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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
CharCharOdell
Ametat Security Amarr Empire
0
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Posted - 2013.05.11 18:42:00 -
[1] - Quote
Delta 749 wrote:What do all those EVE players say, dont fly what you cant afford to lose right? Besides with the ceiling as high as it is you can fly up out of range easily and hide your shiny toy in the sky
I swear to god everyone that pilots a vehicle in this game is near constantly calling for infantry to rendered useless against them Anti vehicle stuff exists, deal with it, and you dont see real world pilots going "Waaaah, RPGS designed in the 70s are still a threat to us, tell the enemy commander he needs to nerf his soldiers weapons so we cant be shot down"
You are an ignorant person and should go back to call of duty. Please stop ruining this game for the rest of us. |
CharCharOdell
Ametat Security Amarr Empire
5
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Posted - 2013.05.11 19:43:00 -
[2] - Quote
ladwar wrote:Serimos Haeraven wrote:john smitharooni wrote:Gunner Needed wrote:Iron Wolf Saber wrote:Learn to fly better. wow really? this is who we have representing us? what a sad time for Dusr514 didnt take long for the head inflation did it. All the good feedback in this thread look who blows it. Black Jackal its a shame you had to pull out. Kind of a cavalier response from someone who desired to be and was delegated to be a player's representative. I had no idea this "Iron Sabre" guy was a player's rep, It's a shame to see that people can get promoted to such a rank, yet when those same people come across a vast and emminse discussion over technical issues in how the gameplay is lacking, and how it can be better improved, they post a 4 word sentence that they somehow think dismisses everything we have been saying on here. Some of the player-base on here seems to be a little... aggressive towards reasonable suggestions for change. All of CPM are ground guys. if you want any balance toward vehicles then your going to have to be loud and in CCP face about and have all the vehicle guys behind you the small number of us. vehicle testing need a brick ton more testing before uprising and not much else where why do you think that was for... CCP didn't really look at and just throw changes at it just like they are now. the TTK chart thing has to be the funniest part of it all, it just goes to show you they don't test vehicles in any way.
Either remove vehicles completely and give all of us a refund or give us representation. |
CharCharOdell
Ametat Security Amarr Empire
30
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Posted - 2013.05.13 05:00:00 -
[3] - Quote
bump |
CharCharOdell
Shining Flame Amarr Empire
223
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Posted - 2013.05.26 23:09:00 -
[4] - Quote
EnIgMa99 wrote:CCP Blam! wrote:Hi guys, let me provide you guys with provide some feedback on this topic.
1. We are looking at doing re-balancing of our AV weapons. One of the topics, which also seems to be showing through on this thread is to keep a decently long enough range on the forge gun, but also look at the damage decay variable over time on it, optimal ranges, etc. Because agreed, that it is a very potent anti-vehicle weapon and it's not exactly something that is easily countered with countermeasures (see next point). We also don't want the forge gun to be nerfed to the point of feeling ineffective, so a direct reduction of damage output across the board is not going to be the simple answer there.
2. We are also want to get countermeasures in soon, as well as a lock-on warning system for players piloting vehicles that have been locked on to. The lock-on indication will be a graduated indicator so that you will have a decent idea of how imminent your time to impact is and can choose to act accordingly. Furthermore, we're also working on porting lock-on to a certain subset of turrets. This will come in helpful for dropship pilots who are engaged in dogfights, or supporting assaults against ground units.
3. As one of our immediate tasks, we want to look at how we can provide dropship pilots with more chances to earn WP. We have lots of ideas in mind, however we need to tread carefully on this one so that we're not opening up too many opportunities for exploit. Some of the ideas that are bouncing around are providing WP for players spawned into your craft, WP for use of active scanners (possibly more specialized ones), and finding a way to re-introduce WP for remote repairs without exploit.
4. We will be reducing the ISK cost of dropships so that players can get into them more easily, while also looking at the overall skill cost of this class of vehicle.
5. Lastly, we're aware of turret issues that have come up. Many of the improvements needed will require code support to fix lingering bugs as well as further flesh out existing systems. We are currently working on this as our next set of code fixes. When your in a turret on a drop ship people sometimes don't render specifically forgegun's
Putting an auto lock onto turrets would definitly help. Air support could be a viable thing, now.
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CharCharOdell
Shining Flame Amarr Empire
557
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Posted - 2013.07.15 04:25:00 -
[5] - Quote
Any changes to vehicles will be good after this. I'm glad Blam is gone. He created Missile Tanks 2. One day we'll look back on thisand llaugh, telling noobs about the olds days when tanks were lavs and lava were unkillable. |
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