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Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
5
|
Posted - 2013.05.11 04:59:00 -
[1] - Quote
Alright, before anyone reading this thinks "Oh great yet another pointless dropship topic", I have been flying Dropships since the Dust beta was released, and have been around on the forums to see all of the content discussed in other dropship topics since there have been many, but the main issue that i have been concerned about from the very start of the game, one that still exists (which i can't quite believe since i thought it would have been addressed by now), and that's the issue with actually making money and enjoying the game, while still being a full-time drop ship pilot, and the threat that buffing an assault forge-gun's range can pose. Don't get me wrong, i have no issue with regular forge guns, they are a reasonable addition to counteract a dropship, however things are far too unbalanced in a multitude of areas, First off the fire-rate for those forge guns combined with the damage they do is just unbelievable, how CCP could think vehicles would even be useful while putting a weapon that's so powerful in the game i have no idea, especially at this stage where they should be learning the vices and virtues of how infantry and vehicles work together, these negatives are making pilots suffer not only on the battlefield, but ISK wise as well.
As a pilot i earn no incentive for flying an Eryx, other than it has a little higher shields that can still be taken out in about 4 hits with the an assault forge gun (My shields on my Eryx are at 4,260), At the end of every single match i get around 70K in ISK (Even without losing a single dropship) Unless i get kills, which is impossible with an Eryx. Each loss of 1 drop ship results in around 670K to get a new one, and they are still fragile as hell compared to those forge guns. It's simply impossible to make a profit while being a pilot on Dust, and this is making many people bitter and disgusted with the fact that even when flying extremely well, and supporting the team (I fly very high in my eryx and let people spawn inside of it and bail out over enemy bases) we still get absolutely no points compared to the run-n-gunners on the ground that get paid around 200k each match for using weapons that usually cost around 2k per.
If you want to be a pilot right now in Dust, you basically have to accept the fact that when all is said and done in the costs of skilling to earn Logi and Assault ships, you will be completely broke after the forge guns dismantle the ship like it were nothing, even though it took so many SP points and ISK to get to fly that DS. CCP even claimed they would fix the issue with pilots getting no points for when their team mates spawn inside of the Dropship, making it reasonable to fly an Eryx since you could actually then make a profit, but even after this update, this issue has not been resolved, instead they just changed the color of the Eryx. I send this to you CCP as a plead to please pay attention to how screwed over pilots are getting here. There is no room for profit, and it's ruining a mechanism that could be essential for creating a truly immersive expereince in Dust as a whole. |
Delta 749
Maverick Security Consulting
39
|
Posted - 2013.05.11 05:04:00 -
[2] - Quote
What do all those EVE players say, dont fly what you cant afford to lose right? Besides with the ceiling as high as it is you can fly up out of range easily and hide your shiny toy in the sky
I swear to god everyone that pilots a vehicle in this game is near constantly calling for infantry to rendered useless against them Anti vehicle stuff exists, deal with it, and you dont see real world pilots going "Waaaah, RPGS designed in the 70s are still a threat to us, tell the enemy commander he needs to nerf his soldiers weapons so we cant be shot down" |
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
5
|
Posted - 2013.05.11 05:08:00 -
[3] - Quote
I'm not asking for a nerf, but it's literally impossible to earn money as a DS pilot, while everyone else can still make a reasonable profit. There needs to be incintives for being a "pilot", and the fact there isn't and still has not been is extremely discouraging, especially with a company like CCP that boasts its large-scale |
Bling Blaine
FrontLine-Coalition
15
|
Posted - 2013.05.11 05:18:00 -
[4] - Quote
Delta 749 wrote:What do all those EVE players say, dont fly what you cant afford to lose right? Besides with the ceiling as high as it is you can fly up out of range easily and hide your shiny toy in the sky
I swear to god everyone that pilots a vehicle in this game is near constantly calling for infantry to rendered useless against them Anti vehicle stuff exists, deal with it, and you dont see real world pilots going "Waaaah, RPGS designed in the 70s are still a threat to us, tell the enemy commander he needs to nerf his soldiers weapons so we cant be shot down"
Not constructive in any way and useless^^^^^^^^^^
Anyways
The cost of the DS were supposed to have been cut in half, still not enough of a difference to make a profit.
CCP address this before the extinction of the DS. Just lower the price of DS and or mods. |
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
5
|
Posted - 2013.05.11 05:21:00 -
[5] - Quote
Bling Blaine wrote:Delta 749 wrote:What do all those EVE players say, dont fly what you cant afford to lose right? Besides with the ceiling as high as it is you can fly up out of range easily and hide your shiny toy in the sky
I swear to god everyone that pilots a vehicle in this game is near constantly calling for infantry to rendered useless against them Anti vehicle stuff exists, deal with it, and you dont see real world pilots going "Waaaah, RPGS designed in the 70s are still a threat to us, tell the enemy commander he needs to nerf his soldiers weapons so we cant be shot down" Not constructive in any way and useless^^^^^^^^^^ Anyways The cost of the DS were supposed to have been cut in half, still not enough of a difference to make a profit. CCP address this before the extinction of the DS. Just lower the price of DS and or mods.
Thank you for being the first one to start a discussion here. That's the main issue i have been really trying to grasp, the fact they said they cut the prices in half, but in reality (once you start to upgrade the sheilds, boosters, overdrive injectors, and turrets) they start adding up to about what they used to cost anyways. 1 Assault dropship for me is 840k, and it still has all Small turret slots, so the front cannon still does hardly anything, even with the decent AT-1 turrets. |
VLIGHT5
Dead Six Initiative Lokun Listamenn
77
|
Posted - 2013.05.11 05:22:00 -
[6] - Quote
They've been 'aware' of this for months, yet all they do is constantly say 'We want to make this as enjoyable as possible for players, so please wait another 3 months for us to tell you to wait again!' |
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
5
|
Posted - 2013.05.11 05:27:00 -
[7] - Quote
Yeah i have seen other topics that have GM's reply with "We understand that players don't recieve points for people using their clone re-animation unit inside their drop ship, and we are working to fix this problem right away" And that was posted around 6 months ago.. I at least expected it to be included in the recent update, but it was left out.... for no reason. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2907
|
Posted - 2013.05.11 06:02:00 -
[8] - Quote
While I definitely feel for my fellow pilots, this increase in range thing is going to be a massive blessing to us, and the game as a whole.
So long as forge guns have their optimal range tweaked back just a little, so falloff kicks in a little sooner, we can actually use distance more effectively against them, without completely nulifying their usefulness. I feel like that will create a better dynamic between AV on the ground and pilots in the sky, and will encourage forge gunners to try and get the jump on lower flying ships, instead of just taking a shot no matter where they are. |
Card Drunook
DoC Deck of Contractors
79
|
Posted - 2013.05.11 06:17:00 -
[9] - Quote
I just wanted to add another voice to the fact that right now dropships simply CANNOT pay for themselves. A good dropship pilot flying it as a gunship (which isn't really the role it's built for but that's a whole different discussion) can make a decent amount of SP but they will still get a tiny amount of ISK.
This is talking about economics, not about leveling up skills. A dropship pilot cannot pay for themselves, it's as simple as that.
I do feel the need to point out that the basic economics of DUST are about to change with planetary conquest. Right now the ONLY way to earn money is to lose less money in a round than you gain. With the possibility of selling clones as an income source Corps may soon start being more willing to pay for ISK inefficient roles. I'm waiting to see how it plays out in reality.
As to people saying that they are too weak, I just have to say you're doing it wrong. A dropships defense is it's mobility, if you're getting shot down a lot it's because you're ALLOWING yourself to be shot. In real life helicopters stay alive not by being invulnerable to harm but simply by getting out of harms way. DUST works the same way. |
Yeva Kalsani
Reckoners
49
|
Posted - 2013.05.11 06:22:00 -
[10] - Quote
The problem are not the Forge Guns, the problem is that the dropships are made of paper.
I am specced into FG, and I wish they made Dropships as tough as HAVs. Seriously, it would only be fair. I don't think it would be unbalanced, currently, because Dropships do not have the weaponry to outclass a tank, nor do the pilots get nearly enough WP for their efforts.
Nerf to Assault FG's speed or range would be silly, because that's what makes it a useful anti-infantry weapon and area denial weapon against HAVs. That they take Dropships out of the sky in 5 seconds is the result of the Dropships being built to suck.
Please, if anything, ask them to finally make Dropships better. I don't care if they've cut the prices, they're still way overpriced and demand too much SP investment for what they do right now, IMHO. I want to see more Dropships that don't fall out of the sky as soon as a FG user looks at them funny. |
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Zatara Rought
Subdreddit Test Alliance Please Ignore
145
|
Posted - 2013.05.11 06:22:00 -
[11] - Quote
Honestly this may not be true to life, but unless pc maps are so big that dropships become more viable, I would have no problem if the base hp of specialized dropships was raised significantly if IF the price increased. Leave the base versions cheap, but make the advanced ones either super fast, or super tanky. I mean like enough to take 5 hits from an installation or 3 hits from a double modded proto forge. This is just me, so feel free to tell me to go biomass myself, but I think considering they can transport 5 guys...they should cost more and be able to stand the heat. I dunno about balance cause this is my 1st fps since like halo 3, but that's my 0.02 isk |
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
5
|
Posted - 2013.05.11 06:25:00 -
[12] - Quote
DUST Fiend wrote:While I definitely feel for my fellow pilots, this increase in range thing is going to be a massive blessing to us, and the game as a whole.
So long as forge guns have their optimal range tweaked back just a little, so falloff kicks in a little sooner, we can actually use distance more effectively against them, without completely nulifying their usefulness. I feel like that will create a better dynamic between AV on the ground and pilots in the sky, and will encourage forge gunners to try and get the jump on lower flying ships, instead of just taking a shot no matter where they are.
I am a little bit skeptical as to how it will work though for us DS pilots, how much damage is an assault forge gun really capable of at "extreme distances"? Because what if it's enough to still deplete shield from really far away when we have no idea where it's coming from, however being able to aim a FG that well takes some skill.
And to Card, i competely reflect your issues with not being able to make any money at all, even when getting kills in assault dropships i still make around 120K, which is about an eighth of how much it takes to just get 1 Assault DS. They are seriously under-powered for the amount of money it costs to have them, and i would also at least like to see a medium turret be created for the Assault Drop Ships, so we have have 2 Small side turrets and 1 Medium front turret, that would make it truly worth the price of around 840K per. |
Yeva Kalsani
Reckoners
49
|
Posted - 2013.05.11 06:26:00 -
[13] - Quote
Card Drunook wrote:As to people saying that they are too weak, I just have to say you're doing it wrong. A dropships defense is it's mobility, if you're getting shot down a lot it's because you're ALLOWING yourself to be shot. In real life helicopters stay alive not by being invulnerable to harm but simply by getting out of harms way. DUST works the same way.
HAVs already have to run from AFG, SL, and Proto AV grenade spam. Even the GOOD ones. Dropships are too weak for what they cost the player using them. They're like flying LAVs with more seats. You can talk about their speed all day long, but with fast FGs like the Assault type or the officer version, or Proto Swarms, they're turned into junk in a matter of seconds. The pilots have no time to react. What should they do, be flying out of range the entire match? Play floating spawn point? |
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
5
|
Posted - 2013.05.11 06:32:00 -
[14] - Quote
As we all can see here, there are many good suggestions for what can be done for the better of drop ships and drop ship pilots in general. Isn't it time CCP finally acts on this? |
Garrett Blacknova
Codex Troopers
2921
|
Posted - 2013.05.11 06:37:00 -
[15] - Quote
So at the moment, HAVs are getting a 25% HP buff, and LAVs are gaining 60% (seriously? WTF is with that?), and Dropships are getting...
...drumroll...
ABSOLUTELY NOTHING.
Good job. |
Zatara Rought
Subdreddit Test Alliance Please Ignore
145
|
Posted - 2013.05.11 06:40:00 -
[16] - Quote
Zatara Rought wrote:Honestly this may not be true to life, but unless pc maps are so big that dropships become more viable, I would have no problem if the base hp of specialized dropships was raised significantly if IF the price increased. Leave the base versions cheap, but make the advanced ones either super fast, or super tanky. I mean like enough to take 5 hits from an installation or 3 hits from a double modded proto forge. This is just me, so feel free to tell me to go biomass myself, but I think considering they can transport 5 guys...they should cost more and be able to stand the heat. I dunno about balance cause this is my 1st fps since like halo 3, but that's my 0.02 isk
Hmmm valid point you. +1 to the gentleman who introduced this novel concept. |
Card Drunook
DoC Deck of Contractors
79
|
Posted - 2013.05.11 06:41:00 -
[17] - Quote
Yeva Kalsani wrote:What should they do, be flying out of range the entire match?
There's a concept called "Window of vulnerability." This is how long you allow yourself to be exposed to effective enemy fire. You don't have to stay away the ENTIRE match, but you do want to minimize the amount of time the enemy can try to kill you. A good dropship pilot will only be exposed for seconds at a time, meaning only a GOOD AV player will have time to spot, aim, then fire on them.
This is a skillset that you won't find on your skill tree. Master it an you'll find that dropships are actually pretty tough to shoot down if they are in the hands of a good pilot. This is also the reason why you occasionally hear about dropships being TOO hard to kill.
Serimos, while I agree that they cost too much I (and other dropship pilots I know) have found a few fits that allow them to put out quite a bit of damage. Right now I'm testing out a build using an Incubus, three prototype damage mods and an afterburner. It may be light on defense but it packs a punch. The only problem I have with it is that the Gallente dropships crosshairs are crazy hard to hold on target so my accuracy is terrible using anything but a blaster. If you want to talk shop some send me a mail in game and I'll gladly chat. I'm always happy to talk to another pilot. |
Sjach Ixven Kothar
Conspiratus Immortalis League of Infamy
1
|
Posted - 2013.05.11 06:46:00 -
[18] - Quote
Delta 749 wrote:What do all those EVE players say, dont fly what you cant afford to lose right? Besides with the ceiling as high as it is you can fly up out of range easily and hide your shiny toy in the sky
I swear to god everyone that pilots a vehicle in this game is near constantly calling for infantry to rendered useless against them Anti vehicle stuff exists, deal with it, and you dont see real world pilots going "Waaaah, RPGS designed in the 70s are still a threat to us, tell the enemy commander he needs to nerf his soldiers weapons so we cant be shot down"
All ground vehicles are getting a hp sp that and i quote" there more fun to use" buff but dropships get nothing yet again!!
i fly a prometheus and against a proto forge gun its practically paper |
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
6
|
Posted - 2013.05.11 06:49:00 -
[19] - Quote
Card Drunook wrote:Yeva Kalsani wrote:What should they do, be flying out of range the entire match? There's a concept called "Window of vulnerability." This is how long you allow yourself to be exposed to effective enemy fire. You don't have to stay away the ENTIRE match, but you do want to minimize the amount of time the enemy can try to kill you. A good dropship pilot will only be exposed for seconds at a time, meaning only a GOOD AV player will have time to spot, aim, then fire on them. This is a skillset that you won't find on your skill tree. Master it an you'll find that dropships are actually pretty tough to shoot down if they are in the hands of a good pilot. This is also the reason why you occasionally hear about dropships being TOO hard to kill. Serimos, while I agree that they cost too much I (and other dropship pilots I know) have found a few fits that allow them to put out quite a bit of damage. Right now I'm testing out a build using an Incubus, three prototype damage mods and an afterburner. It may be light on defense but it packs a punch. The only problem I have with it is that the Gallente dropships crosshairs are crazy hard to hold on target so my accuracy is terrible using anything but a blaster. If you want to talk shop some send me a mail in game and I'll gladly chat. I'm always happy to talk to another pilot. Yeah I'll be sure to add your name into my contacts once i get online tomorrow, I'm sure you could work your corp into an alliance of some sort if you'd like, but that's all for discussion later, now it's dropships. I personally fly Caldari, and go with sheild buffs (4 on the Python and 3 on the Eryx) and it does allow me to get away from forge gunners, even assault forge gunners occasionally if they fail to make the 4th hit on my python that takes it out, i also put an over-drive injector with my Eryx so it will go faster since it's a slow Logi ship, The Python doesn't have an overdrive because it's quick as it is. I rarely use assault drop ships however because it's so costly to buy them and i want to be conservative with the ISK i have now.
And as far as gameplay goes what you describe is literally exactly what i do as a Dropship pilot, and i didn't learn it from anyone haha, but literally what i do is fly up to the new height limit (one good thing about drop ships from the update) and observe the ground from below while usually 3-4 members spawn inside of my DS since its a Logi. Then i either fly over enemy bases still at that max height and let units drop out, or i go support a base that's being taken by lowering to near ground level (about 200 ft above) and let the gunners see how much dmg they can do while i rotate. If i get hit with a FG, i activate my over-drive and go straight up, often they can't do anything about it except if it's an assault FG. |
Sjach Ixven Kothar
Conspiratus Immortalis League of Infamy
1
|
Posted - 2013.05.11 06:49:00 -
[20] - Quote
Serimos Haeraven wrote:Bling Blaine wrote:Delta 749 wrote:What do all those EVE players say, dont fly what you cant afford to lose right? Besides with the ceiling as high as it is you can fly up out of range easily and hide your shiny toy in the sky
I swear to god everyone that pilots a vehicle in this game is near constantly calling for infantry to rendered useless against them Anti vehicle stuff exists, deal with it, and you dont see real world pilots going "Waaaah, RPGS designed in the 70s are still a threat to us, tell the enemy commander he needs to nerf his soldiers weapons so we cant be shot down" Not constructive in any way and useless^^^^^^^^^^ Anyways The cost of the DS were supposed to have been cut in half, still not enough of a difference to make a profit. CCP address this before the extinction of the DS. Just lower the price of DS and or mods. Thank you for being the first one to start a discussion here. That's the main issue i have been really trying to grasp, the fact they said they cut the prices in half, but in reality (once you start to upgrade the sheilds, boosters, overdrive injectors, and turrets) they start adding up to about what they used to cost anyways. 1 Assault dropship for me is 840k, and it still has all Small turret slots, so the front cannon still does hardly anything, even with the decent AT-1 turrets.
im paying 1.4mill isk for 1 assault dropship and 950k isk for 1 logi dropship. so price cut in half is a load of **** |
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Judge Rhadamanthus
Kapow Heavy Industries
101
|
Posted - 2013.05.11 06:54:00 -
[21] - Quote
I fly both a logi and assault drop ship. I have always flown when I can and continue to do so despite the cost and low reward. I do it because I like it. I earn my cah letting the pro- duvelle guys that make up 80% of a game kill me over and over with ease. I'll still fly though.
The devs stickied vehicle thread gives me hope. For one reason :
1) the spread sheet they provided has a drop ship section. It has old and new values just like the HAV and LAV. I am sure they are completely quiet as they are not ready to release any changes yet and do not want to say anything now that they may later change.
I understand leaving drop ships till last. I would. We need the majority happy with the game. It's good business. And I know you other pilots are like me and not the assault guys. They threaten to leave and stomp their feet, you guys plead and ask for things to be looked at so you can do better. We don't threaten to leave.
The best we can do is be constructive and realistic, polite and patient. In the long run if we work with CCP we will have the role we so want |
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
6
|
Posted - 2013.05.11 06:54:00 -
[22] - Quote
Sjach Ixven Kothar wrote: im paying 1.4mill isk for 1 assault dropship and 950k isk for 1 logi dropship. so price cut in half is a load of ****
What the hell do you have in your slots that makes it worth 1.4 mil?? :P
And yeah, i have been a DS pilot now since Dust was released and it's pretty much a labor of love haha, we never get much in rewards but enjoy doing it not only because it's fun to fly, but many times have my team-mates expressed how helpful having a spawnpoint in the air that knows how to pilot is, and i recognize my importance to my corperation and team, but i really wish CCP would also recognize the emminse contribution DS pilots can offer, and that they should be at least a little rewarded in (at least some) profit for having this role in the game. |
Judge Rhadamanthus
Kapow Heavy Industries
101
|
Posted - 2013.05.11 07:06:00 -
[23] - Quote
Mine is 1.2 million
Proto main turret : XT-1 Accelerated missile launcher : 231 880 2x 20 GJ scattered blaster : 50 320 Light clarity ward shield booster : 33 560 Surge shield reinforcement : 29 360 Carapace armour hardener : 52 480 Carapace armour hardener : 52 480 Light efficient armour repair unit : 33 560 60mm reinforced nano fibre plates : 33 560 Incubus : 669 320
TOTAL : 1 176 120
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Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
6
|
Posted - 2013.05.11 07:10:00 -
[24] - Quote
I guess armor hardeners and also the addition of a proto launcher make it bump up enough, hell if i were using a proto launcher in mine it would most likely be 1 mil. Right now it's 840k and that's with AT-1's. But as far as defense goes we're 2 different kinds of HP tanks, since you fly the Incubus (Armor) and I fly the Python (Shields) |
Card Drunook
DoC Deck of Contractors
79
|
Posted - 2013.05.11 07:12:00 -
[25] - Quote
Sjach Ixven Kothar wrote:
im paying 1.4mill isk for 1 assault dropship and 950k isk for 1 logi dropship. so price cut in half is a load of ****
While I wouldn't put it that way I have to agree with the general sentiment. Also, what Semios said more or less, just what ARE you fitting it with to make it THAT expensive.
Judge Rhadamanthus, just wanted to say it's nice to read a reasonable view on the subject.
Edited in: and while I typed more posts were put up... :End Edit |
CaoticFox
Axis of Chaos
12
|
Posted - 2013.05.11 07:25:00 -
[26] - Quote
Serimos Haeraven wrote:I'm not asking for a huge nerf that would dismantle things for others, it's just that it is literally impossible to earn money as a DS pilot, while everyone else can still make a reasonable profit. There needs to be incintives for being a "pilot", especially a logistics one. And the fact there isn't and still has not been is extremely discouraging, especially with a company like CCP that boasts its large-scale warfare. What's even more discouraging is i am sure you yourself are not even a dropship pilot. I fly very well, and rarely loose any dropships in matches, but even though i am good and can support my team and myself, i still earn no money. This, is the problem.
Also, kind of pointing out the obvious here; But EVE and Dust (Gameplay wise) Are two COMPLETELY different things. Especially as far as the economy is concerned.
this arguement is designed for feedback section... where it was argued MONTHS ago... 'long overdue subjects, DropShips'... and prior to that there were a few smaller posts that went unnoticed |
Card Drunook
DoC Deck of Contractors
79
|
Posted - 2013.05.11 07:33:00 -
[27] - Quote
I think this is the right place for it Caotic, we're not really giving specific feedback so much as just discussing the issue. Goodnight by the way... |
CaoticFox
Axis of Chaos
12
|
Posted - 2013.05.11 07:39:00 -
[28] - Quote
Card Drunook wrote:I think this is the right place for it Caotic, we're not really giving specific feedback so much as just discussing the issue. Goodnight by the way...
believe its leading to, and asking for "suggestions"... which IS a different locale |
Vin Vicious
Sinq Laison Gendarmes Gallente Federation
66
|
Posted - 2013.05.11 08:27:00 -
[29] - Quote
Forge gun= night night shield tanker
Swarm = night night armor tanker
Thought that was well known |
ALM1GHTY B44L R00
Subdreddit Test Alliance Please Ignore
5
|
Posted - 2013.05.11 08:42:00 -
[30] - Quote
Delta 749 wrote:What do all those EVE players say, dont fly what you cant afford to lose right? Besides with the ceiling as high as it is you can fly up out of range easily and hide your shiny toy in the sky
I swear to god everyone that pilots a vehicle in this game is near constantly calling for infantry to rendered useless against them Anti vehicle stuff exists, deal with it, and you dont see real world pilots going "Waaaah, RPGS designed in the 70s are still a threat to us, tell the enemy commander he needs to nerf his soldiers weapons so we cant be shot down"
We're simply asking to be at least as survivable as a MLT level dropsuit. Right now a dropship crumbles to a decent forgegun faster than an assault suit drops to an AR. Why does it make sense for vehicles to be weaker than dropsuits? |
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