AV. Against AV at this level you will be denied your effectiveness around them yet still have an opportunity to do your job(troop transport, gunship, scout) for a few seconds before having to retreat. However, against proto AV you immediately have to retreat or your ship quickly becomes a burning wreck. Dropships NEED a big buff to shields/armor. |
Moochie Cricket
SyNergy Gaming EoN.
209
|
Posted - 2013.05.11 20:17:00 -
[2] - Quote
The best part about this thread is that everyone is saying ONE proto AV enemy is enough to tear through a dropship, which it is. More than one and you might as well bail out immediately so they dont get the easy wp. |
Moochie Cricket
SyNergy Gaming EoN.
212
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Posted - 2013.05.11 20:23:00 -
[3] - Quote
And lets not forget the people who call in a railgun tank, sit 100 meters behind the redline on a hill, and take potshots at us the entire time we are in the air. This also applys to the railgun/missle turrets that sit behind the redline where we cannot reach them. |
Moochie Cricket
SyNergy Gaming EoN.
216
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Posted - 2013.05.11 20:34:00 -
[4] - Quote
Or we could keep bumping the hell out of this thread until its a certified threadnaught.
Worked for the HMG... |
Moochie Cricket
SyNergy Gaming EoN.
216
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Posted - 2013.05.11 21:09:00 -
[5] - Quote
Bump |
Moochie Cricket
SyNergy Gaming EoN.
217
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Posted - 2013.05.11 22:54:00 -
[6] - Quote
Iron Wolf Saber wrote:Look overall in terms of flying the dropship and losing them has changed rather vastly, Controls are different, if you where very good in chomosome then I apologize but some of your mind set on flying does need to adjust to the newer controls and work from there.
In an overall state of dropship as both pilot and destroyer, I am finding them far more fun than frustrating to fly and a challenge to shoot down now.
This topic needs to stew a bit, people get used to the new controls and figure out what is new and isn't new.
I am very proud to see people wanting to gun in my dropships again and trying to use it help in transporting from spot a to b, their survivability is vastly superior to chromosome's, mistakes far more forgiving as well.
As for warpoints its a bigger than dropship problem it is a game wide problem that calls for its own topic just about.
I secretly cheered on the inside after seeing an assault drop-ship take out a tank.
Umm no. I don't like to toot my own horn but even in the uprising update the dropship is an extension of my own body. I can make it do damn near whatever I want, when I want, how I want. New controls are not the problem. |
Moochie Cricket
SyNergy Gaming EoN.
217
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Posted - 2013.05.11 23:01:00 -
[7] - Quote
Also the problem of cost efficiency and lack of warpoints can mostly be solved by increasing the survivability of dropships. |
Moochie Cricket
SyNergy Gaming EoN.
219
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Posted - 2013.05.12 01:11:00 -
[8] - Quote
Bump so more people can see what a mostly rational discussion looks like |
Moochie Cricket
SyNergy Gaming EoN.
221
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Posted - 2013.05.12 02:56:00 -
[9] - Quote
Bumped again. Maybe if this thread is on the front page long enough ccp might notice it. |
Moochie Cricket
SyNergy Gaming EoN.
222
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Posted - 2013.05.12 04:18:00 -
[10] - Quote
DUST Fiend wrote:Please stop bumping this thread guys. If you don't have anything constructive to say, please kindly sit back and let this thread die. Very few want dropships to be addressed more than me, specifically for newer players; as well as future players and future vehicle platforms. As far as vehicles go, HAVs have had the spotlight basically the entire beta. LAVs have just kind of been there, not overly good, not overly bad. And then there have been dropships; the gimpy third leg of the vehicle trifecta. They fly, they can do stuff, but they can't be sustained financially alone, and they also severely hinder the players SP gains. Unlike LAVs, you can't just call in a free dropship. At absolute least you're spending what, 150k (games not on atm) for a bare bones hull of a militia dropship. If you're doing what a dropship should be doing, you WILL lose that ship. Period. The only way to be an effective pilot tactically is to use top end ships. Giving us the assault dropship is great fun, but really, it's a tragedy because we're so close to release (is this still confirmed, release on 14th?). You dangle this cool (yet difficult and not overly effective, but still cool) dropship in front of new players, and tell them to skill into dropships, yet between the cost of learning to fly and the cost of skill books....where is all that ISK coming from? The LAV driver can drive a free LAV. The tank driver can actually tank, and still contribute from behind the redline. Dropships? No, you get out there or you're completely useless to your team. You're providing overwatch, constantly relaying information to your team. Your performing areal drops under fire after you've done a pass to check for enemies, then repositioning to engage hostiles or moving to pick up more squad mates. You're performing extractions under fire, trying to dodge immensely simple to fire FREE railguns from deep behind the redline, no matter where you are. You're footing the bill of 500k for a garbage ship to 1 million + for a passable ship, all the while earning between 25 to 150k per match, with 80-120 being what you usually see. You're constantly babysitting your craft as you level off for your gunners, move out while under fire, constantly weave and bob to avoid forge guns and enemy dropships, all the while remaining completely aware of your surroundings as you hurtle around, trying to land for an extraction without smacking the planet. And we get nothing. WP for pilots, as far as we can tell, isn't even on the table. It's not being discussed. It's not a primary concern. How can new players become pilots? I challenge you CCP. How?
I'm sorry but I can not let this thread die like so many before it. This thread is full of great discussion of the problems the dropship has and different fixes for these problems. Unfortunately, this discussion has taken place many times over the past year and no action has been taken by ccp. Hell, even a member of the cpm came in hear dissmissing our feedback. I'm sick and tired of being ignored. This thread is where I make my stand.
Until I'm banned, thread is locked, or moved, I will bump the **** out of this thread. |
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Moochie Cricket
SyNergy Gaming EoN.
225
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Posted - 2013.05.12 14:47:00 -
[11] - Quote
DUST Fiend wrote:I've said it before, and I'll say it again:
Forge guns will be 100% fine once they get "infinite" range with falloff damage, so long as their optimal range is tweaked back a bit. That makes disengaging and gaining altitude an actual viable tactic vs the forge gun, allowing you to mitigate damage by putting distance between you. It also rewards smart forge gunners who wait for the ship to get close and level out before opening fire.
Hopefully. Probably be 500 meters before damage drops off |
Moochie Cricket
SyNergy Gaming EoN.
227
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Posted - 2013.05.12 22:39:00 -
[12] - Quote
Bump |
Moochie Cricket
SyNergy Gaming EoN.
231
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Posted - 2013.05.13 15:39:00 -
[13] - Quote
IMHO a big problem is that when flying, you are exposed to av from everyone. In the air everyone can see you and (unless out of range) can fire at you. If you are in a tank or lav there are multiple ways to hide yourself from av attacks(behind hills, ridges and buildings). Consequently, a pilot has to deal with multiple attacks at once even if they were not coordinated. |
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