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Hunter Junko
Bojo's School of the Trades
96
|
Posted - 2013.05.11 08:47:00 -
[31] - Quote
Card Drunook wrote: "Window of vulnerability." This is how long you allow yourself to be exposed to effective enemy fire. You don't have to stay away the ENTIRE match, but you do want to minimize the amount of time the enemy can try to kill you. A good dropship pilot will only be exposed for seconds at a time
good advice Card.
i'd say, From my experiences as a dropship pilot on manus peak, it'll take at least 15-30 seconds of exposure MAX before you get any swarm launchers headed your way (Yet to face a forge gun, i hope not.) and that is just being optimistic.
one way to mitigate this is if you have another dropship pilot flying with your squad. by entering, he has started his window of opportunity while i go and repair myself. then when he is done i fly back and begin my W.O.V
but i do agree that the WP system for dropships NEED to be implemented. but for now i want to focus honeing my flying abilities. that way when the Wp system they've been promising finally arrives, we should see a quick changeup in the leaderboards lol
btw theres a pilots chat channel called condor squad. putting it out there so that we can all squad up and show these AV players the business end of our blasters |
Yeva Kalsani
Reckoners
50
|
Posted - 2013.05.11 09:17:00 -
[32] - Quote
^ DAU/2 Assault Forge Gun, clip size 4 shots, with FG Operation skill it charges shots in under 2 seconds, and with a complex damage modifier and level 3-4 proficiency you're looking at something like 1600 damage per shot. That's 6400 damage in less than 8 seconds, less if you miss one of those shots, but if you run FG full time you have to learn how to lead shots in order to hit infantry and Dropships are a much bigger target than infantry, meaning practice in leading shots nets you all 4 hits.
This is why I argue that Dropships need a buff. |
Darken-Sol
BIG BAD W0LVES Eternal Syndicate
37
|
Posted - 2013.05.11 09:45:00 -
[33] - Quote
wh0re urself out to a corp. i know theres games id kill for a decent pilot. id designate u a defend order and u cud have 2 guys to gun for u. u got a gun now, ur tellin me u cant strafe a forge gunner. perhaps ur not the pilot u think u are. run a couple free lavs to test the av on the opposing team. there is a pilot channel aswell. i hear armors the way to go as armor hardeners last a min, where sheild hardeners last lik20 secs |
Stefan Stahl
Seituoda Taskforce Command Caldari State
60
|
Posted - 2013.05.11 12:48:00 -
[34] - Quote
I've also tried out Assault and Logistics Dropships in public matches, and it just doesn't work out. When my Eryx gets flipped upside down by a railgun and crashes to the ground with over 4000 hp left I'm set back by about 1 million ISK. Not worth it.
However, when I equip a Myron with advanced missile launchers and enough tank to stay afloat the whole thing gets a lot, lot, lot cheaper and I can dare to try completely different types of maneuvers since the Dropship is just a disposable asset at that point.
It's a hard fact to swallow, but if the cost-vs-risk ratio isn't worth it then don't deploy expensive fits. |
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
11
|
Posted - 2013.05.11 15:01:00 -
[35] - Quote
Yeva Kalsani wrote:^ DAU/2 Assault Forge Gun, clip size 4 shots, with FG Operation skill level 5 it charges shots in under 2 seconds, and with a complex damage modifier and level 3-4 proficiency you're looking at something like 1600 damage per shot. That's 6400 damage in less than 8 seconds, less if you miss one of those shots, but if you run FG full time you have to learn how to lead shots in order to hit infantry and Dropships are a much bigger target than infantry, meaning practice in leading shots nets you all 4 hits.
This is why I argue that Dropships need a buff.
Either dropships need a buff or those Assault FG's need a rate of fire nerf, but I'm sure if they nerf the Assault Forge Gun's rate of fire there will be complaints everywhere as to why they can't **** vehicles like they used to. Being a threat is acceptable, but if you're a good pilot who does everything possible to avoid being hit, and still get taken out in a few seconds because of the ridiculous fire rate those things can have, there's not much else you can do. And like everyone has stated here, each loss of a Dropship (as long as it's a good pilot who has good vehicle modules in their High/Low slots) is about 1 mil, and there is simply no room for profit of any-kind with this unbalance in both infantry/vehicle dmg capabilities, and the economy for how much DS's cost compared to the FG's that take them out so easy. They also give too much incentive for killing people, while not giving any for doing anything else BUT kill others. This creates an unattractive push from being a pilot, since no real gain can be earned from doing so. But as many pilots in here have stated, we do it because it supports the team, regardless of points or money. (But there needs to be changes to this A.S.A.P) |
DUST Fiend
OSG Planetary Operations Covert Intervention
2910
|
Posted - 2013.05.11 15:10:00 -
[36] - Quote
Dropship threads are almost always the most civil and constructive threads on these forums
That must be our problem >_<
::RABBLE RABBLE RABBLE:: |
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
12
|
Posted - 2013.05.11 15:18:00 -
[37] - Quote
DUST Fiend wrote:Dropship threads are almost always the most civil and constructive threads on these forums
Except for the person who posted immediately after my first post :P But yes, other than that this has been a great discussion over what should/needs to be done for pilots to enjoy the game like every other player. It seems so constructive as well because all of the posters here understand how to pilot, have been through the aggrovating times when their ship just gets absolutely raped by an assault FG, or when it gets lost due to other random reasons (I've had my own team mates jack my DS and crash it at least 3 times when i got out to recall) And the loss of money from just 1 of these incidents is incredible. Everyone here understands the pain we go through, and we have "hardened the **** up" long ago, i just hope CCP recognizes the importance of making Drop Ships a viable resource that doesn't drive the pilot straight into poverty. |
Yeva Kalsani
Reckoners
50
|
Posted - 2013.05.11 15:20:00 -
[38] - Quote
Serimos Haeraven wrote:Yeva Kalsani wrote:^ DAU/2 Assault Forge Gun, clip size 4 shots, with FG Operation skill level 5 it charges shots in under 2 seconds, and with a complex damage modifier and level 3-4 proficiency you're looking at something like 1600 damage per shot. That's 6400 damage in less than 8 seconds, less if you miss one of those shots, but if you run FG full time you have to learn how to lead shots in order to hit infantry and Dropships are a much bigger target than infantry, meaning practice in leading shots nets you all 4 hits.
This is why I argue that Dropships need a buff. Either dropships need a buff or those Assault FG's need a rate of fire nerf, but I'm sure if they nerf the Assault Forge Gun's rate of fire there will be complaints everywhere as to why they can't **** vehicles like they used to. Being a threat is acceptable, but if you're a good pilot who does everything possible to avoid being hit, and still get taken out in a few seconds because of the ridiculous fire rate those things can have, there's not much else you can do. And like everyone has stated here, each loss of a Dropship (as long as it's a good pilot who has good vehicle modules in their High/Low slots) is about 1 mil, and there is simply no room for profit of any-kind with this unbalance in both infantry/vehicle dmg capabilities, and the economy for how much DS's cost compared to the FG's that take them out so easy. They also give too much incentive for killing people, while not giving any for doing anything else BUT kill others. This creates an unattractive push from being a pilot, since no real gain can be earned from doing so. But as many pilots in here have stated, we do it because it supports the team, regardless of points or money. (But there needs to be changes to this A.S.A.P)
If the Assault FG took down HAVs as quickly and easily as they did Dropships, I'd have to agree on the RoF thing. But when you go up against a skilled tanker in a well-fitted HAV and decent infantry support, the RoF on the AFG only helps provide area denial and it's reasonably difficult to take them down, not to mention doing it alone. It's usually the prototype AV grenades + Nanohives, or general AV squads including AFG that are the bane of tankers. Considering the costs versus (lack of) rewards of skilling into and piloting dropships, I think they should have similar survivability to HAVs. In terms of what amount of raw damage they can eat.
Just curious, but would DS pilots object to paying more ISK on Dropships if they were as tough as tanks? |
Iron Wolf Saber
Den of Swords
4044
|
Posted - 2013.05.11 15:23:00 -
[39] - Quote
Learn to fly better. |
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
12
|
Posted - 2013.05.11 15:24:00 -
[40] - Quote
Yeva Kalsani wrote:Serimos Haeraven wrote:Yeva Kalsani wrote:^ DAU/2 Assault Forge Gun, clip size 4 shots, with FG Operation skill level 5 it charges shots in under 2 seconds, and with a complex damage modifier and level 3-4 proficiency you're looking at something like 1600 damage per shot. That's 6400 damage in less than 8 seconds, less if you miss one of those shots, but if you run FG full time you have to learn how to lead shots in order to hit infantry and Dropships are a much bigger target than infantry, meaning practice in leading shots nets you all 4 hits.
This is why I argue that Dropships need a buff. Either dropships need a buff or those Assault FG's need a rate of fire nerf, but I'm sure if they nerf the Assault Forge Gun's rate of fire there will be complaints everywhere as to why they can't **** vehicles like they used to. Being a threat is acceptable, but if you're a good pilot who does everything possible to avoid being hit, and still get taken out in a few seconds because of the ridiculous fire rate those things can have, there's not much else you can do. And like everyone has stated here, each loss of a Dropship (as long as it's a good pilot who has good vehicle modules in their High/Low slots) is about 1 mil, and there is simply no room for profit of any-kind with this unbalance in both infantry/vehicle dmg capabilities, and the economy for how much DS's cost compared to the FG's that take them out so easy. They also give too much incentive for killing people, while not giving any for doing anything else BUT kill others. This creates an unattractive push from being a pilot, since no real gain can be earned from doing so. But as many pilots in here have stated, we do it because it supports the team, regardless of points or money. (But there needs to be changes to this A.S.A.P) If the Assault FG took down HAVs as quickly and easily as they did Dropships, I'd have to agree on the RoF thing. But when you go up against a skilled tanker in a well-fitted HAV and decent infantry support, the RoF on the AFG only helps provide area denial and it's reasonably difficult to take them down, not to mention doing it alone. It's usually the prototype AV grenades + Nanohives, or general AV squads including AFG that are the bane of tankers. Considering the costs versus (lack of) rewards of skilling into and piloting dropships, I think they should have similar survivability to HAVs. In terms of what amount of raw damage they can eat. Just curious, but would DS pilots object to paying more ISK on Dropships if they were as tough as tanks?
I would have no problem with paying more money for my DS if it were actually able to withstand Assault FG's to a point that if a competent pilot is manning the DS they can still get out of the danger zone and save their ship and their team mates on-board. It may hurt to see them come at a larger price, but if they are better-buffed like the description makes you think they are, good pilots would be able to go game after game while being able to still keep their dropship as long as they use it intelligently, like many of us do, but are too vulrable because of the current situation with DS vs Assault FG. Perhaps the range updates the FG's are about to get will actually help |
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Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
12
|
Posted - 2013.05.11 15:27:00 -
[41] - Quote
Iron Wolf Saber wrote:Learn to fly better.
Iron Wolf i suggest you go over this topic and read our replies, because many of us are skilled, veteran pilots who have no issue with flying well. We all understand what modules to have to get out quick, and (at least i don't) don't ever crash just by running into something accidentally. There is a damage issue with a DS's armor, and the fire-rate, Distance, and damage an Assault FG can deal to it. A dropship should be treated as an HAV and i think it's ridiculous that even a logi DS is still very weak in terms of defense, even with 3-4 shield extenders (making shields for my Eryx at 4,200, which can still be taken out by an Assault FG in around 6 seconds) |
gbghg
L.O.T.I.S. RISE of LEGION
1516
|
Posted - 2013.05.11 15:28:00 -
[42] - Quote
Iron Wolf Saber wrote:Learn to fly better. The real problem, like others are saying are assault forge guns. Their charge up time allows them to get multiple shots onto a dropship before their modules are even taking effect, its ROF is way too fast. |
ladwar
Dead Six Initiative Lokun Listamenn
361
|
Posted - 2013.05.11 15:29:00 -
[43] - Quote
Vin Vicious wrote:Forge gun= night night shield tanker
Swarm = night night armor tanker
Thought that was well known actually forge is for both shield and armor. |
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
12
|
Posted - 2013.05.11 15:33:00 -
[44] - Quote
ladwar wrote:Vin Vicious wrote:Forge gun= night night shield tanker
Swarm = night night armor tanker
Thought that was well known actually forge is for both shield and armor. Not to mention Swarm's are a completely acceptable way of making an Anti-vehicle weapon work well. They are missles that can be out-run if seen in coming our way in time, even the ability to dodge them is there if you have a decently fast DS that can fly quick, but the FG is completely missle-less, and often hard to track where the source of the FG fire is coming from. That, combined with the fact there is absolutely no way to anticipate an FG's damage in-coming makes a completely unfair dis-advantage for skilled DS pilots who simply can do nothing about these Assault FG's. If we could have a few seconds to get out of the situation we would, but we can't even have that against the FG's. |
gbghg
L.O.T.I.S. RISE of LEGION
1516
|
Posted - 2013.05.11 15:36:00 -
[45] - Quote
ladwar wrote:Vin Vicious wrote:Forge gun= night night shield tanker
Swarm = night night armor tanker
Thought that was well known actually forge is for both shield and armor. And is way too effective overall. High damage to both shields and armour, absolutely zero warning to the target, minuscule travel time compared to other forms of AV, and a huge range, oh and it can be used as an anti infantry weapon too. |
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
12
|
Posted - 2013.05.11 15:42:00 -
[46] - Quote
gbghg wrote:ladwar wrote:Vin Vicious wrote:Forge gun= night night shield tanker
Swarm = night night armor tanker
Thought that was well known actually forge is for both shield and armor. And is way too effective overall. High damage to both shields and armour, absolutely zero warning to the target, minuscule travel time compared to other forms of AV, and a huge range, oh and it can be used as an anti infantry weapon too.
Which again is another problem with the Assault FG, not only is it amazing at wrecking vehicles but it can **** ground units as well. If there was anything in this game ever to be called (at least a little bit) OP, i think it may be this weapon, but i don't want to start an OP/Nerf flame war here, just keep a discussion on how this can be changed for the better. |
ca ronic
Moffit Bros
9
|
Posted - 2013.05.11 15:58:00 -
[47] - Quote
Planetary Conquest. As a district owner I would pay for a dropship or two if you fight for me, especially if you can bring 4 more squad members with you. |
Yeva Kalsani
Reckoners
50
|
Posted - 2013.05.11 16:05:00 -
[48] - Quote
As a dedicated FG user, I have to agree it's slightly OP. Only slightly. It did not need another 10% damage, for instance. But overall it's far from the point where you see everybody running around with AFGs, right? I mean, here are just the most common scenarios when using an AFG:
- vs Infantry: FGunner goes on an elevated position and starts bombarding infantry. Can kill some, damage others, and will deny area to further hostiles. - vs Infantry 2: FGunner goes on even level against infantry, most shots miss unless the FGunner gets lucky, gets wrecked by enemy infantry or HAVs. - vs LAVs: free LAV gets called in, people speed around, AFG blows them up, end of. Not all too easy though, given the speed of LAVs and the obstruction. However, the cost of using LAVs is relatively low, not absurdly much higher than, say, a standard-Heavy with AFG+complex damage mod. - vs HAVs: AFG can quickly inflict concerning amounts of damage to tough tanks and force them into retreating into cover. Tank can repair/shield back up but suffers some area denial. Can try to shoot the FGunner or wait for infantry to kill the FGunner. Weak militia tanks are easily blown up, but are at least cheap in comparison. - vs Dropships: FGunner spots DS, waits for it to hit a lull in speed and trajectory of flight, starts spamming AFG shots. DS can not easily hide behind obstructions or speed out of range quickly enough, is sent reeling in a vector according to the AFG shots, and goes down. A vehicle that cost an exorbitant amount of ISK is lost.
IMHO, the problem here is not the AFG, but how DS pilots have no chance to react to an AFG broadsiding them. LAVs have a similar problem, but require far less buy-in. HAVs have the sufficient amount of time to react because they can tough out a few shots before they find good cover and/or distance; a DS cannot. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2910
|
Posted - 2013.05.11 16:12:00 -
[49] - Quote
Iron Wolf Saber wrote:Learn to fly better.
That's you're ******* answer?
Are you kidding me?
Nice to know CPM supports us just as much CCP does.
(forge guns just need their optimal tweaked back once we get falloff damage, then all will be well on that front. But all the other topics brought up around pilots...and that's....wow) |
Nguruthos IX
Hellstorm Inc League of Infamy
340
|
Posted - 2013.05.11 17:26:00 -
[50] - Quote
Iron Wolf Saber wrote:Learn to fly better.
I hope you're joking
Either way, add me in game and if you pay for my ships I'll drop you as many as you want to fly. Show me hows it's done and how easily you can juke forge blasts and rail turrets while staying on the field for more than 20 seconds and be doing anything useful at all.
I'm 100% serious and if that's your honest sentiment I think you'll change your mind.
Prove me wrong by not going in the negative within 5 games after two months of practice (and the 200 million that'll cost you) |
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Gunner Needed
The Southern Legion RISE of LEGION
119
|
Posted - 2013.05.11 17:33:00 -
[51] - Quote
Iron Wolf Saber wrote:Learn to fly better.
wow really? this is who we have representing us? what a sad time for Dusr514 didnt take long for the head inflation did it. All the good feedback in this thread look who blows it. Black Jackal its a shame you had to pull out. |
Soozu
5o1st
96
|
Posted - 2013.05.11 17:49:00 -
[52] - Quote
Gunner Needed wrote:Iron Wolf Saber wrote:Learn to fly better. wow really? this is who we have representing us? what a sad time for Dusr514 didnt take long for the head inflation did it. All the good feedback in this thread look who blows it. Black Jackal its a shame you had to pull out.
He's doing the same thing regarding the HAV PG nerfs... something is up with this guy. For the record, not enough warpoints for dropship pilots means no isk rewards.. flying better solves nothing. |
john smitharooni
Crux Special Tasks Group Gallente Federation
9
|
Posted - 2013.05.11 17:54:00 -
[53] - Quote
Gunner Needed wrote:Iron Wolf Saber wrote:Learn to fly better. wow really? this is who we have representing us? what a sad time for Dusr514 didnt take long for the head inflation did it. All the good feedback in this thread look who blows it. Black Jackal its a shame you had to pull out.
Kind of a cavalier response from someone who desired to be and was delegated to be a player's representative.
|
Marston VC
SVER True Blood Unclaimed.
239
|
Posted - 2013.05.11 18:00:00 -
[54] - Quote
Serimos Haeraven wrote:I'm not asking for a huge nerf that would dismantle things for others, it's just that it is literally impossible to earn money as a DS pilot, while everyone else can still make a reasonable profit. There needs to be incintives for being a "pilot", especially a logistics one. And the fact there isn't and still has not been is extremely discouraging, especially with a company like CCP that boasts its large-scale warfare. What's even more discouraging is i am sure you yourself are not even a dropship pilot. I fly very well, and rarely loose any dropships in matches, but even though i am good and can support my team and myself, i still earn no money. This, is the problem.
Also, kind of pointing out the obvious here; But EVE and Dust (Gameplay wise) Are two COMPLETELY different things. Especially as far as the economy is concerned.
Dude..... its a dropship. It drops people off. Use it to do what it was meant to. Just because you cant go all crazy and get scores like 20 and 0 in it doesn't mean its broken, it means that theres another vehicle for another time that will fulfill that role. Heavy assault ships will be a thing eventually, but until then you'll have to get used to your flying LAV dying. |
gbghg
L.O.T.I.S. RISE of LEGION
1517
|
Posted - 2013.05.11 18:22:00 -
[55] - Quote
Marston VC wrote:Serimos Haeraven wrote:I'm not asking for a huge nerf that would dismantle things for others, it's just that it is literally impossible to earn money as a DS pilot, while everyone else can still make a reasonable profit. There needs to be incintives for being a "pilot", especially a logistics one. And the fact there isn't and still has not been is extremely discouraging, especially with a company like CCP that boasts its large-scale warfare. What's even more discouraging is i am sure you yourself are not even a dropship pilot. I fly very well, and rarely loose any dropships in matches, but even though i am good and can support my team and myself, i still earn no money. This, is the problem.
Also, kind of pointing out the obvious here; But EVE and Dust (Gameplay wise) Are two COMPLETELY different things. Especially as far as the economy is concerned. Dude..... its a dropship. It drops people off. Use it to do what it was meant to. Just because you cant go all crazy and get scores like 20 and 0 in it doesn't mean its broken, it means that theres another vehicle for another time that will fulfill that role. Heavy assault ships will be a thing eventually, but until then you'll have to get used to your flying LAV dying. Oh we are all very used to our "flying LAV's" dying, I'd say we die more than any other vehicle type excluding free LAV's. the reason you see us aiming for kills is that there's no other way for us to get WP, we're rewarded for acting like a gunship, not a dropship, months after we have made the problem known, we still haven't seen any method of doing ou job and getting WP for it, not even the small act of getting points for people spawning on MCRU's. we want to do our designated job, our chances if survival are much better when we stick to it, but we have no method of earning WP and the increased ISK/ |
ladwar
Dead Six Initiative Lokun Listamenn
370
|
Posted - 2013.05.11 18:38:00 -
[56] - Quote
Soozu wrote:Gunner Needed wrote:Iron Wolf Saber wrote:Learn to fly better. wow really? this is who we have representing us? what a sad time for Dusr514 didnt take long for the head inflation did it. All the good feedback in this thread look who blows it. Black Jackal its a shame you had to pull out. He's doing the same thing regarding the HAV PG nerfs... something is up with this guy. For the record, not enough warpoints for dropship pilots means no isk rewards.. flying better solves nothing. im pretty sure this covers it |
CharCharOdell
Ametat Security Amarr Empire
0
|
Posted - 2013.05.11 18:42:00 -
[57] - Quote
Delta 749 wrote:What do all those EVE players say, dont fly what you cant afford to lose right? Besides with the ceiling as high as it is you can fly up out of range easily and hide your shiny toy in the sky
I swear to god everyone that pilots a vehicle in this game is near constantly calling for infantry to rendered useless against them Anti vehicle stuff exists, deal with it, and you dont see real world pilots going "Waaaah, RPGS designed in the 70s are still a threat to us, tell the enemy commander he needs to nerf his soldiers weapons so we cant be shot down"
You are an ignorant person and should go back to call of duty. Please stop ruining this game for the rest of us. |
DUST Fiend
OSG Planetary Operations Covert Intervention
2914
|
Posted - 2013.05.11 18:43:00 -
[58] - Quote
Marston VC wrote:Dude..... its a dropship. It drops people off. Use it to do what it was meant to. Just because you cant go all crazy and get scores like 20 and 0 in it doesn't mean its broken, it means that theres another vehicle for another time that will fulfill that role. Heavy assault ships will be a thing eventually, but until then you'll have to get used to your flying LAV dying.
So what you're saying is that logistics dropsuits should lose all WP they currently gain for doing things like healing and picking people up and helping because they aren't killing things?
That's what I get from your posts. |
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
14
|
Posted - 2013.05.11 18:56:00 -
[59] - Quote
Marston VC wrote:Serimos Haeraven wrote:I'm not asking for a huge nerf that would dismantle things for others, it's just that it is literally impossible to earn money as a DS pilot, while everyone else can still make a reasonable profit. There needs to be incintives for being a "pilot", especially a logistics one. And the fact there isn't and still has not been is extremely discouraging, especially with a company like CCP that boasts its large-scale warfare. What's even more discouraging is i am sure you yourself are not even a dropship pilot. I fly very well, and rarely loose any dropships in matches, but even though i am good and can support my team and myself, i still earn no money. This, is the problem.
Also, kind of pointing out the obvious here; But EVE and Dust (Gameplay wise) Are two COMPLETELY different things. Especially as far as the economy is concerned. Dude..... its a dropship. It drops people off. Use it to do what it was meant to. Just because you cant go all crazy and get scores like 20 and 0 in it doesn't mean its broken, it means that theres another vehicle for another time that will fulfill that role. Heavy assault ships will be a thing eventually, but until then you'll have to get used to your flying LAV dying.
I would really like to pick this reply apart for all of its idiocracy. First of all, i am doing exactly what a dropship is meant to do, by using my Eryx at high altitudes i let people spawn in and drop out over enemy bases, making them infultrate the base unknown to enemy units. When i do this and people spawn in my ship, i should have the right to earn at least some WP from it, I am not expecting to get any kills or go "20 and 0", And if you think these drop ships are considered "Flying LAV's" You need to re-check the price value for an Eryx or a Python and compare it to any LAV available, these are already priced and described as being very versitile, tough vehicles, however you did point out the exact problem, there armor is closer to that of an LAV, and that should not be the case. If you look at your map closer next time you will see that the icon that a dropship puts on the map is a Medium Attack Vehicle icon, which catagorizes it as completely opposite of an LAV. And to say "It drops people off" is so general and stupid it confirms that you yourself have no real experience of flying yourself and can't even define what "dropping people off" actually means. The fact that we support our team emminsely and get rewarded 0% is what is broken, and it's idiotic commenters like you that frustrate me, who don't contriubte anything useful or credible to the conversation and instead try to blast or dismiss what is an obvious issue |
Serimos Haeraven
Deep Space Republic Gentlemen's Agreement
18
|
Posted - 2013.05.11 19:00:00 -
[60] - Quote
john smitharooni wrote:Gunner Needed wrote:Iron Wolf Saber wrote:Learn to fly better. wow really? this is who we have representing us? what a sad time for Dusr514 didnt take long for the head inflation did it. All the good feedback in this thread look who blows it. Black Jackal its a shame you had to pull out. Kind of a cavalier response from someone who desired to be and was delegated to be a player's representative. I had no idea this "Iron Sabre" guy was a player's rep, It's a shame to see that people can get promoted to such a rank, yet when those same people come across a vast and emminse discussion over technical issues in how the gameplay is lacking, and how it can be better improved, they post a 4 word sentence that they somehow think dismisses everything we have been saying on here. Some of the player-base on here seems to be a little... aggressive towards reasonable suggestions for change. |
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