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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
The Cobra Commander
Bojo's School of the Trades
9
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Posted - 2013.05.11 20:35:00 -
[1] - Quote
Moochie Cricket wrote:Very skilled and experienced pilot here:
In my opinion the biggest problem is that a completely decked out dropship(assualt logistics or standard) with all the modules and skills seems to be balanced ONLY when flown against militia/standard AV. Against AV at this level you will be denied your effectiveness around them yet still have an opportunity to do your job(troop transport, gunship, scout) for a few seconds before having to retreat. However, against proto AV you immediately have to retreat or your ship quickly becomes a burning wreck. Dropships NEED a big buff to shields/armor.
This for real!!! But it just seems that CCP does not care. Also, since the LAVs are so popular it is nothing to see multiple guys running around in AV.
Add to this the fact that the Gallente ships move like they are moving in quicksand, it makes flying really hard right now. Heck the build I had before uprising allowed me to tank and not need a AB. Now, the first time I get hit with anything out come the AB and I am trying to limp away. |
The Cobra Commander
Bojo's School of the Trades
9
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Posted - 2013.05.11 20:41:00 -
[2] - Quote
Moochie Cricket wrote:And lets not forget the people who call in a railgun tank, sit 100 meters behind the redline on a hill, and take potshots at us the entire time we are in the air. This also applys to the railgun/missle turrets that sit behind the redline where we cannot reach them.
This is a real problem now. I had posted this in another thread but I think railgun turrets and tanks seem to have way more range than they previously had. I have been shot down from across the map by them. |
The Cobra Commander
Bojo's School of the Trades
11
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Posted - 2013.05.11 22:16:00 -
[3] - Quote
DUST Fiend wrote:Iron Wolf Saber wrote:Look overall in terms of flying the dropship and losing them has changed rather vastly, Controls are different, if you where very good in chomosome then I apologize but some of your mind set on flying does need to adjust to the newer controls and work from there.
In an overall state of dropship as both pilot and destroyer, I am finding them far more fun than frustrating to fly and a challenge to shoot down now.
This topic needs to stew a bit, people get used to the new controls and figure out what is new and isn't new.
I am very proud to see people wanting to gun in my dropships again and trying to use it help in transporting from spot a to b, their survivability is vastly superior to chromosome's, mistakes far more forgiving as well.
As for warpoints its a bigger than dropship problem it is a game wide problem that calls for its own topic just about.
I secretly cheered on the inside after seeing an assault drop-ship take out a tank. Ironwolf, you're the man, but this post shows that you don't understand or appreciate the position that pilots are in right now. Waproints IS a dropship problem, because we cannot, I repeat CANNOT make anywhere near enough ISK to fund our vehicles. Nevermind that we have the longest crawl to get any kind of SP gains, so it takes us that much longer and costs us that much more to get into our ships that can even remotely help us out. Us pilots CONSTANTLY adapt to new controls. Every freaking build. We ***** for a bit, then we adapt, and we do our job as best we can. Having CCP and now CPM show us that they don't understand or care about our positions as a serious role on the battlefield is just a little more than disheartening, and shows a very clear disconnect with this small but none the less important part of the community.
How can I give you more than 1 like? Lol You did a great job summing it up.
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The Cobra Commander
Bojo's School of the Trades
11
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Posted - 2013.05.11 22:21:00 -
[4] - Quote
gbghg wrote:Iron Wolf Saber wrote:Look overall in terms of flying the dropship and losing them has changed rather vastly, Controls are different, if you where very good in chomosome then I apologize but some of your mind set on flying does need to adjust to the newer controls and work from there.
In an overall state of dropship as both pilot and destroyer, I am finding them far more fun than frustrating to fly and a challenge to shoot down now.
This topic needs to stew a bit, people get used to the new controls and figure out what is new and isn't new.
I am very proud to see people wanting to gun in my dropships again and trying to use it help in transporting from spot a to b, their survivability is vastly superior to chromosome's, mistakes far more forgiving as well.
As for warpoints its a bigger than dropship problem it is a game wide problem that calls for its own topic just about.
I secretly cheered on the inside after seeing an assault drop-ship take out a tank. The controls aren't the issue, as dust fiend said, we can adapt to them pretty quickly, took me two games to get used to the new handling, but now my flying is better than ever. The issue is the lack of war points, the lack of ISK we get fulfilling our role, and the fact that advanced and proto AV is balanced against tanks, meaning we regularly get OHK or THK by AV before we even get a chance to react. The only reason I still fly, is because I like flying and enjoy the challenge it provides, because it sure as hell isn't the rewards that attract me. There's a reason the piloting community is so small, that's because anyone with any love of not being bankrupt stays away from dropships.
And for the crazies like me, between my Grim and my logi LAV, there went all my SP...I mean none on suits or guns. I play dust for the vehicles.
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The Cobra Commander
Bojo's School of the Trades
12
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Posted - 2013.05.12 00:23:00 -
[5] - Quote
I think that this thread shows the huge disconnect between infantry players and pilots. Case and point...I had a gunner in my ship a few nights ago say that he had no idea "flying" was the way it was.
At the end of the match he said "man when you are flying you have to be aware of a lot of things that you never have to pay attention to on the ground." |
The Cobra Commander
Bojo's School of the Trades
16
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Posted - 2013.05.12 03:31:00 -
[6] - Quote
Trainer Node wrote:If you want to see the problem clearly here's the clear cut perfect evidence:
Cheapest possible HAV (using ISK) = 138,040 ISK -likely ISK earned during a round using that HAV exclusively 200,000+ ISK
Cheapest possible Dropship (using ISK) = 151,840 ISK -likely ISK earned during a round using that dropship exclusively <80,000 ISK
Last build I was using militia HAVs to earn money to pay for my militia Dropships.
And now with the railgun turrets and sniping railgun tanks having almost unlimited range chances are you will be lucky to get to one dropoff point before being one shot from the skies if you are using cheap gear.
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The Cobra Commander
Bojo's School of the Trades
23
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Posted - 2013.05.25 21:29:00 -
[7] - Quote
Ludvig Enraga wrote:I saw this thread before. Another guy complains that it's unfair that his shiny toy can be wiped out in 4-5 hits from a single hit weapon with a long refire delay, demand to lead a highly mobile target, having limited ammo, small clip, having to give up a primary anti-infantry weapon and all of that is against a highly mobile target that can make it to the other side of the map in the time it takes the FG to fire 2-3 times back to back. It's not fair and unbalanced? REALLY?
I would agree that dropships currently lack a role. No one takes them seriously as a personnel transport vehicle cuz they are not just that good at it. Their fire capacity is garbage too and if it were any better they would be OP against infantry. I do believe that dropship mechanics need to be redesigned and they have to have some interesting objectives given to them. I disagree that we need to Nerf FG to make DS pilots feel safe and cozy and thus encourage their lazyness.
I liked this post just to unlike it. You clearly have not flown a DS. Some of the most intense playing comes from flying these things.
You know the feeling that you get when you have been hit with a forge and your shields are gone and then swarms have eatten deep into your armor...your ship is on fire...you are trying to get the armor repper to catch and put out the fire...one gunner has bailed...your other gunner is yelling talk to me are we going to make it...you are desperately trying to get to cover and zig and zag because another forge or rail gun hit will do you in...and there it is...the repper has caught...the fire is out and you see a mountain you can hide behind...you have made it for now.
Yeah flying is the lazy way to play because an infantry player has to deal with the same stuff I just stated above. Oh and by the way...the next time you may not be as lucky because that redline rail gun joker has shot you down all the way across the map.
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